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USAO - Aeropolis

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Total Posts
26
Topic Starter
C00L
This beatmap was submitted using in-game submission on 06 July 2017 at 00:42:41

Artist: USAO
Title: Aeropolis
Tags: dubstep wubs drumstep dnb drum and bass japanese cool
BPM: 195
Filesize: 10335kb
Play Time: 05:00
Difficulties Available:
  1. Place of Rejoice (5.79 stars, 1152 notes)
Download: USAO - Aeropolis
Information: Scores/Beatmap Listing
---------------
Can I rank this pls, new change OP!


Hitsounds by C00L
Kaifin
irc about map and general mapping tutor
16:00 *C00L is listening to [https://osu.ppy.sh/b/1258480 USAO - Aeropolis]
16:00 Kaifin: usao again
16:00 C00L: :>
16:01 *Kaifin is playing [https://osu.ppy.sh/b/1258480 USAO - Aeropolis [Place of rejoice]]
16:06 Kaifin: what a miss
16:06 Kaifin: this reminds me so much of my old mapping lol
16:06 C00L: rip miss
16:06 C00L: still experimenting with styles :)
16:07 Kaifin: that was a lot better than the other map
16:07 Kaifin: more cohesive
16:07 Kaifin: still try to make your kick slider patterns less "these are all kicksliders!!!!"
16:07 Kaifin: and more "this is a pattern"
16:07 Kaifin: cause its cool that they're all clickable kicksliders
16:07 Kaifin: but once you start doing something interesting with them
16:07 Kaifin: itll make your maps a lot better
16:08 C00L: yea
16:08 C00L: the these are all kicksliders
16:08 C00L: idk
16:08 C00L: what you mean by that
16:08 Kaifin: sec
16:08 *Kaifin is editing [https://osu.ppy.sh/b/1258480 USAO - Aeropolis [Place of rejoice]]
16:09 Kaifin: patterns like 01:44:342 (1,2,1,2) -
16:09 Kaifin: what kind of a pattern is this
16:09 Kaifin: 01:44:342 (1,2,1) - this is almost a pattern
16:09 Kaifin: 01:44:650 (1,2,3) -
16:09 Kaifin: this is also almost a pattern
16:09 Kaifin: the two almost connect
16:09 Kaifin: but they dont
16:09 C00L: thats
16:09 Kaifin: instead they're all just kick sliders
16:09 C00L: because the music changes
16:09 C00L: thats why angles ans shapes change
16:09 C00L: and so does flow
16:09 Kaifin: ????
16:09 C00L: :(
16:10 Kaifin: its the same sound
16:10 C00L: 01:44:342 (1,2) -
16:10 C00L: less intense
16:10 Kaifin: if anything i'd say
16:10 C00L: 01:44:650 (1,2,3) -
16:10 Kaifin: 01:44:727 -
16:10 C00L: more intense
16:10 Kaifin: this sounds clickable
16:10 Kaifin: these bits sound twice as clickable here 01:44:727 - and 01:44:881 -
16:10 Kaifin: also
16:10 C00L: hmm
16:10 Kaifin: the music changing
16:11 Kaifin: isnt an excuse to have bad strucutre
16:11 C00L: the 881 yea but the 727 meh :p
16:11 Kaifin: and patterns that dont relate to each other
16:11 C00L: thats the point though :/
16:11 Kaifin: if you want more emphasis here you can put more emphasis here
16:11 Kaifin: while still structuring it properly
16:11 Kaifin: then you have stuff thats just like
16:11 Kaifin: structural error
16:11 Kaifin: 01:47:727 (1,2,4) -
16:12 Kaifin: mistakes like this stuff being uneven are just mistakes not really style
16:12 Kaifin: you should also watch your 45 degree angles
16:12 Kaifin: they are very very uncomfortable to play
16:12 Kaifin: there were a lot more 45s in the last map
16:12 Kaifin: but still stuff like 01:50:496 (1,2) -
16:12 Kaifin: doesn't exactly play like i think you intended it to
16:13 Kaifin: heres a really really old map of mine that i havent deleted for pure ARCHIVE purposes
16:13 Kaifin: funny enough it is also usao
16:13 Kaifin: https://osu.ppy.sh/b/929417
16:13 Kaifin: this is what your map reminds me of
16:13 Kaifin: albeit your map is a lot better than this one lol
16:13 C00L: hmm yea those patterns im still working on xd, but the 45 degrees i really like and not intending to change i just need to figure out the perfection with them
16:14 C00L: usao rocks :D
16:14 Kaifin: there is a lot of "nothing" patterns in your map
16:14 Kaifin: and this one that i linked you
16:14 Kaifin: patterns that are like "o i just played that"
16:15 C00L: you mean the kicksliders you linked?
16:15 Kaifin: yeah
16:15 Kaifin: they're just kicksliders
16:15 Kaifin: thats what i mean by
16:15 Kaifin: the only thing special about them is that they're kicksliders
16:15 Kaifin: if you want an example from my map i linked
16:15 Kaifin: 01:13:513 (1,2,3,1,2,3) -
16:15 Kaifin: this is a nothing pattern
16:15 C00L: aaaa but they have a specific meaning ;w;
16:15 Kaifin: 01:16:707 (1,2,3,4) -
16:15 Kaifin: same
16:16 Kaifin: lol i said the exact same stuff
16:16 C00L: yea but theres a difference between that
16:16 C00L: and the patterns you linked
16:16 Kaifin: not in my eyes
16:16 C00L: aaaa its so hard to explain my thinking behind patterns xd
16:16 C00L: os watch
16:16 C00L: ill try to exaplin
16:17 C00L: 01:29:573 (1,2) -
16:17 Kaifin: i said the exact same thing when i was at your mapping skill level
16:17 C00L: so like here for example
16:17 C00L: the music is just starting to warm up and get more intense
16:17 Kaifin: while you're saying what you're saying
16:17 Kaifin: i just want you to keep in mind that 01:39:111 - is the exact same thing
16:17 Kaifin: as what you're talking about rn
16:18 C00L: 01:39:727 (1,2) -
16:18 C00L: no its not aaa
16:18 C00L: 01:29:881 (1,2,3) -
16:18 C00L: to more sounds
16:18 C00L: the sharper angles
16:18 C00L: relate
16:18 C00L: and back and forth represent that
16:18 Kaifin: its copy pasted the same section of music :(
16:18 Kaifin: just listen to them both
16:19 Kaifin: its a bar of 16 that repeats
16:19 Kaifin: twice
16:19 Kaifin: then goes into the new section at 01:29:881 (1,2,3) -
16:19 Kaifin: woops
16:19 Kaifin: 01:48:342 -
16:19 Kaifin: this was the tag i wanted
16:19 Kaifin: not that one
16:19 Kaifin: please let me clarify: it is not really your thinking that is incorrect
16:19 Kaifin: its your execution and application of your thoughts
16:20 C00L: ye aprobably
16:21 C00L: im not hiding that im not perfect and some stuff still lacks that :spice: but i do try
16:21 C00L: doesnt work all the time :p
16:21 Kaifin: i think the major thing is your patterns
16:22 Kaifin: https://osu.ppy.sh/ss/7764304
16:22 Kaifin: pattern 1
16:22 Kaifin: http://puu.sh/vcS2A/9a3fe2d4a8.jpg
16:22 Kaifin: pattern 2
16:22 Kaifin: http://puu.sh/vcS3h/8c9f13cdfe.jpg
16:22 Kaifin: pattern 3
16:22 Kaifin: now where in your map is there a pattern with kicksliders
16:23 Kaifin: that isnt a varient or combination
16:23 Kaifin: of one of these 3
16:23 C00L: yea but
16:23 C00L: you see it that
16:23 C00L: way
16:23 C00L: i see it in a way to express the music
16:23 C00L: no matter if it is reptetive
16:23 C00L: in new way
16:23 C00L: s
16:23 C00L: ofc
16:23 C00L: similar ways
16:23 Kaifin: it can be repetitive and interesting
16:23 C00L: but different fashions
16:23 C00L: thats why
16:23 Kaifin: it can be repetitive and executed well
16:24 C00L: 01:30:496 (1) -
16:24 C00L: patterns like here
16:24 C00L: yea but i hate repeating myself
16:24 Kaifin: is just a varient of pattern 3
16:24 Kaifin: you dont even need to repeat yourself exactly
16:24 Kaifin: if you hate repeating yourself why are you using the same 3 patterns over and over
16:24 Kaifin: instead of making new cooler ones
16:24 C00L: i do
16:24 C00L: for
16:24 C00L: here for example
16:24 C00L: 01:30:496 (1,2,1,2) -
16:24 C00L: 01:35:419 (1,2,3,4) -
16:25 C00L: 01:34:804 (3,4,5,6,7) -
16:25 C00L: something new
16:25 C00L: introduced
16:25 Kaifin: 01:34:496 (1,3,4,5,6,7) -
16:25 C00L: 01:39:111 (1,2,3,4,1,2,3,4) -
16:25 C00L: back to orignal
16:25 Kaifin: if you 01:34:496 (1,3,7) -
16:25 C00L: 01:45:111 (4,1,2,1) -
16:25 C00L: new thging
16:25 Kaifin: this strucutre is really not executed well
16:25 Kaifin: also all of these patterns are just varients of the 3 ones i showed you
16:26 C00L: Yea exatcly
16:26 C00L: theyre patterns that i used
16:26 C00L: just varied
16:26 C00L: so that they arent baltantly repeated
16:26 Kaifin: yeah
16:26 Kaifin: thats completely fine
16:26 Kaifin: that is the idea
16:26 Kaifin: it is a good idea
16:26 Kaifin: you are just executing it badly
16:27 Kaifin: so it feel blantantly repeated
16:27 Kaifin: instead of stylish
16:27 C00L: :/
16:27 Kaifin: im not trying to mean im trying to give you feedback so you improve
16:27 C00L: in terms of execution yea youre probably right
16:28 Kaifin: cause you could be super good!
16:28 Kaifin: cause you have good ideas
16:28 Kaifin: just need to work on your execution
16:28 C00L: im not saying youre being mean :D
16:28 Kaifin: you sent me a sad face
16:28 Kaifin: i think the major things for you to work on that will make your patterning good like
16:28 C00L: yea cause you said it feels repeated anyway
16:28 Kaifin: by default
16:28 Kaifin: like itll just improve your mapping a shitton
16:28 Kaifin: is improving the little things
16:29 C00L: yea little things are a bitch xD
16:29 Kaifin: working on your structure on a little things level
16:29 Kaifin: for example
16:29 Kaifin: 01:46:958 (3,2,4) -
16:29 Kaifin: making stuff like this even
16:29 Kaifin: or if you want it to expand, make it evenly expand
16:29 Kaifin: 01:49:881 (1,2,2) -
16:29 Kaifin: avoid messes like this
16:29 Kaifin: 01:52:650 (1,1) -
16:30 Kaifin: woops that link wont work
16:30 Kaifin: 01:52:650 (1) - and 01:53:265 (1) -
16:30 Kaifin: avoid barely overlapping objects like this: seperate them or overlap them enough for it to look nice
16:30 C00L: hmm
16:30 Kaifin: 01:21:265 (1,2,3,4,5,1,1,2,3,4,5,1) -
16:30 Kaifin: cleaning up patterns like this so they make objective sense and arent just notes
16:30 C00L: oh
16:30 C00L: yea that one for sure
16:31 Kaifin: if you make a truly CLEAN map
16:31 Kaifin: then the patterns and flow kind of come along with that
16:31 Kaifin: make sense?
16:31 C00L: yea yea
16:31 C00L: it does since i seen that here
16:31 C00L: with some occasions xd
16:31 C00L: although overlaps
16:31 Kaifin: also capitalize your diff names
16:31 C00L: is just something
16:31 Kaifin: looks funny
16:31 C00L: i like to do
16:31 Kaifin: at least do Place of Rejoice
16:32 C00L: o
16:32 C00L: ok
16:32 Kaifin: unless its all uncapitilzed
16:32 Kaifin: then capitilize the important words
16:32 Kaifin: think of it like the title of a book
16:32 C00L: yea fair point actually
16:32 Kaifin: and how you'd capitilize this
16:32 C00L: mb
16:33 C00L: structure is hard x)
16:33 Kaifin: yes
16:33 Kaifin: is this a kudosable conversation
16:33 Kaifin: :thinking:
16:34 C00L: ugh
16:34 C00L: sure why not
16:34 C00L: p helpful :D
16:34 Kaifin: lit
Affirmation
Q

[adsf]
00:15:727 (1,2,4) - how about set triangle?
00:17:265 (1,2,1,2,1,2,1,2) - looks not so good antijump.
02:10:804 (2,3,4) - weird flow
02:25:881 (1) - ends at 02:26:035 -
03:04:114 (1) - I suggest make same shape with 03:03:339 (1,2) - for better view.
GL
Topic Starter
C00L

Neoskylove wrote:

Q

[adsf]
00:15:727 (1,2,4) - how about set triangle? it is? lol
00:17:265 (1,2,1,2,1,2,1,2) - looks not so good antijump. what?
02:10:804 (2,3,4) - weird flow flow is subjective my dude ^^, also it flows very well imo and not a problem here either
02:25:881 (1) - ends at 02:26:035 - sure there is a sound on that, but i missed it because of the strong drums hihi
03:04:114 (1) - I suggest make same shape with 03:03:339 (1,2) - for better view. it's there to tell the player that the SV is drastically changed, making the sliders the same doesn't do that aa. Also it's the same as 02:57:920 (1) - which also follows the same logic
GL

Thanks for the check ^^
_DT3
Mod o/

[General]
  1. Looks good!

[Place of Rejoice]
  1. 00:12:342 (1) - Could also be 1/4 imo, the sounds here 00:09:881 (1,2) - 00:12:342 (1,2) - are virtually the same and should be mapped the same rhythm imo. Also to be noted, this pattern 00:12:342 (1,2,3,4) - is the only pattern with 1/2 sliders in this part 00:09:881 - which kinda makes it stand out and I don't think this emphasis is really fitting here
  2. 00:10:188 (2,3) - Minor but I feel like these need a more unique hitsound, the current hitsound feels a bit lacking compared to this sound, which is the only instance in this part where you hear this sound :/
  3. 00:18:496 (1,2,3,4,5,6,7,8,9) - This stream feels like it should have smaller spacing imo, even if it's the only 1/4 in this part, it doesn't really have that loud sounds on them, which is why I think it should have a bit smaller spacing
  4. 00:29:573 - The claps on these notes in this part feel weird, they land on notes with virtually no sound even imo, they should be removed imo. If you like hitsounds on those notes, whistles feel more appropriate here imo
  5. Also concerning the same part as above, it seems to be a recurring thing that you place notes with quieter synth in the same pattern as the louder synth. What I'm saying is that for example 00:29:573 - sounds way more quiet than 00:29:727 - yet you place both in the same slider. It feels a bit offputting, so I tried something like this worked here better imo. Just a suggestion though, would apply to 00:32:035 (1,2,3,1,2,3,1,2,3) - too but your call
  6. 00:55:727 (4,1) - It seems like you're mapping the melody I'll say and emphasizing them appropriately, but it feels like you didn't emphasize 00:55:727 (4) - and instead emphasized the 'ey' 00:55:881 (1) - . Then you left some 'ey's to be unclickable like 00:54:496 (2) - 00:56:958 (2) - . I feel like 00:55:111 (1,2,3,4,1,2,3,1,2) - should be mapped more 'to the melody' too since it's the only instance where the 'ey' gets mapped although it keeps the same intensity throughout this whole part
  7. 00:58:804 (2) - I don't like how it's completely parallel to 00:58:496 (1) - although 00:58:804 (2) - has a higher pitch and doesn't stad out that much. Maybe something like flipping the slider could work?
  8. 01:16:650 (2,4,3) - Ok, this stack just looks a bit off, please fix the stack xD
  9. 01:19:881 (2,3,4,5,6,7) - I can see that you repeat the flower pattern thing in this part but this is the only pattern in this part that doesn't break the flower pattern on the strong note: 01:20:650 (7) - is not in the previous flower pattern, emphasized; 01:21:881 (5) - in the flower pattern, breaks out of it, emphasized; 01:23:111 (5) - in the flower pattern, breaks out of it, emphasized (I hope it's clear what I want to say xD). My point is that it could be emphasized like the other two patterns imo with placement similar to this.
  10. 01:30:035 (2) - 01:39:881 (2) - 01:44:804 (2) - Unlike the other 1/4 sliders in this part, there actually are a sound on the blue ticks for each rhythm respectively. Like this it feels like the 1/4 sound is ignored and you have mapped triplets in these parts as evidenced by 01:32:804 (1,2) - , so why not map it as a triplet?
  11. I like the first kiai though, looks thought through and emphasis seems so be well executed (on a noticable level at least imo) \w/
  12. 02:25:265 (1,2) - This is the first time in this part that slider leniency is used. I thought you used it to highlight the decrease in volume with smaller spacing but then you used rather big spacing here again 02:25:573 (2,3) - . The 'new-ish' and small movement feels rather weird and unfitting here, maybe you could decrease spacing on 02:25:727 (3) - to represent the decrease in volume more clearly?
  13. 02:26:496 (1) - Since the next part goes down directly from 60% to 10% maybe you could add green lines to gradually decrease volume on the slider till it reaches like 30% or 20% volume, it would fit here imo
  14. 03:12:630 (1,2) - Although it seems intentional, I feel like these sliders ruin the momentum you gain on for the build-up, could be replaced with hitcircles and lower spacing if you wanted it to be easier in a way
  15. 03:40:888 (3,4,1,2,3,4,1,2,3,4) - The sharp angles of the stream especially feel a bit uncomfortable to play here imo, the angle of 03:41:081 (4,1,2,3,4) - seemed to already be hard to catch but the angle of 03:41:565 (4,1) - seemed a bit sharp for a stream jump and didn't feel too natural. This should be a bit of a larger angle imo since the 'wub' stops here for a bit and the melody kicks in which feels rather light.
  16. 03:51:339 (1) - I don't like how you decide to skip over the 'wub' in this slider although those sounds are the main focus of what you're mapping in this part. A rhythm like this could fit with what you're following here imo
  17. 03:57:726 (2,1) - Why aren't these 1/4 sliders as well? The same sounds are mapped through out nearly the whole kiai with a 1/4 slider so this rhythm should be a 1/4 slider too imo, it felt a bit random to me why these 1/2 hitcircles were not mapped as 1/4 sliders and that stood out in a way (and this emphasis if I can call it that didn't feel deserved)
  18. 04:06:049 (1,2,3,4,1,2,3,4) - Again probably just me but the angle of the stream jump could be adjusted imo to be easier to catch (which fits more here imo for reasons stated above)
  19. 04:50:565 (1,2,3,4,5,6) - Spacing here could be reduced minorly imo, unlike the part before (which was the same pattern with same spacing 04:44:372 (1,2,3,4,5,6,7) - ) the synth is the only thing you can hear here and there should be a (minor at least) difference between both barts imo

Liked how you executed stuff, map felt nice to look at and play ^^
GL!
Makeli
hi!

  1. AR seems a bit too high and HP should be buffed imo
  2. 00:04:496 (2,3,4) - dunno why you would want these as circles or w/e and then end this 00:04:958 (1) - repeat slider on a kick
  3. 00:07:881 (2) - and this thing is stacked under some random idk what sound
  4. 00:20:958 (1) - ye this is pretty cool but consider the following: this
    Basically make the blankets the same distance and it will look even better 0.1% moneyback quarantee
  5. 00:30:188 - circle where what huh? Literally every white tick has some "strong" sound so yea
  6. 00:44:342 (1) - ye i hear that there are some 1/2 stuff going on here but why did you just suddenly start mapping them i mean the 1/2 things have been there 00:39:419 (1) - here too
  7. 00:58:496 (1,2) - don't really know where you hear this since all i hear is 1/2 and 1/4
  8. 00:59:111 (1) - this whole next part is kinda ehh imo since the emphasis seems to be kinda all over the place. Like everything looks like it's spaced the same (visual spacing is a pretty important thing imo) and sliders seem to just be some "filler" type of things so there is some rest time between circles. Consistency is also a small problem for example looking at places like 00:59:111 (1,2) - and 01:08:958 (1,2) - , 01:01:573 (1,2,3,4) - and 01:06:496 (1,2,3,4) -
  9. 01:19:881 (2,4) - feels kinda weird to click on circles that pretty much map nothing
  10. 01:29:265 (3,4,1,2) - all of these are similar sounds so wouldn't it make sense to map them in a similar way?
  11. 01:30:035 (2) - sound on blue tick
  12. 01:38:035 (2,3,4) - could add some variety by spacing these out or something
  13. 01:48:958 (1,2) - don't really see the point of these circle between all these 3/4 sliders since the song is suggesting more 3/4 sliders
  14. 02:28:114 (2) - what might this be mapping?
  15. 02:28:888 (2) - piano
  16. 03:12:243 (1) - uhh.. why are these stacked under (5,6) and NCd when they are the excact same thing as 03:11:081 (1,2,3,4,5,6) - . I think you should just continue the pattern like you did with 03:11:081 (1,2,3,4,5,6) -
  17. 03:14:565 (5) - can nc this
  18. 03:22:597 (1) - blue tick nc's confuse the shit out of me and especially since these sounds start at 03:22:501 -
  19. 03:59:856 (5) - NC cause new sounds
  20. 04:12:243 (4,5) - why kicksliders?
gl bro feel free to pm me if i'm not being clear about something
Topic Starter
C00L

_DT3 wrote:

Mod o/

[General]
  1. Looks good!

[Place of Rejoice]
  1. 00:12:342 (1) - Could also be 1/4 imo, the sounds here 00:09:881 (1,2) - 00:12:342 (1,2) - are virtually the same and should be mapped the same rhythm imo. Also to be noted, this pattern 00:12:342 (1,2,3,4) - is the only pattern with 1/2 sliders in this part 00:09:881 - which kinda makes it stand out and I don't think this emphasis is really fitting here that's the point of it standing out owo, also 1/4 naah i wanted to keep things relatively simple in the beginning since that's what the song provides yeno.
  2. 00:10:188 (2,3) - Minor but I feel like these need a more unique hitsound, the current hitsound feels a bit lacking compared to this sound, which is the only instance in this part where you hear this sound :/ I see what you mean, but tbh with you the current hitsounds match up pretty well imo and adding just one for that one pair of sounds is 1. a really big hastle to do and 2. not really neccessary since it happens only once and that's in the beginning. For now a maybe, idk if someone else says this i might but, meh.
  3. 00:18:496 (1,2,3,4,5,6,7,8,9) - This stream feels like it should have smaller spacing imo, even if it's the only 1/4 in this part, it doesn't really have that loud sounds on them, which is why I think it should have a bit smaller spacing the only reason why it has as high spacing as it does is because of 00:17:265 (1) - the really strong sound build up here and it's so much stronger than the rest of the section it deserves to be tougher and to stand out.
  4. 00:29:573 - The claps on these notes in this part feel weird, they land on notes with virtually no sound even imo, they should be removed imo. If you like hitsounds on those notes, whistles feel more appropriate here imo soo mb with the claps i removed one of the notes that should be on the white tick becuz of nao and didnt move them back for some reason. The claps follow a rhythm of a very faint brass instrument in the background that's why the claps are where they are.
  5. Also concerning the same part as above, it seems to be a recurring thing that you place notes with quieter synth in the same pattern as the louder synth. What I'm saying is that for example 00:29:573 - sounds way more quiet than 00:29:727 - yet you place both in the same slider. It feels a bit offputting, so I tried something like this worked here better imo. Just a suggestion though, would apply to 00:32:035 (1,2,3,1,2,3,1,2,3) - too but your call Im not understanding your point here the higher music intensity happens at the beginning of the slider here 00:29:573 (1) - and per every downbeat a slider is placed 00:30:804 (1) - , except here 00:32:342 (3) - since i wanted to emphasise the whistly boby sound at the slider ends. Also the reason why they are repeat sliders is because the same sound repeats on them for the whole duration.
  6. 00:55:727 (4,1) - It seems like you're mapping the melody I'll say and emphasizing them appropriately, but it feels like you didn't emphasize 00:55:727 (4) - and instead emphasized the 'ey' 00:55:881 (1) - . Then you left some 'ey's to be unclickable like 00:54:496 (2) - 00:56:958 (2) - . I feel like 00:55:111 (1,2,3,4,1,2,3,1,2) - should be mapped more 'to the melody' too since it's the only instance where the 'ey' gets mapped although it keeps the same intensity throughout this whole part this isn't emphasising the "ey's" at all :eyes: the whole pattern here 00:55:419 (2,3,4,1,2,3,1,2) - is emphasising the stornger standing out electronic boble sounds (idk how to call them) but yea i don't really emphasise vocals that often unless it's the only thing there xd
  7. 00:58:804 (2) - I don't like how it's completely parallel to 00:58:496 (1) - although 00:58:804 (2) - has a higher pitch and doesn't stad out that much. Maybe something like flipping the slider could work? now this is where i went for emphasisng the vocals :( it's parallel since the vocals are continuos and the pitch change you are talking about I emphasised by actually making another clickable slider aa
  8. 01:16:650 (2,4,3) - Ok, this stack just looks a bit off, please fix the stack xD :)
  9. 01:19:881 (2,3,4,5,6,7) - I can see that you repeat the flower pattern thing in this part but this is the only pattern in this part that doesn't break the flower pattern on the strong note: 01:20:650 (7) - is not in the previous flower pattern, emphasized; 01:21:881 (5) - in the flower pattern, breaks out of it, emphasized; 01:23:111 (5) - in the flower pattern, breaks out of it, emphasized (I hope it's clear what I want to say xD). My point is that it could be emphasized like the other two patterns imo with placement similar to this. fixd'st'rd
  10. 01:30:035 (2) - 01:39:881 (2) - 01:44:804 (2) - Unlike the other 1/4 sliders in this part, there actually are a sound on the blue ticks for each rhythm respectively. Like this it feels like the 1/4 sound is ignored and you have mapped triplets in these parts as evidenced by 01:32:804 (1,2) - , so why not map it as a triplet? okay so, the sounds you say are being "ignored" are not at all, they are being empahsised in my way that i feel like fits a lot better than any other triple, so let me explain. 01:29:573 (1,2,1,2) - Every single pattern that follows the same flow and same rhythm always starts off with 01:29:573 (1,2) - slighltly curved sliders to initiate the circular flow and then 01:29:881 (1,2) - very sharp sliders that initiate back and forth movement, every similar pattern like this follows the same logic: the slightly curved sliders follow the softer tone of the music here 01:29:573 (1,2) - since the wubs aren't as strong yet and they are just same intensity as any other wub so far, yet the sharper sliders follow the more intensive wubs that sound agressive and emphasising them with a slider shape change and flow change is showing that off much better than a normal triple would ever would imo. Oh and the triples i mapped weren't part of that logic so that's why they were mapped as triples
  11. I like the first kiai though, looks thought through and emphasis seems so be well executed (on a noticable level at least imo) \w/ /w/
  12. 02:25:265 (1,2) - This is the first time in this part that slider leniency is used. I thought you used it to highlight the decrease in volume with smaller spacing but then you used rather big spacing here again 02:25:573 (2,3) - . The 'new-ish' and small movement feels rather weird and unfitting here, maybe you could decrease spacing on 02:25:727 (3) - to represent the decrease in volume more clearly? its pretty big since the build up to the very last sounds is kinda chaning in pitch most of the time, 02:25:881 (1) - like here the sound is pretty strong and the build up to that happened on 02:25:727 (3) - so i kept it relatively similar, and the note here 02:25:573 (2) - is not really spaced a lot since although i feel like visual spacing is meh it does kinda matter here a lot since not everyone is going to go to the end of that sldier and its going to feel close af
  13. 02:26:496 (1) - Since the next part goes down directly from 60% to 10% maybe you could add green lines to gradually decrease volume on the slider till it reaches like 30% or 20% volume, it would fit here imo the only reason why i havent done that is because there is counter melody on this slider, one pitch goes down whilst another one appears and goes up, the first one is the most noticable one but the second one is actually like a "whooshing"
    sound which is hard to notice at first
  14. 03:12:630 (1,2) - Although it seems intentional, I feel like these sliders ruin the momentum you gain on for the build-up, could be replaced with hitcircles and lower spacing if you wanted it to be easier in a way thanks for pointing this out, i wasn't too sure about this, changed'tesd'd
  15. 03:40:888 (3,4,1,2,3,4,1,2,3,4) - The sharp angles of the stream especially feel a bit uncomfortable to play here imo, the angle of 03:41:081 (4,1,2,3,4) - seemed to already be hard to catch but the angle of 03:41:565 (4,1) - seemed a bit sharp for a stream jump and didn't feel too natural. This should be a bit of a larger angle imo since the 'wub' stops here for a bit and the melody kicks in which feels rather light. meh i actually like this sharp flow,
    i used it later too, its whatever ppl prefer i guess :o
  16. 03:51:339 (1) - I don't like how you decide to skip over the 'wub' in this slider although those sounds are the main focus of what you're mapping in this part. A rhythm like this could fit with what you're following here imo i ugh actually skip this wub a lot 03:45:146 (1) - like here for example, i prefer going with the isolation of the sound heard at the slider start of both of these, since that singular wub feels really boring to me and brings nothing much just more patterns into the map, since it isn't as strong as the rest of them why would i make the gameplay "strong" too :o
  17. 03:57:726 (2,1) - Why aren't these 1/4 sliders as well? The same sounds are mapped through out nearly the whole kiai with a 1/4 slider so this rhythm should be a 1/4 slider too imo, it felt a bit random to me why these 1/2 hitcircles were not mapped as 1/4 sliders and that stood out in a way (and this emphasis if I can call it that didn't feel deserved) but these sounds aren't the same throught out the whole kiai wat, they have less density too so why would i make them 1/4's owo
  18. 04:06:049 (1,2,3,4,1,2,3,4) - Again probably just me but the angle of the stream jump could be adjusted imo to be easier to catch (which fits more here imo for reasons stated above) ^
  19. 04:50:565 (1,2,3,4,5,6) - Spacing here could be reduced minorly imo, unlike the part before (which was the same pattern with same spacing 04:44:372 (1,2,3,4,5,6,7) - ) the synth is the only thing you can hear here and there should be a (minor at least) difference between both barts imo both feel the same to me so no change aa

Liked how you executed stuff, map felt nice to look at and play ^^
GL!
"Call me back" where? Cmon BN's do that - _

--------------------------


Maakkeli wrote:

hi!

  1. AR seems a bit too high and HP should be buffed imo AR is fine since a lot of overlaps HP buffed imo
  2. 00:04:496 (2,3,4) - dunno why you would want these as circles or w/e and then end this 00:04:958 (1) - repeat slider on a kick mb
  3. 00:07:881 (2) - and this thing is stacked under some random idk what sound "idk what sound" wasn't strong enough for a place of it's own imo
  4. 00:20:958 (1) - ye this is pretty cool but consider the following: this
    Basically make the blankets the same distance and it will look even better 0.1% moneyback quarantee 0.1% is more than enuf
  5. 00:30:188 - circle where what huh? Literally every white tick has some "strong" sound so yea whom'st'd
  6. 00:44:342 (1) - ye i hear that there are some 1/2 stuff going on here but why did you just suddenly start mapping them i mean the 1/2 things have been there 00:39:419 (1) - here too 00:44:342 (1) - starting from here the background sound actually are noticable, before they were kinda there and hard to even hear if not looked at a couple of times. So i decided to map the vocals in previous pattern and start mapping more dominant 1/2 sounds starting from 00:44:342 (1) -
  7. 00:58:496 (1,2) - don't really know where you hear this since all i hear is 1/2 and 1/4 1/4's are boring, 1/2's are zzz and 1/8's are buzzing sounds that are there and that i mapped owo
  8. 00:59:111 (1) - this whole next part is kinda ehh imo since the emphasis seems to be kinda all over the place. Like everything looks like it's spaced the same (visual spacing is a pretty important thing imo) and sliders seem to just be some "filler" type of things so there is some rest time between circles. Consistency is also a small problem for example looking at places like 00:59:111 (1,2) - and 01:08:958 (1,2) - , 01:01:573 (1,2,3,4) - and 01:06:496 (1,2,3,4) - so first exmaple the music feels more intense to me so i put 2 silders down (btw i dont think its inconsistent since i placed down sharp sliders where the beats stood out owo) changed second pattern doe aa
  9. 01:19:881 (2,4) - feels kinda weird to click on circles that pretty much map nothing they are mapped to stuff, first note to background sound and second to "ey!" vocalse
  10. 01:29:265 (3,4,1,2) - all of these are similar sounds so wouldn't it make sense to map them in a similar way? they dont feel simlar to me,
    first 2 circles are on less intense wubs whilst the 2 slightly curved are a bit stronger but not as strong wubs that are coming up
  11. 01:30:035 (2) - sound on blue tick a big explanation why i "ignore" the blue tick sound above ^ (felt like this is gonna be a better answer than just a copy pasta
  12. 01:38:035 (2,3,4) - could add some variety by spacing these out or something sure!
  13. 01:48:958 (1,2) - don't really see the point of these circle between all these 3/4 sliders since the song is suggesting more 3/4 sliders hmm 01:48:342 (1,2) - in usao songs i always interpret their beats by 2 3/4 sliders at downbeats since it fits best and tbh same goes for here too, i do get what you mean although the 3rd 3/4 slider would make it boring imo that's why i never do it
  14. 02:28:114 (2) - what might this be mapping? 02:28:114 (2) - background woosh
  15. 02:28:888 (2) - piano B flat
  16. 03:12:243 (1) - uhh.. why are these stacked under (5,6) and NCd when they are the excact same thing as 03:11:081 (1,2,3,4,5,6) - . I think you should just continue the pattern like you did with 03:11:081 (1,2,3,4,5,6) -
    actuallllly changed this in previous mod a, also i didnt want to continue the pattern since the music decreases in intensity but done somethin c00l
  17. 03:14:565 (5) - can nc this no need imo also would be inconsistent 01:26:188 (1,2,3,4,5,6,7) - :thonkang:
  18. 03:22:597 (1) - blue tick nc's confuse the shit out of me and especially since these sounds start at 03:22:501 - nc's are there on all similar patterns to provide clearer image of 1/4 patterns also its color hacked so that only 1/4's have purple color
  19. 03:59:856 (5) - NC cause new sounds follows same logic ^
  20. 04:12:243 (4,5) - why kicksliders? i wanted to keep a nice intensity build up to the slower slider 04:12:630 (1) - and i felt like kicksliders done a good job
gl bro feel free to pm me if i'm not being clear about something Thanks man!
Shyotamaze
Hi, M4M from in-game request

Place of Rejoice
  1. 00:19:727 Try to hitsound it pls
  2. 00:33:881 (1,2,3,4) - The spacing isn't consistent with 00:30:188 (1,2,3,4) - 00:31:419 (1,2,3,4) - even though the intensity didn't change, pls make it consistent
  3. 00:41:881 (1,2,3,4) - You could use the same rotating concept as 00:39:419 (1,2,3,4) - (rotating and stacking) for better consistency
  4. 00:44:342 (1) - There is no vocals on the red tick so it shouldn't be a reverse slider, just do like you did here 00:45:573 (1) -
  5. 00:45:573 (1,2) - You need a higher DS to emphasize the vocals better, just do like you did here 00:46:804 (1,2) -
  6. 01:26:650 (7,1,2,3,4,5) - Such an angle makes the flow a bit too awkward to play especially for a stream at that BPM imo, maybe try smth like this http://osu.ppy.sh/ss/8113333 (or you could change the shape of the stream too ofc)
  7. 01:42:188 (3) - Use 2 circles instead to keep the consistency with 01:32:342 (3,4) - 01:37:265 (1,2) -
  8. 01:45:265 (1,2) - Use kicksliders instead to keep the consistency with 01:30:496 (1,2,1,2) - 01:32:958 (1,2,1,2) - 01:35:419 (1,2,1,2) - etc
  9. 01:48:650 (2,2) - I love those custom hitsounds :d
  10. 02:10:035 (5,6) - It's the only time where you stacked them, pls unstack them since it's inconsistent and it kills the emphasis imo
  11. 03:15:533 (3,4,5) - Inconsistent DS even though the intensity doesn't change, try smth like this http://osu.ppy.sh/ss/8113662
  12. 03:27:339 (1,2) - Use kicksliders instead to keep the consistency with 03:24:243 (1,2) - 03:25:791 (3,4) - etc
  13. 03:34:985 (2,1) - The DS is too big for that triple, reduce it to 2.5x or 2x to fit with 03:22:597 (1,2) - or 03:36:146 (2,3) -
  14. 03:59:468 (3,4,5,6,7) - A bit nazi but the star isn't perfect, did you use the polygon creator? (CTRL+SHIFT+D)
I love that song aaa
Good luck! ;)
Topic Starter
C00L

Shyotamaze wrote:

Hi, M4M from in-game request

Place of Rejoice
  1. 00:19:727 Try to hitsound it pls done
  2. 00:33:881 (1,2,3,4) - The spacing isn't consistent with 00:30:188 (1,2,3,4) - 00:31:419 (1,2,3,4) - even though the intensity didn't change, pls make it consistent well i suppose my logic behind that wasn't too good now that i look at it, changeD!
  3. 00:41:881 (1,2,3,4) - You could use the same rotating concept as 00:39:419 (1,2,3,4) - (rotating and stacking) for better consistency yes!
    tank for pointing that out
  4. 00:44:342 (1) - There is no vocals on the red tick so it shouldn't be a reverse slider, just do like you did here 00:45:573 (1) - hmm i didnt really focus on vocals here, ill leave this on a maybe for now since i do like where this is and how it plays
  5. 00:45:573 (1,2) - You need a higher DS to emphasize the vocals better, just do like you did here 00:46:804 (1,2) - hmm but this 00:47:265 (2) - is much stronger than the other one, the background sounds stand out more, and the other one is kinda faintly leading in to this one, thats why the spacing is lower
  6. 01:26:650 (7,1,2,3,4,5) - Such an angle makes the flow a bit too awkward to play especially for a stream at that BPM imo, maybe try smth like this http://osu.ppy.sh/ss/8113333 (or you could change the shape of the stream too ofc) cahnged!
  7. 01:42:188 (3) - Use 2 circles instead to keep the consistency with 01:32:342 (3,4) - 01:37:265 (1,2) - in the second kiai i changed things around so that the same rhythm had different things (i don't like being too consistent) I believe that being to consistent makes the map too predictable and boring, playing new stuff all the time with the same use of rhythm choiice but different execution plays much better, and is more enjoyable. I see nothing wrong with making this a slider since it follows the same rhythm as the other 2 circles, to recompensate for the intensity loss i made stuff around it seem even harder 01:42:496 (4) - like this spacing here followed by nearly as high leading into kicksliders. So yea consistency is fine but it's not my thing, It's not a ranking rule so it's fine
  8. 01:45:265 (1,2) - Use kicksliders instead to keep the consistency with 01:30:496 (1,2,1,2) - 01:32:958 (1,2,1,2) - 01:35:419 (1,2,1,2) - etc ^
  9. 01:48:650 (2,2) - I love those custom hitsounds :d thank you ^^(i stole them uwu)
  10. 02:10:035 (5,6) - It's the only time where you stacked them, pls unstack them since it's inconsistent and it kills the emphasis imo done!
  11. 03:15:533 (3,4,5) - Inconsistent DS even though the intensity doesn't change, try smth like this http://osu.ppy.sh/ss/8113662 chngd
  12. 03:27:339 (1,2) - Use kicksliders instead to keep the consistency with 03:24:243 (1,2) - 03:25:791 (3,4) - etc its not the same rhythm mah dud, differnt wubs, at the 2 circles the wub intesity has no match for the ones you linked
  13. 03:34:985 (2,1) - The DS is too big for that triple, reduce it to 2.5x or 2x to fit with 03:22:597 (1,2) - or 03:36:146 (2,3) - higher because the sounds on those kicksliders are so intense a
  14. 03:59:468 (3,4,5,6,7) - A bit nazi but the star isn't perfect, did you use the polygon creator? (CTRL+SHIFT+D) nop i judge by eye
I love that song aaa me 2 xd
Good luck! ;)
Thanks bud, will get to yours asap!
Yoshimaro
hi im modder c: bite sized

Extra

  1. 00:20:958 (1) - Why is that over there lo l put that here: 00:19:727 -
  2. 00:58:496 (1,2) - These cause hella slider breaks, the elements are okay but place them closer to eachother
  3. 01:26:188 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Since the high filter pass keeps on raising here to highlight the buildup, consider making the streams decelerate? Even just slightly would capture the music a bit better imo.
  4. 01:49:881 (1,2,3) - Flows better as ctrl J coming off the tip of 01:49:573 (1) -
  5. 02:28:114 (2) - Lmao delete this and make 02:27:727 (1) - 2/1
  6. 02:29:275 (1) - Shouldn't this be here: 02:29:081 - ? I can't tell what your rhythm is following in this section, the most audible element would be the piano but this doesn't land on a piano note so idk
  7. 02:35:856 (3) - Idk personally I like this section waaaay more without the filler rhythm.
  8. 03:17:275 - Personal favorite section in the map by a fuck ton this part was so lit to play hooooly
  9. 03:20:759 (3) - Try a shape like this instead?:
    would flow much nicer and remove clutter.
  10. 03:31:404 (1,2,3) - Same hahaha
  11. 03:53:081 (1,2,3) - For all of these patterns I guess LOL

I really liked the flow but I didn't mention aesthetic in the mod. While it flowed nicely to me, I think there is some serious clutter that's happening in the kiai modes that can be avoided by altering slider shapes and more efficient space usage

Nice HS c:
Topic Starter
C00L

- Yoshimaro - wrote:

hi im modder c: bite sized

Extra

  1. 00:20:958 (1) - Why is that over there lo l put that here: 00:19:727 - there's this faint sound that the slider starts on that I felt like fitted better than starting it on the strong kick considering how much the music decreases in intensity before that faint sound. AKa it would feel weird
  2. 00:58:496 (1,2) - These cause hella slider breaks, the elements are okay but place them closer to eachother good, not gonna place them closer since I want them to reflect the density of kiai's they're really intense sounds therefore the spacing reflects that
  3. 01:26:188 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Since the high filter pass keeps on raising here to highlight the buildup, consider making the streams decelerate? Even just slightly would capture the music a bit better imo. they are owo, the second stream has a smaller ds than the previous one
  4. 01:49:881 (1,2,3) - Flows better as ctrl J coming off the tip of 01:49:573 (1) - meh, i like how it currently is
  5. 02:28:114 (2) - Lmao delete this and make 02:27:727 (1) - 2/1 fine a
  6. 02:29:275 (1) - Shouldn't this be here: 02:29:081 - ? I can't tell what your rhythm is following in this section, the most audible element would be the piano but this doesn't land on a piano note so idk it does owo, it lands on a low key in a piano lol
  7. 02:35:856 (3) - Idk personally I like this section waaaay more without the filler rhythm. ayy flute lel, but i prefer it having some filler rhythm otherwise it would be zzz
  8. 03:17:275 - Personal favorite section in the map by a fuck ton this part was so lit to play hooooly Everyone seems to like my interpretation of slower wubs, sick!
  9. 03:20:759 (3) - Try a shape like this instead?:
    would flow much nicer and remove clutter.
  10. 03:31:404 (1,2,3) - Same hahaha
  11. 03:53:081 (1,2,3) - For all of these patterns I guess LOL for all 3 no, I like it how it is and changing it to that slider kinda ruins the slider end to next object facing, besides its not cluster aaa it's overlapped nicely imo :3

I really liked the flow but I didn't mention aesthetic in the mod. While it flowed nicely to me, I think there is some serious clutter that's happening in the kiai modes that can be avoided by altering slider shapes and more efficient space usage yeaa probably, not going to disagree but neither agree,
It's just how you see the map but ofc everythin can be improved in some way ^^


Nice HS c: thanks c:

Ayy dank!
Winnie
Hello from modding queue. I don't think I can be of much assistance. I'm not very fond with these types of music and it'll definitely be me just nitpicking. I'll continue to do more research so in the future I'll come back to help you.
Seijiro
old m4m from my queue, sorry for the delay

Place of Rejoice:
  1. 00:04:496 - not sure what is this beat on tbh. It looks the same rhythm used at 00:01:881 (3,1) - imo, so 00:04:496 - this looks a bit too much
  2. 00:16:958 (1,2,1,2,1,2,1,2,1,2) - pretty sure one combo is enough
  3. 00:09:573 (1,1,2) - this is a cool concept, but in the intro you didn't use anything of this sort, even if the visual spacing is really similar:
    00:00:035 (1,2) - compare with 00:14:804 (1,2,3) -
  4. 00:29:573 - 00:39:419 - I have a couple of concerns:
    - first is that the general spacing and note density is quite high for a calm section imo
    - second is the inconsistency between the circles part and the spinner part: it is the same rhythm and no big change happened, that's why I believe the choice to use a spinner out of the blue is inappropriate here
  5. 00:39:419 (1,2,3,4,1) - everything is slightly curved here, so 00:41:265 (1) - doesn't stand out that much, making it a bit harder to read as a slow down. I would suggest to bend more 00:41:265 (1) - or bend more the rest of the sliders (or in any case, make a visible change happen in the pattern to make it more obvious)
  6. 00:44:342 (1) - 00:44:804 (2,3,4) - these are once again the same rhythm that you chose to interpret differently. As far as I can hear, those are identical, hence why I find the switch to circles too intense and also unjustified here.
    Make 00:44:804 (2,3,4) - a repeat slider too?
  7. if I see 00:51:727 (1,2) - and then I see 00:52:342 (1,2,1) - I can't really tell that the second one should be a 1/4 jump tbh
    This continuous switching between snaps makes it hard to predict. Stuff like 00:54:188 (1,2) - is a 1/2 or a 1/4? In gameplay I can't really tell considering the past patterns
  8. 01:39:881 (2) - this would work way better if converted into circles, to make contrast with the bunch of sliders we just played and to tell the player "this is different from those sliders"
  9. 01:49:881 (1,2) - if you give me this, I obviously can't read properly 01:50:804 (1,2) - , since I would expect something similar. The song is really intense so after introducing such pattern seems unnatural to tone down the map like this
  10. 01:58:188 - it's a shame that from here on you don't change things in any way to try matching the vocals a bit more, since they are pretty cool
  11. 02:08:035 - might be my interpretation again, but I feel like you're not following the song here: my guess is that you went once again for background instruments, but those instruments play 4 repetitive beats which seem to be ignored: 02:15:573 - 02:15:727 - 02:15:881 - 02:16:035 - (this is for the piano), while the drum is playing the usual rhythm which doesn't deserve much attention right now imo. Where you have vocals it is fine to go for them, but outside those I feel like the beats are placed just to keep the movement and not for any rhythmical reason here
  12. 02:29:081 (3,1) - the long note of the piano falls on 3 tho
  13. 02:28:888 (2) - I would rather avoid such filler rhythm when the BPM change just happened. The player doesn't even understand the new rhythm so they can't imagine it. A slider tail or nothing at all works better to not mislead them
  14. 02:30:823 (1) - things like this too... the repeat and the end fall on nothing, while the only important instrument is the piano. Overmapping is not that cool imo
  15. 02:35:856 (3) - overmapped too imo
  16. 02:37:017 (1,2,3) - this part seems to switch over that sort of flute that starts playing from here, so what about changing 02:38:565 (4) - into something like this to match that instrument better?
  17. 02:43:210 (1) - circles work better to express the flute rhythm once again imo
  18. 02:55:597 (1,2,3) - how is this a 1/2 snap yet 02:53:662 (5,1) - is a 1/4 even tho visual spacing is so similar
    I also get the feeling that in this section you started ignoring the song a bit again, since I can't seem to recognize any particular rhythm right now. Things keep switching from vocals, to drums, to flute to something else, etc
    I can go in detail here, but I don't think there is the need. In case you want me to, just tell me (it's just a bit long to type. If you listen to the song a bit you will notice it right away)
  19. 03:20:565 (1,2,3) - no offence, but this doesn't play well at all. Seeing the jump 4,1 I would expect the triangle to go ccw to make the movement easier on the player's hand, but instead it goes the other way around.
    In general I also find strange to use higher spacing for triplets on the slower part of the song, but we could call style choice I guess?
  20. 03:22:597 (1,2,3,4) - this is not even constant DS, hence why you can't read it as a stream. It feels more like a bunch of jumps I can singletap, rather than a stream // 03:47:372 (4,5,6,7) - same
  21. 03:36:146 (2,3) - if you place the slider body perfectly opposite to the jump I can't interpret it as a short snap because it is a forced flow.\
    If you were to use something like this it would feel more natural and I will interpret it as a short snap, but that is not the case, that's why it is more natural to see it as a longer snap // 03:48:533 (2,3) - same
  22. 03:44:372 (4,5) - same here. This is the most forced thing I saw on this map and I can't seem to give myself a reason for it besides the "style choice" which imo is totally off an unpleasant to play in this whole section
  23. 03:53:081 (1,2,3) - not even a perfect triangle + the flow is forced once again on a part that is supposed to be somewhat calmer
    I won't point out all the others strange flows since you probably get it
  24. 04:06:823 - again, it feels so strange when I hear the song. I tried making a pattern to show you what rhythm I'm referring at, not sure how readable it is https://mrsergio.s-ul.eu/WdMiMnsp.png: there are 4 beats, all at 1/2 snap. First beat is always the gravest of them, while the other 3 are an increasing scale in pitch
  25. 04:55:597 (2) - I wonder why you decided to use this, when this rhythm is identical to 04:44:372 (1,2,3,4,5,6,7,1) -
    It is fine to add variations, but do it where there is stuff that can be varied. In this case the rhythm is too simple to allow any sort of "good" variation imo
  26. Last spinner should end at most at 04:57:920 - , since the rest is on blank audio track
Let me know if you have any questions
newton-
hi, from queue

[ place of rejoice]
  1. 00:41:265 (1) - maybe this would be better if it looked like 00:48:650 (1) - since the vocal sort of gives an impression of being round instead of choppy and sharp
  2. 00:54:496 (2,3,1) - equidistance?
  3. 01:20:650 (7) - i kinda wish you kept those sliders from 00:41:265 (1) - since those soundbites are still pretty important - maybe if you still wana map drums you could make this an extended slider into 1 instead to keep the slider thingy
  4. 01:30:342 (4) - 293|349 or something for equidistance + blanket
  5. 01:38:804 (2,1) - would be cool if these blanketed
  6. 01:41:573 (1,1) - flow into latter is kinda broken, maybe align these a bit more smoothly
  7. 02:00:650 (3,4,1) - maybe move tail of 3 to around 126|49 so they can be a triangle or sth? would look neater imo
  8. 02:06:650 (3) - nc for consistency with previous combos like this
  9. 02:17:881 (1,3) - blanket
  10. 02:46:694 (1,2) - stack is off
  11. 03:12:243 (1,2,3,4,5,6) - imo this kinda "pattern falling back into itself" thing should have started on the downbeat to emphasize it more
  12. 03:20:565 (1,2,3) - if youre ok with the overlap here might as well make this a perfect triangle
  13. 03:41:662 (1,2,3,4) - maybe space these out instead since you were ok with spaced 1/4 in the previous bit
  14. 03:53:081 (1,2,3) - triangle
  15. 03:59:468 (3,4,5,6,7) - make star neater
  16. 04:06:436 (1,2,3,4,1) - you can probs space these too
  17. 04:31:985 (2) - maybe an nc on each of these would work to emphasize their individuality
  18. 04:35:081 (2) - these too
  19. 04:45:146 (2) - maybe here? not sure if ncs would fit with just circles
nice map

good luck!
Topic Starter
C00L

MrSergio wrote:

old m4m from my queue, sorry for the delay np

Place of Rejoice:
  1. 00:04:496 - not sure what is this beat on tbh. It looks the same rhythm used at 00:01:881 (3,1) - imo, so 00:04:496 - this looks a bit too much the difference is that the second pattern has 1/2 circles since the background sound that was in the previous pattern you pointed out was more noticable, therefore i created this pattern with short spacing to account for that
  2. 00:16:958 (1,2,1,2,1,2,1,2,1,2) - pretty sure one combo is enough i disagree, since everything before hand was spaced out and easily readable it's very hard to tell that this isn't going to be a 1/4 stream, providing the 2 combo notes gives a clear indication that something is different. That's why the stream afterwards is all one combo
  3. 00:09:573 (1,1,2) - this is a cool concept, but in the intro you didn't use anything of this sort, even if the visual spacing is really similar:
    00:00:035 (1,2) - compare with 00:14:804 (1,2,3) - something different for the second pair of sounds, besides they sound more extended and the 1/2 ending on the slider end isn't really noticable, that's why I extended it in the second example though i chnaged spacing a bit to make it more readable
  4. 00:29:573 - 00:39:419 - I have a couple of concerns:
    - first is that the general spacing and note density is quite high for a calm section imo
    - second is the inconsistency between the circles part and the spinner part: it is the same rhythm and no big change happened, that's why I believe the choice to use a spinner out of the blue is inappropriate here well the first concern is obviously subjective, but heres my thinking behind it.
    Although (yes) the intensity is much lower, the overall note doesn't feel as high because of the repeat sliders 00:30:804 (1) - which basically are a killer to intensity, later on after that repeat slider the 00:32:035 (1) - the music gets a bit more intense therefore i removed the repeat slider concept and made it a little bit more intese. Dus equalising in a ok to play section
    although your second concern has already been brought up with me and I'll make a change soon. The reason why the spinner was there was because of the whooshy bg noise that was heard after that pattern.
  5. 00:39:419 (1,2,3,4,1) - everything is slightly curved here, so 00:41:265 (1) - doesn't stand out that much, making it a bit harder to read as a slow down. I would suggest to bend more 00:41:265 (1) - or bend more the rest of the sliders (or in any case, make a visible change happen in the pattern to make it more obvious) good point, lemme change
  6. 00:44:342 (1) - 00:44:804 (2,3,4) - these are once again the same rhythm that you chose to interpret differently. As far as I can hear, those are identical, hence why I find the switch to circles too intense and also unjustified here.
    Make 00:44:804 (2,3,4) - a repeat slider too? well they are justified since there are more sounds on the individual circles than there are on the repeat slider, 00:44:804 (2) - from here you can hear the clicky sound that was heard here 00:37:573 (3,1,2,3,1,2) -
    so ye, that's why i didn't want to make that a repeat sldier again
  7. if I see 00:51:727 (1,2) - and then I see 00:52:342 (1,2,1) - I can't really tell that the second one should be a 1/4 jump tbh
    This continuous switching between snaps makes it hard to predict. Stuff like 00:54:188 (1,2) - is a 1/2 or a 1/4? In gameplay I can't really tell considering the past patterns nobody complained about redability in a vast amount of testplays that i asked for, weird but hey everyone sees stuff differently, but as far as im aware the visual spacing is represented clearly /shrug
  8. 01:39:881 (2) - this would work way better if converted into circles, to make contrast with the bunch of sliders we just played and to tell the player "this is different from those sliders" i get what you mean but these sliders follow the strong wub sounds on the slider starts and end, they are really agressive feeling therefore everytime they come up they are represented with a sharp angled slider, like here for example 01:44:650 (1,2) -
  9. 01:49:881 (1,2) - if you give me this, I obviously can't read properly 01:50:804 (1,2) - , since I would expect something similar. The song is really intense so after introducing such pattern seems unnatural to tone down the map like this youre right, changed
  10. 01:58:188 - it's a shame that from here on you don't change things in any way to try matching the vocals a bit more, since they are pretty cool i found the background sounds cooler :)
  11. 02:08:035 - might be my interpretation again, but I feel like you're not following the song here: my guess is that you went once again for background instruments, but those instruments play 4 repetitive beats which seem to be ignored: 02:15:573 - 02:15:727 - 02:15:881 - 02:16:035 - (this is for the piano), while the drum is playing the usual rhythm which doesn't deserve much attention right now imo. Where you have vocals it is fine to go for them, but outside those I feel like the beats are placed just to keep the movement and not for any rhythmical reason here as you said i went for the other sounds, although i get your point, it's just not how I wantd to map it x)
  12. 02:29:081 (3,1) - the long note of the piano falls on 3 tho nop (1) has a faint longer hearable note that stands out.
  13. 02:28:888 (2) - I would rather avoid such filler rhythm when the BPM change just happened. The player doesn't even understand the new rhythm so they can't imagine it. A slider tail or nothing at all works better to not mislead them Since I removed the previous (2) 1/2 slider, this isn't a problem anymore, also It wasn't as big of a deal anyway since after the first 1/2 sliders into the section the player already has a idea of the bpm change,
    and on those 3 notes he just adjusts to it without any issues. Never seen a 100 on those notes actually (probably becuz of od but stiil xd)
  14. 02:30:823 (1) - things like this too... the repeat and the end fall on nothing, while the only important instrument is the piano. Overmapping is not that cool imo I like it a lot tbh ^^ this particular one i wanted to go with the piano, and making a very long slider didn't seem to fit and placing a cirlce is a no-go becuz of how long you have to wait d
  15. 02:35:856 (3) - overmapped too imo it's on the whistle that just appeared on that note
  16. 02:37:017 (1,2,3) - this part seems to switch over that sort of flute that starts playing from here, so what about changing 02:38:565 (4) - into something like this to match that instrument better? sure! although 3/4 isnt a good idea since theres a sound on the red tick owo
  17. 02:43:210 (1) - circles work better to express the flute rhythm once again imo not this time imo
  18. 02:55:597 (1,2,3) - how is this a 1/2 snap yet 02:53:662 (5,1) - is a 1/4 even tho visual spacing is so similar
    I also get the feeling that in this section you started ignoring the song a bit again, since I can't seem to recognize any particular rhythm right now. Things keep switching from vocals, to drums, to flute to something else, etc
    I can go in detail here, but I don't think there is the need. In case you want me to, just tell me (it's just a bit long to type. If you listen to the song a bit you will notice it right away) changed the spacing mb but the thing is about my mapping is that sticking to one sound is boring af, catching as much as possible and alternating between them is much better imo. Ofc this isn't random, I change the emphasised sound if it sounds more dominant like here the flute is all fuzzy and shits 02:55:597 (1,2,3) - so i do something similar that i done here 02:43:210 (1,2,3) - so on
  19. 03:20:565 (1,2,3) - no offence, but this doesn't play well at all. Seeing the jump 4,1 I would expect the triangle to go ccw to make the movement easier on the player's hand, but instead it goes the other way around. the thing is I went for the triples similar to this to be on a awkward angle for all of them, 03:23:468 (1,2,3) - stuff like this is always facing on a awkward angle to emphasise the storng sounds in the sections
    In general I also find strange to use higher spacing for triplets on the slower part of the song, but we could call style choice I guess?
  20. 03:22:597 (1,2,3,4) - this is not even constant DS, hence why you can't read it as a stream. It feels more like a bunch of jumps I can singletap, rather than a stream // 03:47:372 (4,5,6,7) - same spacing is higher because of the kick at (2)
  21. 03:36:146 (2,3) - if you place the slider body perfectly opposite to the jump I can't interpret it as a short snap because it is a forced flow.\
    If you were to use something like this it would feel more natural and I will interpret it as a short snap, but that is not the case, that's why it is more natural to see it as a longer snap // 03:48:533 (2,3) - same again as mentioned above for the reasoning why it's not natural
  22. 03:44:372 (4,5) - same here. This is the most forced thing I saw on this map and I can't seem to give myself a reason for it besides the "style choice" which imo is totally off an unpleasant to play in this whole section aaaa, stop hating xd
  23. 03:53:081 (1,2,3) - not even a perfect triangle + the flow is forced once again on a part that is supposed to be somewhat calmer
    I won't point out all the others strange flows since you probably get it i don't think it's calmer although fixed triangle lo
  24. 04:06:823 - again, it feels so strange when I hear the song. I tried making a pattern to show you what rhythm I'm referring at, not sure how readable it is https://mrsergio.s-ul.eu/WdMiMnsp.png: there are 4 beats, all at 1/2 snap. First beat is always the gravest of them, while the other 3 are an increasing scale in pitch I see what you mean, although I didn't think that was as strong to make it stand out pitch wise. The only pitch i really took into consideration and thought it was worth wile was this 04:18:436 (1,2,1,2) -
  25. 04:55:597 (2) - I wonder why you decided to use this, when this rhythm is identical to 04:44:372 (1,2,3,4,5,6,7,1) -
    It is fine to add variations, but do it where there is stuff that can be varied. In this case the rhythm is too simple to allow any sort of "good" variation imo There is a sound that starts on that note :o
  26. Last spinner should end at most at 04:57:920 - , since the rest is on blank audio track I checked it in audacity and although the lines appear to be blank, the music is still playing and is clearly hearable past the blank line spot. The music correctly ends at like 5:01 something, i went for the midpoint where it's still kinda hearable. I think the lines appear to be missing because of the 192kbps file, I think if you found a file with higher kbps you would see that there are lines past that point, since the lower the kbps then the fainter the sounds and if they repeat they don't reallyt show up. Especially with fades, I seen it myself when I was editing mp3's to fade out and it appeared as if the lines were missing yet the music was still clearly hearable druing the fade.
Let me know if you have any questions I was fine thanks :p
--------------


newton- wrote:

hi, from queue

[ place of rejoice]
  1. 00:41:265 (1) - maybe this would be better if it looked like 00:48:650 (1) - since the vocal sort of gives an impression of being round instead of choppy and sharp hmmm I like the current one more since the vocals stand out a lot so that sharp angle digs that out to the surface
  2. 00:54:496 (2,3,1) - equidistance? done!
  3. 01:20:650 (7) - i kinda wish you kept those sliders from 00:41:265 (1) - since those soundbites are still pretty important - maybe if you still wana map drums you could make this an extended slider into 1 instead to keep the slider thingy fuk sick idea! I don't know why I never thought of that :o
  4. 01:30:342 (4) - 293|349 or something for equidistance + blanket idk i moved it a lttle lo
  5. 01:38:804 (2,1) - would be cool if these blanketed doesnt really make a difference :/
  6. 01:41:573 (1,1) - flow into latter is kinda broken, maybe align these a bit more smoothly it's not broken at all :o, flow also varies from person to person so for me it's fine
  7. 02:00:650 (3,4,1) - maybe move tail of 3 to around 126|49 so they can be a triangle or sth? would look neater imo eh
  8. 02:06:650 (3) - nc for consistency with previous combos like this sure!
  9. 02:17:881 (1,3) - blanket !
  10. 02:46:694 (1,2) - stack is off !
  11. 03:12:243 (1,2,3,4,5,6) - imo this kinda "pattern falling back into itself" thing should have started on the downbeat to emphasize it more it should be like that becuz of flute intensity decreasing on the way back owo
  12. 03:20:565 (1,2,3) - if youre ok with the overlap here might as well make this a perfect triangle eh
  13. 03:41:662 (1,2,3,4) - maybe space these out instead since you were ok with spaced 1/4 in the previous bit no since the tension is diffent than the rest of the 1/4
  14. 03:53:081 (1,2,3) - triangle eh
  15. 03:59:468 (3,4,5,6,7) - make star neater aaaaaaa, i already fixed it last time ;3
  16. 04:06:436 (1,2,3,4,1) - you can probs space these too ^
  17. 04:31:985 (2) - maybe an nc on each of these would work to emphasize their individuality hmmm, maybe depends on hr plays for more hp regen. For now ill leave it as it is since they arent really individual xd
  18. 04:35:081 (2) - these too ^
  19. 04:45:146 (2) - maybe here? not sure if ncs would fit with just circles ^
nice map thank you ^^

good luck!

Thanks for the mods !!!!
Lusumi
Shitty mod lol (i suck at modding pls dont kill me)
[Place of Rejoice]
  1. 00:17:265 (1,2,1,2,1,2,1,2) - why nc every 2 circles? make it every circle cuz u could misread it as doubles lol (i did at least xd but im retarded)
  2. 00:17:881 (1) - u could emphasize it more with a jump lel https://osu.ppy.sh/ss/8260227
  3. 01:19:419 (4,1) - why did u stacked them on top there but dont stack it 01:20:958 (1,1) - 01:22:188 (1,1) - 01:23:419 (1,1) - thats inconsistent lol
  4. 01:24:958 (1,2) - why u stacked these two? like theres no special sound and ... what u trying to emphasize with that?
  5. 01:29:881 (1,2) - why is there higher sv? like its the same sound then before
  6. 01:30:035 (2) - u skip a strong sound there with the sliderend i think its not a good idea to use 1/4 slider without strong sounds on the end AND some with strong sound on the end in the same part .-. pls make that sound clickable and 01:34:958 (4,5,6) - here u made it clickable lol
  7. 01:41:573 (1) - i dont think a curved slider fits to the sound a 1/8 kickslider like 02:02:804 (1) - would fit much better (or a more sharp angled slider like 02:03:419 (1) - would be okay too i think). pls make it more consistent lol u made like 300 million shapes for the same sound and even mapped it once as a 1/8 kickslider instead of a normal slider.
  8. 03:33:533 (1) - same
UwU i like the map ; 3;
00:20:958 (1) - and stuff like 01:30:496 (1,2,1,2) - looks nice af ; 3;
Topic Starter
C00L

Moge-ko wrote:

Shitty mod lol (i suck at modding pls dont kill me) kms - _
[Place of Rejoice]
  1. 00:17:265 (1,2,1,2,1,2,1,2) - why nc every 2 circles? make it every circle cuz u could misread it as doubles lol (i did at least xd but im retarded) lo, its specifically so you dont missread xd, since its nc'd every 2 notes it shows the player that there is something different, that's why stream has one nc a
  2. 00:17:881 (1) - u could emphasize it more with a jump lel https://osu.ppy.sh/ss/8260227 naah i prefer it going with the current sound which is repetetice intensity
  3. 01:19:419 (4,1) - why did u stacked them on top there but dont stack it 01:20:958 (1,1) - 01:22:188 (1,1) - 01:23:419 (1,1) - thats inconsistent lol consistency sux, but for real
  4. 01:24:958 (1,2) - why u stacked these two? like theres no special sound and ... what u trying to emphasize with that? cuz jumps change spacing afterwards, wanted to leave a nice "break" beforehand
  5. 01:29:881 (1,2) - why is there higher sv? like its the same sound then before the increased sv on second pair of sliders is more intense than first, hence sharper slider angle too
  6. 01:30:035 (2) - u skip a strong sound there with the sliderend i think its not a good idea to use 1/4 slider without strong sounds on the end AND some with strong sound on the end in the same part .-. pls make that sound clickable and 01:34:958 (4,5,6) - here u made it clickable lol i gave a detailed explanation on DT3_ mod about this, like its p long not gonna write. Tl;dr I interpreted the sounds differently therefore slider end mute
  7. 01:41:573 (1) - i dont think a curved slider fits to the sound a 1/8 kickslider like 02:02:804 (1) - would fit much better (or a more sharp angled slider like 02:03:419 (1) - would be okay too i think). pls make it more consistent lol u made like 300 million shapes for the same sound and even mapped it once as a 1/8 kickslider instead of a normal slider. concistency sux lul, the reason its a curved slider its because the sound represents it like that in my eyes. A 1/8 slider will not fit here and on top of that will be overmapped as hell since theres no 1/8 there. Also consistency exists amongst those sounds,
    from the ones you pointed out both sounds are different lol
  8. 03:33:533 (1) - same same
UwU i like the map ; 3; thanks =3=
00:20:958 (1) - and stuff like 01:30:496 (1,2,1,2) - looks nice af ; 3;
Your mods are not too good, the thing I would strongly suggest you to do in your future mods is not say "oh yea i would have done it like this" but actually look through the map, undertand its theme and then make suggestions based around the maps theme, rather than your own map's theme. What i mean by theme? Well theme is something like structure, aesthetics and rhythm choice, stuff like that makes the map unique in its own way, once you understand that modding will become easier ^^
no kds since i didnt accept anything
dont blame me, blame the system!




Edit: Gave kudosu since I ultimately applied something crucial!
Plaudible
hey hey hey im only 2 months late (^:

USAO - Aeropolis


Place of Rejoice

  1. 00:00:035 (1,2) - Shouldn't SV be 0.5x here as well?
  2. 00:19:111 (9) - NC here possibly?
  3. 00:19:419 (1) - Not a fan of the loud sound on the sliderend like that, would be a lot nicer if you could make it clickable. Personally, I think the slider art 00:20:958 (1) - is a perfect way to start that section since it's all super similar. As a way to extend it just lower the SV until it ends where you need it to. http://puu.sh/wcQRa/f4ba0ded34.jpg
  4. 00:28:419 (1) - Could you snap this 1/2 before instead of 1/4? This section is pretty chill and giving a little spinner recovery is better for the player.
  5. Your rhythm in the 00:29:573 (1) - section is fine, but having it switch every measure feels a bit much. Would you consider something like http://puu.sh/wcRbV/35c82669f3.jpg as an alternative?
  6. 00:36:035 (2) - The high pitched one should receive some more emphasis than just a reverse, maybe even a small jump if anything.
  7. 00:46:804 (1,2,1,2,3,4) - Why is this rhythm different from other sections like 00:45:573 (1,2,3,4,5) - ?
  8. 00:48:035 (4,5) - Usually when people make 1/2s super close like this they stack them, this implies that this is a 1/4 rhythm and people will most likely play it accordingly.
  9. 00:52:650 (2,1) - Your 1/4s here are hard to differentiate from 1/2 rhythms like at 00:50:188 (5,1) - , overall this section you should work on making the 1/2 vs 1/4 difference more clear to the player.
  10. 00:57:881 (1,2,3) - Given that the triple on the end of this is a full bodied loud 3 notes, perhaps could you consider a rhythm like this instead? http://puu.sh/wcRtr/65c8b05d0a.jpg It makes it clickable and more stronger.
  11. Also a sound at 00:58:265 - you could add a circle for.
  12. 00:58:496 (1,2) - There isn't 1/8 here. Overall, with all rhythm corrections I suggest you do this instead: http://puu.sh/wcRyS/7d7c22c0e8.jpg
  13. 00:59:111 (1) - This section ahead is fine I guess, but it's a bit boring. Could you integrate some more unique concepts to make this a little more interesting? Maybe a little more than sharp angled jumps, idk, though this is entirely subjective.
  14. 01:30:035 (2,3) - This slider here should be all clickable imo. The wubs before were 1/2 and the 1/4 sliders fit for those, but this is a triple in the song.
  15. 01:31:111 (1) - Consistent angles would make this more appealing visually, rotate 15 degrees?
  16. Your kiai is absolutely awesome, love all these slider designs and the flow is great. My only complaint is how lacking the section 01:54:035 (5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4) - is in terms of patterning and designing, wish you'd do more here.
  17. 02:27:727 (1) - Your volume feels a bit excessive in this section, tune it down a bit.
  18. 02:29:275 (1) - There is absolutely nothing on this slider head, if you want a slider here make 02:29:081 (3) - one.
  19. 02:30:823 (1) - No reason for a repeat, no sound on it.
  20. 02:43:597 (2,3) - These two feel overmapped, personally would remove both and just put a circle where 2 was.
  21. 02:51:726 (1,2) - Bring these a bit closer, and NC both to clearly indicate SV change and 1/4 rhythm.
  22. 02:57:920 (1,2) - This 1/4 spacing is still a problem, and should be clearly identifiable in comparison to something like 02:54:049 (1,2) - for example, please consider overlapping as an alternative.
  23. 03:47:372 (4,5,6,7) - Your kiai's pretty good again but these absolutely ruin it for me. I don't mind that you space 1/4 how you do in this section, but the triangles and linear flow are an entirely different story - they have a clear cut and easy to follow path, while these 5 note bursts with streams like this have really sharp direction turns especially at this bpm. I really want you to re-evaluate these gimmicks and consider changing it up a bit, if it's even a square that'd be a major improvement as compared to this in my opinion.
  24. 04:22:888 (1,1,2) - Though they do add some diverse gameplay, these 1/4 sliders don't have much stability behind them in that they're lacking in any 1/4 rhythms underneath to really sustain them. If there's something particular you're emphasizing with them like vocals or whatever please let me know, since I'm a bit confused as to what purpose these serve besides diversity. Same applies to most 1/4 sliders in this section.
  25. Phew that end spinner xD maybe edit the mp3 or something so the vocals don't fade as quickly? Get that approval length in a spicier way.

Your kiais are really intriguing and fun, just clean up the rest of the map and this'll be pretty solid ;) good luck!
Mir
Late mod uwu

[Place of Rejoice]
Your hitnormal is really annoying in kiai, I recommend using something softer because it sounds like everything is a drum hit and that doesn't reflect the song very well imo.

- 00:02:496 (2) - Inconsistent reverse here it looks like considering you didn't put one for 00:07:419 - or something. This whole beginning looks a bit weird in rhythm so idk what to say here.
- 00:15:727 (1,2,3) - Could make a nicer square-esque thing out of this.
- 00:29:573 - This whole section seems a bit too intense for only one main instrument playing. I would recommend killing a bit of this spacing. Furthermore a lot of this variation doesn't make too much sense cuz it varies too much, you start with a double reverse then go with 4 circles. That contrast in density for virtually no musical change makes little sense to me.
- 01:00:342 (1,2) - 01:03:111 (3,4) - 01:04:650 (3,4) - 01:07:727 (1,2) - are all stacked for different reasons and looks inconsistent. Maybe stack for kick/snare hits only? I mean 00:59:111 - in general this section is very jumpy and can be nerfed a lot in that respect. I definitely don't hear constant 1/2 worth such strain.
- 01:19:727 (1,2,3,4,5) - Nicer star?
- 01:32:342 (3,4) - Circles for wub sounds makes me sad. :( Normally I would suggest using circles for drums and not wubs.
- 01:46:804 (2,3) - Maybe make 1/4 sliders to differentiate this sound from 01:47:111 (1,2,3,4,1,2,3,4)?
- 01:48:958 (1,2) - Worth a slider no? Really loud held wub here.

To be perfectly honest in the kiai you skip quite a lot of wubs in favor of circles and I don't quite understand why like 01:31:419 (2,3) - 01:37:265 (1,2) - 01:41:265 (2,3) - makes me confused. The rhythm here is really weird.

- 02:16:188 (5) - What is this mapped to? You give the ding synth things less clickability than 02:16:650 (1,2,3,4,5,6,7,8) - but they're the same sound. Again seems like this whole section has a lot of inconsistent rhythms/emphasis.
- 03:05:275 (2,3,4,5,6,7) - Again you could really map the actual rhythm with sliders instead of just circle-spamming everything.
- 03:18:049 (3,4,5,6) - ... these scream kicksliders though. :?
- 03:22:597 (1,2,3,4) - wot. You never set up this sort of spacing before ever and this is massive for 1/4. Would recommend nerfing all instances of this. // 03:59:759 (4,5,6,7) -
- 03:27:920 (4,1,1) - What is this rhythm mapping? It's not mapping drums and it's not mapping wubs either.
- 03:51:339 (1) - Weird slider for quite a mundane sound don't you think?

Tbh C00L I can't say much about this map because I don't know what you're trying to do. :? Your rhythms are really hard to follow, your emphasis sometimes makes sense but other times eludes me. I can't really mod this. ._.

I do wish you luck in improving it though!
Topic Starter
C00L

Plaudible wrote:

hey hey hey im only 2 months late (^: :^)

USAO - Aeropolis


Place of Rejoice

  1. 00:00:035 (1,2) - Shouldn't SV be 0.5x here as well? no the sv goes with the sounds hearable at 00:02:188 - and 00:04:342 - so on
  2. 00:19:111 (9) - NC here possibly? its going with stream so thats the theme i want to keep it at
  3. 00:19:419 (1) - Not a fan of the loud sound on the sliderend like that, would be a lot nicer if you could make it clickable. Personally, I think the slider art 00:20:958 (1) - is a perfect way to start that section since it's all super similar. As a way to extend it just lower the SV until it ends where you need it to. http://puu.sh/wcQRa/f4ba0ded34.jpg hmm i dont quite like that since the long slider art starts at a sort of pitch change that it then follows until the end a
  4. 00:28:419 (1) - Could you snap this 1/2 before instead of 1/4? This section is pretty chill and giving a little spinner recovery is better for the player. sure thing!
  5. Your rhythm in the 00:29:573 (1) - section is fine, but having it switch every measure feels a bit much. Would you consider something like http://puu.sh/wcRbV/35c82669f3.jpg as an alternative? hmm i agree with your statement about the measure, i remapped it to be more consistent with the rest and it feels better now. I used different rhythm but yours was ok too i just didnt like it too much :p
  6. 00:36:035 (2) - The high pitched one should receive some more emphasis than just a reverse, maybe even a small jump if anything. i bumped the spacing up a bit and for me making it a repeat slider is more thna enoughg now since it makes it unique after previous section changes!
  7. 00:46:804 (1,2,1,2,3,4) - Why is this rhythm different from other sections like 00:45:573 (1,2,3,4,5) - ? it follows that dingy sound and it changes on the second one :o
  8. 00:48:035 (4,5) - Usually when people make 1/2s super close like this they stack them, this implies that this is a 1/4 rhythm and people will most likely play it accordingly. mb changed
  9. 00:52:650 (2,1) - Your 1/4s here are hard to differentiate from 1/2 rhythms like at 00:50:188 (5,1) - , overall this section you should work on making the 1/2 vs 1/4 difference more clear to the player. yep done mb, mostly it was just those 2 objects rest are clearly visible to read since the 1/4 is much closer than 1/2
  10. 00:57:881 (1,2,3) - Given that the triple on the end of this is a full bodied loud 3 notes, perhaps could you consider a rhythm like this instead? http://puu.sh/wcRtr/65c8b05d0a.jpg It makes it clickable and more stronger. see i tried this rhythm before but i didnt like it, and i still dont like how it plays or feels, so ill stick with the current one it fits very well imo
  11. Also a sound at 00:58:265 - you could add a circle for. its barelly hearable above all the strong sounds like here 00:58:188 (3,4) - das why i missed it
  12. 00:58:496 (1,2) - There isn't 1/8 here. Overall, with all rhythm corrections I suggest you do this instead: http://puu.sh/wcRyS/7d7c22c0e8.jpg 1/8 fits here perfectly seeing how it is a 1/8 rhythm i hear and doing a 1/4 stream doesn't sound or play well imo because of the constant ringing noise hearable on those 1/8 repeats a
  13. 00:59:111 (1) - This section ahead is fine I guess, but it's a bit boring. Could you integrate some more unique concepts to make this a little more interesting? Maybe a little more than sharp angled jumps, idk, though this is entirely subjective. done!
  14. 01:30:035 (2,3) - This slider here should be all clickable imo. The wubs before were 1/2 and the 1/4 sliders fit for those, but this is a triple in the song. I gave a detailed explanation on _DT3's mod, tl;dr they are mapped to the intensity of the wubs, yes ik there's a triple there but I interpreted it that way and I'm not intendidng to change it
  15. 01:31:111 (1) - Consistent angles would make this more appealing visually, rotate 15 degrees? nah, don't like how it plays, sorry
  16. Your kiai is absolutely awesome, love all these slider designs and the flow is great. My only complaint is how lacking the section 01:54:035 (5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4) - is in terms of patterning and designing, wish you'd do more here. I'm glad you like it ^^ but also sad you don't like that one part :(
  17. 02:27:727 (1) - Your volume feels a bit excessive in this section, tune it down a bit. it's the lowest it gets imo, since the slider art section was 10% this is a bit more than that, if i tune it down to 20% it will feel as if no change really happened a
  18. 02:29:275 (1) - There is absolutely nothing on this slider head, if you want a slider here make 02:29:081 (3) - one. omg haha people there is, I'm not deaf xd listen closely to the slider head and you will hear a strong piano sound!
  19. 02:30:823 (1) - No reason for a repeat, no sound on it. i wanted to keep it as filler rhythm, felt much nicer imo than to wait so long for the next objects to appear z
  20. yes i agree!
  21. 02:43:597 (2,3) - These two feel overmapped, personally would remove both and just put a circle where 2 was. nooo because i wanted to emphasise the whooshing sounds aaa, i done it here too look 02:55:597 (1,2,3) -
  22. 02:51:726 (1,2) - Bring these a bit closer, and NC both to clearly indicate SV change and 1/4 rhythm. done!
  23. 02:57:920 (1,2) - This 1/4 spacing is still a problem, and should be clearly identifiable in comparison to something like 02:54:049 (1,2) - for example, please consider overlapping as an alternative. fixd
  24. 03:47:372 (4,5,6,7) - Your kiai's pretty good again but these absolutely ruin it for me. I don't mind that you space 1/4 how you do in this section, but the triangles and linear flow are an entirely different story - they have a clear cut and easy to follow path, while these 5 note bursts with streams like this have really sharp direction turns especially at this bpm. I really want you to re-evaluate these gimmicks and consider changing it up a bit, if it's even a square that'd be a major improvement as compared to this in my opinion. changed, enough people already complained about this it's a shame I executed it wrong :(
  25. 04:22:888 (1,1,2) - Though they do add some diverse gameplay, these 1/4 sliders don't have much stability behind them in that they're lacking in any 1/4 rhythms underneath to really sustain them. If there's something particular you're emphasizing with them like vocals or whatever please let me know, since I'm a bit confused as to what purpose these serve besides diversity. Same applies to most 1/4 sliders in this section. they are emphasising the strong kicks before a kick so like here 04:22:888 (1,2) - that's whats happening, mb on stuff like 04:15:726 (3,4) - i dont remember why its like that lol, but changed so that it makes sense now!
  26. Phew that end spinner xD maybe edit the mp3 or something so the vocals don't fade as quickly? Get that approval length in a spicier way. hmm not good at extending, plus new rule about to maybe be introduced, hopefully not and the music stops somewhere at 5:01 so the spinner is just there to reach that approval length!

Your kiais are really intriguing and fun, just clean up the rest of the map and this'll be pretty solid ;) good luck! I cleaned up the rest of the map hopefuly in your mod, made it more consistent and all hopeuflly you like it more now! Thanks for the sik mod!
----------


Mir wrote:

Late mod uwu

[Place of Rejoice]
Your hitnormal is really annoying in kiai, I recommend using something softer because it sounds like everything is a drum hit and that doesn't reflect the song very well imo. imo it's fine since it reflects it in a deep manner i.e. the strong bass hits

- 00:02:496 (2) - Inconsistent reverse here it looks like considering you didn't put one for 00:07:419 - or something. This whole beginning looks a bit weird in rhythm so idk what to say here. fixd
- 00:15:727 (1,2,3) - Could make a nicer square-esque thing out of this. dun
- 00:29:573 - This whole section seems a bit too intense for only one main instrument playing. I would recommend killing a bit of this spacing. Furthermore a lot of this variation doesn't make too much sense cuz it varies too much, you start with a double reverse then go with 4 circles. That contrast in density for virtually no musical change makes little sense to me. remapped to something more consistent
- 01:00:342 (1,2) - 01:03:111 (3,4) - 01:04:650 (3,4) - 01:07:727 (1,2) - are all stacked for different reasons and looks inconsistent. Maybe stack for kick/snare hits only? I mean 00:59:111 - in general this section is very jumpy and can be nerfed a lot in that respect. I definitely don't hear constant 1/2 worth such strain. whole section remapped from previous mod LOL
- 01:19:727 (1,2,3,4,5) - Nicer star? ^
- 01:32:342 (3,4) - Circles for wub sounds makes me sad. :( Normally I would suggest using circles for drums and not wubs. I don't really see a problem here :o it's just the flow i chose to go for
- 01:46:804 (2,3) - Maybe make 1/4 sliders to differentiate this sound from 01:47:111 (1,2,3,4,1,2,3,4)? nah too much sliders imo
- 01:48:958 (1,2) - Worth a slider no? Really loud held wub here. ooops done!

To be perfectly honest in the kiai you skip quite a lot of wubs in favor of circles and I don't quite understand why like 01:31:419 (2,3) - 01:37:265 (1,2) - 01:41:265 (2,3) - makes me confused. The rhythm here is really weird.It's just the way I feel my wubs, I map circles if the wub sounds seems extended ish for me or if it's in such a intensity that kicksliders just won't fit, the 1st and 3rd example you gave is because it sounds extended to me and 2nd is because 1/4 sliders don't fit there imo since they just don't give enough of that kick!

- 02:16:188 (5) - What is this mapped to? You give the ding synth things less clickability than 02:16:650 (1,2,3,4,5,6,7,8) - but they're the same sound. Again seems like this whole section has a lot of inconsistent rhythms/emphasis. remapped lol, follows ding sounds now!
- 03:05:275 (2,3,4,5,6,7) - Again you could really map the actual rhythm with sliders instead of just circle-spamming everything. changed!
- 03:18:049 (3,4,5,6) - ... these scream kicksliders though. :? again just how i interpret it
- 03:22:597 (1,2,3,4) - wot. You never set up this sort of spacing before ever and this is massive for 1/4. Would recommend nerfing all instances of this. // 03:59:759 (4,5,6,7) - remapped in previous mod!
- 03:27:920 (4,1,1) - What is this rhythm mapping? It's not mapping drums and it's not mapping wubs either. 03:28:114 (1,2) - crash extended sound appeared not that often so I mapped it like this, feels really cool to play so idk i like it
- 03:51:339 (1) - Weird slider for quite a mundane sound don't you think? meh

Tbh C00L I can't say much about this map because I don't know what you're trying to do. :? Your rhythms are really hard to follow, your emphasis sometimes makes sense but other times eludes me. I can't really mod this. ._. aaaaa, hopefully it does now owo

I do wish you luck in improving it though!
thanks for sik mods!
meii18
from my q
we did irc but unfortunately i lost it and the mapper went offline

[place of rejoin]
*00:07:111 (1) - the same issue with the volume thingy which i mentioned in irc mod the song is still kinda louder here not tranquil so would be better to increase the volume to 60% // 00:09:573 (1) - same goes here
*00:38:188 - pretty weird to ignore this dominant downbeat putting a note would give enough emphasis to the downbeat
*00:46:035 (2) - this 1/2 circle has some emphasis because of the vocal not less emphasis as you thought initially and tbh the stack takes all its emphasis for giving more emphasis as it is supposed to you better unstack it from 00:45:573 (1) - 's tail // 00:48:496 (5) - same goes here too
*00:52:342 (1,2) - aren't these supposed to be 1/2s as you did for 00:49:881 (4,5) -? I can't feel like there are extensions tbh and also it makes inconsistent with 00:49:881 (4,5) - too which is not so good since the instruments are the same snap the slider's tail to 1/2 for consistency with 00:49:881 (4,5) - // 00:55:111 (1) - same goes here //
*00:54:496 (2) - maybe ctrl+g it for more emphasis? it has more emphasis than (1)- since the instrument is more intense on its head imo
*00:56:342 (1) - i don't think the NC is supposed to be here since there's no any new stanza plus seems like you added NC after every two beats
*00:57:881 (1) - this zig-zag slider doesn't look really cool visually speaking hence its head looks kinda cramped something like this http://puu.sh/wh2Qb/df83cb92a1.jpg would look much better // 01:08:650 (5) - same here
*01:04:958 (2,1) - blanket looks pretty off
*01:05:265 (1,2,3,4) - i'm not a huge fan of this type of flow because it is abruptly broken at 01:05:727 (3,4) - as i can see having something like this https://puu.sh/wh7tg/a255a22108.jpg would improve the flow much better imo
*01:11:650 (2,3) - these are not stacked really well
*01:30:804 (1,2) - i don't know what's the reason of decreasing the sv as the song is getting more intense here and it doesn't have any logic here by decreasing the sv on such intense part of the song 1.50x sv would fit with the intensity of the song or even more for instance 1.60x or 1.70x better than 1.20x tbh
*01:33:573 (1,1) - i'm not really fond of this pattern plus it flows pretty bad imo and i believe that this one can be improved imo for example you can adjust 01:33:573 (1) - 's slidershape like this https://puu.sh/wh9F6/f593acc25f.jpg and then the pattern can be like this https://puu.sh/wh9Jl/c1605abb52.jpg for improving the flow
*01:55:111 (3) - it looks pretty hard to predict where actually is this note since this part looks pretty messy visually speaking would unstack it for better readability so the player won't get confused here

will stop here for now the rhythms are fine but the patterns and visuals stuff are not so great imo. they need more attention if i'm not wrong before pushing this map forward nonetheless everything else looks good
gl!
Topic Starter
C00L

ByBy wrote:

from my q
we did irc but unfortunately i lost it and the mapper went offline ye

irc log
2017-06-11 13:00 ByBy: ACTION is editing [https://osu.ppy.sh/b/1263655 USAO - Aeropolis [Place of Rejoice]]
2017-06-11 13:00 ByBy: let's start
2017-06-11 13:00 C00L: sik
2017-06-11 13:02 ByBy: the hitwhistle in the louder parts of the song (basically drum-hitwhistle) is kinda barely audible :(
2017-06-11 13:03 C00L: 00:10:804 (1) -
2017-06-11 13:03 C00L: like this one?
2017-06-11 13:03 ByBy: might considering raise its volume a bit to make enough audible for louder parts too not only for calmer parts
2017-06-11 13:03 ByBy: yeah
2017-06-11 13:03 C00L: hmm
2017-06-11 13:04 C00L: i mean its p audible for me
2017-06-11 13:04 C00L: and its volume its p high already
2017-06-11 13:04 C00L: idk
2017-06-11 13:04 ByBy: checked it deeply
2017-06-11 13:04 ByBy: and yeh
2017-06-11 13:06 ByBy: 00:02:958 (3) - here's no any new stanza as i can see
2017-06-11 13:06 ByBy: so no nc here
2017-06-11 13:06 C00L: done
2017-06-11 13:06 C00L: also done another one
2017-06-11 13:06 C00L: 00:07:881 (3) -
2017-06-11 13:07 ByBy: nice
2017-06-11 13:08 ByBy: 00:00:650 (3,1) - both of them have the same emphasis because (1)- has a stronger vocal and (3)- a stronger snare would be nice to space them more
2017-06-11 13:08 ByBy: same for 00:03:111 (2,1) - // 00:05:573 (3,1) - // 00:08:035 (2,1) - and so on
2017-06-11 13:09 C00L: `hmm
2017-06-11 13:09 C00L: i dont agree here
2017-06-11 13:09 C00L: the vocal is much less intense
2017-06-11 13:09 ByBy: why so?
2017-06-11 13:09 C00L: because the drum hit makes the whole thing stand out
2017-06-11 13:09 ByBy: no is not
2017-06-11 13:09 C00L: whilst the vocal isnt as strong imo
2017-06-11 13:10 ByBy: hmm
2017-06-11 13:12 C00L: the drum makes it stand out whilst the vocal not so much
2017-06-11 13:12 ByBy: i see
2017-06-11 13:20 ByBy: 00:07:111 (1,2) - i'm not a fan of this kind of pattern so something like http://puu.sh/wgXzq/631a19e3e1.jpg would look much better
2017-06-11 13:22 C00L: done
2017-06-11 13:25 ByBy: 00:14:650 (5,1) - tbh it doesn't flow really nice here since it is kinda broken something like this https://puu.sh/wgXM1/b1156a3e13.jpg would improve the flow
2017-06-11 13:26 ByBy: 00:15:881 (2,3) - consider spacing them more since the downbeat i mean (3)- is more dominant than (2)-
2017-06-11 13:28 C00L: done first and i felt like these 00:15:727 (1,2) - are more dominant
2017-06-11 13:28 ByBy: 00:16:958 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,9) - i think this one should be considered i was kinda able to read it but i'm afraid that someone would confuse 00:16:958 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,9) - with a stream so better unstack both of them
2017-06-11 13:29 C00L: thats what nc's are for :o
2017-06-11 13:29 C00L: for me it just depends on how ppl play
2017-06-11 13:29 ByBy: :o
2017-06-11 13:29 C00L: some hit it without any problem some dont
2017-06-11 13:29 ByBy: i see
2017-06-11 13:34 ByBy: 00:36:958 (1,2) - from 00:34:496 (1) - you started to use 1/2 slider + 2 notes but here you came back to 2 1/2 sliders which breaks the consistency with this section replacing 00:37:265 (2) - with 2 notes would make this section more consistent in terms of rhythm
2017-06-11 13:37 C00L: fixd
2017-06-11 13:46 ByBy: 00:39:266 (4,1) - space them more since (1)- has more emphasis than (4)-
2017-06-11 13:49 C00L: done
2017-06-11 13:51 ByBy: 00:39:419 (1,2,1,2,1,1,2,3,4,1) - i have concerns about this whole section you're following the vocals but suddenly on 00:44:342 (1) - you swipped to instruments which make it inconsistent plus less dense because there are kinda the same instruments like from 00:44:342 (1) - too
2017-06-11 13:51 C00L: 00:44:342 (1) -
2017-06-11 13:51 C00L: the flute comes in
2017-06-11 13:52 ByBy: that's not true
2017-06-11 13:52 ByBy: the instruments are the same in both parts :C
2017-06-11 13:52 C00L: hmm
2017-06-11 13:52 C00L: but like the flute is kinda herable here
2017-06-11 13:52 C00L: 00:44:342 (1) -
2017-06-11 13:52 C00L: intense owo
2017-06-11 13:52 C00L: but tbh
2017-06-11 13:53 C00L: ill remap this section
2017-06-11 13:53 C00L: dw
2017-06-11 13:53 C00L: i dont like it either
2017-06-11 13:53 C00L: old C00l mapping C:
2017-06-11 13:53 ByBy: oki
2017-06-11 13:53 C00L: ill remap it later doe
2017-06-11 13:53 ByBy: xD
2017-06-11 13:53 ByBy: okay
2017-06-11 13:54 ByBy: 00:02:188 (1) - why only 30%? ;w; the song is not tranquil here which can make the hitobjects barely audible consider increasing the volume to 60% for the sake of hitobjects's audability
2017-06-11 13:55 C00L: hm
2017-06-11 13:55 C00L: i remember doing it for the background sounds
2017-06-11 13:55 C00L: but that makes more sense
2017-06-11 13:55 C00L: done!

[place of rejoin]
*00:07:111 (1) - the same issue with the volume thingy which i mentioned in irc mod the song is still kinda louder here not tranquil so would be better to increase the volume to 60% // 00:09:573 (1) - same goes here dun
*00:38:188 - pretty weird to ignore this dominant downbeat putting a note would give enough emphasis to the downbeat following the more dominant sounds, i.e. what everything follows in that section, placing something here will ruin that consistency
*00:46:035 (2) - this 1/2 circle has some emphasis because of the vocal not less emphasis as you thought initially and tbh the stack takes all its emphasis for giving more emphasis as it is supposed to you better unstack it from 00:45:573 (1) - 's tail // 00:48:496 (5) - same goes here too as said in irc ill remap section
*00:52:342 (1,2) - aren't these supposed to be 1/2s as you did for 00:49:881 (4,5) -? I can't feel like there are extensions tbh and also it makes inconsistent with 00:49:881 (4,5) - too which is not so good since the instruments are the same snap the slider's tail to 1/2 for consistency with 00:49:881 (4,5) - // 00:55:111 (1) - same goes here // dun
*00:54:496 (2) - maybe ctrl+g it for more emphasis? it has more emphasis than (1)- since the instrument is more intense on its head imo nah doesnt feel intenser for me
*00:56:342 (1) - i don't think the NC is supposed to be here since there's no any new stanza plus seems like you added NC after every two beats done
*00:57:881 (1) - this zig-zag slider doesn't look really cool visually speaking hence its head looks kinda cramped something like this http://puu.sh/wh2Qb/df83cb92a1.jpg would look much better // 01:08:650 (5) - same here
*01:04:958 (2,1) - blanket looks pretty off d
*01:05:265 (1,2,3,4) - i'm not a huge fan of this type of flow because it is abruptly broken at 01:05:727 (3,4) - as i can see having something like this https://puu.sh/wh7tg/a255a22108.jpg would improve the flow much better imo i like how it flows so i see no reason to change it
*01:11:650 (2,3) - these are not stacked really well done
*01:30:804 (1,2) - i don't know what's the reason of decreasing the sv as the song is getting more intense here and it doesn't have any logic here by decreasing the sv on such intense part of the song 1.50x sv would fit with the intensity of the song or even more for instance 1.60x or 1.70x better than 1.20x tbh it decreases since i feel like these 01:30:496 (1,2) - are more poweful than 01:30:804 (1,2) - and the sounds are dying as they go along, dus the decrease
*01:33:573 (1,1) - i'm not really fond of this pattern plus it flows pretty bad imo and i believe that this one can be improved imo for example you can adjust 01:33:573 (1) - 's slidershape like this https://puu.sh/wh9F6/f593acc25f.jpg and then the pattern can be like this https://puu.sh/wh9Jl/c1605abb52.jpg for improving the flow again i see no reason to change it, flow is a personal interpretation :
o

*01:55:111 (3) - it looks pretty hard to predict where actually is this note since this part looks pretty messy visually speaking would unstack it for better readability so the player won't get confused here it only looks confusing in the editor, in game the high ar recompesates for any readability problems

will stop here for now the rhythms are fine but the patterns and visuals stuff are not so great imo. they need more attention if i'm not wrong before pushing this map forward nonetheless everything else looks good dab
gl!
thanks for the mod <3
Namki
yo

[xtra]
  1. 00:04:342 (1,2,3,4) - the way you're introducing this pattern is kinda inconsistent. As far as I can see you're changing patterns after every two for this section. So that would be pretty logical to change 00:06:804 (3,1,2,3) - into 00:04:342 (1,2,3,4,1,2) - .
  2. The section 00:29:573 - till 00:39:265 - I can't really get the main instumenal line you are following there. These "piano" sounds or snares. Or both? Which is pretty senseless as for me. Like 00:30:342 (3,4) - this goes on synth but 00:30:804 (1) - goes on kick. Idk it is consistent throught the entire part but sounds kinda weird tbh. Also 00:38:188 - you definitely missed an object here as you did every new measure clickable.
  3. 00:55:419 (2,3,4,1,2,3,4,5) - isn't there too many circles in a row? Consider changing, for instance, 00:56:035 (2,3) - these circles into a slider. It also would make such fine intro and emphasis a bit 00:56:342 (4,5) - .
  4. 01:15:111 (1) - one such 1/4 reverse slider for the whole sections, kinda sudden. A triple instead? It would work fine.
  5. 01:24:958 (1,2) - the point of stacks is that you make them into a system or if song supports it. Like if you had a few stack jump it would be great but having one stack among the bunch of jumping circles makes kinda weird gameplay. And this stack goes out of the context, yup.
  6. 01:26:496 (5) - just a suggestion but maybe NC? A good spot for it. 01:27:111 - and here as well.
  7. 03:20:565 (1,2,3) - such difficult pattern play well if flow goes on a circle. Maybe something like this 03:31:210 (3,1,2,3) - , flow is much smoother here.
  8. drum-hitnormal is making some extra sound on kiai sections on these kick sliders.
    For instance, this pattern 01:29:573 (1,2,1,2) - . 01:29:650 - and 01:29:804 - , and 01:29:958 - aren't that prominent to have such strong hitsound on, change them into soft sampleset? Or you can silence them, instead. It seems like it needs a lot of effort but I believe it's worth it.
  9. Also, idk why don'y you hitsound 03:20:372 (4) - 03:27:146 - 03:28:501 - etc. Sound pretty strong for a hitsound.
    The rest looks fine for me.
gl~
Topic Starter
C00L

Namki wrote:

yo

[xtra]
  1. 00:04:342 (1,2,3,4) - the way you're introducing this pattern is kinda inconsistent. As far as I can see you're changing patterns after every two for this section. So that would be pretty logical to change 00:06:804 (3,1,2,3) - into 00:04:342 (1,2,3,4,1,2) - . not neccesarly, there's a first time for everything, besides it's only on those notes that all 4 notes have clickable sounds (at least that's how i see it) and the other kind of just have it on 2
  2. The section 00:29:573 - till 00:39:265 - I can't really get the main instumenal line you are following there. These "piano" sounds or snares. Or both? Which is pretty senseless as for me. Like 00:30:342 (3,4) - this goes on synth but 00:30:804 (1) - goes on kick. Idk it is consistent throught the entire part but sounds kinda weird tbh. Also 00:38:188 - you definitely missed an object here as you did every new measure clickable. ugh, it's clearly following the piano, like idk how you can't hear it. Yea sometimes there are kicks on non clickable parts but ... the piano has the priority lo
  3. 00:55:419 (2,3,4,1,2,3,4,5) - isn't there too many circles in a row? Consider changing, for instance, 00:56:035 (2,3) - these circles into a slider. It also would make such fine intro and emphasis a bit 00:56:342 (4,5) - . 00:55:419 (2,5) - from there to there there are like very cool sounds that don't happen again unbfortunatell, also they appear every 1/2 gap, that's why this is different than the rest... to make it stand out.
  4. 01:15:111 (1) - one such 1/4 reverse slider for the whole sections, kinda sudden. A triple instead? It would work fine. sure good point,
    it is kinda sudden
  5. 01:24:958 (1,2) - the point of stacks is that you make them into a system or if song supports it. Like if you had a few stack jump it would be great but having one stack among the bunch of jumping circles makes kinda weird gameplay. And this stack goes out of the context, yup. i don't think so it kinda stops the movement to emphasise that on 01:25:111 (2) - there isn't a sound hearable at 01:24:958 (1,3) - for example, donig that underlines that,
    besides the spacing increases so it kinda matches that too
  6. 01:26:496 (5) - just a suggestion but maybe NC? A good spot for it. 01:27:111 - and here as well. naaah, music doesn't really change much so I don't deem this neccessary
  7. 03:20:565 (1,2,3) - such difficult pattern play well if flow goes on a circle. Maybe something like this 03:31:210 (3,1,2,3) - , flow is much smoother here.
    the flow is supposed to be tougher and sharper on pattern like that
  8. drum-hitnormal is making some extra sound on kiai sections on these kick sliders.
    For instance, this pattern 01:29:573 (1,2,1,2) - . 01:29:650 - and 01:29:804 - , and 01:29:958 - aren't that prominent to have such strong hitsound on, change them into soft sampleset? Or you can silence them, instead. It seems like it needs a lot of effort but I believe it's worth it. yep agreed, done
  9. Also, idk why don'y you hitsound 03:20:372 (4) - 03:27:146 - 03:28:501 - etc. Sound pretty strong for a hitsound. The hitnormal represents it fine imo
    The rest looks fine for me.
gl~
Thank ya, i'll get to you this week probs
Kilabarus
Will edit this post today later pls sorry for delay <3

e: now m4m. There would be much very subjective points but meh

Place of Rejoice

  • 00:00:035 (1,2) - Why these sliders are identical? They are representing different sounds, why not to make them different? Secondly, I would raise SV on the second slider to emphasize more strong sound.
  1. 00:02:188 (1,2) - Why you give less SV here? Don't see a reason
  2. 00:02:496 (2) - Why this strong sound is on the tale of slider? Why this slider is reverse slider? lul
  3. 00:04:342 (1,2,3,4) - Yea, I can hear those sounds you emphasize, but they are very weak. Better keep emphasizing strong beats on white and red ticks. Though this pattern is kinda unexpected.
  4. 00:07:111 (4,5) - And here you put slider on same sounds that you emphasized with circles 2 seconds before. Maybe put 2 circles instead?
  5. 00:09:881 (1) - Why this slider and such sliders is 3/4 slider? I can easily hear sound on 00:10:035 -
  6. 00:10:804 (1,2) - Why not to continue your patterns like 00:05:881 (1,2) - 00:03:419 (1,2) - ? It's same sounds tbh
  7. 00:19:419 (1) - Don't like when strong sound is mapped like this but maybe it's just me
  8. 00:20:958 (1) - Slider shape can be much better if these loops would be identical. Also this slider is touchin HP bar right now
  9. 00:29:573 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - Fully agree with Namki, Can't catch your rhythm choice here. Sliders start on nothing, end on electro sounds... :o
  10. 00:58:496 (1,2) - Don't hear strong enough sounds to put here 1/8 kicksliders?
  11. 01:29:265 (3,4) - Why these beats are not mapped similar to 01:29:573 (1,2,1,2) -
  12. 01:31:111 (1,3) - So so overlap
  13. 01:32:342 (3,4) - Same about these sounds ^^ ( also 01:34:804 (3) - 01:37:265 (1,2) - and others )
  14. 01:45:573 (1,2) - I think these sliders should be way more less emphasized because they are representing "slowing down" sounds
  15. 01:48:958 (1,1) - Here you emphasize sounds like these by circles and then 01:51:727 (1,2) - here by sliders???
  16. 01:52:650 (1,1) - kinda meh overlap
  17. 02:29:275 (1) - Can't hear a single sound here, why not to put it here 02:29:081 - ?
  18. 03:20:565 (1,2,3) - This is too hard difficulty spike I think
  19. 03:28:307 (2) - This slider is really strange and awkward, representing something not clear, ends on strong beat... Also comparing with previous sliders I would expect same SV and sliderbreak on this slider...
So there are some points that you would reject... I looked through map's thread and saw many-many answers in red, even in Namki's mod, which is very helpful imo because Namki is the guy who knows many about rhythms and structure. Don't want to be rude, but personally I think this map needs way more improvements, especially improvements in thythm choices and pattern structures, before it can be placed in ranked section.

GL!
Topic Starter
C00L

MashaSG wrote:

Will edit this post today later pls sorry for delay <3

e: now m4m. There would be much very subjective points but meh

Place of Rejoice

  • 00:00:035 (1,2) - Why these sliders are identical? They are representing different sounds, why not to make them different? Secondly, I would raise SV on the second slider to emphasize more strong sound. the sounds are the same, the "difference" occurs here 00:00:650 (3) -
  1. 00:02:188 (1,2) - Why you give less SV here? Don't see a reason there are faint background noises that clash together in that section so i represented them in that way by lowering the sv
  2. 00:02:496 (2) - Why this strong sound is on the tale of slider? Why this slider is reverse slider? lul The strong "sound" you are talking about is a vocal, besides I'm not following vocals but the kicks
  3. 00:04:342 (1,2,3,4) - Yea, I can hear those sounds you emphasize, but they are very weak. Better keep emphasizing strong beats on white and red ticks. Though this pattern is kinda unexpected. anything is unexpected in the beginning of a map lol, besides this out of all the 3 sections where you see the sv changes is the only one with sounds every 1/2 rather than 1/2 and a 1/2 repeat
  4. 00:07:111 (4,5) - And here you put slider on same sounds that you emphasized with circles 2 seconds before. Maybe put 2 circles instead? 00:02:188 (1,2) - you mean im being consistent with the sounds x)
  5. 00:09:881 (1) - Why this slider and such sliders is 3/4 slider? I can easily hear sound on 00:10:035 - lol that's why i ignored it and created a 3/4 instead since 1. it wasn't strong enough (imo) to have a note end on it and 2. creating a 3/4 adds density to 00:10:188 (2) - which is something i wanted because of the strong kick and one other sound
  6. 00:10:804 (1,2) - Why not to continue your patterns like 00:05:881 (1,2) - 00:03:419 (1,2) - ? It's same sounds tbh changed
  7. 00:19:419 (1) - Don't like when strong sound is mapped like this but maybe it's just me i guess
  8. 00:20:958 (1) - Slider shape can be much better if these loops would be identical. Also this slider is touchin HP bar right now done, HP doesn't change anything anyway
  9. 00:29:573 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - Fully agree with Namki, Can't catch your rhythm choice here. Sliders start on nothing, end on electro sounds... :o they both start and end on the "electro" sound ;/
  10. 00:58:496 (1,2) - Don't hear strong enough sounds to put here 1/8 kicksliders? there's a faint whooshy sound heard which kinda leads in nicely to the next section
  11. 01:29:265 (3,4) - Why these beats are not mapped similar to 01:29:573 (1,2,1,2) - because I feel they are different in intensity, whilst 01:29:573 (1,2,1,2) - are much stronger than the 2 notes, hence why the sliders have different shapes too
  12. 01:31:111 (1,3) - So so overlap lol
  13. 01:32:342 (3,4) - Same about these sounds ^^ ( also 01:34:804 (3) - 01:37:265 (1,2) - and others ) yep same goes for these too
  14. 01:45:573 (1,2) - I think these sliders should be way more less emphasized because they are representing "slowing down" sounds agreed,
    slowed down

  15. 01:48:958 (1,1) - Here you emphasize sounds like these by circles and then 01:51:727 (1,2) - here by sliders??? yea it's 2 different pairs of sounds, the circles don't have the same impact/ sounds as the first 2 circle slider pattern
  16. 01:52:650 (1,1) - kinda meh overlap lol
  17. 02:29:275 (1) - Can't hear a single sound here, why not to put it here 02:29:081 - ? lol guys everyone is mentioning this, listen carefully xd not on 25% since it gets muted, but listen carefully and you will hear a piano sound
  18. 03:20:565 (1,2,3) - This is too hard difficulty spike I think all similar patterns are intended to have "awkward" flow, kinda a gimmick i went for here
  19. 03:28:307 (2) - This slider is really strange and awkward, representing something not clear, ends on strong beat... Also comparing with previous sliders I would expect same SV and sliderbreak on this slider... it's not like the previous sliders were zooming xddd, it's readable because of the circle which creates a stop motion effect and as soon as the circle is hit the difference can be felt.
So there are some points that you would reject... I looked through map's thread and saw many-many answers in red, even in Namki's mod, which is very helpful imo because Namki is the guy who knows many about rhythms and structure. Don't want to be rude, but personally I think this map needs way more improvements, especially improvements in thythm choices and pattern structures, before it can be placed in ranked section. Nah don't worry everybody has their opinions, personally I don't think neither of the mods were bad provided in this thread but people see rhythm in a different fashion and just because a guy called namki said something isn't right, doesn't mean mines should be changed ;)

GL!

thanks for the mod, will get to you soon tm
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