Normal
*why does Normal not have those sweet sb-elements while clicking circles at the beginning?
* Im unsure about the sv-changes in Normal, Normals normally dont have those, i suggest to use just one all the way through because it may be unrankable (sv-change = different spacing thus unrankable in Normal)
* 00:24:762 (4) - This one is touching the hp-bar, which is unrankable
* 00:26:637 (2) - I would move this one up (just a bit) because it can be uncomfortable while playing to go all the way down imo
* 00:57:012 (5,6,1) - I think it would be better to add a nc at (5) and remove the nc of (1) for consistency reasons (it also kinda fits)
* 01:12:012 (1,2,1) - stuff like this is unrankable. distance between (1,2) is 1,2 and the between (2,1) its 0,7. Normals are supposed to have the same distance throughout the whole diff. You may check this diff for more like that.
* 01:39:012 (3) - a nc here would fit pretty good imo
* 02:15:762 (8,1) - I rly dislike the sv-changes in Normal because the srsly dont belong in a Normal
Overall it a cool diff, you just need to fix some distance thingys and ask someone if those sv-changes are okay
Hard
* 00:01:512 (1,2) - I see people triggered because of multiple repeat sliders (i experienced it a lot already), you can change it, but i think its cool
* 00:29:262 (4) - Why dont you split this one into two repeat sliders? Let the other one start here 00:29:637 - and its better tbh
* 00:49:137 (3,4) - Pls move (4) too 180/113 so it wont overlap in such an ugly way with (3)
Insane
* 00:23:168 (7,1) - I wouldve placed those at 270/173 because it goes well with the direction the slider is showing to
* 00:25:980 - Shouldnt there be a circle here too because of the sound?
* 00:58:137 (1) - How about silence the sliderend of this one to emphasize 00:58:512 (1) - more?
* 01:22:324 (1,3,4) - The overlap makes the pattern look messy somehow
Light Extra
* 00:05:262 (1) - I would move this one too 256/44, it kinda looks better imo
* 00:48:762 (1) - why the nc?
Okay, ill stop here, awesome map overall (i loved Ex!)
Good luck~
*why does Normal not have those sweet sb-elements while clicking circles at the beginning?
* Im unsure about the sv-changes in Normal, Normals normally dont have those, i suggest to use just one all the way through because it may be unrankable (sv-change = different spacing thus unrankable in Normal)
* 00:24:762 (4) - This one is touching the hp-bar, which is unrankable
* 00:26:637 (2) - I would move this one up (just a bit) because it can be uncomfortable while playing to go all the way down imo
* 00:57:012 (5,6,1) - I think it would be better to add a nc at (5) and remove the nc of (1) for consistency reasons (it also kinda fits)
* 01:12:012 (1,2,1) - stuff like this is unrankable. distance between (1,2) is 1,2 and the between (2,1) its 0,7. Normals are supposed to have the same distance throughout the whole diff. You may check this diff for more like that.
* 01:39:012 (3) - a nc here would fit pretty good imo
* 02:15:762 (8,1) - I rly dislike the sv-changes in Normal because the srsly dont belong in a Normal
Overall it a cool diff, you just need to fix some distance thingys and ask someone if those sv-changes are okay
Hard
* 00:01:512 (1,2) - I see people triggered because of multiple repeat sliders (i experienced it a lot already), you can change it, but i think its cool
* 00:29:262 (4) - Why dont you split this one into two repeat sliders? Let the other one start here 00:29:637 - and its better tbh
* 00:49:137 (3,4) - Pls move (4) too 180/113 so it wont overlap in such an ugly way with (3)
Insane
* 00:23:168 (7,1) - I wouldve placed those at 270/173 because it goes well with the direction the slider is showing to
* 00:25:980 - Shouldnt there be a circle here too because of the sound?
* 00:58:137 (1) - How about silence the sliderend of this one to emphasize 00:58:512 (1) - more?
* 01:22:324 (1,3,4) - The overlap makes the pattern look messy somehow
Light Extra
* 00:05:262 (1) - I would move this one too 256/44, it kinda looks better imo
* 00:48:762 (1) - why the nc?
Okay, ill stop here, awesome map overall (i loved Ex!)
Good luck~