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cillia - Fairytale,

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silento
im gay maybe
22:51 TheArchist: can i just lay my points in discord because well yea
22:53 E n d: but i wanna give kudos
22:53 TheArchist: i can put it down, but i wanna talk about the map a little because i will repeat myself a lot if i forum mod
22:54 E n d: i cant discord rn
22:54 TheArchist: o
22:54 TheArchist: alright then i guess
22:57 TheArchist: fuck it i'm just gonna toss my points in discord because forum post is gonna be long and its far easier for me to talk about it
23:00 E n d: hol on
23:03 TheArchist: 00:02:117 (5) -
23:03 TheArchist: 00:01:499 (3) - \
23:04 TheArchist: https://osu.ppy.sh/ss/7062365
23:04 TheArchist: 00:06:138 (6) -
23:05 TheArchist: https://osu.ppy.sh/ss/7062376
23:06 TheArchist: 00:09:849 (4) - nc
23:06 TheArchist: 00:11:859 (2) - this aint parallell lul
23:06 TheArchist: parallel
23:07 TheArchist: 00:19:127 (2) -
23:08 TheArchist: https://osu.ppy.sh/ss/7062385
23:08 TheArchist: 00:20:983 (5) -
23:08 TheArchist: ends on red tick
23:09 TheArchist: 00:25:158 (4) -
23:09 TheArchist: https://osu.ppy.sh/ss/7062394
23:09 TheArchist: 00:31:653 (2,3) -
23:10 TheArchist: 00:32:736 - there is a sound start here
23:10 TheArchist: 00:34:591 (4) - disagree on repeat
23:10 TheArchist: 00:35:829 (5) - consistency issues
23:10 E n d: 00:24:694 (3) -
23:12 TheArchist: 00:37:066 (2) -
23:13 TheArchist: https://osu.ppy.sh/ss/7062424
23:14 TheArchist: 00:35:829 (5) - just mentioning for consistency, keep stuff on white and red ticks for openinig
23:15 TheArchist: https://osu.ppy.sh/ss/7062432
23:19 TheArchist: 00:42:014 -
23:20 TheArchist: 0https://osu.ppy.sh/ss/7062453
23:21 TheArchist: 00:43:252 (2) - maybe nc?
23:22 TheArchist: 00:49:902 (2,3) -
23:22 TheArchist: https://osu.ppy.sh/ss/7062465
23:23 TheArchist: 00:54:694 (1,2,3,4) - your squares trigger me
23:23 TheArchist: hint
23:24 TheArchist: control shift d
23:25 TheArchist: 00:56:706 (5) - example of randomass structure
23:26 TheArchist: 00:59:644 (2) - https://osu.ppy.sh/ss/7062490 maybe?
23:26 TheArchist: 01:00:107 (2) - triggered by blankets
23:27 TheArchist: 01:10:777 (1) - one small readjustment here is good
23:27 TheArchist: https://osu.ppy.sh/ss/7062502
23:28 TheArchist: 01:01:499 (3,4) - https://osu.ppy.sh/ss/7062510 maybe try this?
23:29 TheArchist: 01:04:902 (3) -
23:30 E n d: people around
23:30 E n d: so
23:30 E n d: uh
23:30 E n d: plz wait
23:30 E n d: thats why im not responding xd
23:30 E n d: yes
23:30 TheArchist: 01:20:674 (1) - not parallel with 2 slider so am tiggrd
23:31 TheArchist: https://osu.ppy.sh/ss/7062522 a fixed orientation for an ocd mine
23:31 TheArchist: *mind
23:32 TheArchist: 01:27:169 (2,4,3) - stackign could be fixed on those if you're gonna do the whole "coming back to the same point thing
23:32 TheArchist: 01:40:004 (2,3,5) - these slight overlaps kill me soul
23:33 TheArchist: https://osu.ppy.sh/ss/7062540 suggestion id k
23:35 E n d: 00:54:076 (3) -
23:37 E n d: 00:56:706 (5) -
23:37 TheArchist: 00:57:169 (1,2) - dont really look parallel but up to you
23:38 E n d: triggered by bl;anket
23:38 E n d: 00:59:798 (1,2) -
23:38 E n d: is that what you meant
23:38 TheArchist: 01:00:107 (2) -
23:38 E n d: alright
23:40 E n d: lo
23:41 TheArchist: 01:59:644 (5) - move this i think https://osu.ppy.sh/ss/7062580
23:41 E n d: 01:04:902 (3) -
23:41 TheArchist: potentially blanket but that was done in 5 min lul
23:44 TheArchist: 02:26:396 (4) - stream no blanket me annoyed
23:46 TheArchist: 03:34:282 - 03:34:283 (1,2) -
23:46 TheArchist: https://osu.ppy.sh/ss/7062595
23:46 TheArchist: try that?
23:48 TheArchist: 04:11:395 (1,2,3,4,5,6,7,8) - move this entire pattern a little (?) maybe https://osu.ppy.sh/ss/7062604
23:48 TheArchist: 04:21:602 (2) - make these two look the sam as
23:48 TheArchist: 04:21:756 (3,5) -
23:48 TheArchist: 2 and 4 i mean
23:49 E n d: 02:26:396 (4) -
23:49 E n d: example plz
23:50 TheArchist: 02:33:664 (2) - look at how stream is curving around this note later on
23:50 TheArchist: and compare it to what i pointed out
23:51 E n d: http://i.imgur.com/0VwjQTg.png
23:51 E n d: like thius?
23:52 TheArchist: https://osu.ppy.sh/ss/7062628
00:00 E n d: no
00:00 E n d: workin on it
00:01 E n d: ok i think i got all of it
00:01 E n d: now to do the squares
00:01 E n d: ye
Topic Starter
Ender_Sword

Chibi Maruko wrote:

maraton
  1. 00:01:499 (3) - NC here bcs sound ryhthm start here fixed
  2. 00:12:169 (3) - Use ds or move a little bit jump since before this are use moved slightly
  3. 00:29:334 (1) - lol, spam nc? I might you accidentally or not. remove it ill keep
  4. 00:39:694 - Add timing section here and change volume to 5% bcs it's look weird put note here reduced to 15
  5. 00:46:963 (1,2,3) - I don't think so why you add clap at each sliders. Please remove clap at slider (2) fixed
  6. 00:52:220 (1,2,3) - ^ fixed
  7. 00:56:859 (6,7,8,9,1) - There is no sound 1/4 streams. Please remove circle streams at blue tick and return to 1/2 jump im keepin it
  8. 01:10:777 (1,3) - Avoid these overlap. It's look strange. fixed
  9. 01:28:715 (3) - Change to ctrl + g bcs this part look easier than other part. So, this part should be ez part and no jump lel moved
  10. 01:29:952 (3) - Nc here fixed
  11. 01:47:890 (8) - ^ fixed
  12. 02:01:499 (6,1) - Add nc at circle (6) at remove nc at slider (1). Yeah, i mention this bcs nc must compulsory add at big white tick. But not only just important sound. In fact, it's depend to rhyhthm which means there are many songs are don't follow the important sounds. fk why i'm saying this fixed
  13. 03:11:705 (8) - Change to ctrl + h bcs it's looked go to wrong way lol fixed
  14. 03:18:200 (1,1,1) - There's no reason why you add spam nc. It's looks more uncomfortable than before. Remove it they show the change in music
  15. 03:22:066 (1) - Yeah, this is too no reason why you add 1/8 slider stream instead this sound you wanted add here lel. Remove it and replace to slider 1/1 or ignore that its there to mimic the 1/8 sound ;P
  16. 03:22:530 (1) - Remove slider this too bcs no sound here im following background then switch to voice, seems empty without it (if more people complain will fix)
  17. 03:54:076 (1) - Fix this sliderwave. fixesd
  18. 04:43:560 (9) - Yeah, end slider here and long slider. NC here bcs this is nearly ending and a spinnerfixed

nice map.
good luck
thanks!
Ora
hi from queue

General
00:38:612 - why not make this clickable like you do for 00:39:849 (1) -
00:47:272 (2,4) - stack
00:50:365 (5) - I dont like this curve (doesn't fit your other sliders throughout the map and seems random). maybe something like this: https://osu.ppy.sh/ss/7078804
00:53:457 (1,4) - did you try to stack
00:59:798 (1,2) - would be cool if you did this for aesthetics http://puu.sh/toU01/4c360c550d.jpg
00:29:952 (2) - why not make the curves symmetrical: 00:29:952 (2) - easy fix
01:40:932 (6,2) - fix overlap :c
01:55:622 (3,2) - suggest to just stack
01:58:407 (5,1) - ^

blankettt
00:01:499 (1,3) - nazi blanket
00:20:983 (7,1) - ^
00:15:416 (4,5) - can be better (use the approach circle for reference!)
00:37:684 (3) - x290 y183
03:40:622 (2) - x129 y 125
NCs
00:02:426 (1) - remove nc
00:09:849 (1) - ^
00:29:334 (1) - ^
00:45:881 (1) - take off the NC here and start at 00:46:035 (3) -
00:46:963 (1) - take off the NC here and start at 00:47:272 (2) -
00:58:097 (1) - remove NC
01:03:046 (1) - can remove
01:13:871 (1) - ^
01:16:344 (1) - ^
01:18:819 (1) - ^
01:24:850 (1) - remove and then start at 01:24:386 (6) -
01:29:952 (1) - remove
01:31:190 (1) - ^
01:32:427 (1) - ^
01:33:664 (1) - ^
01:34:901 (1) - ^
01:44:024 (1) - remove and start at 01:44:180 (3) -
01:46:036 (1) - remove

Im not going to say anymore because you get the point :^) Just make sure the NCs are consistent (every 4 white ticks) except SV changes can keep NCs


great song with cool patterns. nice heart at the end ^^
Topic Starter
Ender_Sword

Ora wrote:

hi from queue

General
00:38:612 - why not make this clickable like you do for 00:39:849 (1) - I like it the way it is
00:47:272 (2,4) - stack fixed
00:50:365 (5) - I dont like this curve (doesn't fit your other sliders throughout the map and seems random). maybe something like this: https://osu.ppy.sh/ss/7078804 fixed
00:53:457 (1,4) - did you try to stack no, but I did now
00:59:798 (1,2) - would be cool if you did this for aesthetics http://puu.sh/toU01/4c360c550d.jpg improved slightly
00:29:952 (2) - why not make the curves symmetrical: 00:29:952 (2) - easy fix fixed
01:40:932 (6,2) - fix overlap :c wasn't meaning to overlap
01:55:622 (3,2) - suggest to just stack fixed
01:58:407 (5,1) - ^ fixed

blankettt
00:01:499 (1,3) - nazi blanket fixed
00:20:983 (7,1) - ^ fixed
00:15:416 (4,5) - can be better (use the approach circle for reference!) improved
00:37:684 (3) - x290 y183 fixed
03:40:622 (2) - x129 y 125 fixed
NCs
00:02:426 (1) - remove nc
00:09:849 (1) - ^
00:29:334 (1) - ^
00:45:881 (1) - take off the NC here and start at 00:46:035 (3) -
00:46:963 (1) - take off the NC here and start at 00:47:272 (2) -
00:58:097 (1) - remove NC
01:03:046 (1) - can remove
01:13:871 (1) - ^
01:16:344 (1) - ^
01:18:819 (1) - ^
01:24:850 (1) - remove and then start at 01:24:386 (6) -
01:29:952 (1) - remove
01:31:190 (1) - ^
01:32:427 (1) - ^
01:33:664 (1) - ^
01:34:901 (1) - ^
01:44:024 (1) - remove and start at 01:44:180 (3) -
01:46:036 (1) - remove fixed all

Im not going to say anymore because you get the point :^) Just make sure the NCs are consistent (every 4 white ticks) except SV changes can keep NCs


great song with cool patterns. nice heart at the end ^^
Thanks :D
Affirmation
Q

[ASdf]
00:06:138 (6,1) - too jumkped.
00:18:509 (7) - end at 00:18:664 -
00:18:818 (1,2) - 00:19:282 (3,4) - why you overlaped?
00:29:952 (3,4,1) - DS looks similar, so players could be confused about reading
01:14:798 (2) - 01:14:952 - end at here
02:59:952 (2,3) - overmapping

GL
Topic Starter
Ender_Sword

Neoskylove wrote:

Q

[ASdf]
00:06:138 (6,1) - too jumkped. fixed
00:18:509 (7) - end at 00:18:664 - fixed
00:18:818 (1,2) - 00:19:282 (3,4) - why you overlaped? huh?
00:29:952 (3,4,1) - DS looks similar, so players could be confused about reading
01:14:798 (2) - 01:14:952 - end at here fixed
02:59:952 (2,3) - overmapping I dont think so, might fix if more people complain

GL
ty
TequilaWolf
mod
Vow-

00:02:890 - add note on stack?
00:23:148 - consider adding note
00:42:014 (1,1) - do you think it'd look better if these were just normal curved sliders instead of having red nodes? only start at 00:43:560 (1) - because of the sound
00:56:860 (6,7,8,9,1) - sounds more like a simple 1/2 slider to me than stream
01:20:520 (4) - maybe reduce the distance between 3 and 4
01:21:911 (1,2,3,4,5,6,7,8) - consider straight up stacking instead of this
01:31:189 (4,5) - there's actually no change of sound at all, why are these so far apart
01:41:627 (4) - consider removing this and moving 01:41:550 (3) - to around x282y169
02:23:768 (1,2) - consider increasing distance between these 2
02:29:798 (3,4,5) - maybe remove 4 and change 5 to 2 circles instead
03:33:974 (4) - maybe change this into a stream instead
04:07:993 (3) - maybe it looks better curved downwards
#
Topic Starter
Ender_Sword

TequilaWolf wrote:

mod
Vow-

00:02:890 - add note on stack? oo sure
00:23:148 - consider adding note nah
00:42:014 (1,1) - do you think it'd look better if these were just normal curved sliders instead of having red nodes? only start at 00:43:560 (1) - because of the sound sure
00:56:860 (6,7,8,9,1) - sounds more like a simple 1/2 slider to me than stream hmm ill keep it
01:20:520 (4) - maybe reduce the distance between 3 and 4 ye fixed
01:21:911 (1,2,3,4,5,6,7,8) - consider straight up stacking instead of this ill try
01:31:189 (4,5) - there's actually no change of sound at all, why are these so far apart fixed
01:41:627 (4) - consider removing this and moving 01:41:550 (3) - to around x282y169 sure may revert idk
02:23:768 (1,2) - consider increasing distance between these 2 fixed
02:29:798 (3,4,5) - maybe remove 4 and change 5 to 2 circles instead nah, i prefer the way it is
03:33:974 (4) - maybe change this into a stream instead ya fixed
04:07:993 (3) - maybe it looks better curved downwards fixed
#
ty !
Monarch
nm
00:03:045 (6,7,1) - 00:04:901 (4,5,6) - 00:07:375 (4,5,6,1) - 00:09:540 (3,4,5,6) - 1/1 spacing is very inconsistent, you need to pick one DS here and stick to it, you cant just change the 1/1 spacing because this distorts the players idea on what is 1/1 and what is 1/2

same with your 1/2 you can't have one spacing this big 00:02:117 (3,4) - and then another spacing this big 00:11:859 (2,3) - and nother this big 00:06:911 (2,3,4) - , you need to chose one ds and stick to it in the slow parts of the song because the intensity isnt really changing at all

like ok you want this to be sapced 00:11:086 (6,1) - so that it shows the intensity but then you should also have 00:15:416 (4,5) - this spaced too since its the same increase, otherwise sticmk to one ds in the slow parts, one for the 1/2 to be propperlty seen and one for the 1/1s to be propperly seen

00:18:200 (6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - liek here all the intensity is the same as the start and yet you;'re increasing the ds for no reason, if \nything the intrumental becomes more mellow and not more intense

00:42:014 (1,1,1,1,1) - really you should be increasing ds between these for the loudr vocals, it just doesnt make sense to keep the same ds when half of them are like screaming level when the other half are closer to whispering

00:48:354 (6,1) - ds between these should be bigger, maybe either blanket the slider with 5 or even bettwe just stack it under 5 (and move 00:48:974 (2,3) - to be better flowing )

00:51:911 (6) - flow of 6 doesnt really match the direction that 00:51:293 (2,3,4,5) - these jumps go in, maybe ctrl+j ctrl+h?(00:52:221 (1,2,3) - youd need to change this too probably)

00:58:097 (7,1,1,1) - dunno why the spacing of these notes are so low

01:03:355 (1,3) - position of this looks ugly maybe blanket

01:06:448 (3,4,5,1,2,3) - why is such high intensity with such low ds

01:09:541 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - same for most of this section tbh

01:14:798 (2,3) - dont see a reason for this low ds and slider double up when you could just continue as normal

01:15:726 (1,2,3,4,5,6) - theres nothing in the music to suggest this patetrn

01:33:973 (5,6,1) - looks very ugly, just manually stack

01:36:756 (1,2,3,4,5) - flow direction changes a lot here weirdly

01:41:086 (1) - why so low ds when its so intense

01:59:025 (1,2,3,4,5,6) - Circle 1 should flow off the slider and not be awkwardly down, the other jumps are also very weird as they change flow for not reason tbh and the ds is very low even though its reletivly intense

02:01:189 (4,5) - dont understand why this ds is so low you even have hitsounds that are loud on it

02:01:499 (1,2,3,4,5,6,1,2,3,4,5,6) - there is literally no pattern to this section its all just randomly placed tbh

sliders should flow into each other or oppose each other, circles should flow from sliders into other sliders

02:10:314 (3,4) - stack this

02:12:015 (4,5,6) - stack

02:14:488 (1,2) - make slider flow off circle

02:26:858 (6,7,8,9,1,2,3,4) - stream isnt intense enough to deserve this ds, slow spacing

02:30:881 (3,1) - weird jump angle, breaks flow of previous jumps

02:47:581 (2,3,4,5,6) - very ugly jumps tbh

02:55:623 (6,2,2,2,4) - tbh you can space these out so that the face doesnt overlap liek it does right now, or, if you want it to the you should just move them closer to superimpose the fade, this half in fade doesnt look good at all

03:03:663 (3,4,5,6,7,8) - more ugly jumps tbh the flow is weird and they dont look nice at all

03:04:592 (1,2) - why so low ds

03:37:221 (2,3,4,5,6) - weird jump flow

03:40:468 (1,2) - 03:40:932 (3,1) - why ds varies so much at same intensity

03:56:551 (1,2,3,4,5,6,7,8) - dont understand why jumps are so small

04:01:498 (1,2,3,4,5,6,7) - i dont think the fades of these circles should overlap, make the jumpes go from bottom right to top left like this
or something similar

04:34:282 (3,4,5,6) - ^

04:35:519 (3,4,5,6) - ^

04:04:282 (2,3,4,5) - ugly jumps

04:11:395 (1,3,5,7) - be careful with fade overlapping

04:41:395 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ lazy jump section that is uninspried and isnt a propper circle

04:43:560 (1) - move the point of the heart upward so that the start and end of the heart are on the same y ordinate

x
Topic Starter
Ender_Sword

Monarch wrote:

nm
00:03:045 (6,7,1) - 00:04:901 (4,5,6) - 00:07:375 (4,5,6,1) - 00:09:540 (3,4,5,6) - 1/1 spacing is very inconsistent, you need to pick one DS here and stick to it, you cant just change the 1/1 spacing because this distorts the players idea on what is 1/1 and what is 1/2

same with your 1/2 you can't have one spacing this big 00:02:117 (3,4) - and then another spacing this big 00:11:859 (2,3) - and nother this big 00:06:911 (2,3,4) - , you need to chose one ds and stick to it in the slow parts of the song because the intensity isnt really changing at all

like ok you want this to be sapced 00:11:086 (6,1) - so that it shows the intensity but then you should also have 00:15:416 (4,5) - this spaced too since its the same increase, otherwise sticmk to one ds in the slow parts, one for the 1/2 to be propperlty seen and one for the 1/1s to be propperly seen fixed

00:18:200 (6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - liek here all the intensity is the same as the start and yet you;'re increasing the ds for no reason, if \nything the intrumental becomes more mellow and not more intense made slight change

00:42:014 (1,1,1,1,1) - really you should be increasing ds between these for the loudr vocals, it just doesnt make sense to keep the same ds when half of them are like screaming level when the other half are closer to whispering made a change to ds

00:48:354 (6,1) - ds between these should be bigger, maybe either blanket the slider with 5 or even bettwe just stack it under 5 (and move 00:48:974 (2,3) - to be better flowing ) yeah that slider has been bothering me, think i made a decent fix tho ty

00:51:911 (6) - flow of 6 doesnt really match the direction that 00:51:293 (2,3,4,5) - these jumps go in, maybe ctrl+j ctrl+h?(00:52:221 (1,2,3) - youd need to change this too probably) keeping 00:52:221 (1,2,3) - but fixed other wise

00:58:097 (7,1,1,1) - dunno why the spacing of these notes are so low ¯\_(ツ)_/¯

01:03:355 (1,3) - position of this looks ugly maybe blanket "ugly" is subjective, I think it looks fine

01:06:448 (3,4,5,1,2,3) - why is such high intensity with such low ds raised ds

01:09:541 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - same for most of this section tbh fixed i tthink xd

01:14:798 (2,3) - dont see a reason for this low ds and slider double up when you could just continue as normal leadin to change

01:15:726 (1,2,3,4,5,6) - theres nothing in the music to suggest this patetrn I mean I dont see your logic cause its not very good, but changed the pattern xd

01:33:973 (5,6,1) - looks very ugly, just manually stack ye, just thought people would complain cause "UGH CANT READ WITH HD PLZ FIX"

01:36:756 (1,2,3,4,5) - flow direction changes a lot here weirdly think its fine

01:41:086 (1) - why so low ds when its so intense That feels more like the ending of the intense part, which would warrant a lower to ds to make the change not as sudden idk

01:59:025 (1,2,3,4,5,6) - Circle 1 should flow off the slider and not be awkwardly down, the other jumps are also very weird as they change flow for not reason tbh and the ds is very low even though its reletivly intense ye fixed

02:01:189 (4,5) - dont understand why this ds is so low you even have hitsounds that are loud on it fixed with the change above idk i was drunk

02:01:499 (1,2,3,4,5,6,1,2,3,4,5,6) - there is literally no pattern to this section its all just randomly placed tbh changed a lil

sliders should flow into each other or oppose each other, circles should flow from sliders into other sliders

02:10:314 (3,4) - stack this fioxed

02:12:015 (4,5,6) - stack sure

02:14:488 (1,2) - make slider flow off circle fix sorta idk

02:26:858 (6,7,8,9,1,2,3,4) - stream isnt intense enough to deserve this ds, slow spacing may change

02:30:881 (3,1) - weird jump angle, breaks flow of previous jumpsfixed

02:47:581 (2,3,4,5,6) - very ugly jumps tbh may change later idk

02:55:623 (6,2,2,2,4) - tbh you can space these out so that the face doesnt overlap liek it does right now, or, if you want it to the you should just move them closer to superimpose the fade, this half in fade doesnt look good at all idk what you mean so no change xd

03:03:663 (3,4,5,6,7,8) - more ugly jumps tbh the flow is weird and they dont look nice at all altered slightly

03:04:592 (1,2) - why so low ds made lsightyl biger

03:37:221 (2,3,4,5,6) - weird jump flow nah

03:40:468 (1,2) - 03:40:932 (3,1) - why ds varies so much at same intensity fixe

03:56:551 (1,2,3,4,5,6,7,8) - dont understand why jumps are so small made biger

04:01:498 (1,2,3,4,5,6,7) - i dont think the fades of these circles should overlap, make the jumpes go from bottom right to top left like this
or something similar made attempt

04:34:282 (3,4,5,6) - ^ they're fine

04:35:519 (3,4,5,6) - ^ ^

04:04:282 (2,3,4,5) - ugly jumps made less linear

04:11:395 (1,3,5,7) - be careful with fade overlapping moved

04:41:395 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ lazy jump section that is uninspried and isnt a propper circle lazy comment which could have just been improve the jumps xd

04:43:560 (1) - move the point of the heart upward so that the start and end of the heart are on the same y ordinate think ill keep it how it is

x
thanks :p
Logic Agent
[General]
  1. You could bump up the OD to like 8.7 or something.
  2. 04:43:560 - Two different samplesets on the same place, make them consistent (both soft or both normal)
[Vow]
  1. 00:02:890 (5) - So this intro is very calm and the note density here could be taken down a bit. There's a sound here but does it really warrant a click? I don't think so.
  2. 00:09:385 (2,3) - I think stacking these would be nice cause it reduces the movement in this slow section. Also you stacked other 1/2 stuff earlier so it works out.
  3. 00:14:798 (3) - Can you make this not a bezier slider, thank
  4. 00:24:694 (3,4,5) - Make these the same visual distance? They're the same actual ds apart however because of how slider bodies look it's better to bring 00:25:313 (5) down more to make it look cleaner.
  5. 00:34:127 (2,3) - Stack this? You stacked them here so 00:31:653 (2,3)
  6. 00:34:282 (3,4,5) - Consistent visual distance? Same point as earlier.
  7. 00:34:591 (4,5) - Can you just make this one long slider like 00:32:117 (4) ?
  8. 00:35:519 (6) - I would just delete this, earlier on there are pauses in the rhythm however here you added a circle. Think it's better for the effect of the beginning to just leave it unclickable.
  9. 00:42:323 (1,1) - This is the only slider in this pattern that overlaps, I would either overlap them all or none. Looks kinda strange only doing one.
  10. 00:51:293 (2,3,4) - The emphasis here could be better, there's a new guitar sound introduced at 00:51:603 (4) however the spacing is smaller than 00:51:293 (2,3) try to fix that.
  11. 00:56:859 (6,7,8,9) - Mapping this as 1/4 probably isn't rhythmically correct and also takes away from 00:57:787 (3,4,5,6,7) this actually being correct
  12. 00:58:407 (1,2,1,2,1,2) - This rhythm puts strong emphasis on the 3/4 sliders however the small spacing kinda takes away from that. I would reccomend spacing this out more so that it feels stronger.
  13. 01:03:355 (1) - So making this a 1/1 slider makes sense however because you immediately go back into a drum focused rhythm it kinda feels pretty underwhelming. I would either make this 3/4 or two 1/2s just not a 1/1.
  14. 01:05:675 (8,1) - The clockwise flow from the square changes in a pretty uncomfortable way with the introduction of this slider. I would reccomend continuing the flow in the same direction.
  15. 01:14:798 (2,3) - The fact that 3 isn't in the bottom left corner of the screen kinda makes this pattern feel incohesive. I was expecting a downward zigzag motion and think that it'd work better if you did that.
  16. 01:17:813 - Triple could go here instead of 01:17:658 here, makes more sense with vocal emphasis
  17. 01:18:741 - Triple could go here instead of where you have it currently because again, doing a 1/4 rhythm here makes sense with the vocal.
  18. 01:39:231 - There's no 1/4 to be mapped here, the 1/4 stuff only starts 01:40:004
  19. 01:45:416 (1,2,3,4,5,6) - The spacing in this section feels pretty random, for some reason near the end the ds gets smaller? I would reccomend nerfing these jumps anyways.
  20. 01:51:370 (7) - I think the triple could go here, but I'm not sure.
  21. 03:08:457 - There's a pretty strong sound on the tails of the slider here, would reccomend a change in rhythm so that they're clickable. Also you could make an interesting pattern that breaks flow with this kind of sound.
  22. 03:17:737 (4,5) - ctrl + g? would help with your clockwise flow
  23. 03:22:530 (1) - I think the effect is better if you just delete this note. Sounds nicer if you don't click until the main vocals start.
  24. 03:30:880 - Uh I think you forgot to hitsound here.
  25. 03:45:107 (1,2,3,4,5,6,1,2,3,4) - A pattern like this implies an increase in intesity however the intensity increases 03:46:189 (2,3,4) here instead of where you have it currently.
  26. 03:59:025 (1) - Randomly adding in a 1/1 reverse slider seems pretty random especially because I don't think you did one before. Would reccomned just a 1/1 or even 1/2's because you could map the change in drums here.
  27. 04:03:818 (4,5,1) - There's a pretty powerful guitar strum here and keeping it at the same spacing as the stuff before kinda underrepresents it. I would space this out more.
  28. 04:05:828 (4,5) - Wouldn't reccomend stacking this as you didn't really do it any other time. Seems random and frustrating to play.
  29. 04:13:251 (3,4) - Again, don't really like the stacks here. I like that you at least did it more than once but I wouldn't reccomend introducing that kind of gameplay element so late into your map.
  30. 04:25:004 (1,2) - For clarification I think the stacked 1/2s can work here because the music changes in a way not found in the rest of the song.


Overall the map is okay, however there are a lot of aesthetic choices that I didn't talk about mainly because it would be a much longer and draining mod. Good luck!
Topic Starter
Ender_Sword

Logic Agent wrote:

[General]
  1. You could bump up the OD to like 8.7 or something. hmmm I think 8.5 is fine
  2. 04:43:560 - Two different samplesets on the same place, make them consistent (both soft or both normal)oop fixed
[Vow]
  1. 00:02:890 (5) - So this intro is very calm and the note density here could be taken down a bit. There's a sound here but does it really warrant a click? I don't think so. yeah someone mentioned I should add a note and was hesitant, removed
  2. 00:09:385 (2,3) - I think stacking these would be nice cause it reduces the movement in this slow section. Also you stacked other 1/2 stuff earlier so it works out. fixed
  3. 00:14:798 (3) - Can you make this not a bezier slider, thank sure
  4. 00:24:694 (3,4,5) - Make these the same visual distance? They're the same actual ds apart however because of how slider bodies look it's better to bring 00:25:313 (5) down more to make it look cleaner. sure
  5. 00:34:127 (2,3) - Stack this? You stacked them here so 00:31:653 (2,3) fixed
  6. 00:34:282 (3,4,5) - Consistent visual distance? Same point as earlier. changed to a longer slider
  7. 00:34:591 (4,5) - Can you just make this one long slider like 00:32:117 (4) ? fixed
  8. 00:35:519 (6) - I would just delete this, earlier on there are pauses in the rhythm however here you added a circle. Think it's better for the effect of the beginning to just leave it unclickable. good point
  9. 00:42:323 (1,1) - This is the only slider in this pattern that overlaps, I would either overlap them all or none. Looks kinda strange only doing one. fixed
  10. 00:51:293 (2,3,4) - The emphasis here could be better, there's a new guitar sound introduced at 00:51:603 (4) however the spacing is smaller than 00:51:293 (2,3) try to fix that. improved upon
  11. 00:56:859 (6,7,8,9) - Mapping this as 1/4 probably isn't rhythmically correct and also takes away from 00:57:787 (3,4,5,6,7) this actually being correct fixed
  12. 00:58:407 (1,2,1,2,1,2) - This rhythm puts strong emphasis on the 3/4 sliders however the small spacing kinda takes away from that. I would reccomend spacing this out more so that it feels stronger. increased ds slightly
  13. 01:03:355 (1) - So making this a 1/1 slider makes sense however because you immediately go back into a drum focused rhythm it kinda feels pretty underwhelming. I would either make this 3/4 or two 1/2s just not a 1/1. made the change
  14. 01:05:675 (8,1) - The clockwise flow from the square changes in a pretty uncomfortable way with the introduction of this slider. I would reccomend continuing the flow in the same direction. made changes
  15. 01:14:798 (2,3) - The fact that 3 isn't in the bottom left corner of the screen kinda makes this pattern feel incohesive. I was expecting a downward zigzag motion and think that it'd work better if you did that. oo good idea
  16. 01:17:813 - Triple could go here instead of 01:17:658 here, makes more sense with vocal emphasis hmm sure
  17. 01:18:741 - Triple could go here instead of where you have it currently because again, doing a 1/4 rhythm here makes sense with the vocal. ^
  18. 01:39:231 - There's no 1/4 to be mapped here, the 1/4 stuff only starts 01:40:004 hmm it sounds fine as 1/4 to me?
  19. 01:45:416 (1,2,3,4,5,6) - The spacing in this section feels pretty random, for some reason near the end the ds gets smaller? I would reccomend nerfing these jumps anyways. I'll make sure to make it better
  20. 01:51:370 (7) - I think the triple could go here, but I'm not sure. the triple is there already isn't it?
  21. 03:08:457 - There's a pretty strong sound on the tails of the slider here, would reccomend a change in rhythm so that they're clickable. Also you could make an interesting pattern that breaks flow with this kind of sound. I like the idea behind it, but idk how to execute the idea without making the section bad lo
  22. 03:17:737 (4,5) - ctrl + g? would help with your clockwise flow good iea
  23. 03:22:530 (1) - I think the effect is better if you just delete this note. Sounds nicer if you don't click until the main vocals start. sure fixed
  24. 03:30:880 - Uh I think you forgot to hitsound here. ye i mentioned to ignore hitsounds, someone else is gonna do them cause mine suck lol
  25. 03:45:107 (1,2,3,4,5,6,1,2,3,4) - A pattern like this implies an increase in intesity however the intensity increases 03:46:189 (2,3,4) here instead of where you have it currently. moved slightly
  26. 03:59:025 (1) - Randomly adding in a 1/1 reverse slider seems pretty random especially because I don't think you did one before. Would reccomned just a 1/1 or even 1/2's because you could map the change in drums here. changed
  27. 04:03:818 (4,5,1) - There's a pretty powerful guitar strum here and keeping it at the same spacing as the stuff before kinda underrepresents it. I would space this out more. made slightly bigger
  28. 04:05:828 (4,5) - Wouldn't reccomend stacking this as you didn't really do it any other time. Seems random and frustrating to play. fixed
  29. 04:13:251 (3,4) - Again, don't really like the stacks here. I like that you at least did it more than once but I wouldn't reccomend introducing that kind of gameplay element so late into your map. fixed
  30. 04:25:004 (1,2) - For clarification I think the stacked 1/2s can work here because the music changes in a way not found in the rest of the song. got it


Overall the map is okay, however there are a lot of aesthetic choices that I didn't talk about mainly because it would be a much longer and draining mod. Good luck!
Thanks!
aetwuns
Hello from our mod queue o/

First off i would absolutely bump the OD up to nine, Most 5* maps these days run with at least OD8, so it makes sense for a near-6* map to run with OD9

00:16:808 (3) - This slider would look nicer with less of a curve at this SV

00:28:715 (1,2) - i would turn these into a long slider

00:38:612 (1) - I'd stretch this to the blue tick to give people a little extra time to spin

00:43:560 to 01:20:674 - I'm kind of confused as to how you decide whether you use jumps or sliders in this section
00:44:179 (3,4,5,6,1,2,3,4,5,6,1,2) - here it looks like you do 4 notes, then two 1/2 sliders starting from the downbeat
00:46:963 (4,1,2) - then here you start on syllables
00:48:509 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - then i have no clue what the pattern is here
this seems to be a common thing throughout the map, i can't make out any patterns in the rhythm

01:50:520 (2,3) - there aren't 1/4 sounds here, so 1/4th sliders don't make much sense

02:23:149 (1) - slider shouldn't end on a strong drum sound

02:37:066 (1,2,3,4,1) - the stream's motion suggests that the next note is going to be in the bottom-right quarter of the screen, so this breaks flow noticeably

02:39:849 to 02:49:746 - stream length in this section is confusing as well
for most of the section you overlap by about 1/3rd, 02:45:725 (5,6,7,8) - then here they overlap by about 1/4th, 02:46:190 (1,2,3,4) - then right after that it's a 1/2 overlap , 02:46:963 (3,4,5,6) - then back to 1/4, 02:48:200 (6,7,8,9) - and then a kind-of-a-stack-but-not-quite

03:29:025 (1,2,3,4) - again with the inconsistent streams, here you use 1/2 overlap, 03:31:498 (6,7,8,9) - here it's almost spaced

That's about it, good luck with your map
Topic Starter
Ender_Sword
!

Smolboi wrote:

Hello from our mod queue o/

First off i would absolutely bump the OD up to nine, Most 5* maps these days run with at least OD8, so it makes sense for a near-6* map to run with OD9 Might consider doing this, but I'd rather have the OD at like 8.5 or so

00:16:808 (3) - This slider would look nicer with less of a curve at this SV changed

00:28:715 (1,2) - i would turn these into a long slider nah think its fine

00:38:612 (1) - I'd stretch this to the blue tick to give people a little extra time to spin Doesn't really fit with the song tho

00:43:560 to 01:20:674 - I'm kind of confused as to how you decide whether you use jumps or sliders in this section
00:44:179 (3,4,5,6,1,2,3,4,5,6,1,2) - here it looks like you do 4 notes, then two 1/2 sliders starting from the downbeat
00:46:963 (4,1,2) - then here you start vocals on every syllable
00:48:509 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - then i have no clue what the pattern is here
this seems to be a common thing throughout the map, i can't make out any patterns in the rhythm ????

01:50:520 (2,3) - there aren't 1/4 sounds here, so 1/4th sliders don't make much sense There is a distinct sound? idk

02:23:149 (1) - slider shouldn't end on a strong drum sound not sure about this one ill look into it

02:37:066 (1,2,3,4,1) - the stream's motion suggests that the next note is going to be in the bottom-right quarter of the screen, so this breaks flow noticeably adjusted

02:39:849 to 02:49:746 - stream length in this section is confusing as well
for most of the section you overlap by about 1/3rd, 02:45:725 (5,6,7,8) - then here they overlap by about 1/4th, 02:46:190 (1,2,3,4) - then right after that it's a 1/2 overlap , 02:46:963 (3,4,5,6) - then back to 1/4, 02:48:200 (6,7,8,9) - and then a kind-of-a-stack-but-not-quite I think this section is fine

03:29:025 (1,2,3,4) - again with the inconsistent streams, here you use 1/2 overlap, 03:31:498 (6,7,8,9) - here it's almost spaced The spaced part emphasis's on the voice, 03:29:025 (1,2,3,4,1) - here the voice is sorta doing a calming sorta thing while 03:31:498 (6,7,8,9) - is higher pitch

That's about it, good luck with your map

thanks! :)
walaowey
hi nm req from my queue :D

[Vow]
  1. 00:04:591 (3,4) - this flow was not that nice imo
  2. 00:06:138 (6,1) - blanket it :P
  3. 00:23:457 (3,1) - ^
  4. 00:48:509 (1) - this note can have a bigger jump to emphasize the strong beat here, since now you're using the same distance jump with (5) -> (6)
  5. 00:50:907 (8) - no beat here, remove this?
  6. 01:17:813 (5) - ^
  7. 01:17:890 (6) - u miss a claps here. the clap should be on here instead of 01:17:736 (4) -
  8. 01:26:241 (5) - 01:28:715 (3) - u can add claps for both of these too
  9. 02:03:354 (1,2) - this overlap lol, fix it?
  10. 01:41:086 (1,2,3) - space this out more or make them closer? its quite confusing for me, since its spacing was quite similar to the previous notes
  11. 01:41:550 (3,1) - ^ (2) -> (3) is 1/4 gap while (3) -> (1) is 1/2 gap. but both of them have the same spacing, quite confusing imo
  12. 02:23:149 (1) - change this to 2 circle? since 02:23:303 - have strong beats, make them clickable will be nice.
  13. 02:23:458 (2,1) - imo (2) -> (1) should have bigger jump because of the strong beats while 02:23:149 (1) - -> (2) should have lower spacing.
  14. 02:31:189 (1,3) - the overlap, fix it?
  15. 02:46:190 (1,2,3,4,5) - isn't this flow quite hard? , its quite sharp imo https://puu.sh/ulMQY/9c8646dd51.jpg
  16. 02:49:747 (5,1) - this is so nice, reflecting the song nicely xD
  17. 03:13:716 (7,8,9,1) - not a fan of these back and forth , the stack is quite hard to read imo
  18. 03:22:066 (1) - extend this to 03:22:530 -
  19. 03:27:788 (1,2) - blanket?
  20. 03:33:974 (4,5,6,7,1) - this looks quite weird LOL, place it more straight? the irregular pattern make it looks weird
  21. 03:54:076 (1) - place more jump for this? the beat was strong, need some emphasization imo
  22. 04:03:741 - might as well add a circle here? since the guitar sound starts here

Thats all from me, Good Luck :D
Topic Starter
Ender_Sword

walaowey wrote:

hi nm req from my queue :D

[Vow]
  1. 00:04:591 (3,4) - this flow was not that nice imo its fine
  2. 00:06:138 (6,1) - blanket it :P ye
  3. 00:23:457 (3,1) - ^ UGH
  4. 00:48:509 (1) - this note can have a bigger jump to emphasize the strong beat here, since now you're using the same distance jump with (5) -> (6) indeed
  5. 00:50:907 (8) - no beat here, remove this? fkx
  6. 01:17:813 (5) - ^ fix
  7. 01:17:890 (6) - u miss a claps here. the clap should be on here instead of 01:17:736 (4) - but ye fixed
  8. 01:26:241 (5) - 01:28:715 (3) - u can add claps for both of these too ^
  9. 02:03:354 (1,2) - this overlap lol, fix it? skdjhf gawdopiufhs
  10. 01:41:086 (1,2,3) - space this out more or make them closer? its quite confusing for me, since its spacing was quite similar to the previous notes made slight improvement
  11. 01:41:550 (3,1) - ^ (2) -> (3) is 1/4 gap while (3) -> (1) is 1/2 gap. but both of them have the same spacing, quite confusing imo fixed mayb
  12. 02:23:149 (1) - change this to 2 circle? since 02:23:303 - have strong beats, make them clickable will be nice. That section is leaning towards sliders, although I sewe what you mean. may change.
  13. 02:23:458 (2,1) - imo (2) -> (1) should have bigger jump because of the strong beats while 02:23:149 (1) - -> (2) should have lower spacing. improcved slightly
  14. 02:31:189 (1,3) - the overlap, fix it? ye ye
  15. 02:46:190 (1,2,3,4,5) - isn't this flow quite hard? , its quite sharp imo https://puu.sh/ulMQY/9c8646dd51.jpg the guitar warants the intensity!!!!!!!!!!!
  16. 02:49:747 (5,1) - this is so nice, reflecting the song nicely xD cant tell if sarcasm or not woa
  17. 03:13:716 (7,8,9,1) - not a fan of these back and forth , the stack is quite hard to read imo Seems fine to me, could just be your reading idk
  18. 03:22:066 (1) - extend this to 03:22:530 - etended but not all the way
  19. 03:27:788 (1,2) - blanket? sure
  20. 03:33:974 (4,5,6,7,1) - this looks quite weird LOL, place it more straight? the irregular pattern make it looks weird nah nah unmless m,ore people ocmplain
  21. 03:54:076 (1) - place more jump for this? the beat was strong, need some emphasization imo moved
  22. 04:03:741 - might as well add a circle here? since the guitar sound starts here sure

Thats all from me, Good Luck :D
ty!
diraimur
coming from my moding q

you got me good with this song i love it

in my opinion your map has some unnecessary overlaps such as 01:59:025 (1,3) - or 01:59:489 (4,6) - where they could have been easily avoided, they are fine if your map revolves around it but i dont think this was the style you tried to approach so they dont really look nice

- 00:06:447 (1,2,3,4) - i personally dont like the overlap here, perhaps you can try something like this which looks a lot cleaner imo
- 00:23:457 (3,1) - very close blankets usually dont really look very nice so maybe space them a little bit
- 00:29:334 (2,3) - im guessing you placed them close because of the stop on instrument, so perhaps maybe space them even closer so they overlap so its easier to read? because right now it looks like 1/2 (though you did use ar 9.4 so it shouldnt be a problem)
- 00:49:901 (2,5) - tbh this overlap is kinda unnecessary, you couldve just placed 5 such so it blankets with 2, it looks much more eye candy like that
- 00:51:603 (4,5) - isnt this jump kinda too big, i dont really hear anything prominent there personally, id much rather have high spacing to 00:51:757 (5,6) -
- 01:04:591 (1,2,3,4,5,6,7,8,1) - i dont really like the flow used here, you have a circular motion and then a sudden break in motion and then rotate to same direction (clockwise). [url=https://puu.sh/ur7jR/1357ccbd23.png]something like this flows better usually]
- 01:38:303 (2,4) - i think it would actually look better if 01:38:921 (4) - was not directly overlapped with 2, try placing a little bit below 2 sth like this
- 01:46:344 (6) - too curved sliders usually dont really look good (there are exceptions ofcourse) try making it less curved, it looks better aesthetically
- 01:47:736 (7) - there is actually no sound here, so you can remove this use a slider for 01:47:581 (6) - which would make this part play better imo since right now its like circlespam
- 01:50:829 (4,5,6) - this kinda looks too clustered, consider spacing 01:50:210 (6,5,6) - a little bit apart
- 01:56:550 (3,1) - are not overlapped perfectly xd
- 02:26:858 (6,7,8,9,1,2,3,4,1) - since this part is quite calm maybe try spacing them a little bit lesser, sth like 1x should be fine (i also dont really think the ds change on middle of stream is necessary, if anything i think second bunch should be spaced a little bit more instead of a little bit less)
- 02:33:045 (1,1) - these nc seems kinda unnecessary to me
- 02:34:282 (2,3,4,5) - if you nerf the stream i mentioned previously use same spacing on this
- 02:37:066 (1,2,3,4,1) - can reduce spacing a little bit
- 02:38:999 (2,4) - i cant really hear sounds here, maybe consider removing them?
- 03:05:365 (4,1) - blanket /me runs
- 03:15:107 (3,5) - ^
- 03:18:200 (1,1,1) - since these sounds are quite silent, i dont think clicking on them is very intuitive, maybe remove 03:18:664 (1,1) - and use 3/2 repeat slider for 03:18:200 (1) - ? if you do that dont forget to take start of this slider 03:19:514 (1) - to 03:19:437 -
Topic Starter
Ender_Sword

diraimur wrote:

coming from my moding q

you got me good with this song i love it

in my opinion your map has some unnecessary overlaps such as 01:59:025 (1,3) - or 01:59:489 (4,6) - where they could have been easily avoided, they are fine if your map revolves around it but i dont think this was the style you tried to approach so they dont really look nice ye totally, fixed

- 00:06:447 (1,2,3,4) - i personally dont like the overlap here, perhaps you can try something like this which looks a lot cleaner imo ye fixed
- 00:23:457 (3,1) - very close blankets usually dont really look very nice so maybe space them a little bit moved slightly further away, don't wanna move too far
- 00:29:334 (2,3) - im guessing you placed them close because of the stop on instrument, so perhaps maybe space them even closer so they overlap so its easier to read? because right now it looks like 1/2 (though you did use ar 9.4 so it shouldnt be a problem) should be fine without too much spacing
- 00:49:901 (2,5) - tbh this overlap is kinda unnecessary, you couldve just placed 5 such so it blankets with 2, it looks much more eye candy like that good idea
- 00:51:603 (4,5) - isnt this jump kinda too big, i dont really hear anything prominent there personally, id much rather have high spacing to 00:51:757 (5,6) - good point, edited slighly
- 01:04:591 (1,2,3,4,5,6,7,8,1) - i dont really like the flow used here, you have a circular motion and then a sudden break in motion and then rotate to same direction (clockwise). [url=https://puu.sh/ur7jR/1357ccbd23.png]something like this flows better usually] moved slider
- 01:38:303 (2,4) - i think it would actually look better if 01:38:921 (4) - was not directly overlapped with 2, try placing a little bit below 2 sth like this sure
- 01:46:344 (6) - too curved sliders usually dont really look good (there are exceptions ofcourse) try making it less curved, it looks better aesthetically ye
- 01:47:736 (7) - there is actually no sound here, so you can remove this use a slider for 01:47:581 (6) - which would make this part play better imo since right now its like circlespam changed but hmmmmmm i like it but feel its weird at the same time may revert the change (probs not )
- 01:50:829 (4,5,6) - this kinda looks too clustered, consider spacing 01:50:210 (6,5,6) - a little bit apart spaced
- 01:56:550 (3,1) - are not overlapped perfectly xd damnit fixed
- 02:26:858 (6,7,8,9,1,2,3,4,1) - since this part is quite calm maybe try spacing them a little bit lesser, sth like 1x should be fine (i also dont really think the ds change on middle of stream is necessary, if anything i think second bunch should be spaced a little bit more instead of a little bit less) I don't think the stream is that difficult, the spacing is okay too (might lower slightly)
- 02:33:045 (1,1) - these nc seems kinda unnecessary to me I agree!
- 02:34:282 (2,3,4,5) - if you nerf the stream i mentioned previously use same spacing on this !
- 02:37:066 (1,2,3,4,1) - can reduce spacing a little bit reduced slightly
- 02:38:999 (2,4) - i cant really hear sounds here, maybe consider removing them? what about the guitar?
- 03:05:365 (4,1) - blanket /me runs AHHHHHHHHHHHHHHHHHHHHHHH
- 03:15:107 (3,5) - ^ oasidyugfsopiudfhspidufhbisduf
- 03:18:200 (1,1,1) - since these sounds are quite silent, i dont think clicking on them is very intuitive, maybe remove 03:18:664 (1,1) - and use 3/2 repeat slider for 03:18:200 (1) - ? if you do that dont forget to take start of this slider 03:19:514 (1) - to 03:19:437 - I think it's fine the way it is currently
Thanks!!
LwL
Hey, slightly late mod from my q.

Vow
00:30:262 - haven't you been following the guitar over the vocals the entire time? If so, you shouldn't skip over it here, just make the slider shorter.

00:37:375 - ^

00:42:014 (1,1,1) - Equal visual spacing? Or make 00:42:787 (1) further since it's more intense.

00:51:911 (6) - Why overmap only one of these? I think if you're gonna use this kind of extended vocal slider, you should to it consistently within the section. It also gives a level of priority to the vocals that isn't present in other places (i.e. 00:53:921 (2) - where you extend the slider after the note, rather than mapping the vocal as a slider to emphasize it being held).

00:59:644 (2) - Generally it feels better here since it's consistent within the pattern (though I do think it should be like that everywhere the vocals are like this), but this one would have to be a slider to continue that prioritization. Whether the following vocals start on 00:59:952 or is seperate to 01:00:107 is debatable, but I do think it feels a bit weird as it is with 00:59:952 being a sliderend.

01:02:117 - it feels like there are a lot of unnecessary and not very pretty overlaps in this kiai.

01:17:736 (4,5) - seems a bit random to stack this all of a sudden, it's not done elsewhere in the section and the second note is stronger than the first so it doesn't really make sense for emphasis anyway.

01:46:653 (8) - NC?

01:46:344 (6,7,8) - The looks of this might be a bit misleading, seeing how you previously had a similar pattern at 01:45:108 (4,1,2) where the stack is 1/2 spaced, and the vocals here are pretty dominant and 1/2 spaced, so it seems easy to misread it as another 1/2 stack.

02:09:850 (2,3,4) - blanket?

02:17:582 (5) - You've mostly ignored the guitar before, even without vocals at the same time, so the sliderend here should instead be clickable since it's a vocal and you've been heavily focused on them in this part. Though with how you mapped 02:14:488 (1) I think it'd be better to just mostly skip the guitar and put a similarly long slider.

02:21:448 (4) - Don't hide the sound you've previously broken the usual vocal following rhythm to emphasize at 02:19:438 (4) in a slider repeat.

03:24:385 - I get that this kiai is more intense than the first, but the difference in difficulty seems a bit extreme.

04:36:756 (3,4,5,6) - The spacing amjorly increses compared to 04:34:282 (3,4,5,6) without a real change in the music, not really fitting. There's a change at 04:38:612 (1) that could justify something like this, but not here imo.

Good Luck!~
Topic Starter
Ender_Sword

LwL wrote:

Hey, slightly late mod from my q.

Vow
00:30:262 - haven't you been following the guitar over the vocals the entire time? If so, you shouldn't skip over it here, just make the slider shorter. hmm may change later, for now ill leave it be

00:37:375 - ^ ^

00:42:014 (1,1,1) - Equal visual spacing? Or make 00:42:787 (1) further since it's more intense. moved

00:51:911 (6) - Why overmap only one of these? I think if you're gonna use this kind of extended vocal slider, you should to it consistently within the section. It also gives a level of priority to the vocals that isn't present in other places (i.e. 00:53:921 (2) - where you extend the slider after the note, rather than mapping the vocal as a slider to emphasize it being held). did it to show the change in voice

00:59:644 (2) - Generally it feels better here since it's consistent within the pattern (though I do think it should be like that everywhere the vocals are like this), but this one would have to be a slider to continue that prioritization. Whether the following vocals start on 00:59:952 or is seperate to 01:00:107 is debatable, but I do think it feels a bit weird as it is with 00:59:952 being a sliderend. I think its fine :p

01:02:117 - it feels like there are a lot of unnecessary and not very pretty overlaps in this kiai. cleaned up slightly

01:17:736 (4,5) - seems a bit random to stack this all of a sudden, it's not done elsewhere in the section and the second note is stronger than the first so it doesn't really make sense for emphasis anyway. fioxed

01:46:653 (8) - NC? fixed

01:46:344 (6,7,8) - The looks of this might be a bit misleading, seeing how you previously had a similar pattern at 01:45:108 (4,1,2) where the stack is 1/2 spaced, and the vocals here are pretty dominant and 1/2 spaced, so it seems easy to misread it as another 1/2 stack. Think its fine, shouldn't really be a reading issue tbh

02:09:850 (2,3,4) - blanket? nah

02:17:582 (5) - You've mostly ignored the guitar before, even without vocals at the same time, so the sliderend here should instead be clickable since it's a vocal and you've been heavily focused on them in this part. Though with how you mapped 02:14:488 (1) I think it'd be better to just mostly skip the guitar and put a similarly long slider. not sure about this may change

02:21:448 (4) - Don't hide the sound you've previously broken the usual vocal following rhythm to emphasize at 02:19:438 (4) in a slider repeat. ????????????

03:24:385 - I get that this kiai is more intense than the first, but the difference in difficulty seems a bit extreme. final kiai deserves it \o/

04:36:756 (3,4,5,6) - The spacing amjorly increses compared to 04:34:282 (3,4,5,6) without a real change in the music, not really fitting. There's a change at 04:38:612 (1) that could justify something like this, but not here imo. may change later

Good Luck!~
ty for mod :d
LwL

E n d wrote:

LwL wrote:

02:21:448 (4) - Don't hide the sound you've previously broken the usual vocal following rhythm to emphasize at 02:19:438 (4) in a slider repeat. ???????????? Best sentence ever, even I didn't understand it at first when I just read it again. Looking at it again I noticed that there's different reasoning for it though which I didn't see at first (the guitar), but what I meant is that there's a sound on 02:21:602 that you previously emphasized at 02:19:438 (4) and maybe other places, even though you otherwise followed the vocals. Because of that I found it odd to completely disemphasize it in a slider repeat.
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