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posted
This beatmap was submitted using in-game submission on 21 April 2017 at 17:01:05

Artist: Meramipop
Title: Cruel CRuEL
Source: 東方永夜抄 ~ Imperishable Night.
Tags: -_Yoshimaro_- collab collaboration Touhou RD-Sounds 凋叶棕 Diao ye zong withered leaf merami 遙 Haruka Rabbit Reisen Udongein Inaba 鈴仙 優曇華院 イナバ 狂気の瞳 Lunatic Eyes ~ Invisible Full Moon th8
BPM: 89
Filesize: 9374kb
Play Time: 05:58
Difficulties Available:
  1. Tormented Self (5.86 stars, 1499 notes)


Download: Meramipop - Cruel CRuEL
Information: Scores/Beatmap Listing
---------------
#3: Collab with - Yoshimaro -
Yoshi maps gentle, pretty sliders. I map fast, rough sliders
!
Then continue to be in ʇuǝɯɹoʇ by your sins as you are now!
A fair spaced streams challenging map. Please don't hate uwu
Style inspired by pkk - EvilElvis - Reol
posted
make sure to copy the slider velocities c:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 155124
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2012,45158,67860,142049,181374,184617
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Cruel CRuEL
TitleUnicode:Cruel CRuEL
Artist:Meramipop
ArtistUnicode:めらみぽっぷ
Creator:Asaiga
Version:weeeeeeeee
Source:東方 Project!
Tags:Touhou RD-Sounds 凋叶棕 Diao ye zong 遙 Haruka 東方永夜抄 Touhou Eiyashou Imperishable Night Invisible Full Moon Rabbit Reisen Udongein Inaba 鈴仙 優曇華院 イナバ
BeatmapID:0
BeatmapSetID:582625

[Difficulty]
HPDrainRate:5.8
CircleSize:3.8
OverallDifficulty:7.8
ApproachRate:9.4
SliderMultiplier:3.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"reisen.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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184617,-125,4,3,1,70,0,0
186239,-125,4,2,2,70,0,0
257590,-100,4,2,1,90,0,1


[Colours]
Combo1 : 134,182,99
Combo2 : 234,216,87
Combo3 : 134,134,210
Combo4 : 183,77,151

[HitObjects]
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posted
wow
posted
Nice map :o
posted
[General]
Add シンデレラケージ Cinderella Cage ~ Kagome-Kagome狂気の瞳 Lunatic Eyes ~ Invisible Full Moon th8 鈴仙・優曇華院・イナバ to tags. Includes Kanji for Reisen, original song name in japanese/english, and an abbreviation for the game.

[Tormented Self]
00:06:731 (1,2) - I don't recommend using 1/4 sliders in this calm part, since you're increasing the note density by quite a bit. I know they're held and such, but you should just use circles here (if you don't agree at least get rid of the overlap between 00:07:068 (2,1))
00:44:820 (1,1) - I don't recommend stacking these, since it makes this transition feel much stronger that I think the song is calling for.
00:45:158 (1,2,3,4,5,6,7) - This section overall feels a bit dense for transition from such a slow section, and doesn't contrast well with the obviously more intense version of this at 00:48:401 (1,2,3,4,5,6,7). Changing 00:45:766 (2,6,7) into circles could produce some 1/1 gaps that can contrast well.
00:46:171 (3,4) - I'd do the same thing you do at 00:45:158 (1), but as long as they're consistent, either works.
00:52:455 (4) - I'd recommend a circle + 1/2 slider here, since you're skipping over quite a strong melody beat on 00:52:657.
00:59:752 (1,2,3,4,5) - Honestly, some more spacing and SV would work better, since right now there's really not enough emphasis on this due to the spacing on the previous pattern. This also makes stuff like 01:00:766 (1,1,2,3,4) easier to play, since you build up so much momentum.
01:06:239 (1,2,1,2,1,2) - You're mixing too many different instruments with this rhythm, at least what is clicked - I hear piano, drums, and a cymbal, so I can't really tell what you're following here. I suggest following drums and switching to piano when drums become irregular.
01:10:090 (7,1) - I know it's a strong beat, but I recommend using a 1/2 slider here, since you're following the higher pitched piano notes, as opposed to the lower pitch one on 1. This will make it more clear that you're following the higher pitch piano.
01:11:509 (2,3,4,5,6,7,8,1) - I don't know how you made this work, but this plays extremely well despite not following polarity.
01:24:786 (3) - This starts on an extremely weak drum, but this and 01:24:989 (4) are both mapped to drums, which makes your rhythm unclear here.
01:33:806 (1) - There's no sound on the red tick this lands on, so I suggest making this an extended slider for a nice hold effect on the piano sound here.
01:34:414 (3,4) - This is quite a short beat. I'd recommend a circle here, since even though there is a bass drum on the tail, these1/2 sliders doesn't really accentuate the feeling of the piano here imo.
01:58:130 (1) - I recommend starting this on 01:58:029 since you're following vocals here. May as well turn it into a 3/4 slider as well.
01:59:752 (1) - As above.
02:12:320 (7) - This really doesn't capture the strength of the vocal on the yellow tick, I'd recommend this instead (you don't even have to silence the end because there's a really soft drum on the blue tick too).
02:14:347 (1,2) - Good start in having these spaced, but honestly, you could benefit from having larger spacing and placements more towards the corners here for the strength of these beats. Applies to the 1/1 in this section too.
02:41:813 (6,1) - I think you're missing a spacing increase here
03:20:630 (9) - Since you switched to piano, these should both be clickable.
03:06:239 - 03:19:212 - This section overall doesn't have too much contrast from the kiai due to the fact that it's much denser in rhythm, but also due to the generally high spacing here. While the rhythm is pretty good here, honestly some general spacing nerfs and better emphasis to things like 03:17:590 (1,2,3,4) would benefit you.
03:20:935 (2,3) - I recommend putting a 1/4 slider start on 03:20:935 and a circle on 03:21:137 for that sweet piano rhythm.
03:21:644 (6,7,8) - As above.
03:22:049 (9,10) - 4 circles really work better here imo, since the piano raises in pitch and it even starts on a vocal, maybe with some generally higher spacing too, but not too much.
04:30:462 (6,1) - Since you're not skipping 6, I recommend a spacing increase here due to the increase in intensity.
04:32:793 (3,4,1) - 1 isn't particularly strong and you haven't used this sort of movement concept in the map before, but this is a pretty harsh movement for 1/4s at this BPM. Use a wider angle between these notes or make the circles before a curve instead of a line.
04:35:326 (5,1) - This spacing is massive compared to previous spacings, and it certainly feels that way in play.
04:36:948 (7,1) - Again, I think you wanted a spacing increase but I can't tell anymore.
05:05:225 (2,3,1,2,3,4,5,6,7,8,1) - The inconsistent curvature here doesn't make much sense and hurts playability, since it's harder to predict the path of the stream. I'd recommend making more obvious curvature changes or just remaking this.
05:07:049 (5) - I honestly don't think you should even map this, since you're taking away from the emphasis that 05:06:847 (4) is providing.
05:39:685 (5,1) - This is awesome! The only way to make this better is by having 05:39:887 (1,2,3,4) point away from 05:39:887 (1) , but as is, I really like it.
05:43:536 (1) - 1/2 slider + 3/4 slider here please, the vocal on 05:43:840 is really strong here, and this also skips the strong drum on 05:43:739.
05:45:360 (2,3) - I honestly wouldn't even map these either, since the instruments pause here, but they're okay... I guess.

I love Meramipop and I love Diao ye zong, this map isn't too bad either. Good luck!

EDIT: Wrong original song tags. Crossed out the wrong ones and added the right ones, I referenced http://www.rd-sounds.com/c80.html
posted

Halfslashed wrote:

[General]
Add シンデレラケージ Cinderella Cage ~ Kagome-Kagome狂気の瞳 Lunatic Eyes ~ Invisible Full Moon th8 鈴仙・優曇華院・イナバ to tags. Includes Kanji for Reisen, original song name in japanese/english, and an abbreviation for the game. added

[Tormented Self]
00:06:731 (1,2) - I don't recommend using 1/4 sliders in this calm part, since you're increasing the note density by quite a bit. I know they're held and such, but you should just use circles here (if you don't agree at least get rid of the overlap between 00:07:068 (2,1)) moved the slider to avoid overlap, did not change to circles
00:44:820 (1,1) - I don't recommend stacking these, since it makes this transition feel much stronger that I think the song is calling for. unstacked it
00:45:158 (1,2,3,4,5,6,7) - This section overall feels a bit dense for transition from such a slow section, and doesn't contrast well with the obviously more intense version of this at 00:48:401 (1,2,3,4,5,6,7). Changing 00:45:766 (2,6,7) into circles could produce some 1/1 gaps that can contrast well. made 00:45:766 (2,6,7) into circles, better!
00:46:171 (3,4) - I'd do the same thing you do at 00:45:158 (1), but as long as they're consistent, either works. I'm trying to follow the guitar so it sounds better with this current rhythm
00:52:455 (4) - I'd recommend a circle + 1/2 slider here, since you're skipping over quite a strong melody beat on 00:52:657. indeedy, was bad
00:59:752 (1,2,3,4,5) - Honestly, some more spacing and SV would work better, since right now there's really not enough emphasis on this due to the spacing on the previous pattern. This also makes stuff like 01:00:766 (1,1,2,3,4) easier to play, since you build up so much momentum. I get that but I prefer my current pattern :(. But I moved 01:00:360 (4) - a little further
01:06:239 (1,2,1,2,1,2) - You're mixing too many different instruments with this rhythm, at least what is clicked - I hear piano, drums, and a cymbal, so I can't really tell what you're following here. I suggest following drums and switching to piano when drums become irregular. actually I follow drums here, the notes are just used to emphasize the sliders better.
01:10:090 (7,1) - I know it's a strong beat, but I recommend using a 1/2 slider here, since you're following the higher pitched piano notes, as opposed to the lower pitch one on 1. This will make it more clear that you're following the higher pitch piano. made it a slider
01:11:509 (2,3,4,5,6,7,8,1) - I don't know how you made this work, but this plays extremely well despite not following polarity. I don't know either
01:24:786 (3) - This starts on an extremely weak drum, but this and 01:24:989 (4) are both mapped to drums, which makes your rhythm unclear here. I map cymbals on blueticks
01:33:806 (1) - There's no sound on the red tick this lands on, so I suggest making this an extended slider for a nice hold effect on the piano sound here. following the guitar :P
01:34:414 (3,4) - This is quite a short beat. I'd recommend a circle here, since even though there is a bass drum on the tail, these1/2 sliders doesn't really accentuate the feeling of the piano here imo.trying to follow guitar, not piano because it sounds more dominant here
01:58:130 (1) - I recommend starting this on 01:58:029 since you're following vocals here. May as well turn it into a 3/4 slider as well. I follow the snares and cymbals in this section xd
01:59:752 (1) - As above. I don't follow vocals
02:12:320 (7) - This really doesn't capture the strength of the vocal on the yellow tick, I'd recommend this instead (you don't even have to silence the end because there's a really soft drum on the blue tick too). didn't change as suggested, the usage of 1/8 distance is wrong so I fixed into 1/2 slider + 1 note
02:14:347 (1,2) - Good start in having these spaced, but honestly, you could benefit from having larger spacing and placements more towards the corners here for the strength of these beats. Applies to the 1/1 in this section too. you are right, placed them further from each other
02:41:813 (6,1) - I think you're missing a spacing increase here this section goes calmer than the previous one so I didn't make a jump
03:20:630 (9) - Since you switched to piano, these should both be clickable. fixed this part
03:06:239 - 03:19:212 - This section overall doesn't have too much contrast from the kiai due to the fact that it's much denser in rhythm, but also due to the generally high spacing here. While the rhythm is pretty good here, honestly some general spacing nerfs and better emphasis to things like 03:17:590 (1,2,3,4) would benefit you. I understand. But in the kiai the vocals is stronger and has more interesting materials to map and at here is denser because of drums. I think this is the best way I could cover it, can't go lower spacing. Beside, this map is meant to be hard anyway :'x
03:20:935 (2,3) - I recommend putting a 1/4 slider start on 03:20:935 and a circle on 03:21:137 for that sweet piano rhythm. done
03:21:644 (6,7,8) - As above. done
03:22:049 (9,10) - 4 circles really work better here imo, since the piano raises in pitch and it even starts on a vocal, maybe with some generally higher spacing too, but not too much. done
04:30:462 (6,1) - Since you're not skipping 6, I recommend a spacing increase here due to the increase in intensity. indeedy, increased spacing
04:32:793 (3,4,1) - 1 isn't particularly strong and you haven't used this sort of movement concept in the map before, but this is a pretty harsh movement for 1/4s at this BPM. Use a wider angle between these notes or make the circles before a curve instead of a line. I didn't like it either at first, but I forced the shape too much and ya, I agree it turned out quite uncomfortable. Made it more dynamic
04:35:326 (5,1) - This spacing is massive compared to previous spacings, and it certainly feels that way in play. Ya, this is more intense than the previous kiai so I have to make it something special and CRuEL xd
04:36:948 (7,1) - Again, I think you wanted a spacing increase but I can't tell anymore. it goes calm again, so no jump
05:05:225 (2,3,1,2,3,4,5,6,7,8,1) - The inconsistent curvature here doesn't make much sense and hurts playability, since it's harder to predict the path of the stream. I'd recommend making more obvious curvature changes or just remaking this. Agree, changed
05:07:049 (5) - I honestly don't think you should even map this, since you're taking away from the emphasis that 05:06:847 (4) is providing. deleted last note
05:39:685 (5,1) - This is awesome! The only way to make this better is by having 05:39:887 (1,2,3,4) point away from 05:39:887 (1) , but as is, I really like it. :'D
05:43:536 (1) - 1/2 slider + 3/4 slider here please, the vocal on 05:43:840 is really strong here, and this also skips the strong drum on 05:43:739. fixed, made it antiflow cuz wanted to keep somewhat of current pattern xd
05:45:360 (2,3) - I honestly wouldn't even map these either, since the instruments pause here, but they're okay... I guess. It is indeed inconsistent with the second kiai but vocals here sounds much stronger and feels like can be used for 1/2 jump.

I love Meramipop and I love Diao ye zong, this map isn't too bad either. Good luck! Thanks a lot!! ^^

EDIT: Wrong original song tags. Crossed out the wrong ones and added the right ones, I referenced http://www.rd-sounds.com/c80.html
posted
Yow! from my queue, nice song indeed :D

General
-00:02:012 (1) - set volume lvl red timing point to 50% like the green timing point
-00:45:158 (1) - ^
-got a place to maybe put a spinner somewhere in the map for score diversity? maybe here for example 02:12:725 (1) - or somewhere in this part 03:00:157


Diff
  1. 00:11:450 (3,1) - only the borders overlapping here looks a bit ugly, I'd either avoid it or overlap it a bit more like this kind of overlap 00:12:124 (1,1) -
  2. 00:20:888 (1,1) - quite a bit of unexpected speed up here in this section since that 1/4 snap with that ds, why don't make this a 1/2 gap like at 00:23:585 (1,1) - so its a bit calmer to play
  3. 00:35:719 (1,1) - why not make 00:37:742 (1) - the return slider starting on the prev downbeat here, fits the vocals imo since thats where the new word starts (also only non clikcalbe downbeat in the section)
  4. 00:42:461 (2) - Could start the NC here, since these 3 notes are kinda connected in the music and that lonely NC doesnt look that nice imo at 00:44:820 (1) -
  5. 00:52:455 (4,5) - thoughts about control +g the rythm here so its a trip + slider? makes you catch that guitar in the slider since theres no extended sound in the slider atm
  6. 01:00:563 (5,1,1,2,3,4) - this kind of transistion felt a bit off while playing to me, like starting the new section with a slider right after that whole slider section, you did a 6 note thingy in the other similar parts so that might fit aswell, or you could control + g the rhythm at 01:00:766 (1,1,2) - so 2 is a slider end since its the weaker in the part aswel, 6 notes goes really well with the piano aswell tho
  7. 01:04:414 (10,3) - bit of stack issue here
  8. 01:10:090 (7) - prob more personal preference but having this a slider into a 1/2 circle made this feel out of place with the rest of the combo since you have quite a speed up atm, I'd only folllow the highest pitch piano and ignore that lower one so just a circle, it feels a bit better with the rest of the combo and that lower piano will prob be ignored by most people since its more of a standalone beat in this part
  9. 01:12:725 (1,2,3) - these and similar hitsounding wise, in this section you put 3 whistles but later on in the similar section starting at 01:24:076 (1,2) - its whisle whisle clap thingy so I think its better to make this consistent and swap a whistle into a clap for the weaker section aswell since its pretty audible that the last whistle is different in the music aswell, to a lesser extent 01:25:293 (5) - drum whistle vs no drum whisle on lower part tho here its not that strong so could make this consistent aswell if you want but leaving it away in the lower part fits aswell
  10. 01:23:671 (9) - could use one of those whistles
  11. 01:35:428 (3) - no clap? or clap aswell at 01:36:239 (3) -
  12. 02:00:157 (2) - pretty strong blue tick here, could maybe change this into 3 circles to start the streamy part here
  13. 02:18:401 (1) - remove NC for bit consisnet with 02:15:158 (2) - also the followpoint would help here
  14. 02:19:921 (3,4) - almost misread here a bit, if it gets brought up again you could maybe place this so it forms a triangle with the ends of 02:19:212 (1,2) - to redue the ds a bit
  15. 02:21:847 - eeuh not really a fan of skippin these 2 1/4s here, makes the start a bit random here since the vocals start there aswell but if your gonna let them I'd atleast hitsound the 4 notes so you have some better feedback
  16. 02:27:117 (8,1) - might aswell blanket
  17. 02:31:576 (2,3,4,5,6,1) - would make the jumps here more similar, pretty hard from 02:31:576 (2,3) - atm so could move a bit up left at 160/214 ish
  18. 02:45:968 (5,1) - sv thingy should start on 5 to be consistent with the other kiais
  19. 02:54:482 (5) - compared to the intro this slider looks a bit ugly would be cool if you could make something more artsy like you did with the intro sliders 04:49:617 (4) - looks better tho
  20. 03:38:063 (2) - into 2 circles would be good here since these are really strong and audible in constrast to the slider whisle combo part kinda like you did at 03:44:549 (1,2) -
  21. 04:13:536 (1) - NC thingy like prev similar section
  22. 04:41:914 (1,2,1,2,1,2) - I liked your rhythm choice at 02:46:779 (1,2,3,4,5,6) - better mainly because of 04:42:624 (2) - the ending being clickable fits better for the buildup you got going on
  23. 05:02:489 (5) - assuming your following the piano missed the middle here, could make 5 a reverse so you have the flow going back to 05:02:995 (1) - aswell
  24. 05:04:617 (1,2) - either accidently deleted a beat here or space it out a bit more looks way too much like 1/4
  25. 05:19:212 (2) - could NC to keep consistent with all the other similar parts
  26. 05:52:657 (1) - similar like mentioned in intro 2 circles here so its a stream of 6 would be cool since its so loud and goes great with the piano
  27. 05:58:941 (1) - sample hitsound N => N:C1 for that finish


Really cool map and song! Flowed really nice to me while playing, gl!
posted

Wishkey wrote:

Yow! from my queue, nice song indeed :Da-day-late reply sorry ' 3'

General
-00:02:012 (1) - set volume lvl red timing point to 50% like the green timing point fixed
-00:45:158 (1) - ^ ^
-got a place to maybe put a spinner somewhere in the map for score diversity? maybe here for example 02:12:725 (1) - or somewhere in this part 03:00:157 not agreeing with both of the suggested timestamp because I don't feel spinning at those points are suitable with the song. Plus I doubt this map needs something to help out score diversity lol


Diff
  1. 00:11:450 (3,1) - only the borders overlapping here looks a bit ugly, I'd either avoid it or overlap it a bit more like this kind of overlap 00:12:124 (1,1) -
  2. 00:20:888 (1,1) - quite a bit of unexpected speed up here in this section since that 1/4 snap with that ds, why don't make this a 1/2 gap like at 00:23:585 (1,1) - so its a bit calmer to play
  3. 00:35:719 (1,1) - why not make 00:37:742 (1) - the return slider starting on the prev downbeat here, fits the vocals imo since thats where the new word starts (also only non clikcalbe downbeat in the section)

    I will leave this part above to Yoshi's decision
  4. 00:42:461 (2) - Could start the NC here, since these 3 notes are kinda connected in the music and that lonely NC doesnt look that nice imo at 00:44:820 (1) - agree, changed
  5. 00:52:455 (4,5) - thoughts about control +g the rythm here so its a trip + slider? makes you catch that guitar in the slider since theres no extended sound in the slider atm changed to stop following guitar from here 00:52:252 -
  6. 01:00:563 (5,1,1,2,3,4) - this kind of transistion felt a bit off while playing to me, like starting the new section with a slider right after that whole slider section, you did a 6 note thingy in the other similar parts so that might fit aswell, or you could control + g the rhythm at 01:00:766 (1,1,2) - so 2 is a slider end since its the weaker in the part aswel, 6 notes goes really well with the piano aswell tho I get where you come up with this but right now I don't feel like going with your suggestion. Following the piano here wasn't my intention but the drums, snares
  7. 01:04:414 (10,3) - bit of stack issue here fixed
  8. 01:10:090 (7) - prob more personal preference but having this a slider into a 1/2 circle made this feel out of place with the rest of the combo since you have quite a speed up atm, I'd only folllow the highest pitch piano and ignore that lower one so just a circle, it feels a bit better with the rest of the combo and that lower piano will prob be ignored by most people since its more of a standalone beat in this part '' I know it's a strong beat, but I recommend using a 1/2 slider here, since you're following the higher pitched piano notes, as opposed to the lower pitch one on 1. This will make it more clear that you're following the higher pitch piano '' - quoted from HalfSlashed's mod So I had 2 circles before, I talked to another friend before I chose to make this a slider and it seems that having this as a slider is better
  9. 01:12:725 (1,2,3) - these and similar hitsounding wise, in this section you put 3 whistles but later on in the similar section starting at 01:24:076 (1,2) - its whisle whisle clap thingy so I think its better to make this consistent and swap a whistle into a clap for the weaker section aswell since its pretty audible that the last whistle is different in the music aswell, to a lesser extent 01:25:293 (5) - drum whistle vs no drum whisle on lower part tho here its not that strong so could make this consistent aswell if you want but leaving it away in the lower part fits aswell the first section, the lower one doesn't have anything else beside the drums and I mapped to it. Therefore the only hitsound that compliments it well is what it is currently having. The later section is not inconsistent, I add diversity in it because the previous section sounds boring and I thought I could do something interesting here with the hitsound as well as the rhythm.
  10. 01:23:671 (9) - could use one of those whistles I get your point but no, since I'm mapping drum here, there is no special sound on this note hence no whistle.
  11. 01:35:428 (3) - no clap? or clap aswell at 01:36:239 (3) - good catch! turn off clap there also 01:35:833 - here.
  12. 02:00:157 (2) - pretty strong blue tick here, could maybe change this into 3 circles to start the streamy part here I hear a faint sound instead, no change
  13. 02:18:401 (1) - remove NC for bit consisnet with 02:15:158 (2) - also the followpoint would help here indeed, removed
  14. 02:19:921 (3,4) - almost misread here a bit, if it gets brought up again you could maybe place this so it forms a triangle with the ends of 02:19:212 (1,2) - to redue the ds a bit you are right, unstacked it
  15. 02:21:847 - eeuh not really a fan of skippin these 2 1/4s here, makes the start a bit random here since the vocals start there aswell but if your gonna let them I'd atleast hitsound the 4 notes so you have some better feedback I'm stupid ; A;. Forgot the hitsound there and yea, didn't really mean to leave out the 1/4 notes there, added notes + hitsounds
  16. 02:27:117 (8,1) - might aswell blanket no :'x
  17. 02:31:576 (2,3,4,5,6,1) - would make the jumps here more similar, pretty hard from 02:31:576 (2,3) - atm so could move a bit up left at 160/214 ish didn't do as suggested but made a change here, 02:31:576 (2,3) - spacing is reduced. 02:32:083 (6,1) - this goes further to fit with the rest.
  18. 02:45:968 (5,1) - sv thingy should start on 5 to be consistent with the other kiais I think this has unique sound compare to other kiais
  19. 02:54:482 (5) - compared to the intro this slider looks a bit ugly would be cool if you could make something more artsy like you did with the intro sliders 04:49:617 (4) - looks better tho sorry for my depressing sliderart skill lolololol. But I think stuff like this will distinguish two parts better
  20. 03:38:063 (2) - into 2 circles would be good here since these are really strong and audible in constrast to the slider whisle combo part kinda like you did at 03:44:549 (1,2) - actually this 03:38:063 (2) - sounds more like a drum roll so it's a slider Also this 03:44:549 (1,2) - isn't a slider because I want diversity here
  21. 04:13:536 (1) - NC thingy like prev similar section fixed, as well as distance
  22. 04:41:914 (1,2,1,2,1,2) - I liked your rhythm choice at 02:46:779 (1,2,3,4,5,6) - better mainly because of 04:42:624 (2) - the ending being clickable fits better for the buildup you got going onoh shite i didn't notice they sound similar xd. Fixed rhythm here 02:47:185 (4,5,6) -
  23. 05:02:489 (5) - assuming your following the piano missed the middle here, could make 5 a reverse so you have the flow going back to 05:02:995 (1) - aswell I prefer keeping a space there for emphasis
  24. 05:04:617 (1,2) - either accidently deleted a beat here or space it out a bit more looks way too much like 1/4 my brain dieded. ya, it shouldn't be spaced like this, fixed spacing
  25. 05:19:212 (2) - could NC to keep consistent with all the other similar parts right, fixed
  26. 05:52:657 (1) - similar like mentioned in intro 2 circles here so its a stream of 6 would be cool since its so loud and goes great with the piano Drums ftw
  27. 05:58:941 (1) - sample hitsound N => N:C1 for that finish I don't want cheering sound here lol. A default normal-hitfinish is perfect here


Really cool map and song! Flowed really nice to me while playing, gl! Thank you alot!!!
posted
heyo~

  • [cruel streams]
  1. 00:06:731 (1,2) - why not doing same effect but with 1 slider? Then you should add red ticks where the music gives a strong beat... same as the rest of sliders :D
  2. 00:59:752 - you use whistles every 1/2 but suddenly you also use it 01:00:462 - here. Imo it doesn't fit really because it isn't supporting the same type of sound you were covering before. Yes the music changes a bit, but in order to hitsound that, you could use another HS... maybe soft whistles? maybe no hitsounds would work fine aswell.
  3. 01:05:124 - similar^ (there're a few more if you decide to change it)
  4. 01:00:968 (1) - why the NC? Imo the "change" in this downbeat only occur 01:00:766 - here, therefore another NC isn't really necessary since the pattern is already emphasized. Adding more feels like nc spam D:
  5. 01:35:225 (1,2,3,4,5,6,7) - I think it'd be better if you follow drums in a proper way. Right now 01:35:428 (3,3) - these 2 circles aren't part of the strong drums beat, so they feel a bit of overmapped :d
  6. 01:37:962 (4) - maybe copy 3 and ctr+h? Right now the placement feels a bit random. http://puu.sh/vh7Qb/88b36ad680.jpg
  7. it'd be better if you emphasize 02:01:576 (2) - this with a NC instead of 02:01:374 (1) - I think.
  8. 02:46:272 - Yes, you change SV here, that's why you're using a NC. However I don't think this is a really good place to change SV D: Right now 02:45:968 (5,1) - both sliders are part of the same "pattern" of the music. A better place to change SV and therefore NC would be 02:45:968 - or02:46:779 - I think. Try it!
  9. 04:39:786 (3,3) - 05:19:212 (1,3) - stack better?
  10. 05:30:462 (5) - whistle?
  11. 05:35:935 (5) - this triplet feels like it lacking of hitsound because of that D: why no whistles? same for other triplets with blue tick not being hitsounded~
Hope it helps a bit :)

Nice streams/ GL

edited: Try to keep the .osz file under the 10MB as it doesn't have video on it. Also the Modding Assistant is complaining about the soft-hitfinish.wav and soft-hitfinish2.wav delay being >5ms. Try to fix them aswell!
posted
o/

  • 00:46:576 (4,5) - both sounds are different so I think you should not stack them, I recommend stacking this 00:46:576 (4) - with 00:45:766 (2) - and moving the next slider a bit down
    00:49:820 (4,5) - same here, just not stack them :p
    00:53:874 (4,1) - spacing between these is too short imo, since theres a different beat on 00:54:076 (1) - head, which is really more "strong". (If I was you, I'd stack 00:54:076 (1) - heads with 00:54:786 (4) - and it would be something like this http://prntscr.com/ev9s4o
    00:58:941 (1,2) - spacing between these its TOO MUCH, should do ctrl+g on 00:59:144 (2) -
    01:00:766 (1) - I think this should be changed into circles, stacked on the next 1. (but making this would probably mess up the spacing with the slider before but if you can move the whole think to something better, I think it would play better)
    01:35:225 (1,2,3,4,5,6,7) - should change the shape of this, the drums aren't "equal", it should be more like http://prntscr.com/ev9w8k and why not, slight adding more space in the last notes, so it fits better with the music (I CHANGED THE BG SO YOU CAN SEE THE CIRCLES BETTER LOL)
    01:42:320 (3,4,5,6) - hmmm Im not agree with the placement here, slider should first instead of the double, it should be 1 slider- 2 doubles or just make the same thing you did on 01:47:387 (3,4,5) -
    01:58:536 (2,3,4,5,1,2,3) - *claps, make the same in the one I mentioned before :D?*
    02:28:941 (1) - idnt the spaving here a LITTLE bit messed up?
    02:34:718 (5,6) - I hear some 1/8 here, I recommend making these sliders, but adding a new inherit point to make them really short, that would be awesome o.o, I hope you agree <:
    02:36:847 (11) - > http://prntscr.com/eva1l2 ?? for some reason that straight slider triggered me
    02:39:279 (4) - should not be 1/4 :< even tho I know you like the pattern of sliders 02:38:671 (1,2,3,4) - *I recommend this http://prntscr.com/eva2rr http://prntscr.com/eva2wx*
    03:17:590 (1,2,3,4) - why not just make these into single circles? I think its a bit overmapped this part and you've already used much kicksliders throughout the whole map q,.q
    03:24:279 (2,3) - this should be a triplet
    03:50:833 (5) - make this a 1/2 slider and start stream on 03:51:137 - this would play and fit better imo
    03:53:063 (9) - this should be a single circle and the next slider should be a reverse, this would play/fit better and add more variety to the map :l
    04:39:076 (3,4) - ctrl+g on these each individually? :>
    05:45:157 (1,2,3,4,5) - add more spacing here lol the intensity of the song isnt reflected in the map imo, IT NEEDS MORE SPACING

    nazis:
    01:01:070 (2,4) - 01:01:982 (4,3) - Stack these kappa
    02:32:185 (1,1) - stack these correctly kappaaaa


Really nice map, I want to see this ranked. RANK IT

btw
Why you wanted me to mod your map? I mean... I don't know you, how you find me or you just randomly ask people for mods?
posted
HOYL FAST!!
WIll reply to you both tomorrow then xdxd
*place holder*

Itasha_S13 wrote:

o/ Hi :3

  • 00:46:576 (4,5) - both sounds are different so I think you should not stack them, I recommend stacking this 00:46:576 (4) - with 00:45:766 (2) - and moving the next slider a bit down I don't want too much movement in this part
    00:49:820 (4,5) - same here, just not stack them :p same ):
    00:53:874 (4,1) - spacing between these is too short imo, since theres a different beat on 00:54:076 (1) - head, which is really more "strong". (If I was you, I'd stack 00:54:076 (1) - heads with 00:54:786 (4) - and it would be something like this http://prntscr.com/ev9s4o I get where you came up with this but that spacing would be too far while I'm building up it from a calm section, it's not in kiai yet xd
    00:58:941 (1,2) - spacing between these its TOO MUCH, should do ctrl+g on 00:59:144 (2) - This is pretty a valid suggestion, I will consider it. I don't want to apply it now because the spacing does seem too big but it's still comfortable to play
    01:00:766 (1) - I think this should be changed into circles, stacked on the next 1. (but making this would probably mess up the spacing with the slider before but if you can move the whole think to something better, I think it would play better) I'm following drums here, not piano :<. But both drums and piano do have likely a hold sound so I think slider is a better choice regards rhythm
    01:35:225 (1,2,3,4,5,6,7) - should change the shape of this, the drums aren't "equal", it should be more like http://prntscr.com/ev9w8k and why not, slight adding more space in the last notes, so it fits better with the music (I CHANGED THE BG SO YOU CAN SEE THE CIRCLES BETTER LOL) Agree, that would make the map more interesting :3. Didn't apply as suggested but somewhat
    01:42:320 (3,4,5,6) - hmmm Im not agree with the placement here, slider should first instead of the double, it should be 1 slider- 2 doubles or just make the same thing you did on 01:47:387 (3,4,5) - The rhythm calls for it ):
    01:58:536 (2,3,4,5,1,2,3) - *claps, make the same in the one I mentioned before :D?* Which? :D
    02:28:941 (1) - idnt the spaving here a LITTLE bit messed up? you mean the jump from stream? no it's intentional
    02:34:718 (5,6) - I hear some 1/8 here, I recommend making these sliders, but adding a new inherit point to make them really short, that would be awesome o.o, I hope you agree <: You are right, a slider is better here. I don't know about adding a new inherit point but there shouldn't be one here
    02:36:847 (11) - > http://prntscr.com/eva1l2 ?? for some reason that straight slider triggered me changed 02:35:428 (3) - this to straight slider instead for more triggering elements :'x. But I noticed the inconsistency here, fixed a different thing
    02:39:279 (4) - should not be 1/4 :< even tho I know you like the pattern of sliders 02:38:671 (1,2,3,4) - *I recommend this http://prntscr.com/eva2rr http://prntscr.com/eva2wx* MY LOVELY PATTERRRNNNN NOOOOOOOOOOO ; A;. I agree with you here, I focused too much on pattern and neglected the rhythm, changed to something better
    03:17:590 (1,2,3,4) - why not just make these into single circles? I think its a bit overmapped this part and you've already used much kicksliders throughout the whole map q,.q but that's the sore purpose of this map's existence xd. Overmapped kicksliders
    03:24:279 (2,3) - this should be a triplet the slidertail doesn't sound the same with (2) and sliderhead
    03:50:833 (5) - make this a 1/2 slider and start stream on 03:51:137 - this would play and fit better imo not really, since this is a drum roll 03:51:036 (6) - I can't skip this
    03:53:063 (9) - this should be a single circle and the next slider should be a reverse, this would play/fit better and add more variety to the map :l I don't want to go for variation here, rhythm should be fine
    04:39:076 (3,4) - ctrl+g on these each individually? :> no because I wanted less dynamic movement here
    05:45:157 (1,2,3,4,5) - add more spacing here lol the intensity of the song isnt reflected in the map imo, IT NEEDS MORE SPACING ok ok xd

    nazis:
    01:01:070 (2,4) - 01:01:982 (4,3) - Stack these kappa that would hurt the flow
    02:32:185 (1,1) - stack these correctly kappaaaa fixed


Really nice map, I want to see this ranked. RANK IT Thank you :'3

btw
Why you wanted me to mod your map? I mean... I don't know you, how you find me or you just randomly ask people for mods? Secret (;

iYiyo wrote:

heyo~ hello hello :3

  • [cruel streams]
  1. 00:06:731 (1,2) - why not doing same effect but with 1 slider? Then you should add red ticks where the music gives a strong beat... same as the rest of sliders :D
  2. 00:59:752 - you use whistles every 1/2 but suddenly you also use it 01:00:462 - here. Imo it doesn't fit really because it isn't supporting the same type of sound you were covering before. Yes the music changes a bit, but in order to hitsound that, you could use another HS... maybe soft whistles? maybe no hitsounds would work fine aswell. I want to keep Elvis' original hitsound example. There is a reason for this whistle, it emphasizes the last Cymbal better, a tad better.
  3. 01:05:124 - similar^ (there're a few more if you decide to change it) ^
  4. 01:00:968 (1) - why the NC? Imo the "change" in this downbeat only occur 01:00:766 - here, therefore another NC isn't really necessary since the pattern is already emphasized. Adding more feels like nc spam D: wanted to highlight the stream but I guess you are right
  5. 01:35:225 (1,2,3,4,5,6,7) - I think it'd be better if you follow drums in a proper way. Right now 01:35:428 (3,3) - these 2 circles aren't part of the strong drums beat, so they feel a bit of overmapped :d The sound is indeed weaker than the rest but I don't think it's that weak to ignore it, playing around with hitsound here helps better.
  6. 01:37:962 (4) - maybe copy 3 and ctr+h? Right now the placement feels a bit random. http://puu.sh/vh7Qb/88b36ad680.jpg I prefer my messy looking placements on this section :3
  7. it'd be better if you emphasize 02:01:576 (2) - this with a NC instead of 02:01:374 (1) - I think. agree
  8. 02:46:272 - Yes, you change SV here, that's why you're using a NC. However I don't think this is a really good place to change SV D: Right now 02:45:968 (5,1) - both sliders are part of the same "pattern" of the music. A better place to change SV and therefore NC would be 02:45:968 - or02:46:779 - I think. Try it! Since two people mentioned it I guess I will have to go with it, I'm partly agreed anyway xd
  9. 04:39:786 (3,3) - 05:19:212 (1,3) - stack better? stacked better.
  10. 05:30:462 (5) - whistle? whistle.
  11. 05:35:935 (5) - this triplet feels like it lacking of hitsound because of that D: why no whistles? same for other triplets with blue tick not being hitsounded~ will recheck D;
Hope it helps a bit :)

Nice streams/ GL Thank you!

edited: Try to keep the .osz file under the 10MB as it doesn't have video on it changed bg from .png to .jpg
Also the Modding Assistant is complaining about the soft-hitfinish.wav and soft-hitfinish2.wav delay being >5ms. Try to fix them aswell! soon


@Yoshimaro : changed your name tag and updated your part :3
posted

iYiyo wrote:

heyo~

  • [cruel streams]
  1. 00:06:731 (1,2) - why not doing same effect but with 1 slider? Then you should add red ticks where the music gives a strong beat... same as the rest of sliders :D
    while this is a slow section, i felt that it should be established as soon as possible that the map will have many 1/4 sliders used in a technical manner (not that these are particularly difficult, but they introduce the playable functionality well imo). also, it's not as though these sliders are inconsistent with the rest of the sliders, 00:28:304 (1,2) - and 00:39:090 (2,3) - must be taken into consideration as well. the sliders i used that have clear direction changes occur because of a reasonable amount of time between those elements. 00:02:012 (1) - being the only example before the 2 sliders you mentioned, the elements captured with this one slider occur after an entire 2/1 of song length. had there been interesting mapping elements during 1/2, i may have mapped 00:02:012 (1) - in different sliders.


thank iYiyo c:

@Asaiga, i think the yoshi tag should be -_Yoshimaro_- because of the spaces (its not my fault i promise :c)
posted
oh shit sorry i missed whiskey my bad

Wishkey wrote:


Diff
  1. 00:11:450 (3,1) - only the borders overlapping here looks a bit ugly, I'd either avoid it or overlap it a bit more like this kind of overlap 00:12:124 (1,1) - im sure this was a valid point when you first wrote it but i suppose asaiga fixed it for me, thanks asaiga c:
  2. 00:20:888 (1,1) - quite a bit of unexpected speed up here in this section since that 1/4 snap with that ds, why don't make this a 1/2 gap like at 00:23:585 (1,1) - so its a bit calmer to play the swirl starting at 00:22:236 - leads into 00:23:585 (1) - , the direction is intuitive.
  3. 00:35:719 (1,1) - why not make 00:37:742 (1) - the return slider starting on the prev downbeat here, fits the vocals imo since thats where the new word starts (also only non clikcalbe downbeat in the section) wtf i mretadred
  4. 00:42:461 (2) - Could start the NC here, since these 3 notes are kinda connected in the music and that lonely NC doesnt look that nice imo at 00:44:820 (1) - my original intention was to have the player know where to go but it looks like asaiga fixed this one for me too, thanks asaiga! c:


Really cool map and song! Flowed really nice to me while playing, gl! i agree asaiga did omega gud job desu


@Asaiga: https://puu.sh/vhhVE/f11ea86a03.osu
posted
yo

[ General]
  1. Files with supposedly more than 5ms delay:
    soft-hitfinish.wav
    soft-hitfinish2.wav

    Would go over them again in Audacity to be sure of it
[ Tormented Self]
  1. 00:42:461 (1,2,3) - feeling like this should be filled up with sliders. Sliders have been used beforehand to cover up vocals so it doesn't make a lot of sense to not do so here
  2. 00:50:630 (6,7) - not a fan of the movement here. (7) is currently unemphasised as per movement eventho it's different than (6) and imo worth emphasising. maybe put (7) down a bit more to have it more notable when playing. i mean something like this
  3. 00:54:482 (1) - due to the spacing of the jumps before, this note lacks its impact. in other words: i feel like this should be a rly emphasised note but with the current spacing it lacks that a lot. try moving 00:54:076 (1,2) - closer perhaps to have a bigger impact later
  4. 00:58:941 (1,2) - i like the patterning, however this has too much spacing compared to the pattern before. i'm looking at 00:58:130 (1,2,3,4) - that as first barely requires movement to something screenjump with a sharp angle, which looks really inconsistent as the music doesn't change that dramatically. please decrease the spacing a bit ;w;
  5. 01:20:833 (1,2,3) - ngl this is the only pattern to where the slider curve doesn't match the curve of the pattern. try to make the curves fit \w/
  6. 02:01:576 (1,2,1) - the stream jump here feels really sudden and doesn't fit with any of your other patterning. would make the jump less big to fit more with stuff like 01:58:536 (2,3,4,5,1,2,3) -
  7. 02:12:320 (7,8,1) - when playing this i got the feeling like the spacing of the triple is a little too big to fit with the movement from before. neither do i think that it fits the song intensity at that part
  8. 03:20:630 (1,2,3,4) - this really threw me off. since you don't expect 4taps due to the rest of the map making it very counter-intuitive to play. maybe some polishment would be nice to have, like perhaps some NC tricks so that it doesn't throw me off as hard as it did >w<
  9. 03:37:860 (1,2) - wouldn't it be more fun to give these notes some weird flow or spacing? the sound they follow is different from the kicksliders beforehand and making a noticable difference can be a cool thing to do.
  10. 03:48:401 (1) - slidershape is not symmetrical i know, very picky, but pls ;w;
this is mostly what i noticed from the testplay, didnt go as much in depth as normal but i hope this satisfies you
some points mentioned above could be applied to other situations too, try to look through the map and if you agree, make adjudgements

cya
posted

HighTec wrote:

yo hello

[ General]
  1. Files with supposedly more than 5ms delay: later
    soft-hitfinish.wav
    soft-hitfinish2.wav

    Would go over them again in Audacity to be sure of it
[ Tormented Self]
  1. 00:42:461 (1,2,3) - feeling like this should be filled up with sliders. Sliders have been used beforehand to cover up vocals so it doesn't make a lot of sense to not do so here Disagree because somehow slow sliders kinda bring the players in a passive state while circles like these make a bit more prepared
  2. 00:50:630 (6,7) - not a fan of the movement here. (7) is currently unemphasised as per movement eventho it's different than (6) and imo worth emphasising. maybe put (7) down a bit more to have it more notable when playing. i mean something like this moved
  3. 00:54:482 (1) - due to the spacing of the jumps before, this note lacks its impact. in other words: i feel like this should be a rly emphasised note but with the current spacing it lacks that a lot. try moving 00:54:076 (1,2) - closer perhaps to have a bigger impact later but the drums are not that loud and speacial. I get where came up with this but due to the strain movement here, the straight stream downwards, I think it has enough impact
  4. 00:58:941 (1,2) - i like the patterning, however this has too much spacing compared to the pattern before. i'm looking at 00:58:130 (1,2,3,4) - that as first barely requires movement to something screenjump with a sharp angle, which looks really inconsistent as the music doesn't change that dramatically. please decrease the spacing a bit ;w; I call this ''the roller coaster effect'' xd. The first 4 sliders are to build up the momentrum here, agreeing that this spacing is too much but it's totally doable
  5. 01:20:833 (1,2,3) - ngl this is the only pattern to where the slider curve doesn't match the curve of the pattern. try to make the curves fit \w/ thank god there is only one. Fixed :'x
  6. 02:01:576 (1,2,1) - the stream jump here feels really sudden and doesn't fit with any of your other patterning. would make the jump less big to fit more with stuff like 01:58:536 (2,3,4,5,1,2,3) - But I'm HanzeR's apprentice Fixed
  7. 02:12:320 (7,8,1) - when playing this i got the feeling like the spacing of the triple is a little too big to fit with the movement from before. neither do i think that it fits the song intensity at that part I don't think it's any of a problem
  8. 03:20:630 (1,2,3,4) - this really threw me off. since you don't expect 4taps due to the rest of the map making it very counter-intuitive to play. maybe some polishment would be nice to have, like perhaps some NC tricks so that it doesn't throw me off as hard as it did >w< made it 6 taps instead owo/. Should be easier now lo
  9. 03:37:860 (1,2) - wouldn't it be more fun to give these notes some weird flow or spacing? the sound they follow is different from the kicksliders beforehand and making a noticable difference can be a cool thing to do. not in my case :<
  10. 03:48:401 (1) - slidershape is not symmetrical i know, very picky, but pls ;w; I'm so bad at making sliders I don't even know how to fix this T w T. Adjusted somewhat
this is mostly what i noticed from the testplay, didnt go as much in depth as normal but i hope this satisfies you
some points mentioned above could be applied to other situations too, try to look through the map and if you agree, make adjudgements

cya thank you for checking, didn't make a major change on a whole map but fixed gud stuff :'3
posted
irc
21:30 Asaiga: hi Mapper the mapper
21:31 Mapper: hello!!!
21:32 Asaiga: can I request a mod if you are not busy? :3
21:33 Mapper: eh
21:34 Mapper: send the map and ill see
21:34 *Asaiga is listening to [https://osu.ppy.sh/b/1233051 Meramipop - Cruel CRuEL]
21:34 Asaiga: can also testplay first if you like xd
21:35 Mapper: oo
21:35 Mapper: hope it has jumps
21:35 Mapper: i like high bpm jumps
21:35 Asaiga: oh
21:35 Asaiga: sorry
21:35 Asaiga: don't judge xd
21:35 *Mapper is playing [https://osu.ppy.sh/b/1233051 Meramipop - Cruel CRuEL [Tormented Self]]
21:38 Mapper: should i singletap or alternate aaaaaaa
21:39 Mapper: this has to be the worst play of my life
21:39 Asaiga: alt ftw
21:39 Mapper: kill me
21:40 Asaiga: xD
21:40 Mapper: WTF WAS THAT
21:40 Mapper: MY TABLET DISCONNECTED
21:40 Mapper: SERIOUSLY
21:40 Asaiga: orz
21:40 Mapper: 1 sec
21:40 Mapper: wooow
21:41 Mapper: its just connecting and disconnecting all over
21:41 Asaiga: rip
21:41 Mapper: rip tablet
21:41 Mapper: sorry
21:41 Mapper: i can do a small irc real quick if thats okay for you
21:41 Asaiga: that's fine
21:42 Mapper: at the beginning
21:42 Mapper: i dont understand why you had some slow sliders when there were vocals there
21:42 Mapper: since you mapped some other vocals
21:42 Mapper: imo it should either be all slow sliders or all small sliders to the vocals
21:42 Mapper: 00:02:012 (1) - like here
21:42 Mapper: 00:04:708 (1,2,1,2) - but then you mapped the vocals here
21:43 Asaiga: I didn't map that part, so you can skip that xd
21:43 Mapper: oh
21:43 Mapper: collab=
21:43 Mapper: ?
21:43 Asaiga: collab
21:43 Asaiga: I mapped the rest, except slow sliders
21:43 Mapper: oh
21:43 Asaiga: starting here 00:45:158 -
21:43 Mapper: alright
21:44 Mapper: 00:45:158 (1,3) - fix blanket XDXDXDX jk
21:44 Mapper: 00:47:995 - this snare should be mapped
21:44 Mapper: 00:47:590 - this drum as well
21:44 Mapper: i get that youre following the synth but its still weird
21:44 Asaiga: following the guitar here
21:45 Mapper: 00:50:630 (6,7) - this feels kinda ugly, maybe change it to 2 different looking sliders?
21:45 Asaiga: or synth
21:45 Mapper: 00:50:022 (5) - this could also be nced
21:45 Asaiga: 00:50:630 (6,7) - they have the same sound so I don't change the shape plus, it plays just fine :D
21:45 Asaiga: ugliness is subjective :>
21:45 Mapper: k
21:46 Mapper: 01:00:766 (1) - this part is actually a 1/8 burst, so maybe change it to a 1/8 repeat?
21:46 Asaiga: I NC every two 2 measures here to avoid low combo
21:46 Mapper: yea i noticed that
21:47 Asaiga: no, I don't want to go for 1/8. I make a slider to represent every drum roll there is in the song
21:47 Mapper: i also feel like 01:00:968 (2,3,4,5) - and 01:02:995 (1,2,3,4,5) - deserve the same spacing, since obviously, the snares are much louder than the piano
21:47 Mapper: 01:10:293 - this should really be clickable
21:48 Asaiga: 01:10:293 - I had this clickable before but went through some talks with friends it's better to have it a slider
21:48 Mapper: 01:19:212 (1,2,3) - the slider shape is weird compared to the notes earlier, maybe it should be a little bit more circular compared to the notes?
21:48 Mapper: why is it better to have it as a slider
21:48 Mapper: ?
21:49 Asaiga: ''I know it's a strong beat, but I recommend using a 1/2 slider here, since you're following the higher pitched piano notes, as opposed to the lower pitch one on 1. This will make it more clear that you're following the higher pitch piano.''
21:49 Mapper: good point
21:49 Mapper: but
21:49 Mapper: if you are following the high pitched notes, you could at least make the slider a stack so it doesnt give as much of spacing as the rest?
21:51 Asaiga: the low pitch piano there is not being followed. There is just a loud noise there so I think it's logical to map it with slider tail and not clickable
21:52 Mapper: k
21:52 Mapper: 01:36:644 (1,2,3,4,1) - maybe higher spacing here?
21:52 Asaiga: no, this is the most spaced I can map at this section xd
21:52 Asaiga: only in kiai I go wild
21:52 Mapper: alright
21:53 Mapper: 02:02:185 (2) - instead of 02:02:083, this should be nced because here's where the strong clap is
21:53 Mapper: 02:02:185 (1,2) - this is like its own part, get it?
21:54 Mapper: 02:22:454 (1) - this should be on the red tick
21:54 Asaiga: combo here to make the spacing easier to look
21:55 Asaiga: lol
21:55 Asaiga: WHY IS IT ON 1/8 WTF
21:55 Mapper: lmao idk
21:56 Mapper: 02:31:171 (2) - why does this have a sharp curve, and why does it have a finish? the other 3 sliders in this part doesnt have a sharp curve so it doesnt make any sense
21:56 Asaiga: two cymbals
21:56 Mapper: snares*
21:56 Asaiga: idk english
21:57 Mapper: but in the song theres no crash, ride, splash, china or COWBELL cymbal so why a finish?
21:57 Asaiga: it sounds like finish so I put it there
21:57 Asaiga: lol
21:57 Mapper: dont do it
21:58 Mapper: also, 02:32:995 - here you should end the kiai, and start it again at 02:35:428 -
21:58 Asaiga: oh you are right, it should be snares
21:58 Asaiga: so Clap
21:58 Mapper: yea
21:58 Asaiga: i'm deaf too ; w;
21:59 Mapper: xd
21:59 Mapper: no worries
21:59 Mapper: i know my shit, im a drummer myself and i play in a group xd
21:59 Mapper: 02:54:482 - maybe a kiai burst here?
22:00 Asaiga: good point there with the kiai
22:00 Mapper: a lot of people split the kiais up in parts, so i guess why not here? :^)
22:00 Asaiga: that can work, ye
22:01 Asaiga: how long is a burst? 1/4?
22:01 Asaiga: or it lasts for the whole slider length
22:01 Mapper: from 02:54:482 - to 02:54:887 - in this case imo
22:02 Asaiga: ok
22:02 Mapper: 04:04:009 - kinda boring how you just rotated the previous part, maybe change some of the sliders or something so theres more variety? :3
22:02 Mapper: 04:04:009 (1,2,3,4,5,6,1) - this stream can maybe be a bit curved or something
22:03 Asaiga: I want to keep it straight, but the rest I might change
22:03 Mapper: sure
22:03 Mapper: just an example
22:03 Mapper: theres nothing else in particular that catches my eye, checking a little bit again xd
22:04 Mapper: o yea
22:04 Mapper: 05:45:157 - kiai should end here since its calm af xd
22:05 Mapper: 05:58:941 (1) - and this can maybe be 3 sliders, representing the intense cymbals here?
22:05 Asaiga: right
22:06 Mapper: https://gyazo.com/95e81b6ff587d4ceebde952c72741a29 something like this maybe?
22:06 Asaiga: the song is going out, I don't want to go extreme like some mappers and make something hard there xd
22:06 Mapper: also (xd), 05:58:130 - delete kiai here
22:07 Mapper: and i also realised that the volume is way too high, consider lowering it to 70ish
22:07 Mapper: at the end then
22:07 Asaiga: lol 90
22:07 Asaiga: which?
22:07 Mapper: like
22:07 Mapper: the volume should not be over 70% at any part imo
22:08 Mapper: song isnt that loud
22:09 Asaiga: I will go over the volume later
22:09 Asaiga: thanks :3
22:09 Mapper: np
posted
hihi mod as requested


01:06:543 - there is no sound here, i would also suggest you make 01:06:644 (3) - a single circle to emphasize it but you can keep it as a slider
move 01:12:928 (2) - up and 01:22:658 (2) - down so it would be more like how you did it in other places for this section, usually the circle is not on the "in" side of the slider
the quads in that section felt surprisingly nice btw, great work on those
01:26:914 (7,1) - blanket 7 more in with 1
01:35:428 - there is no sound here
02:41:813 (6,1) - why are these two not spaced out? you did it before, so why not now?
02:47:083 - no sound again
02:54:482 (5) - this slider looks really unfitting
03:19:110 (4,1) - why did you space these two out but didnt do it elsewhere on this section? you did it in the section before yeah, but only here during this section
04:30:462 (6,1) - and 04:35:326 (5,1) - are way overspaced imo
04:42:218 - no sound again
04:43:840 (2,3,4) - these are super awkward to play, maybe make the spacing different or change the rhythm (delete 3 and make 2 a slider for example)
05:45:360 - no sound

overall i found the map super fun to play, it flowed nicely and hitting those spaced streams sightread was really pleasing, song is cool too. i love it. sorry if i wasnt of too much help, i just love the way those chorus parts play and dont really want any changes there Xdd
posted
1/8
o/ apparently you didnt get what I meant for this part 02:34:718 (5) - which is 1/8 I meant to do this https://osu.ppy.sh/ss/7815085 so you keep the stream exactly like before, it plays the same, but you fill up the 1/8 sound at the same time with small sliders hmmmm maybe.. youl should make the same in every 1/8 part so I think youll decline but I stlll point it out xd
posted

-Jukke- wrote:

hihi mod as requested :3


01:06:543 - there is no sound here, i would also suggest you make 01:06:644 (3) - a single circle to emphasize it but you can keep it as a slider made it like this to have these as a whole pattern. There is no sound on that timestamp but it's used to keep the next slider emphasized plus it plays nicely
move 01:12:928 (2) - up and 01:22:658 (2) - down so it would be more like how you did it in other places for this section, usually the circle is not on the "in" side of the slider
the quads in that section felt surprisingly nice btw, great work on those I have no idea how I did that, thanks xd
01:26:914 (7,1) - blanket 7 more in with 1 flow would be too straining, I don't want to sacrifice flow for blanket
01:35:428 - there is no sound here I guess I will just delete that note
02:41:813 (6,1) - why are these two not spaced out? you did it before, so why not now? Depends on how the music goes, if it's still hype, I make a jump if it goes calmer than its previous part, I make constant spacing.
02:47:083 - no sound again same reasoning
02:54:482 (5) - this slider looks really unfitting please don't judge my slider art skill /w\
03:19:110 (4,1) - why did you space these two out but didnt do it elsewhere on this section? you did it in the section before yeah, but only here during this section Inconsistency it is, fixed
04:30:462 (6,1) - and 04:35:326 (5,1) - are way overspaced imo this part is the hypest since it combines more drums and vocal goes high as well, so I decided to spike this section a bit. :'>
04:42:218 - no sound again same reasoning
04:43:840 (2,3,4) - these are super awkward to play, maybe make the spacing different or change the rhythm (delete 3 and make 2 a slider for example) Currently I have no solution for this one, I will talk to my friend and we will see what I can change, this part is questionable to me as well :3
05:45:360 - no sound I can make it like the second kiai but somehow due to the vocal and this kiai, it feels more power than the 2nd kiai so I decided to map vocal here thus there are extra notes

overall i found the map super fun to play, it flowed nicely and hitting those spaced streams sightread was really pleasing, song is cool too. i love it. sorry if i wasnt of too much help, i just love the way those chorus parts play and dont really want any changes there Xdd thank you a lot!!❤

Itasha_S13 wrote:

1/8
o/ apparently you didnt get what I meant for this part 02:34:718 (5) - which is 1/8 I meant to do this https://osu.ppy.sh/ss/7815085 so you keep the stream exactly like before, it plays the same, but you fill up the 1/8 sound at the same time with small sliders hmmmm maybe.. youl should make the same in every 1/8 part so I think youll decline but I stlll point it out xd I did misunderstand your point, but it made me realize something else. Every drum roll in the song I map it with a slider, I don't want 1/8 elements here.


Thank you Itasha for showing your interests ^^
posted
Kiai times are structured nicely. Have some stars ~
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