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osu!mania General Discussion

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Soul Evans
Just because i'm able to do hard maps doesn't mean i wont burn out in the process, like for me, i get an A on a 4k map and i find my arms dead from exhaustion.
When you play a hard map that's like, the max thing you can barely S or A you get a feel that your fore arms are burning and feeling tired, keep that feeling for too long, and you end up unable to play the map properly because your arms get really tired from the process of playing a difficult map. and yes in some cases you don't really rust but that's like for easy maps you don't really feel burn out from playing (unless it's like a 97-98% on a jumpstream map), but for maps that reaches your limits that's when you feel that you're draining stamina.
abraker

Soul Evans wrote:

...
Honestly I am not sure why players use the word stamina to describe their ability to maintain on a map. The term usage "have enough stamina to do a map" is so wrong imo. To me, that implies you are barely keeping up with the map. What you call "using stamina" to me is the resultant opposing force your fingers experience over time which comes from directing your fingers to go the opposite way they are going, which causes strain in the ligments. It's just lack of control in simple terms. If you have fine control of your finger movements such that you are not forcing them to move fast, then you shouldn't even feel any strain causing stamina depletion over time.

You can feel the burn out for either of two reasons: your reading ability is efficient enough but your hitting ability is not efficient enough or your read ability is not efficient enough and as a result your hitting ability is not efficient enough. Jumpstream and broken stream maps require good reading efficiency while jack maps require good hitting ability. If you are having trouble on dumpstreams and/or broken streams, then you reading ability is the bottle neck. If you are having trouble on jack maps like sewing machine or something similiarly easier, then your hitting ability is the bottle neck.
Kempie

Soul Evans wrote:

My stamina will get worse in that case, for 7k maybe but for 4k my stamina is really essential for 4k since 6 star stuff are really dense so even when i see myself doing better than what i normally do at half of the map, i just die down because stamina
High level VSRG stuff is quite similar to high level guitar playing in this aspect. Speed comes from good finger technique, not from finger strength. Playing faster than your finger technique can handle results in your fingers tensing up, causing the mid-song muscle fatigue you described. With better finger technique, you can play the same song at the same (or greater) speed using less strength, less movement and therefore with less muscle fatigue.

On a slightly different note, playing songs where your fingers are constantly tensing up is probably not a good thing. You may be developing bad finger technique and get finger/hand injuries in the process. Playing at the limits of what you can comfortably play is better for preventing injuries and developing finger technique. Look at how some of the most skillful guitar players practiced, and you'll find they worked their way up to insane speeds by doing exactly this.
Bobbias
You still need to play relatively hard things (for your skill level) to improve technique. Playing something that is too easy makes it much harder to actually change your technique and see the difference that better technique makes.
Kempie

Bobbias wrote:

You still need to play relatively hard things (for your skill level) to improve technique. Playing something that is too easy makes it much harder to actually change your technique and see the difference that better technique makes.
Agreed, let me rephrase that part of my previous post: Pushing the limits of what you can comfortably play is better for preventing injuries and developing finger technique. I.e., do challenge yourself, don't strain yourself.
Soul Evans
May i ask you, in what way do you think people would play to the point where their hands will get injured? you see, the it's very rare to get RSI from mania so that means there is only one possibility, Carpel tunnel, but that's if you played maps way out of your league+playing it constantly, i don't think players would go that far honestly. You should take into account that while you are right about finger technique, but the one i'm referring to when it comes to stamina. Let me ask you this, have you ever tried a Jumpstream marathon map? something like Icyworld charts, or even maps like blue army or we luv lama, well if that's the case yes well imagine that burning feeling increases for a long time to the point where you just can't handle it and end up failing to follow to the map, that's what i'm suffering from, to be unable to continue a map because i lost my stamina, if i had infinite stamina i could have easily played that map with an S or something higher in % it's like a runner in parkour, he knows how to do a backflip and trained on it but after he took a 4 month break he finds it difficult to execute, but he knows how to do it but his legs failed him.
abraker

Soul Evans wrote:

or even maps like blue army or we luv lama
Those used to burn, but I can do them without feeling a thing now since I learned to read the patterns.

Soul Evans wrote:

that's what i'm suffering from, to be unable to continue a map because i lost my stamina,
Is there possibility you just read less efficiently, hence forcing your fingers to strain while trying to keep up?
Soul Evans
I can 99% FC 5* jumpstreams and still feel the burn in my arms, so it's not a reading problem
abraker

Soul Evans wrote:

I can 99% FC 5* jumpstreams and still feel the burn in my arms, so it's not a reading problem
99% and feeling burns. Maybe you are forcing yourself to press keys and/or pressing keys too hard?
fortunexcraft
Osu!Mania is confined within it's play field. When will such limits be broken?
[Crz]Player
ok so I'm here to discuss who is the fastest player
[Crz]Player



The FASTEST o!m player EVER !!! OMG ^^
Yuudachi-kun
130 KPS!!11

MORE KPS = BETTER
[Crz]Player
KPS = SKILL
Noderum

step mania wrote:

KPS = SKILL
Honestly anyone who says KPS doesn't equal into skill is wrong. KPS IS EVERYTHING!1!
[Crz]Player
8-) 8-)
[Crz]Player

Noderum wrote:

step mania wrote:

KPS = SKILL
Honestly anyone who says KPS doesn't equal into skill is wrong. KPS IS EVERYTHING!1!
true
Yuudachi-kun
If we play 14k vibro can we get OVER 200 KPS AND BE #1 PLAYER OF ALL TIME?!!1?!
Noderum

Yuudachi-kun wrote:

If we play 14k vibro can we get OVER 200 KPS AND BE #1 PLAYER OF ALL TIME?!!1?!
yes
abraker
KPS/column
[Crz]Player
daily reminder kps=skill
[Crz]Player
high kps high acc = greatest player


iiyo

step mania wrote:

high kps high acc = greatest player



U JusT JeaLoUs U Can'T KPS PausE amiTsu SpaM XXXX LoRD KorEaN GoD


holY Shit CaN yoU eveN FooL MoonS ? KPS MeTEr
[Crz]Player
^^ ofcourse
[Crz]Player
daily reminder: succ players never know their succ ^^
[Crz]Player

Noderum wrote:

step mania wrote:

KPS = SKILL
Honestly anyone who says KPS doesn't equal into skill is wrong. KPS IS EVERYTHING!1!
iiyo
Conversation

step mania wrote:

KPS = SKILL
i got like 200 kps in this am i #1 now or what ?????????????????????????
Conversation

Fantasy wrote:

Noderum
Attang has been slacking it so I'm hear to remind everyone that kps = skill.

That's it, move on with your life now.
[Crz]Player

Noderum wrote:

Attang has been slacking it so I'm hear to remind everyone that kps = skill.

That's it, move on with your life now.

8)
jbomb99
Hello new to Osu! here but I am wondering if there is a may to get the extra beatmaps from the download section as 1 complete file instead of multiple files?
Topic Starter
juankristal

jbomb99 wrote:

Hello new to Osu! here but I am wondering if there is a may to get the extra beatmaps from the download section as 1 complete file instead of multiple files?
There is something called beatmap packs which are on the beatmaps section->beatmap packs.
[ Scarlet Red ]

Conservation wrote:

step mania wrote:

KPS = SKILL

i got like 200 kps in this am i #1 now or what ?????????????????????????


In that case let me just mash my keyboard really quick and join the mania world cup :^)
abraker
Lights
Does it count as a necropost if its a pinned topic? Maybe this thread is worth bringing back
jpsn
general discussion ay? Well is it bad to not have your keys you press spread out and just have them lined up straight in a row because its cramped and you can't tap as fast?
[LS]PositoniX

jpsn wrote:

general discussion ay? Well is it bad to not have your keys you press spread out and just have them lined up straight in a row because its cramped and you can't tap as fast?
some players use the cramped playstyle, inteliser actually set some really good scores with it (ie rose quarts j5 93p aaa, but it's definitely worse if you're trying to improve. your fingers are constantly bumping into each other, especially your thumbs. i reccomend at least 3 keys of space between your inputs minimum, though you should play with the keybindings to see how much space works for you. i used to use qwop (6 keys of space between the inputs) for a while, and after switching to it from qwer i immediately improved. that said, a few months ago i switched to qw end pgdn (10+ keys of space) and noticed immediate improvement after switching to those keybinds as well. if i go back to qwop, i dont lose skill, but its just most comfortable for me to use qw end pgdown. play around with the spacing of your keybinds to find out what works best for you
jpsn

PositoniX wrote:

jpsn wrote:

general discussion ay? Well is it bad to not have your keys you press spread out and just have them lined up straight in a row because its cramped and you can't tap as fast?
some players use the cramped playstyle, inteliser actually set some really good scores with it (ie rose quarts j5 93p aaa, but it's definitely worse if you're trying to improve. your fingers are constantly bumping into each other, especially your thumbs. i reccomend at least 3 keys of space between your inputs minimum, though you should play with the keybindings to see how much space works for you. i used to use qwop (6 keys of space between the inputs) for a while, and after switching to it from qwer i immediately improved. that said, a few months ago i switched to qw end pgdn (10+ keys of space) and noticed immediate improvement after switching to those keybinds as well. if i go back to qwop, i dont lose skill, but its just most comfortable for me to use qw end pgdown. play around with the spacing of your keybinds to find out what works best for you
wow thanks for the reply!
NeZoHz
my rank does not appear
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