Hey, i hope your map guys will be ranked This is awesome, good luck!
Thanks, I hope the same, lets see how this goes.danuntu wrote:
Hey, i hope your map guys will be ranked This is awesome, good luck!
Celektus wrote:
Easy[Easy]
Overall
pretty much an ok diff, but it's pretty boring to rather have constant 1/1 rhythm you might find your answer from here for example: click
then actually Emphasis on stronger sounds through bigger gaps for exampleSuggestions
- the break in constant 1/1 beat here is kinda weird since the beginning of the section 00:22:539 (1) -
it rather suggests that it's following the new Lead sound.
which you break to follow the Vocal kinda. I would either remap the whole section or keep following the Lead with 1/1 What's wrong with some variation? The sound also becomes kind of calm at that place and the repeat fits exactly the vocal.- this should end on the Vocal on the previous red tick 00:24:385 (2) - I don't like gaps what are like 1/1 and 1/2, they play badly for me so I wont put these in.
- I would remove this to give the Vocals more emphasis on the next slider 00:25:770 (3) - since the sounds is not on a Vocal directly
the Vocal is on the previous red tick like in the suggestion above Yes I get what you mean, but this style isn't used in electronic kind of songs, they have usually always something what can be mapped well which for now is just the instrument, not following the vocal always.- the reverse is on nothing here 00:26:231 (1) - it would be better if it was just a long slider tbh Maybe you don't have good headphones as I do xD, but I can hear for sure that the pitch changes a bit from the red tick, it fits really well there.
- you could remap this whole little section to have the sliders start on clap sounds rather then them ending on them 01:43:770 (1,2,3,4,5) - Following the instrument purely here, tbh, I didn't ever hear these claps until now. The instrument for sure needs better emphasis there.
- there ist's really a sound on this slider end 01:47:462 (1) - yet you mapped it like that and added a whistle hitsound
which suggest there should be a Lead or something.
I would either end it on like a tick with a Vocal or make the hitsound a soft-hitnormal.
Also there is a clap on every red tick in this section which you could overall emphasize more with slider ends Okay I think I might need to add my custom hitsounds then what I hear since the whistle fits nicely there. It also ends at a vocal.- there is no clap or Snare on that slider end why do you use a clap hitsound? 02:05:924 (1) -
the beat of the whole section is like this 02:02:231 (1,2,3,4) -
but you decided there needs to be more 1/1 sliders why? it give the fills better emphasis but the HItsounds are still wrong tho I use there that hitsound cuz otherwise you don't even hear the clap sound where the song plays it. I tried it and it sucked. The hitsounds must be heard or it's unrankable otherwise. So I'm using the same logic as everywhere else with my hitsounding. Also, using more of 1/1 cuz of variation.
here too there's not clap or Snare 02:20:231 (4) -
the whole 2nd kiai has clap Hitsounds on nothing that might be cool playability wise but actually just misrepresents the Drums Rhythm Yep, just mentioned above.Hard and Discrepancy (new)[Hard]
Overall
both like all the diffs so far only the rhythm emaphsis regarding slider ends and Heads being equal is often a problem
together with sometimes a bit too big spacing in my opinion for a hard and unjustified a bit too hard 1/4 usage.
You also seem to represent a lot of the same sections with different patterns for no real reason so you might even need to remap this,
but I can't say for sure Not really sure why I need to remap most of things? Using different patterns is completely fine and actually is better than using the same patterns all over again. It's just my style.
I'll point out a few mistakesSuggestions
- the slider end here has a Vocal but the Head not 00:04:539 (2) - so you should find a way to make the Vocal clicked.
since it's a hard I would suggest putting a circle on the red tick and maybe make the first slider a repeat It sounds really weird, sorry.- then everything until here is correct in terms of rhythm emphasis 00:26:924 (2) -
but this one has a Vocal at the end and not at the Head so it should be changed to have the Vocal be clicked The same thing I mentioned in Easy.- Vocal on slider end while head is not 00:28:539 (3,4) - here you can just swap them in the time line tho and it's correct rhythm wise Alright
here too 00:36:385 (3) -
and here 00:37:308 (1) - Not really sure about these, don't even know with what to swap, they sound good as they are.
also in a lot of other places but I assume you can find them on your own- I don't see why this should be such a big jump 00:37:308 (1) - like a semi smaller jump would be better Nothing wrong with it since I'm following the pattern and emphasising the big white tick.
same here 00:38:231 (4) - Not big at all and I'm slowly starting to bring the Insane style into it also.- slider ends are Vocals while the Heads are not again 00:39:154 (1,2,3,4,1) -
but this time I think you can just delete one and move all of them by 2 ticks and make the last one a repeat slider It works better when they are at white ticks, the vocal doesn't need to be on sliderhead always.- again this jump is pretty big 00:43:078 (2) - and also you're actually supposed to make jumps into strong sounds like Vocals
so technically the jump should be here 00:42:847 (1,2) - I think you can apply this to the similar jumps from before,
but I wasn't sure there since they actually were on a chord change And that is a strong vocal just as you mentioned and it works well also when it starts from the white tick.
here is a chord change without jump tho 00:44:231 (5,1) - so what are jumps supposed to be on actually? I always have 1 spacing after the slider (at least in Hard diff), so I wont make a huge spacing to it.- there is a Vocal inside the slider which I think should be rather mapped than the rhythm in the back 01:04:078 (2) - Yep I tried countless times but this is the best without using too much nonsense notes since it's a rather calm place.
same here 01:05:924 (4) - ? "Colours" exactly start and end accordingly to the slider.- why do you represent the same section of music with different patterns here? 01:06:847 (1,2,3,1,2,3,4) -
one of that has also wrong rhythm emphasis What's a different pattern? I see only 1 pattern there and it fits really well there...- technically this section of 1/4 doesn't go against the ranking criteria per say 01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
but I assume that it's a too big of a difficulty spike to be ranked and is not introduced in the intro or something.
just triples into sliders might be enough or a Spinner like in the other diffs You just repeated yourself at what you said. Basically this is the difficulty between Advanced and an Insane, while Advanced already have some triples and Insane long burst streams, that's exactly at between them.
same goes for the 1/4 slider jumps 01:17:924 (1,1) - they just aren't introduced early on in the map so they are a huge unjustified spike They aren't really "jumps", the spacing is so low there and is completely playable for this level. Of course they aren't introduced early as this stuff is mostly for Hard and higher diffs only.- why the clap hitsound? 01:19:308 (3) - wot there's no Snare or clap Ehm, what? I hitsound my maps just like that...
- the drop has nearly no wrong rhythm emphasis (cause it's 1/2 constant beat cause House),
but there are some starting from here again 01:48:385 (2) - together with Vocals inside of sliders totally unmapped 01:49:308 (1) - Do I need to map every vocal with some clickable object? Wont do it because it's a calm place and every vocal just can't be mapped, the slidertail is just as fine for them. And also - it isn't a house, it's trance. xD- the ranking criteria technically only suggest for up to 5 notes max of 1/4 for hard maps 01:58:539 (1,2,3,4,5,6,7,8) - Yes I know it and it is probably one of the hardest parts in this song, but since I have really long burst of streams in Insane diff, then this one should be fine, + this difficulty would be an Insane if the bpm would be higher (and the Insane would be Extra), so it should be completely good for a huge build-up into the last kiai.
- this is on a Snare and has no clap sound 02:03:154 (2) - but this has one? 02:03:616 (3) - wot The same logic as mentioned above.
- way too hard for a hard map 02:09:154 (6,7,1,2) -
that's like already light Insane stuff and also it's unnecessary gimmick that is should be introduced earlier or else it's unjustified and bad Just as I mentioned above about the stream stuff. Also it can't be introduced earlier as it doesn't need it earlier.- these are not much different form anything else but get way too much emphasis how you mapped them 02:13:308 (1,2) -
here is makes sense cause the music got less intense 02:28:078 (1) - They both are basically at the middle of one kiai section, meaning that they are the same way how I use them, they are rather good for just some vocal clicking.- also WAAAAY too difficult 02:32:116 (2,3) - with 1/4 that's like the equivalent of a half fullscreen jump It's used like this, if you browse through some maps and also the Insane has much harder version that it is so it's fine.
[Discrepancy (new)]
Again a lot of what I said repeats often without mentioning it so look out for stuff.
most of what I said also applies to Discrepancy (new) maybe what I said about Jumps into strong sounds a bit more
- except like that this shape looks ugly 00:38:001 (3) - remove the red anchor and move it as a whit one further away will look smoother
^ modding in 2k17
like this maybe: Alright will try it, but a little bit different since I'm blanketing there.- oh and also maybe integrate 1/4 slider jumps on strong sounds to implement 1/4 better for this 01:13:885 (1,2,3,2,3,4,5,6,1,2,3,2,3,4,5,6) -
also the stream could be made better a bit with more similar curves since you can see slightly off starting curves.
like all of these transitions could be improved 01:14:232 (2,6,2) - just remake the stream in case you care Did a bit changes to the stream, but don't like kicks there since I really like the vocal there what makes you tap that stream.
and the reverse overlapping gimmick is really dumb and unjustified. You can make it work but it's just really Overdone weird stuff for a House song Sorry, but that's just my style, that's how I map my stuff and I really like this, go check out some of his maps then you know exactly.- I's Ctrl + G this slider for better flow 02:09:847 (2) - this one too since it's the same 02:24:616 (2) - Alright, but I changed the placements a bit.
and this one 02:10:539 (1) - to keep up the circular rotation Not really needed for this one.
Introduce it better with 1/4 sliders on strong soundsXayler wrote:
Alright thanks for the 1st mod, didn't think that it would need to be that long but I'll try to look through them, may just mention that the most things (like 1/4 usage in hard and such are intended as they will be a step into the insane difficulty - note that I use only 1 time such long stream before the last kiai/refrain + it's only 130 bpm.Celektus wrote:
Easy[Easy]
Overall
pretty much an ok diff, but it's pretty boring to rather have constant 1/1 rhythm
then actually Emphasis on stronger sounds through bigger gaps for exampleSuggestions
- the break in constant 1/1 beat here is kinda weird since the beginning of the section 00:22:539 (1) -
it rather suggests that it's following the new Lead sound.
which you break to follow the Vocal kinda. I would either remap the whole section or keep following the Lead with 1/1- this should end on the Vocal on the previous red tick 00:24:385 (2) -
- I would remove this to give the Vocals more emphasis on the next slider 00:25:770 (3) - since the sounds is not on a Vocal directly
the Vocal is on the previous red tick like in the suggestion above- the reverse is on nothing here 00:26:231 (1) - it would be better if it was just a long slider tbh
- you could remap this whole little section to have the sliders start on clap sounds rather then them ending on them 01:43:770 (1,2,3,4,5) -
- there ist's really a sound on this slider end 01:47:462 (1) - yet you mapped it like that and added a whistle hitsound
which suggest there should be a Lead or something.
I would either end it on like a tick with a Vocal or make the hitsound a soft-hitnormal.
Also there is a clap on every red tick in this section which you could overall emphasize more with slider ends- there is no clap or Snare on that slider end why do you use a clap hitsound? 02:05:924 (1) -
the beat of the whole section is like this 02:02:231 (1,2,3,4) -
but you decided there needs to be more 1/1 sliders why? it give the fills better emphasis but the HItsounds are still wrong tho
here too there's not clap or Snare 02:20:231 (4) -
the whole 2nd kiai has clap Hitsounds on nothing that might be cool playability wise but actually just misrepresents the Drums RhythmHard and Discrepancy (new)[Hard]
Overall
both like all the diffs so far only the rhythm emaphsis regarding slider ends and Heads being equal is often a problem
together with sometimes a bit too big spacing in my opinion for a hard and unjustified a bit too hard 1/4 usage.
You also seem to represent a lot of the same sections with different patterns for no real reason so you might even need to remap this,
but I can't say for sure
I'll point out a few mistakesSuggestions
- the slider end here has a Vocal but the Head not 00:04:539 (2) - so you should find a way to make the Vocal clicked.
since it's a hard I would suggest putting a circle on the red tick and maybe make the first slider a repeat- then everything until here is correct in terms of rhythm emphasis 00:26:924 (2) -
but this one has a Vocal at the end and not at the Head so it should be changed to have the Vocal be clicked- Vocal on slider end while head is not 00:28:539 (3,4) - here you can just swap them in the time line tho and it's correct rhythm wise
here too 00:36:385 (3) -
and here 00:37:308 (1) -
also in a lot of other places but I assume you can find them on your own- I don't see why this should be such a big jump 00:37:308 (1) - like a semi smaller jump would be better
same here 00:38:231 (4) -- slider ends are Vocals while the Heads are not again 00:39:154 (1,2,3,4,1) -
but this time I think you can just delete one and move all of them by 2 ticks and make the last one a repeat slider- again this jump is pretty big 00:43:078 (2) - and also you're actually supposed to make jumps into strong sounds like Vocals
so technically the jump should be here 00:42:847 (1,2) - I think you can apply this to the similar jumps from before,
but I wasn't sure there since they actually were on a chord change
here is a chord change without jump tho 00:44:231 (5,1) - so what are jumps supposed to be on actually?- there is a Vocal inside the slider which I think should be rather mapped than the rhythm in the back 01:04:078 (2) -
same here 01:05:924 (4) -- why do you represent the same section of music with different patterns here? 01:06:847 (1,2,3,1,2,3,4) -
one of that has also wrong rhythm emphasis- technically this section of 1/4 doesn't go against the ranking criteria per say 01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
but I assume that it's a too big of a difficulty spike to be ranked and is not introduced in the intro or something.
just triples into sliders might be enough or a Spinner like in the other diffs
same goes for the 1/4 slider jumps 01:17:924 (1,1) - they just aren't introduced early on in the map so they are a huge unjustified spike- why the clap hitsound? 01:19:308 (3) - wot there's no Snare or clap
- the drop has nearly no wrong rhythm emphasis (cause it's 1/2 constant beat cause House),
but there are some starting from here again 01:48:385 (2) - together with Vocals inside of sliders totally unmapped 01:49:308 (1) -- the ranking criteria technically only suggest for up to 5 notes max of 1/4 for hard maps 01:58:539 (1,2,3,4,5,6,7,8) -
- this is on a Snare and has no clap sound 02:03:154 (2) - but this has one? 02:03:616 (3) - wot
- way too hard for a hard map 02:09:154 (6,7,1,2) -
that's like already light Insane stuff and also it's unnecessary gimmick that is should be introduced earlier or else it's unjustified and bad- these are not much different form anything else but get way too much emphasis how you mapped them 02:13:308 (1,2) -
here is makes sense cause the music got less intense 02:28:078 (1) -- also WAAAAY too difficult 02:32:116 (2,3) - with 1/4 that's like the equivalent of a half fullscreen jump
[Discrepancy (new)]
Again a lot of what I said repeats often without mentioning it so look out for stuff.
most of what I said also applies to Discrepancy (new) maybe what I said about Jumps into strong sounds a bit more
- except like that this shape looks ugly 00:38:001 (3) - remove the red anchor and move it as a whit one further away will look smoother
^ modding in 2k17
like this maybe:- oh and also maybe integrate 1/4 slider jumps on strong sounds to implement 1/4 better for this 01:13:885 (1,2,3,2,3,4,5,6,1,2,3,2,3,4,5,6) -
also the stream could be made better a bit with more similar curves since you can see slightly off starting curves.
like all of these transitions could be improved 01:14:232 (2,6,2) - just remake the stream in case you care
and the reverse overlapping gimmick is really dumb and unjustified. You can make it work but it's just really Overdone weird stuff for a House song- I's Ctrl + G this slider for better flow 02:09:847 (2) - this one too since it's the same 02:24:616 (2) -
and this one 02:10:539 (1) - to keep up the circular rotation
Also will note that if someone think that the "Hard" doesn't have the "Hard" standards then I may rename it as a hyper instead.
I understand, but saying you get rhythm quite well and placing sliders with strong sounds on their ends and weaker sounds on their Heads is just wrongXayler wrote:
Well I applied your mod so it was just my quick glance at what I saw. Also hopefully you understand what I mean when I write in the blue text. Also tbh - the rythm changes are not really needed, more like overall placements and stuff since I know rythms very well by now, convincing me at that category is probably not the best idea.
But I did apply 1 change according to that so there may be a chance, but very slim.
Well problem is that I followed usually the same rhythm the whole song, I may hear things differently than you and that's why our opinions clash here. Tbh - I very much hate sliders what start at red tick and end at white tick as usually the sliderend is on the beat which is really bad to play for the next note(s).Celektus wrote:
I understand, but saying you get rhythm quite well and placing sliders with strong sounds on their ends and weaker sounds on their Heads is just wrongXayler wrote:
Well I applied your mod so it was just my quick glance at what I saw. Also hopefully you understand what I mean when I write in the blue text. Also tbh - the rythm changes are not really needed, more like overall placements and stuff since I know rythms very well by now, convincing me at that category is probably not the best idea.
But I did apply 1 change according to that so there may be a chance, but very slim.
this is also backed up by guideline 12 from the new ranking criteria https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
I do think that what I mostly said were just suggestions, but especially for hard they in my opinion very much apply and even if rankable this way would just be better if changed mostly. this is nothing personal and some suggestions like I said a more subjective to how you hear it
I hope the mod is still helpful in any way or form and that you might be able to rank this
Edit: sorry that I'm not waiting until you actually made a mod response I just want to convey what I mean correctly.
I'll respond correctly the next day for me
ok so before I post the response I just want to make one thing sure if I sounded condescending so far then I'm really sorry I just want to improve the map even if some of my arguments are more subjective then others. however most of our opinions on rhythm are just based on 2 concepts that don't even contradict each other. It's just that my suggestions don't take both our principals into account let me explain what I suppose you have as a rhythm concept.Xayler wrote:
Well problem is that I followed usually the same rhythm the whole song, I may hear things differently than you and that's why our opinions clash here. Tbh - I very much hate sliders what start at red tick and end at white tick as usually the sliderend is on the beat which is really bad to play for the next note(s).
And I know these guidelines - for me I start things at the right time, tbh - when I was a beginner mapper I used to focus also a lot on vocals, more than beats. That's not wrong, but I grew up of that habit and now I don't have it anymore.
I tend to use more rhythms just where the melody is playing, there's not need to follow vocal at any stance at all as some do, so it's highly subjective thing indeed.
I wrote everything in this color I hope that's ok and doesn't make it seem like I just disagree on everythingXayler wrote:
Celektus wrote:
Easy[Easy]
Overall
pretty much an ok diff, but it's pretty boring to rather have constant 1/1 rhythm you might find your answer from here for example: click
that doesn't change the fact that the most prominent instrument of the song (the Vocalist) is rather dismissed through rhythm choices no matter how play able it is
I just meant rhythm wise. You just have similar sections that have less or more rhythm emphasis flaws even though they're the same section in the song. To me mapping the same section with similar rhythm is juts more correct I don't care about how that pattern is laid out then.
I guess what you said is fine so I'm ok with it
then actually Emphasis on stronger sounds through bigger gaps for exampleSuggestions
- the break in constant 1/1 beat here is kinda weird since the beginning of the section 00:22:539 (1) -
it rather suggests that it's following the new Lead sound.
which you break to follow the Vocal kinda. I would either remap the whole section or keep following the Lead with 1/1 What's wrong with some variation? The sound also becomes kind of calm at that place and the repeat fits exactly the vocal.
My main point was that it's unclear what instrument you're following is as the strongest.
I'm ok with that change kinda- this should end on the Vocal on the previous red tick 00:24:385 (2) - I don't like gaps what are like 1/1 and 1/2, they play badly for me so I wont put these in.
yeah my suggestion would also suggest that the Vocal is less important then the song change, so your I guess that's fine- I would remove this to give the Vocals more emphasis on the next slider 00:25:770 (3) - since the sounds is not on a Vocal directly
the Vocal is on the previous red tick like in the suggestion above Yes I get what you mean, but this style isn't used in electronic kind of songs, they have usually always something what can be mapped well which for now is just the instrument, not following the vocal always.
the Vocal is still the stronger instrument that doesn't just play consta 1/2 like the arp in the back.
I'm ok with not removing it since it's just a suggestion, but saying "Electronic music doesn't have emphasis other than constant 1/2" is a bit wrong since the elements in a Drop or Verse are usually supposed to be rhythmically diverse to not bore you to death.- the reverse is on nothing here 00:26:231 (1) - it would be better if it was just a long slider tbh Maybe you don't have good headphones as I do xD, but I can hear for sure that the pitch changes a bit from the red tick, it fits really well there.
But the pitch change is at the red tick before the end of the slider anything before that is just constant up pitching and no actual change on the reverse. also how would making it just a slider not fit since you didn't say why?- you could remap this whole little section to have the sliders start on clap sounds rather then them ending on them 01:43:770 (1,2,3,4,5) - Following the instrument purely here, tbh, I didn't ever hear these claps until now. The instrument for sure needs better emphasis there.ok
- there ist's really a sound on this slider end 01:47:462 (1) - yet you mapped it like that and added a whistle hitsound
which suggest there should be a Lead or something.
I would either end it on like a tick with a Vocal or make the hitsound a soft-hitnormal.
Also there is a clap on every red tick in this section which you could overall emphasize more with slider ends Okay I think I might need to add my custom hitsounds then what I hear since the whistle fits nicely there. It also ends at a vocal.
that explains a lot thx ^^- there is no clap or Snare on that slider end why do you use a clap hitsound? 02:05:924 (1) -
the beat of the whole section is like this 02:02:231 (1,2,3,4) -
but you decided there needs to be more 1/1 sliders why? it give the fills better emphasis but the HItsounds are still wrong tho I use there that hitsound cuz otherwise you don't even hear the clap sound where the song plays it. I tried it and it sucked. The hitsounds must be heard or it's unrankable otherwise. So I'm using the same logic as everywhere else with my hitsounding. Also, using more of 1/1 cuz of variation.
here too there's not clap or Snare 02:20:231 (4) -
the whole 2nd kiai has clap Hitsounds on nothing that might be cool playability wise but actually just misrepresents the Drums Rhythm Yep, just mentioned above.
there is no clap in the song here 02:05:924 (1) - and I still don't understand why you should put there a hitsound that isn't supported by the song. That section of the song has Snares every 2/1 beats and no claps every 1/1 that's just not what the song is doingHard and Discrepancy (new)[Hard]
Overall
both like all the diffs so far only the rhythm emaphsis regarding slider ends and Heads being equal is often a problem
together with sometimes a bit too big spacing in my opinion for a hard and unjustified a bit too hard 1/4 usage.
You also seem to represent a lot of the same sections with different patterns for no real reason so you might even need to remap this,
but I can't say for sure Not really sure why I need to remap most of things? Using different patterns is completely fine and actually is better than using the same patterns all over again. It's just my style.
I'll point out a few mistakesSuggestions
- the slider end here has a Vocal but the Head not 00:04:539 (2) - so you should find a way to make the Vocal clicked.
since it's a hard I would suggest putting a circle on the red tick and maybe make the first slider a repeat It sounds really weird, sorry.
"It sounds really weird" doesn't actually mean anything and neither does it debunk my point about the Vocal being on a slider end while the Head is not a Vocal but a weaker sound. In case you just dislike my suggestion to the problem try and find a compromise where the Vocal is definitely a clicked object because Ranking Criteria Guideline 12
"Sliders should begin on stronger beats and end on equal or weaker sounds."
like you can just make the first slider 2 circles to still keep up that 1/2 rhythm and follow everything that's relevant for both of us- then everything until here is correct in terms of rhythm emphasis 00:26:924 (2) -
but this one has a Vocal at the end and not at the Head so it should be changed to have the Vocal be clicked The same thing I mentioned in Easy.
but this is different from what I mentioned in easy if I'm not mistaken. It's just that there is a Vocal on a Slider end while the Head is a weaker sound which again suggest that the Vocal is weaker than the sound at the start of the Slider Head... which is kinda counter intuitive since probably most people will agree that in fact the Vocals are the most prominent Instrument in the song- Vocal on slider end while head is not 00:28:539 (3,4) - here you can just swap them in the time line tho and it's correct rhythm wise Alright
here too 00:36:385 (3) -
and here 00:37:308 (1) - Not really sure about these, don't even know with what to swap, they sound good as they are.
these 2 00:37:308 (1,2) - cause the Vocal is on a slider end 00:37:308 (1) -
like I said below this I assume you can find the other places that I didn't mention, but juts to make it clear look out for sliders like this
with A vocal on the Slider end while the head is not a Vocal since that's the complaint I'm always referring to
also in a lot of other places but I assume you can find them on your own- I don't see why this should be such a big jump 00:37:308 (1) - like a semi smaller jump would be better Nothing wrong with it since I'm following the pattern and emphasising the big white tick.
but the big white tick is not a strong sound and thus not as intense to justify a jump that big for me.
I'm not sure how much other people will value this big white tick emphasis, I don't but it's a better logic than no logic at all so sure
same here 00:38:231 (4) - Not big at all and I'm slowly starting to bring the Insane style into it also.
yeah sure the thing I have in mind would only be 1/4th smaller anyway so who cares- slider ends are Vocals while the Heads are not again 00:39:154 (1,2,3,4,1) -
but this time I think you can just delete one and move all of them by 2 ticks and make the last one a repeat slider It works better when they are at white ticks, the vocal doesn't need to be on sliderhead always.
but that's emphatically wrong since the Vocal is stronger than pretty much anything in the entire song
and again if you juts value that stronger sound are often on even ticks then just find a compromise and make both the Vocal clicked and keep the 1/2 rhythm- again this jump is pretty big 00:43:078 (2) - and also you're actually supposed to make jumps into strong sounds like Vocals
so technically the jump should be here 00:42:847 (1,2) - I think you can apply this to the similar jumps from before,
but I wasn't sure there since they actually were on a chord change And that is a strong vocal just as you mentioned and it works well also when it starts from the white tick.
but you don't jump into the Vocal. On 3 is no Vocal those are on 1 and 2 so you should make jumps into any of these
not out of them and again white tick emphasis yea sure, but I would still Value the strong sounds more.
You could even make a more complex hierarchy of different spacing for strong sound, big white tick and both together
here is a chord change without jump tho 00:44:231 (5,1) - so what are jumps supposed to be on actually? I always have 1 spacing after the slider (at least in Hard diff), so I wont make a huge spacing to it.
You missed the point I was just asking what you are actually emphasizing with jumps. I assume it's white ticks over everything,
which conventionally makes sense since most song are structured around that, but the strong sounds of this song don't they break the convention that the 1st and 3rd beat are the strongest sounds. That rule you're applying only applied actually 100% if the song is just constant rhythm the Drop does that,
but most sections with Vocals just have unconventional rhythm to be more interesting I suppose.
So tl;dr your white tick emphasis means something, but it doesn't reflect the song it's just a common rule most rhythm is structured around- there is a Vocal inside the slider which I think should be rather mapped than the rhythm in the back 01:04:078 (2) - Yep I tried countless times but this is the best without using too much nonsense notes since it's a rather calm place.
well ok
same here 01:05:924 (4) - ? "Colours" exactly start and end accordingly to the slider.
unless you count the Vowels into it. which you don't have to so sure- why do you represent the same section of music with different patterns here? 01:06:847 (1,2,3,1,2,3,4) -
one of that has also wrong rhythm emphasis What's a different pattern? I see only 1 pattern there and it fits really well there...
this section 01:03:154 (1,2,3,1,2,3,4) -
and this one 01:06:847 (1,2,3,1,2,3,4) - are thechnically the same but with different rhythm choices...
the first has 2 sliders with 3 rhythm emphasis errors 01:04:078 (2,1) - first slider has a Vocal in it, the the end is a Vocal while the Head is weaker
and the 2nd slider also has the Vocal on it's end while the Head is a weaker sound
in the 2nd part all of these have Vocals on their ends while the Head is weaker 01:07:770 (2,3,1,2,3) - all of them
so both technically should be the same and have no "objective" problems. You can still have variation, but it should be representing the same stuff...
Also is quoted objective since I'm backig up my argument with what the new Ranking Criteria says you don't need to apply what I suggest, but you don't have good enough reasoning to break a newly established Guideline with just assuming that the even Beats are just more natural to play- technically this section of 1/4 doesn't go against the ranking criteria per say 01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
but I assume that it's a too big of a difficulty spike to be ranked and is not introduced in the intro or something.
just triples into sliders might be enough or a Spinner like in the other diffs You just repeated yourself at what you said. Basically this is the difficulty between Advanced and an Insane, while Advanced already have some triples and Insane long burst streams, that's exactly at between them.
same goes for the 1/4 slider jumps 01:17:924 (1,1) - they just aren't introduced early on in the map so they are a huge unjustified spike They aren't really "jumps", the spacing is so low there and is completely playable for this level. Of course they aren't introduced early as this stuff is mostly for Hard and higher diffs only.
you could introduce it better I think tho and ultimately that will be up to a BN or QAT to decide how far you can go so I'll drop the conversation on these- why the clap hitsound? 01:19:308 (3) - wot there's no Snare or clap Ehm, what? I hitsound my maps just like that...
but why explain your logic behind them. I don't see to what sounds they are supposed to be on and if they are just complementing the song explain why pls- the drop has nearly no wrong rhythm emphasis (cause it's 1/2 constant beat cause House),
but there are some starting from here again 01:48:385 (2) - together with Vocals inside of sliders totally unmapped 01:49:308 (1) - Do I need to map every vocal with some clickable object?
Wont do it because it's a calm place and every vocal just can't be mapped, the slidertail is just as fine for them.
you know that you can still undermap while making Vocals clicked by having both the Head and end be a Vocal so that they are equal.
You're just not supposed to have the end be weaker
And also - it isn't a house, it's trance. xD[/color]
yea ok Beatport agrees with you my point was just that these kind of genres have constant beat... but the Vocal doesn't- the ranking criteria technically only suggest for up to 5 notes max of 1/4 for hard maps 01:58:539 (1,2,3,4,5,6,7,8) - Yes I know it and it is probably one of the hardest parts in this song, but since I have really long burst of streams in Insane diff, then this one should be fine, + this difficulty would be an Insane if the bpm would be higher (and the Insane would be Extra), so it should be completely good for a huge build-up into the last kiai.
yea that's fine by me I hope it won't be be a too big of a problem- this is on a Snare and has no clap sound 02:03:154 (2) - but this has one? 02:03:616 (3) - wot The same logic as mentioned above.
but you didn't mention any logic you just said "that's how I do it"- way too hard for a hard map 02:09:154 (6,7,1,2) -
that's like already light Insane stuff and also it's unnecessary gimmick that is should be introduced earlier or else it's unjustified and bad Just as I mentioned above about the stream stuff. Also it can't be introduced earlier as it doesn't need it earlier.
well if you think so I do think 1/4 slider extensions on strong sound in the intro could work,
but it might be fine cause that's just how that song works- these are not much different form anything else but get way too much emphasis how you mapped them 02:13:308 (1,2) -
here is makes sense cause the music got less intense 02:28:078 (1) - They both are basically at the middle of one kiai section, meaning that they are the same way how I use them, they are rather good for just some vocal clicking.
I just mean that the shape is on nothing special, but I suppose it's fine- also WAAAAY too difficult 02:32:116 (2,3) - with 1/4 that's like the equivalent of a half fullscreen jump It's used like this, if you browse through some maps and also the Insane has much harder version that it is so it's fine.
yea ok[Discrepancy (new)]
Again a lot of what I said repeats often without mentioning it so look out for stuff.
most of what I said also applies to Discrepancy (new) maybe what I said about Jumps into strong sounds a bit more
- except like that this shape looks ugly 00:38:001 (3) - remove the red anchor and move it as a whit one further away will look smoother
^ modding in 2k17
like this maybe: Alright will try it, but a little bit different since I'm blanketing there.- oh and also maybe integrate 1/4 slider jumps on strong sounds to implement 1/4 better for this 01:13:885 (1,2,3,2,3,4,5,6,1,2,3,2,3,4,5,6) -
also the stream could be made better a bit with more similar curves since you can see slightly off starting curves.
like all of these transitions could be improved 01:14:232 (2,6,2) - just remake the stream in case you care Did a bit changes to the stream, but don't like kicks there since I really like the vocal there what makes you tap that stream.
and the reverse overlapping gimmick is really dumb and unjustified. You can make it work but it's just really Overdone weird stuff for a House song Sorry, but that's just my style, that's how I map my stuff and I really like this, go check out some of his maps then you know exactly.
but that doesn't change the fact that it's out of nowhere and really unjustified you should try to structure a map around this and not just have it be a thing cause you like to. I actually think that idea is cool (even if it could look better probably), but you have nothing supporting this rather unconventional pattern so it would need to have a element that can appear in the song early on. I think I have nothing more to say about this so you can do as you think is best- I's Ctrl + G this slider for better flow 02:09:847 (2) - this one too since it's the same 02:24:616 (2) - Alright, but I changed the placements a bit.
and this one 02:10:539 (1) - to keep up the circular rotation Not really needed for this one.
ok sureAlright thanks for the 1st mod, didn't think that it would need to be that long but I'll try to look through them, may just mention that the most things (like 1/4 usage in hard and such are intended as they will be a step into the insane difficulty - note that I use only 1 time such long stream before the last kiai/refrain + it's only 130 bpm.
Also will note that if someone think that the "Hard" doesn't have the "Hard" standards then I may rename it as a hyper instead.
The mod is applied, thanks for modding!
On the end I don't reply be this is the same thing: I play on the instrumentals. The mod is just for the vocals but I don't map on the vocals it's normal, no? Like I said before if I map on the vocals it's should be crushed the vocals and it's not good..Celektus wrote:
Shogun's Normal[Shogun's Normal]
Overall
The rhythm emphasis is not really good I would say often time the Vocals aren't important
compared to the rest of the sounds at all which they technically could
I assume you know Pishifat's Videos on rhythm emphasis if not watch them and apply that:
"sliders should start and end on sounds of equal or less strength"
Meaning the slider Head is the most important thing to follow important sounds in case of normals that still applied
and thus the reverse or slider end should be equally or less importantSuggestions
- the Vocal (which is the most prominent sound in my opinion) starts actually on the reverse arrow 00:04:539 (2) -
so the slider head or whatever object being clicked should be on this rather then a slider end or a reverse.
I would just make the slider a non repeating one or a hitcircle You're right but I don't map on the vocals here I map on the instrumentals- just as an example this works cause the Head and end are both Vocals 00:05:231 (3) -
- this slider is on more or less nothing 00:05:924 (4) - I would just remove this circle 00:06:616 (5) -
and move the slider to end on where the circle was. Since both Vocals are on red ticks I map on the instrumentals so it's should be a problem because you don't here the sound here 00:06:385 ?- more subjective: I'd make this just a slider to reflect the sections intensity better 00:07:078 (1) -
and have a better transition into the short non Vocal part No it's weird because you jump a sound here 00:07:308- so this could just be more optimized rhythm wise 00:10:770 (6,7,1) - number 6 has a Vocal but 7 doesn't
therefore you ignored the Vocal on the next red tick so I would move the slider onto the red tick previously
and remove 7 for better emphasis through silence Fixed in a other way- the slider end has a Vocal on it but not the Head 00:12:385 (2) - so maybe just make this one slider This is the instrumentals -_-
- this is like not really important but could be better so why not point it out.
On the Slider end of this is actually a Vocal 00:13:308 (3) - I would just make the whole thing a circle on the white tick before 5 No thanks- again could just be a single slider cause the Vocal is on the reverse 00:14:231 (6) - Like I said on the top, I map on the instrumentals..
I'll try to point those out less so look through stuff like this yourself too- There is a Vocal on the red tick before this slider 00:15:154 (1) - so you could move the slider to that... No thanks
oh and I'd extend the slider to the red tick before this 00:16:078 (2) - and make cool slider art. My next point will reinforce that ^- 00:16:078 (2,3) - same as I said here 00:12:731 (3,5) - ^
- here is no Vocal so the next most important thing would be the Arp/lLead in the back which is juts consta 1/2,
but you decided to have a break here 00:17:001 (3,4,5) - you can juts move these 2 back and maybe make the 2nd one a reverse 00:17:924 (4,5) -
I think a normal slider would give this better emphasis through silence 00:18:847 (1) - but a repeat would fit the consta 1/2 beat of the Lead
to give further explanation the break also suggests that 4 is emphasized through silence bit. Overall this isn't wrong it's just not optimal Tbh I don't see a problem :/- the section follows the new Lead really good until this slider 00:22:539 (1) - I would just keep on following the Lead
and also the Slider end is a Vocal but the Head is not There is a strong sound here 00:22:539 - you don't hear it? :O- Vocal on slider end while Head is less important sound for all of these 00:24:847 (5,6,7) -
I would just make it 2 sliders with and move them... similar here too 00:32:693 (7,8) -
but this might need some circles to not move this 00:33:616 (1) - But the rythm is more importantly that the vocals- not really a need to change shapes without much reason here 00:33:616 (1,2,3,4,5,1,2,3,4) - I just wanted to say that x3 But it's more fun to look :3
- the Vocal is actually between these 00:42:385 (6,1) - it's like that the whole section long I map on instrumentals, I don't want to map on the vocals..
and I think the Vocals would fit more to be mapped then the boring consta 1/1 rhythm ^
I would arrange the 2 slightly different Vocal lines like this:
until here 00:48:385 (1) - cause that's actually consta 1/1
and the like my suggestion again at here 00:57:154 (6) -- move this whole pattern by 1 tick to the right 01:04:078 (2,3,4,5) - cause all the Vocals are on tick off emphasis
this is like that in the section again look out for that- I would map this more like this:
because the build up gets faster. You can also simplify it, but in a different way I would suggest Thanks for this recommandations but this is all for the vocals and I don't want a map just on the vocals, Osu is a game of rythm not a karaoke, if I put all your recommandations the map should be not good, because the vocals should be collapsed by the mapping. So It's not a good idea..- I would remove this circle for better emphasis 01:23:231 (3) - There is a sound I can't :/
maybe even move this slider 01:22:770 (2) - ^
to the next white tick to make it better to play and fix this slightly different sounding pattern 01:30:154 (2,3) - ^
apply this to the whole section- I would remap this sections rhythm entirely 01:47:462 (1,2,3,4,5,6,1,2,3,4,5,6) - This pattern is on the instrumentals so I don't see problem
I would do it like this:- again Vocal is on the repeat, but could be a slider head by making it a slider and moving it in this section 02:05:924 (3) -
in cause you do that maybe also make this a slider too 02:05:693 (2) -- also again the hitsounds on the slider ends without Snares like in the easy diff are a bit misrepresentative of the song,
but in this diff the at least fit the rhythm better- the Vocal start on the red tick before this 02:07:770 (5) -
I would move this whole pattern 2 ticks to the left 02:07:770 (4,5,6) -
and don't care about the silence if anybody says it's bad, say it emphasizes the next hit with silence
here too 02:22:539 (6,7,8) -- this time the slider end is on Vocal in a repeat slider 02:14:462 (4) -
I would just remove the repeat and add a circle at the end like here 02:13:078 (1,2) -
that would also make them more similar in rhythm cause the are
here too 02:29:231 (4) - and here 02:34:770 (2) -- I would honestly remove this circle 02:16:539 (8) - to emphasize this sound 02:17:001 (1) - It's sound good tbh
you could also move it to the previous red tick since there is a Vocal but leaving it removed is just cooler imo...
and it fits to have the Snare be the last hit- nice break. I like this 02:19:308 (5,1) - Thanks! :p
osu file format v14
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GridSize: 32
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Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross ft. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross ft. Paul Meany
Creator:Xayler
Version:Shogun's Normal
Source:
Tags:trace edm electronic shogunmoon hootowlstar
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My Suggestions are to map both, but the Vocals not being on slider ends while the Head is weaker.ShogunMoon wrote:
On the end I don't reply be this is the same thing: I play on the instrumentals. The mod is just for the vocals but I don't map on the vocals it's normal, no? Like I said before if I map on the vocals it's should be crushed the vocals and it's not good..Celektus wrote:
Shogun's Normal[Shogun's Normal]
Overall
The rhythm emphasis is not really good I would say often time the Vocals aren't important
compared to the rest of the sounds at all which they technically could
I assume you know Pishifat's Videos on rhythm emphasis if not watch them and apply that:
"sliders should start and end on sounds of equal or less strength"
Meaning the slider Head is the most important thing to follow important sounds in case of normals that still applied
and thus the reverse or slider end should be equally or less importantSuggestions
- the Vocal (which is the most prominent sound in my opinion) starts actually on the reverse arrow 00:04:539 (2) -
so the slider head or whatever object being clicked should be on this rather then a slider end or a reverse.
I would just make the slider a non repeating one or a hitcircle You're right but I don't map on the vocals here I map on the instrumentals- just as an example this works cause the Head and end are both Vocals 00:05:231 (3) -
- this slider is on more or less nothing 00:05:924 (4) - I would just remove this circle 00:06:616 (5) -
and move the slider to end on where the circle was. Since both Vocals are on red ticks I map on the instrumentals so it's should be a problem because you don't here the sound here 00:06:385 ?- more subjective: I'd make this just a slider to reflect the sections intensity better 00:07:078 (1) -
and have a better transition into the short non Vocal part No it's weird because you jump a sound here 00:07:308- so this could just be more optimized rhythm wise 00:10:770 (6,7,1) - number 6 has a Vocal but 7 doesn't
therefore you ignored the Vocal on the next red tick so I would move the slider onto the red tick previously
and remove 7 for better emphasis through silence Fixed in a other way- the slider end has a Vocal on it but not the Head 00:12:385 (2) - so maybe just make this one slider This is the instrumentals -_-
- this is like not really important but could be better so why not point it out.
On the Slider end of this is actually a Vocal 00:13:308 (3) - I would just make the whole thing a circle on the white tick before 5 No thanks- again could just be a single slider cause the Vocal is on the reverse 00:14:231 (6) - Like I said on the top, I map on the instrumentals..
I'll try to point those out less so look through stuff like this yourself too- There is a Vocal on the red tick before this slider 00:15:154 (1) - so you could move the slider to that... No thanks
oh and I'd extend the slider to the red tick before this 00:16:078 (2) - and make cool slider art. My next point will reinforce that ^- 00:16:078 (2,3) - same as I said here 00:12:731 (3,5) - ^
- here is no Vocal so the next most important thing would be the Arp/lLead in the back which is juts consta 1/2,
but you decided to have a break here 00:17:001 (3,4,5) - you can juts move these 2 back and maybe make the 2nd one a reverse 00:17:924 (4,5) -
I think a normal slider would give this better emphasis through silence 00:18:847 (1) - but a repeat would fit the consta 1/2 beat of the Lead
to give further explanation the break also suggests that 4 is emphasized through silence bit. Overall this isn't wrong it's just not optimal Tbh I don't see a problem :/- the section follows the new Lead really good until this slider 00:22:539 (1) - I would just keep on following the Lead
and also the Slider end is a Vocal but the Head is not There is a strong sound here 00:22:539 - you don't hear it? :O- Vocal on slider end while Head is less important sound for all of these 00:24:847 (5,6,7) -
I would just make it 2 sliders with and move them... similar here too 00:32:693 (7,8) -
but this might need some circles to not move this 00:33:616 (1) - But the rythm is more importantly that the vocals- not really a need to change shapes without much reason here 00:33:616 (1,2,3,4,5,1,2,3,4) - I just wanted to say that x3 But it's more fun to look :3
- the Vocal is actually between these 00:42:385 (6,1) - it's like that the whole section long I map on instrumentals, I don't want to map on the vocals..
and I think the Vocals would fit more to be mapped then the boring consta 1/1 rhythm ^
I would arrange the 2 slightly different Vocal lines like this:
until here 00:48:385 (1) - cause that's actually consta 1/1
and the like my suggestion again at here 00:57:154 (6) -- move this whole pattern by 1 tick to the right 01:04:078 (2,3,4,5) - cause all the Vocals are on tick off emphasis
this is like that in the section again look out for that- I would map this more like this:
because the build up gets faster. You can also simplify it, but in a different way I would suggest Thanks for this recommandations but this is all for the vocals and I don't want a map just on the vocals, Osu is a game of rythm not a karaoke, if I put all your recommandations the map should be not good, because the vocals should be collapsed by the mapping. So It's not a good idea..- I would remove this circle for better emphasis 01:23:231 (3) - There is a sound I can't :/
maybe even move this slider 01:22:770 (2) - ^
to the next white tick to make it better to play and fix this slightly different sounding pattern 01:30:154 (2,3) - ^
apply this to the whole section- I would remap this sections rhythm entirely 01:47:462 (1,2,3,4,5,6,1,2,3,4,5,6) - This pattern is on the instrumentals so I don't see problem
I would do it like this:- again Vocal is on the repeat, but could be a slider head by making it a slider and moving it in this section 02:05:924 (3) -
in cause you do that maybe also make this a slider too 02:05:693 (2) -- also again the hitsounds on the slider ends without Snares like in the easy diff are a bit misrepresentative of the song,
but in this diff the at least fit the rhythm better- the Vocal start on the red tick before this 02:07:770 (5) -
I would move this whole pattern 2 ticks to the left 02:07:770 (4,5,6) -
and don't care about the silence if anybody says it's bad, say it emphasizes the next hit with silence
here too 02:22:539 (6,7,8) -- this time the slider end is on Vocal in a repeat slider 02:14:462 (4) -
I would just remove the repeat and add a circle at the end like here 02:13:078 (1,2) -
that would also make them more similar in rhythm cause the are
here too 02:29:231 (4) - and here 02:34:770 (2) -- I would honestly remove this circle 02:16:539 (8) - to emphasize this sound 02:17:001 (1) - It's sound good tbh
you could also move it to the previous red tick since there is a Vocal but leaving it removed is just cooler imo...
and it fits to have the Snare be the last hit- nice break. I like this 02:19:308 (5,1) - Thanks! :p
Thanks for modding!~ertyhosu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1
[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross ft. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross ft. Paul Meany
Creator:Xayler
Version:Shogun's Normal
Source:
Tags:trace edm electronic shogunmoon hootowlstar
BeatmapID:1201767
BeatmapSetID:563353
[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Love.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo2 : 0,0,128
Combo3 : 255,128,192
Combo4 : 0,128,255
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Celektus wrote:
[HOS' Advanced]
Overall
pretty ok advanced diff rhythm emphasis could be a bit better sometimes. g i r u g a m e s h
You should really look out for Sliders with less important sounds on the head but important ones on the ends.
I explained why in the Overall section of the Normal in case you're wondering g i r u g
Also until the drop you never use 1/4 rhythms and then suddenly introduce them
which is a really big spike in difficulty and might make this unrankable so either simplify them or introduce them correctly in the intro.
Either way is still pretty hard for a advanced diff in my opinion g
Suggestions
- I think this could be better 00:10:308 (6,1) - by making the repeat a normal slider and moving slider 2 to the previous red tick thinking it might be better to follow the beat-count at the same time, and personally think the current rhythm suits well
- the Vocal here I think start on the slider end of 2 00:12:385 (2,3) -
so I think it would be more appropriate to just have one slider with it's head on the red tick there.
I think removing the first one would even allow you to not move anything on the play field according to the normal ranking criteria Guidelines
a bit subjective, honestly depends on how you hear it personally thought it is a fade build-in- if you listen closely enough to the song you can hear the there is a Vocal line starting at the end of this slider 00:13:308 (3) -
so I think it would be better to have the slider be shorter or something to allow a object to be there.
that's a bit more subjective, but I think it would fit the song better it's the echo though- like mentioned in point 1 and 2 00:14:001 (5,1,2,3) - and I won't point it out again so look out for that in case you agree ^
like this maybe:- the slider head has a less important sound then the slider end here 00:30:847 (2) -
so you might move this slider back and change it's length 00:31:770 (3) - I think that might be a fitting solution
and again ranking criteria allows for it to not be moved I think since it's a bigger than 1/1 beat gap
beat count + release is enough for emphasis. don't really understand for the RC one
In case you do move it and change the size remember to fill the resulting gap with a slider that comes afterwards- this slider has a not so important sound on it's head and a Vocal on it's end 00:34:539 (3) -
you can solve that nearly exactly like I suggested last time when this was a thing- same as the above 00:37:078 (8,1) - but you can just swap them kinda lol
- there is a unmapped Vocal inside this slider on a red tick 00:37:770 (3) - you can just make it a non repeat and move it
- the Vocal is here on the red tick again. which you mapped with a slider end 00:40:539 (7,1) -
make it one slider and a circle afterwards like I suggested before... I just pointed it out again so you see that it's not just in one section- Slider end is Vocal while Head is not 00:42:154 (4) - make it just a circle
- Swap these in the timeline 00:44:462 (8,1) - cause slider end is Vocal while Head is not
- just in case. this is perfectly fine since all slider ends and heads are Vocals 00:46:308 (4,5) - it
- to me this kinda sounds like there is a Vocal on the slider end while the head is not 00:49:539 (2) -
to not always repeat the explanation for the same idea repetitively, it's either most of the notes mentioned follow beat-count and release is good enough for music emphasis, or that they are echoes that isn;t audible enough to put much emphasis into.- the build up is totally fine
- I think this triple is a really unnecessary difficulty spike 01:17:232 (1,2,3) -
please simplify it to something you introduced before or introduce 1/4 rhythms earlier
could do some changes here, but doesn't seem to be really necessary, given that players would be aware with difference in note placements and provided that the rhythm choice is common enough to be interpreted as 1/4- 1/4 slider gaps? 01:47:462 (1,2) -
that is like the 1/4 Rhythm overall just a too big of a difficulty spike if you don't introduce it correctly it is introduced b4 though
other than that the rest of the map is pretty much fine. Keep your eyes open for slider end things I didn't point out they ask you how you are, and you just have to say you’re fine when you’re not really fine, but you just can’t get into it, because they would never understand.
miradzin wrote:
[Hard][Discrepancy]
- 00:04:078 (1,2) - Same initial sliders from your higher diff? I really think you should map vocals in this beginning, make it a circle at 00:04:078 - and start sliders from 00:04:308 - the you get rid of that slider with reverse and make another 1/2 one at 00:05:231 - Changed
- 00:39:154 (1,2,3,4,1) - Uhmm, pattern really don't fit here, although here is fine 01:01:308 (1,2,3,4) - cause sounds are repeated. They flow into each other, that's how I call it. They "basically" repeat.
- 01:26:231 (2,3) - Seems pretty random stacking them only in this part. They play completely fine, the 2nd part also had it, but I removed it as without stacking the 2nd one plays better.
- 02:08:924 (4,5,6,7,1,2) - You made the same thing at higher diff, but with big spacing, I think it should be mapped in another way, also making so many 1/4 sliders are pretty difficult for a Hard diff. That's very easy for a Hard diff tbh, and should be okay. My Hard plays like a higher bpm Insane anyways...
- 02:46:539 (4) - No clap Why?
- Rhythm can be improved, but mostly in the beginning of the song probably. Well idk, for me it plays fine. :/
Well, that's it, good luck with the map :3
- 00:04:539 (2) - blanket can be improved Yes, changed it earlier, but I didn't upload. Moved that 1 pixel.
- 00:24:385 (1) - This is totally random, why would you stop the pattern? The sound change a little, but I'd say it increases intensity so making it a 1/1 slider doesn't fit it at all. I don't get what's random here. It fits perfectly as the lead-in sound is starting from there and there's also no vocal.
- Also..you're constantly alternating to vocals, so vocals starts here 00:25:078 -and here 00:25:539 - just like you did at 00:10:308 (4,5,6,1) -, it should be the same. Why the same? There's nothing wrong with the current one what I have, a bit of change so the map doesn't feel that repetitive.
- 00:39:154 (1,2,3) -00:40:539 (5,6,1) - I really think you should be more creative, come on you repeated this pattern too many times, if you used this pattern to map a sound you should keep using it when that sound is repeated, not in a totally different moment. It's not a pattern, it's just how I map that part from there and using that style... also the vocal asks for it clearly there, maybe you just don't understand the way how I mapped it like this :/
- What is different from here 00:57:616 - 00:59:231 - and 01:01:308 - ? You shouldn't change rhythm to vary patterns, the most wrong one is 00:59:462 (1) - I think all of them should be the same as 00:57:616 (1,2) - but making this is a good choice too 01:01:308 (1,2,3) - There's nothing really wrong with the 2nd pattern as the melody sound goes intenser there so I used a short slider there in order to map the melody with circles. The 1st and 3rd one is the same at start, but at 3rd there's that fade so I mapped it like that.
- 01:12:385 (1,2,3,4,5,6,7) - Please fix star pattern, you can probably easily fix it by changing 01:13:078 (3,7) - position Okay, the pattern indeed is a bit undone as I haven't checked it in a while since I last did changes to that, but star pattern doesn't really exist there, it's just a "pattern". I changed a bit.
- 01:25:770 (1,2) - A 1/2 slider is better, doesn't really makes sense making it two circles here when you made a slider at 01:18:385 (1) - It's a bit of variation.
- 01:33:154 (1,2) - ^ and 01:40:539 (1,2) - has the same problem but also that jump is extremely unnecessary Okay, I started with a slider there because I used the blue tick slider there and I first introduced it, secondly it plays nicely at the 1st part. The next ones are circles as player already knows that and makes it more intense with each one so the 3rd jump is because of the stream with the kick to the long slider so the jump fits really nicely there.
- 02:09:385 (8) - 02:24:154 (8) - Please don't make them so distant Lowered a bit.
- 02:46:539 (4) - No clap It ends there so the clap fits nicely...
- I'm sorry but repeating that jump pattern so randomly is pretty annoying, make different jumps don't repeat it so many times, this is your highest diff so mapping field can be used better. Thanks for mentioning, but that's how I map my maps.
Thanks for little mod!miradzin wrote:
[Shogun's Normal]Well, that's it, good luck with the map :3
- Only some spacing issues at 00:23:693 - 02:34:539 - 02:36:154 - it's because of the stack
Well, of course I have my way of rhythms here, so do I need to clarify every note what I use? I don't know exactly who you quoted here as I didn't write it, but I do follow vocals here and there, maybe just not how you see it.Naotoshi wrote:
just wanted to voice my opinion on your rhythm choice here:
i think ignoring the vocals and following the metronome 1/1 spam background track is pretty stupid rhythm overall, you are basically ignoring what makes the song unique and mapping something like offset wizard. you end up with map that hardly even reflects the song and just could be copy pasted to any other song in same genre and would fit, which is really bad. like natsumerin says, if your map fits on another song of same bpm, your map is bad.
you may of course disagree about following the vocals but don't use arguments like 'osu is a rhythm game not karaoke' when your "rhythm" is clicking 1/1 for the entire thing and not following anything unique. that's idiotic. i highly suggest implementing vocal focus in at least some sections to better reflect the music, since following the music and not a metronome is what's important in a beatmap!
Oh, didn't even checked that, really sorryShogunMoon wrote:
Thanks for little mod!miradzin wrote:
[Shogun's Normal]Well, that's it, good luck with the map :3
- Only some spacing issues at 00:23:693 - 02:34:539 - 02:36:154 - it's because of the stack
Okay, thanks for modding. Will try to mod your map later today if something wont come up.vekt0r wrote:
hi, m4m
sorry for short, kinda bad mod; honestly i have no idea how to mod this since i basically just agree with most of the previous mod points you rejected
besides the first two paragraphs i tried to focus on other stuff, but actually please give reasons for rejecting the first point that are based in the music xd
Discrepancy:
If you’re trying to emphasize vocals secondarily, you should keep your emphasis consistent with how strong the beats are; for example at 00:05:231 (4) - I think you’re trying to emphasize the vocal with a jump, but right before, at 00:04:770 -, the instrument sound is the same while the vocal is even stronger, and this is mapped with a sliderend.
Otherwise if you don’t want to map to vocals at all (which I don’t think you should do), you should have the spacing to white tick objects be larger than the spacing to red tick objects, because the white ticks are stronger in this section. I did the same change as I did in Hard diff now, but overall I like when some vocals are as a sliderends as they usually have some fades also where I can use circles.
00:09:847 (2,5) - this overlap looks particularly bad, when you use overlaps they should be consistent and/or represent something, like 01:03:154 (1,2,3) -, 01:17:924 (1,1) -
other than these two, overlaps tend to look bad when playing, especially circle/slider ones like this one Not really and I don't call this a overlap as it's basically not even seen.
00:42:385 (4) - stack slightly off I did this on purpose because it plays bad when it's stacked (yeah that small difference does).
00:49:308 (3,4,5) - you should be careful of where you use wide angle flow, this is very unexpected They are in a pattern and the new section also started which brings fresh things in.
01:43:770 (1,2,1,2,1,2) - here the important sounds are on the red ticks, not the white ticks; in fact 01:44:693 (1) -, 01:45:616 (1) - have no sound at all Idk what you listen here :/ , but I map the melody here. You're the 2nd to note that out probably.
02:31:770 (1,2,3) - while I think this is an interesting idea, having the first 1/4 jump in the map be this large is an extremely bad way to introduce the player to these 1/4 jumps; something like this is the largest that is readable imo (also keep in mind that this is a 4* map) The 4* doesn't mean anything tbh as this is the highest difficulty anyways (it's extra for higher bpm songs). I use these kind of jumps anywhere so idk why that's the first one. First one in terms of "that" pattern this may be, but this is the place also where I can map it like this and it's a pretty intense place also. Well if you fail then replay is always an option, I don't like to play easy extras either.
02:45:616 (1,2) - spacing for this is also too high because this looks the same as any of your other patterns with a 1/2 gap Well then it's the player's fault if they can't see the approach circle which is coming faster than it goes to the red tick. You know - the song is ending, so the player is dumb if he thinks that it will end easily like that.
Thanks for modding!Lone Pixel wrote:
Hey there, M4M.HardI really like the style. Perfect timing. The map has a very good flow and feels nice to play. There were two problems I recognized when playing: There was the one point when the difficulty increased when I couldn't expect it. When I played it, I could do everything else easily and then I failed really hard here: 02:09:154 (6). 02:02:231 (1) - At this point I would increase the slider speed to make it harder so it wouldn't be so sudden. I get what you mean here, but as I look at your pp and accuracy overall then I think that this should be indeed hard for you currently. This Hard diff is more complex than the casual ones out here. I follow the same logic as in Insane by lowering the overall SV because the song goes very slow from that 2nd refrain.
The second problem is that imo you don't focus enough on what makes the song interesting. The vocals, for example. 00:11:347 - Here the singer starts the long note, but you start it here: 00:11:462 (1). That would be okay, because the player just got introduced to the background beat, if you wouldn't do it everytime something like this happens in the music. 00:15:154 (1) - 00:26:231 (1,2) - 00:35:001 (5,1) - 00:37:078 (5,1,3) - (I think there should be three sliders starting at the (5), the end of the (1) slider and the (3), which is long. 00:42:385 (4,1,2) - ... Due to the fact that this happens very often, I think you did it on purpose, but I would change it at some times. The rest is pretty good. Yes, but you should hear that there's the vocalist's pitch also going higher when I start the longer slider from big white tick. There's a beat and the vocal also goes higher there - should play perfectly.
Sorry for the short mod .. I don't feel like modding anymore, but this was outstanding so I put it off. I understand, if you don't want to give me a kudosu. Nothing wrong with it! Don't worry, you will still get the kudosu as you mention quite good things, they are just subjective kinda and I like mine more.
Good luck on ranking this map, I feel like it won't take much more time! Thanks!
I get what you mean here, but as I look at your pp and accuracy overall then I think that this should be indeed hard for you currently. This Hard diff is more complex than the casual ones out here. I follow the same logic as in Insane by lowering the overall SV because the song goes very slow from that 2nd refrain.No it shouldn't, I fail at >4* maps! It would be okay, you just didn't prepare it in the map to go suddenly that fast. The music didn't build up at that part, it was during the chorus. And just because synthesizers play long notes, it doesn't mean the song is slow - this is a drop - I would emphasize that definitely with a higher SV. But as you say, this is subjective, just my opinion (though I'm really convinced ).
Yes, but you should hear that there's the vocalist's pitch also going higher when I start the longer slider from big white tick. There's a beat and the vocal also goes higher there - should play perfectly.No, the pitch doesn't change on the white tick (at the times I mentioned). If you say "there is a beat and I would like to emphasize it during the long note", that's okay, I understand. But be aware that the singer doesn't start to sing his long high note (without pitch changes) on the white ticks.
osu file format v14
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elena2705 wrote:
Hi~
You asked me to mod this)
I tell you some things, that i notice
Easy
00:51:616 (4) - here move circle in x:264, y:260, because of 00:53:924 (3); Okay
01:14:231 (1) - end of spinner;
01:58:539 (1) - also. I don't get what you mean here, can you explain?
Hard
02:31:078 (4) - i think complicated slider with one arrow would be better; Do you mean repeatslider? Imo there's not any sound at the white tick to implement this.
Good diff!!! Easy to play) Thanks!
Discrepancy
02:21:616 (4,5) - it would be better I changed the anchors a bit differently.
It is short mod, but i think there are some problems.
Good luck Okay, thanks!
Thanks for modding!Speedstar wrote:
Hello there, m4m backDiscrepancy00:43:078 (2) - perhaps move this note into the middle of 00:43:770 (4) - so that is overlaps the tail and the head equally Okay
00:47:693 (5) - maybe put this in the body of 00:48:385 (1) - ? Okay, although it shouldn't be that noticeable
00:58:539 (3) - Perhaps move this so 00:57:847 (2) - points to it. It also overlaps kind of poorly with 00:57:616 (1) - imo. Okay, changed a bit
02:31:770 (1,2,3) - Although i understand what you are trying to make, it was hard to read imo, due to the fact that it was introduced with such high spacing before the other instances of a similar placement, for example 02:39:154 (1,2,3) - . I would suggest decreasing the spacing of while keeping 02:39:154 (1,2,3) - the same now that this element has been introduced and has been understood by the player Okay as some others have also mentioned it - Moved 02:32:116 (2) - this note a bit closer then as I can't change the next slider, otherwise I need to change a lot of patterns.
02:43:193 (4,5,6) - This sharp angle gives unwanted emphasis and does not look too good. I did it because of the vocal, it gradually gives the feeling to move like this, also there's a 5th beat so it gives information to the player like this.HardI feel like this diff uses stuff like 00:39:154 (1,2,3,4,1) - at many places. Maybe switch it up at certain places to make the diff more interesting? I don't use it so much, only like 3-4 times probably and it's a almost 3 minute map. Imo they are good to play also where I introduced them.
00:05:231 (4,1) - Blanket can be slightly better It's perfect for me.
02:19:770 (2,2) - Not a great overlap. Perhaps move its tail on 02:20:924 (2) -'s head? It's actually in pattern, I mean the 2nd slider is with previous sliders, so it should be okay.
Thats what I could find. Solid mapset
Thanks for modding!~elena2705 wrote:
Hi~
You asked me to mod this)
I tell you some things, that i notice
Normal
01:42:847 (3,4) - move on one line diagonally; It's fine like this
02:31:770 (1) - more simmetrically It's not very necessary
It is short mod, but i think there are some problems.
Good luck
Thanks for modding!CucumberCuc wrote:
Hi :3
[Easy]
00:10:078 (4) 1 times left Moved it top left a bit, these mini-spacings probably came in because I increased the CS after I had done the map.
00:35:462 (4) start slider ^ What do you mean? It's a slider already...
02:45:616 (4,1) i think it's fast Yep, but since the beats go like this then it can't be changed (slider), as for the gap between slider and spinner, that shouldn't be that much of a problem, it's a problem after the slider usually for this gap.
Nice song ^o^ Indeed
Thanks for modding!LimePixel wrote:
Hi! Short mod from my queue, because most things are already taken care of and fixed
Hope it helps!Hard Amazing song choice! Thanks!
- 00:13:770 (2) - Ctrl + J for better flow I emphasis this note I actually did a completely new rhythm at this part now.
- 00:44:924 (2) - Kinda the same as previous diff. Again, just a suggestion but don't change the rhythm you've done before, here 00:42:385 (4,1,2,3) and that you kind of do afterwards 00:46:078 (5,1,2) You can see that I emphasis the ones what are on white tick and I don't emphasis the red tick one with higher spacing there, so it should be okay, just a bit of variation, although I don't use it so much here as I do it in Insane.
- 00:49:308 (3,4) - Remove double anchors? Oh, why? It's part of the pattern with the next slider.
- 01:54:847 (1,2) - Either make distance between these 2 equal to that between 01:55:078 (2,3) or the other way around. I did it like this because of the vocal and that the player can see this jump incoming, not just randomly starting to jump already from 2nd note.
If this mod doesn't help please ignore it and don't give any kudosu. Nothing wrong with your mod!
elena2705 wrote:
HOS' Advanced
00:35:231 (4) - move it more closer tj the previous one; alright
01:14:347 (1) - i think, you will not agree with me, but here should finish spinner, and delete all before 01:17:924 (1).
Here too many sliders with 2 red dots, i think it's not so beautiful. But you will decide, stay it or not.
the spinner is meant to simplify the 1/4 drum beats so it's reasonable to put there, though yours focus on the crescendo so yea it's just a difference in perspectives onto rhythm choices I guess + sliders with red dots are as cool though
And try to listen music more carefully, if it's not chorus. wh
It is short mod, but i think there are some problems.
Good luck thanks for the mod
Speedstar wrote:
Hello there, m4m back H E L L O T H E R E
HOS' Advanced
02:16:308 (6) - Perhaps make this a non-repeat slider and put a note on 02:16:770 - just assumed the three vocal notes have similar intensity and still lower than the electronic beats afterwards, so the rhythm is summarized as a reverse slider. yours could work too, but it's not really that essential in my perspectives.
Thats what I could find. Solid mapset thanks for the mod m8
CucumberCuc wrote:
[Advanced]
00:06:616 (6,1) bad overlapping, poorly visible might be, might not idk. need more opinions
00:23:231 (2) - 1 times left wh
00:28:770 (5,1) bad overlapping, poorly visible same as above
01:22:770 (2,3) make a little closer it follows ds tho
01:35:231 (5,6) ^ ^
thanks for the mod
LimePixel wrote:
Hi! Short mod from my queue, because most things are already taken care of and fixed
Hope it helps! no worries m8HOS' Advanced Amazing song choice! wholeheartedly agree
- 00:34:539 (3,4) - Slider end of #3 might be a bit too far from start of #4 yes
- 00:44:462 (7,1) - Feels a bit off because on the same sound 00:42:616 (4) and 00:46:308 (4) are long sliders. Just a suggestion to make these 3 instances the same, but it's your choice i'm trying to not make notes to skip the first beat count of every two bars, so by the current rhythm choice it avoids the problem
- 01:12:385 (5,6) - Why are these sliders so aggressive? Seems like they should be more like 01:10:539 (1,2) it's just a choice of variation in aesthetics lolz it doesn't seem to have that much effect in terms of playability anyway
- Don't know if intended, but 01:35:462 (6) has a clap sound on its end. it's intended, it sounds like there's one to me so I just implemented it in
- 01:46:770 (7) - New combo? sure I guess ??????
- 02:01:539 I think that this timing point (green) is unnecessary. Hitsounds don't exist here, neither do sliders. So you can set the volume, SV and kiai time with just the one at 02:02:231 yeah there was a reverse slider before to represent the vocal notes but it was removed later for spinner time recovery.
- 02:08:924 (6) - New combo? alright. also added new combos for similar parts afterwards
If this mod doesn't help please ignore it and don't give any kudosu.
thanks for the mod m8 it's very helpful
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 121424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross feat. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross feat. Paul Meany
Creator:Xayler
Version:HOS' Advanced
Source:
Tags:trace edm electronic shogunmoon hootowlstar anjunabeats
BeatmapID:1210134
BeatmapSetID:563353
[Difficulty]
HPDrainRate:4.5
CircleSize:4.5
OverallDifficulty:4.5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Love.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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344,316,157539,2,0,B|404:288|404:288|484:304,1,134.999995880127
512,208,158231,1,8,0:0:0:0:
428,152,158462,5,0,0:0:0:0:
440,136,158578,1,0,0:0:0:0:
452,120,158693,2,0,L|444:72,2,33.7499989700318
448,247,159154,6,0,P|475:229|508:223,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
403,340,159616,2,0,P|370:334|343:315,1,67.4999979400635
300,224,160078,6,0,B|312:372|312:372|296:332|268:300,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
200,268,161001,2,2,P|116:252|104:348,1,202.499993820191
200,376,161924,2,0,B|156:360|156:360|116:372|116:372|56:340|4:364,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
24,264,162847,6,0,B|32:196|32:196|8:144|8:144|16:64,1,202.499993820191
108,24,163770,2,0,L|268:40,1,134.999995880127
336,0,164462,1,0,0:0:0:0:
408,72,164693,2,0,L|400:152,1,67.4999979400635
336,216,165154,2,0,P|340:256|356:300,1,67.4999979400635
408,364,165616,2,0,L|524:352,2,101.249996910095,8|8|8,0:0|0:0|0:0,0:0:0:0:
308,376,166539,5,6,0:0:0:0:
256,192,166654,12,0,169308,0:0:0:0: