forum

dark cat - BANANA STREET

posted
Total Posts
125
Topic Starter
Ora
This beatmap was submitted using in-game submission on Saturday, September 9, 2017 at 4:05:42 AM

Artist: dark cat
Title: BANANA STREET
Tags: -vanilla lilyanna firetruck catstep future drum and bass featured artist
BPM: 154
Filesize: 2975kb
Play Time: 01:15
Difficulties Available:
  1. Firetruck's Easy (1.42 stars, 71 notes)
  2. Hard (3.26 stars, 183 notes)
  3. Insane (4.22 stars, 211 notes)
  4. Lilyanna's Normal (2.17 stars, 114 notes)
  5. Vanilla's Banana (4.35 stars, 235 notes)
Download: dark cat - BANANA STREET
Information: Scores/Beatmap Listing
---------------
Easy: Firetruck
Normal: Lilyanna
Hard: Me
Insane: Me
Another: -Vanilla
thank you Strategas and Okorin !
Lilyanna
Lilyanna is slow :c
-sandAI

Lilyanna wrote:

Lilyanna is slow :c
c:
Lilyanna
well be done tomorrow.
-sandAI
btw I think my diff name could be Vanilla's Banana cuz of the song title as well as all my 'banana' sliders c:
Lilyanna
Vanilla's banana chocolate stick
Vanilla's street
Vanilla's neighborhood l
I need to stop shitposting lol
Topic Starter
Ora
ooh Vanilla's Street actually sounds good
Lilyanna
Lilyanna's Normal
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12497,75614
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Lilyanna's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56492
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,389.61038961039,4,2,1,30,1,0
26523,-100,4,2,1,70,0,1
38211,-100,4,2,1,70,0,0
38991,-100,4,2,1,70,0,1
51458,-100,4,2,1,60,0,0


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feel free to reject if u dont like it xd
Topic Starter
Ora
rejected jk ty lily
Seijiro
From the FA modding queue

General


  1. what do you think about adding some custom combo colors?
    stuff
    [Colours]
    Combo1 : 32,223,95
    Combo2 : 30,172,169
    Combo3 : 223,187,102

________________



Vanilla's Banana


  1. 00:01:198 (1,2) - might want to turn them into a slider since the sound is really faint and you can't really click exactly on it
  2. 00:12:497 (1,2) - gonna mention this just once, but please silence those slider ends since they don't fall on any beat D:
  3. 00:14:835 (4,5,6,7) - prolly personal, bu these work better if spread out evenly instead of a back and forth movement imo
  4. 00:19:315 (2,3) - this overlap looks terrible in gameplay. Just a repeat slider looks better, but that's not your style perhaps.
    You might want to do something similar to 00:58:276 (3,4) - this perhaps, idk
  5. 00:46:783 (1,2,3,4,5,6) - I like what you did here, but then I wonder why isn't it the same for 00:28:081 (1,2,3,4,1) - and similar rhythms, since it's... the same .-.
  6. 00:33:926 (6) - following your hitsounding, I would probably use a couple circles instead, both beats seem strong equally and your current flow doesn't really help much there :/
  7. 00:49:120 (6,7) - what do you think of another repeat slider instead?
  8. 01:01:198 (1,2,3,4,5,6,7) - not really gonna make detailed points here, but it seems to me that whenever you have a lot of circles in sequence your patterns become less structured .-.
  9. 01:03:926 (1,2,3) - interesting way to make this, because imo players will just react on instinct on these. You have different snap with similar visual spacing, hence it is hard to read 01:03:926 (1,2) - and 01:04:315 (2,3) - as different snaps
  10. 01:05:484 (1,2,3,4) - you should start that sort of concept from 01:05:630 - instead, if you listen closely to the song. You even did it correctly for 01:11:913 (1,2,3,1) - lol
  11. 01:15:614 - maybe you can use that beat :p

________________



Insane


  1. 00:37:237 (3,4,5) - ahh, you sort of lost me here, since I was expecting you to follow the drum (the kicks, more specifically) you have at 00:37:237 - and 00:37:627 -
    What do you think of this instead? http://osu.ppy.sh/ss/7927078
  2. 00:42:107 (1,2,3) - slider ends should be silenced if not used (and you don't seem to be using them)
  3. 00:45:614 (2,3,4) - again, you do something that seems strange, since you suddenly drop that fast 1/6 rhythm you mapped before.
    What about https://osu.ppy.sh/ss/7927089 instead?
  4. 00:53:796 (7,8,9) - really ugly spacing inconsistency. http://osu.ppy.sh/ss/7927104 ?
  5. 00:59:055 (1) - why is this a NC standing alone? xD You probably don't need 00:59:640 (1) - as NC
  6. 01:01:393 (1) - same, no need for NC here, but maybe add one at 01:02:757 (4) -
  7. 01:05:484 (1,2,3,4,5) - those slider ends are so noisy @.@

________________



Hard


  1. 00:20:094 (1) - remove NC xD
  2. 00:21:848 (5,1) - switch NC, after that you can add one for 00:23:211 (3) - if you want
  3. 00:24:965 (1,2,3) - this is confusing because you use the same visual pattern for a different snap at the start of the map: 00:12:497 (1,2,3,4) - . A repeat slider would work better for 00:24:965 (1,2,3) - imo
  4. rest of the NCs is just the same stuff over and over, but you should be able to fix them by following the stuff I mentioned above ^
  5. You can probably use AR7 instead, since you know... it's slow BPM and all
  6. OD and HP are the same as the Insane so I wonder if this is just an unintentional mistake...

________________



Lilyanna'a Normal


  1. 00:17:172 (1,2) - this sort of visual spacing is a bit misleading. New players hardly know how to "read" the approach circles, hence they just go onto the next object as soon as they see it. In this case it is easy to see the next one, so they will probably read this as a 1/2. http://osu.ppy.sh/ss/7927168 ?
  2. 00:19:120 (2,3) - not really a fan of clustered movements like this one, but I can't come up with anything, so rip
  3. 00:24:185 (1) - no need for this NC lol
  4. 00:47:172 (1,2,3) - it is a bit strange to not have the same 1/2 rhythm you had for 00:34:315 (1,2,3,4) -
  5. 00:50:679 (2,3) - speaking of clustered movements, this would work way better with a ctrl G (1 will need fixing later)
  6. 01:02:172 (4,1) - switch NC
  7. 01:05:289 (3,1,2,3) - this is probably too confusing for this level, but I can't really tell how a newbie player would behave

________________


Firetruck's Easy


  1. 01:13:276 (1) - I would make the spinner end at 01:15:614 - as the Normal, since the last part is spinning on empty audio track lol

________________



PM me for clarifications if any~
Topic Starter
Ora

MrSergio wrote:

From the FA modding queue

General


  1. what do you think about adding some custom combo colors? I like these that you made ^^ added
    stuff
    [Colours]
    Combo1 : 32,223,95
    Combo2 : 30,172,169
    Combo3 : 223,187,102

________________





Insane


  1. 00:37:237 (3,4,5) - ahh, you sort of lost me here, since I was expecting you to follow the drum (the kicks, more specifically) you have at 00:37:237 - and 00:37:627 -
    What do you think of this instead? http://osu.ppy.sh/ss/7927078 I see the concern here and I think your suggestion will work. I was really just mapping to the instrument that's being played just like the jumps before at 00:31:588 (1,2,3,4,5,6) - and other places alike. I'll see what other people think as I get mods :^)
  2. 00:42:107 (1,2,3) - slider ends should be silenced if not used (and you don't seem to be using them) all fixed! thanks for mentioning this
  3. 00:45:614 (2,3,4) - again, you do something that seems strange, since you suddenly drop that fast 1/6 rhythm you mapped before.
    What about https://osu.ppy.sh/ss/7927089 instead? for this part I was trying to map the same sounds that I mapped at 00:39:965 (5,6) - but I just mapped it in a different way if that makes sense. I'm not sure what 1/6 rhythm you are referring to (I'll pm you in-game if you don't see this response)
  4. 00:53:796 (7,8,9) - really ugly spacing inconsistency. http://osu.ppy.sh/ss/7927104 ? should be good now! used your suggestion
  5. 00:59:055 (1) - why is this a NC standing alone? xD You probably don't need 00:59:640 (1) - as NC ok but most of these NC changes are because of the SV changes. I wasn't sure if I should NC the SV change or not
  6. 01:01:393 (1) - same, no need for NC here, but maybe add one at 01:02:757 (4) - ewrwe
  7. 01:05:484 (1,2,3,4,5) - those slider ends are so noisy @.@ I'll make them louder just for you


________________



Hard


  1. 00:20:094 (1) - remove NC xD xd
  2. 00:21:848 (5,1) - switch NC, after that you can add one for 00:23:211 (3) - if you want same reasoning from Insane but I'll change
  3. 00:24:965 (1,2,3) - this is confusing because you use the same visual pattern for a different snap at the start of the map: 00:12:497 (1,2,3,4) - . A repeat slider would work better for 00:24:965 (1,2,3) - imo I like the reverse slider idea
  4. rest of the NCs is just the same stuff over and over, but you should be able to fix them by following the stuff I mentioned above ^
  5. You can probably use AR7 instead, since you know... it's slow BPM and all sure
  6. OD and HP are the same as the Insane so I wonder if this is just an unintentional mistake... fixed



PM me for clarifications if any~
Thanks sergio :) ! I will probably pm you in-game sometime soon about that 1 weird part.
Firetruck
can u fix that spinner thing for me lol
-sandAI

MrSergio wrote:

From the FA modding queue

If it isn't there its fixed :)

Vanilla's Banana


  1. 00:46:783 (1,2,3,4,5,6) - I like what you did here, but then I wonder why isn't it the same for 00:28:081 (1,2,3,4,1) - and similar rhythms, since it's... the same .-. I'm accounting for the extra instrument added, it also lets me make a map that isnt super repetitive that still follows the rhythm
  2. 01:01:198 (1,2,3,4,5,6,7) - not really gonna make detailed points here, but it seems to me that whenever you have a lot of circles in sequence your patterns become less structured .-. I fixed this, but I tried following the pitch of the synth for my spacing
  3. 01:03:926 (1,2,3) - interesting way to make this, because imo players will just react on instinct on these. You have different snap with similar visual spacing, hence it is hard to read 01:03:926 (1,2) - and 01:04:315 (2,3) - as different snaps I still think it flows pretty well, I don't see th problem 0.0
Thanks man!
-sandAI
btw make sure to add -Vanilla, Firetruck, and Lilyanna to the tags :)
Lilyanna

MrSergio wrote:

From the FA modding queue


________________



Lilyanna'a Normal


  1. 00:17:172 (1,2) - this sort of visual spacing is a bit misleading. New players hardly know how to "read" the approach circles, hence they just go onto the next object as soon as they see it. In this case it is easy to see the next one, so they will probably read this as a 1/2. http://osu.ppy.sh/ss/7927168 ? i dont think so tbh the is a clear 1/1 spacing and the other object already disapeared but ye changed pattern positions
  2. 00:19:120 (2,3) - not really a fan of clustered movements like this one, but I can't come up with anything, so rip same
  3. 00:24:185 (1) - no need for this NC lol fixed
  4. 00:47:172 (1,2,3) - it is a bit strange to not have the same 1/2 rhythm you had for 00:34:315 (1,2,3,4) - fixed
  5. 00:50:679 (2,3) - speaking of clustered movements, this would work way better with a ctrl G (1 will need fixing later) fixed
  6. 01:02:172 (4,1) - switch NCfixed
  7. 01:05:289 (3,1,2,3) - this is probably too confusing for this level, but I can't really tell how a newbie player would behavelet them learn the hard way ;w; if any other complain or i come up with new patten ill change it


PM me for clarifications if any~
thx mod
date
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12497,75614
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Lilyanna's Normal
Source:
Tags:
BeatmapID:1200758
BeatmapSetID:560047

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56492
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,389.61038961039,4,2,1,30,1,0
26523,-100,4,2,1,70,0,1
38211,-100,4,2,1,70,0,0
38991,-100,4,2,1,70,0,1
51458,-100,4,2,1,60,0,0


[Colours]
Combo1 : 32,223,95
Combo2 : 30,172,169
Combo3 : 223,187,102

[HitObjects]
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221,120,27887,1,0,0:0:0:0:
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169,327,28861,2,0,P|202:335|267:315,1,75
290,270,29251,2,0,P|323:262|388:282,1,75
427,307,29640,6,0,B|451:235|411:235|427:155,1,150
386,95,30224,1,0,0:0:0:0:
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142,21,31004,2,0,P|93:63|107:150,1,150
162,94,31588,5,0,0:0:0:0:
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368,240,32368,2,0,L|378:326,1,75
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97,371,33341,1,0,0:0:0:0:
104,296,33536,2,0,P|126:218|101:146,1,150
52,101,34120,1,0,0:0:0:0:
123,78,34315,6,0,L|220:92,1,75
210,162,34705,2,0,L|307:176,1,75
278,247,35094,2,0,L|181:261,1,75
191,331,35484,2,0,L|94:345,1,75
41,348,35874,6,0,B|16:175,1,150
3,126,36458,1,0,0:0:0:0:
77,118,36653,2,0,P|135:138|230:119,1,150
279,77,37237,1,0,0:0:0:0:
256,192,37432,12,0,38211,0:0:0:0:
67,166,38991,6,0,P|39:231|100:298,1,150
114,224,39575,1,0,0:0:0:0:
160,282,39770,2,0,P|188:217|127:150,1,150
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342,142,50679,1,0,0:0:0:0:
224,234,51068,1,0,0:0:0:0:
366,282,51458,5,0,0:0:0:0:
118,111,57692,5,0,0:0:0:0:
111,260,58081,2,0,P|57:263|36:259,2,75
182,237,58666,2,0,P|236:234|257:238,1,75
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156,295,60614,1,0,0:0:0:0:
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171,155,61393,1,0,0:0:0:0:
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320,309,64705,2,0,P|249:287|179:311,1,150
112,345,65289,2,0,L|34:355,2,75
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33,204,66263,2,0,L|107:194,1,75
111,119,66653,2,0,L|36:128,1,75
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323,54,67822,2,0,L|349:224,1,150
273,225,68406,2,0,L|263:147,2,75
201,248,68991,6,0,L|191:173,1,75
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53,281,69770,2,0,L|43:203,1,75
35,131,70159,6,0,P|120:91|147:25,1,150
294,44,70939,2,0,P|333:106|403:130,1,150
426,201,71523,2,0,L|436:279,2,75
350,199,72108,6,0,L|360:277,1,75
285,280,72497,2,0,L|275:206,1,75
200,202,72887,2,0,L|209:277,1,75
256,192,73276,12,0,75614,0:0:0:0:
CucumberCuc
Hi :3

[Normal]
00:21:068 (2,3) far
00:21:848 (1) the end of the slider move it to the left
00:22:627 (3) move left
00:24:185 (1,2) ^

Nice song ^~^
Topic Starter
Ora

CucumberCuc wrote:

Hi :3

[Normal]
00:21:068 (2,3) far
00:21:848 (1) the end of the slider move it to the left
00:22:627 (3) move left
00:24:185 (1,2) ^

Nice song ^~^
I'm not going to give KDS for this because you don't give any reasons for the mods and it doesn't look like you put much effort :/

unless this actually helps Lily's diff

Sorry
-sandAI
yo nice song choiuce

Vanilla's banana
sorry i dont like seeing penis

insane
00:17:952 (1) - Honestly i don't think this should be NCed, it looks odd enough as a 1 object combo, but if you decide to keep this NCed cuz of the new instrument, perhaps 00:18:731 (1) - shouldn't be NCed? I'm not sure which one would work better but the 1 object combo is kinda odd to me

00:28:666 (2,5,1) - perhaps move the slider so it's equidistant between the 2 and 5 circles

00:30:224 (3,4,5) - I see a lot of these, but it's really just me being picky but the visual distance inside your combos is sometimes staggered like this. (Referring to how 3 is closer to 4 than it is to 5)

00:36:458 (1) - this is a rare case where you used a buzz slider instead of a circle like you had previously in the kiai

00:42:107 (1,2,3) - ur rhythm choice is really random during these kiais, this is the only time where you have the sliders extended, as you can also tell in the bottom timeline where your timing points are. I'd suggest either setting a consistent rhythm for ever other measure or changing this to be consistent with the rest

00:44:640 (4,5,1) - another example where your visuals could possibly look better if the objects were equidistant

00:48:926 (8,1) - last time you had a buzz slider for this sound, you had the buzz slider NCed as well as had a buzz slider at the end of the combo. (reffering to 00:36:458 (1,2,3,4,5,6) -

01:10:159 (1,2) - looked kinda odd to have two different slider shapes, personally i like the 2nd slider more but having these consistent as well might make something more 'comfy' (?? idk the right word) to look at

01:15:614 (1) - if u want me to map my end circle as a slider that ends on the same spot hmu



Hard
I'm not too good with hards in terms of playability so i'll point out any visual stuff if i find anything

00:41:133 (3,5,1,2) - not sure if you can do too much here without remapping the pattern but this looks quite cluttered with the weird overlaps.

http://puu.sh/vAJ52/4acafb9ab8.jpg then http://puu.sh/vAJ6F/88f3e7bebd.jpg is what I did, everything stayed at your 1.2x DS and stuff was stacked nicer

00:56:523 (6,7,1,2) - what's odd about these sliders is how 6 and 7 are much closer in their blanket, compared to 1 and 2. its just nitpicky stuff so its w/e

lily normal
00:24:965 (1) - These spinners seem really out of place and quick for a normal diff, I think sliders would work out better, also you were the only one to use spinners for that part. I know it works because it's a GD but for mapset consistency as well as playability I think a slider can work out better

00:37:432 (1) - This spinner could also be turned into a couple objects but this probably works out because it's the end of the first kiai so change if you'd like (I'm just picky)

00:40:939 (1,3) - make sure to stack these cleaner? idk if it was intentional or rankable if it was perfectly stacked so don't listen to me ;_;

00:49:705 (4,1,3) - the visual of this looks off because 4 is a lot closer to the slider than 3 http://puu.sh/vAJo0/00c41b9e0d.jpg Maybe move the slider left more or the circle?

Firetruc noral
I can't mod easies cuz they all look good to me (im a noob mapper)


:) mod my diff
Nowaie
Oh i had enough time :D


M4M


Banana
00:01:198 (1,1) - It would fit a lot better if you could gradually rise the volume of the sliders (starting from even lower than where the volume is now) like first slider would be 5% volume, second 10% and so on

00:04:315 (1,2) - Since you have represented the change to 1/2 from 1/1 here with a NC you could do the same here 00:05:289 (4) -

00:08:017 (3) - Maybe here aswelll. On top of the reason stated above it would keep up with the NCing used on the 2 object patterning

00:19:364 - Tbh these is completely overmapped. Sure the sound may feel like it but there are no distinct beats on the yellow tick as the sound is changing all the time throughout the 1/4 of a beat. On top of that it brings too much intensity to such a calm part. Represent the hold sound with a 1/4 slider if you want to represent it somehow

00:24:965 (5) - I don't think a finish fits here. Mostly the skins nowdays have a strong cymbal sound as the finish hitsound (me included) which doesn't sound correct with whatever is the sliderhead mapped on. Imo leaving the head unhitsounded would be the best option here considering the sound it's mapped on unless you are planning to have a custom soft-hitfinish which would support the sound instead of ruining it

00:28:081 (1,2,3,4) - I adore this kind of creativity, i really do. Only a small thing i noticed on these patterns is that sliders 3 and 4 are similar even though the sound under the 4 is completely different. Also the pattern originally made me feel like the sliders were gradually gaining shape which would imo be the best way to solve the issue (this means the 3 would be little bit less curved than the 4 but more curved than the 2). Though if you want to emphasize the sound change on the 4 you could make the 3 the same as the 2 and keep the 4 like it is

00:38:211 (1) - Sliders with custom SV (<0.5x...2x>) need to have a warning in the map description like here. Talk with ora about this

00:38:991 (1) - This could look much more nicer aesthetically if the first followpoint would be moved roughly 3 girds to the right as it would even out the S shape.

00:40:939 (2,3) - This is pretty much the only case where the sliders are overlapping and imo it would be fairly easily avoidable

00:45:224 (1) - Could be adjusted since the curving formed by sliderhead|followpoint|followpoint creates a super tight curve which doesn't really look aesthetically too good

00:56:913 - There isn't really a reason to end the break here. If you want to emphasize the two beats before the initial mapping starts again just map them lol

01:11:913 (1,2,3) - Instead of following the way you have mapped these before you decided to just shrink the sliderbody for the next one to create this kind of a descending pattern. I love the idea of the descending pattern but it would be just that much cooler if you would continue the way you have used here 01:08:796 (1,2,3) - where the slider's body is actually shrinking (a straight slider would get a little bit shorter every time for example) instead of just resizing the original slider. This would be my way to do it but you would be more than welcome to come up with your own way to do this

01:15:614 (1) - Again, finish doesn't really fit to the sound it's mapped on

Really cool unusual concepts

Insane
00:20:484 - Imo this should be mapped as a clickable. It's theoretically the same as 00:20:094 - which is mapped as a clickable so leaving a similar beat mapped differently in a super short window doesn't make sense

00:25:549 (2) - Personally i don't think this is important enough to be mapped but it's not my map so... ¯\_(ツ)_/¯

00:27:887 (5,1,2,3,4,5,6) - Few things about this pattern. Firstly i feel like 00:28:276 - is really similar to the two following beats and it should be mapped like them and secondly you could mix up the patterning for 00:28:860 (3,4,5,6) - as the sounds in the song change and it would be a good chance to represent them through object placement. To the second point, this 00:34:705 (1,2,3,4,5,6) - kind of patterning is cool but it still does not bring up the difference between the beats before and after 00:34:997 -

00:36:458 (1) - 00:48:926 (8) - You haven't mapped any of the other buzzes (excluding 00:38:114 (6) - since it's the finisher) so having one on those two mentioned points is kinda odd and inconsistant

00:58:081 (2,3,4,5) - Extremely picky but the circularity from the circles does not really connect with the slider. Tbh it doesn't really matter if they connect or not since that's just an aesthetical viewpoint but it's something that i feel could be adjusted

01:05:484 (1,2,3,4) - Imo introducing 1/4 slider patterns at this point to the map isn't really a good idea because the part is not that intense it would fully support that kind of patterning exceptionally since you haven't even used similar patterning in the kiai but rather just normal jumps ( 00:28:471 (1,2,3,4,5,6) - )

Hard
00:24:185 (1,2,3) - Imo the spacing and SV should be decreased for these . They are much less intense overall than anything prior to them

00:38:211 (1) - Since this is a hard difficulty you can pull this slider a tick further to properly represent the hold sound which theoretically lasts until the next slider

00:52:627 (4) - Picky, the 4 has little bit higher DS because of the stacking than the other 3 objects prior to it

Usually you stack similarly sounding beats ( 00:52:627 (4,5) - 00:53:796 (7,8) - ) but space a bit when the beats are not similar ( 00:52:822 (5,6) - 00:54:380 (9,1) - ). With this ideology these 00:55:744 (4,5) - two should be spaced

00:57:692 - It's kinda shame that this kind of a beat has to be mapped under a slidertail :/

01:01:393 (1,2,3) - Imo the visual transition between 2 and 3 isn't really as good as it could be. It just generally looks much tighter than you have generally used. You could for example form a triangle from 1|sliderhead2|sliderhead3 with the current shape of the 3 to make the pattern look little bit less tigher?

01:06:263 (3,4) - This is extremely high DS for hard difficulties in general and considering the section it's used in (well what is it mapped on) doesn't really make sense. Also this is extremely inconsistent with any other pattern in the difficulty.

Lily

The SV is really high for a normal difficulty and the change from easy to normal SV wise is extremely unusually high

00:20:679 (1,3) - The fact that the 3 has been mapped under the slidertail of the 1 may cause reading issues with newer players but the movement from the 2 kinda supports the placement without that kind of visible readability. I personally would not stack anything under slidertails but you do what you do :s

00:24:965 (1) - Spinner is way too short for a normal difficulty. New players have next to no time to react to this kind of spinners

00:51:458 (1) - The spacing from the 3 to this object could be little bit less since the beat it's mapped on does not have that kind of energy the other beats have. It would be justified because of that aswell

01:05:289 (3) - The reverse point is much stronger and different than the head here. It makes no sense to have the red tick as clickable while leaving out the actually strong and meaningful downbeat. You should map them both as clickables (probably stack the hitcircle on top of the head of the slider) or just leave 01:05:289 - unmapped. Mapping it as a slider would complete what these 01:05:874 (1,2,3) - sliders are following

Firetruck

There are few unused inherited points in the start and in the end, maybe you could clear them up?

00:14:055 (3) - 00:17:172 (3) - I don't think these have to be two beats long. Firstly the slider takes the beat on the tailpoint ( 00:14:835 - for ex.) which kind of a beat you deem to be clickable right after the slider 00:15:224 (4) - , secondly the sound effect the slider feels to mainly follow is represented as a 1/1 slider otherwise ( 00:12:497 (1,2) - ) which is kinda inconsistent if you ask me

00:43:666 (3,1) - Objects visibly stacked like this should be avoided any way possible in easy difficulties

01:01:978 (2) - All of the objects after this slider are on the right side of the playfield. Maybe you could direct the patterning to the left side at some point to create variety?

Good luck~
Topic Starter
Ora

DTM9 Nowa wrote:

Oh i had enough time :D


M4M



Insane
00:20:484 - Imo this should be mapped as a clickable. It's theoretically the same as 00:20:094 - which is mapped as a clickable so leaving a similar beat mapped differently in a super short window doesn't make sense hmm I put a slider there because there's a lasting sound starting at 00:20:094 - . I think it's fine tbh.

00:25:549 (2) - Personally i don't think this is important enough to be mapped but it's not my map so... ¯\_(ツ)_/¯ aaaa it feels so empty with nothing there. Sorry I'm gonna keep for now

00:27:887 (5,1,2,3,4,5,6) - Few things about this pattern. Firstly i feel like 00:28:276 - is really similar to the two following beats and it should be mapped like them and secondly you could mix up the patterning for 00:28:860 (3,4,5,6) - as the sounds in the song change and it would be a good chance to represent them through object placement. To the second point, this 00:34:705 (1,2,3,4,5,6) - kind of patterning is cool but it still does not bring up the difference between the beats before and after 00:34:997 - hmm I agree with you on some of these issues but isn't it the same for 00:31:393 - and 00:34:510 - ? I think the rhythm can be mapped in both ways respectably, but I'm pretty consistent with the long slider leading into jumps so I don't see much of a problem here. I'll see what others think about this before I make any huge changes but I see your point

00:36:458 (1) - 00:48:926 (8) - You haven't mapped any of the other buzzes (excluding 00:38:114 (6) - since it's the finisher) so having one on those two mentioned points is kinda odd and inconsistant yup you're right I'm going to get rid of these. Sergio made a point about these too so I guess they need to go :o

00:58:081 (2,3,4,5) - Extremely picky but the circularity from the circles does not really connect with the slider. Tbh it doesn't really matter if they connect or not since that's just an aesthetical viewpoint but it's something that i feel could be adjusted i see it thanks for pointing this out^^ rotated the slider a little bit

01:05:484 (1,2,3,4) - Imo introducing 1/4 slider patterns at this point to the map isn't really a good idea because the part is not that intense it would fully support that kind of patterning exceptionally since you haven't even used similar patterning in the kiai but rather just normal jumps ( 00:28:471 (1,2,3,4,5,6) - ) fuk remap incoming

Hard
00:24:185 (1,2,3) - Imo the spacing and SV should be decreased for these . They are much less intense overall than anything prior to them yup you're right, fixed this

00:38:211 (1) - Since this is a hard difficulty you can pull this slider a tick further to properly represent the hold sound which theoretically lasts until the next slider sure I'll try it, I guess that makes sense

00:52:627 (4) - Picky, the 4 has little bit higher DS because of the stacking than the other 3 objects prior to it fasfdfdfas

Usually you stack similarly sounding beats ( 00:52:627 (4,5) - 00:53:796 (7,8) - ) but space a bit when the beats are not similar ( 00:52:822 (5,6) - 00:54:380 (9,1) - ). With this ideology these 00:55:744 (4,5) - two should be spaced 00:52:627 (4,5) - these aren't the same sounds.
goes from high note (4) to low note (5). I don't think this is a big deal and overall playability is fine


00:57:692 - It's kinda shame that this kind of a beat has to be mapped under a slidertail :/ hmm I'll see what other people think. I think it's a good way to end the section before 00:58:081 (1) - . Not sure how I would change this without remapping D:

01:01:393 (1,2,3) - Imo the visual transition between 2 and 3 isn't really as good as it could be. It just generally looks much tighter than you have generally used. You could for example form a triangle from 1|sliderhead2|sliderhead3 with the current shape of the 3 to make the pattern look little bit less tigher? aaaaaaa I'm not sure how the triangle should be in your suggestion, can you post a picture for me fdksla;fas

01:06:263 (3,4) - This is extremely high DS for hard difficulties in general and considering the section it's used in (well what is it mapped on) doesn't really make sense. Also this is extremely inconsistent with any other pattern in the difficulty. yup remapped this part a bit, I think i was drunk and bored



Good luck~
Thanks for the mod Nowa :) I'll have yours done by tonight
-sandAI

DTM9 Nowa wrote:

DMT9
Oh i had enough time :D


Fixed if it's not here

M4M


[notice]

Banana


00:28:081 (1,2,3,4) - I adore this kind of creativity, i really do. Only a small thing i noticed on these patterns is that sliders 3 and 4 are similar even though the sound under the 4 is completely different. Also the pattern originally made me feel like the sliders were gradually gaining shape which would imo be the best way to solve the issue (this means the 3 would be little bit less curved than the 4 but more curved than the 2). Though if you want to emphasize the sound change on the 4 you could make the 3 the same as the 2 and keep the 4 like it is i did something i guess

00:38:211 (1) - Sliders with custom SV (<0.5x...2x>) need to have a warning in the map description like here. Talk with ora about this grr angeryye

00:56:913 - There isn't really a reason to end the break here. If you want to emphasize the two beats before the initial mapping starts again just map them lol i mean whats necessarily wrong about having the break stop a bit earlier? I usually try to line up my breaks with a beat so the player can get back into the correct timing of the song a bit easier than if the break ended at a random time

01:15:614 (1) - Again, finish doesn't really fit to the sound it's mapped on I remapped it to fit the other diffs but i also took away the finish

Really cool unusual concepts

Good luck~
new .osu
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Vanilla's Banana
Source:
Tags:
BeatmapID:1185260
BeatmapSetID:560047

[Difficulty]
HPDrainRate:5.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56913
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ora

-Vanilla wrote:

yo nice song choiuce

Vanilla's banana
sorry i dont like seeing penis

insane
00:17:952 (1) - Honestly i don't think this should be NCed, it looks odd enough as a 1 object combo, but if you decide to keep this NCed cuz of the new instrument, perhaps 00:18:731 (1) - shouldn't be NCed? I'm not sure which one would work better but the 1 object combo is kinda odd to me

00:28:666 (2,5,1) - perhaps move the slider so it's equidistant between the 2 and 5 circles

00:30:224 (3,4,5) - I see a lot of these, but it's really just me being picky but the visual distance inside your combos is sometimes staggered like this. (Referring to how 3 is closer to 4 than it is to 5)

00:36:458 (1) - this is a rare case where you used a buzz slider instead of a circle like you had previously in the kiai

00:42:107 (1,2,3) - ur rhythm choice is really random during these kiais, this is the only time where you have the sliders extended, as you can also tell in the bottom timeline where your timing points are. I'd suggest either setting a consistent rhythm for ever other measure or changing this to be consistent with the rest

00:44:640 (4,5,1) - another example where your visuals could possibly look better if the objects were equidistant

00:48:926 (8,1) - last time you had a buzz slider for this sound, you had the buzz slider NCed as well as had a buzz slider at the end of the combo. (reffering to 00:36:458 (1,2,3,4,5,6) -

01:10:159 (1,2) - looked kinda odd to have two different slider shapes, personally i like the 2nd slider more but having these consistent as well might make something more 'comfy' (?? idk the right word) to look at

01:15:614 (1) - if u want me to map my end circle as a slider that ends on the same spot hmu



Hard
I'm not too good with hards in terms of playability so i'll point out any visual stuff if i find anything

00:41:133 (3,5,1,2) - not sure if you can do too much here without remapping the pattern but this looks quite cluttered with the weird overlaps.

http://puu.sh/vAJ52/4acafb9ab8.jpg then http://puu.sh/vAJ6F/88f3e7bebd.jpg is what I did, everything stayed at your 1.2x DS and stuff was stacked nicer

00:56:523 (6,7,1,2) - what's odd about these sliders is how 6 and 7 are much closer in their blanket, compared to 1 and 2. its just nitpicky stuff so its w/e

Holy shit I literally fixed everything you mentioned wat


jk rhythm choice at 00:42:107 (1,2,3) - stands. It has different sounds than the other kiai and it's pretty strong. maybe you're right but I'll see what others think :s

:) mod my diff i gotchu
Yoshimaro
hi im modder c:

as per the request of vanilla

[Vanilla's Banana]

  1. 00:05:484 (2,3,2,1,2,2,2) - this hitsounding feels really unnatural
  2. 00:12:400 - mute lol
  3. 00:15:614 (1) - would flow better if facing the other direction, to the left
  4. 00:16:978 (4) - would also flow better if ctrl h
  5. 00:24:965 (5) - NC?
  6. 00:27:107 (3,4,5) - ecchi pls remap lewd > o <
  7. 00:39:770 (5,1) - this rhythm is hecka strange, within 150 ms you switch from bass/beat to the beeping noise with as little of an introduction as is possible. i suggest you remove 00:39:965 (1) - and extend the slider to 00:39:965 - , making it a 1/2 slider and be consistent with the rest of those types of combos (i.e. 00:27:107 (3,4,5) - 00:30:224 (3,4,5) - 00:33:341 (3,4,5) - ) .
    //actually looking at it now, this is the only combo out of all similar combos that doesn't have a 1/2 slider, so it feels extra unnatural.
  8. 00:59:835 (3,4,5,6,7,8) - scale these using the approach circles, i think you'll find that they will work out better (00:59:835 (3,4) - at a distance of 1/1 approach circle from 01:00:030 (4) - , 01:00:030 (4,5) - at a distance of 3/4 approach circle from 01:00:224 (5) - , etc.)
  9. 01:13:276 (1,2,3,4,1,2,3,4,1,2,3,4,1) - imo this broke the flow theme cultivated throughout the rest of the map... you emphasize these as high distance with sharp, acute angles when the rest of the map heavily emphasizes obtuse flow (ref. 00:21:263 (5,6,7,8) - , 00:22:237 (1,2,3,4,5,6) - , 00:29:055 (2,3,4) - , 00:35:289 (2,3,4) - , etc.) would have been way more interesting to have scaling pentagons or something that really puts the finishing touch on the smooth circular flow deal instead of switching abruptly right at the end to acute jumps
  10. 01:19:900 - hey whats up maaan
  11. 01:20:971 - whats goin ooon
-sandAI

- Yoshimaro - wrote:

hi im modder c:

as per the request of vanilla

[Vanilla's Banana]



  • if not here it fix
  1. 00:05:484 (2,3,2,1,2,2,2) - this hitsounding feels really unnatural i lowerd volume but left the hitsounds there to emphasize the thinggy
  2. 00:15:614 (1) - would flow better if facing the other direction, to the left strong sound so i mean idk i think it fits
  3. 00:27:107 (3,4,5) - ecchi pls remap lewd > o < eat banana
  4. 01:19:900 - hey whats up maaan banana feat axarousi
  5. 01:20:971 - whats goin ooon
code
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Vanilla's Banana
Source:
Tags:
BeatmapID:1185260
BeatmapSetID:560047

[Difficulty]
HPDrainRate:5.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56913
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 30,172,169
Combo3 : 223,187,102

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Firetruck
@DTM9 Nowa i see where you're coming from with the inconsistensy, but what i did was to first do 2 1/4 sliders and after that a long slider 00:12:497 (1,2,3,4,1,2,3) - to make it a bit easier for newer players ;p and with the stack thing, it seemed fine when i asked my friend whos never played osu before to try it out (lol) but ill change if further mods say so. did more variety at the end! thanks for modding
update
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10939,12497
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Firetruck's Easy
Source:
Tags:
BeatmapID:1196651
BeatmapSetID:560047

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 30,172,169
Combo3 : 223,187,102

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Ametrin
M4M from u q
my map: https://osu.ppy.sh/s/568305

Firetruck's Easy
00:11:328 - 00:11:718 - 00:12:107 - what are those green tick
00:15:224 (4,4) - remove these two notes to make some difference from 00:18:731 - 00:26:523
and all the unused green tick at the end

lilyanna's Normal
00:17:757 (2,3) - too close with the head of 00:17:172 (1) - ? kinda confusing
00:24:965 (1) - i know what you want to do but this spinner is too short for a normal
00:28:081 (1,2,3,4) - u can try to keep the space of 3.4 same as 1,2 to follow the music. my opinion: https://puu.sh/vC9IK/f765f69125.png

hard
00:14:835 (7) - NC, like you did at 00:17:952 (1) -
00:21:848 (5) - I recommand to put two 1/1 note stack together at here like https://puu.sh/vCafa/07bc773839.png
00:31:004 (5) - NC like 00:27:887 (1) -
00:31:004 (5,6) - too close
00:37:432 (5) - ^
00:40:939 (2,3) - ctrl+g
00:49:900 (5) - NC

insane
00:25:549 (2) - kinda wired... just remove it or put two notes at white tick
00:36:458 (3,4) -hitsound on 4 is strong, the distance here don't emphasize the 00:36:653 (4) - . maybe put 3 at 437|76
00:37:432 (6) - NC
00:46:783 (5) - ^
00:47:562 (1) - remove NC
00:48:341 (5) - NC

vanilla's banana
can't mod style like this :o

GL~
Softwarm
noob mod

Sausage Fest... I mean Vanilla's banana

-Vanilla wrote:

Hey mod! :3

00:00:000 (1) - Ctrl + A then del

Have fun, this map is cool! :)

Charles445 wrote:

UNRANKABLE
This is unrankable, but not because I used notepad to edit it!
It is unrankable because it is NSFW
It's a penis.
It's a fucking penis.
Don't put penises in your map.
Seriously.
-I can understand why 00:26:133 (1,2) is as spaced as it is, but 00:30:809 (6,7) compared with stuff like 00:33:926 (6,7), 00:40:159 (6,1), and 00:43:276 (6,7) is really weird. Consider downsizing the jump?
-00:01:198 to 00:10:744 is a buildup, but you only buildup the hitsound volume from 00:01:198 to 00:06:263? Also:

DTM9 Nowa wrote:

00:01:198 (1,1) It would fit a lot better if you could gradually rise the volume of the sliders (starting from even lower than where the volume is now) like first slider would be 5% volume, second 10% and so on
is something I'm behind.
-01:11:913 (1,2,3) -is this supposed to be the "bananas" going flacid or something? :( I really don't like the way this looks for some reason... but I was trying to mess around with slidershapes and couldn't find something better than what you have. No dice. :/

Why did this take so long to get lol And to pour salt on the wound this'll be gone soon :(
INSANEI N THE MEMBRANE
-00:23:211 (3) - why isn't this .85 like the other ones? I mean, sure, it ends on a different kind of sound compared to 00:20:094 (1) and 00:21:848 (1), but the sounds that the sliderhead and sliderbody represent are the same?
-00:46:198 (4) - I couldn't figure out what's going on in the music to make this slider so angular instead of curvy like the rest of your sliders? Maybe something like 00:27:302 (4) would be better.

hard as a rock
-00:53:406 (6) - could you do a similar thing with insane where you put this note under 00:52:822 (5)? The pattern looks veeery similar.
-00:28:861 (3,4,5,6) looks like it should be more like 00:44:445 (3,4,5,6)or 00:47:562 (3,4,5,6), and if you change that, I'd also consider changing 00:31:978 (7,8,9,10) to be a bit more like those patterns as well to keep it consistent (I'm really iffy about this particular suggestion just so you know.)
defloration
00:17:757 (2)- read this wrong the first time through because it looked really close to the sliderhead of 00:17:172 (1), could you move it a little farther up to make it a little more obvious?
(this is lily's by the way)

Sorry for the short mod, I really couldn't find much.
-sandAI

Simurgh wrote:

noob mod

Sausage Fest... I mean Vanilla's banana

-Vanilla wrote:

Hey mod! :3

00:00:000 (1) - Ctrl + A then del

Have fun, this map is cool! :)
if its not here it got fixed

-go here scroll down and open the box labeled 00:24:250 (4) and read

-00:01:198 to 00:10:744 is a buildup, but you only buildup the hitsound volume from 00:01:198 to 00:06:263? Also:

DTM9 Nowa wrote:

00:01:198 (1,1) It would fit a lot better if you could gradually rise the volume of the sliders (starting from even lower than where the volume is now) like first slider would be 5% volume, second 10% and so on
is something I'm behind. i dont wanna have the calmest part of the song continue gaining volume past its 45%

-01:11:913 (1,2,3) -is this supposed to be the "bananas" going flacid or something? :( I really don't like the way this looks for some reason... but I was trying to mess around with slidershapes and couldn't find something better than what you have. No dice. :/ theyre upside down

Why did this take so long to get lol And to pour salt on the wound this'll be gone soon :(
code
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Vanilla's Banana
Source:
Tags:
BeatmapID:1185260
BeatmapSetID:560047

[Difficulty]
HPDrainRate:5.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56913
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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233,286,34510,2,0,P|221:331|240:372,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
238,369,34705,2,0,P|256:327|231:283,1,96,2|0,0:0|0:0,0:0:0:0:
233,285,34900,2,0,B|226:319|210:331|210:331|227:339|238:371,1,102.000001945496,2|0,0:0|0:0,0:0:0:0:
237,369,35094,5,0,0:0:0:0:
336,297,35289,1,0,0:0:0:0:
368,147,35484,1,2,0:0:0:0:
257,2,35679,1,2,0:0:0:0:
87,150,35874,6,0,B|149:159|149:159|209:148|209:148|271:159,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
346,75,36263,2,0,B|305:68|305:68|268:75,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
333,272,36458,2,0,L|310:296,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
333,272,36555,2,0,L|355:297,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
333,272,36653,2,0,B|329:228|329:228|342:192|342:192|339:144,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
226,233,37042,2,0,B|230:277|230:277|217:313|217:313|220:361,1,111.999996582031,2|2,0:0|0:0,0:0:0:0:
181,152,37432,6,0,B|97:160,1,83.9999974365235
24,140,37627,2,0,B|117:131,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
185,156,37822,2,0,B|83:166,1,96,2|0,0:0|0:0,0:0:0:0:
20,136,38017,2,0,B|128:125,1,102.000001945496,2|0,0:0|0:0,0:0:0:0:
189,160,38211,6,0,L|181:247,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
60,329,38991,6,0,B|141:297|142:369|240:322,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
365,356,39380,2,0,P|337:331|330:296,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
314,159,39575,2,0,P|321:125|321:106,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
314,159,39672,2,0,P|323:182|336:204,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
314,159,39770,2,0,P|276:136|200:120,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
157,175,40159,1,2,0:0:0:0:
123,28,40354,5,2,0:0:0:0:
154,182,40549,1,0,0:0:0:0:
336,239,40744,6,0,P|349:197|347:158,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
346,157,40939,2,0,P|368:202|415:235,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
383,296,41133,2,0,P|404:296|431:309,1,30.0000011444092,0|0,3:0|0:0,0:0:0:0:
391,316,41231,2,0,P|377:323|371:335,1,30.0000011444092,0|0,3:0|0:0,0:0:0:0:
398,332,41328,1,2,0:0:0:0:
437,147,41523,1,0,0:0:0:0:
260,188,41718,6,0,P|227:193|201:186,1,60,2|0,0:0|0:0,0:0:0:0:
88,71,42107,6,0,P|121:159|100:246,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
53,342,42497,2,0,P|86:318|113:316,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
264,329,42692,2,0,P|276:318|282:301,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
264,329,42789,2,0,P|271:357|289:373,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
264,329,42887,2,0,P|216:327|158:270,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
217,91,43276,1,2,0:0:0:0:
239,249,43471,1,2,0:0:0:0:
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151,184,43861,2,0,B|118:181|118:181|64:143,1,90.0000034332277
1,158,44055,1,2,0:0:0:0:
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269,209,44348,2,0,L|279:163,1,30.0000011444092,0|0,3:0|0:0,0:0:0:0:
298,218,44445,1,0,0:0:0:0:
196,299,44640,1,0,0:0:0:0:
347,138,44835,1,2,0:0:0:0:
402,242,45030,1,2,0:0:0:0:
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211,72,45614,2,0,P|242:90|269:96,1,55.9999982910157
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478,138,46004,2,0,P|435:128|348:131,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
183,204,46393,2,0,P|226:214|313:211,1,111.999996582031,2|2,0:0|0:0,0:0:0:0:
273,50,46783,6,0,P|242:101|201:127,1,83.9999974365235
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334,17,47172,1,2,0:0:0:0:
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136,181,47562,2,0,P|113:139|126:60,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
312,177,47952,6,0,L|245:183,1,60,2|0,0:0|0:0,0:0:0:0:
326,246,48341,5,4,0:0:0:0:
252,182,48536,1,0,0:0:0:0:
296,42,48731,1,2,0:0:0:0:
62,125,48926,2,0,L|27:117,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
76,112,49023,2,0,L|37:83,1,27.9999991455078,0|0,3:0|0:0,0:0:0:0:
95,102,49120,2,0,P|136:84|212:94,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
305,200,49510,1,2,0:0:0:0:
233,362,49705,1,2,0:0:0:0:
30,248,49900,5,0,0:0:0:0:
157,318,50094,1,0,0:0:0:0:
324,264,50289,1,2,0:0:0:0:
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466,40,50679,6,0,P|428:29|297:33,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
300,32,51068,2,0,P|338:43|469:39,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
465,39,51458,5,0,0:0:0:0:
355,128,57692,5,2,0:0:0:0:
197,171,58081,1,0,0:0:0:0:
378,249,58276,2,0,L|373:286,1,20,0|0,3:0|0:0,0:0:0:0:
313,161,58471,1,0,0:0:0:0:
263,275,58666,1,0,0:0:0:0:
171,314,58861,1,0,0:0:0:0:
86,181,59055,1,0,0:0:0:0:
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86,290,59640,1,0,0:0:0:0:
172,142,59835,1,0,0:0:0:0:
228,272,60030,1,0,0:0:0:0:
320,320,60224,1,0,0:0:0:0:
406,313,60419,1,0,0:0:0:0:
466,269,60614,1,0,0:0:0:0:
490,204,60809,1,0,0:0:0:0:
510,196,61198,5,0,0:0:0:0:
411,215,61393,1,0,0:0:0:0:
281,161,61588,1,0,0:0:0:0:
190,15,61783,1,0,0:0:0:0:
306,58,61978,1,0,0:0:0:0:
269,149,62172,1,0,0:0:0:0:
273,153,62562,1,0,0:0:0:0:
277,157,62952,1,0,0:0:0:0:
63,219,63146,6,0,P|124:189|187:186,1,120,2|0,0:0|0:0,0:0:0:0:
175,184,63536,2,0,P|114:214|51:217,1,120,2|0,0:0|0:0,0:0:0:0:
210,84,63926,6,0,P|266:132|268:233,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
122,296,64315,2,0,P|163:277|235:285,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
358,364,64705,2,0,P|333:291|356:217,1,155.999992858887
356,217,65094,1,2,0:0:0:0:
454,288,65289,1,2,0:0:0:0:
354,368,65484,1,0,0:0:0:0:
223,289,65679,6,0,P|200:246|195:191,1,102.000001945496,2|0,0:0|0:0,0:0:0:0:
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231,297,66069,2,0,P|223:249|238:210,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
235,301,66263,5,0,0:0:0:0:
155,258,66458,1,0,0:0:0:0:
93,149,66653,1,2,0:0:0:0:
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394,175,67432,2,0,P|348:152|297:153,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
398,179,67822,2,0,P|404:120|393:62,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
272,189,68211,1,2,0:0:0:0:
332,337,68406,1,2,0:0:0:0:
268,185,68601,1,0,0:0:0:0:
434,241,68796,6,0,B|372:214|372:214|347:186,1,102.000001945496,2|0,0:0|0:0,0:0:0:0:
438,245,68991,2,0,B|370:222|370:222|348:200,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
442,249,69186,2,0,B|372:231|372:231|356:221,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
446,253,69380,5,0,0:0:0:0:
307,321,69575,1,0,0:0:0:0:
337,142,69770,1,2,0:0:0:0:
213,202,69965,1,2,0:0:0:0:
307,321,70159,6,0,P|225:293|151:311,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
67,373,70549,2,0,P|84:333|83:268,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
22,90,70939,2,0,P|13:136|23:206,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
123,142,71328,1,2,0:0:0:0:
102,1,71523,1,2,0:0:0:0:
127,146,71718,1,0,0:0:0:0:
287,226,71913,6,0,P|257:184|210:203,1,102.000001945496,2|0,0:0|0:0,0:0:0:0:
291,230,72107,2,0,P|257:196|227:226,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
295,234,72302,2,0,P|271:211|235:237,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
291,334,72497,5,8,0:0:0:0:
187,348,72692,1,0,0:0:0:0:
83,277,72887,1,2,0:0:0:0:
41,137,73081,1,0,0:0:0:0:
209,55,73276,5,0,0:0:0:0:
37,133,73471,1,0,0:0:0:0:
222,227,73666,1,2,0:0:0:0:
440,158,73861,1,0,0:0:0:0:
222,227,74055,5,2,0:0:0:0:
311,16,74250,1,0,0:0:0:0:
87,66,74445,1,2,0:0:0:0:
14,283,74640,1,0,0:0:0:0:
226,231,74835,5,2,0:0:0:0:
3,287,75030,1,2,0:0:0:0:
182,58,75224,1,2,0:0:0:0:
452,166,75419,1,2,0:0:0:0:
265,354,75614,6,0,P|315:342|238:326,1,240.000009155274
Topic Starter
Ora

Ametrin wrote:

M4M from u q
my map: https://osu.ppy.sh/s/568305

hard
00:14:835 (7) - NC, like you did at 00:17:952 (1) - gfdsgs
00:21:848 (5) - I recommand to put two 1/1 note stack together at here like https://puu.sh/vCafa/07bc773839.png sure I'll try it out
00:31:004 (5) - NC like 00:27:887 (1) - hi
00:31:004 (5,6) - too close aaaa
00:37:432 (5) - ^ this one is fine
00:40:939 (2,3) - ctrl+g i think it flows better my way
00:49:900 (5) - NCsdfdf

insane
00:25:549 (2) - kinda wired... just remove it or put two notes at white tick nahhh keep, it plays well and there is a sound for it
00:36:458 (3,4) -hitsound on 4 is strong, the distance here don't emphasize the 00:36:653 (4) - . maybe put 3 at 437|76 yup i like
00:37:432 (6) - NC fds
00:46:783 (5) - ^memes
00:47:562 (1) - remove NC lul
00:48:341 (5) - NCk

GL~ Thanks Ametrin, I'll get to your map 8-)


Simurgh wrote:

noob mod

INSANEI N THE MEMBRANE
-00:23:211 (3) - why isn't this .85 like the other ones? I mean, sure, it ends on a different kind of sound compared to 00:20:094 (1) and 00:21:848 (1), but the sounds that the sliderhead and sliderbody represent are the same? i see the concern but I'm mapping to a different instrument here so I think it's fine :^)
-00:46:198 (4) - I couldn't figure out what's going on in the music to make this slider so angular instead of curvy like the rest of your sliders? Maybe something like 00:27:302 (4) would be better. i like slider art D: I guess the slider head is a low tone and it goes to a high tone on the slider tail so it makes a little sense

hard as a rock
-00:53:406 (6) - could you do a similar thing with insane where you put this note under 00:52:822 (5)? The pattern looks veeery similar. i'll try it
-00:28:861 (3,4,5,6) looks like it should be more like 00:44:445 (3,4,5,6)or 00:47:562 (3,4,5,6), and if you change that, I'd also consider changing 00:31:978 (7,8,9,10) to be a bit more like those patterns as well to keep it consistent (I'm really iffy about this particular suggestion just so you know.) I see what you're saying but in this case i think it's fine to map with different patterns. Gonna keep


Sorry for the short mod, I really couldn't find much. Thanks for the mod, quality>quantity ^^ anything and everything helps
DeletedUser_2179411
Hi .. Mod from Queue ..

General :

No errors ..

Firetruck's Easy :
  1. 00:16:393 (2,3) - Fix blanket .. just the middle tick to the right a bit ..
  2. 00:23:017 (2,4) - Here why don't you move circle no. 4 to x:190 , y:117 .. and move the next slider Ctrl + G .. and move it to x:108 , y:87 .. to stack it at the end of 00:21:848 (1) - slider .. The reason why i did this .. it's because circle no. 4 it appears directly and it's hard for the beginners to catch it .. that's why ..
  3. 00:34:315 (3,4) - How about if you make it like that ? http://i.imgur.com/LRp1GRQ.png ..
  4. 00:45:224 (1) - How about if you rotate this slider (40 degree) (ctrl + shift + R ) .. and move it to x:266 , y:222 ? .. just the same reason to 00:23:017 (2,4) - ..
  5. 00:48:341 (1,2,3) - Look http://i.imgur.com/V2JuEl0.png .. sometime i avoid this pattern it's because make the newbie misreading it .. like clicking 3 not 2 .. and it's up to you if you want to keep it ..
  6. 01:09:770 (3,1,2,3) - you should change this to the opposite side .. cause it all on the right side .. like make it a bit to the left side .. to avoid this ..
Lilyanna's Normal :

* I think you should make CS : 3.5 .. cause it's really small ..

  1. 00:17:757 (2,3,1) - Here .. Move 2 to x:191 , y:98 .. and the slider no.3 x:252 , y:55 .. and circle no.1 to x:463 , y:190 .. like that .. will make it more clear and readable ..
  2. 00:24:965 (1) - Make this spinner a slider .. cause it's hard to spin on this short spinner ..
  3. 00:37:432 (1) - Same ^ ..
  4. 00:28:081 (1) - Move this slider to x:159 , y:78 .. i think the previous pattern was a bit off ..
  5. 00:58:666 (3,4) - fix blanket ..
Hard diff .. is fine to me ..

Ok .. i will stop here ..

Really good map ! Good luck on ranking it :D
Einja
suprise


[General]
Put some tags please, starting with the GDer's names and the song genre (Future Bass) I think you should also add monstercat to the tags as well
The yellow combo colour doesn't fit well, I think you should change it to something else


[Insane]
00:22:432 (1) - I think this should blanket with the previous slider
00:25:549 (2,3) - the sound behind the notes are barely audible. I think 00:24:965 (1) should just be 1 big reverse slider http://prntscr.com/f4xbaf
00:42:887 (3,4) - Blanket with slider 2
01:05:484 (1,2,3,4) - Unless you give me a good reason, bringing in 1/4 kicksliders and silencing the end sounds completely awkward and it threw me off when I played it. Either bring back the slider end sound, or change them into circles. I'm talking about every single pattern that's similar to this.
01:15:614 (1) - Rotate this by -90 for better aesthetics


[Banana]

00:01:783 (1) - Remove NC

00:16:393 (2,3) - Blanket this
http://prnt.sc/f4xf1w

00:19:315 (2) - The 1/8 sliders here aren't emphazing anything here that's a 1/8 beat. These should be circles, because I don't see a point in this. Same goes with every other pattern that is similar to this

00:27:107 (3,4) - I think you should ctrl + g these 1/8 sliders, and anything else that is similar to this pattern

01:00:030 (4,5,6,7,8) - Please space these out evenly, because closing in on ds overtime doesn't look as neat, plus the song isn't building down, nor it is building up.




That's all I have to say, good luck! nice song
Underdogs
queue up bois we goin on a mod trip
fiertuk ez
  1. 00:21:848 (1) - prolly ctrl+h so body flows better
  2. 00:31:978 (4) - This one ctrl+j for the reason above as well
  3. 00:42:107 (1,2) - Minor stuff (feel free to ignore) but could be blanket. Then again, you'll have to move 00:43:666 (3) - which will not stack 00:45:224 (1) - so ye it's on you
  4. 00:47:562 (4) - Curve this. The trumpet can be heard clearly and a change of slider won't affect gameplay too much
  5. 00:54:575 (1) - ctrl+j for slider flow fix
  6. Meh too lazy to repeat all the slider flow fix. But there's a lot of Easy maps with their slider body not flowing properly that got ranked. What I suggested is just my preference of an easy where flow is should be prioritized before aesthetic. Solid diff anyways

Lilyanna's Normal
  1. maybe slider a bit too fast for a normal? idk
  2. Also what's with that circle size? Why is Hard CS made 3.8 while this diff is 4?
  3. 00:24:965 (1,1) - I think the recovery time here is too short? Maybe remove the spinner and end the section with a circle stacked on 00:26:523 (1) -
  4. 00:29:251 (4,1) - minor blanket issue. Feel free to ignore
  5. 00:37:432 (1,1) - Also recovery time issue.
  6. 00:40:939 (1,3) - Stack?
  7. 00:47:172 (1,2,3) - Looks confusing rhythm-wise. But oh well \:d/
  8. 01:05:289 (3) - I know that you NCed 01:05:874 (1) - But I'll point this out just in case, because it looks different (minor stuff)
  9. Map is also solid here.


nothing else to say. solid diff. If I say more it'll be nitpicky

good luck ranking
jeanbernard8865
Finally stopped lazing around

[Firetruck’s Easy]

00:14:055 (3,3) - I don’t really understand what you wanna emphasise through that flow reversal

00:16:393 (2,3) - blanket could be better

00:20:484 (3,1) - should be straight as well to keep things consistent

00:21:848 (1,5) - stack

00:23:211 - was clickable in the last measure which is identical to this one, why not here ?

00:31:198 (3,4) - curve feels out of place here since 00:28:081 (3,4) were straight

00:46:783 (3,4,3) - here it’s the straight ones which feel out of place cause the entire kiai has curved sliders

01:08:211 (2) - don’t get the curve here either

[Lilyanna’s Normal]

Are you sure about making a CS4 normal ? I mean, it’s bigger than the Hard’s. Doesn’t necessarily need to change, but why did you want to have it as is ?

00:12:497 (1,2) - blanket DansGame

00:24:965 (1) - that spinner feels a bit short for a normal ( and it breaks a guideline of the ranking criteria so you’ll have to justify it ) so I suggest putting slider here instead

While all rules must be followed in any circumstance, guidelines may be violated under exceptional circumstances. These exceptional circumstances must be warranted by an exhaustive explanation as of why the guideline has been violated and why not violating it will interfere with the overall quality of the creation.
00:26:523 (1,3) - why red anchors here ? there isn’t a change in the music that warrants a change in slidershapes

00:30:419 (3,1) - I don’t really think stacking those are a good idea, because stack leniency makes you unable to blanket both

00:34:315 (1,2,3,4) - straight sliders feel out of place since the whole kiai is made of curved expect for the sounds at 00:24:185 (1,2) - 00:31:978 (2,3), so putting them on another sound is contradictory

00:35:094 (3) - those are reversing the way flow goes while 00:28:471 (2,3) didn’t

00:38:991 (1,2,3) - blanket is uneven on the 2 sides

00:43:666 - the sound at 00:44:055 (1,2,3) starts here, plus it lets you catch the downbeat which is usually what you want in terms of emphasis

00:50:484 - you missed a sound here that you mapped with 00:49:900 (1)

01:00:809 (1,2) - blanket could be better

01:03:146 (1,2) - should be straight for consistency with that sound

[Hard]

00:16:978 (5) - red anchor feels out of place since 00:13:861 (5) was curved

00:30:419 (3) - this slider flows well with the 2 objects around it while 00:27:302 (3) reversed it, both are mapped to the same sound so they should be the same

00:31:588 (2) - it’s the other way around here ; this slider doesn’t have explicit circular flow with 00:31:004 (1) while 00:28:471 (2) did

00:32:757 (1,1) - why aren’t those wave sliders like 00:26:523 (1) - 00:29:640 (1) ?

00:36:653 (3) - should be 1/2 slider followed by circle to be consistent with the rest of the kiai

00:44:640 (4) - this doesn’t have that weird sound on it but it being part of the same pattern as 00:44:445 (3,4,5,6) makes it seem like it does, needs to be different

00:46:198 (4,5) - have explicit flow while 00:39:965 (4,5) didn’t, so it’s contradictory

00:50:484 (4,5) - improve blanket

00:58:081 (1,2,3) - inconsistent rhythm with 00:19:120 (2,3) while both measures are identical

00:59:640 (1) - same here ; 00:20:679 (1,2) was two circles for that same sound

01:03:146 (6,7,1) - triangle, so circular flow, while 00:24:185 (1,2,3) has a very linear one, that’s contradictory

01:11:718 (1,2) - 2 sliders for consistency with 01:05:484 (1,2)

01:12:497 (3,4) - I’d personally put circles here considering how similar this is to 01:06:263 (3,4,5,6,1) but you can make the argument that the sounds are still quite different so up to you

[Insane]

00:10:939 (1) - I think you can afford to silence that spinner since it doesn’t end on anything

00:25:257 - 00:25:841 - why did you ignore those ? They’re from the same flute as 00:24:965 (1,2,3) so it’s inconsistent to not map them

00:34:705 (1,2,3,4,5,6) - those jumps are way too different from 00:28:471 (1,2,3,4,5,6) ; while both alternate between a small and a large spacing, their positions aren’t consistent ; for example 00:29:055 (4,5) has a small DS while 00:29:250 (5,6) has a big one, while 00:35:289 (4,5) has big DS and 00:35:484 (5,6) small. Besides, the small spacing is smaller in 00:34:705 (1,2,3,4,5,6) ( 1.3x versus 2.03x for 00:29:055 (4,5) ), and 00:28:471 (1,2,3,4,5,6) is way less patterny ; DS have slight variations, and there are no stacks, while 00:34:705 (1,2,3,4,5,6) has rigid DS structure and is more geometrical. The combination of those make the jumps very inconsistent.

00:36:458 (3) - I don’t understand the sudden back & forth flow here ? 00:30:030 (2,3) was circular, so there’s no need to change that considering the song is identical

00:37:432 (1,2) - should be the same slider ; the difference in curves is enough to be noticed

00:40:939 (1,6) - ew

00:40:939 (1,2,3,4,5,6) - this is the only jump pattern with circular flow ; it’s inconsistent with the rest of the map where it’s a back & forth flow

00:41:718 (5,1,2) - eww

00:42:107 (1,2) - the way those are arranged is so similar to 1/1 sliders, they could easily be mistaken for those. You should make them stand out more through NC or whatever

00:44:055 (1,2,3,4,5,6) - those are too similar in intensity to 00:40:939 (1,2,3,4,5,6) ; it contradicts how you depicted it at 00:31:588 (1,2,3,4,5,6)

00:45:030 (6) - this feels out of place since you set up a back & forth flow during all the pattern, so the player would expect this to be like around the area of 00:44:055 (1,2)

00:45:614 (2) - should be 2 circles to be consistent with 00:39:380 (2,3)

00:45:224 (1,3,4) - stack

00:47:562 (5,6,7,8) - I understand that there’s a new sound coming in, but I’m not sure it’s a reason for such a big change in flow

00:48:731 (3,5,1) - improve blanket

01:00:030 (3,4,5,6,1) - I don’t really like how you used this pattern in 00:21:068 (2,3,4,5,1) as well, while here there’s a sound that’s missing compared to before

01:11:718 (1,2,3,4) - should be back & forth flow to be consistent with 01:05:484 (1,2,3,4)

[Vanilla’s Banana]

MMM SWEET GIMMICKS

00:27:107 (3,4,5) - I am an adult and will not make a penis joke

00:33:341 (3,4,5) - I am an adult and will not make a penis joke

00:38:211 (1) - while it’s perfectly acceptable to signify a change through NC, I think you should reserve another combo colour for when you do so, one that you never use elsewhere, so that the idea of having something new is even more apparent

00:41:718 (1) - this would be another time where you’d need that combo colour

00:41:231 (3,6) - blanket could be better

00:42:692 (3,4,5) - I am an adult and will not make a penis joke

00:45:809 (3,4,5) - I AM AN ADULT AND WILL NOT MAKE A PENIS JOKE

01:07:042 (1,2,3) - should be red anchor sliders here since you carried on the idea of alternating curves and red anchors in 01:08:796 (1,2,3)

In all honesty that diff was very solid, there was pretty much nothing I could find aside from that, and believe me I’ve tried lol

Anyway, I think this set has potential for rank, especially since it’s a featured artist so Loctav’s queue should be open to you

Good luck ~
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