forum

soraru vs. yuikonnu - Tsumi no Namae

posted
Total Posts
125
Topic Starter
Shira
This beatmap was submitted using in-game submission on Wednesday, August 09, 2017 at 7:08:00 PM

Artist: soraru vs. yuikonnu
Title: Tsumi no Namae
Source: 初音ミク -Project DIVA- X
Tags: The Name of the Sin ryo supercell vocaloid hatsune miku utaite cover Time Capsule
BPM: 111
Filesize: 11266kb
Play Time: 06:17
Difficulties Available:
  1. The Malicious Goddess of Fate and the Blooming White Lily (5.1 stars, 1141 notes)
Download: soraru vs. yuikonnu - Tsumi no Namae
Information: Scores/Beatmap Listing
---------------
⠀⠀
⠀⠀
⠀⠀⠀⠀
⠀⠀
⠀⠀
If I could be something I wanted to be,
Then I want to appear as a normal girl infront of you
But this very thought made my chest hurt
Why am I me?

⠀⠀
⠀⠀
⠀⠀
⠀⠀


Hitsounds : Time Capsule
MP3 : A r M i N
small boob
it sucks kudos please
Topic Starter
Shira
log
2017-02-12 13:32 Shiratoi: mod my map
2017-02-12 13:33 assimb: gd my map
2017-02-12 13:33 Shiratoi: mod my map
2017-02-12 13:34 assimb: it sucks
2017-02-12 13:34 assimb: kudos please
2017-02-12 13:34 Shiratoi: u suck
2017-02-12 13:34 assimb: thing is i usually dont find anything wrong with your maps
2017-02-12 13:35 assimb: 00:25:655 (1,2,3) - looks bad LOL
2017-02-12 13:35 assimb: NEVERMIND
2017-02-12 13:35 assimb: oh wait
2017-02-12 13:35 assimb: it makes sense
2017-02-12 13:35 assimb: nvm that nvm
2017-02-12 13:35 Shiratoi: I DONT UNDERSTAND
2017-02-12 13:36 assimb: dont u think that 00:46:759 (2,3,4) - is going a little bit overboard
2017-02-12 13:36 assimb: i mean its fine
2017-02-12 13:36 assimb: but i think i would stack it
2017-02-12 13:36 assimb: it shouldnt be a problem
2017-02-12 13:36 Shiratoi: made it smaller
2017-02-12 13:36 Shiratoi: since it was kinda hard to hit
2017-02-12 13:36 Shiratoi: in the first place
2017-02-12 13:36 assimb: see the thing is when i mod you im not sure of what im doing
2017-02-12 13:36 assimb: yeah
2017-02-12 13:36 assimb: when i mod nevo im like
2017-02-12 13:36 assimb: imma roast the shit out
2017-02-12 13:37 assimb: of his trash
2017-02-12 13:37 Shiratoi: LOL
2017-02-12 13:37 assimb: hey do you think 01:00:277 (6,7) - ctrl-g would play better
2017-02-12 13:38 Shiratoi: wouldnt flow to the next slider too good
2017-02-12 13:38 assimb: since you cant really read it that fast wouldnt it be better for it to be the same thing as the previous one
2017-02-12 13:38 Shiratoi: wait maybe
2017-02-12 13:38 Shiratoi: okie
2017-02-12 13:38 Shiratoi: fix
2017-02-12 13:38 assimb: yea but people would expect it and flow from the slider to not is pretty hard 01:00:015 (5,6) -
2017-02-12 13:39 assimb: 01:07:079 (4,5) - maybe making this parallel to 01:06:817 (3,6) -
2017-02-12 13:39 assimb: i dont this you have place thio
2017-02-12 13:40 Shiratoi: floww
2017-02-12 13:40 assimb: yeah i guess its fine
2017-02-12 13:41 assimb: 01:30:887 (5,1,2,3) - beauty
2017-02-12 13:41 Shiratoi: tyty
2017-02-12 13:44 assimb: 03:29:143 (3,1) - wowa an annie flow break
2017-02-12 13:44 assimb: how rare
2017-02-12 13:44 Shiratoi: i knowww
2017-02-12 13:44 Shiratoi: i hate it so much
2017-02-12 13:44 Shiratoi: but fuk space
2017-02-12 13:45 Shiratoi: 03:41:003 (1,2) - breaks my heart
2017-02-12 13:45 Shiratoi: https://osu.ppy.sh/ss/7307042
2017-02-12 13:45 Shiratoi: too mcuh?
2017-02-12 13:45 assimb: 03:42:399 (1) - when you have to put a red anchor only because u dont want it to touch the other note
2017-02-12 13:45 Shiratoi: sh
2017-02-12 13:46 assimb: nice new combos
2017-02-12 13:46 assimb: 03:41:003 (1,2) - thats not really a flow breaker
2017-02-12 13:47 Shiratoi: but plays bad
2017-02-12 13:47 Shiratoi: upd8 mappu
2017-02-12 13:48 assimb: it plays really good
2017-02-12 13:48 assimb: https://sugoi.vidyagam.es/qt/JXUN6B7.png
2017-02-12 13:48 assimb: besides it changes the rotation
2017-02-12 13:48 assimb: of the flow
2017-02-12 13:48 assimb: so it feels gud afterwards
2017-02-12 13:49 assimb: dont forget to follow your previous rhythms annie
2017-02-12 13:49 assimb: 03:48:678 (4,5) - like this is pretty cool
2017-02-12 13:49 Shiratoi: waat
2017-02-12 13:49 Shiratoi: where else does it play
2017-02-12 13:50 assimb: 03:54:259 -
2017-02-12 13:50 assimb: here i guess
2017-02-12 13:50 Shiratoi: oh shit
2017-02-12 13:50 Shiratoi: it does
2017-02-12 13:50 assimb: wait
2017-02-12 13:50 assimb: no
2017-02-12 13:50 assimb: it doesnt
2017-02-12 13:50 assimb: its actually 03:54:957 -
2017-02-12 13:50 assimb: here
2017-02-12 13:51 Shiratoi: eh
2017-02-12 13:51 Shiratoi: its not as strong as the first one
2017-02-12 13:51 Shiratoi: so i think its fine
2017-02-12 13:51 assimb: yea annie
2017-02-12 13:51 Shiratoi: since its more vocal based here
2017-02-12 13:51 assimb: 03:48:678 - 03:54:957 -
2017-02-12 13:51 assimb: well yeah
2017-02-12 13:52 assimb: youre right
2017-02-12 13:52 assimb: you can map it both ways
Chihara Minori
will wrok the hs on Saturday mate
Topic Starter
Shira

Time Capsule wrote:

will wrok the hs on Saturday mate
ty so much mate!
Chihara Minori

Shiratoi wrote:

Time Capsule wrote:

will wrok the hs on Saturday mate
ty so much mate!


not finished, just a beta ver (only hs) https://puu.sh/uDL8V/d43830a79e.rar
green light or red one?
Topic Starter
Shira

Time Capsule wrote:

not finished, just a beta ver (only hs) https://puu.sh/uDL8V/d43830a79e.rar
green light or red one?
greeeeeeeeen :)
jas
https://osu.ppy.sh/forum/t/568249

asdf
quick mod, since its a good map

  1. 00:52:166 (1) - could blanket 00:51:468 (2) - better
  2. 00:56:352 (1) - this slider is kinda ugly compared to the others.
  3. 00:59:143 (1,2) - I dont think the 1/4 jump reflects the song that well, this happens a lot more times in the song
  4. 01:00:364 (7) - the vocal on this sound is above the rest, you should emphasize it more. example: https://imgur-archive.ppy.sh/MAWBjTa.jpg?1
  5. 01:12:399 (3) - this sound is loud, you should emphasize it more with larger spacing from 01:12:224 (2) -
  6. 01:57:748 (1,2,3,4,5,6,7,8) - i dont really like how you kept this part basically stationary
  7. 05:34:375 (1,2,3,4,5,6) - cacner and doesnt support the song
otherwise i cant find anything really jarringly wrong with this map. I would change a few aesthetics here and there, like keeping the same curve on curved sliders, like 04:59:143 (1) - is way more curved than the other oens.

also at the end kiai, you keep a constant counter-clockwise motion.

this is super fun to play, cant wait for this to be ranked
Chihara Minori
Apply this one first before start take mod mate
still not totally complete, ill finished it tomorrow (volume and polish)
https://puu.sh/uFsRU/dc01688593.rar
Topic Starter
Shira

CraEZy wrote:

https://osu.ppy.sh/forum/t/568249

asdf
quick mod, since its a good map

  1. 00:52:166 (1) - could blanket 00:51:468 (2) - better
  2. 00:56:352 (1) - this slider is kinda ugly compared to the others.
  3. 00:59:143 (1,2) - I dont think the 1/4 jump reflects the song that well, this happens a lot more times in the song its fine imo since its repeated a lot throughout the map
  4. 01:00:364 (7) - the vocal on this sound is above the rest, you should emphasize it more. example: https://imgur-archive.ppy.sh/MAWBjTa.jpg?1 i dont want the downbeat to become unclickable + the new rhythm will cause inconsistencies
  5. 01:12:399 (3) - this sound is loud, you should emphasize it more with larger spacing from 01:12:224 (2) - i dont think its too loud >< maybe the hs are making it louder than you think aha
  6. 01:57:748 (1,2,3,4,5,6,7,8) - i dont really like how you kept this part basically stationary just my personal aesthetics
  7. 05:34:375 (1,2,3,4,5,6) - cacner and doesnt support the song i like it ._.
otherwise i cant find anything really jarringly wrong with this map. I would change a few aesthetics here and there, like keeping the same curve on curved sliders, like 04:59:143 (1) - is way more curved than the other oens.

also at the end kiai, you keep a constant counter-clockwise motion.

this is super fun to play, cant wait for this to be ranked
thank you ! no reply = fix

Time Capsule wrote:

Apply this one first before start take mod mate
still not totally complete, ill finished it tomorrow (volume and polish)
https://puu.sh/uFsRU/dc01688593.rar
upd8 m8 again, tysmmm
Chihara Minori
well, prolly final form (since i dont any praticullar reason to spam volume change)
if theres any stuff I miss feel free to poke
https://puu.sh/uGFZm/6c34aaa84a.rar
Topic Starter
Shira

Time Capsule wrote:

well, prolly final form (since i dont any praticullar reason to spam volume change)
if theres any stuff I miss feel free to poke
https://puu.sh/uGFZm/6c34aaa84a.rar
updated ~ hopefully we all good now
Asaiga
Hi, mod

[Cursed]
Need someone better to recheck timing! It's around 100ms early (source: me)
Due to the fact that timing is off and I didn't notice it earlier so some rhythm mod can be wrong

sorry, false alarm. my bad! I just checked the other well timed map and spotted something weird. I went into setting and saw my Universe Offset -300 and I was speechless, I will remod at a later time if you want xD



Dunno why universe offset went low ; w;. Some lines here are likely false so you can just leave those out
00:06:419 (4) - This slider can be moved a bit to the right so 00:05:879 (3) - slider end can be in the middle, aesthetics. Also it will flow a tad nicer
00:08:041 (3) - This slider has the only shape that none other in this section looks a like and it doesn't support any unique sound, maybe some simple like a curve slider? It can ruin your aesthetic purpose a bit here but for consistency
00:16:690 (3,4) - These sliders' arrows don't land on anything, do they?

00:25:655 (1,2) - This can be a slider because the red tick is too faint to be clickable and I think it leads into the vocal better
00:30:887 (4) - This slider is questionable, not only the slider head doesn't have any sound to click on, the slider tail has a sound which goes against the purpose of using slider. I think it's better to just extend this slider 00:30:364 (3) - and a triple leads to another section, hooray rhythm

00:33:852 (4,5) - I don't think triple works here since you have been following the vocal and it's still strong enough.
00:32:457 (1) - Also the vocal is more stressed than the previous part 00:28:968 (2,3,1,2) - so I think this slider is pretty undermapped, and it leads to the existance of this lonely note 00:33:329 (2) - that supports nothing. You can just map 1/2 sliders here instead of one repeated 3/2 imo. Infact, you can reverse your rhythm so the previous part can get the 3/2 slider but let's not do that.

00:36:468 (4,5) - same thing mentioned
00:39:608 (1,2,3,1) - I think you switched back to vocal here, I wouldn't mention it but the rhythm conflicts with this part 00:36:817 (1,2,3,4,1,2,3,4) - which I think you were trying to follow the instrument. The power of vocal in this part should be equally the same so you can just map instrument here 00:39:608 (1,2,3,1) - till the next section
00:41:352 (2,3,4) - rhythm is also wrong here

00:45:364 (2,3) - I think spacing is too big and unreasonable compares to the next objects
00:46:846 (3) - I think this note can be deleted. 1/2 jump section here is fine enough. You can build spacing up to 5 then spacing reduces again to match the music

01:00:800 - You skipped out this beat and followed drums, I think you can do the same for these 00:59:405 (2,6) - . Especially something like this doesn't support any beat in the song 01:01:498 (4) -
And if you followed instrument should this 01:00:015 (5,6,7) - better be ctrl+g? I don't know what are you trying to follow anymore @-@

01:03:852 (5) - Wrong emphasis here
I believe you are trying to follow instrument in this section and not vocal so wrong emphasis here too 00:59:666 (4) -
01:11:701 (1,2,3) - Wrong spacing emphasis, 2 to 3 should have bigger spacing because of more stressed drum
01:13:620 (2,3) - This is definitely wrongly emphasized in both vocal + instrument term
01:14:841 (3,4,5,6) - This bothers me because vocal starts later and the instrument is not strong enough to stand out, and vocal should be more noticable by changing the spacing. 01:14:841 (3,4) - should be different compares to 01:14:491 (1,2) - (i'm not sure either, maybe it's fine)

*just noticed the timing is strange so I stop with rhythm mod* smh

02:06:120 - Jump section can be more variant
02:25:655 (1) - Can this be more smooth? :d
03:43:794 (1,2,3,4,5,6,7,8) - This part sounds like the spacing can be more even -> more pp
03:57:748 (1) - This can just be a normal curved slider lolol
04:20:073 (1,2,3,4,5,6,7,8) - Spacing too big for music

good luck :d
Topic Starter
Shira

Asaiga wrote:

Hi, mod

[Cursed]
Need someone better to recheck timing! It's around 100ms early (source: me)
Due to the fact that timing is off and I didn't notice it earlier so some rhythm mod can be wrong

sorry, false alarm. my bad! I just checked the other well timed map and spotted something weird. I went into setting and saw my Universe Offset -300 and I was speechless, I will remod at a later time if you want xD omg rip



Dunno why universe offset went low ; w;. Some lines here are likely false so you can just leave those out
00:06:419 (4) - This slider can be moved a bit to the right so 00:05:879 (3) - slider end can be in the middle, aesthetics. Also it will flow a tad nicer
00:08:041 (3) - This slider has the only shape that none other in this section looks a like and it doesn't support any unique sound, maybe some simple like a curve slider? It can ruin your aesthetic purpose a bit here but for consistency nah theres a little curve sound xd
00:16:690 (3,4) - These sliders' arrows don't land on anything, do they?

00:25:655 (1,2) - This can be a slider because the red tick is too faint to be clickable and I think it leads into the vocal better
00:30:887 (4) - This slider is questionable, not only the slider head doesn't have any sound to click on, the slider tail has a sound which goes against the purpose of using slider. I think it's better to just extend this slider 00:30:364 (3) - and a triple leads to another section, hooray rhythm

00:33:852 (4,5) - I don't think triple works here since you have been following the vocal and it's still strong enough.
00:32:457 (1) - Also the vocal is more stressed than the previous part 00:28:968 (2,3,1,2) - so I think this slider is pretty undermapped, and it leads to the existance of this lonely note 00:33:329 (2) - that supports nothing. You can just map 1/2 sliders here instead of one repeated 3/2 imo. Infact, you can reverse your rhythm so the previous part can get the 3/2 slider but let's not do that.

00:36:468 (4,5) - same thing mentioned
00:39:608 (1,2,3,1) - I think you switched back to vocal here, I wouldn't mention it but the rhythm conflicts with this part 00:36:817 (1,2,3,4,1,2,3,4) - which I think you were trying to follow the instrument. The power of vocal in this part should be equally the same so you can just map instrument here 00:39:608 (1,2,3,1) - till the next section
00:41:352 (2,3,4) - rhythm is also wrong here

00:45:364 (2,3) - I think spacing is too big and unreasonable compares to the next objects not really, in fact, the next slider has larger spacing
00:46:846 (3) - I think this note can be deleted. 1/2 jump section here is fine enough. You can build spacing up to 5 then spacing reduces again to match the music

01:00:800 - You skipped out this beat and followed drums, I think you can do the same for these 00:59:405 (2,6) - . Especially something like this doesn't support any beat in the song 01:01:498 (4) -
And if you followed instrument should this 01:00:015 (5,6,7) - better be ctrl+g? I don't know what are you trying to follow anymore @-@

01:03:852 (5) - Wrong emphasis here
I believe you are trying to follow instrument in this section and not vocal so wrong emphasis here too 00:59:666 (4) -
01:11:701 (1,2,3) - Wrong spacing emphasis, 2 to 3 should have bigger spacing because of more stressed drum
01:13:620 (2,3) - This is definitely wrongly emphasized in both vocal + instrument term
01:14:841 (3,4,5,6) - This bothers me because vocal starts later and the instrument is not strong enough to stand out, and vocal should be more noticable by changing the spacing. 01:14:841 (3,4) - should be different compares to 01:14:491 (1,2) - (i'm not sure either, maybe it's fine)

*just noticed the timing is strange so I stop with rhythm mod* smh

02:06:120 - Jump section can be more variant my personal aesthetic
02:25:655 (1) - Can this be more smooth? :d
03:43:794 (1,2,3,4,5,6,7,8) - This part sounds like the spacing can be more even -> more pp i think its fine >_<
03:57:748 (1) - This can just be a normal curved slider lolol yea but i wanted some sort of emphasis on the last beat here so i tried
04:20:073 (1,2,3,4,5,6,7,8) - Spacing too big for music

good luck :d
no reply = fixed or ignored becasue of the offset :c

thank you ! will get to your map asapapapa
Crissa
Hey o/ from m4m

Cursed


00:05:879 (3,1) - maybe stack them better

00:10:203 (3,4) - i think you could nc on 3 because of new sound

00:12:365 (3,1) - stack

00:45:364 (2,3) - i don't think 3 should have that distance, you have nothing to emphasize there

00:45:538 (3,4,5,6) - same here with distance, they are all the same intensity

00:46:585 (1) - prob a 1/4 slider could fit better, the sound continues strong from 1 to 2

00:46:556 (1,2,3,4,5,6,7,8,9) - offset here is different? try with 1/12 light purple line, you could fix that

00:50:684 (4) - there's no sound here, probably you used to emphasize next sound but idk, maybe a little jump could fit better

00:53:474 (4) - same here, their sound is so low too, maybe up it a bit so the feedback is stronger

01:20:422 (2,3,4,5,6,7) - maybe you could increase their distance gradually, song isn't the same intensity through this section

01:21:468 (1,2,3,4) - offset is different too, next 4 are still a BIT out

01:36:817 (1,2,3,4) - it would be nice if their SV variation were a bit higher

01:53:038 (4) - distance from 3 should be that high?

02:22:806 (1) - you should move it to the previous tick, sound starts there and make it repeat

02:33:155 - map this vocal maybe?
02:33:852 - ^

02:44:143 (3,4,5,6,7,8) - timing here is different too, bpm should be higher

02:45:015 (8,1) - distance should be higher, 1 sound is really big

02:55:480 (3,4) - isn't ctrl+g better here?

03:06:032 - you could map this sound

03:10:306 (1,2,3,4,1,2,3) - timing
i think you know about the timing issues so i'll not point anymore

03:17:631 (3,4,5) - a bit of SV emphasis could be nice

03:48:678 (1,1) - distance is too big imo

04:02:631 (3,4) - too low distance here i think

05:01:410 (3) - hmm a slower SV could fit really well here imo

06:02:677 (1) - 362677 offset seems to be better for me

06:03:647 (1) - this isn't totally symmetric, you could try to change it

06:08:546 (1) - 368546 same as above
06:14:732 (1) - 374732 ^
i think you're mapping vocals on this last section but if it's the other sound you could re check them too

Pretty nice map^^
Good Luck!
Topic Starter
Shira

[-Crissaegrim-] wrote:

Hey o/ from m4m

Cursed


00:05:879 (3,1) - maybe stack them better

00:10:203 (3,4) - i think you could nc on 3 because of new sound

00:12:365 (3,1) - stack

00:45:364 (2,3) - i don't think 3 should have that distance, you have nothing to emphasize there nah its fine imo. the flow is nice so it wouldnt really ruin playability

00:45:538 (3,4,5,6) - same here with distance, they are all the same intensity ^

00:46:585 (1) - prob a 1/4 slider could fit better, the sound continues strong from 1 to 2 no sound there :<

00:46:556 (1,2,3,4,5,6,7,8,9) - offset here is different? try with 1/12 light purple line, you could fix that

00:50:684 (4) - there's no sound here, probably you used to emphasize next sound but idk, maybe a little jump could fit better i hear a sound

00:53:474 (4) - same here, their sound is so low too, maybe up it a bit so the feedback is stronger ^

01:20:422 (2,3,4,5,6,7) - maybe you could increase their distance gradually, song isn't the same intensity through this section nope its already hard enough as it is

01:21:468 (1,2,3,4) - offset is different too, next 4 are still a BIT out

01:36:817 (1,2,3,4) - it would be nice if their SV variation were a bit higher i dont want to SV to be the same as the kiai

01:53:038 (4) - distance from 3 should be that high? for the stack aesthetic with 01:52:166 (1,4) -

02:22:806 (1) - you should move it to the previous tick, sound starts there and make it repeat

02:33:155 - map this vocal maybe? instruments
02:33:852 - ^ i want to begin it on the stronger beat

02:44:143 (3,4,5,6,7,8) - timing here is different too, bpm should be higher its fine ?_?

02:45:015 (8,1) - distance should be higher, 1 sound is really big nope the anti flow already emphasizes it + i dont want to be inconsistent with the spacings here 01:21:294 (7,1) - and other places

02:55:480 (3,4) - isn't ctrl+g better here? i follow vocals for this section. the "nai" part

03:06:032 - you could map this sound would break the consistency with 01:18:678 -

03:10:306 (1,2,3,4,1,2,3) - timing
i think you know about the timing issues so i'll not point anymore

03:17:631 (3,4,5) - a bit of SV emphasis could be nice nah its fine, still the same section of the song

03:48:678 (1,1) - distance is too big imo since the song is repeating id like to show it with the mapping + there's NC to help players read it

04:02:631 (3,4) - too low distance here i think sound isnt too big here imo

05:01:410 (3) - hmm a slower SV could fit really well here imo i dont want to make it harder to read than it is ;w;

06:02:677 (1) - 362677 offset seems to be better for me its okay for me?

06:03:647 (1) - this isn't totally symmetric, you could try to change it

06:08:546 (1) - 368546 same as above zz
06:14:732 (1) - 374732 ^ ^
i think you're mapping vocals on this last section but if it's the other sound you could re check them too

Pretty nice map^^
Good Luck!
thanks!
Chihara Minori
my turn

MAP
00:15:608 (1,2) - considering (3,4) movement is r-clockwise i get choked with sudden transtition here sometimes. simply make them to r-clockwise imo
01:00:277 (6,7) - the angle is sharper than 00:59:405 (2,3) - which i found a bit awkward and then the jump to (1). try to considering ctrl+g it, if the distance to close just move it a bit further
01:55:829 (4) - reccomend to move it to x208 y264 which not only make it pretier to look it also make 01:55:306 (2,3,4,5) - jump easier to catch (ignore the overlap with 01:56:701 (2) - .-.)
02:00:364 (6) - move it to x208 y264 idk why the overlap with slider bother me //runs
02:42:399 (1,2) - ctrl one per one. the reason is you will make actually more movement there especially at 02:42:748 (2,3,4,5) - instead of moving your pointer from (4,1,2)
02:44:317 (4) - ctrl+g for this one, i think its not really neccesary give jump suddenly atp
02:50:684 (8) - well, make it simmilar like 02:47:980 (1,2) - maybe? but on slider head of course
03:06:468 (2,3,4,5,6,7) - i really feel this pattern could be improve more bbut not sure how
03:39:608 (1,3) - a bit off at slider end (3)
03:56:352 (1,2) - not the right time for change flow direction (clockwise to r-clockwise). ctrl+g them
04:01:061 (4) - how to trap approved lol
04:45:713 (2,3) - i feel that supposed to be simmilar like 04:47:108 (2,3) - or just me idk
05:58:445 (3,4,5,6,1) - not a fans of it //slapped

HS
I think that how you spam cymbal at last kiai a bit off from what it should emphasis. not all, but i reccomend to listen the beat more carefully and hope you could figure out what i mean

thats it
(at least i try)
good luck
Topic Starter
Shira

Time Capsule wrote:

my turn

MAP
00:15:608 (1,2) - considering (3,4) movement is r-clockwise i get choked with sudden transtition here sometimes. simply make them to r-clockwise imo i think its fine + it adds more emphasis to the downbeat
01:00:277 (6,7) - the angle is sharper than 00:59:405 (2,3) - which i found a bit awkward and then the jump to (1). try to considering ctrl+g it, if the distance to close just move it a bit further
01:55:829 (4) - reccomend to move it to x208 y264 which not only make it pretier to look it also make 01:55:306 (2,3,4,5) - jump easier to catch (ignore the overlap with 01:56:701 (2) - .-.) changed a little
02:00:364 (6) - move it to x208 y264 idk why the overlap with slider bother me //runs also changed a little~
02:42:399 (1,2) - ctrl one per one. the reason is you will make actually more movement there especially at 02:42:748 (2,3,4,5) - instead of moving your pointer from (4,1,2) but the transition from 02:42:050 (4,1) - will be a bit angley + hopefully its not too noticeable in game
02:44:317 (4) - ctrl+g for this one, i think its not really neccesary give jump suddenly atp i want to keep the back and forth jump with these things :c
02:50:684 (8) - well, make it simmilar like 02:47:980 (1,2) - maybe? but on slider head of course gotta keep the consistency with the doubles + get the nice piano sound
03:06:468 (2,3,4,5,6,7) - i really feel this pattern could be improve more bbut not sure how its generally the same as the first one just rotated a bit xd
03:39:608 (1,3) - a bit off at slider end (3)
03:56:352 (1,2) - not the right time for change flow direction (clockwise to r-clockwise). ctrl+g them
04:01:061 (4) - how to trap approved lol nah i was playing it and it played fine to me :^(
04:45:713 (2,3) - i feel that supposed to be simmilar like 04:47:108 (2,3) - or just me idk variety xD
05:58:445 (3,4,5,6,1) - not a fans of it //slapped was actually one of my favorite patterns //slapped

HS
I think that how you spam cymbal at last kiai a bit off from what it should emphasis. not all, but i reccomend to listen the beat more carefully and hope you could figure out what i mean i think its nice :^)

thats it
(at least i try)
good luck
thank you! & for staer!
no reply = fix
Affirmation
Q

[aasfd]
00:31:061 - should be clickable
00:31:236 (1,2) - weird flow?
00:45:887 (4,5) - I suggest you ctrl G for make similar moving with 00:45:189 (1,2,3) -
01:20:422 (2,3,4,5,6,7) - overmapping?
02:31:236 (1) - ctrl j for flow
02:58:794 (6,1) - try to avoid overlap
03:03:329 (1,3) - stack
03:28:620 - add a beat here?
03:48:678 (1) - 03:49:027 (1) - NC is not necessary imo.
04:03:329 (1,3) - make similar slider?
04:38:387 (2) - how about ctrl G? you tried it in 04:36:817 (1,2,3,1) -
GL
Topic Starter
Shira

Neoskylove wrote:

Q

[aasfd]
00:31:061 - should be clickable nah i want to emphasize the piano note here
00:31:236 (1,2) - weird flow? i think its fine + it looks nice ;w;
00:45:887 (4,5) - I suggest you ctrl G for make similar moving with 00:45:189 (1,2,3) -
01:20:422 (2,3,4,5,6,7) - overmapping? no? i think its fine since it hits every beat
02:31:236 (1) - ctrl j for flow
02:58:794 (6,1) - try to avoid overlap personal aesthetic
03:03:329 (1,3) - stack
03:28:620 - add a beat here? vocal emphasis
03:48:678 (1) - 03:49:027 (1) - NC is not necessary imo. since its kind of hard to read, i want to have an NC here to indicate a new pattern
04:03:329 (1,3) - make similar slider? i like it D:
04:38:387 (2) - how about ctrl G? you tried it in 04:36:817 (1,2,3,1) - i dont want to break the flow with the next slider
GL
thanks!
RevenKz
Posting for Lince, do not give kudosu to this post:

I asked for M4M and i'm here, Mod this in exchange !

Cursed

General:
• "Cursed", its true that it's kinda releated with the lyrics of the song, but it doesn't really represent the way of how the song is interpreted by the artist, maybe you could try to find something happier than it
• HP7? really? no no please i died because of that!!! i demand HP 6,5!

Objects:
• 00:05:879 (3) - Here sounds like it would be good if you add NC
• 00:08:041 (3) - same here
• 00:10:608 - why do you pause here?
• 00:14:527 (3) - same NC thing for every case of this sound in this part
• 00:16:690 (3,4) - Why did you use reverse sliders here? its literally the same background sound than 00:15:608 (1,2) - , i think that something like 00:11:284 (1,2,3,4) - would fit better
• 00:25:655 (1,2) - holy im already stealing these hitsounds ♥
• 00:29:666 (1,3) - Move the slider 3 a bit up to properly blanket it with the slider 1
• 00:38:910 (3,1) - its not relevant at all, but details are important in osu! and this blanket can be better! (such a nice way to tell people how nazi i am :v) )
• 00:40:829 (1) - Sounds like the slider starts here and 00:40:829 - here shoul be a note instead, even if you're following the voice it's a pretty notable sound also you did followed it 00:42:399 (1,2,3,4,5,1) - here, so why don't to follow it before?
• 00:57:748 (1) - talking about visuals, it seems to be better to be a circular slider more than a red anchor's one, something like this.
• 00:59:405 (2,3,6,7) - I dont consider good to do this, it kinda kills the smoothness of the map imo
• 01:00:015 (5) - seems like the triple is here , not here 01:00:189 - .
• 01:05:945 - Sounds like the triplee starts here
• 01:11:352 (4) - Move this a bit to the right, as i said, details are important! (also if you do it dont forget to move it with 01:13:096 (1) - )
• 01:12:224 (2,1) - I would consider to move 01:11:352 (4) - a bit up so you can use the same circle to blanket with both sliders correctly
• 01:21:468 (1,1,1,1) - Do you mind about adding a hitsound here? http://puu.sh/uPgUV/0746c81c64.wav Exactly this one... i think that it fits xD
• 01:49:027 (4) - I don't think that this needs hitsounds, sounds a bit unnatural
• 01:52:864 (3,4,5) - Isn't the spacing too big? i mean it raised in a really fast way, you should lower it a bit imo
• 01:58:445 (5) - Add NC? they sounds like 2 parts of 4 combo more than 1 of 8
• 02:00:364 (6) - I think that you should move this between 01:59:841 (3,4) - instead of stacking it with the slider from before, so there will be a better angle between 02:00:364 (6,1) - , it's up to you
• 02:03:329 (1,2) - The angle of the slider is a bit.. no, too left? maybe rotating it a bit to the right would be better (and if you do it, dont forget to re-do blanket 02:03:503 (2,3) - )
• 02:05:509 (4) - i think that the curve of this should be reversed (Ctrl + J) for visual purposes
• 02:11:701 (1) - move this a bit to the left so it can be exactly between 02:10:306 (1,3) -
• 02:11:003 (5) - NC?
• 02:14:492 - I think that the spinner should end here, tbh its a bit short right now, also if you do this you will be following 80% of the vocals.
• 02:44:492 (5) - NC?
• 02:48:503 (3,4) - I know that you wanted that stack but... aren't they overspaced?
• 02:49:899 (5,6,7) - the 7 ruins it so hard :(
• 03:03:678 (1,2,3,4,5,6) - The 1/2 sound are clearly more audible than a triple on this part, why dont you keep the singletapping here instead of adding circles?
• 03:06:468 (2,3,4,5,6,7,1) - What do you think about moving this a bit up and adding a circle here: 03:06:381 - ?
• 03:27:748 (3,4,5) - overspaced imo
• 03:35:073 (4) - Instead of trying to blanket this, you should consider picking 03:34:724 (3) - and doing Ctrl + H on it, just for visuals to be better
• 03:42:399 (1) - Same than 00:57:748 (1) -
• 03:57:050 (3) - I know that you want the stack, but its not really a good angle, you should try to move it exactly between 03:56:352 (1,2) - imo
• 03:59:492 (2,4) - They are too close x(
• 04:00:887 (3,1) - I know that you want to blanket them but the slider angle isn't comfortable at all $:
• 04:03:329 (1,2,3) - Isn't overspaced? actually it doesn't really plays bad so its not a big problem
• 04:06:468 (3,4) - The flow here is kinda weird xD
• 04:20:422 (3,5,7) - Move the 7 a bit down to the right so it can be exactly between 3 and 5
• 04:51:817 (4,2) - fix the stack (DETAILS .. ok illstop) i only say this a lot because it seems like you're really careful with stacks and blankets :p
• 05:06:992 (2) - Instead of hitsounding this, i recommend you to remove them and make the volume raise while the slider plays (adding a 5%+ volume line every 1/8 tic, for example)
• 05:26:701 (4) - For visuals, it would be better if you move this exactly between 05:26:003 (2,3) - (x:210 y:39 or something liike that)
• 05:32:806 (2,3,4) - this confused me so hard while playing xD
• 05:57:050 (5) - same than before, add NC?
• 06:03:647 (1) - what's the meaning of this LOL it seems pretty weird, does't it represent something or it's a random shape? actually doing something circular would play really good as slider here, cuz the map is based in a flowy style so its wouldn't be good to play with circle forms in the slider shape
• 06:08:267 (3,1) - Slider angle again
Thats all i think o3o , i hope it helps you
Grrum
Hi. Here for M4M. Hope this helps!

[Disclaimer]

I'm sorry, but I really like this song. This means that it's harder for me to be less subjective, and at times I get overly crazy subjective. Like, I really like the melody/singer, and I can respect the fact that you might not want to follow it (even though I know you see expression in it because of 01:53:213 (5,1) - ), but I'm still going to see aspects of the melody that I want reflected. In addition, it makes me want to bring the difficulty to my level, so I might make suggestions where I expect the target audience to be more advanced than your target audience. Also, sometimes I talk out my ass. Lastly, as a sidenote, when I link one circle and then say section, I might be referring to the 8, 16, 32, or however many measures that follow it. I wanted to put this at the end, but I should put it here: Overall your technique and mapping is good and I wouldn't be surprised if it was ranked mostly as is.

[Cursed]

00:25:655 (1) – make the red line and green have the same custom hitsound number

01:31:934 (3,4) – I kind of expected a jump here. Well, it's that 01:31:236 (1,2) – is a jump and so I figured you were emphasizing the 2/4 beats of this measure. It kind of got me thinking a pattern like this could work: http://puu.sh/uNYrO/8d2c141d85.jpg . What are the spacing intentions though if you don't want to jump into (4)?

01:54:259 (3) – Consider this rhythm: http://puu.sh/uNYyo/167dfb4c97.jpg

02:06:643 (2) – so all the patterns where there's a bunch of ½ circles are mostly this up and down star kind of pattern. Now this is perfectly rankable, but I find it to get a little stale repeating the same kind of flows too much. Try using left and right flows, or more square/curve flow since it will add a more more distinct feel to certain measures.

03:13:096 (1) – I found this section to be a little bland because of a lot of ½ sliders without jumps. Singer takes a strong note at 03:14:841 (2) – if you want to emphasize the singer with spacing, though you could also change the slider into two circles to break up the slider spam and add emphasis (or both jump and make circles). 03:15:887 (1) – could use a DS increase (doesn't have to be a big jump, just something noticeable). Turning 03:17:980 (4) – into two circles continues the build up you started at 03:17:282 (1,2) -

03:52:166 (1) – Same thing as above, but you've got a lot more energy to work with here. I could see both 03:53:561 (1,2) – being four circles and you jumping more into (1). 03:56:701 (2) – could be two circles. I'm sure you can find ways to make this part of the music more engaging if that's what you decide to do.

04:11:613 (9,1) – ¼ spacing can be tricky. You made it especially tricky by including a big flow change. I might be more receptive to your intention of emphasizing (1) with a jump if you didn't also jerk me so hard.

04:16:585 (4) – same as 01:54:259 (3) – and apply anywhere else this might happen if you agree.

04:45:189 (1) – Doesn't this new section of the music feel calmer in the music since the ¼ ticks become real quiet? It doesn't feel that way in the map because the section before it was mapped a bit weakly. I personally would have a hard time trying to incorporate those ¼ notes without going overboard since I agree that it should overall feel calm, but it still feels like the section right after the break is mapped a bit too weakly. Try buffing that section up by maybe adding ¼ triples to every downbeat, and try buffing up the section at 04:56:352 (1) – as well.

06:17:756 (1) – make the red line and green line have the same volume.

Take 2 – so everything above was written Friday night. Take 2 was all written Saturday night, and I swear I wasn't drinking. I might do a follow up on Sunday.

– okay so, I've been talking and will continue to talk about pacing a lot. This is a cool video that I recommend to all mappers and furthers this discussion: https://www.youtube.com/watch?v=5LScL4CWe5E

01:20:335 – There's a ¼ note here. Since you acknowledge ¼ rhythm with the kick sliders, you should acknowledge this one
03:06:381 (2) - ^

01:31:236 (1,2,3,4,1) – Doesn't the song feel like it's starting to build something up? I think you can do more building with it. Kind of a similar feeling that I had when I made the suggestion at 01:31:934 (3,4) – though it doesn't have to be specifically there.

02:06:643 (2) – see take 1. Yeah like I feel I'm just moving the cursor up and down in the same spot for 8 seconds.

02:34:027 (1) – So there's this pipe track and it's really nice. I wasn't going to mention it at 00:36:817 (1) – because I could understand wanting to start calmer or if you thought something else was cool too or whatever. However, I really really like this pipe's rhythm, and I'd be let down if you didn't map it somewhere, though I do recognize that's asking for a lot to have my interests have special priority. But god that pipe is so whimsical, oh man, it's one of the reasons I like the song so much. Even if it's just for the two measures at 00:42:399 (1,2,3,4,5,1,2,3,4) – and/or 02:39:608 (1,2,3,4,1,2,3,4) - , if you bring out it's rhythm and spacing I'd be really really happy (well, at least tonight, but maybe not when I wake up).

02:45:189 (1) – I really liked the ¼ in this section. It's fun to play and mapped well. But I remember in yesterdays playthrough that in the future you will lack these kinds of things. So right now, you're leading me to believe that this is the level of engagement I will receive in the future, and you don't really deliver at 04:34:027 (1) - . Like yeah, 04:34:027 (1) – is calmer, but that much calmer? Even if it is calmer, if you look solely at the play experience of the map, the pacing is just too mild for too long around 04:34:027 (1) – when you've hyped me up with 02:45:189 (1) – .

03:12:399 (3) – this kind of feels a bit strong and might be nice with a jump kind of like what you did at 03:10:306 (1) - . Maybe not a big jump, but stacking is a bit weak.
01:26:352 (3) - ^

03:13:096 (1) – from here until chorus, there's a lot of build up in the song, and I don't think you're building me up enough, especially around 03:17:980 (4) -

03:24:259 (1) – I'd like it if the chorus were stronger.

03:50:422 (5,6,1) – I'd like to point out that there is no melody at (6) and it's only a faint drum. So whereas you did a ¼ jump into 03:47:893 (5) – and that was good, doing a ¼ jump into 03:50:684 (6) – feels too energetic, and an equally spaced ¼ pattern would feel better: http://puu.sh/uPs96/dd10aff948.jpg

03:52:166 (1) – see take 1

05:06:992 (2,1,2,3) – I got tripped up at this section. A very small part of it is that the overlap/stack at 05:06:992 (2,1) - is kind of weird and takes some concentration that I expected a rest after it to compensate. But really, the ¼ rhythm was too abrupt since the music is a bit subtle in increasing the intensity, whereas the increase in the map from a mostly calm section to this dense ¼ section was unexpected. Try making the DS between 05:07:515 (1,2) – be .65 to not reintroduce ¼ spacing so abruptly. Might need to nerf following ¼ spacings as well. However, if you increase the previous section at 04:56:352 (1) – like I mentioned earlier, this exact transition might not be as abrupt.

05:28:445 (1) – build up.

05:36:817 (1) – consider increasing the intensity of this last kiai? It's good to finish strong. Especially since you build the player up with the jump section at 05:29:841 (1) - . After this jump section, the strong chorus of the song feels weakly mapped in comparison.
I'll make one final appeal to the above comment since I do think the pacing is off in this last kiai especially. Go play the expert of this map and form a reaction before reading what I have: https://osu.ppy.sh/s/421936 . I think this is a bad map. Even though 99% of it is high quality mapping from Bearizm's, those reverse sliders at the start of the chorus completely damper the pacing of the map. He builds you up so well just to make you sit through the most exciting part of the song doing basically nothing. I don't think you make this severe a mistake, but I'd rather you err on the other side of this coin, like what the following map does, rather than to let the map be disappointing: Insane of https://osu.ppy.sh/s/65853. Even if you have to make a cool storyboard where you have the gears spinning and some nice lighting effects and the people's hair flowing in the wind to visually get across that you're going into an intense section, you should go into that intense section.

Even though I have a lot to say, I enjoyed this map and saw a lot of cool stuff like 00:46:586 (1,2,3,4,5,6,7,8,9,1) – and 01:21:466 – and 00:19:933 (1) – was better than a spinner. I always had the sentiment when I got to the slow down at 06:01:934 (1) – like 'ah, it's over already?' Good luck, and thank you for the wonderful Saturday night playing and modding your map!

Tuesday edit: Yeah, I basically feel the same way, certain parts like second and third kiais don't feel energetic enough, the section at 04:34:027 (1) - feels long and drawn out because of minimal levels of engagement, and your visuals/mapping quality is good so it should be ranked.
Topic Starter
Shira

RevengeZ wrote:

Posting for Lince, do not give kudosu to this post:

I asked for M4M and i'm here, Mod this in exchange !

Cursed

General:
• "Cursed", its true that it's kinda releated with the lyrics of the song, but it doesn't really represent the way of how the song is interpreted by the artist, maybe you could try to find something happier than it well, the girl in the first placed is cursed from the "goddess of fate" which led to her little romance with the boy so i think cursed is an appropriate word since its how their whole relationship started
• HP7? really? no no please i died because of that!!! i demand HP 6,5! waaat i though it was fine.. most insane maps are OD7 anyways. if you can pass the jumps youll be fine

Objects:
• 00:05:879 (3) - Here sounds like it would be good if you add NC no, i want to add an NC every downbeat aka whenever the DS is not used during the beginning of the map + for consistency
• 00:08:041 (3) - same here ^
• 00:10:608 - why do you pause here? fixed but not sure if ill change later since i want to keep consistency with all the 1/2 notes during this part
• 00:14:527 (3) - same NC thing for every case of this sound in this part ~
• 00:16:690 (3,4) - Why did you use reverse sliders here? its literally the same background sound than 00:15:608 (1,2) - , i think that something like 00:11:284 (1,2,3,4) - would fit better i hear a drum part in the back so im trying to show it + a little variety before the long slider is noice
• 00:25:655 (1,2) - holy im already stealing these hitsounds ♥ praise capsule
• 00:29:666 (1,3) - Move the slider 3 a bit up to properly blanket it with the slider 1
• 00:38:910 (3,1) - its not relevant at all, but details are important in osu! and this blanket can be better! (such a nice way to tell people how nazi i am :v) )
• 00:40:829 (1) - Sounds like the slider starts here and 00:40:829 - here shoul be a note instead, even if you're following the voice it's a pretty notable sound also you did followed it 00:42:399 (1,2,3,4,5,1) - here, so why don't to follow it before? no since the next part is where the transition for the instruments starts so thats why its mapped like that
• 00:57:748 (1) - talking about visuals, it seems to be better to be a circular slider more than a red anchor's one, something like this. i think my current one looks better, sorry xc
• 00:59:405 (2,3,6,7) - I dont consider good to do this, it kinda kills the smoothness of the map imo no i think its fine since the notes are already gone by the time you get to the slider so it should be fine
• 01:00:015 (5) - seems like the triple is here , not here 01:00:189 - . i dont hear it ;c + it would break the consistency of the map having 2nd and 3rd downbeat having doubles
• 01:05:945 - Sounds like the triplee starts here ^
• 01:11:352 (4) - Move this a bit to the right, as i said, details are important! (also if you do it dont forget to move it with 01:13:096 (1) - )
• 01:12:224 (2,1) - I would consider to move 01:11:352 (4) - a bit up so you can use the same circle to blanket with both sliders correctly
• 01:52:864 (3,4,5) - Isn't the spacing too big? i mean it raised in a really fast way, you should lower it a bit imo nah i think its fine since the vocals start getting really high here + it visually looks nice with the stacks
• 01:58:445 (5) - Add NC? they sounds like 2 parts of 4 combo more than 1 of 8 nope the vocals are extended here without any big changes so i think it should be fine
• 02:00:364 (6) - I think that you should move this between 01:59:841 (3,4) - instead of stacking it with the slider from before, so there will be a better angle between 02:00:364 (6,1) - , it's up to you i like it.. :c
• 02:03:329 (1,2) - The angle of the slider is a bit.. no, too left? maybe rotating it a bit to the right would be better (and if you do it, dont forget to re-do blanket 02:03:503 (2,3) - ) i think its fine wat gotta have nice circular flow
• 02:05:509 (4) - i think that the curve of this should be reversed (Ctrl + J) for visual purposes nah i dont want to break the slider from the flow of the stream
• 02:11:701 (1) - move this a bit to the left so it can be exactly between 02:10:306 (1,3) -
• 02:11:003 (5) - NC?
• 02:14:492 - I think that the spinner should end here, tbh its a bit short right now, also if you do this you will be following 80% of the vocals. nope. my little concept is that the spinner ends on the first little piano thing then the brightness of the bg will pop up on the second since break time
• 02:44:492 (5) - NC?
• 02:48:503 (3,4) - I know that you wanted that stack but... aren't they overspaced? i dont think so?
• 02:49:899 (5,6,7) - the 7 ruins it so hard :( aesthetic reasons
• 03:03:678 (1,2,3,4,5,6) - The 1/2 sound are clearly more audible than a triple on this part, why dont you keep the singletapping here instead of adding circles? no since this is the same rhythm as the first part of the map (marked with bookmarks lmao) so gotta keep consistency
• 03:06:468 (2,3,4,5,6,7,1) - What do you think about moving this a bit up and adding a circle here: 03:06:381 - ? nah since the sound on the other part is different desu
• 03:27:748 (3,4,5) - overspaced imo not overspaced imo
• 03:35:073 (4) - Instead of trying to blanket this, you should consider picking 03:34:724 (3) - and doing Ctrl + H on it, just for visuals to be better this is just my preference xD little mapping style i guess?
• 03:42:399 (1) - Same than 00:57:748 (1) - pls theyre like minutes apart so its not noticeable+ i like it better like this
• 03:57:050 (3) - I know that you want the stack, but its not really a good angle, you should try to move it exactly between 03:56:352 (1,2) - imo no its fine since theyre roughly around the same spacing anyways
• 03:59:492 (2,4) - They are too close x( thats why theres a 3 x(
• 04:00:887 (3,1) - I know that you want to blanket them but the slider angle isn't comfortable at all $: well its a downbeat so theres emphasis effects
• 04:03:329 (1,2,3) - Isn't overspaced? actually it doesn't really plays bad so its not a big problem you explained yourself :^)
• 04:06:468 (3,4) - The flow here is kinda weird xD no space xD
• 04:20:422 (3,5,7) - Move the 7 a bit down to the right so it can be exactly between 3 and 5
• 04:51:817 (4,2) - fix the stack (DETAILS .. ok illstop) i only say this a lot because it seems like you're really careful with stacks and blankets :p
• 05:26:701 (4) - For visuals, it would be better if you move this exactly between 05:26:003 (2,3) - (x:210 y:39 or something liike that) its a triangle
• 05:32:806 (2,3,4) - this confused me so hard while playing xD yea but rhythm is nice xD
• 05:57:050 (5) - same than before, add NC? same as last tiem
• 06:03:647 (1) - what's the meaning of this LOL it seems pretty weird, does't it represent something or it's a random shape? actually doing something circular would play really good as slider here, cuz the map is based in a flowy style so its wouldn't be good to play with circle forms in the slider shape yea LOL i wanted to do a lily but i didnt want to copy the ranked map so lets say its a variation of that
• 06:08:267 (3,1) - Slider angle again downbeat + same as last time :^)
Thats all i think o3o , i hope it helps you
thannnk youuuu!
will get to your map asap

pinataman wrote:

Hi. Here for M4M. Hope this helps!

[Disclaimer]

I'm sorry, but I really like this song. This means that it's harder for me to be less subjective, and at times I get overly crazy subjective. Like, I really like the melody/singer, and I can respect the fact that you might not want to follow it (even though I know you see expression in it because of 01:53:213 (5,1) - ), but I'm still going to see aspects of the melody that I want reflected. In addition, it makes me want to bring the difficulty to my level, so I might make suggestions where I expect the target audience to be more advanced than your target audience. Also, sometimes I talk out my ass. Lastly, as a sidenote, when I link one circle and then say section, I might be referring to the 8, 16, 32, or however many measures that follow it. I wanted to put this at the end, but I should put it here: Overall your technique and mapping is good and I wouldn't be surprised if it was ranked mostly as is.

[Cursed]

00:25:655 (1) – make the red line and green have the same custom hitsound number

01:31:934 (3,4) – I kind of expected a jump here. Well, it's that 01:31:236 (1,2) – is a jump and so I figured you were emphasizing the 2/4 beats of this measure. It kind of got me thinking a pattern like this could work: http://puu.sh/uNYrO/8d2c141d85.jpg . What are the spacing intentions though if you don't want to jump into (4)? actually, i think the change in flow emphasizes it enough as it is. since the vocals here are rather back and forth, the first 4 sliders represent it and to convert it to the next section, i use a curved slider to indicate that the music is changing. the flow also rotates compared to as your suggestion where the flow is still counterclowckwise

01:54:259 (3) – Consider this rhythm: http://puu.sh/uNYyo/167dfb4c97.jpg i dont really want the section here to be intense since i really like the vocals here ;w; i want the players to recognize that the vocals are repeating and i dont want to mess up readability since the vocals start on the blue tick instead of the rest of the kiai where its the white

02:06:643 (2) – so all the patterns where there's a bunch of ½ circles are mostly this up and down star kind of pattern. Now this is perfectly rankable, but I find it to get a little stale repeating the same kind of flows too much. Try using left and right flows, or more square/curve flow since it will add a more more distinct feel to certain measures. yes, i get what youre trying to point out but this is my personal style and aesthetic (?). i map it like this since its visually appealing to me. playability wise, you can see that the jumps are slowly increasing because the music is so the emphasis it has is rather strong

03:13:096 (1) – I found this section to be a little bland because of a lot of ½ sliders without jumps. Singer takes a strong note at 03:14:841 (2) – if you want to emphasize the singer with spacing, though you could also change the slider into two circles to break up the slider spam and add emphasis (or both jump and make circles). 03:15:887 (1) – could use a DS increase (doesn't have to be a big jump, just something noticeable). Turning 03:17:980 (4) – into two circles continues the build up you started at 03:17:282 (1,2) - nah the buildup at 03:17:282 (1,2) - is started from the downbeat which is the more prominent beat on this section imo + its the have consistency with the other part (which is also 1/2 sliders smh)

03:52:166 (1) – Same thing as above, but you've got a lot more energy to work with here. I could see both 03:53:561 (1,2) – being four circles and you jumping more into (1). 03:56:701 (2) – could be two circles. I'm sure you can find ways to make this part of the music more engaging if that's what you decide to do. i actually think this is more of the calm parts of the song where players can take a break after an (intense) kiai. the emphasis where im aiming for starts at the double spam section where the players can hit the notes after recovering

04:11:613 (9,1) – ¼ spacing can be tricky. You made it especially tricky by including a big flow change. I might be more receptive to your intention of emphasizing (1) with a jump if you didn't also jerk me so hard. yea i fuck up here too LOL but i really like the aesthetics here since it looks very nice imo

04:16:585 (4) – same as 01:54:259 (3) – and apply anywhere else this might happen if you agree. ~

04:45:189 (1) – Doesn't this new section of the music feel calmer in the music since the ¼ ticks become real quiet? It doesn't feel that way in the map because the section before it was mapped a bit weakly. I personally would have a hard time trying to incorporate those ¼ notes without going overboard since I agree that it should overall feel calm, but it still feels like the section right after the break is mapped a bit too weakly. Try buffing that section up by maybe adding ¼ triples to every downbeat, and try buffing up the section at 04:56:352 (1) – as well. i actually took a lot of time into this section because i could hear the 1/4 notes but no matter what i did, i either couldnt make them sound good or have a lot of inconsistencies so i went the short way out and mapped it like a calm section emphasizing more prominent beats than the 1/4 spam

06:17:756 (1) – make the red line and green line have the same volume.

Take 2 – so everything above was written Friday night. Take 2 was all written Saturday night, and I swear I wasn't drinking. I might do a follow up on Sunday.

– okay so, I've been talking and will continue to talk about pacing a lot. This is a cool video that I recommend to all mappers and furthers this discussion: https://www.youtube.com/watch?v=5LScL4CWe5E hoyl

01:20:335 – There's a ¼ note here. Since you acknowledge ¼ rhythm with the kick sliders, you should acknowledge this one
03:06:381 (2) - ^

01:31:236 (1,2,3,4,1) – Doesn't the song feel like it's starting to build something up? I think you can do more building with it. Kind of a similar feeling that I had when I made the suggestion at 01:31:934 (3,4) – though it doesn't have to be specifically there. the spacing is actually increasing tho xD

02:06:643 (2) – see take 1. Yeah like I feel I'm just moving the cursor up and down in the same spot for 8 seconds. yea me 2 guess we're similar

02:34:027 (1) – So there's this pipe track and it's really nice. I wasn't going to mention it at 00:36:817 (1) – because I could understand wanting to start calmer or if you thought something else was cool too or whatever. However, I really really like this pipe's rhythm, and I'd be let down if you didn't map it somewhere, though I do recognize that's asking for a lot to have my interests have special priority. But god that pipe is so whimsical, oh man, it's one of the reasons I like the song so much. Even if it's just for the two measures at 00:42:399 (1,2,3,4,5,1,2,3,4) – and/or 02:39:608 (1,2,3,4,1,2,3,4) - , if you bring out it's rhythm and spacing I'd be really really happy (well, at least tonight, but maybe not when I wake up). for this section, i actually have a 1/1 slider for every downbeat for consistency. i dont want to break that with this note ;w; but really tho, i really like this part. like it sounds so beautiful with the vocals and the instruments ahh <3 even the storyline here is bootiful. the boy finally comes up and saves grill

02:45:189 (1) – I really liked the ¼ in this section. It's fun to play and mapped well. But I remember in yesterdays playthrough that in the future you will lack these kinds of things. So right now, you're leading me to believe that this is the level of engagement I will receive in the future, and you don't really deliver at 04:34:027 (1) - . Like yeah, 04:34:027 (1) – is calmer, but that much calmer? Even if it is calmer, if you look solely at the play experience of the map, the pacing is just too mild for too long around 04:34:027 (1) – when you've hyped me up with 02:45:189 (1) – . i do believe that this section is much calmer than the first. i had some people testplay this and they told me that the 1/4 things are making the map harder than the rest of this song's version so i dont want to increase it more by adding things i could be emphasizing more than the 1/4 sounds on a calmer part of the song

03:12:399 (3) – this kind of feels a bit strong and might be nice with a jump kind of like what you did at 03:10:306 (1) - . Maybe not a big jump, but stacking is a bit weak. i thought it was a nice transition from the stacking to this since the next section is really intense, its a bit of a calmer compared the to notes
01:26:352 (3) - ^ ^

03:13:096 (1) – from here until chorus, there's a lot of build up in the song, and I don't think you're building me up enough, especially around 03:17:980 (4) - its kind of weird, but the buildup im trying to aim for is this moment of "silence" within the map here 03:22:864 - . the players are waiting for the upcomming kiai and i think this applies a bit of pressure to them

03:24:259 (1) – I'd like it if the chorus were stronger. the slider velocity increases by .3x which i think is big enough to emphasize

03:50:422 (5,6,1) – I'd like to point out that there is no melody at (6) and it's only a faint drum. So whereas you did a ¼ jump into 03:47:893 (5) – and that was good, doing a ¼ jump into 03:50:684 (6) – feels too energetic, and an equally spaced ¼ pattern would feel better: http://puu.sh/uPs96/dd10aff948.jpg nah, since i was making 1/4 jumps like this across the whole map (with the same spacing) i want to be consistent with this. also the stack is nice lolololol

03:52:166 (1) – see take 1 ~

05:06:992 (2,1,2,3) – I got tripped up at this section. A very small part of it is that the overlap/stack at 05:06:992 (2,1) - is kind of weird and takes some concentration that I expected a rest after it to compensate. But really, the ¼ rhythm was too abrupt since the music is a bit subtle in increasing the intensity, whereas the increase in the map from a mostly calm section to this dense ¼ section was unexpected. Try making the DS between 05:07:515 (1,2) – be .65 to not reintroduce ¼ spacing so abruptly. Might need to nerf following ¼ spacings as well. However, if you increase the previous section at 04:56:352 (1) – like I mentioned earlier, this exact transition might not be as abrupt. changed the first part, but changing the DS imo will make it harder not easier with so many overlaps

05:28:445 (1) – build up. the DS is nearly 3.0x. i think its fine xD

05:36:817 (1) – consider increasing the intensity of this last kiai? It's good to finish strong. Especially since you build the player up with the jump section at 05:29:841 (1) - . After this jump section, the strong chorus of the song feels weakly mapped in comparison.
I'll make one final appeal to the above comment since I do think the pacing is off in this last kiai especially. Go play the expert of this map and form a reaction before reading what I have: https://osu.ppy.sh/s/421936 . I think this is a bad map. Even though 99% of it is high quality mapping from Bearizm's, those reverse sliders at the start of the chorus completely damper the pacing of the map. He builds you up so well just to make you sit through the most exciting part of the song doing basically nothing. I don't think you make this severe a mistake, but I'd rather you err on the other side of this coin, like what the following map does, rather than to let the map be disappointing: Insane of https://osu.ppy.sh/s/65853. Even if you have to make a cool storyboard where you have the gears spinning and some nice lighting effects and the people's hair flowing in the wind to visually get across that you're going into an intense section, you should go into that intense section. waaat. as i was playing through this map, i kept breaking at that part plus this is the second time i space out a 1/4 slider beat like this so im pretty sure there's more emphasis on it and the blankets look so noice :o

Even though I have a lot to say, I enjoyed this map and saw a lot of cool stuff like 00:46:586 (1,2,3,4,5,6,7,8,9,1) – and 01:21:466 – and 00:19:933 (1) – was better than a spinner. I always had the sentiment when I got to the slow down at 06:01:934 (1) – like 'ah, it's over already?' Good luck, and thank you for the wonderful Saturday night playing and modding your map!

Tuesday edit: Yeah, I basically feel the same way, certain parts like second and third kiais don't feel energetic enough, the section at 04:34:027 (1) - feels long and drawn out because of minimal levels of engagement, and your visuals/mapping quality is good so it should be ranked. hmm.. since you believe it should be changed pretty strongly, i will ask a few people and come back to this soon :)
thank you for the extreeeeemeely detailed mod and commitment!
i will get to your map asasasaaap as soon as im available (which wont be until either next week or this sunday sadsad)
overall, you made really nice arguments and suggestions, but there were really some parts of the map where i had intentions to and like it there, but either way, thank you so much and ill try to bring a useful mod to you as well! also, itd be really cool if you mapped this as well ^^
Sotarks
hi
general
check new RC your map is actually unrankable for using only a slider border without any trackoverride..
or you add a slider-trackoverride or you remove the slider border.. refer to rc if you don't believe me xd
01:36:817 (1) - preview point could be nice!! xd

cursed
00:36:817 (1) - to 00:46:236 (6) - why did you over-hitsound here, there's no clap or what so ever.. think about poeple playing with default hitsounds xd

01:17:631 (1,2,3,4,5,6) - the flow and the transition here is kinda meh with angle sharp shape.. try using a circle flow for those 1/4 triples

02:04:724 (1,2,3,4) - you know those doubles plays badly try a rythmn with sliders instead ?

02:54:782 (5,6,1) - ctrl j this and ctrl h magic flow xd

03:22:515 (6) - replace this by 2 circles to emphasis the last beat ?

05:14:317 (7) - curve it a bit on the right?

05:34:375 (1) - i thought this was 2 notes XD maybe increase SV

06:17:756 (1) - heart slider art!!!!!!!!!!!!!
[]
rly gud map!!!
gl
Topic Starter
Shira

Sotarks wrote:

hi
general
check new RC your map is actually unrankable for using only a slider border without any trackoverride.. oops
or you add a slider-trackoverride or you remove the slider border.. refer to rc if you don't believe me xd
01:36:817 (1) - preview point could be nice!! xd

cursed

01:17:631 (1,2,3,4,5,6) - the flow and the transition here is kinda meh with angle sharp shape.. try using a circle flow for those 1/4 triples tried lowering instead

02:04:724 (1,2,3,4) - you know those doubles plays badly try a rythmn with sliders instead ?

02:54:782 (5,6,1) - ctrl j this and ctrl h magic flow xd yee but maybe notes are too close to each other

03:22:515 (6) - replace this by 2 circles to emphasis the last beat ?

05:14:317 (7) - curve it a bit on the right?

05:34:375 (1) - i thought this was 2 notes XD maybe increase SV

06:17:756 (1) - heart slider art!!!!!!!!!!!!! too difficult 4 me !!
[]
rly gud map!!!
gl
capsule:

pinataman - • 01:21:468 (1,1,1,1) - Do you mind about adding a hitsound here? http://puu.sh/uPgUV/0746c81c64.wav Exactly this one... i think that it fits xD
• 01:49:027 (4) - I don't think that this needs hitsounds, sounds a bit unnatural
• 05:06:992 (2) - Instead of hitsounding this, i recommend you to remove them and make the volume raise while the slider plays (adding a 5%+ volume line every 1/8 tic, for example)

sotarks - 00:36:817 (1) - to 00:46:236 (6) - why did you over-hitsound here, there's no clap or what so ever.. think about poeple playing with default hitsounds xd
Chihara Minori
@Pinta All fixed as suggest except for the hs custom, simply because its invalid to open, maybe you could send the lick once again? idk
@Sotarks Then just don't turn off the custom hs .w. (plz don't turn it off)
Narcissu
06:07:517 - 06:07:927 - although it is the right place, it 1/3 not 1/2 …… e, just try use 97.5 BPM here 06:07:517 - then you will understand …… other part same,

06:16:990 - 06:17:756 - red line should snap in bar, although this part has no effect on the actual play …… it's right lol

maybe you should add “Time Capsule” in tag

-------

[Cursed]
  1. 01:43:096 (2) - 03:40:306 (3) - 05:41:701 (3) - same voice, if you follow drum should use 1/2, 3/4 follow nothing
  2. 03:06:468 (3,4,5,6,7,8) - 05:34:375 (1,2,3,4,5,6) - horizontal/vertical too monotonous imo, try this ↓↓↓↓


  3. 04:56:264 (8,1) - DS ≥ 1.0 better?
  4. 04:11:352 (6,7,8,9,1) - 05:36:468 (2,3,4,5,1) - a bit hard and …… suddenly, i suggest separate more 1/4 note or never separate 1/4 note
-------------

Hitsound

00:37:166 - 00:39:957 - without whistle better, and 00:38:213 - 00:40:829 - add whistle,

01:21:468 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - XoooXooo better, and Xooo cooperate Note http://puu.sh/v17lk/dfd6c1034c.jpg

04:56:352 - 04:57:748 - clap here better 04:57:050 - 04:58:445 -,same as 00:51:468 - …… and i prefer use XoooXooo here too
Chihara Minori
@Narc fixed all pinted point except for xooo one. I take that xooo at the first place I hsing it (first and second part) buat found the part after it become a bit awkward and painfull especially whn comes to play, so ill keep it atm. Thanks for mod
@Shira sorry this first ehehe https://puu.sh/v1I5m/89f9d9309b.osz
Topic Starter
Shira

Narcissu wrote:

06:07:517 - 06:07:927 - although it is the right place, it 1/3 not 1/2 …… e, just try use 97.5 BPM here 06:07:517 - then you will understand …… other part same, am a little confused here ; i copied timing from ranked version so hopefully its alright

06:16:990 - 06:17:756 - red line should snap in bar, although this part has no effect on the actual play …… it's right lol

maybe you should add “Time Capsule” in tag yes

-------

[Cursed]
  1. 01:43:096 (2) - 03:40:306 (3) - 05:41:701 (3) - same voice, if you follow drum should use 1/2, 3/4 follow nothing
  2. 03:06:468 (3,4,5,6,7,8) - 05:34:375 (1,2,3,4,5,6) - horizontal/vertical too monotonous imo, try this ↓↓↓↓ fixed first one second one is fine imo


  3. 04:56:264 (8,1) - DS ≥ 1.0 better?
  4. 04:11:352 (6,7,8,9,1) - 05:36:468 (2,3,4,5,1) - a bit hard and …… suddenly, i suggest separate more 1/4 note or never separate 1/4 note nah i separate them a lot during this map + i put these things when the music drastically changes so i think the emphasis is gud
no reply=fix
updated hitsounds
thannnk u for mod and staer
Lumario
Hey, it's me DelayMario o/

Cursed:

00:08:581 (4,1,2) - Inner spacing too big compared to the stuff around it
01:53:038 (4) - the jump this one is to small/large compared to the jump before/after
02:36:468 (4,1) - This overlap is too small compared to the others
Maybe you can make 02:43:968 - clickable because the jump from 02:43:794 (1) to 02:44:056 (2) - seems a bit big. Also 02:43:968 - is the same sound as 02:44:056 (2) - so ¯\_(ツ)_/¯
A larger jump to 03:07:515 (1) - could be nice because it's pretty emphasised. You could also try to stack it on the other once like this one 03:08:910 (1) -
03:49:724 (3,4,5) - since 3 and 5 are the same I would suggest something like this https://puu.sh/v2ECN/1b3727d979.jpg (I also like the flow of this more :3)

Well probably not really worth the wait...
I hope I could help you anyway :3

Luma
Topic Starter
Shira

Lumario wrote:

Hey, it's me DelayMario o/

Cursed:

00:08:581 (4,1,2) - Inner spacing too big compared to the stuff around it i turn off DS whenever theres a downbeat so i think its fine
01:53:038 (4) - the jump this one is to small/large compared to the jump before/after nah the vocals reaches its peak around here so the spacing increases
02:36:468 (4,1) - This overlap is too small compared to the others
Maybe you can make 02:43:968 - clickable because the jump from 02:43:794 (1) to 02:44:056 (2) - seems a bit big. Also 02:43:968 - is the same sound as 02:44:056 (2) - so ¯\_(ツ)_/¯ i dont really want to ruin my consistency with the 1/2 slider and then the 1/4 :c
A larger jump to 03:07:515 (1) - could be nice because it's pretty emphasised. You could also try to stack it on the other once like this one 03:08:910 (1) - changed a bit
03:49:724 (3,4,5) - since 3 and 5 are the same I would suggest something like this https://puu.sh/v2ECN/1b3727d979.jpg (I also like the flow of this more :3) wouldnt flow to the double after it sad sad

Well probably not really worth the wait...
I hope I could help you anyway :3

Luma
thanks!

noreply=fix
Aeril
  1. 00:10:744 (2,1) - Maybe reduce the spacing between these two notes. This is the fastest jump in the map in regards to spacing against time available.
  2. 00:15:068 (4) - Skipping over a rhythm in the middle. Would be more fitting to have a repeat like 00:06:419 (4) - because they're the same rhythm.
  3. 00:19:933 (1) - Sounds kinda odd to have a finish on this slider end. Consider removing the finish.
  4. 00:26:003 (3,4,5) - Not gonna lie, this rhythm sounds so weird even though it's correct xD
  5. 00:28:445 (1) - If you want to, you can fix the blanket here and even out the spacing between the 3 slider ends there.
  6. 00:47:458 (7,8) - Consider decreasing the spacing here because from 00:47:109 (5) - on the pitch decreases instead of increasing.
  7. 00:50:073 (2,3) - Increase spacing between these two objects to increase emphasis on the next phrase? As it is currently 00:48:678 (2,1) - the spacing between the two measures in the same phrase have more spacing than between two different phrases. The same goes for 00:52:864 (2,3) - and 00:55:655 (2,3) - .
  8. 00:58:968 (3,1) - I would suggest decreasing spacing between these two because there isn't any loud sound being jumped to in the new phrase.
  9. 01:07:079 (4,5) - Small thing, but it might be nice if this pattern was CTRL+H to imply the circular flow.
  10. 01:49:114 - I don't hear a clear sound on this note. It might be more correct if this was turned into two kicksliders.
  11. 02:25:655 (1) - I personally don't hear what this is following but this slider seems so out of place because of it's speed. Maybe reduce the SV more.
  12. 02:31:236 (1,2) - I also dislike the stack here of the slider ends. Maybe move the 2nd slider over a bit ;p
  13. 03:07:166 (7,8,1) - This straight line motion feels off as most of the map used normal sharp angles before this. I don't how you could change it but consider possibly changing it.
  14. 03:23:561 (1,1,1) - This double double-back motion right here feels odd to me. Also the rest of the map doesn't use anything similar to this. I suggest maybe doing something like 03:23:910 (1) - CTRL+H this and then correctly blanket the previous slider start.
  15. 04:34:550 - You follow vocals in this part but you skip over this one. Possibly changing 04:34:027 (1) - to a 1/1 slider and this to 1/2 on the skipped vocal could fix this.
  16. 05:34:375 (1,2,3,4,5,6) - Why is it 1/8 sliders here when the same rhythm before was 1/4 sliders?

    Good map!
Topic Starter
Shira

Aeril wrote:

  1. 00:10:744 (2,1) - Maybe reduce the spacing between these two notes. This is the fastest jump in the map in regards to spacing against time available. i think its fine since i made sure to leave a break in between. even if you dont hold the repeat for the whole slider it will still be a 300
  2. 00:15:068 (4) - Skipping over a rhythm in the middle. Would be more fitting to have a repeat like 00:06:419 (4) - because they're the same rhythm. i dont think its the same rhythm.. + it would break the consistency from the rhythm i have in the beginning
  3. 00:26:003 (3,4,5) - Not gonna lie, this rhythm sounds so weird even though it's correct xD vocals xD
  4. 00:28:445 (1) - If you want to, you can fix the blanket here and even out the spacing between the 3 slider ends there.
  5. 00:47:458 (7,8) - Consider decreasing the spacing here because from 00:47:109 (5) - on the pitch decreases instead of increasing. this is actually to build up momentum to the next section of the map which i think is fine since it flows nice
  6. 00:50:073 (2,3) - Increase spacing between these two objects to increase emphasis on the next phrase? As it is currently 00:48:678 (2,1) - the spacing between the two measures in the same phrase have more spacing than between two different phrases. The same goes for 00:52:864 (2,3) - and 00:55:655 (2,3) - .
  7. 00:58:968 (3,1) - I would suggest decreasing spacing between these two because there isn't any loud sound being jumped to in the new phrase. nah since this is where the double spams start happening so i wanted to indicate it with the spacing + its on a downbeat which is plenty enough reason for it to be emphasized imo
  8. 01:07:079 (4,5) - Small thing, but it might be nice if this pattern was CTRL+H to imply the circular flow. slider is pointing to where double is so i dont want to break flow :c
  9. 01:49:114 - I don't hear a clear sound on this note. It might be more correct if this was turned into two kicksliders. theres a sound + i use this rhythm throughout the map after first half of kiai is done so consistency
  10. 02:25:655 (1) - I personally don't hear what this is following but this slider seems so out of place because of it's speed. Maybe reduce the SV more. changed a bit
  11. 02:31:236 (1,2) - I also dislike the stack here of the slider ends. Maybe move the 2nd slider over a bit ;p
  12. 03:07:166 (7,8,1) - This straight line motion feels off as most of the map used normal sharp angles before this. I don't how you could change it but consider possibly changing it. i use the same spacing at the end of the 1/4 sliders so i think its fine for consistency
  13. 03:23:561 (1,1,1) - This double double-back motion right here feels odd to me. Also the rest of the map doesn't use anything similar to this. I suggest maybe doing something like 03:23:910 (1) - CTRL+H this and then correctly blanket the previous slider start. i actually kind of like this sad sad. all you really do is stay at the same place
  14. 04:34:550 - You follow vocals in this part but you skip over this one. Possibly changing 04:34:027 (1) - to a 1/1 slider and this to 1/2 on the skipped vocal could fix this. the vocals are kind of merged into one so thats why theres a little angle on the slider
  15. 05:34:375 (1,2,3,4,5,6) - Why is it 1/8 sliders here when the same rhythm before was 1/4 sliders? because different sounds xD

    Good map!
thanks!
F D Flourite
log
09:54 F D Flourite: lemme tell you what I found
09:54 F D Flourite: 01:07:515 (1,2,3) - here, which track are you following?
09:55 Shiratoi: vocals
09:55 F D Flourite: okay. That would make sense
09:55 F D Flourite: It just goes weird when parts around are mostly following drums
09:56 F D Flourite: 01:43:096 (2) - 1/3 snaps
09:56 Shiratoi: 01:01:934 - i try to keep consitency with things like this ><
09:57 Shiratoi: yea i originally had it as 1/3 but i think narcissu's mod said it was 1/4
09:57 F D Flourite: nope. 1/3
09:57 Shiratoi: fixx
09:57 F D Flourite: I've met similar situations
09:58 F D Flourite: 01:00:015 (5,6,7) - This triplet sounds weird without music support
09:58 F D Flourite: It starts at white tick and ends at the red one
09:58 F D Flourite: not really following the general music structure
09:59 F D Flourite: Most of your triplets are starting at red ticks and ending at white ones, which are fine
10:00 Shiratoi: 01:00:015 (5,6,7) - is ctrl+g rhythm like these makes it sound better?
10:00 F D Flourite: Well, the most comprehensive reason for such kind of structure is: We tend to emphasize the last note in a triplet. So compared to the red tick beats, white tick ones are generally better to be emphasized in common sense
10:01 Shiratoi: ohh
10:01 Shiratoi: i see
10:01 Shiratoi: thank you again
10:02 F D Flourite: If you want to, it makes more sense than the current one. But since these triplets are overmapped, you are free to do it whatever you want as long as you don't break this general idea
10:02 F D Flourite: You can also make 1/2 beats if needed
10:02 Shiratoi: yea i think ill go through the map again and try to fix the ones ending on red tick
10:02 F D Flourite: Sure
10:02 Shiratoi: ^^
10:04 F D Flourite: ofc, if triplets are following music, map what music says
10:05 Shiratoi: yee ill try to do my best to fix
10:06 F D Flourite: 03:57:748 (1) - looks a bit weird. could be misregarded as 3/4 slider :P
10:07 Shiratoi: nice catch xD
10:07 F D Flourite: 05:01:410 (3,4) - It looks really like a 1/2 walk (mainly refer to the high space)
10:07 Shiratoi: fix fix
10:07 F D Flourite: 05:07:471 (1) - This slider actually should start at the 1/8 tick right before the downbeat
10:08 F D Flourite: That's where the actual drum locates
10:08 Shiratoi: yes
10:09 F D Flourite: wait... I'm a bit confused about the timing here
10:09 F D Flourite: there are some beats that also feel offbeat
10:09 Shiratoi: how to end slider on red beat
10:10 F D Flourite: I guess there's something wrong with the timing here? 05:07:864 (3) - Feels like should be at 05:07:820 - as well o.o
10:11 F D Flourite: But you
10:11 F D Flourite: are not going to change timing here
10:11 F D Flourite: because following notes are fine
10:11 F D Flourite: only 05:07:515 (1,3) -
10:13 F D Flourite: Hmm, an alternative idea is to use a rather long slider to cover these three notes
10:13 F D Flourite: So that timing stuffs won't be highly noticed
10:16 Shiratoi: https://osu.ppy.sh/ss/7741780
10:16 Shiratoi: maybe is okay?
10:16 Shiratoi: two red line here 05:07:470 - + 05:07:515 -
10:18 F D Flourite: kinda make sense
10:18 F D Flourite: remember to make the break between the downbeat slider and followed buzz slider no less than 1/4 beat
10:19 Shiratoi: b
10:26 Shiratoi: i think i fixed the double problem (?)
10:26 Shiratoi: is it okay if you check again >_<
10:28 F D Flourite: You didn't change the snap problem
10:28 Shiratoi: o wat
10:28 F D Flourite: 1/3 snap
10:28 Shiratoi: oops
10:28 Shiratoi: i think i reset map by accident
10:29 Shiratoi: all fix in my version Dx
10:29 F D Flourite: fine
10:29 F D Flourite: triplets sound more natural
10:30 Shiratoi: thank you sm!!
10:32 F D Flourite: 05:52:864 (3) - 2/3 as well? well some are 3/4 some are 2/3 lol
10:32 F D Flourite: weird song :P
10:32 Shiratoi: o
10:32 Shiratoi: fix
10:33 Shiratoi: xddd

Let's see more opinions about this map~ No big issue for me
Topic Starter
Shira

F D Flourite wrote:

log
09:54 F D Flourite: lemme tell you what I found
09:54 F D Flourite: 01:07:515 (1,2,3) - here, which track are you following?
09:55 Shiratoi: vocals
09:55 F D Flourite: okay. That would make sense
09:55 F D Flourite: It just goes weird when parts around are mostly following drums
09:56 F D Flourite: 01:43:096 (2) - 1/3 snaps
09:56 Shiratoi: 01:01:934 - i try to keep consitency with things like this ><
09:57 Shiratoi: yea i originally had it as 1/3 but i think narcissu's mod said it was 1/4
09:57 F D Flourite: nope. 1/3
09:57 Shiratoi: fixx
09:57 F D Flourite: I've met similar situations
09:58 F D Flourite: 01:00:015 (5,6,7) - This triplet sounds weird without music support
09:58 F D Flourite: It starts at white tick and ends at the red one
09:58 F D Flourite: not really following the general music structure
09:59 F D Flourite: Most of your triplets are starting at red ticks and ending at white ones, which are fine
10:00 Shiratoi: 01:00:015 (5,6,7) - is ctrl+g rhythm like these makes it sound better?
10:00 F D Flourite: Well, the most comprehensive reason for such kind of structure is: We tend to emphasize the last note in a triplet. So compared to the red tick beats, white tick ones are generally better to be emphasized in common sense
10:01 Shiratoi: ohh
10:01 Shiratoi: i see
10:01 Shiratoi: thank you again
10:02 F D Flourite: If you want to, it makes more sense than the current one. But since these triplets are overmapped, you are free to do it whatever you want as long as you don't break this general idea
10:02 F D Flourite: You can also make 1/2 beats if needed
10:02 Shiratoi: yea i think ill go through the map again and try to fix the ones ending on red tick
10:02 F D Flourite: Sure
10:02 Shiratoi: ^^
10:04 F D Flourite: ofc, if triplets are following music, map what music says
10:05 Shiratoi: yee ill try to do my best to fix
10:06 F D Flourite: 03:57:748 (1) - looks a bit weird. could be misregarded as 3/4 slider :P
10:07 Shiratoi: nice catch xD
10:07 F D Flourite: 05:01:410 (3,4) - It looks really like a 1/2 walk (mainly refer to the high space)
10:07 Shiratoi: fix fix
10:07 F D Flourite: 05:07:471 (1) - This slider actually should start at the 1/8 tick right before the downbeat
10:08 F D Flourite: That's where the actual drum locates
10:08 Shiratoi: yes
10:09 F D Flourite: wait... I'm a bit confused about the timing here
10:09 F D Flourite: there are some beats that also feel offbeat
10:09 Shiratoi: how to end slider on red beat
10:10 F D Flourite: I guess there's something wrong with the timing here? 05:07:864 (3) - Feels like should be at 05:07:820 - as well o.o
10:11 F D Flourite: But you
10:11 F D Flourite: are not going to change timing here
10:11 F D Flourite: because following notes are fine
10:11 F D Flourite: only 05:07:515 (1,3) -
10:13 F D Flourite: Hmm, an alternative idea is to use a rather long slider to cover these three notes
10:13 F D Flourite: So that timing stuffs won't be highly noticed
10:16 Shiratoi: https://osu.ppy.sh/ss/7741780
10:16 Shiratoi: maybe is okay?
10:16 Shiratoi: two red line here 05:07:470 - + 05:07:515 -
10:18 F D Flourite: kinda make sense
10:18 F D Flourite: remember to make the break between the downbeat slider and followed buzz slider no less than 1/4 beat
10:19 Shiratoi: b
10:26 Shiratoi: i think i fixed the double problem (?)
10:26 Shiratoi: is it okay if you check again >_<
10:28 F D Flourite: You didn't change the snap problem
10:28 Shiratoi: o wat
10:28 F D Flourite: 1/3 snap
10:28 Shiratoi: oops
10:28 Shiratoi: i think i reset map by accident
10:29 Shiratoi: all fix in my version Dx
10:29 F D Flourite: fine
10:29 F D Flourite: triplets sound more natural
10:30 Shiratoi: thank you sm!!
10:32 F D Flourite: 05:52:864 (3) - 2/3 as well? well some are 3/4 some are 2/3 lol
10:32 F D Flourite: weird song :P
10:32 Shiratoi: o
10:32 Shiratoi: fix
10:33 Shiratoi: xddd

Let's see more opinions about this map~ No big issue for me
thank you again!
xxdeathx
let's work on this some more when you're free before FDF is ready to look at it again
Topic Starter
Shira

xxdeathx wrote:

let's work on this some more when you're free before FDF is ready to look at it again
sounds good !
_Meep_

Shiratoi wrote:

xxdeathx wrote:

let's work on this some more when you're free before FDF is ready to look at it again
sounds good !
good sounds!
Topic Starter
Shira

_Meep_ wrote:

Shiratoi wrote:

sounds good !
good sounds!
doki
Momochikun
hi

00:09:122 (1) - i wonder why the reverse has clap when the previous sliders which was the exact same sound didnt have it ( 00:05:338 (2,4) - )
00:19:933 (1) - idk but i think this should be ended at 00:21:554 - ? the cymbal ended there so i think its prominent with the hitsound you're using
00:48:678 (2) - just my personal reference, but if you rotate clockwise a bit might create cuter blanket with 00:49:375 (1) -
00:50:596 (3) - this clap feels too strong as they're no snare played on the music, considering reduce volume or just remove it
01:07:515 (1) - there're like 3 bell hit at the moment, kinda anticlimax if you only follow vocal here tbh , same with 01:10:306 (1) -
01:17:282 (1,2,1) - weird nc pattern ? just remove nc from 01:17:282 (1) - i guess ? vice versa
01:20:073 (1,2,3) - the flow is kinda bad and i didnt expect a 1/4 pattern here, try move them a bit closer ? or smth like https://osu.ppy.sh/ss/7911016
01:43:794 (1,2,1,2,3,1,2,1,2) - i dont rly understand the meaning between 2/1 gap here when the music is pretty similiar with previous part and only has 01:44:492 - this sound as a different thing
01:49:375 (1,2) - overlapping them may help to read as 1/4 as its kinda sudden imo
01:54:521 - 03:40:306 (3) - 04:16:585 (4) - 05:05:248 (2) - 05:52:864 (3) - remove clap from reverse point, it dont fit dude really. also at 02:02:399 - , replace clap to 02:02:631 -
02:56:352 (1) - worth a finish here to represent the cymbal
03:48:678 (1,1) - its the only time you use this kind of pattern, would be good if you use this somewhere also so this wont be odd, also 1 nc is enough i guess ?
04:57:050 - remove clap ? this part dont have snare drum on it, the same apply to 04:59:666 (2) - 05:02:457 (2) - 05:05:248 (2) -

more yuiko is good for osu xD
good luck !
Topic Starter
Shira

Momochikun wrote:

hi

00:19:933 (1) - idk but i think this should be ended at 00:21:554 - ? the cymbal ended there so i think its prominent with the hitsound you're using i think ill keep with following the extended note since its more prominent imo
00:48:678 (2) - just my personal reference, but if you rotate clockwise a bit might create cuter blanket with 00:49:375 (1) -
01:07:515 (1) - there're like 3 bell hit at the moment, kinda anticlimax if you only follow vocal here tbh , same with 01:10:306 (1) - i kind of like this since it feels more of a little break i guess? since this section relies a lot on stamina and reading its nice to have a break once in a while
01:17:282 (1,2,1) - weird nc pattern ? just remove nc from 01:17:282 (1) - i guess ? vice versa
01:20:073 (1,2,3) - the flow is kinda bad and i didnt expect a 1/4 pattern here, try move them a bit closer ? or smth like https://osu.ppy.sh/ss/7911016 moved closer \o/
01:43:794 (1,2,1,2,3,1,2,1,2) - i dont rly understand the meaning between 2/1 gap here when the music is pretty similiar with previous part and only has 01:44:492 - this sound as a different thing nah im following that little clap sound here
01:49:375 (1,2) - overlapping them may help to read as 1/4 as its kinda sudden imo i think it looks more aesthetically pleasing this way + the part here 01:49:027 (4,1) - more or less helps already xD
03:48:678 (1,1) - its the only time you use this kind of pattern, would be good if you use this somewhere also so this wont be odd, also 1 nc is enough i guess ? the NC is there to help read it since like you said its kind of sudden but compared to the spacing of 1/4 in the map i think its fine

more yuiko is good for osu xD
good luck !
thank you!

hitsounds:

mochi - 00:09:122 (1) - i wonder why the reverse has clap when the previous sliders which was the exact same sound didnt have it ( 00:05:338 (2,4) - )
00:50:596 (3) - this clap feels too strong as they're no snare played on the music, considering reduce volume or just remove it
01:54:521 - 03:40:306 (3) - 04:16:585 (4) - 05:05:248 (2) - 05:52:864 (3) - remove clap from reverse point, it dont fit dude really. also at 02:02:399 - , replace clap to 02:02:631 -
02:56:352 (1) - worth a finish here to represent the cymbal
04:57:050 - remove clap ? this part dont have snare drum on it, the same apply to 04:59:666 (2) - 05:02:457 (2) - 05:05:248 (2) -

aeril - 00:19:933 (1) - Sounds kinda odd to have a finish on this slider end. Consider removing the finish.
Chihara Minori
@Aeril ye it does
@Mochi the intro is sparated as 2 part which constructed as w-w-c-c-w-w-c-c and so on. the music itself not really snaring to the hs sice the vocal is not as strong as the original version there will be give more impact (still avoid the unneccesary one ofc) imo, otherwise its kiai/reff.

Thanks for mod

https://puu.sh/vvKII/a8ff7169e5.osz
CucumberCuc
Hi :3

[Cursed]
00:36:817 (1) Make an end of the slider to the right
01:40:480 (2) move down
02:01:149 put circle
02:33:155 ^
02:33:852 ^
03:21:817 (3) stack with end slider on 03:21:120 (4)
03:36:120 (3) stack with start slider on 03:33:678 (5)
03:46:410 (6) move slightly right
04:11:701 (1) pick up a little top slider
04:12:748 (4) make it curve or raise the end of the slider

Very love this song :oops:
Topic Starter
Shira

CucumberCuc wrote:

Hi :3

[Cursed]
00:36:817 (1) Make an end of the slider to the right keeping the flow to the left
01:40:480 (2) move down
02:01:149 put circle i dont hear anything :<
02:33:155 ^ im following the piano sound for this part
02:33:852 ^ ^
03:21:817 (3) stack with end slider on 03:21:120 (4) triangle 03:21:817 (3,5,6) -
03:36:120 (3) stack with start slider on 03:33:678 (5) also another triangle + the flow will be too diagonal imo
03:46:410 (6) move slightly right
04:11:701 (1) pick up a little top slider its fine imo uwu
04:12:748 (4) make it curve or raise the end of the slider gotta keep the linear slider consistency

Very love this song :oops:
thank! + update HS
Hokichi
IRC mod ecks dee
08:35 *Hokichi is editing [https://osu.ppy.sh/b/1205694 yuikonnu - Tsumi no Namae [Cursed]]
08:35 Hokichi: What do you expect me to mod? xD
08:35 Shiratoi: everything xD
08:35 Shiratoi: ctrl+a > del ez kudo
08:35 Hokichi: Map is good already
08:36 Hokichi: Please remap
08:36 Hokichi: Simple mod :^)
08:36 Hokichi: Remap. Kds pls. Thanks
08:37 Hokichi: Ok I'll do a shit irc mod then xD
08:37 Shiratoi: okie bbb
08:37 Shiratoi: inb4 gr8 mod
08:38 Hokichi: 00:57:050 (2,1) - Blanket? No?
08:39 Shiratoi: yes
08:39 Hokichi: So yes, blanket or yes, not blanket
08:40 Shiratoi: yes blanket
08:40 Hokichi: 01:57:748 (1,2,3,4,5,6,7,8) - Cool jump
08:40 Hokichi: Please make it more hexagon alike
08:41 Shiratoi: fixed xD
08:41 Hokichi: 02:01:934 (1,2) - Why do I suddenly feel this is hard to read? xD
08:41 Shiratoi: wait no
08:41 Shiratoi: 01:56:701 (2,4) - i made careful adjustments to make these not touch
08:42 Shiratoi: i swear its not hard to read xD
08:42 Hokichi: https://osu.ppy.sh/ss/7958680 - I swear I can do that without even moving 01:58:271 (4) - xD
08:43 Shiratoi: all gud man
08:43 Hokichi: 02:29:753 (3,1) - Why not stack?
08:44 Shiratoi: since i never stack my doubles in the map
08:44 Shiratoi: >:D
08:44 Hokichi: Or do [https://osu.ppy.sh/ss/7958688 this] for better flow (I guess)
08:44 Shiratoi: yes
08:44 Shiratoi: fixed
08:45 Hokichi: 02:52:864 (3,4,5) - Idk about this xD
08:45 Shiratoi: nah
08:45 Shiratoi: its barely noticeable since theyre so close
08:47 Hokichi: 03:48:678 (1,1) - Please adjust this stack just a little bit
08:47 Shiratoi: oh my
08:47 Shiratoi: fixed
08:47 Hokichi: 03:58:096 (2,4) - And this
08:48 Shiratoi: fix
08:50 Hokichi: 06:03:647 (1) - Cool
08:50 Hokichi: 06:17:756 (1) - Please shape this as well xD
08:50 Hokichi: Ok that's all
08:50 Shiratoi: i cant slider art xD
08:51 Hokichi: Just copy and paste xD
08:51 Shiratoi: naah
08:51 Shiratoi: variety!!
08:51 Hokichi: xP
Topic Starter
Shira

Hokichi wrote:

IRC mod ecks dee
08:35 *Hokichi is editing [https://osu.ppy.sh/b/1205694 yuikonnu - Tsumi no Namae [Cursed]]
08:35 Hokichi: What do you expect me to mod? xD
08:35 Shiratoi: everything xD
08:35 Shiratoi: ctrl+a > del ez kudo
08:35 Hokichi: Map is good already
08:36 Hokichi: Please remap
08:36 Hokichi: Simple mod :^)
08:36 Hokichi: Remap. Kds pls. Thanks
08:37 Hokichi: Ok I'll do a shit irc mod then xD
08:37 Shiratoi: okie bbb
08:37 Shiratoi: inb4 gr8 mod
08:38 Hokichi: 00:57:050 (2,1) - Blanket? No?
08:39 Shiratoi: yes
08:39 Hokichi: So yes, blanket or yes, not blanket
08:40 Shiratoi: yes blanket
08:40 Hokichi: 01:57:748 (1,2,3,4,5,6,7,8) - Cool jump
08:40 Hokichi: Please make it more hexagon alike
08:41 Shiratoi: fixed xD
08:41 Hokichi: 02:01:934 (1,2) - Why do I suddenly feel this is hard to read? xD
08:41 Shiratoi: wait no
08:41 Shiratoi: 01:56:701 (2,4) - i made careful adjustments to make these not touch
08:42 Shiratoi: i swear its not hard to read xD
08:42 Hokichi: https://osu.ppy.sh/ss/7958680 - I swear I can do that without even moving 01:58:271 (4) - xD
08:43 Shiratoi: all gud man
08:43 Hokichi: 02:29:753 (3,1) - Why not stack?
08:44 Shiratoi: since i never stack my doubles in the map
08:44 Shiratoi: >:D
08:44 Hokichi: Or do [https://osu.ppy.sh/ss/7958688 this] for better flow (I guess)
08:44 Shiratoi: yes
08:44 Shiratoi: fixed
08:45 Hokichi: 02:52:864 (3,4,5) - Idk about this xD
08:45 Shiratoi: nah
08:45 Shiratoi: its barely noticeable since theyre so close
08:47 Hokichi: 03:48:678 (1,1) - Please adjust this stack just a little bit
08:47 Shiratoi: oh my
08:47 Shiratoi: fixed
08:47 Hokichi: 03:58:096 (2,4) - And this
08:48 Shiratoi: fix
08:50 Hokichi: 06:03:647 (1) - Cool
08:50 Hokichi: 06:17:756 (1) - Please shape this as well xD
08:50 Hokichi: Ok that's all
08:50 Shiratoi: i cant slider art xD
08:51 Hokichi: Just copy and paste xD
08:51 Shiratoi: naah
08:51 Shiratoi: variety!!
08:51 Hokichi: xP

sankyuu gud sir
Mir
Hi, from my queue.

00:25:655 - Sampleset number conflicts with the red line. Should fix this.

[ Cursed]
  1. 00:03:176 (2,3) - Can you make these symmetrical? If you rotated by 5 degrees and then reposition, it would work.
  2. 00:02:636 - There's like no circles here.. it's kinda boring imo. Try making circles on some of your reverses? 00:06:419 (4) - 00:17:771 (1) - ?
  3. 01:07:515 (1,2) - This flow break seems a bit weird and the sounds here aren't *that* strong imo. Maybe flip over 01:08:038 (2) - this so that it looks like http://i.imgur.com/HAjVAnw.png.
  4. 01:21:468 - Timing from here is all off I think, most sounds start 40 ms earlier or something. It fixes itself from 01:23:561 - but before is noticeably off.
  5. 02:02:544 (2,3) - This is the only weird rhythm you need here. 02:01:934 (1) - is really weird because while the little ding is on a 1/3 snap you miss so many drums and then you hitsound drums ontop of it so it ends up sounding very awkward. Play around with this rhythm a bit I'd say but right now it's really really awkward.
  6. 02:25:655 (1) - Loop looks a bit lopsided.
  7. 02:54:434 (4,5,6,1,2) - Flow here is also quite unorthodox, quite wide-angled and snappy compared to the circular things you've done so far.
  8. 03:10:655 - Timing from here goes off too and fixes itself at 03:13:096. Listen at 25%.
  9. 03:17:457 (2,3) - Line is weird. :c
  10. 04:11:613 (9,1) - Streamjump 4 minutes into the map never having used it before is kind of unfair imo. Should remove this unless you wanna introduce it earlier since you've already implied you wouldn't use them for the first part and they're quite a large spike in difficulty compared to to the rest of the map overall.
  11. 05:06:120 - Why a break here? The song didn't change yet o.o 05:06:992 - this is enough of a transition here so I suggest keep mapping until the buzz slider.
  12. 06:15:930 (2) - Too late. Starts around 06:15:855.
Some of your rhythm is a little weird, I can't decide if you're following vocals or drums since you seem to switch between them very often and some circles too make it difficult as well like 00:37:341 (2,3) - (could be a reverse instead) or 01:05:596 (5,6,7) - which is a triple but works better as a slider imo. 01:39:608 (1,2,3) - Is kinda ambiguous too since you put 3 equal vocal notes on 01:39:608 (1) - but before you did 01:38:213 (1,2,3) - and I can't really follow why cuz then 01:40:480 (2) - ends up overmapped and makes it harder for the player to follow what you're trying to follow. This happens pretty much everywhere so I won't point out every case but do look over it and try to make some of your rhythm more intuitive.

Good luck!
Topic Starter
Shira

Mir wrote:

Hi, from my queue.

00:25:655 - Sampleset number conflicts with the red line. Should fix this.

[ Cursed]
  1. 00:03:176 (2,3) - Can you make these symmetrical? If you rotated by 5 degrees and then reposition, it would work.
  2. 00:02:636 - There's like no circles here.. it's kinda boring imo. Try making circles on some of your reverses? 00:06:419 (4) - 00:17:771 (1) - ? i kind of want the beginning to be nice and simple just as a calmer
  3. 01:07:515 (1,2) - This flow break seems a bit weird and the sounds here aren't *that* strong imo. Maybe flip over 01:08:038 (2) - this so that it looks like http://i.imgur.com/HAjVAnw.png. nah, i wanted there to be a flowbreak here so there isnt confusion with things like 01:49:375 (1,2) - and so on
  4. 01:21:468 - Timing from here is all off I think, most sounds start 40 ms earlier or something. It fixes itself from 01:23:561 - but before is noticeably off. hm.. i got the timing from ranked version but ill get a timing checked asap in case ^^
  5. 02:02:544 (2,3) - This is the only weird rhythm you need here. 02:01:934 (1) - is really weird because while the little ding is on a 1/3 snap you miss so many drums and then you hitsound drums ontop of it so it ends up sounding very awkward. Play around with this rhythm a bit I'd say but right now it's really really awkward. i actually think that the little ding sound is more prominent than the drums compared to it here 02:02:631 (3) - so i think ill map the bell sound instead
  6. 02:25:655 (1) - Loop looks a bit lopsided.
  7. 02:54:434 (4,5,6,1,2) - Flow here is also quite unorthodox, quite wide-angled and snappy compared to the circular things you've done so far. i think its fine since its still going in a clockwise motion :c
  8. 03:10:655 - Timing from here goes off too and fixes itself at 03:13:096. Listen at 25%. ~
  9. 03:17:457 (2,3) - Line is weird. :c i like it D:
  10. 04:11:613 (9,1) - Streamjump 4 minutes into the map never having used it before is kind of unfair imo. Should remove this unless you wanna introduce it earlier since you've already implied you wouldn't use them for the first part and they're quite a large spike in difficulty compared to to the rest of the map overall. yea but since the whole map has a lot of 1/4 jumps, i dont really think its a difficulty spike since the song changes a lot in the next section + i do the same thing here 05:36:729 (5,1) - since like i said, the song really changes but its more noticeable in the kiai switch
  11. 05:06:120 - Why a break here? The song didn't change yet o.o 05:06:992 - this is enough of a transition here so I suggest keep mapping until the buzz slider. nope that 1/4 stream sound in the background stops here so i stop mapping here :D
  12. 06:15:930 (2) - Too late. Starts around 06:15:855. its following the instruments
Some of your rhythm is a little weird, I can't decide if you're following vocals or drums since you seem to switch between them very often and some circles too make it difficult as well like 00:37:341 (2,3) - (could be a reverse instead) or 01:05:596 (5,6,7) - which is a triple but works better as a slider imo. 01:39:608 (1,2,3) - Is kinda ambiguous too since you put 3 equal vocal notes on 01:39:608 (1) - but before you did 01:38:213 (1,2,3) - and I can't really follow why cuz then 01:40:480 (2) - ends up overmapped and makes it harder for the player to follow what you're trying to follow. This happens pretty much everywhere so I won't point out every case but do look over it and try to make some of your rhythm more intuitive. ill try to look for rhythm inconsistencies, but i usually just switch to what is more prominent in my ears Dx

Good luck!
no reply = fix
thanks !
Wishkey
oops ignore this wrong tablad srry :/
Topic Starter
Shira

Wishkey wrote:

oops ignore this wrong tablad srry :/
¯\_(ツ)_/¯
Monstrata
Cursed

00:25:655 (1,2) - Just use a slider. it's really awkward to click on that red tick (from experience)
00:33:329 (2) - overmapped. Do a 1/1 gap here and stack 00:33:503 (3) - with 00:32:457 (1) - 's tail so its not an awkward spacing.
00:36:468 (4) - The white tick is mapped to nothing. Have a triplet beginning on 00:36:643 - .

Just an aside but this song is a bit tricky on intro's cuz of the vocal rhythm. You should try and use more 1/1 rhythms, don't feel like you have to constantly fill up everything with 1/2 rhythms to the player has continuous flow going. The intro isn't that dense either so 1/1 rhythms are fine. In fact using full 1/2 rhythms makes the intro feel a bit too dense if you ask me.

00:45:364 (2,3) - I would ctrl"G this rhythm instead. Emphasize the note on 00:45:364 - Actually 00:45:887 (4,5) - i would make this a slider as well. sounds better to me anyways.

00:47:980 - this section is a good example of where 1/1 rhythms could have worked. Constantly spamming 1/2 gaps causes the section to feel much like the previous and next section in terms of density. If you listen, there is a drum on 00:48:329 - and all the white ticks that you can map to.

01:01:585 (5,6) - I don't think a jump here is necessary... doesn't emphasize anything particularly.
01:04:986 (2) - sounds overmapped to me D:. Tbh your treatment of triplets is a bit pushing it in terms of density. I don't think it's necessary to inject so much 1/4 rhythm into the intro.
01:31:236 (1,2,3) - Your spacing is a bit misplaced here. 2>3 should deserve the bigger jump due to pitch,

01:38:213 - Same as i mentioned earlier. use simpler rhythm. You're mapping clickable objects to stuff like 01:40:480 (2) - hihats. The rhythm is really dense and not fitting for the section. Don't spam 1/2 just because it's easier ;c.
01:43:794 (1,2,1,2,3,1,2,1,2,3) - What you did here is exactly what the song asks for. This is good.
Basically what i'm getting at is: 01:49:375 (1,2,3,4,5) - listen to this part. it's more upbeat, and the 1/2's are now very well supported. This part should not play the same as 01:38:213 (1,2,3,4,1,2,3) - because the earlier section is clearly softer and less intense.

[]

Looking through the diff, I think there are some issues that need to be addressed first, regarding treatment of 1/2 rhythms. I think the map's overall design is pretty solid, but treatment of rhythm needs some improvement. I may come back to this on a later date. If you see my queue open in the future, feel free to request again if you decide to fix the stuff I mentioned (and apply them to later sections of the map as you see fit).

Good luck! I love this song ^^ There's already two versions of yuikonnu ranked though... have you thought of switching to Yumeko's version, it's even better than yuikonnu version imo cuz she sings in different voices to emulate the different characters in the song haha.
Sidetail
[general]
Convert png to jpg to compress the image further to reduce size.

please remove greenline at:
05:06:992 - this is same as greenline just before, so you dont need this.

[cursed]
00:59:143 (1,2) - why suddenly space them apart when you never did this before. this to meet its reason for high spacing since even spacing with 00:59:405 (2,3) - is actually feeling better.
01:01:498 (4,5) - ^ etc.
01:44:143 and 01:44:841 - what about them? i see you are mapping for vocals since you mapped 01:43:096 (2) - like this, but not sure why you didnt map those parts. it suddenly feels empty. judging out how it is placed, you are probably mapping them to percussion, but i think i plays nicely if those are included too. Adding more: you mapped 01:38:213 (1,2,3,4,1,2,3,1,2,3,4,1,2) - like this and very suddenly switching to percussion only leaves emptiness.
01:46:585 (1,2) - ^
01:56:701 (2) - ctrl+g for nicer flower for following parts
02:11:527 (4,1) - not sure why you put such a big of a jump here...
02:01:934 (1,2,3) - this really doesnt feel right. try this: https://puu.sh/w4Hno/b4bfc14b6a.jpg or something else. can't put my finger on it since that song's rhythm is pretty awkward as well.
02:25:655 (1) - for this slider, i think red anchor points hit pretty hard, it would be nice if entire slider was smooth just like calmness of this song at that particular part.
02:51:643 (5,6) - slightly further
03:22:689 (7) - i wish this was a slider.. maybe something like https://puu.sh/w4HSg/dcc837be54.jpg
04:11:352 (6,7,8,9,1) - wish you were bit more consistent with spacing. such as 04:08:561 (6,7,8,9,1) - and 04:05:771 (6,7,8,9,1) - , these quintuplets stayed same throughout for spacing. that spacing at 04:11:613 (9,1) - really doesnt hold much emphasis tbh. (at least when i testplayed it myself)
05:36:729 (5,1) - ^

Note: when i played it, it felt map is over doing some parts comparing to what song really provides.

agreeing to moonstrata, you should switch vocalist so that there aren't three songs that are ranked with same exact artist
good map, i had to nitpick for once to scrounge up things to say. gl
Topic Starter
Shira

Monstrata wrote:

Cursed

00:25:655 (1,2) - Just use a slider. it's really awkward to click on that red tick (from experience)
00:33:329 (2) - overmapped. Do a 1/1 gap here and stack 00:33:503 (3) - with 00:32:457 (1) - 's tail so its not an awkward spacing. nah.. i kind of like it like this since i think its a bit awkward if i leave it out because im pretty sure theres bg noise that should be mapped
00:36:468 (4) - The white tick is mapped to nothing. Have a triplet beginning on 00:36:643 - . i tried to play around with it and do the rhythm suggestion as you said, but it really felt like somethings missing considering the beginning part had a consistent 1/2 rhythm

Just an aside but this song is a bit tricky on intro's cuz of the vocal rhythm. You should try and use more 1/1 rhythms, don't feel like you have to constantly fill up everything with 1/2 rhythms to the player has continuous flow going. The intro isn't that dense either so 1/1 rhythms are fine. In fact using full 1/2 rhythms makes the intro feel a bit too dense if you ask me. personally, i think its fine since it hits the necessary beats while still being consistent rhythm wise and flowing nicely so theres not really a playability problem because nothing is particularly hard to hit making it have a "calming" feel if you get what i mean :///

00:45:364 (2,3) - I would ctrl"G this rhythm instead. Emphasize the note on 00:45:364 - Actually 00:45:887 (4,5) - i would make this a slider as well. sounds better to me anyways. i think 00:45:538 - is where the stronger note of that high pitch noise

00:47:980 - this section is a good example of where 1/1 rhythms could have worked. Constantly spamming 1/2 gaps causes the section to feel much like the previous and next section in terms of density. If you listen, there is a drum on 00:48:329 - and all the white ticks that you can map to. nup the rhythm here in my opinion is a lot more dense since the player is constantly holding the slider which causes less emphasis on the instruments but more so the vocals (i think its more noticeable here 00:52:166 - ) + the little triplets are there to provide a little support to the instruments so its win-win situation i guess

01:01:585 (5,6) - I don't think a jump here is necessary... doesn't emphasize anything particularly.
01:04:986 (2) - sounds overmapped to me D:. Tbh your treatment of triplets is a bit pushing it in terms of density. I don't think it's necessary to inject so much 1/4 rhythm into the intro. i hear a note xD + its also for consistency since i have a double every 1/2 beat after the downbeat
01:31:236 (1,2,3) - Your spacing is a bit misplaced here. 2>3 should deserve the bigger jump due to pitch,

01:38:213 - Same as i mentioned earlier. use simpler rhythm. You're mapping clickable objects to stuff like 01:40:480 (2) - hihats. The rhythm is really dense and not fitting for the section. Don't spam 1/2 just because it's easier ;c. i think this is where spacing emphasis comes in. for example, considering 01:39:259 (4,1) - 's spacing where its a transition to a downbeat and the spacing of 1/2 notes like 01:50:422 (5,1) - in the kiai i think its fine to have a rhythm like this since each note in the softer part has a vocal / sound supporting it. 01:40:480 - here is where it provides a little feedback for the players since its where i start following the instruments
01:43:794 (1,2,1,2,3,1,2,1,2,3) - What you did here is exactly what the song asks for. This is good. yea this is what i mean when i say feedback since the note gives a little sign of whats being emphasized soon
Basically what i'm getting at is: 01:49:375 (1,2,3,4,5) - listen to this part. it's more upbeat, and the 1/2's are now very well supported. This part should not play the same as 01:38:213 (1,2,3,4,1,2,3) - because the earlier section is clearly softer and less intense.

[]

Looking through the diff, I think there are some issues that need to be addressed first, regarding treatment of 1/2 rhythms. I think the map's overall design is pretty solid, but treatment of rhythm needs some improvement. I may come back to this on a later date. If you see my queue open in the future, feel free to request again if you decide to fix the stuff I mentioned (and apply them to later sections of the map as you see fit). if i get lucky enough heeh

Good luck! I love this song ^^ There's already two versions of yuikonnu ranked though... have you thought of switching to Yumeko's version, it's even better than yuikonnu version imo cuz she sings in different voices to emulate the different characters in the song haha. yup i think ill change to soraru's version since yumeko's was kinda eh for me :^)
thanks ! ill try to ask a few other people on what they think about the rhythm since it might play well to me but who knows about others

Sidetail wrote:

[general]
Convert png to jpg to compress the image further to reduce size.

please remove greenline at:
05:06:992 - this is same as greenline just before, so you dont need this.

[cursed]
00:59:143 (1,2) - why suddenly space them apart when you never did this before. this to meet its reason for high spacing since even spacing with 00:59:405 (2,3) - is actually feeling better. i think its fine since i made all of the little doubles flow from the note + it happens repeatedly in the map so players would adjust to it especially when there is a pretty different sound in the music
01:01:498 (4,5) - ^ etc.
01:44:143 and 01:44:841 - what about them? i see you are mapping for vocals since you mapped 01:43:096 (2) - like this, but not sure why you didnt map those parts. it suddenly feels empty. judging out how it is placed, you are probably mapping them to percussion, but i think i plays nicely if those are included too. Adding more: you mapped 01:38:213 (1,2,3,4,1,2,3,1,2,3,4,1,2) - like this and very suddenly switching to percussion only leaves emptiness. nah its that little clapping sound that im following since its more prominent than the vocals imo
01:46:585 (1,2) - ^
01:56:701 (2) - ctrl+g for nicer flower for following parts nah the notes are going where the sliders are xD (clockwise)
02:11:527 (4,1) - not sure why you put such a big of a jump here... finale for jump spam
02:01:934 (1,2,3) - this really doesnt feel right. try this: https://puu.sh/w4Hno/b4bfc14b6a.jpg or something else. can't put my finger on it since that song's rhythm is pretty awkward as well. nah the current rhythm hits all the prominent drum beats so im pretty sure its fine + the repeat is there to make sure its easier for playability while notes are a bit harder imo
02:25:655 (1) - for this slider, i think red anchor points hit pretty hard, it would be nice if entire slider was smooth just like calmness of this song at that particular part. nup the piano sounds are more prominent than the vocals here so mapping it that way
02:51:643 (5,6) - slightly further
03:22:689 (7) - i wish this was a slider.. maybe something like https://puu.sh/w4HSg/dcc837be54.jpg i actually like this little pause since it builds up momentum for the players
04:11:352 (6,7,8,9,1) - wish you were bit more consistent with spacing. such as 04:08:561 (6,7,8,9,1) - and 04:05:771 (6,7,8,9,1) - , these quintuplets stayed same throughout for spacing. that spacing at 04:11:613 (9,1) - really doesnt hold much emphasis tbh. (at least when i testplayed it myself) explained myself in mods above so if you care enough to read~
05:36:729 (5,1) - ^

Note: when i played it, it felt map is over doing some parts comparing to what song really provides.

agreeing to moonstrata, you should switch vocalist so that there aren't three songs that are ranked with same exact artist
good map, i had to nitpick for once to scrounge up things to say. gl yupyup xD
no reply = fixed

thank you!! also changing mp3 soooo

redl to whoever dl it before this
Chihara Minori
love it even more
Gloria Guard
Hi From my queue.

[Cursed]

Unsnapped
00:25:580
00:25:754
02:22:907
05:09:782
05:09:869
05:09:956


■ 00:45:108 (1,2,3) - This flow is a bit confusing. and I played this patterns flow is unnatural. Could you change to slider direction?, I mean Ctrl+G is 00:45:457 (3) this slider.
■ 01:54:440 (3) - remove clap. If you make consistent to clap hitsounding, 01:54:527 this point add clap. or add slidertick this part.


P.S : Really small modding. btw I just can't find the problem. (I respect your style and flow.) I took it seriously.
Topic Starter
Shira
@gloria guard:
fixed all unsnapped things but keeping the flow since i think it emphasized the beats nicely ~ ty!

Time Capsule wrote:

love it even more
yaya here is hitsound v
01:54:440 (3) - remove clap. If you make consistent to clap hitsounding, 01:54:527 this point add clap. or add slidertick this part.
A r M i N
have a quick gender change boi
Topic Starter
Shira

A r M i N wrote:

have a quick gender change boi
yuiko will forever be in my heart
Monstrata
Maybe i'm a bit biased since I also mapped this song, but your reasonings for using dense rhythms just isn't strong at all :P. It's really not necessary to map everything just because you think there's something there.

Shiratoi wrote:

Monstrata wrote:

Cursed

00:33:329 (2) - overmapped. Do a 1/1 gap here and stack 00:33:503 (3) - with 00:32:457 (1) - 's tail so its not an awkward spacing. nah.. i kind of like it like this since i think its a bit awkward if i leave it out because im pretty sure theres bg noise that should be mapped Just because there is a bg sound there doesn't mean it should be mapped, especially since it's not even following what you're mapping to so far. Listen to the vocals, that's clearly the dominant rhythm and it's what you've been following with clickable sliders. 00:26:003 (3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,3,1) - Everything up to here is more or less following vocals, aside from 00:30:887 (4) - .00:33:329 (2) - which are all poor rhythm choices. The rhythm in the intro is uncomfortable to map.
It's often red-tick rhythms, and leaves large gaps at times, with nothing much to fill. You are attempting to fill them by spamming 1/2 rhythm because thats a comfortable way to map. It doesn't work here. Really, you should experiment more with using 1/1 gaps and breaks, whether expressing them through larger spacing, or through stacks.

00:36:468 (4) - The white tick is mapped to nothing. Have a triplet beginning on 00:36:643 - . i tried to play around with it and do the rhythm suggestion as you said, but it really felt like somethings missing considering the beginning part had a consistent 1/2 rhythmThis is exactly what I mean. You're using "1/2 rhythm" as an excuse to map outside the vocal layer. Mapping 1/2 consistently is easy because you can use your regular aesthetics, structure, spacing etc... so it's natural to want to map that, but it's not going to work well here.

Just an aside but this song is a bit tricky on intro's cuz of the vocal rhythm. You should try and use more 1/1 rhythms, don't feel like you have to constantly fill up everything with 1/2 rhythms to the player has continuous flow going. The intro isn't that dense either so 1/1 rhythms are fine. In fact using full 1/2 rhythms makes the intro feel a bit too dense if you ask me. personally, i think its fine since it hits the necessary beats while still being consistent rhythm wise and flowing nicely so theres not really a playability problem because nothing is particularly hard to hit making it have a "calming" feel if you get what i mean :///Nothing being hard to hit doesn't make it calming at all. Simple rhythms, slower sliders (your slider velocity is already on the fast side) and focusing on simple layers in the music are what make something calming. Overmapping in the sense where you're no longer following the vocal layer in order to satisfy "1/2 rhythm continuation" will just cause the map to feel overly dense unnecessarily.

00:45:364 (2,3) - I would ctrl"G this rhythm instead. Emphasize the note on 00:45:364 - Actually 00:45:887 (4,5) - i would make this a slider as well. sounds better to me anyways. i think 00:45:538 - is where the stronger note of that high pitch noise Fair enough.

00:47:980 - this section is a good example of where 1/1 rhythms could have worked. Constantly spamming 1/2 gaps causes the section to feel much like the previous and next section in terms of density. If you listen, there is a drum on 00:48:329 - and all the white ticks that you can map to. nup the rhythm here in my opinion is a lot more dense since the player is constantly holding the slider which causes less emphasis on the instruments but more so the vocals (i think its more noticeable here 00:52:166 - ) + the little triplets are there to provide a little support to the instruments so its win-win situation i guess ?? Constantly holding the slider doesn't define density at all... Density is the number of audible notes per beat. if you have a 5 note stream,
thats a dense rhythm. A 9 note 1/8 stream, twice as dense. A 1/1 slider, not dense. In any case, if your objective is to follow vocals, dont map triplets like 00:53:387 (3,4) - 00:56:178 (3,4) - because they completely throw off your vocal focus since they force players to follow the instrument track. Because both instrument + vocals occur on the white tick, it causes people to believe you mean to follow the instrument track instead with the next slider, so when you skip the white tick and extend the slider to the red, it sounds out of place.


01:04:986 (2) - sounds overmapped to me D:. Tbh your treatment of triplets is a bit pushing it in terms of density. I don't think it's necessary to inject so much 1/4 rhythm into the intro. i hear a note xD + its also for consistency since i have a double every 1/2 beat after the downbeat Still feels too dense for me, especially since you space the triplets too. But okay.
thanks ! ill try to ask a few other people on what they think about the rhythm since it might play well to me but who knows about others
At least try and understand my reasons for pointing stuff out, and give better replies. I modded this map because it has potential, but sadly, your reasoning makes me think you don't know how to reach that potential yet. I don't care if you continue to reject them, i'm only pointing them out because I think they can benefit the map. But at least tell me why you think those rhythm choices are good, not why you think they're acceptable. Until then good luck.
Topic Starter
Shira
@monstrata : i tried a few things about rhythm so maybe its okay now :)
Nao Tomori
[general]
good choice of cover to switch to!

00:25:574 - ur timing lines have different custom sets!! unrankable!!
ur diffname sucks!! imo! pick a better one!!
make ur od higher or nobody will play it for pp!! also cuz its way too low for the difficulty of the map atm!! imo!

!

[cursed]
ok all ur blankets in the intro are off by like 5 pixels and its kinda tilting me can u fix them all thx

00:10:912 (2,1) - this jump is huge =( ctrl g on 1 and then 2 after it is fine

00:20:101 (1) - nibba this is the ugliest slider ive ever seen
this isnt even a wub map y u hav wub sliders???

00:25:922 (2) - seems like it would be better as 2 clicks for vocals
also the bell hitsounds are ridiculously loud xd
actually do your hitsound volumes wtf...

00:31:155 (1) - don't like how you have a vocal on the slider end here despite focusing on the vocals in other surrounding areas.

00:37:783 (4) - same here. seems kinda meh

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly

00:49:294 (1) - can u make this thing even

00:58:364 (3) - seems like the hitsounding isnt following the mapping here, or rather, you should put a click here too to match the clap hitsound. or just remove the clap

01:09:701 (4,5) - probably shouldnt be a jump cuz 01:10:050 (6) - is the one you want to emphasize cuz it has a vocal on it

01:11:271 (4) - this is also kinda meh cuz you highlight vocals with the 1/1 sliders but then you put one as unclickable. again, switching layers, kinda lame.

01:14:585 (2,3) - these notes have no emphasis on them, should be different spacing from 4-5 or something

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok

01:18:510 - could b nice to follow this thingy

01:20:341 (3) - mute slider end?

01:25:922 (2) - u had jumps for all the other 2, why not here too?

01:33:771 - should b clickable cuz its the same drum as 01:33:946 - imo

01:34:992 (4) - could b nice to make this clicks cuz of vocals

01:40:225 (2,1) - stack mod

01:36:736 (1) - btw putting a 1/3 stream here would be really cute

01:45:806 (3) - would b nice to space this out more cuz its a dfferent clap!

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds

01:54:178 (3) - remove clap from repeat plz

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,,

02:01:068 - circle plz

02:03:422 (2) - slider feels weird af here cuz offbeat and there is something loud on the white tick

02:04:643 (1,2) - i think actually putting doubles here would b a lot easier to read tbh..

02:32:550 (1) - wot whyd u stop mapping after u already started with more dense stuff lol

02:40:922 - http://puu.sh/wba5s/1a843ea869.jpg nicer rhythm imo!!

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol

03:23:480 - this wasnt kiaied over at the other time it happened

03:36:736 (1,2) - can u blnket this better lol

03:39:527 (1,2,3) - this visual spacing looks small af

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam

03:55:922 (4,1) - now would have been a nice time to just switch all the way to vocal focus and put a red tick 1/1 slider

04:04:991 (3,4) - slider cuz no vocal on 4?

04:11:532 (9,1) - this is the only time you did this thing until now. all other examples of a 1/4 jump were off of a sliderend so this one is pretty out of place imo.

05:06:387 - this gap is cute but seems a bit drastic. how about mapping these white beats too with circles? that way you get the density lowering effect but it isnt as contrasting to the section

05:17:811 - would b nice to put a note here on the clarinet thing

05:36:648 (5,1) - same issue,,

06:03:618 (1) - the fact that this isnt rotationally symmetrical tilts me

06:11:640 - u could make this a slider so that ppl dont lose acc on it!

06:17:720 (1) - blanket this around the previous circle plz - _ -

lmk when you respond and we can talk further!
A r M i N
what i noticed by playing

imo offset is pretty bad (for the 2nd red point at least) I found 25596 to be much better


Also 01:43:037 (2) - fix dat

no kd
Topic Starter
Shira

Naotoshi wrote:

[general]
good choice of cover to switch to!

00:25:574 - ur timing lines have different custom sets!! unrankable!!
ur diffname sucks!! imo! pick a better one!! im generic !!
make ur od higher or nobody will play it for pp!! also cuz its way too low for the difficulty of the map atm!! imo!

!

[cursed]
ok all ur blankets in the intro are off by like 5 pixels and its kinda tilting me can u fix them all thx

00:10:912 (2,1) - this jump is huge =( ctrl g on 1 and then 2 after it is fine i ctrl+g the 2 as well since i think it flows better like that :D

00:20:101 (1) - nibba this is the ugliest slider ive ever seen i think its kinda cute ;ccc
this isnt even a wub map y u hav wub sliders???

00:25:922 (2) - seems like it would be better as 2 clicks for vocals
also the bell hitsounds are ridiculously loud xd
actually do your hitsound volumes wtf...
haha..
2017-06-01 19:08 assimb: btw
2017-06-01 19:09 assimb: 00:25:922 (2) -
2017-06-01 19:09 assimb: make that end on the red tick
2017-06-01 19:09 assimb: make the slider longer
2017-06-01 19:09 assimb: this slider ending on the white tick sounds off
2017-06-01 19:09 Shiratoi: but the vocal on the red tick
2017-06-01 19:09 Shiratoi: ???
2017-06-01 19:09 assimb: what red tick
2017-06-01 19:09 Shiratoi: 00:26:446 -
2017-06-01 19:10 assimb: yea
2017-06-01 19:10 assimb: make the slider end there
2017-06-01 19:10 assimb: 00:25:922 - to 00:26:446 -
2017-06-01 19:10 Shiratoi: waat
2017-06-01 19:10 Shiratoi: why
2017-06-01 19:11 Shiratoi: 00:26:446 - is the same sound as 00:25:922 -
2017-06-01 19:11 Shiratoi: so wouldnt they be emphasized the same way
2017-06-01 19:11 Shiratoi: (slider head)
2017-06-01 19:12 assimb: ok yeah but the thing is there are no sounds at all in between
2017-06-01 19:12 assimb: so you cant really do that
2017-06-01 19:12 Shiratoi: ??
2017-06-01 19:12 assimb: there are no sounds on 00:26:271 -
2017-06-01 19:13 assimb: making your slider end there would be weird as hell
2017-06-01 19:13 assimb: oh and one more thing
2017-06-01 19:13 Shiratoi: uh huh
2017-06-01 19:13 assimb: 00:25:922 - has the bell sound + vocal while 00:26:446 - has only the vocal
2017-06-01 19:13 assimb: booim
2017-06-01 19:13 assimb: rekt
2017-06-01 19:13 assimb: no arguments left

00:31:155 (1) - don't like how you have a vocal on the slider end here despite focusing on the vocals in other surrounding areas.

00:37:783 (4) - same here. seems kinda meh fixed this one though xD

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly i think that the whole problem with the vocal rhythm is that if i put a 1/2 slider, the sliderend of the 1/2 slider isnt supporting any sound. so in my opinion, this is a better way to map it instead of having high note density like in monstrata's mod since haha guess we saw the outcome of that mistake

00:49:294 (1) - can u make this thing even yea i can

00:58:364 (3) - seems like the hitsounding isnt following the mapping here, or rather, you should put a click here too to match the clap hitsound. or just remove the clap

01:09:701 (4,5) - probably shouldnt be a jump cuz 01:10:050 (6) - is the one you want to emphasize cuz it has a vocal on it

01:11:271 (4) - this is also kinda meh cuz you highlight vocals with the 1/1 sliders but then you put one as unclickable. again, switching layers, kinda lame.

01:14:585 (2,3) - these notes have no emphasis on them, should be different spacing from 4-5 or something

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok

01:18:510 - could b nice to follow this thingy i tried sth dunno if it turned out right

01:20:341 (3) - mute slider end?

01:25:922 (2) - u had jumps for all the other 2, why not here too? yaya but since its the last one, i want to change it up plus theres no space but thats not important

01:33:771 - should b clickable cuz its the same drum as 01:33:946 - imo i tried listening to it as mcuh as i could but it sounds like a quieter version of 01:34:294 (2) - to me

01:34:992 (4) - could b nice to make this clicks cuz of vocals

01:40:225 (2,1) - stack mod nazi modder

01:36:736 (1) - btw putting a 1/3 stream here would be really cute 1/3 streams make me kms cuz >>>cant aim

01:45:806 (3) - would b nice to space this out more cuz its a dfferent clap! i think its fine for aesthetics :^( also since its the same vocal as well

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds theres this little instrument if you listen closely xD

01:54:178 (3) - remove clap from repeat plz

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,, i think im going deaf or sth since i can only hear the 1/2 notes ?_?????? i tried putting the red ticks at a higher spacing though sicne its more emphasized imo

02:01:068 - circle plz

02:03:422 (2) - slider feels weird af here cuz offbeat and there is something loud on the white tick

02:04:643 (1,2) - i think actually putting doubles here would b a lot easier to read tbh..

02:32:550 (1) - wot whyd u stop mapping after u already started with more dense stuff lol i tried adding a note here 02:33:074 - so maybe itll work?

02:40:922 - http://puu.sh/wba5s/1a843ea869.jpg nicer rhythm imo!! yea i tried it and it sounded kinda weird imo since the white tick is where the noise starts. sort of like 02:42:318 (1,2) -

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol

03:23:480 - this wasnt kiaied over at the other time it happened cuz the first one had that 1/3 flute spam

03:36:736 (1,2) - can u blnket this better lol

03:39:527 (1,2,3) - this visual spacing looks small af i thought it was kinda large o-o

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam this way brings more momentum imo~

03:55:922 (4,1) - now would have been a nice time to just switch all the way to vocal focus and put a red tick 1/1 slider

04:04:991 (3,4) - slider cuz no vocal on 4? but following instruments + would ruin consistency with my double + note thing

04:11:532 (9,1) - this is the only time you did this thing until now. all other examples of a 1/4 jump were off of a sliderend so this one is pretty out of place imo.

05:06:387 - this gap is cute but seems a bit drastic. how about mapping these white beats too with circles? that way you get the density lowering effect but it isnt as contrasting to the section all the instruments end here and its just the vocals so it would seem kinda weird imo

05:17:811 - would b nice to put a note here on the clarinet thing

05:36:648 (5,1) - same issue,, this one is fine imo since its the last kiai and i want to make it emphasized more than usual

06:03:618 (1) - the fact that this isnt rotationally symmetrical tilts me i tried my best

06:11:640 - u could make this a slider so that ppl dont lose acc on it!

06:17:720 (1) - blanket this around the previous circle plz - _ - but the stacks i worked so hard for 06:15:881 (2,1) -

lmk when you respond and we can talk further!
noreply/green = fixed !!
thank u!

A r M i N wrote:

what i noticed by playing

imo offset is pretty bad (for the 2nd red point at least) I found 25596 to be much better


Also 01:43:037 (2) - fix dat

no kd
fixed both ty!
Nao Tomori

Shiratoi wrote:

[general]
good choice of cover to switch to!

00:25:574 - ur timing lines have different custom sets!! unrankable!!
ur diffname sucks!! imo! pick a better one!! im generic !! ya but u could do something cute retarded like "The Malicious Goddess of Fate and the Blooming White Lily" !! ok that would actually be really funny plz do this
make ur od higher or nobody will play it for pp!! also cuz its way too low for the difficulty of the map atm!! imo!

!

[cursed]
ok all ur blankets in the intro are off by like 5 pixels and its kinda tilting me can u fix them all thx

00:10:912 (2,1) - this jump is huge =( ctrl g on 1 and then 2 after it is fine i ctrl+g the 2 as well since i think it flows better like that :D

00:20:101 (1) - nibba this is the ugliest slider ive ever seen i think its kinda cute ;ccc
this isnt even a wub map y u hav wub sliders???

00:25:922 (2) - seems like it would be better as 2 clicks for vocals
also the bell hitsounds are ridiculously loud xd
actually do your hitsound volumes wtf...
haha..
2017-06-01 19:08 assimb: btw
2017-06-01 19:09 assimb: 00:25:922 (2) -
2017-06-01 19:09 assimb: make that end on the red tick
2017-06-01 19:09 assimb: make the slider longer
2017-06-01 19:09 assimb: this slider ending on the white tick sounds off
2017-06-01 19:09 Shiratoi: but the vocal on the red tick
2017-06-01 19:09 Shiratoi: ???
2017-06-01 19:09 assimb: what red tick
2017-06-01 19:09 Shiratoi: 00:26:446 -
2017-06-01 19:10 assimb: yea
2017-06-01 19:10 assimb: make the slider end there
2017-06-01 19:10 assimb: 00:25:922 - to 00:26:446 -
2017-06-01 19:10 Shiratoi: waat
2017-06-01 19:10 Shiratoi: why
2017-06-01 19:11 Shiratoi: 00:26:446 - is the same sound as 00:25:922 -
2017-06-01 19:11 Shiratoi: so wouldnt they be emphasized the same way
2017-06-01 19:11 Shiratoi: (slider head)
2017-06-01 19:12 assimb: ok yeah but the thing is there are no sounds at all in between
2017-06-01 19:12 assimb: so you cant really do that
2017-06-01 19:12 Shiratoi: ??
2017-06-01 19:12 assimb: there are no sounds on 00:26:271 -
2017-06-01 19:13 assimb: making your slider end there would be weird as hell
2017-06-01 19:13 assimb: oh and one more thing
2017-06-01 19:13 Shiratoi: uh huh
2017-06-01 19:13 assimb: 00:25:922 - has the bell sound + vocal while 00:26:446 - has only the vocal
2017-06-01 19:13 assimb: booim
2017-06-01 19:13 assimb: rekt
2017-06-01 19:13 assimb: no arguments left
meh i think 1/1 slider + circle sounds fine, you have a tick there anyway lol.. also please lower the hs volume in the intro -_-
00:31:155 (1) - don't like how you have a vocal on the slider end here despite focusing on the vocals in other surrounding areas.
https://osu.ppy.sh/ss/8276026 something like this rhythm, then you get a clickable vocal...
00:37:783 (4) - same here. seems kinda meh fixed this one though xD

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly i think that the whole problem with the vocal rhythm is that if i put a 1/2 slider, the sliderend of the 1/2 slider isnt supporting any sound. so in my opinion, this is a better way to map it instead of having high note density like in monstrata's mod since haha guess we saw the outcome of that mistake 00:36:758 - would be a good time to just switch over to the flute then. the thing is, you didnt really address how the rhythm is pretty clustered in this part. stuff like 00:39:549 (1,2,3,1) - seems like vocal focus, 00:42:689 (2,3,4,5,1) - is on flute, etc. just follow one instrument the entire way. if you want an example i could map out an example rhythm focusing on one or the other, or we could just talk about it in game. but you probably know how to do that anyway lol

00:49:294 (1) - can u make this thing even yea i can

00:58:364 (3) - seems like the hitsounding isnt following the mapping here, or rather, you should put a click here too to match the clap hitsound. or just remove the clap

01:09:701 (4,5) - probably shouldnt be a jump cuz 01:10:050 (6) - is the one you want to emphasize cuz it has a vocal on it

01:11:271 (4) - this is also kinda meh cuz you highlight vocals with the 1/1 sliders but then you put one as unclickable. again, switching layers, kinda lame.

01:14:585 (2,3) - these notes have no emphasis on them, should be different spacing from 4-5 or something

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok this still looks like garbage for the same reason xd

01:18:510 - could b nice to follow this thingy i tried sth dunno if it turned out right

01:20:341 (3) - mute slider end? mute them all wtf theyre all the same sound -_-

01:25:922 (2) - u had jumps for all the other 2, why not here too? yaya but since its the last one, i want to change it up plus theres no space but thats not important then just start the pattern a bit further up and left ?_? there isnt really a reason to break it just cuz its the last one...

01:33:771 - should b clickable cuz its the same drum as 01:33:946 - imo i tried listening to it as mcuh as i could but it sounds like a quieter version of 01:34:294 (2) - to me its like the same deep drum at 01:33:096 - 01:33:270 - owo

01:34:992 (4) - could b nice to make this clicks cuz of vocals

01:40:225 (2,1) - stack mod nazi modder

01:36:736 (1) - btw putting a 1/3 stream here would be really cute 1/3 streams make me kms cuz >>>cant aim wot does aim hav 2 do with a stream Lol.

01:45:806 (3) - would b nice to space this out more cuz its a dfferent clap! i think its fine for aesthetics :^( also since its the same vocal as well

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds theres this little instrument if you listen closely xD ya thats tru but you're following vocals in this section so mapping tiny little instruments that are inaudible as jumps is kinda weird,,

01:54:178 (3) - remove clap from repeat plz

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,, i think im going deaf or sth since i can only hear the 1/2 notes ?_?????? i tried putting the red ticks at a higher spacing though sicne its more emphasized imo http://puu.sh/wcfUr/8fa95be169.jpg its the same flute rhythm thats been repeating since the start of the map tho..

02:01:068 - circle plz

02:03:422 (2) - slider feels weird af here cuz offbeat and there is something loud on the white tick

02:04:643 (1,2) - i think actually putting doubles here would b a lot easier to read tbh..

02:05:450 (4) - when did this quad get here... this is kinda tilt too Tbh.

02:32:550 (1) - wot whyd u stop mapping after u already started with more dense stuff lol i tried adding a note here 02:33:074 - so maybe itll work? y not just this? then u get clicks on everything cool!!! https://osu.ppy.sh/ss/8276091

02:40:922 - http://puu.sh/wba5s/1a843ea869.jpg nicer rhythm imo!! yea i tried it and it sounded kinda weird imo since the white tick is where the noise starts. sort of like 02:42:318 (1,2) - ya but this followed the flute nicer =( also 02:42:340 (1,2) - sounds kinda shitty as sliders cuz 02:42:863 - has a higher / more important note so ur better off putting the slider start there instead..

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol ok now its weird cuz the rest of the patterns r also done like not following the vocals like at 02:46:526 - tbh i probably should have mentioned this earlier instead of one specific spot woops

03:00:479 (1) - tbh u shd add in those stupid fort cheering hitsound here to match the cheering thing in the song

03:23:480 - this wasnt kiaied over at the other time it happened cuz the first one had that 1/3 flute spam

03:36:736 (1,2) - can u blnket this better lol

03:39:527 (1,2,3) - this visual spacing looks small af i thought it was kinda large o-o ya but 2 and 3 are different spacing from 1 and thats like tilt city

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam this way brings more momentum imo~ no shit it brings more momentum, it's a bunch of 1/2 jump spam, but it doesnt follow anything in the song... so following the flute is a lot better lol

03:49:316 (1,2) - i forgot to ask this last time but why is there a random jump here lol theres nothing on the red tick

03:55:922 (4,1) - now would have been a nice time to just switch all the way to vocal focus and put a red tick 1/1 slider

04:04:991 (3,4) - slider cuz no vocal on 4? but following instruments + would ruin consistency with my double + note thing

04:11:532 (9,1) - this is the only time you did this thing until now. all other examples of a 1/4 jump were off of a sliderend so this one is pretty out of place imo.

04:20:014 (1,2,3,4,5,6,7,8) - flute thing plz

05:06:387 - this gap is cute but seems a bit drastic. how about mapping these white beats too with circles? that way you get the density lowering effect but it isnt as contrasting to the section all the instruments end here and its just the vocals so it would seem kinda weird imo

05:17:811 - would b nice to put a note here on the clarinet thing 05:17:571 (2,3) - ok now this jump is fucking huge lo

05:36:648 (5,1) - same issue,, this one is fine imo since its the last kiai and i want to make it emphasized more than usual then u can make like a bigger spacing stream or smething, a random 1/4 jump that never repeats or occurs anywhere else is really weird..

06:03:618 (1) - the fact that this isnt rotationally symmetrical tilts me i tried my best

06:11:640 - u could make this a slider so that ppl dont lose acc on it!

06:17:720 (1) - blanket this around the previous circle plz - _ - but the stacks i worked so hard for 06:15:881 (2,1) - ya but that pattern is like yelling at u to blanket it =(

lmk when you respond and we can talk further! i feel like we might need to talk more after this..!
noreply/green = fixed !! !
thank u!
Topic Starter
Shira

Naotoshi wrote:

[general]

ur diffname sucks!! imo! pick a better one!! im generic !! ya but u could do something cute retarded like "The Malicious Goddess of Fate and the Blooming White Lily" !! ok that would actually be really funny plz do this yes LOL

[cursed]

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly i think that the whole problem with the vocal rhythm is that if i put a 1/2 slider, the sliderend of the 1/2 slider isnt supporting any sound. so in my opinion, this is a better way to map it instead of having high note density like in monstrata's mod since haha guess we saw the outcome of that mistake 00:36:758 - would be a good time to just switch over to the flute then. the thing is, you didnt really address how the rhythm is pretty clustered in this part. stuff like 00:39:549 (1,2,3,1) - seems like vocal focus, 00:42:689 (2,3,4,5,1) - is on flute, etc. just follow one instrument the entire way. if you want an example i could map out an example rhythm focusing on one or the other, or we could just talk about it in game. but you probably know how to do that anyway lol nah.. i still think its fine because 00:42:340 - 00:42:340 - is where the flute actually starts to go over the vocals. even if i follow vocals, its just an extended sound which wouldnt provide much playability imo + i think it provides a nice transition when the vocals finally fade out here 00:45:130 -

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok this still looks like garbage for the same reason xd okay now i have no idea what youre talking about

01:25:922 (2) - u had jumps for all the other 2, why not here too? yaya but since its the last one, i want to change it up plus theres no space but thats not important then just start the pattern a bit further up and left ?_? there isnt really a reason to break it just cuz its the last one... i dunno i kind of like this better cause if i continued the pattern, the slider would feel really out of place imo and since theres a 1/1 pause in between, the previous circle already disappears so readability isnt an issue

01:36:736 (1) - btw putting a 1/3 stream here would be really cute 1/3 streams make me kms cuz >>>cant aim wot does aim hav 2 do with a stream Lol. i feel like this is just personal preference ;c its the same sound so mapped same way ?_?

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds theres this little instrument if you listen closely xD ya thats tru but you're following vocals in this section so mapping tiny little instruments that are inaudible as jumps is kinda weird,, nuh since the kiai is just repeating the same rhythm, i dont want to ruin it with this note

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,, i think im going deaf or sth since i can only hear the 1/2 notes ?_?????? i tried putting the red ticks at a higher spacing though sicne its more emphasized imo http://puu.sh/wcfUr/8fa95be169.jpg its the same flute rhythm thats been repeating since the start of the map tho.. still really sounds like 1/2 imo.. especially here 01:58:037 - and 01:58:735 -

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol ok now its weird cuz the rest of the patterns r also done like not following the vocals like at 02:46:526 - tbh i probably should have mentioned this earlier instead of one specific spot woops

03:00:479 (1) - tbh u shd add in those stupid fort cheering hitsound here to match the cheering thing in the song ??_??

03:39:527 (1,2,3) - this visual spacing looks small af i thought it was kinda large o-o ya but 2 and 3 are different spacing from 1 and thats like tilt city thats not what DS is telling me

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam this way brings more momentum imo~ no shit it brings more momentum, it's a bunch of 1/2 jump spam, but it doesnt follow anything in the song... so following the flute is a lot better lol same thing as last time i guess

04:20:014 (1,2,3,4,5,6,7,8) - flute thing plz ~

05:36:648 (5,1) - same issue,, this one is fine imo since its the last kiai and i want to make it emphasized more than usual then u can make like a bigger spacing stream or smething, a random 1/4 jump that never repeats or occurs anywhere else is really weird.. but its actually not that hard imo.. compared to other 1/4 notes, spacing here is kinda eh

lmk when you respond and we can talk further! i feel like we might need to talk more after this..! same..!
thank u again took out whatever fixed !
Nao Tomori
and Dobby was watching!1

very long chat
22:17 Naotoshi: \o
22:19 Shiratoi: o7
22:21 Naotoshi: do u have some free time to talk about our lord and savior intro rhythms
22:21 Shiratoi: yes i do
22:23 Naotoshi: so
22:23 *Naotoshi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
22:23 Naotoshi: 00:36:758 (1) - starting here, what instrument are you following
22:23 Shiratoi: vocals
22:24 Naotoshi: 00:37:456 (3) -
22:24 Naotoshi: what is this following
22:24 Shiratoi: insturments ?_?
22:24 Shiratoi: since there isnt a vocal to follow
22:24 Naotoshi: 00:37:282 -
22:25 Naotoshi: the vocal starts here
22:25 Naotoshi: and since you mapped the previous vocal as a slider, it makes more sense to hold out this vocal too
22:26 Naotoshi: yes/no
22:26 Naotoshi: ?
22:26 Shiratoi: yes
22:26 Shiratoi: https://osu.ppy.sh/ss/8290937
22:27 Shiratoi: 00:38:677 - same thing applies here i guess?
22:27 Naotoshi: 00:37:805 (3) - what's this following
22:27 Shiratoi: bg noise
22:28 Shiratoi: kind of contradicting, but isnt it okay since the spacing is pretty low
22:28 Shiratoi: compared to everything else
22:28 Shiratoi: i feel like ending the slider on the white tick would be to extended
22:28 Naotoshi: why not just leave a 1/1 gap?
22:28 Naotoshi: the vocals, which you're following, aren't playing there
22:29 Naotoshi: so having a click is contradictory to following the vocals
22:29 Shiratoi: o tru
22:30 Naotoshi: 00:38:851 (3,4) - what are these following?
22:31 Shiratoi: ye fixed that one
22:31 Naotoshi: what'd you change it to?
22:31 Naotoshi: cuz here, i'd suggest just 00:38:677 (2,3,4) - slider slider circle
22:31 Naotoshi: for something varying i guess
22:32 Shiratoi: same rhythm as the first one
22:32 Shiratoi: oh wa
22:32 Naotoshi: hm
22:32 Naotoshi: well, that works too
22:32 Naotoshi: 00:41:293 (2) - what is this following?
22:32 Shiratoi: fix fix
22:32 Naotoshi: 00:42:165 (4,1) -
22:33 Shiratoi: 00:42:340 - i think up to here
22:33 Shiratoi: is where vocal change > instrument
22:33 Naotoshi: kk
22:33 Naotoshi: 00:42:165 (4,1) - how about ctrl g here then
22:34 Naotoshi: then you don't have a flute on the slider end
22:35 Shiratoi: but then i feel like the downbeat would lose its emphasis
22:35 Naotoshi: what instrument are you following?
22:35 Shiratoi: flute
22:36 Naotoshi: 00:42:340 - is there a flute sound here?
22:36 Shiratoi: yes
22:36 Naotoshi: wot
22:36 Naotoshi: no there isnt
22:36 Shiratoi: wat
22:36 Naotoshi: 00:42:514 - it starts here
22:36 Shiratoi: er
22:36 Shiratoi: that high pitch
22:36 Shiratoi: noise
22:36 Naotoshi: thats a sleigh bell
22:37 Shiratoi: ahha
22:37 Naotoshi: the flute is doing the same 2 measure rhythm that it repeats for the entire song
22:38 Shiratoi: ctrl+g i guess
22:38 Naotoshi: https://osu.ppy.sh/ss/8290982
22:38 Naotoshi: this rhythm is there for the entire song in the flute
22:38 Naotoshi: with the gaps being held out notes
22:39 Shiratoi: o
22:39 Naotoshi: 00:44:433 (3) - what is this following?
22:40 Shiratoi: ✓
22:40 Naotoshi: 00:43:735 (1,2) - these are the same sound, right?
22:40 Shiratoi: yes
22:41 Naotoshi: so, map it same way plz
22:41 Naotoshi: or rather
22:41 Shiratoi: no but
22:41 Naotoshi: 00:44:258 (2,3,4) -
22:41 Shiratoi: there is a sound 00:44:433 -
22:41 Naotoshi: just ctrl g this whole thing
22:41 Naotoshi: yeah
22:41 Naotoshi: there is a sound on it
22:41 Naotoshi: but is it a flute?
22:42 Shiratoi: i feel like im becoming a whole new person
22:43 Naotoshi: lol
22:43 Shiratoi: ctrl+gd
22:46 Naotoshi: 00:44:956 (4,1,2,3,4) - this part was a bit weird too
22:46 Naotoshi: 00:46:002 (5,6,1,2,3) - here on it follows the flute
22:47 Naotoshi: but before that its kind of unclear
22:47 Naotoshi: and since it's a different instrument, using the same pattern for 00:45:130 (1,2,3,4) - as 00:46:002 (5,6) - doesn't really make that much sense to me
22:48 Shiratoi: its different instruments, but the actual rhythm is still the same imo
22:49 Naotoshi: mm
22:49 Naotoshi: okay
22:49 Naotoshi: 00:54:723 - wanna mute this slider end
22:51 Shiratoi: tea
22:51 Shiratoi: yea
22:52 Naotoshi: sec
22:52 Naotoshi: listening to a reading of my immortal
22:52 Shiratoi: ??__??
22:52 Naotoshi: r u in loctav's discord
22:52 Shiratoi: nop
22:52 Naotoshi: oh you arent
22:52 Naotoshi: well basically theres a bunch of people
22:52 Naotoshi: in voice
22:53 Naotoshi: reading my immortal
22:53 Naotoshi: http://myimmortal.wikia.com/wiki/My_Immortal/Chapters_1-11
22:53 Shiratoi: what the shit
22:53 Shiratoi: LOL?
22:53 Naotoshi: this is art
22:53 Naotoshi: no hate
22:54 Naotoshi: http://puu.sh/wdZdQ/8373f2524f.jpg
22:54 Naotoshi: all these lovely community members
22:54 Naotoshi: united by this art
22:54 Shiratoi: de fak
22:54 Shiratoi: reading about satanism
22:54 Shiratoi: ???
22:55 Naotoshi: its really funny
22:55 Shiratoi: im sure it is
23:16 Naotoshi: alright
23:16 Naotoshi: got some more free time?
23:17 Shiratoi: yaya
23:17 *Naotoshi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
23:17 Naotoshi: Dumbledore had constipated the cideo camera they took of me naked
23:17 Naotoshi: er
23:17 Naotoshi: what
23:17 Naotoshi: v
23:17 Naotoshi: .
23:17 Naotoshi: 01:17:572 (3,4,5) -
23:17 Naotoshi: this thing isnt lined up
23:18 Shiratoi: ???
23:18 Naotoshi: its not lined up
23:18 Naotoshi: like
23:18 Naotoshi: visually
23:18 Shiratoi: to the note?
23:18 Naotoshi: if you draw a line from 2 to 3
23:18 Naotoshi: it doesnt line up with 4
23:19 Naotoshi: ok nvm
23:19 Naotoshi: 01:00:130 -
23:19 Naotoshi: in this part
23:20 Naotoshi: it seems like you made patterns based on the vocals
23:20 Naotoshi: but tried your hardest to not actually map the vocals
23:22 Shiratoi: ???
23:23 Naotoshi: 01:00:479 -
23:23 Naotoshi: what instrument do these follow
23:23 Shiratoi: i have no idea
23:23 Shiratoi: what instrument that is
23:24 Naotoshi: drums
23:24 Naotoshi: or whateever
23:24 Naotoshi: right?
23:24 Shiratoi: yes
23:24 Shiratoi: yea
23:24 Naotoshi: 01:01:875 (1) -
23:24 Naotoshi: what do these follow
23:25 Shiratoi: oh
23:25 Shiratoi: ..
23:25 Naotoshi: anyway i think you should just follow the vocals the entire time
23:25 Naotoshi: but that's doxastic
23:26 Shiratoi: this is difficult
23:27 Naotoshi: well, you don't need to follow the vocals
23:28 Naotoshi: monstrata for example followed the drums + flute
23:28 Naotoshi: syph tried to follow the vocals but just filled the entire thing with shitty ass circle spam
23:28 Naotoshi: cuz thats how he maps
23:28 Naotoshi: lasse stuck in a shit ton of overmapped triples
23:29 Naotoshi: but more or less followed the vocals
23:29 Naotoshi: except for this stupid deathstream
23:29 Naotoshi: but all of them basically stick to one layer
23:29 Naotoshi: which is what you have to do too
23:29 Shiratoi: uh huh
23:30 Naotoshi: lol lasse missed a clap
23:36 *Shiratoi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
23:36 Shiratoi: better?
23:36 Naotoshi: ya
23:37 Naotoshi: good job
23:37 Naotoshi: 01:07:456 (1,2,3) - visual spacing plz
23:37 Shiratoi: !!
23:38 Shiratoi: but the ds
23:38 Naotoshi: o right
23:38 Naotoshi: do you not know what visual spacing i mean
23:38 Naotoshi: cuz it seemed that way
23:38 Shiratoi: yea
23:38 Shiratoi: not exactly sure
23:38 Naotoshi: basically
23:38 Naotoshi: the distance between the slider bodies
23:38 Naotoshi: not the cursor distance just how big of a gap there is
23:38 Naotoshi: in between the blanket
23:39 Naotoshi: http://puu.sh/we1dF/a720945f12.jpg vs http://puu.sh/we1ed/9d1ba27d12.jpg
23:39 Naotoshi: small and big visual spacing
23:40 Shiratoi: i see
23:40 Naotoshi: the entire point of hexgrid is to get nice visual spacing everywhere
23:40 Naotoshi: so it looks weird af when theres patterns without it
23:41 Shiratoi: https://osu.ppy.sh/ss/8291194
23:41 Shiratoi: so would sth like that
23:41 Shiratoi: be better?
23:41 Naotoshi: uh
23:41 Naotoshi: yea
23:42 Naotoshi: 01:15:130 (5,6) -
23:42 Naotoshi: what do these follow
23:43 Shiratoi: o
23:43 Shiratoi: 03:39:549 (1,2,3) - fixed this one then
23:43 Naotoshi: k
23:43 Shiratoi: vocals
23:43 Naotoshi: 01:15:654 - vocal 01:15:828 - no vocal 01:16:002 - vocal
23:44 Naotoshi: your clicks are backwards
23:44 Shiratoi: o
23:44 Shiratoi: fix
23:44 Naotoshi: howd u fix o.o
23:45 Shiratoi: 01:15:828 (1) - change this to 2 circles
23:45 Shiratoi: ?_?
23:45 Shiratoi: wait not that
23:45 Shiratoi: 01:15:479 (6) -
23:45 Naotoshi: https://osu.ppy.sh/ss/8291208 try a rhythm like this
23:45 Naotoshi: 01:15:828 - making this downbeat clickable
23:45 Naotoshi: kinda fucks up the vocal focus
23:45 Naotoshi: cuz it isnt actually a vocal
23:46 Shiratoi: oki
23:46 Naotoshi: 01:17:572 (3,4,5,6,7,8) - what are these following
23:48 Shiratoi: bg noise
23:48 Naotoshi: hm
23:49 Naotoshi: personally, i think following the flute there is a bit better than random background triples
23:49 Naotoshi: but that isnt smething that is necessary to change
23:49 Naotoshi: just, stuff like 01:18:270 (9,10,11,1) - is following flute
23:49 Naotoshi: so you're basically switching to triples for 1 measure out of the blue o.o
23:50 Naotoshi: well, whatever
23:50 Naotoshi: 01:17:572 (3,4,5) - can you line this up with 2 a bit better
23:50 Shiratoi: yes i can
23:51 Naotoshi: 01:54:898 (1,2,3) - visual spacing plz
23:52 Shiratoi: b
23:52 Naotoshi: wot
23:52 Shiratoi: fix fix
23:52 Naotoshi: k
23:53 Naotoshi: 01:57:689 (1,2,3,4,5,6,7,8) - did i already complain about this rhythm
23:53 Shiratoi: yes you did
23:53 Naotoshi: ok im gonna complain about it again
23:53 Naotoshi: there's a pretty clear flute rhythm there
23:53 Naotoshi: the 1/2 spam completely ignores it
23:54 Shiratoi: 01:57:689 (1,2,5,6) - change to sliders?
23:54 Naotoshi: 2 and 6, yeah
23:54 Naotoshi: then you have clicks on the flute notes
23:55 Naotoshi: also i think if you follow the flute it could be nice right after too
23:55 Naotoshi: 01:59:346 - circle
23:56 Naotoshi: and circle
23:56 Naotoshi: 02:00:392 -
23:56 Naotoshi: up to you
23:56 Naotoshi: 02:06:584 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - this jump section doesnt really make that much sense cuz the spacing doesnt increase by much
23:56 Naotoshi: would be nice to have more contrast imo
23:57 Naotoshi: also the fact that the last note is not in the hexgrid tilts me
23:59 Naotoshi: well i basically said everything about each section
23:59 Naotoshi: 02:33:968 - has the same issue that 00:36:758 - had
00:00 Shiratoi: ye
00:00 Shiratoi: ill go check through it
00:00 Naotoshi: 02:40:944 - but starting here it gets good, so good job there
00:02 Naotoshi: 03:43:735 (1,2) - same thing with the jump ection at 1:55 or w/e
00:02 Naotoshi: 03:52:805 (3) - making stuff like these into 2 circles could be cool to follow the vocal a bit better since 2 clicks for 2 syllables
00:03 Naotoshi: like at 03:59:433 (2,3) -
00:04 Naotoshi: 04:46:001 (3) - doesnt really follow anything
00:04 Naotoshi: 05:24:200 (1,2) - imo would be better as a 1/2 slider circle 1/2 slider triple rhythm
00:05 Naotoshi: and then whenever you finish all that we can talk about 05:36:409 (2,3,4,5,1) -
00:06 Naotoshi: everything else is great
00:10 Shiratoi: okaaay
00:10 Shiratoi: 05:24:200 (1,2) - i think this is fine
00:10 Shiratoi: since 05:24:200 - the sound here
00:11 Shiratoi: is quite extended and stops at the white tick
00:11 Naotoshi: kk
00:11 Shiratoi: but making the white tick clickable bc vocal
00:11 Shiratoi: fixed everything else
00:11 Naotoshi: kk
00:12 Naotoshi: 05:36:409 (2,3,4,5,1) - this thing
00:12 Naotoshi: this is the kind of thing that gets maps dq'd
00:12 Shiratoi: wha
00:12 Naotoshi: so
00:12 Naotoshi: you never introduce 1/4 jumps out of streams
00:12 Naotoshi: in the 5:30 leading up to this
00:13 Naotoshi: so its unexpected diff spike
00:13 Naotoshi: if you wanted to emphasize 1, better way to do it would just be a higher spacing stream
00:17 Shiratoi: https://osu.ppy.sh/ss/8291340
00:18 Shiratoi: gradual spacing increase okay?
00:18 Naotoshi: sure
00:19 *Shiratoi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
00:19 Shiratoi: okkkkkkie
00:20 Naotoshi: 02:06:584 (2,3,4,5,6,1,2,3,4,5,6,7,8) -
00:20 Naotoshi: this has even less contrast now -_
00:21 Shiratoi: for the aesthetic
00:21 Shiratoi: ??_?
00:21 Naotoshi: you'd want t increase the spacing where the pitch of the vocals goes up
00:21 Naotoshi: 02:08:328 -
00:21 Naotoshi: 02:08:851 -
00:21 Naotoshi: there
00:21 Naotoshi: hm
00:21 Naotoshi: ok nv,
00:21 Naotoshi: its okay
00:22 Naotoshi: it just al looks the same cuz of hexgrid
00:22 Shiratoi: ah
00:22 Naotoshi: 02:10:247 (1,2,3) -
00:22 Naotoshi: this one is weird
00:22 Naotoshi: cuz all the other ones are sharp angles
00:22 Shiratoi: 02:07:107 (5,3) -
00:22 Shiratoi: moved to there
00:24 Shiratoi: 02:22:718 (1) - 1/8 snap better?
00:24 Naotoshi: wot
00:24 Naotoshi: dunno
00:24 Naotoshi: sounds like 1/8th then 1/4
00:25 Shiratoi: change to 1/8 to have downbeat as last beat
00:25 Shiratoi: ee
00:25 Naotoshi: but theres a sund on the blue tick too
00:25 Naotoshi: like an echo
00:26 Naotoshi: idk
00:26 Naotoshi: 1/8th is fine
00:26 Shiratoi: i have no idea
00:26 Naotoshi: 02:33:968 (1,2) -
00:26 Naotoshi: this is unrankable
00:26 Naotoshi: the blanket is off
00:26 Shiratoi: shiet
00:27 Naotoshi: 03:00:479 -
00:27 Naotoshi: the one place that cheering hitsound would actually fit
00:27 Naotoshi: ;w;
00:27 Shiratoi: wat
00:27 Shiratoi: ???
00:27 Naotoshi: 03:00:479 -
00:27 Naotoshi: listen to the left side
00:27 Naotoshi: theres cheering
00:28 Shiratoi: yea
00:28 Shiratoi: oh
00:28 Shiratoi: the hitsound from
00:28 Shiratoi: that ooi
00:28 Naotoshi: ONII-CHAN
00:28 Naotoshi: does ooi have cheering
00:28 Shiratoi: LOL
00:29 Naotoshi: i know highscore and with a dance number by val do
00:29 Shiratoi: i think it does
00:29 Shiratoi: theres a really long
00:29 Shiratoi: cheer
00:30 Shiratoi: it lasts for like 5 sec
00:30 Naotoshi: good
00:30 Naotoshi: the more unfitting and dumb the better
00:30 Shiratoi: what are these words of wisdom
00:31 Naotoshi: secret to getting bn
00:31 Naotoshi: o did u take the bn test
00:32 Shiratoi: nup
00:32 Naotoshi: o k
00:32 Shiratoi: low kudo score
00:32 Naotoshi: rip
00:32 Shiratoi: actually
00:32 Shiratoi: the cheer isnt bad at all
00:32 Shiratoi: LOL
00:32 Naotoshi: ya
00:33 Shiratoi: gotta shorten though
00:33 Naotoshi: 03:05:189 (3,4) - monstrata would have your head for this
00:34 Shiratoi: dw about it
00:37 *Shiratoi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
00:37 Shiratoi: cheer
00:38 Naotoshi: did u storyboard it in
00:38 Shiratoi: oh no
00:39 Naotoshi: 03:05:363 (4) - ok this is ctually too bad to have
00:39 Naotoshi: plz
00:39 Shiratoi: poor blanket
00:40 Naotoshi: its not a blanket its
00:40 Naotoshi: the fact that its lined up wrong
00:40 Naotoshi: 03:36:758 (1,2,3,4) - can u make these all the same visual spacing
00:41 Naotoshi: mostly 2-3 and 2-4 should be same as 2-1
00:42 Shiratoi: 03:04:665 - i actually have no idea how to fix this
00:43 Shiratoi: https://osu.ppy.sh/ss/8291407
00:43 Shiratoi: ??
00:43 Naotoshi: just make it straight lol
00:43 Shiratoi: 03:06:061 (1) - but then this will get ruined
00:44 Shiratoi: ahh
00:44 Shiratoi: yea
00:44 Naotoshi: make them all straight
00:44 Naotoshi: for that nice aesthetic
00:44 Shiratoi: ill just make them straight
00:44 Naotoshi: straights are better anyway
00:45 Naotoshi: 03:44:258 (8,9) - would be nice with ctrl g
00:45 Naotoshi: for the flute ostinato thing
00:48 Shiratoi: okk
00:52 Naotoshi: 04:03:270 (1) -
00:52 Naotoshi: is this the only red point slider in the entire thing
00:52 Shiratoi: probably
00:53 Shiratoi: changed to a curve
00:53 Naotoshi: 04:20:014 (1,2,3,4,5,6,7,8) -
00:53 Naotoshi: flute thingy
00:54 Shiratoi: fak
00:54 Shiratoi: but theres actually an audible sound
00:54 Shiratoi: for each note this time
00:54 Naotoshi: hm
00:54 Naotoshi: well, yeah, but it's the same rhythm in the flute..
00:55 Shiratoi: zz
00:55 Shiratoi: fixed~
00:55 Naotoshi: 04:37:629 (3,1,2) -
00:55 Naotoshi: visual spacing plz
00:58 Shiratoi: oops
01:01 Naotoshi: 05:25:596 (1,2) -
01:01 Naotoshi: unrankable stack
01:02 Naotoshi: 05:47:921 (1) - if you move the 2nd point from the right to the left a bit it looks better imo
01:02 Shiratoi: oops
01:03 Naotoshi: ok this is getting too nazi
01:03 Naotoshi: check the map over and tell me if you're happy with it
01:03 Shiratoi: :^))
01:03 Shiratoi: okie
01:10 Shiratoi: should be okay now
01:10 Shiratoi: fixed a few stacks/blankets and forgotten ncs
01:14 Naotoshi: ok anyway
01:14 Naotoshi: did you update
01:14 Shiratoi: yeye
01:14 Naotoshi: make the od 8.6 so people dt farm it
01:15 Shiratoi: wat de
01:15 Naotoshi: ok dont
01:15 Naotoshi: well
01:15 Naotoshi: if u want ppl to then do
01:15 Shiratoi: 8.6 is no farm
01:15 Naotoshi: ?
01:15 Shiratoi: but yea
01:15 Shiratoi: 8.6
01:15 Naotoshi: cory in the house
01:15 Shiratoi: b
01:15 Naotoshi: is 8.6
01:16 Shiratoi: 8.6 yes
01:16 Naotoshi: k
01:16 Naotoshi: are you happy with the map
01:16 Shiratoi: pretty satisfied
Topic Starter
Shira
dobby was never watching..!
Nifty
and... Dobby was watching!1

(kds pls)
Noffy
dobby was watching!1
Litharrale
and dobby was watching!1
Xinnoh
& do :b: was watching
MBomb
and dobby was watching!1
Razor Sharp
:regional_indicator_d: :regional_indicator_o: :b: :regional_indicator_b: :regional_indicator_y:
:regional_indicator_w: :a: :regional_indicator_s:
:regional_indicator_w: :a: :regional_indicator_t: :regional_indicator_c: :regional_indicator_h: :regional_indicator_i: :regional_indicator_n: :regional_indicator_g:
Nao Tomori
Zexous
and dobby was watching
Eldergleam

Im Best SS Ever
small boob
do B was Watchign
Topic Starter
Shira
hoyl dobby is watching1!
Nevo
owo
RevenKz
dabby
defiance
oh my god the diff name
Yuuya_ke
AGH AIMod so many unsnapped objects

lasagna
Topic Starter
Shira

rickyrox3 wrote:

AGH AIMod so many unsnapped objects

lasagna
rip
A r M i N
Man This Diffname I Kinda fckn Long dude but i dont rlly mind's Insane

I have something for you, If you want to i can put the female part at the start and male part at the end

soraru vs. yuikonnu - Tsumi no Namae:

http://puu.sh/wwvJU/07e691d7ce.mp3

with a small duet at the end (06:07:000 -)

http://puu.sh/wwwqk/e0b20cf6d7.mp3
Nao Tomori
adjusted some flute shit cuz yuikonnu's was different
Topic Starter
Shira

Naotoshi wrote:

adjusted some flute shit cuz yuikonnu's was different
tyty
Mir
cough

Reason for the pop:
Timing all over the map is wonky and some notes are noticeably off.
- 00:07:195 - Starts noticeably too late for the ding sound at 00:07:177 - and the section just goes off from there.
- 00:20:168 (1) - The ending of this slider is quite off too, it should end at 00:22:294 - or so
- 03:07:499 (1,2,3,4,1,2) - These notes are all off but at 03:09:592 - it "fixes" itself. You need to adjust the timing for the previous notes though.
- 06:03:661 (1) - should start at around 06:03:614 -
- 06:08:281 (3) - should start at around 06:08:254 -
- 06:08:580 (1) - should start at around 06:08:547 -
- 06:09:050 - This vocal isn't covered by a 1/4 tick
- 06:09:659 (4) - should start at around 06:09:597 -
- 06:15:924 (2) - should start at around 06:15:832 -
- 06:16:908 (1) - should start at around 06:16:960 -

Basically a timing check by someone experienced is needed.

Other issues:
- 00:10:708 - Shouldn't start the 1/8 at 00:10:438 - cuz here there's just 2 1/4 notes until 00:10:708 -
- 01:17:964 - Missing clap?
- 02:06:452 - From here there are a lot of jumps.. but the song is only doing 1/1 drums and the only constant 1/2 are very quiet hi-hats, so in my opinion so many jumps here (in fact a whole section of purely jumps) is pushing it a bit for intensity. What you could do instead is use a lot more sliders at higher spacing in order to represent this buildup more appropriately.
- 02:37:325 (1) - This should be NC'd I think.
- 03:03:662 (3,4,5) - There isn't a triple here in the song but there is one 03:03:400 - here x.x I think it would be better if you moved the triple back so it aligns with where the song has it.
- 05:24:243 (1,2,3,4) - Visual spacing differs with these and 05:27:034 (1,2,3,4). 1 is a lot closer with 2 but you use spacing like 05:28:429 (1,2) - which makes me wonder why not equalize the spacing like this or something similar?

Fix the timing and address the bolded concern before asking Naotoshi for a rebubble.
Bonsai
hides
Nao Tomori
wtf u cant pop for anime jumps im calling mom
show more
Please sign in to reply.

New reply