From the FA modding queue
PM me for clarifications if any~
General
- what do you think about adding some custom combo colors?stuff
[Colours]
Combo1 : 32,223,95
Combo2 : 30,172,169
Combo3 : 223,187,102
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Vanilla's Banana
- 00:01:198 (1,2) - might want to turn them into a slider since the sound is really faint and you can't really click exactly on it
- 00:12:497 (1,2) - gonna mention this just once, but please silence those slider ends since they don't fall on any beat D:
- 00:14:835 (4,5,6,7) - prolly personal, bu these work better if spread out evenly instead of a back and forth movement imo
- 00:19:315 (2,3) - this overlap looks terrible in gameplay. Just a repeat slider looks better, but that's not your style perhaps.
You might want to do something similar to 00:58:276 (3,4) - this perhaps, idk - 00:46:783 (1,2,3,4,5,6) - I like what you did here, but then I wonder why isn't it the same for 00:28:081 (1,2,3,4,1) - and similar rhythms, since it's... the same .-.
- 00:33:926 (6) - following your hitsounding, I would probably use a couple circles instead, both beats seem strong equally and your current flow doesn't really help much there :/
- 00:49:120 (6,7) - what do you think of another repeat slider instead?
- 01:01:198 (1,2,3,4,5,6,7) - not really gonna make detailed points here, but it seems to me that whenever you have a lot of circles in sequence your patterns become less structured .-.
- 01:03:926 (1,2,3) - interesting way to make this, because imo players will just react on instinct on these. You have different snap with similar visual spacing, hence it is hard to read 01:03:926 (1,2) - and 01:04:315 (2,3) - as different snaps
- 01:05:484 (1,2,3,4) - you should start that sort of concept from 01:05:630 - instead, if you listen closely to the song. You even did it correctly for 01:11:913 (1,2,3,1) - lol
- 01:15:614 - maybe you can use that beat :p
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Insane
- 00:37:237 (3,4,5) - ahh, you sort of lost me here, since I was expecting you to follow the drum (the kicks, more specifically) you have at 00:37:237 - and 00:37:627 -
What do you think of this instead? http://osu.ppy.sh/ss/7927078 - 00:42:107 (1,2,3) - slider ends should be silenced if not used (and you don't seem to be using them)
- 00:45:614 (2,3,4) - again, you do something that seems strange, since you suddenly drop that fast 1/6 rhythm you mapped before.
What about https://osu.ppy.sh/ss/7927089 instead? - 00:53:796 (7,8,9) - really ugly spacing inconsistency. http://osu.ppy.sh/ss/7927104 ?
- 00:59:055 (1) - why is this a NC standing alone? xD You probably don't need 00:59:640 (1) - as NC
- 01:01:393 (1) - same, no need for NC here, but maybe add one at 01:02:757 (4) -
- 01:05:484 (1,2,3,4,5) - those slider ends are so noisy @.@
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Hard
- 00:20:094 (1) - remove NC xD
- 00:21:848 (5,1) - switch NC, after that you can add one for 00:23:211 (3) - if you want
- 00:24:965 (1,2,3) - this is confusing because you use the same visual pattern for a different snap at the start of the map: 00:12:497 (1,2,3,4) - . A repeat slider would work better for 00:24:965 (1,2,3) - imo
- rest of the NCs is just the same stuff over and over, but you should be able to fix them by following the stuff I mentioned above ^
- You can probably use AR7 instead, since you know... it's slow BPM and all
- OD and HP are the same as the Insane so I wonder if this is just an unintentional mistake...
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Lilyanna'a Normal
- 00:17:172 (1,2) - this sort of visual spacing is a bit misleading. New players hardly know how to "read" the approach circles, hence they just go onto the next object as soon as they see it. In this case it is easy to see the next one, so they will probably read this as a 1/2. http://osu.ppy.sh/ss/7927168 ?
- 00:19:120 (2,3) - not really a fan of clustered movements like this one, but I can't come up with anything, so rip
- 00:24:185 (1) - no need for this NC lol
- 00:47:172 (1,2,3) - it is a bit strange to not have the same 1/2 rhythm you had for 00:34:315 (1,2,3,4) -
- 00:50:679 (2,3) - speaking of clustered movements, this would work way better with a ctrl G (1 will need fixing later)
- 01:02:172 (4,1) - switch NC
- 01:05:289 (3,1,2,3) - this is probably too confusing for this level, but I can't really tell how a newbie player would behave
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Firetruck's Easy
- 01:13:276 (1) - I would make the spinner end at 01:15:614 - as the Normal, since the last part is spinning on empty audio track lol
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PM me for clarifications if any~