no comment = Fixed, okay?
I asked him what diff. I waited for a reply about 69 hours and I just realized that is EX diff wtf.
I asked him what diff. I waited for a reply about 69 hours and I just realized that is EX diff wtf.
Smokeman wrote:
NM
pics are only examples
00:07:137 (2,3,4,5,1) - the flute thingy is not dominant enough to justify a 1/4 rythm here. Try a 1/4 repeatslider if you really want to emphasise it, although i think it doesnt really add to this part of the song since its still relativly calm I instead change to 1/2 pattern here.
00:10:512 (1,2,3,4) - you could flip 00:09:012 (3) - and move 00:10:137 (4) - further upwards so you have more space for 00:10:137 (4) - to move upwards. so then you can do this https://puu.sh/vdBZh/bb78cd9ca9.png oh! looks nice (btw wtf you use ar0?)
00:15:762 (1,1,1) - the timing on these is waaay off !!! You should let someone check and time it properly if you cant do it :[ previous mod already shows me how should i mapped here.
00:19:980 - add a note, cuz the violin has started playing here already : )
00:20:637 (6) - make this look a bit different from 00:20:262 (5) - (00:20:262 (5) - is more intense) sv contrast sounds like a good idea I keep DS here
00:21:012 (1,2,3) - spacing equality? Looks wierd when playing (i noticed atleast) / Make the contrast more noticable 00:21:012 (1,2) - shorter, 00:21:574 (2,3) - lardger spacing. example: https://puu.sh/vdzSD/08cc187538.jpg (1,0 to 1,7)
00:22:043 - shoudl be clickable imo It looks weird when I do this
00:22:512 (1,2) - same ^
00:23:168 (3,1) - ingame it is stacked like this https://puu.sh/vdzWC/e3b121aeab.png . i think moving 00:23:262 (1) - upwards (having it spaced) would emphasise the note a lot better. (bad)example https://puu.sh/vdA0X/dbd4e03800.png i made a triangle here
00:25:137 (7) - chaneg here change what?
00:25:887 (2,3,4,5,1) - having a buildup here seems like a good way to emphasise the growing intensity of this part in the song. Just a long spaced stream feels too dull. https://puu.sh/vdAlZ/635074ea0f.png
00:26:449 (2) - the intensity of the music is allready gone here 00:26:355 - . High spacing 00:26:262 (1,2,3) - just felt unfitting playing. ctrl+g 00:26:449 (2) - and readjusting the pattern a bit should do the trick
00:26:637 (3,4,5,6) - and the stack looks like this ingame https://puu.sh/vdA8R/6afe660ec6.png . I'd suggest somethign following the path of the previous slider like this https://puu.sh/vdAeT/61fb36ce40.png
00:27:387 (2) - move this closer to 00:27:012 (1) - and further down so the path to 00:27:762 (3) - follows the slider curve making it a much smoother transition (which i think it fitting, a good way to emphasise this part). e.g. x:100|y:364
00:27:762 (3,4,5,6,7,8,9,10,1) - you could have a lessen the spacing here according to the intensity of the intrumentation. (althought it be hard to get the pattern to fit so only do this if you feel like remapping a bunch of stuff ._.) So hard for me ;w; so I instead reduce overall. xD
00:29:262 (3,4,5,6) - in my opinion a 1/4 slider on 00:29:262 (3) - would make this stand out more since this sound in the music stands out aswell. Atm it just looks like the pattern you used for the melody 00:27:762 (3,4,5,6,7,8,9,10) - which doesnt quite for for this new thing here. https://puu.sh/vdB8G/0a536cf949.png ;w; Looks bad 4 me
00:32:637 (3,4,5) - having a bit of movement between 00:32:543 (2,3) - would make the transition less abrupt. I'll tried ;(
00:46:512 (1,2) - 00:46:980 (2,3) - 00:47:637 (4,1) - even though you chaneg the slider velocity here, i think it would add to the visuals if you moved these further appart making their borders clearer and lovelier to read :^D I didn't change sv here xd but i fix some
01:19:512 (1,2,3) - why reduce the spacing here ? The vocals are still going strong and it feels way off to slow down : ( I tried to increase the SV ;(
01:19:887 (3,2) - would also fix this overlap if you moved further apart from 01:19:512 (1) - and from each other. k
01:28:512 (1) - dont let this be similar to 01:28:699 (2,1,2,1,2) - since it shouldnt follow the same intensity (since the intense part starts at 01:28:699 (2) - ) Think of a way to distinguish them! I think it's okay tho
01:36:012 - 01:41:449 - should be kiai aswell ?
AR 9.2 feeks kinda overkill since this is such a low BPM song. AR9 should be fine and feels much better to play on imo (its not really a densly packed map either you know) okay
pm me if you have questions, didnt proofread what i wrote down xD
baaaai!
Thanks to all ^^Error- wrote:
M4M from my queue
[General]
Enable epilepsy warning coz 00:19:512 and flashy thingy later after sb finish
[Normal]
00:52:137 (5) - x:340 y:236? instead move to x:348 y:248
else is fine
[Hard]
I highly reccomend you to avoid stack :3 I think it's okay when play in-game
AR 6 is too low :/ Increase to ar7
00:21:762 (7,8,1) - highly chance to unreadable
00:56:262 (4) - made this a red anchor could be better. or.. sorry, not my style ;w;example01:17:262 (1,1,1) - These are seriously unpredictable for a Hard diff.
Yes, a Gero-ish slider
01:35:637 (1) - First anchor might be around x:296 i instead moved to x:300
02:10:512 (1,2,1,2,3) - Nice idea, but i prefer mineexample
Not really sure about this tho, through its my opinion
If you do this, you might want 02:11:824 (2) - to keep at that place. Its up to you too
[Insane]
oh this is good~~ Thanks!
02:21:762 (1) - x:304 y:280?
[Light ex]
00:13:512 (1,2) - Blanket them perfectly
00:39:574 (2,3) - CTRL + <
Ex seems ok
omg short and not really helpful mod, no kds if this is seriously not helpful. Better than mine ;w;
Error- wrote:
but pp mapping lul
Error- wrote:
but pp mapping lul
Error- wrote:
but pp mapping lul