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Meramipop - Cruel CRuEL

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_DT3
Nu uhh, I still wanted to mod before a BN checked it ;w;

Xexxar wrote:

Then mod it? There's nothing stopping you from doing so.
Keywords here were "before a BN checked it" but still gonna mod it tmr after talking to asa
So placeholder
I Must Decrease

_DT3 wrote:

Nu uhh, I still wanted to mod before a BN checked it ;w;
Then mod it? There's nothing stopping you from doing so.
Lasse
you didn't tell me it's touhou + merami when asking for a check 👀
I just randomly saw it bubbled in wip now

source is missing a dot at the end, just copy http://www16.big.or.jp/~zun/html/th08top.html
=>
東方永夜抄 ~ Imperishable Night.
add "merami" to tags cause website search is bad
od is quite low for such spaced streams at this bpm, 8.7-9 would be nice to reduce notelock

hitsound volume of intro until 00:45:158 - seems way too loud, try around 30%?
would also be nice if you used a different sampleset and hitsounded piano with default soft whistles or something like that
cheer hitsound is extremely unfitting for this song


00:20:888 (1) - are you mapping without sliderends cause this looks kinda fucked http://i.imgur.com/3wk6Dip.jpg
01:06:239 (1,2) - other stuff here kinda empphasizes piano but this put it on sliderend. song has 1/2 emphasis here so whole rhythm seems unfitting tbh
02:02:995 - this just seems like a really weird spot for a break, would suggest to fill this, even if 's like mostly 1/1 circles or whatever // 03:58:130 - similar here
02:21:441 (4,1,2,1) - check with stacking enabled // 04:16:576 (4,1,2) -
02:31:678 - vocal emphasizes blue tick, so why not http://i.imgur.com/Zzc5pjF.jpg
02:34:414 (3,4) - makes more sense to ctrlg rhythm emphasis wise I think
03:20:428 (8,9) - could be nice as 1/4 slider to emphasize following piano better as piano on 03:20:529 (9) - is really weak
03:21:441 (5) - and this would be nice as 2 circles lol
second chorus rhythm is pretty much same so things from first most likely aplpy here too
04:37:049 (1,2) - with your tendency to copy paste sliders, having these the same would make sense
04:41:914 (1,2,1,2,1,2) - rhythm is pretty unfitting to me cause most emphasis melody wise is on the white ticks
05:02:793 - could add a circle instead of skipping vocal cause that transitions better into the vocal stuff right after
05:45:766 (4,5,1) - could be spaced more cause going from huge vocal jumps to stacked vocal triple is a bit weak

remove the cheer and call me back
Yoshimaro

Lasse wrote:

00:20:888 (1) - are you mapping without sliderends cause this looks kinda fucked http://i.imgur.com/3wk6Dip.jpg oh fuck hahaha, honestly i had not looked at the map with sliderends a single time, fixed LOL, i just ended the slider where the red point was previously
LMT
irc consultancy
00:54 Asaiga: hoyl
00:54 Asaiga: HELP
00:54 LMT: ??
00:54 Asaiga: LASSE MOD
00:54 Asaiga: lol
00:54 LMT: wut
00:54 LMT: what's with it
00:54 Asaiga: 04:16:576 (4,1,2) - something about stacking
00:54 Asaiga: but idk
00:56 LMT: link me
00:56 LMT: nvm
00:57 Asaiga: lo
00:57 Asaiga: please go over the mod wit me xd
00:58 LMT: OH
00:58 LMT: https://osu.ppy.sh/ss/7847506 place it like this
00:59 Asaiga: alright
00:59 Asaiga: manually?
00:59 LMT: yea
01:00 Asaiga: ok
01:00 Asaiga: there's something more
01:00 Asaiga: 02:31:576 (2,3,4,5,6) - chỗ này giữ rhythm vậy dc ko
01:00 Asaiga: thì hôm trc cũng bị nói là nên đổi sang theo vocal nhưng chỗ này drum mạnh
01:02 LMT: chắc được
01:02 LMT: cơ bản là cái
01:02 LMT: slider
01:02 LMT: đó
01:02 LMT: 02:31:576 (2) -
01:02 LMT: mới là cái khó sửa
01:03 Asaiga: về pattern- hay rhythm-wise?
01:03 LMT: pattern
01:03 LMT: tại vì
01:03 LMT: 02:31:779 (3,4,5,6) - asa muốn emphasise drum ở đây
01:03 LMT: 02:31:576 (2) - nhưng cái này sida
01:04 LMT: cơ bản là
01:04 LMT: 02:30:563 (1,2,1,2) - cái này theo vocals
01:04 LMT: nên 02:31:374 (1,2) - chỗ này cũng hint là theo vocals
01:04 LMT: hmm
01:04 LMT: lmt nghĩ để thế này cũng được, nhưng hỏi lasse là có cách sửa ko
01:05 LMT: nếu như muốn emphasise cái drum chỗ đó
01:05 Asaiga: asa sẽ nói là chơi 5 nốt ở đó dễ chơi hơn
01:05 Asaiga: nếu theo vocal bấm quad khó chịu
01:05 LMT: uh bấm 5 ở đó đúng theme hơn
01:05 Asaiga: ok, ez then
01:06 Asaiga: 02:34:414 (3,4) - chỗ này bảo ctrl+g nhưng đang theo instrument
01:06 Asaiga: vì vocal fade dần
01:06 Asaiga: 02:33:806 (1,2,3,4,5,6,7) - hay chỗ này theo vocal nhỉ
01:07 LMT: nếu theo instrument
01:08 LMT: 02:34:414 (3,4) -
01:08 LMT: thì ctrl+g cái này
01:08 LMT: còn không thì chỗ đấy theo vocal thì hợp hơn
01:09 Asaiga: là sao
01:10 Asaiga: giữ nguyên hay có thay đổi gì
01:10 LMT: nếu muốn theo instrument thì nó thế này mới đúng https://osu.ppy.sh/ss/7847573
01:10 LMT: còn không thì nên theo vocal
01:10 LMT: lmt nghĩ theo vocal chỗ này hợp lý hơn
01:12 Asaiga: là giữ nguyên phải ko
01:13 LMT: ko giữ nguyên =))))))))
01:13 LMT: wtf
01:13 Asaiga: ah
01:13 LMT: có 2 cách đổi
01:13 Asaiga: thấy lỗi rồi
01:13 LMT: ok
01:13 Asaiga: 02:34:414 - cái này thành 1/1 slider
01:13 LMT: 04:28:941 (1,2,3,4,5) - mà rhythm chỗ này?
01:13 Asaiga: theo đúng vocal
01:14 LMT: um ko 1/1 thì undermap quá =))
01:15 Asaiga: :o
01:15 Asaiga: thế sao
01:16 LMT: https://osu.ppy.sh/ss/7847604
01:18 Asaiga: ok fixed
01:20 Asaiga: 04:28:941 (1,2,3,4,5) - chỗ này thì sao
01:21 LMT: 02:46:779 (1,2,3,4,5,6) -
01:21 Asaiga: chết bà quên
01:22 Asaiga: cái kia dominant quá =))
01:22 LMT: 03:11:205 (2) - overmap
01:23 Asaiga: ssshhhhh
01:23 LMT: đổi thành 1/4 slider thì đây im
01:23 LMT: =))
01:24 LMT: tại asa overmap sliderend cũng nhiều nên k vấn đề
01:25 Asaiga: noo
01:25 Asaiga: 03:20:428 (8,9) - chỗ này cũng bị kêu thành 1/4
01:25 LMT: 05:32:185 (1,2,3,4,5) -
01:25 Asaiga: ổn ko
01:25 LMT: tưởng chỗ đó 1/4 rồi
01:25 LMT: à piano á
01:26 LMT: chỗ đó có tiếng piano mà wtf
01:26 Asaiga: ya
01:28 Asaiga: 04:30:462 (6,1) - space vậy hợp lý?
01:28 LMT: ông tự biết hay ko chứ
01:28 LMT: concept đâu
01:28 Asaiga: =))))
01:28 Asaiga: uh, hợp rồi
01:28 Asaiga: 05:32:185 (1,2,3,4,5) - cái này sao
01:29 Asaiga: à y chang, fck
01:29 LMT: có ở đâu khó hiểu thì là ở đây 04:37:049 (1) -
01:29 Asaiga: à, cái này nó undermap một tí vì đoạn trc mạnh quá
01:30 Asaiga: nên muốn dịu cái này xuống
01:31 LMT: ok
01:33 LMT: còn chỗ nào nữa
01:34 Asaiga: ok đọc tiếp
01:34 Asaiga: 03:21:441 (5) - cái này thành 2 circles
01:35 LMT: đổi có lý đấy
01:36 Asaiga: ok
01:37 Asaiga: 03:21:745 (8) - slider này theo rhythm nhỉ
01:38 LMT: cũng được
01:38 LMT: lasse có vấn đề với cái đó hả
01:38 Asaiga: không
01:39 LMT: thế thôi, thấy chả sao
01:39 Asaiga: nhưng bị vấn đề với cái này
01:39 Asaiga: 04:41:914 -
01:39 LMT: nếu mà làm cái đó consistent
01:39 LMT: thì chả sao
01:39 LMT: tại vì mấy chỗ kia làm ko consistent thì cảm thấy chỗ đấy lạc
01:39 Asaiga: ừ, đổi mấy cái kia rồi
01:39 LMT: nếu đổi mấy cái kia thì giữ cái này
01:40 Asaiga: bảo follow drum nhỉ?
01:40 LMT: uh
01:40 Asaiga: ok
01:41 Asaiga: 05:02:793 - chỗ này lasse bảo thêm note vì vocal
01:41 Asaiga: mà chỗ này mình đâu giống theo vocal
01:42 LMT: chỗ này thêm nốt đúng rồi
01:42 LMT: vocal
01:42 LMT: piano
01:42 LMT: đều ở tick đỏ
01:44 LMT: cái cuối thấy sửa đúng đấy
01:45 Asaiga: spacing hả
01:46 LMT: ừ
01:48 Asaiga: ok
01:48 Asaiga: fixed good stuff
01:51 Asaiga: ê
01:51 Asaiga: ném cái này lên thread lấy kudosu
01:51 LMT: ok
01:51 Asaiga: rồi mốt có gì ra đứng nói chuyện rhythm hộ =))
Topic Starter
Asaiga

Lasse wrote:

you didn't tell me it's touhou + merami when asking for a check 👀
I just randomly saw it bubbled in wip now I will just use /np in the future uwu

source is missing a dot at the end, just copy http://www16.big.or.jp/~zun/html/th08top.html the space in this quote is in another format so it's large, you sure about this? Otherwise I added a '' . '' at the end
=>
東方永夜抄 ~ Imperishable Night.
add "merami" to tags cause website search is bad added
od is quite low for spaced streams at this bpm, 8.7-9 would be nice to reduce notelock Increased to 8.8, I'm not familiar with notelock thing so I prefer keeping OD low xd

hitsound volume of intro until 00:45:158 - seems way too loud, try around 30%? fixed
would also be nice if you used a different sampleset and hitsounded piano with default soft whistles or something like that Since I have no basic in keysounding so I added 3rd soft sample. Please recheck if it makes sense more green lines
cheer hitsound is extremely unfitting for this song replaced xd


00:20:888 (1) - are you mapping without sliderends cause this looks kinda fucked whttp://i.imgur.com/3wk6Dip.jpg
01:06:239 (1,2) - other stuff here kinda empphasizes piano but this put it on sliderend. song has 1/2 emphasis here so whole rhythm seems unfitting tbh I had 1/2 before on the first time I created this. But the previous pattern 01:04:617 (1,2,3,4) - has 1/2 too so it would be boring to play 1/2 after 3/4 slider again. I talked to a friend and we decided that to make this part follows the drums instead, there are upcoming rhythms that have similar sound anyway so it wouldn't break consistency I think.
02:02:995 - this just seems like a really weird spot for a break, would suggest to fill this, even if 's like mostly 1/1 circles or whatever // 03:58:130 - similar here filled both with 1/1 circles hitsounded with drum sample. Not very pretty patterns but hope they are sufficient.
02:21:441 (4,1,2,1) - check with stacking enabled // 04:16:576 (4,1,2) - I think it's better now
02:31:678 - vocal emphasizes blue tick, so why not http://i.imgur.com/Zzc5pjF.jpg that would break my pattern there ; w;. I thought this was actually fine because the drums sound are more dominant and clicking 5 notes is more inuitive to play 02:31:779 (3,4,5,6,1) -
02:34:414 (3,4) - makes more sense to ctrlg rhythm emphasis wise I think not ctrl+g but added a note in between
03:20:428 (8,9) - could be nice as 1/4 slider to emphasize following piano better as piano on 03:20:529 (9) - is really weak really? it's just high pitch not that weak xd
03:21:441 (5) - and this would be nice as 2 circles lol changed to circles
second chorus rhythm is pretty much same so things from first most likely aplpy here too mwee
04:37:049 (1,2) - with your tendency to copy paste sliders, having these the same would make sense changed
04:41:914 (1,2,1,2,1,2) - rhythm is pretty unfitting to me cause most emphasis melody wise is on the white ticks I changed patterns at the end of the post into something like this to keep consistency. I follow drums here
05:02:793 - could add a circle instead of skipping vocal cause that transitions better into the vocal stuff right after added note
05:45:766 (4,5,1) - could be spaced more cause going from huge vocal jumps to stacked vocal triple is a bit weak made it cross screen jump lol jk

remove the cheer and call me back Removed. Come back come back owo/
Also fixed a minor hitsound on a sliderend and changed soft-hitfinish.wav + soft-hitfinish2.wav to something better quality (Thanks Astarte)
Changed how this pattern 02:10:090 (4,5,6,1,2,3,4,5,6,7) - looks too.
Changed these 04:28:941 - and 05:32:185 - rhythm patterns to something consistent to others as well


applied mod till 3am because of excitement :kms:
Thanks LMT for tagging along xd.

Lasse wrote:

I just randomly saw it bubbled in wip now
Lasse
the bigger spacing before the "~" is supposed to be like that, but there was some discussion before and both ways are fine so you can keep it

rebubbling cause small metadata change and two short parts were added
02:02:995 - to 02:08:874 -
and
03:58:130 - to 04:04:009 -
Topic Starter
Asaiga
uwoaaaa~

thank you!
Seijiro
I had this map in my "to check?" list for some reason, opened the thread and saw 2 bubbles.
Oh well, here we go I guess

- 01:05:022 (3) - maybe remove that ugly whistle from tail =3=
- 02:21:239 (3) - auto sampleset to create contrast on the last beat? // 04:16:374 (3) - same
- 02:27:117 (8) - ah, the fact this is using that hitsounding kinda turns me off. It's a matter of consistency here: 02:26:914 (7,8) - I would expect both to have some similar features seeing they are visually similar.
This doesn't happen, since, as I said, 8 is using a different hitsounding. So... instead, what do you think of this?
- 02:32:590 (3) - ah, this is similar to 01:05:022 (3) - so now I wonder if I'm not hearing something here o.O
I believe hitsounding and patterns should go hand-in-hand, hence why I suggest to remove that whistle on tail (otherwise you can do something similar to what I suggested above, but that would ruin your patterns and I wouldn't want that tbh)
- 02:40:901 (4) - I'm being annoying even for myself, but uhhhh... consistency with the rest in case you change something (I'm also curious as to why we have these kicks on slider tails sometimes) (I won't really point them out anymore since you know... )


Yeah... besides that strange hitsounding at times, I have not much to say
Topic Starter
Asaiga

MrSergio wrote:

I had this map in my "to check?" list for some reason, opened the thread and saw 2 bubbles. weeeeeeeee
Oh well, here we go I guess

- 01:05:022 (3) - maybe remove that ugly whistle from tail =3= replied below
- 02:21:239 (3) - auto sampleset to create contrast on the last beat? // 04:16:374 (3) - same
- 02:27:117 (8) - ah, the fact this is using that hitsounding kinda turns me off. It's a matter of consistency here: 02:26:914 (7,8) - I would expect both to have some similar features seeing they are visually similar.
This doesn't happen, since, as I said, 8 is using a different hitsounding. So... instead, what do you think of this? Then I will make this slider with a red anchor. Because I don't map thing like this in my map, the playability is poor for my taste. Applied the same for this 02:31:171 (2) -
- 02:32:590 (3) - ah, this is similar to 01:05:022 (3) - so now I wonder if I'm not hearing something here o.O
I believe hitsounding and patterns should go hand-in-hand, hence why I suggest to remove that whistle on tail (otherwise you can do something similar to what I suggested above, but that would ruin your patterns and I wouldn't want that tbh) okay, these whistles are removed
- 02:40:901 (4) - I'm being annoying even for myself, but uhhhh... consistency with the rest in case you change something (I'm also curious as to why we have these kicks on slider tails sometimes) (I won't really point them out anymore since you know... ) Explained in-game. I asked EvilElvis for a look at the map, he did some hitsound examples for me and I followed a part of it. The point of the whistle on tail is to emphasize the last finish-hs slider. But since I'm partly agreed that it's better to not have it there so removed

List of removed hitwhistle on slidertail
  1. 02:32:590 (3) -
  2. 01:05:022 (3) -
  3. 02:45:766 (4) -
  4. 04:27:725 (3) -
  5. 05:52:252 (4) -
Added whistles on these 04:41:914 (1,1,1) - I think I forgot
04:49:212 - and 04:49:617 - changed to 70% to match consistency.
04:50:022 - and 05:59:549 - changed to 50% 70% to match consistency
05:43:536 - added whistle on head, forgot :v



Also made some changes myself
02:21:847 (1,2,1,2,3,4) - this stream here I forgot to hitsound and it's added now. Also added whistle on these drum-sampled red and white ticks notes for some effects.
Same 04:16:982 (1,2,1,2,3,4) -
But this 00:54:482 - no change

Lastly, replaced the current normal-hitfinish with something better.



Yeah... besides that strange hitsounding at times, I have not much to say

Thank you for a surprise mod! I asked Naxess to take a look but I might want to push towards ranking asap before he comes 2nazi4me /run




Edit Edit!!!
01:07:860 - made this default-normal finish because it sounds more like it
Seijiro
nice, those whistles were a bit too meh
#2
davidminh0111
.
Naxess
Just logging that we did some minor changes: changed around the pattern at 05:24:076 - and slider shape at 04:49:617 - along with removing some unnecessary finish hitsounds, mainly things like 01:06:948 - 04:49:617 - , where they got a bit excessive. Added "withered leaf" to tags.

Still #2

no kd
Topic Starter
Asaiga
Updated! Along with some trivial polishings.
I Must Decrease

Naxess wrote:

Just logging that we did some minor changes: changed around the pattern at 05:24:076 - and slider shape at 04:49:617 - along with removing some unnecessary finish hitsounds, mainly things like 01:06:948 - 04:49:617 - , where they got a bit excessive. Added "withered leaf" to tags.

Still #2
Talked to the two in PM and they're fine with the changes so, flames!

0109-
wtf 3 tier 2 bns
Ambient
Gratz!!!
Natteke desu
Грачую
Mirash
hooray actually good merami map got qual!
good job :)
Pachiru
WAT
i guess gg broooooo :))) ) ) ) ) ) ) ) : ) :):)
Topic Starter
Asaiga
thank you all owo ! ! ! !
Pho
do people really start copying my avatar now?

gratz on qualify :)
Yoshimaro
WEOO GRATS ASAIGA
iYiyo
Grats!
Stjpa
gratz!
Shortthu
noice OwO
Yohanes
Congrats! Nice map :D

Sorry I don't have the time to mod it
Lama Poluna
grats!
rui
omedeto~
Anxient
its not setsuna tripwww

congratz tho~
Topic Starter
Asaiga
Thank you thank you, everyone ❤ x ❤
m3gB3g
C O N G R A T U L A T I O N S
CyberX
Cgtz
fun map
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