Easy
[Easy]
Overall
pretty much an ok diff, but it's pretty boring to rather have constant 1/1 rhythm
then actually Emphasis on stronger sounds through bigger gaps for example
Overall
pretty much an ok diff, but it's pretty boring to rather have constant 1/1 rhythm
then actually Emphasis on stronger sounds through bigger gaps for example
Suggestions
- the break in constant 1/1 beat here is kinda weird since the beginning of the section 00:22:539 (1) -
it rather suggests that it's following the new Lead sound.
which you break to follow the Vocal kinda. I would either remap the whole section or keep following the Lead with 1/1 - this should end on the Vocal on the previous red tick 00:24:385 (2) -
- I would remove this to give the Vocals more emphasis on the next slider 00:25:770 (3) - since the sounds is not on a Vocal directly
the Vocal is on the previous red tick like in the suggestion above - the reverse is on nothing here 00:26:231 (1) - it would be better if it was just a long slider tbh
- you could remap this whole little section to have the sliders start on clap sounds rather then them ending on them 01:43:770 (1,2,3,4,5) -
- there ist's really a sound on this slider end 01:47:462 (1) - yet you mapped it like that and added a whistle hitsound
which suggest there should be a Lead or something.
I would either end it on like a tick with a Vocal or make the hitsound a soft-hitnormal.
Also there is a clap on every red tick in this section which you could overall emphasize more with slider ends - there is no clap or Snare on that slider end why do you use a clap hitsound? 02:05:924 (1) -
the beat of the whole section is like this 02:02:231 (1,2,3,4) -
but you decided there needs to be more 1/1 sliders why? it give the fills better emphasis but the HItsounds are still wrong tho
here too there's not clap or Snare 02:20:231 (4) -
the whole 2nd kiai has clap Hitsounds on nothing that might be cool playability wise but actually just misrepresents the Drums Rhythm
Shogun's Normal
[Shogun's Normal]
Overall
The rhythm emphasis is not really good I would say often time the Vocals aren't important
compared to the rest of the sounds at all which they technically could
I assume you know Pishifat's Videos on rhythm emphasis if not watch them and apply that:
"sliders should start and end on sounds of equal or less strength"
Meaning the slider Head is the most important thing to follow important sounds in case of normals that still applied
and thus the reverse or slider end should be equally or less important
Overall
The rhythm emphasis is not really good I would say often time the Vocals aren't important
compared to the rest of the sounds at all which they technically could
I assume you know Pishifat's Videos on rhythm emphasis if not watch them and apply that:
"sliders should start and end on sounds of equal or less strength"
Meaning the slider Head is the most important thing to follow important sounds in case of normals that still applied
and thus the reverse or slider end should be equally or less important
Suggestions
- the Vocal (which is the most prominent sound in my opinion) starts actually on the reverse arrow 00:04:539 (2) -
so the slider head or whatever object being clicked should be on this rather then a slider end or a reverse.
I would just make the slider a non repeating one or a hitcircle - just as an example this works cause the Head and end are both Vocals 00:05:231 (3) -
- this slider is on more or less nothing 00:05:924 (4) - I would just remove this circle 00:06:616 (5) -
and move the slider to end on where the circle was. Since both Vocals are on red ticks - more subjective: I'd make this just a slider to reflect the sections intensity better 00:07:078 (1) -
and have a better transition into the short non Vocal part - so this could just be more optimized rhythm wise 00:10:770 (6,7,1) - number 6 has a Vocal but 7 doesn't
therefore you ignored the Vocal on the next red tick so I would move the slider onto the red tick previously
and remove 7 for better emphasis through silence - the slider end has a Vocal on it but not the Head 00:12:385 (2) - so maybe just make this one slider
- this is like not really important but could be better so why not point it out.
On the Slider end of this is actually a Vocal 00:13:308 (3) - I would just make the whole thing a circle on the white tick before 5 - again could just be a single slider cause the Vocal is on the reverse 00:14:231 (6) -
I'll try to point those out less so look through stuff like this yourself too - There is a Vocal on the red tick before this slider 00:15:154 (1) - so you could move the slider to that...
oh and I'd extend the slider to the red tick before this 00:16:078 (2) - and make cool slider art. My next point will reinforce that - 00:16:078 (2,3) - same as I said here 00:12:731 (3,5) -
- here is no Vocal so the next most important thing would be the Arp/lLead in the back which is juts consta 1/2,
but you decided to have a break here 00:17:001 (3,4,5) - you can juts move these 2 back and maybe make the 2nd one a reverse 00:17:924 (4,5) -
I think a normal slider would give this better emphasis through silence 00:18:847 (1) - but a repeat would fit the consta 1/2 beat of the Lead
to give further explanation the break also suggests that 4 is emphasized through silence bit. Overall this isn't wrong it's just not optimal - the section follows the new Lead really good until this slider 00:22:539 (1) - I would just keep on following the Lead
and also the Slider end is a Vocal but the Head is not - Vocal on slider end while Head is less important sound for all of these 00:24:847 (5,6,7) -
I would just make it 2 sliders with and move them... similar here too 00:32:693 (7,8) -
but this might need some circles to not move this 00:33:616 (1) - - not really a need to change shapes without much reason here 00:33:616 (1,2,3,4,5,1,2,3,4) - I just wanted to say that x3
- the Vocal is actually between these 00:42:385 (6,1) - it's like that the whole section long
and I think the Vocals would fit more to be mapped then the boring consta 1/1 rhythm
I would arrange the 2 slightly different Vocal lines like this:
until here 00:48:385 (1) - cause that's actually consta 1/1
and the like my suggestion again at here 00:57:154 (6) - - move this whole pattern by 1 tick to the right 01:04:078 (2,3,4,5) - cause all the Vocals are on tick off emphasis
this is like that in the section again look out for that - I would map this more like this:
because the build up gets faster. You can also simplify it, but in a different way I would suggest - I would remove this circle for better emphasis 01:23:231 (3) -
maybe even move this slider 01:22:770 (2) -
to the next white tick to make it better to play and fix this slightly different sounding pattern 01:30:154 (2,3) -
apply this to the whole section - I would remap this sections rhythm entirely 01:47:462 (1,2,3,4,5,6,1,2,3,4,5,6) -
I would do it like this: - again Vocal is on the repeat, but could be a slider head by making it a slider and moving it in this section 02:05:924 (3) -
in cause you do that maybe also make this a slider too 02:05:693 (2) - - also again the hitsounds on the slider ends without Snares like in the easy diff are a bit misrepresentative of the song,
but in this diff the at least fit the rhythm better - the Vocal start on the red tick before this 02:07:770 (5) -
I would move this whole pattern 2 ticks to the left 02:07:770 (4,5,6) -
and don't care about the silence if anybody says it's bad, say it emphasizes the next hit with silence
here too 02:22:539 (6,7,8) - - this time the slider end is on Vocal in a repeat slider 02:14:462 (4) -
I would just remove the repeat and add a circle at the end like here 02:13:078 (1,2) -
that would also make them more similar in rhythm cause the are
here too 02:29:231 (4) - and here 02:34:770 (2) - - I would honestly remove this circle 02:16:539 (8) - to emphasize this sound 02:17:001 (1) -
you could also move it to the previous red tick since there is a Vocal but leaving it removed is just cooler imo...
and it fits to have the Snare be the last hit - nice break. I like this 02:19:308 (5,1) -
HOS' Advanced
[HOS' Advanced]
Overall
pretty ok advanced diff rhythm emphasis could be a bit better sometimes.
You should really look out for Sliders with less important sounds on the head but important ones on the ends.
I explained why in the Overall section of the Normal in case you're wondering
Also until the drop you never use 1/4 rhythms and then suddenly introduce them
which is a really big spike in difficulty and might make this unrankable so either simplify them or introduce them correctly in the intro.
Either way is still pretty hard for a advanced diff in my opinion
Overall
pretty ok advanced diff rhythm emphasis could be a bit better sometimes.
You should really look out for Sliders with less important sounds on the head but important ones on the ends.
I explained why in the Overall section of the Normal in case you're wondering
Also until the drop you never use 1/4 rhythms and then suddenly introduce them
which is a really big spike in difficulty and might make this unrankable so either simplify them or introduce them correctly in the intro.
Either way is still pretty hard for a advanced diff in my opinion
Suggestions
- I think this could be better 00:10:308 (6,1) - by making the repeat a normal slider and moving slider 2 to the previous red tick
- the Vocal here I think start on the slider end of 2 00:12:385 (2,3) -
so I think it would be more appropriate to just have one slider with it's head on the red tick there.
I think removing the first one would even allow you to not move anything on the play field according to the normal ranking criteria Guidelines
a bit subjective, honestly depends on how you hear it - if you listen closely enough to the song you can hear the there is a Vocal line starting at the end of this slider 00:13:308 (3) -
so I think it would be better to have the slider be shorter or something to allow a object to be there.
that's a bit more subjective, but I think it would fit the song better - like mentioned in point 1 and 2 00:14:001 (5,1,2,3) - and I won't point it out again so look out for that in case you agree
like this maybe: - the slider head has a less important sound then the slider end here 00:30:847 (2) -
so you might move this slider back and change it's length 00:31:770 (3) - I think that might be a fitting solution
and again ranking criteria allows for it to not be moved I think since it's a bigger than 1/1 beat gap
In case you do move it and change the size remember to fill the resulting gap with a slider that comes afterwards - this slider has a not so important sound on it's head and a Vocal on it's end 00:34:539 (3) -
you can solve that nearly exactly like I suggested last time when this was a thing - same as the above 00:37:078 (8,1) - but you can just swap them kinda lol
- there is a unmapped Vocal inside this slider on a red tick 00:37:770 (3) - you can just make it a non repeat and move it
- the Vocal is here on the red tick again. which you mapped with a slider end 00:40:539 (7,1) -
make it one slider and a circle afterwards like I suggested before... I just pointed it out again so you see that it's not just in one section - Slider end is Vocal while Head is not 00:42:154 (4) - make it just a circle
- Swap these in the timeline 00:44:462 (8,1) - cause slider end is Vocal while Head is not
- just in case. this is perfectly fine since all slider ends and heads are Vocals 00:46:308 (4,5) - it
- to me this kinda sounds like there is a Vocal on the slider end while the head is not 00:49:539 (2) -
- the build up is totally fine
- I think this triple is a really unnecessary difficulty spike 01:17:232 (1,2,3) -
please simplify it to something you introduced before or introduce 1/4 rhythms earlier - 1/4 slider gaps? 01:47:462 (1,2) -
that is like the 1/4 Rhythm overall just a too big of a difficulty spike if you don't introduce it correctly
other than that the rest of the map is pretty much fine. Keep your eyes open for slider end things I didn't point out
Hard and Discrepancy (new)
[Hard]
Overall
both like all the diffs so far only the rhythm emaphsis regarding slider ends and Heads being equal is often a problem
together with sometimes a bit too big spacing in my opinion for a hard and unjustified a bit too hard 1/4 usage.
You also seem to represent a lot of the same sections with different patterns for no real reason so you might even need to remap this,
but I can't say for sure
I'll point out a few mistakes
Overall
both like all the diffs so far only the rhythm emaphsis regarding slider ends and Heads being equal is often a problem
together with sometimes a bit too big spacing in my opinion for a hard and unjustified a bit too hard 1/4 usage.
You also seem to represent a lot of the same sections with different patterns for no real reason so you might even need to remap this,
but I can't say for sure
I'll point out a few mistakes
Suggestions
- the slider end here has a Vocal but the Head not 00:04:539 (2) - so you should find a way to make the Vocal clicked.
since it's a hard I would suggest putting a circle on the red tick and maybe make the first slider a repeat - then everything until here is correct in terms of rhythm emphasis 00:26:924 (2) -
but this one has a Vocal at the end and not at the Head so it should be changed to have the Vocal be clicked - Vocal on slider end while head is not 00:28:539 (3,4) - here you can just swap them in the time line tho and it's correct rhythm wise
here too 00:36:385 (3) -
and here 00:37:308 (1) -
also in a lot of other places but I assume you can find them on your own - I don't see why this should be such a big jump 00:37:308 (1) - like a semi smaller jump would be better
same here 00:38:231 (4) - - slider ends are Vocals while the Heads are not again 00:39:154 (1,2,3,4,1) -
but this time I think you can just delete one and move all of them by 2 ticks and make the last one a repeat slider - again this jump is pretty big 00:43:078 (2) - and also you're actually supposed to make jumps into strong sounds like Vocals
so technically the jump should be here 00:42:847 (1,2) - I think you can apply this to the similar jumps from before,
but I wasn't sure there since they actually were on a chord change
here is a chord change without jump tho 00:44:231 (5,1) - so what are jumps supposed to be on actually? - there is a Vocal inside the slider which I think should be rather mapped than the rhythm in the back 01:04:078 (2) -
same here 01:05:924 (4) - - why do you represent the same section of music with different patterns here? 01:06:847 (1,2,3,1,2,3,4) -
one of that has also wrong rhythm emphasis - technically this section of 1/4 doesn't go against the ranking criteria per say 01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
but I assume that it's a too big of a difficulty spike to be ranked and is not introduced in the intro or something.
just triples into sliders might be enough or a Spinner like in the other diffs
same goes for the 1/4 slider jumps 01:17:924 (1,1) - they just aren't introduced early on in the map so they are a huge unjustified spike - why the clap hitsound? 01:19:308 (3) - wot there's no Snare or clap
- the drop has nearly no wrong rhythm emphasis (cause it's 1/2 constant beat cause House),
but there are some starting from here again 01:48:385 (2) - together with Vocals inside of sliders totally unmapped 01:49:308 (1) - - the ranking criteria technically only suggest for up to 5 notes max of 1/4 for hard maps 01:58:539 (1,2,3,4,5,6,7,8) -
- this is on a Snare and has no clap sound 02:03:154 (2) - but this has one? 02:03:616 (3) - wot
- way too hard for a hard map 02:09:154 (6,7,1,2) -
that's like already light Insane stuff and also it's unnecessary gimmick that is should be introduced earlier or else it's unjustified and bad - these are not much different form anything else but get way too much emphasis how you mapped them 02:13:308 (1,2) -
here is makes sense cause the music got less intense 02:28:078 (1) - - also WAAAAY too difficult 02:32:116 (2,3) - with 1/4 that's like the equivalent of a half fullscreen jump
[Discrepancy (new)]
Again a lot of what I said repeats often without mentioning it so look out for stuff.
most of what I said also applies to Discrepancy (new) maybe what I said about Jumps into strong sounds a bit more
Again a lot of what I said repeats often without mentioning it so look out for stuff.
most of what I said also applies to Discrepancy (new) maybe what I said about Jumps into strong sounds a bit more
- except like that this shape looks ugly 00:38:001 (3) - remove the red anchor and move it as a whit one further away will look smoother
^ modding in 2k17
like this maybe: - oh and also maybe integrate 1/4 slider jumps on strong sounds to implement 1/4 better for this 01:13:885 (1,2,3,2,3,4,5,6,1,2,3,2,3,4,5,6) -
also the stream could be made better a bit with more similar curves since you can see slightly off starting curves.
like all of these transitions could be improved 01:14:232 (2,6,2) - just remake the stream in case you care
and the reverse overlapping gimmick is really dumb and unjustified. You can make it work but it's just really Overdone weird stuff for a House song - I's Ctrl + G this slider for better flow 02:09:847 (2) - this one too since it's the same 02:24:616 (2) -
and this one 02:10:539 (1) - to keep up the circular rotation