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Meramipop - Cruel CRuEL

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Topic Starter
Asaiga
HOYL FAST!!
WIll reply to you both tomorrow then xdxd
*place holder*

Itasha_S13 wrote:

o/ Hi :3

  • 00:46:576 (4,5) - both sounds are different so I think you should not stack them, I recommend stacking this 00:46:576 (4) - with 00:45:766 (2) - and moving the next slider a bit down I don't want too much movement in this part
    00:49:820 (4,5) - same here, just not stack them :p same ):
    00:53:874 (4,1) - spacing between these is too short imo, since theres a different beat on 00:54:076 (1) - head, which is really more "strong". (If I was you, I'd stack 00:54:076 (1) - heads with 00:54:786 (4) - and it would be something like this http://prntscr.com/ev9s4o I get where you came up with this but that spacing would be too far while I'm building up it from a calm section, it's not in kiai yet xd
    00:58:941 (1,2) - spacing between these its TOO MUCH, should do ctrl+g on 00:59:144 (2) - This is pretty a valid suggestion, I will consider it. I don't want to apply it now because the spacing does seem too big but it's still comfortable to play
    01:00:766 (1) - I think this should be changed into circles, stacked on the next 1. (but making this would probably mess up the spacing with the slider before but if you can move the whole think to something better, I think it would play better) I'm following drums here, not piano :<. But both drums and piano do have likely a hold sound so I think slider is a better choice regards rhythm
    01:35:225 (1,2,3,4,5,6,7) - should change the shape of this, the drums aren't "equal", it should be more like http://prntscr.com/ev9w8k and why not, slight adding more space in the last notes, so it fits better with the music (I CHANGED THE BG SO YOU CAN SEE THE CIRCLES BETTER LOL) Agree, that would make the map more interesting :3. Didn't apply as suggested but somewhat
    01:42:320 (3,4,5,6) - hmmm Im not agree with the placement here, slider should first instead of the double, it should be 1 slider- 2 doubles or just make the same thing you did on 01:47:387 (3,4,5) - The rhythm calls for it ):
    01:58:536 (2,3,4,5,1,2,3) - *claps, make the same in the one I mentioned before :D?* Which? :D
    02:28:941 (1) - idnt the spaving here a LITTLE bit messed up? you mean the jump from stream? no it's intentional
    02:34:718 (5,6) - I hear some 1/8 here, I recommend making these sliders, but adding a new inherit point to make them really short, that would be awesome o.o, I hope you agree <: You are right, a slider is better here. I don't know about adding a new inherit point but there shouldn't be one here
    02:36:847 (11) - > http://prntscr.com/eva1l2 ?? for some reason that straight slider triggered me changed 02:35:428 (3) - this to straight slider instead for more triggering elements :'x. But I noticed the inconsistency here, fixed a different thing
    02:39:279 (4) - should not be 1/4 :< even tho I know you like the pattern of sliders 02:38:671 (1,2,3,4) - *I recommend this http://prntscr.com/eva2rr http://prntscr.com/eva2wx* MY LOVELY PATTERRRNNNN NOOOOOOOOOOO ; A;. I agree with you here, I focused too much on pattern and neglected the rhythm, changed to something better
    03:17:590 (1,2,3,4) - why not just make these into single circles? I think its a bit overmapped this part and you've already used much kicksliders throughout the whole map q,.q but that's the sore purpose of this map's existence xd. Overmapped kicksliders
    03:24:279 (2,3) - this should be a triplet the slidertail doesn't sound the same with (2) and sliderhead
    03:50:833 (5) - make this a 1/2 slider and start stream on 03:51:137 - this would play and fit better imo not really, since this is a drum roll 03:51:036 (6) - I can't skip this
    03:53:063 (9) - this should be a single circle and the next slider should be a reverse, this would play/fit better and add more variety to the map :l I don't want to go for variation here, rhythm should be fine
    04:39:076 (3,4) - ctrl+g on these each individually? :> no because I wanted less dynamic movement here
    05:45:157 (1,2,3,4,5) - add more spacing here lol the intensity of the song isnt reflected in the map imo, IT NEEDS MORE SPACING ok ok xd

    nazis:
    01:01:070 (2,4) - 01:01:982 (4,3) - Stack these kappa that would hurt the flow
    02:32:185 (1,1) - stack these correctly kappaaaa fixed
Really nice map, I want to see this ranked. RANK IT Thank you :'3

btw
Why you wanted me to mod your map? I mean... I don't know you, how you find me or you just randomly ask people for mods? Secret (;

iYiyo wrote:

heyo~ hello hello :3


  • [cruel streams]
  1. 00:06:731 (1,2) - why not doing same effect but with 1 slider? Then you should add red ticks where the music gives a strong beat... same as the rest of sliders :D
  2. 00:59:752 - you use whistles every 1/2 but suddenly you also use it 01:00:462 - here. Imo it doesn't fit really because it isn't supporting the same type of sound you were covering before. Yes the music changes a bit, but in order to hitsound that, you could use another HS... maybe soft whistles? maybe no hitsounds would work fine aswell. I want to keep Elvis' original hitsound example. There is a reason for this whistle, it emphasizes the last Cymbal better, a tad better.
  3. 01:05:124 - similar^ (there're a few more if you decide to change it) ^
  4. 01:00:968 (1) - why the NC? Imo the "change" in this downbeat only occur 01:00:766 - here, therefore another NC isn't really necessary since the pattern is already emphasized. Adding more feels like nc spam D: wanted to highlight the stream but I guess you are right
  5. 01:35:225 (1,2,3,4,5,6,7) - I think it'd be better if you follow drums in a proper way. Right now 01:35:428 (3,3) - these 2 circles aren't part of the strong drums beat, so they feel a bit of overmapped :d The sound is indeed weaker than the rest but I don't think it's that weak to ignore it, playing around with hitsound here helps better.
  6. 01:37:962 (4) - maybe copy 3 and ctr+h? Right now the placement feels a bit random. http://puu.sh/vh7Qb/88b36ad680.jpg I prefer my messy looking placements on this section :3
  7. it'd be better if you emphasize 02:01:576 (2) - this with a NC instead of 02:01:374 (1) - I think. agree
  8. 02:46:272 - Yes, you change SV here, that's why you're using a NC. However I don't think this is a really good place to change SV D: Right now 02:45:968 (5,1) - both sliders are part of the same "pattern" of the music. A better place to change SV and therefore NC would be 02:45:968 - or02:46:779 - I think. Try it! Since two people mentioned it I guess I will have to go with it, I'm partly agreed anyway xd
  9. 04:39:786 (3,3) - 05:19:212 (1,3) - stack better? stacked better.
  10. 05:30:462 (5) - whistle? whistle.
  11. 05:35:935 (5) - this triplet feels like it lacking of hitsound because of that D: why no whistles? same for other triplets with blue tick not being hitsounded~ will recheck D;

Hope it helps a bit :)

Nice streams/ GL Thank you!

edited: Try to keep the .osz file under the 10MB as it doesn't have video on it changed bg from .png to .jpg
Also the Modding Assistant is complaining about the soft-hitfinish.wav and soft-hitfinish2.wav delay being >5ms. Try to fix them aswell! soon
@Yoshimaro : changed your name tag and updated your part :3
Yoshimaro

iYiyo wrote:

heyo~


  • [cruel streams]
  1. 00:06:731 (1,2) - why not doing same effect but with 1 slider? Then you should add red ticks where the music gives a strong beat... same as the rest of sliders :D
    while this is a slow section, i felt that it should be established as soon as possible that the map will have many 1/4 sliders used in a technical manner (not that these are particularly difficult, but they introduce the playable functionality well imo). also, it's not as though these sliders are inconsistent with the rest of the sliders, 00:28:304 (1,2) - and 00:39:090 (2,3) - must be taken into consideration as well. the sliders i used that have clear direction changes occur because of a reasonable amount of time between those elements. 00:02:012 (1) - being the only example before the 2 sliders you mentioned, the elements captured with this one slider occur after an entire 2/1 of song length. had there been interesting mapping elements during 1/2, i may have mapped 00:02:012 (1) - in different sliders.
thank iYiyo c:

@Asaiga, i think the yoshi tag should be -_Yoshimaro_- because of the spaces (its not my fault i promise :c)
Yoshimaro
oh shit sorry i missed whiskey my bad

Wishkey wrote:

Diff
  1. 00:11:450 (3,1) - only the borders overlapping here looks a bit ugly, I'd either avoid it or overlap it a bit more like this kind of overlap 00:12:124 (1,1) - im sure this was a valid point when you first wrote it but i suppose asaiga fixed it for me, thanks asaiga c:
  2. 00:20:888 (1,1) - quite a bit of unexpected speed up here in this section since that 1/4 snap with that ds, why don't make this a 1/2 gap like at 00:23:585 (1,1) - so its a bit calmer to play the swirl starting at 00:22:236 - leads into 00:23:585 (1) - , the direction is intuitive.
  3. 00:35:719 (1,1) - why not make 00:37:742 (1) - the return slider starting on the prev downbeat here, fits the vocals imo since thats where the new word starts (also only non clikcalbe downbeat in the section) wtf i mretadred
  4. 00:42:461 (2) - Could start the NC here, since these 3 notes are kinda connected in the music and that lonely NC doesnt look that nice imo at 00:44:820 (1) - my original intention was to have the player know where to go but it looks like asaiga fixed this one for me too, thanks asaiga! c:
Really cool map and song! Flowed really nice to me while playing, gl! i agree asaiga did omega gud job desu
@Asaiga: https://puu.sh/vhhVE/f11ea86a03.osu
Vivyanne
yo

[ General]
  1. Files with supposedly more than 5ms delay:
    soft-hitfinish.wav
    soft-hitfinish2.wav

    Would go over them again in Audacity to be sure of it

[ Tormented Self]
  1. 00:42:461 (1,2,3) - feeling like this should be filled up with sliders. Sliders have been used beforehand to cover up vocals so it doesn't make a lot of sense to not do so here
  2. 00:50:630 (6,7) - not a fan of the movement here. (7) is currently unemphasised as per movement eventho it's different than (6) and imo worth emphasising. maybe put (7) down a bit more to have it more notable when playing. i mean something like this
  3. 00:54:482 (1) - due to the spacing of the jumps before, this note lacks its impact. in other words: i feel like this should be a rly emphasised note but with the current spacing it lacks that a lot. try moving 00:54:076 (1,2) - closer perhaps to have a bigger impact later
  4. 00:58:941 (1,2) - i like the patterning, however this has too much spacing compared to the pattern before. i'm looking at 00:58:130 (1,2,3,4) - that as first barely requires movement to something screenjump with a sharp angle, which looks really inconsistent as the music doesn't change that dramatically. please decrease the spacing a bit ;w;
  5. 01:20:833 (1,2,3) - ngl this is the only pattern to where the slider curve doesn't match the curve of the pattern. try to make the curves fit \w/
  6. 02:01:576 (1,2,1) - the stream jump here feels really sudden and doesn't fit with any of your other patterning. would make the jump less big to fit more with stuff like 01:58:536 (2,3,4,5,1,2,3) -
  7. 02:12:320 (7,8,1) - when playing this i got the feeling like the spacing of the triple is a little too big to fit with the movement from before. neither do i think that it fits the song intensity at that part
  8. 03:20:630 (1,2,3,4) - this really threw me off. since you don't expect 4taps due to the rest of the map making it very counter-intuitive to play. maybe some polishment would be nice to have, like perhaps some NC tricks so that it doesn't throw me off as hard as it did >w<
  9. 03:37:860 (1,2) - wouldn't it be more fun to give these notes some weird flow or spacing? the sound they follow is different from the kicksliders beforehand and making a noticable difference can be a cool thing to do.
  10. 03:48:401 (1) - slidershape is not symmetrical i know, very picky, but pls ;w;

this is mostly what i noticed from the testplay, didnt go as much in depth as normal but i hope this satisfies you
some points mentioned above could be applied to other situations too, try to look through the map and if you agree, make adjudgements

cya
Topic Starter
Asaiga

HighTec wrote:

yo hello

[ General]
  1. Files with supposedly more than 5ms delay: later
    soft-hitfinish.wav
    soft-hitfinish2.wav

    Would go over them again in Audacity to be sure of it

[ Tormented Self]
  1. 00:42:461 (1,2,3) - feeling like this should be filled up with sliders. Sliders have been used beforehand to cover up vocals so it doesn't make a lot of sense to not do so here Disagree because somehow slow sliders kinda bring the players in a passive state while circles like these make a bit more prepared
  2. 00:50:630 (6,7) - not a fan of the movement here. (7) is currently unemphasised as per movement eventho it's different than (6) and imo worth emphasising. maybe put (7) down a bit more to have it more notable when playing. i mean something like this moved
  3. 00:54:482 (1) - due to the spacing of the jumps before, this note lacks its impact. in other words: i feel like this should be a rly emphasised note but with the current spacing it lacks that a lot. try moving 00:54:076 (1,2) - closer perhaps to have a bigger impact later but the drums are not that loud and speacial. I get where came up with this but due to the strain movement here, the straight stream downwards, I think it has enough impact
  4. 00:58:941 (1,2) - i like the patterning, however this has too much spacing compared to the pattern before. i'm looking at 00:58:130 (1,2,3,4) - that as first barely requires movement to something screenjump with a sharp angle, which looks really inconsistent as the music doesn't change that dramatically. please decrease the spacing a bit ;w; I call this ''the roller coaster effect'' xd. The first 4 sliders are to build up the momentrum here, agreeing that this spacing is too much but it's totally doable
  5. 01:20:833 (1,2,3) - ngl this is the only pattern to where the slider curve doesn't match the curve of the pattern. try to make the curves fit \w/ thank god there is only one. Fixed :'x
  6. 02:01:576 (1,2,1) - the stream jump here feels really sudden and doesn't fit with any of your other patterning. would make the jump less big to fit more with stuff like 01:58:536 (2,3,4,5,1,2,3) - But I'm HanzeR's apprentice Fixed
  7. 02:12:320 (7,8,1) - when playing this i got the feeling like the spacing of the triple is a little too big to fit with the movement from before. neither do i think that it fits the song intensity at that part I don't think it's any of a problem
  8. 03:20:630 (1,2,3,4) - this really threw me off. since you don't expect 4taps due to the rest of the map making it very counter-intuitive to play. maybe some polishment would be nice to have, like perhaps some NC tricks so that it doesn't throw me off as hard as it did >w< made it 6 taps instead owo/. Should be easier now lo
  9. 03:37:860 (1,2) - wouldn't it be more fun to give these notes some weird flow or spacing? the sound they follow is different from the kicksliders beforehand and making a noticable difference can be a cool thing to do. not in my case :<
  10. 03:48:401 (1) - slidershape is not symmetrical i know, very picky, but pls ;w; I'm so bad at making sliders I don't even know how to fix this T w T. Adjusted somewhat

this is mostly what i noticed from the testplay, didnt go as much in depth as normal but i hope this satisfies you
some points mentioned above could be applied to other situations too, try to look through the map and if you agree, make adjudgements

cya thank you for checking, didn't make a major change on a whole map but fixed gud stuff :'3
headphonewearer
irc
21:30 Asaiga: hi Mapper the mapper
21:31 Mapper: hello!!!
21:32 Asaiga: can I request a mod if you are not busy? :3
21:33 Mapper: eh
21:34 Mapper: send the map and ill see
21:34 *Asaiga is listening to [https://osu.ppy.sh/b/1233051 Meramipop - Cruel CRuEL]
21:34 Asaiga: can also testplay first if you like xd
21:35 Mapper: oo
21:35 Mapper: hope it has jumps
21:35 Mapper: i like high bpm jumps
21:35 Asaiga: oh
21:35 Asaiga: sorry
21:35 Asaiga: don't judge xd
21:35 *Mapper is playing [https://osu.ppy.sh/b/1233051 Meramipop - Cruel CRuEL [Tormented Self]]
21:38 Mapper: should i singletap or alternate aaaaaaa
21:39 Mapper: this has to be the worst play of my life
21:39 Asaiga: alt ftw
21:39 Mapper: kill me
21:40 Asaiga: xD
21:40 Mapper: WTF WAS THAT
21:40 Mapper: MY TABLET DISCONNECTED
21:40 Mapper: SERIOUSLY
21:40 Asaiga: orz
21:40 Mapper: 1 sec
21:40 Mapper: wooow
21:41 Mapper: its just connecting and disconnecting all over
21:41 Asaiga: rip
21:41 Mapper: rip tablet
21:41 Mapper: sorry
21:41 Mapper: i can do a small irc real quick if thats okay for you
21:41 Asaiga: that's fine
21:42 Mapper: at the beginning
21:42 Mapper: i dont understand why you had some slow sliders when there were vocals there
21:42 Mapper: since you mapped some other vocals
21:42 Mapper: imo it should either be all slow sliders or all small sliders to the vocals
21:42 Mapper: 00:02:012 (1) - like here
21:42 Mapper: 00:04:708 (1,2,1,2) - but then you mapped the vocals here
21:43 Asaiga: I didn't map that part, so you can skip that xd
21:43 Mapper: oh
21:43 Mapper: collab=
21:43 Mapper: ?
21:43 Asaiga: collab
21:43 Asaiga: I mapped the rest, except slow sliders
21:43 Mapper: oh
21:43 Asaiga: starting here 00:45:158 -
21:43 Mapper: alright
21:44 Mapper: 00:45:158 (1,3) - fix blanket XDXDXDX jk
21:44 Mapper: 00:47:995 - this snare should be mapped
21:44 Mapper: 00:47:590 - this drum as well
21:44 Mapper: i get that youre following the synth but its still weird
21:44 Asaiga: following the guitar here
21:45 Mapper: 00:50:630 (6,7) - this feels kinda ugly, maybe change it to 2 different looking sliders?
21:45 Asaiga: or synth
21:45 Mapper: 00:50:022 (5) - this could also be nced
21:45 Asaiga: 00:50:630 (6,7) - they have the same sound so I don't change the shape plus, it plays just fine :D
21:45 Asaiga: ugliness is subjective :>
21:45 Mapper: k
21:46 Mapper: 01:00:766 (1) - this part is actually a 1/8 burst, so maybe change it to a 1/8 repeat?
21:46 Asaiga: I NC every two 2 measures here to avoid low combo
21:46 Mapper: yea i noticed that
21:47 Asaiga: no, I don't want to go for 1/8. I make a slider to represent every drum roll there is in the song
21:47 Mapper: i also feel like 01:00:968 (2,3,4,5) - and 01:02:995 (1,2,3,4,5) - deserve the same spacing, since obviously, the snares are much louder than the piano
21:47 Mapper: 01:10:293 - this should really be clickable
21:48 Asaiga: 01:10:293 - I had this clickable before but went through some talks with friends it's better to have it a slider
21:48 Mapper: 01:19:212 (1,2,3) - the slider shape is weird compared to the notes earlier, maybe it should be a little bit more circular compared to the notes?
21:48 Mapper: why is it better to have it as a slider
21:48 Mapper: ?
21:49 Asaiga: ''I know it's a strong beat, but I recommend using a 1/2 slider here, since you're following the higher pitched piano notes, as opposed to the lower pitch one on 1. This will make it more clear that you're following the higher pitch piano.''
21:49 Mapper: good point
21:49 Mapper: but
21:49 Mapper: if you are following the high pitched notes, you could at least make the slider a stack so it doesnt give as much of spacing as the rest?
21:51 Asaiga: the low pitch piano there is not being followed. There is just a loud noise there so I think it's logical to map it with slider tail and not clickable
21:52 Mapper: k
21:52 Mapper: 01:36:644 (1,2,3,4,1) - maybe higher spacing here?
21:52 Asaiga: no, this is the most spaced I can map at this section xd
21:52 Asaiga: only in kiai I go wild
21:52 Mapper: alright
21:53 Mapper: 02:02:185 (2) - instead of 02:02:083, this should be nced because here's where the strong clap is
21:53 Mapper: 02:02:185 (1,2) - this is like its own part, get it?
21:54 Mapper: 02:22:454 (1) - this should be on the red tick
21:54 Asaiga: combo here to make the spacing easier to look
21:55 Asaiga: lol
21:55 Asaiga: WHY IS IT ON 1/8 WTF
21:55 Mapper: lmao idk
21:56 Mapper: 02:31:171 (2) - why does this have a sharp curve, and why does it have a finish? the other 3 sliders in this part doesnt have a sharp curve so it doesnt make any sense
21:56 Asaiga: two cymbals
21:56 Mapper: snares*
21:56 Asaiga: idk english
21:57 Mapper: but in the song theres no crash, ride, splash, china or COWBELL cymbal so why a finish?
21:57 Asaiga: it sounds like finish so I put it there
21:57 Asaiga: lol
21:57 Mapper: dont do it
21:58 Mapper: also, 02:32:995 - here you should end the kiai, and start it again at 02:35:428 -
21:58 Asaiga: oh you are right, it should be snares
21:58 Asaiga: so Clap
21:58 Mapper: yea
21:58 Asaiga: i'm deaf too ; w;
21:59 Mapper: xd
21:59 Mapper: no worries
21:59 Mapper: i know my shit, im a drummer myself and i play in a group xd
21:59 Mapper: 02:54:482 - maybe a kiai burst here?
22:00 Asaiga: good point there with the kiai
22:00 Mapper: a lot of people split the kiais up in parts, so i guess why not here? :^)
22:00 Asaiga: that can work, ye
22:01 Asaiga: how long is a burst? 1/4?
22:01 Asaiga: or it lasts for the whole slider length
22:01 Mapper: from 02:54:482 - to 02:54:887 - in this case imo
22:02 Asaiga: ok
22:02 Mapper: 04:04:009 - kinda boring how you just rotated the previous part, maybe change some of the sliders or something so theres more variety? :3
22:02 Mapper: 04:04:009 (1,2,3,4,5,6,1) - this stream can maybe be a bit curved or something
22:03 Asaiga: I want to keep it straight, but the rest I might change
22:03 Mapper: sure
22:03 Mapper: just an example
22:03 Mapper: theres nothing else in particular that catches my eye, checking a little bit again xd
22:04 Mapper: o yea
22:04 Mapper: 05:45:157 - kiai should end here since its calm af xd
22:05 Mapper: 05:58:941 (1) - and this can maybe be 3 sliders, representing the intense cymbals here?
22:05 Asaiga: right
22:06 Mapper: https://gyazo.com/95e81b6ff587d4ceebde952c72741a29 something like this maybe?
22:06 Asaiga: the song is going out, I don't want to go extreme like some mappers and make something hard there xd
22:06 Mapper: also (xd), 05:58:130 - delete kiai here
22:07 Mapper: and i also realised that the volume is way too high, consider lowering it to 70ish
22:07 Mapper: at the end then
22:07 Asaiga: lol 90
22:07 Asaiga: which?
22:07 Mapper: like
22:07 Mapper: the volume should not be over 70% at any part imo
22:08 Mapper: song isnt that loud
22:09 Asaiga: I will go over the volume later
22:09 Asaiga: thanks :3
22:09 Mapper: np
Jukkii
hihi mod as requested


01:06:543 - there is no sound here, i would also suggest you make 01:06:644 (3) - a single circle to emphasize it but you can keep it as a slider
move 01:12:928 (2) - up and 01:22:658 (2) - down so it would be more like how you did it in other places for this section, usually the circle is not on the "in" side of the slider
the quads in that section felt surprisingly nice btw, great work on those
01:26:914 (7,1) - blanket 7 more in with 1
01:35:428 - there is no sound here
02:41:813 (6,1) - why are these two not spaced out? you did it before, so why not now?
02:47:083 - no sound again
02:54:482 (5) - this slider looks really unfitting
03:19:110 (4,1) - why did you space these two out but didnt do it elsewhere on this section? you did it in the section before yeah, but only here during this section
04:30:462 (6,1) - and 04:35:326 (5,1) - are way overspaced imo
04:42:218 - no sound again
04:43:840 (2,3,4) - these are super awkward to play, maybe make the spacing different or change the rhythm (delete 3 and make 2 a slider for example)
05:45:360 - no sound

overall i found the map super fun to play, it flowed nicely and hitting those spaced streams sightread was really pleasing, song is cool too. i love it. sorry if i wasnt of too much help, i just love the way those chorus parts play and dont really want any changes there Xdd
ItashaS13
1/8
o/ apparently you didnt get what I meant for this part 02:34:718 (5) - which is 1/8 I meant to do this https://osu.ppy.sh/ss/7815085 so you keep the stream exactly like before, it plays the same, but you fill up the 1/8 sound at the same time with small sliders hmmmm maybe.. youl should make the same in every 1/8 part so I think youll decline but I stlll point it out xd
Topic Starter
Asaiga

-Jukke- wrote:

hihi mod as requested :3


01:06:543 - there is no sound here, i would also suggest you make 01:06:644 (3) - a single circle to emphasize it but you can keep it as a slider made it like this to have these as a whole pattern. There is no sound on that timestamp but it's used to keep the next slider emphasized plus it plays nicely
move 01:12:928 (2) - up and 01:22:658 (2) - down so it would be more like how you did it in other places for this section, usually the circle is not on the "in" side of the slider
the quads in that section felt surprisingly nice btw, great work on those I have no idea how I did that, thanks xd
01:26:914 (7,1) - blanket 7 more in with 1 flow would be too straining, I don't want to sacrifice flow for blanket
01:35:428 - there is no sound here I guess I will just delete that note
02:41:813 (6,1) - why are these two not spaced out? you did it before, so why not now? Depends on how the music goes, if it's still hype, I make a jump if it goes calmer than its previous part, I make constant spacing.
02:47:083 - no sound again same reasoning
02:54:482 (5) - this slider looks really unfitting please don't judge my slider art skill /w\
03:19:110 (4,1) - why did you space these two out but didnt do it elsewhere on this section? you did it in the section before yeah, but only here during this section Inconsistency it is, fixed
04:30:462 (6,1) - and 04:35:326 (5,1) - are way overspaced imo this part is the hypest since it combines more drums and vocal goes high as well, so I decided to spike this section a bit. :'>
04:42:218 - no sound again same reasoning
04:43:840 (2,3,4) - these are super awkward to play, maybe make the spacing different or change the rhythm (delete 3 and make 2 a slider for example) Currently I have no solution for this one, I will talk to my friend and we will see what I can change, this part is questionable to me as well :3
05:45:360 - no sound I can make it like the second kiai but somehow due to the vocal and this kiai, it feels more power than the 2nd kiai so I decided to map vocal here thus there are extra notes

overall i found the map super fun to play, it flowed nicely and hitting those spaced streams sightread was really pleasing, song is cool too. i love it. sorry if i wasnt of too much help, i just love the way those chorus parts play and dont really want any changes there Xdd thank you a lot!!❤



Itasha_S13 wrote:

1/8
o/ apparently you didnt get what I meant for this part 02:34:718 (5) - which is 1/8 I meant to do this https://osu.ppy.sh/ss/7815085 so you keep the stream exactly like before, it plays the same, but you fill up the 1/8 sound at the same time with small sliders hmmmm maybe.. youl should make the same in every 1/8 part so I think youll decline but I stlll point it out xd I did misunderstand your point, but it made me realize something else. Every drum roll in the song I map it with a slider, I don't want 1/8 elements here.
Thank you Itasha for showing your interests ^^
_handholding
Kiai times are structured nicely. Have some stars ~
PandaHero
Hello, as you requested.

[General]
1.Wave hitsounds with possible delay > 5ms:
soft-hitfinish.wav
soft-hitfinish2.wav
2. Aaah, I would like to see combo-colors that more related to bg :)

[Tormented Self]
00:17:517 (2,1) - uncomfortable movement here, I suggest to move 00:18:191 (1) - down. It will be cool if you make here smth like this
00:39:427 (3,1) - same as before, you can move 1 slider up and right (X:203 Y:82 is perfect as for me).
00:54:279 (2,1) - will be better, if you make spacing between these objects similar to 00:54:076 (1,2) -
01:00:360 (4) - you can place this slider in relation to 2 slider in the same way as you did here 00:59:752 (1,3), it will looks nice.
01:00:563 (5,1) - I would like to make spacing between these objects bigger, because you slowing down cursor here and it feels strange.
01:19:921 (4,5,6,7) - hm, move it ~X:190 Y:241, it will looks like patterns that you did before.
01:20:428 (8,9) - if you did ^ move it down for keeping spacing.
01:24:786 (3,4) - I don't like how it looks, maybe will be better to make this sliders parallel to each other?
01:28:029 (3,4) - ^
01:31:272 (3,4) - oh, it works well here, cool.
01:50:022 (1,2) - hm, not beauty for me, maybe this will be better?
02:25:698 (1,4) - these sliders place to close to each other, move it to ~X:156 Y:90, so it 02:25:698 (1,2,3,4) - will looks more like one pattern.
02:29:549 (4) - without curve this slider looks better - https://osu.ppy.sh/ss/7826521
02:35:022 (7) - is this finish really necessary here? o.o
04:33:198 (2) - ^
04:45:157 (1) - ^
02:39:583 (5,6) - place it right in the middle between 02:39:076 (3) - and 02:38:874 (2) - (aesthetic stuff ;w;)
02:38:468 (7) - oh wait, and this too
04:27:928 (4) - just move it a bit up, for making 04:27:522 (2,4) - symmetrical to 04:27:320 (1,3) -, so this pattern - 04:27:320 (1,2,3,4) will be looks better (pretty minor, I know).
05:32:590 (1) - put nc here, I think it will be more plesant to read o.o
05:32:995 (3,1) - swap nc here, if you did this ^

Second half of map is really cool, good job :3
Topic Starter
Asaiga

PandaHero wrote:

Hello, as you requested.

[General]
1.Wave hitsounds with possible delay > 5ms: I will get this done asap
soft-hitfinish.wav
soft-hitfinish2.wav
2. Aaah, I would like to see combo-colors that more related to bg :) I tried, the background is pretty monotonous so using similar colors just doesn't go well

[Tormented Self]
00:17:517 (2,1) - uncomfortable movement here, I suggest to move 00:18:191 (1) - down. It will be cool if you make here smth like this The current pattern is not uncomfortable at all, your isn't either. But judging from the sound, this makes more sense with the music
00:39:427 (3,1) - same as before, you can move 1 slider up and right (X:203 Y:82 is perfect as for me). that would ruin the aesthetics and too far ):
00:54:279 (2,1) - will be better, if you make spacing between these objects similar to 00:54:076 (1,2) - I see your point, I partly agree but there are a few things. I want to begin every kiai using a similar pattern, a straight downwards stream. The straining curve of the stream to break the circular flow of the sliders is enough to emphasize what needs to be emphasized
01:00:360 (4) - you can place this slider in relation to 2 slider in the same way as you did here 00:59:752 (1,3), it will looks nice. The reason why I don't make them like that is because of the movement I want to create here. Indeed that will look better but the oval flow isn't as much likable as this one for me
01:00:563 (5,1) - I would like to make spacing between these objects bigger, because you slowing down cursor here and it feels strange. Feel the same, I fixed it somewhat. Hope it's better
01:19:921 (4,5,6,7) - hm, move it ~X:190 Y:241, it will looks like patterns that you did before. not exactly there but close
01:20:428 (8,9) - if you did ^ move it down for keeping spacing. Yes
01:24:786 (3,4) - I don't like how it looks, maybe will be better to make this sliders parallel to each other? No I don't want to do that, I'm sorry for my bad patterning skill here but it feels the best to me, because I made them xd. Tried asking some others for help in this slow section but people are busy so I had to do this on my own.
01:28:029 (3,4) - ^ ^
01:31:272 (3,4) - oh, it works well here, cool. uwu
01:50:022 (1,2) - hm, not beauty for me, maybe this will be better? not exactly as suggested but fixed close to what you have :3
02:25:698 (1,4) - these sliders place to close to each other, move it to ~X:156 Y:90, so it 02:25:698 (1,2,3,4) - will looks more like one pattern. spaced them a little bit further
02:29:549 (4) - without curve this slider looks better - https://osu.ppy.sh/ss/7826521 you are completely right, it does. Fixed
02:35:022 (7) - is this finish really necessary here? o.o yes, Elvis did that :3. I see where he came up with that so I use thatl
04:33:198 (2) - ^ I think the finish hs here supports this sound the best
04:45:157 (1) - ^ ya this isn't
02:39:583 (5,6) - place it right in the middle between 02:39:076 (3) - and 02:38:874 (2) - (aesthetic stuff ;w;) moved a bit
02:38:468 (7) - oh wait, and this too same
04:27:928 (4) - just move it a bit up, for making 04:27:522 (2,4) - symmetrical to 04:27:320 (1,3) -, so this pattern - 04:27:320 (1,2,3,4) will be looks better (pretty minor, I know). moved
05:32:590 (1) - put nc here, I think it will be more plesant to read o.o I don't think so xd
05:32:995 (3,1) - swap nc here, if you did this ^ I didn't

Second half of map is really cool, good job :3 thank you very much for some great polishings! :3
m3gB3g
~hi
just some short feedback

00:58:130 (1,2,3,4) - Here should be flow break in each objects bcs of Violin sound. K lets say u didnt broke bcs of aesthetic, but here 00:58:941 (1,2,3,4) - u starting flow broke with each Violin sounds.These 2 Violin sections Are of the same nature. I recommend for you do flow break method, it gonna give good impact:
00:58:333 (2) - ctrl+G
00:58:739 (4) - ^
05:50:225 (2) - ^
05:50:630 (4) - ^


05:32:185 (1,2,3,4,5) - Here is about the same. U didnt flow break notwithstanding Vocal have flow break Nature. It will have some good impact if:
05:32:387 (2) - ^
05:32:793 (4) - ^
If u listen me 05:32:995 (5) - this will have Approximately the same spacing between prev and next objects.


About streams.. In your mapping style accurate flow is VERY important. So pls do 1x spacing between circle space when vocal is active in kiai section.
04:34:921 (1,2,3,4,5) - here is x1.1 also in my opinion this stream have bad flow. 04:34:718 (2,1,2) - maybe if u make degree between 1 and 2(circle) like 1 and 2(slider) it will help. Also i cant find analog with x1.1 spacing of this stream in others kiai so hoping u should fix it.


03:15:157 (5) - here need new begin of flow direction:
03:15:360 (7) - ctrl+G and stack 03:15:157 (5,6) - on his head
03:15:563 (8) - Ctrl+G
03:15:766 (9) - ^

04:12:117 (1,2,3,4,5,6,1) - i dont think this stream deserve to be so spaced in calm part also round streams like these is uncomfortable
00:54:887 (1) - u can put him better :)
02:02:995 (1) - about pause. Maybe without pause here ? Bcs 02:12:725 (1) - after this circle player have much time for rest before intense kiai.
03:58:130 (1) - ^
Badass song
Badass BG
Badass mapping
This totally deserving to be ranked

Good Luck, hoping my feedback was usefull
Topic Starter
Asaiga

m3gB3g wrote:

~hi Hello
just some short feedback

00:58:130 (1,2,3,4) - Here should be flow break in each objects bcs of Violin sound. K lets say u didnt broke bcs of aesthetic, but here 00:58:941 (1,2,3,4) - u starting flow broke with each Violin sounds.These 2 Violin sections Are of the same nature. I recommend for you do flow break method, it gonna give good impact: I acutally had flowbreak thing before, the first time I mapped this. But then someone else came along and suggested to make it more static to build up the momentrum and there it is. Not planning to change this pattern for now
00:58:333 (2) - ctrl+G
00:58:739 (4) - ^
05:50:225 (2) - ^
05:50:630 (4) - ^ Would be uncomfortable to play


05:32:185 (1,2,3,4,5) - Here is about the same. U didnt flow break notwithstanding Vocal have flow break Nature. It will have some good impact if:
05:32:387 (2) - ^
05:32:793 (4) - ^
If u listen me 05:32:995 (5) - this will have Approximately the same spacing between prev and next objects. The previous pattern already has something like this so I want to change it, if I apply this the spacing would be too far and not fitting with the music


About streams.. In your mapping style accurate flow is VERY important. So pls do 1x spacing between circle space when vocal is active in kiai section.
04:34:921 (1,2,3,4,5) - here is x1.1 also in my opinion this stream have bad flow. 04:34:718 (2,1,2) - maybe if u make degree between 1 and 2(circle) like 1 and 2(slider) it will help. Also i cant find analog with x1.1 spacing of this stream in others kiai so hoping u should fix it. because this part is hype and it has different rhythm so I spike it


03:15:157 (5) - here need new begin of flow direction: no need
03:15:360 (7) - ctrl+G and stack 03:15:157 (5,6) - on his head
03:15:563 (8) - Ctrl+G
03:15:766 (9) - ^ too much movement

04:12:117 (1,2,3,4,5,6,1) - i dont think this stream deserve to be so spaced in calm part also round streams like these is uncomfortable It's not that calm to not be spaced stream, I think it's good enough
00:54:887 (1) - u can put him better :) how? I don't see any wrong with this particulary xd
02:02:995 (1) - about pause. Maybe without pause here ? Bcs 02:12:725 (1) - after this circle player have much time for rest before intense kiai.
03:58:130 (1) - ^ But there is nothing to map on these 2 parts. Forcing objects aren't good
Badass song
Badass BG
Badass mapping
This totally deserving to be ranked

Good Luck, hoping my feedback was usefull
Thank you for checking! owo/
I Must Decrease


Signicantly better than the other Meramipop map in qualified atm. This seems fine to me, call me back if you need me to heart instead of bubble (after 2 other BNs look).
_DT3
Nu uhh, I still wanted to mod before a BN checked it ;w;

Xexxar wrote:

Then mod it? There's nothing stopping you from doing so.
Keywords here were "before a BN checked it" but still gonna mod it tmr after talking to asa
So placeholder
I Must Decrease

_DT3 wrote:

Nu uhh, I still wanted to mod before a BN checked it ;w;
Then mod it? There's nothing stopping you from doing so.
Lasse
you didn't tell me it's touhou + merami when asking for a check 👀
I just randomly saw it bubbled in wip now

source is missing a dot at the end, just copy http://www16.big.or.jp/~zun/html/th08top.html
=>
東方永夜抄 ~ Imperishable Night.
add "merami" to tags cause website search is bad
od is quite low for such spaced streams at this bpm, 8.7-9 would be nice to reduce notelock

hitsound volume of intro until 00:45:158 - seems way too loud, try around 30%?
would also be nice if you used a different sampleset and hitsounded piano with default soft whistles or something like that
cheer hitsound is extremely unfitting for this song


00:20:888 (1) - are you mapping without sliderends cause this looks kinda fucked http://i.imgur.com/3wk6Dip.jpg
01:06:239 (1,2) - other stuff here kinda empphasizes piano but this put it on sliderend. song has 1/2 emphasis here so whole rhythm seems unfitting tbh
02:02:995 - this just seems like a really weird spot for a break, would suggest to fill this, even if 's like mostly 1/1 circles or whatever // 03:58:130 - similar here
02:21:441 (4,1,2,1) - check with stacking enabled // 04:16:576 (4,1,2) -
02:31:678 - vocal emphasizes blue tick, so why not http://i.imgur.com/Zzc5pjF.jpg
02:34:414 (3,4) - makes more sense to ctrlg rhythm emphasis wise I think
03:20:428 (8,9) - could be nice as 1/4 slider to emphasize following piano better as piano on 03:20:529 (9) - is really weak
03:21:441 (5) - and this would be nice as 2 circles lol
second chorus rhythm is pretty much same so things from first most likely aplpy here too
04:37:049 (1,2) - with your tendency to copy paste sliders, having these the same would make sense
04:41:914 (1,2,1,2,1,2) - rhythm is pretty unfitting to me cause most emphasis melody wise is on the white ticks
05:02:793 - could add a circle instead of skipping vocal cause that transitions better into the vocal stuff right after
05:45:766 (4,5,1) - could be spaced more cause going from huge vocal jumps to stacked vocal triple is a bit weak

remove the cheer and call me back
Yoshimaro

Lasse wrote:

00:20:888 (1) - are you mapping without sliderends cause this looks kinda fucked http://i.imgur.com/3wk6Dip.jpg oh fuck hahaha, honestly i had not looked at the map with sliderends a single time, fixed LOL, i just ended the slider where the red point was previously
LMT
irc consultancy
00:54 Asaiga: hoyl
00:54 Asaiga: HELP
00:54 LMT: ??
00:54 Asaiga: LASSE MOD
00:54 Asaiga: lol
00:54 LMT: wut
00:54 LMT: what's with it
00:54 Asaiga: 04:16:576 (4,1,2) - something about stacking
00:54 Asaiga: but idk
00:56 LMT: link me
00:56 LMT: nvm
00:57 Asaiga: lo
00:57 Asaiga: please go over the mod wit me xd
00:58 LMT: OH
00:58 LMT: https://osu.ppy.sh/ss/7847506 place it like this
00:59 Asaiga: alright
00:59 Asaiga: manually?
00:59 LMT: yea
01:00 Asaiga: ok
01:00 Asaiga: there's something more
01:00 Asaiga: 02:31:576 (2,3,4,5,6) - chỗ này giữ rhythm vậy dc ko
01:00 Asaiga: thì hôm trc cũng bị nói là nên đổi sang theo vocal nhưng chỗ này drum mạnh
01:02 LMT: chắc được
01:02 LMT: cơ bản là cái
01:02 LMT: slider
01:02 LMT: đó
01:02 LMT: 02:31:576 (2) -
01:02 LMT: mới là cái khó sửa
01:03 Asaiga: về pattern- hay rhythm-wise?
01:03 LMT: pattern
01:03 LMT: tại vì
01:03 LMT: 02:31:779 (3,4,5,6) - asa muốn emphasise drum ở đây
01:03 LMT: 02:31:576 (2) - nhưng cái này sida
01:04 LMT: cơ bản là
01:04 LMT: 02:30:563 (1,2,1,2) - cái này theo vocals
01:04 LMT: nên 02:31:374 (1,2) - chỗ này cũng hint là theo vocals
01:04 LMT: hmm
01:04 LMT: lmt nghĩ để thế này cũng được, nhưng hỏi lasse là có cách sửa ko
01:05 LMT: nếu như muốn emphasise cái drum chỗ đó
01:05 Asaiga: asa sẽ nói là chơi 5 nốt ở đó dễ chơi hơn
01:05 Asaiga: nếu theo vocal bấm quad khó chịu
01:05 LMT: uh bấm 5 ở đó đúng theme hơn
01:05 Asaiga: ok, ez then
01:06 Asaiga: 02:34:414 (3,4) - chỗ này bảo ctrl+g nhưng đang theo instrument
01:06 Asaiga: vì vocal fade dần
01:06 Asaiga: 02:33:806 (1,2,3,4,5,6,7) - hay chỗ này theo vocal nhỉ
01:07 LMT: nếu theo instrument
01:08 LMT: 02:34:414 (3,4) -
01:08 LMT: thì ctrl+g cái này
01:08 LMT: còn không thì chỗ đấy theo vocal thì hợp hơn
01:09 Asaiga: là sao
01:10 Asaiga: giữ nguyên hay có thay đổi gì
01:10 LMT: nếu muốn theo instrument thì nó thế này mới đúng https://osu.ppy.sh/ss/7847573
01:10 LMT: còn không thì nên theo vocal
01:10 LMT: lmt nghĩ theo vocal chỗ này hợp lý hơn
01:12 Asaiga: là giữ nguyên phải ko
01:13 LMT: ko giữ nguyên =))))))))
01:13 LMT: wtf
01:13 Asaiga: ah
01:13 LMT: có 2 cách đổi
01:13 Asaiga: thấy lỗi rồi
01:13 LMT: ok
01:13 Asaiga: 02:34:414 - cái này thành 1/1 slider
01:13 LMT: 04:28:941 (1,2,3,4,5) - mà rhythm chỗ này?
01:13 Asaiga: theo đúng vocal
01:14 LMT: um ko 1/1 thì undermap quá =))
01:15 Asaiga: :o
01:15 Asaiga: thế sao
01:16 LMT: https://osu.ppy.sh/ss/7847604
01:18 Asaiga: ok fixed
01:20 Asaiga: 04:28:941 (1,2,3,4,5) - chỗ này thì sao
01:21 LMT: 02:46:779 (1,2,3,4,5,6) -
01:21 Asaiga: chết bà quên
01:22 Asaiga: cái kia dominant quá =))
01:22 LMT: 03:11:205 (2) - overmap
01:23 Asaiga: ssshhhhh
01:23 LMT: đổi thành 1/4 slider thì đây im
01:23 LMT: =))
01:24 LMT: tại asa overmap sliderend cũng nhiều nên k vấn đề
01:25 Asaiga: noo
01:25 Asaiga: 03:20:428 (8,9) - chỗ này cũng bị kêu thành 1/4
01:25 LMT: 05:32:185 (1,2,3,4,5) -
01:25 Asaiga: ổn ko
01:25 LMT: tưởng chỗ đó 1/4 rồi
01:25 LMT: à piano á
01:26 LMT: chỗ đó có tiếng piano mà wtf
01:26 Asaiga: ya
01:28 Asaiga: 04:30:462 (6,1) - space vậy hợp lý?
01:28 LMT: ông tự biết hay ko chứ
01:28 LMT: concept đâu
01:28 Asaiga: =))))
01:28 Asaiga: uh, hợp rồi
01:28 Asaiga: 05:32:185 (1,2,3,4,5) - cái này sao
01:29 Asaiga: à y chang, fck
01:29 LMT: có ở đâu khó hiểu thì là ở đây 04:37:049 (1) -
01:29 Asaiga: à, cái này nó undermap một tí vì đoạn trc mạnh quá
01:30 Asaiga: nên muốn dịu cái này xuống
01:31 LMT: ok
01:33 LMT: còn chỗ nào nữa
01:34 Asaiga: ok đọc tiếp
01:34 Asaiga: 03:21:441 (5) - cái này thành 2 circles
01:35 LMT: đổi có lý đấy
01:36 Asaiga: ok
01:37 Asaiga: 03:21:745 (8) - slider này theo rhythm nhỉ
01:38 LMT: cũng được
01:38 LMT: lasse có vấn đề với cái đó hả
01:38 Asaiga: không
01:39 LMT: thế thôi, thấy chả sao
01:39 Asaiga: nhưng bị vấn đề với cái này
01:39 Asaiga: 04:41:914 -
01:39 LMT: nếu mà làm cái đó consistent
01:39 LMT: thì chả sao
01:39 LMT: tại vì mấy chỗ kia làm ko consistent thì cảm thấy chỗ đấy lạc
01:39 Asaiga: ừ, đổi mấy cái kia rồi
01:39 LMT: nếu đổi mấy cái kia thì giữ cái này
01:40 Asaiga: bảo follow drum nhỉ?
01:40 LMT: uh
01:40 Asaiga: ok
01:41 Asaiga: 05:02:793 - chỗ này lasse bảo thêm note vì vocal
01:41 Asaiga: mà chỗ này mình đâu giống theo vocal
01:42 LMT: chỗ này thêm nốt đúng rồi
01:42 LMT: vocal
01:42 LMT: piano
01:42 LMT: đều ở tick đỏ
01:44 LMT: cái cuối thấy sửa đúng đấy
01:45 Asaiga: spacing hả
01:46 LMT: ừ
01:48 Asaiga: ok
01:48 Asaiga: fixed good stuff
01:51 Asaiga: ê
01:51 Asaiga: ném cái này lên thread lấy kudosu
01:51 LMT: ok
01:51 Asaiga: rồi mốt có gì ra đứng nói chuyện rhythm hộ =))
Topic Starter
Asaiga

Lasse wrote:

you didn't tell me it's touhou + merami when asking for a check 👀
I just randomly saw it bubbled in wip now I will just use /np in the future uwu

source is missing a dot at the end, just copy http://www16.big.or.jp/~zun/html/th08top.html the space in this quote is in another format so it's large, you sure about this? Otherwise I added a '' . '' at the end
=>
東方永夜抄 ~ Imperishable Night.
add "merami" to tags cause website search is bad added
od is quite low for spaced streams at this bpm, 8.7-9 would be nice to reduce notelock Increased to 8.8, I'm not familiar with notelock thing so I prefer keeping OD low xd

hitsound volume of intro until 00:45:158 - seems way too loud, try around 30%? fixed
would also be nice if you used a different sampleset and hitsounded piano with default soft whistles or something like that Since I have no basic in keysounding so I added 3rd soft sample. Please recheck if it makes sense more green lines
cheer hitsound is extremely unfitting for this song replaced xd


00:20:888 (1) - are you mapping without sliderends cause this looks kinda fucked whttp://i.imgur.com/3wk6Dip.jpg
01:06:239 (1,2) - other stuff here kinda empphasizes piano but this put it on sliderend. song has 1/2 emphasis here so whole rhythm seems unfitting tbh I had 1/2 before on the first time I created this. But the previous pattern 01:04:617 (1,2,3,4) - has 1/2 too so it would be boring to play 1/2 after 3/4 slider again. I talked to a friend and we decided that to make this part follows the drums instead, there are upcoming rhythms that have similar sound anyway so it wouldn't break consistency I think.
02:02:995 - this just seems like a really weird spot for a break, would suggest to fill this, even if 's like mostly 1/1 circles or whatever // 03:58:130 - similar here filled both with 1/1 circles hitsounded with drum sample. Not very pretty patterns but hope they are sufficient.
02:21:441 (4,1,2,1) - check with stacking enabled // 04:16:576 (4,1,2) - I think it's better now
02:31:678 - vocal emphasizes blue tick, so why not http://i.imgur.com/Zzc5pjF.jpg that would break my pattern there ; w;. I thought this was actually fine because the drums sound are more dominant and clicking 5 notes is more inuitive to play 02:31:779 (3,4,5,6,1) -
02:34:414 (3,4) - makes more sense to ctrlg rhythm emphasis wise I think not ctrl+g but added a note in between
03:20:428 (8,9) - could be nice as 1/4 slider to emphasize following piano better as piano on 03:20:529 (9) - is really weak really? it's just high pitch not that weak xd
03:21:441 (5) - and this would be nice as 2 circles lol changed to circles
second chorus rhythm is pretty much same so things from first most likely aplpy here too mwee
04:37:049 (1,2) - with your tendency to copy paste sliders, having these the same would make sense changed
04:41:914 (1,2,1,2,1,2) - rhythm is pretty unfitting to me cause most emphasis melody wise is on the white ticks I changed patterns at the end of the post into something like this to keep consistency. I follow drums here
05:02:793 - could add a circle instead of skipping vocal cause that transitions better into the vocal stuff right after added note
05:45:766 (4,5,1) - could be spaced more cause going from huge vocal jumps to stacked vocal triple is a bit weak made it cross screen jump lol jk

remove the cheer and call me back Removed. Come back come back owo/
Also fixed a minor hitsound on a sliderend and changed soft-hitfinish.wav + soft-hitfinish2.wav to something better quality (Thanks Astarte)
Changed how this pattern 02:10:090 (4,5,6,1,2,3,4,5,6,7) - looks too.
Changed these 04:28:941 - and 05:32:185 - rhythm patterns to something consistent to others as well


applied mod till 3am because of excitement :kms:
Thanks LMT for tagging along xd.

Lasse wrote:

I just randomly saw it bubbled in wip now
Lasse
the bigger spacing before the "~" is supposed to be like that, but there was some discussion before and both ways are fine so you can keep it

rebubbling cause small metadata change and two short parts were added
02:02:995 - to 02:08:874 -
and
03:58:130 - to 04:04:009 -
Topic Starter
Asaiga
uwoaaaa~

thank you!
Seijiro
I had this map in my "to check?" list for some reason, opened the thread and saw 2 bubbles.
Oh well, here we go I guess

- 01:05:022 (3) - maybe remove that ugly whistle from tail =3=
- 02:21:239 (3) - auto sampleset to create contrast on the last beat? // 04:16:374 (3) - same
- 02:27:117 (8) - ah, the fact this is using that hitsounding kinda turns me off. It's a matter of consistency here: 02:26:914 (7,8) - I would expect both to have some similar features seeing they are visually similar.
This doesn't happen, since, as I said, 8 is using a different hitsounding. So... instead, what do you think of this?
- 02:32:590 (3) - ah, this is similar to 01:05:022 (3) - so now I wonder if I'm not hearing something here o.O
I believe hitsounding and patterns should go hand-in-hand, hence why I suggest to remove that whistle on tail (otherwise you can do something similar to what I suggested above, but that would ruin your patterns and I wouldn't want that tbh)
- 02:40:901 (4) - I'm being annoying even for myself, but uhhhh... consistency with the rest in case you change something (I'm also curious as to why we have these kicks on slider tails sometimes) (I won't really point them out anymore since you know... )


Yeah... besides that strange hitsounding at times, I have not much to say
Topic Starter
Asaiga

MrSergio wrote:

I had this map in my "to check?" list for some reason, opened the thread and saw 2 bubbles. weeeeeeeee
Oh well, here we go I guess

- 01:05:022 (3) - maybe remove that ugly whistle from tail =3= replied below
- 02:21:239 (3) - auto sampleset to create contrast on the last beat? // 04:16:374 (3) - same
- 02:27:117 (8) - ah, the fact this is using that hitsounding kinda turns me off. It's a matter of consistency here: 02:26:914 (7,8) - I would expect both to have some similar features seeing they are visually similar.
This doesn't happen, since, as I said, 8 is using a different hitsounding. So... instead, what do you think of this? Then I will make this slider with a red anchor. Because I don't map thing like this in my map, the playability is poor for my taste. Applied the same for this 02:31:171 (2) -
- 02:32:590 (3) - ah, this is similar to 01:05:022 (3) - so now I wonder if I'm not hearing something here o.O
I believe hitsounding and patterns should go hand-in-hand, hence why I suggest to remove that whistle on tail (otherwise you can do something similar to what I suggested above, but that would ruin your patterns and I wouldn't want that tbh) okay, these whistles are removed
- 02:40:901 (4) - I'm being annoying even for myself, but uhhhh... consistency with the rest in case you change something (I'm also curious as to why we have these kicks on slider tails sometimes) (I won't really point them out anymore since you know... ) Explained in-game. I asked EvilElvis for a look at the map, he did some hitsound examples for me and I followed a part of it. The point of the whistle on tail is to emphasize the last finish-hs slider. But since I'm partly agreed that it's better to not have it there so removed

List of removed hitwhistle on slidertail
  1. 02:32:590 (3) -
  2. 01:05:022 (3) -
  3. 02:45:766 (4) -
  4. 04:27:725 (3) -
  5. 05:52:252 (4) -
Added whistles on these 04:41:914 (1,1,1) - I think I forgot
04:49:212 - and 04:49:617 - changed to 70% to match consistency.
04:50:022 - and 05:59:549 - changed to 50% 70% to match consistency
05:43:536 - added whistle on head, forgot :v



Also made some changes myself
02:21:847 (1,2,1,2,3,4) - this stream here I forgot to hitsound and it's added now. Also added whistle on these drum-sampled red and white ticks notes for some effects.
Same 04:16:982 (1,2,1,2,3,4) -
But this 00:54:482 - no change

Lastly, replaced the current normal-hitfinish with something better.



Yeah... besides that strange hitsounding at times, I have not much to say

Thank you for a surprise mod! I asked Naxess to take a look but I might want to push towards ranking asap before he comes 2nazi4me /run




Edit Edit!!!
01:07:860 - made this default-normal finish because it sounds more like it
Seijiro
nice, those whistles were a bit too meh
#2
davidminh0111
.
Naxess
Just logging that we did some minor changes: changed around the pattern at 05:24:076 - and slider shape at 04:49:617 - along with removing some unnecessary finish hitsounds, mainly things like 01:06:948 - 04:49:617 - , where they got a bit excessive. Added "withered leaf" to tags.

Still #2

no kd
Topic Starter
Asaiga
Updated! Along with some trivial polishings.
I Must Decrease

Naxess wrote:

Just logging that we did some minor changes: changed around the pattern at 05:24:076 - and slider shape at 04:49:617 - along with removing some unnecessary finish hitsounds, mainly things like 01:06:948 - 04:49:617 - , where they got a bit excessive. Added "withered leaf" to tags.

Still #2
Talked to the two in PM and they're fine with the changes so, flames!

0109-
wtf 3 tier 2 bns
Ambient
Gratz!!!
Natteke desu
Грачую
Mirash
hooray actually good merami map got qual!
good job :)
Pachiru
WAT
i guess gg broooooo :))) ) ) ) ) ) ) ) : ) :):)
Topic Starter
Asaiga
thank you all owo ! ! ! !
Pho
do people really start copying my avatar now?

gratz on qualify :)
Yoshimaro
WEOO GRATS ASAIGA
iYiyo
Grats!
Stjpa
gratz!
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