Celektus wrote:
Easy[Easy]
Overall
pretty much an ok diff, but it's pretty boring to rather have constant 1/1 rhythm you might find your answer from here for example: click
then actually Emphasis on stronger sounds through bigger gaps for exampleSuggestions
- the break in constant 1/1 beat here is kinda weird since the beginning of the section 00:22:539 (1) -
it rather suggests that it's following the new Lead sound.
which you break to follow the Vocal kinda. I would either remap the whole section or keep following the Lead with 1/1 What's wrong with some variation? The sound also becomes kind of calm at that place and the repeat fits exactly the vocal.- this should end on the Vocal on the previous red tick 00:24:385 (2) - I don't like gaps what are like 1/1 and 1/2, they play badly for me so I wont put these in.
- I would remove this to give the Vocals more emphasis on the next slider 00:25:770 (3) - since the sounds is not on a Vocal directly
the Vocal is on the previous red tick like in the suggestion above Yes I get what you mean, but this style isn't used in electronic kind of songs, they have usually always something what can be mapped well which for now is just the instrument, not following the vocal always.- the reverse is on nothing here 00:26:231 (1) - it would be better if it was just a long slider tbh Maybe you don't have good headphones as I do xD, but I can hear for sure that the pitch changes a bit from the red tick, it fits really well there.
- you could remap this whole little section to have the sliders start on clap sounds rather then them ending on them 01:43:770 (1,2,3,4,5) - Following the instrument purely here, tbh, I didn't ever hear these claps until now. The instrument for sure needs better emphasis there.
- there ist's really a sound on this slider end 01:47:462 (1) - yet you mapped it like that and added a whistle hitsound
which suggest there should be a Lead or something.
I would either end it on like a tick with a Vocal or make the hitsound a soft-hitnormal.
Also there is a clap on every red tick in this section which you could overall emphasize more with slider ends Okay I think I might need to add my custom hitsounds then what I hear since the whistle fits nicely there. It also ends at a vocal.- there is no clap or Snare on that slider end why do you use a clap hitsound? 02:05:924 (1) -
the beat of the whole section is like this 02:02:231 (1,2,3,4) -
but you decided there needs to be more 1/1 sliders why? it give the fills better emphasis but the HItsounds are still wrong tho I use there that hitsound cuz otherwise you don't even hear the clap sound where the song plays it. I tried it and it sucked. The hitsounds must be heard or it's unrankable otherwise. So I'm using the same logic as everywhere else with my hitsounding. Also, using more of 1/1 cuz of variation.
here too there's not clap or Snare 02:20:231 (4) -
the whole 2nd kiai has clap Hitsounds on nothing that might be cool playability wise but actually just misrepresents the Drums Rhythm Yep, just mentioned above.Hard and Discrepancy (new)[Hard]
Overall
both like all the diffs so far only the rhythm emaphsis regarding slider ends and Heads being equal is often a problem
together with sometimes a bit too big spacing in my opinion for a hard and unjustified a bit too hard 1/4 usage.
You also seem to represent a lot of the same sections with different patterns for no real reason so you might even need to remap this,
but I can't say for sure Not really sure why I need to remap most of things? Using different patterns is completely fine and actually is better than using the same patterns all over again. It's just my style.
I'll point out a few mistakesSuggestions
- the slider end here has a Vocal but the Head not 00:04:539 (2) - so you should find a way to make the Vocal clicked.
since it's a hard I would suggest putting a circle on the red tick and maybe make the first slider a repeat It sounds really weird, sorry.- then everything until here is correct in terms of rhythm emphasis 00:26:924 (2) -
but this one has a Vocal at the end and not at the Head so it should be changed to have the Vocal be clicked The same thing I mentioned in Easy.- Vocal on slider end while head is not 00:28:539 (3,4) - here you can just swap them in the time line tho and it's correct rhythm wise Alright
here too 00:36:385 (3) -
and here 00:37:308 (1) - Not really sure about these, don't even know with what to swap, they sound good as they are.
also in a lot of other places but I assume you can find them on your own- I don't see why this should be such a big jump 00:37:308 (1) - like a semi smaller jump would be better Nothing wrong with it since I'm following the pattern and emphasising the big white tick.
same here 00:38:231 (4) - Not big at all and I'm slowly starting to bring the Insane style into it also.- slider ends are Vocals while the Heads are not again 00:39:154 (1,2,3,4,1) -
but this time I think you can just delete one and move all of them by 2 ticks and make the last one a repeat slider It works better when they are at white ticks, the vocal doesn't need to be on sliderhead always.- again this jump is pretty big 00:43:078 (2) - and also you're actually supposed to make jumps into strong sounds like Vocals
so technically the jump should be here 00:42:847 (1,2) - I think you can apply this to the similar jumps from before,
but I wasn't sure there since they actually were on a chord change And that is a strong vocal just as you mentioned and it works well also when it starts from the white tick.
here is a chord change without jump tho 00:44:231 (5,1) - so what are jumps supposed to be on actually? I always have 1 spacing after the slider (at least in Hard diff), so I wont make a huge spacing to it.- there is a Vocal inside the slider which I think should be rather mapped than the rhythm in the back 01:04:078 (2) - Yep I tried countless times but this is the best without using too much nonsense notes since it's a rather calm place.
same here 01:05:924 (4) - ? "Colours" exactly start and end accordingly to the slider.- why do you represent the same section of music with different patterns here? 01:06:847 (1,2,3,1,2,3,4) -
one of that has also wrong rhythm emphasis What's a different pattern? I see only 1 pattern there and it fits really well there...- technically this section of 1/4 doesn't go against the ranking criteria per say 01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
but I assume that it's a too big of a difficulty spike to be ranked and is not introduced in the intro or something.
just triples into sliders might be enough or a Spinner like in the other diffs You just repeated yourself at what you said. Basically this is the difficulty between Advanced and an Insane, while Advanced already have some triples and Insane long burst streams, that's exactly at between them.
same goes for the 1/4 slider jumps 01:17:924 (1,1) - they just aren't introduced early on in the map so they are a huge unjustified spike They aren't really "jumps", the spacing is so low there and is completely playable for this level. Of course they aren't introduced early as this stuff is mostly for Hard and higher diffs only.- why the clap hitsound? 01:19:308 (3) - wot there's no Snare or clap Ehm, what? I hitsound my maps just like that...
- the drop has nearly no wrong rhythm emphasis (cause it's 1/2 constant beat cause House),
but there are some starting from here again 01:48:385 (2) - together with Vocals inside of sliders totally unmapped 01:49:308 (1) - Do I need to map every vocal with some clickable object? Wont do it because it's a calm place and every vocal just can't be mapped, the slidertail is just as fine for them. And also - it isn't a house, it's trance. xD- the ranking criteria technically only suggest for up to 5 notes max of 1/4 for hard maps 01:58:539 (1,2,3,4,5,6,7,8) - Yes I know it and it is probably one of the hardest parts in this song, but since I have really long burst of streams in Insane diff, then this one should be fine, + this difficulty would be an Insane if the bpm would be higher (and the Insane would be Extra), so it should be completely good for a huge build-up into the last kiai.
- this is on a Snare and has no clap sound 02:03:154 (2) - but this has one? 02:03:616 (3) - wot The same logic as mentioned above.
- way too hard for a hard map 02:09:154 (6,7,1,2) -
that's like already light Insane stuff and also it's unnecessary gimmick that is should be introduced earlier or else it's unjustified and bad Just as I mentioned above about the stream stuff. Also it can't be introduced earlier as it doesn't need it earlier.- these are not much different form anything else but get way too much emphasis how you mapped them 02:13:308 (1,2) -
here is makes sense cause the music got less intense 02:28:078 (1) - They both are basically at the middle of one kiai section, meaning that they are the same way how I use them, they are rather good for just some vocal clicking.- also WAAAAY too difficult 02:32:116 (2,3) - with 1/4 that's like the equivalent of a half fullscreen jump It's used like this, if you browse through some maps and also the Insane has much harder version that it is so it's fine.
[Discrepancy (new)]
Again a lot of what I said repeats often without mentioning it so look out for stuff.
most of what I said also applies to Discrepancy (new) maybe what I said about Jumps into strong sounds a bit more
- except like that this shape looks ugly 00:38:001 (3) - remove the red anchor and move it as a whit one further away will look smoother
^ modding in 2k17
like this maybe: Alright will try it, but a little bit different since I'm blanketing there.- oh and also maybe integrate 1/4 slider jumps on strong sounds to implement 1/4 better for this 01:13:885 (1,2,3,2,3,4,5,6,1,2,3,2,3,4,5,6) -
also the stream could be made better a bit with more similar curves since you can see slightly off starting curves.
like all of these transitions could be improved 01:14:232 (2,6,2) - just remake the stream in case you care Did a bit changes to the stream, but don't like kicks there since I really like the vocal there what makes you tap that stream.
and the reverse overlapping gimmick is really dumb and unjustified. You can make it work but it's just really Overdone weird stuff for a House song Sorry, but that's just my style, that's how I map my stuff and I really like this, go check out some of his maps then you know exactly.- I's Ctrl + G this slider for better flow 02:09:847 (2) - this one too since it's the same 02:24:616 (2) - Alright, but I changed the placements a bit.
and this one 02:10:539 (1) - to keep up the circular rotation Not really needed for this one.
Also will note that if someone think that the "Hard" doesn't have the "Hard" standards then I may rename it as a hyper instead.
The mod is applied, thanks for modding!