hiya~ from queue
Vow
-add custom hitsounds?
00:02:426 (1,2) - fix stack
00:11:086 (6,1) - jump here for vocals?
00:16:189 (7,1) - ^
00:19:746 (5,6) - flow doesnt look good because 5 is facing away from 6, rather than towards 6, you can also make 5 a bit cleaner by moving the red anchor point to the middle of the slider.
00:29:952 (5,6) - ^
00:37:066 (2,3) - fix blanket
00:42:015 (1,1,1,1) - DS increases are inconsistent, how about increasing them linearly instead? my main concern is 00:42:323 (1,1,1) - because the DS increase is fairly large
00:46:963 (1,2,3) - a triangle-ish pattern would look much nicer here. you can copypaste one of the sliders, and rotate it 120 degrees and 240 degrees to help accomplish this.
00:48:354 (7,1) - add jump here?
00:51:912 (8,1) - blanket?
00:52:221 (1,2,3) - could make all these sliders have the same curvature, copypaste one of them and rotate 90/180 to get the other two sliders
00:53:458 (1) - this slider looks messy, i would recommend constructing it similar to the way you did with 00:53:458 (1)
01:47:890 (1) - ^
02:14:488 (1) - ^
01:09:850 (3,1) - fix blanket
01:14:798 (2,3,4) - slider 3 and flow looks awkward going into 4. suggestion: blanket 2 with 3, then changing the angle of 3's second half (from the red anchor) to match the angle of 4
01:46:963 (2) - add clap?
01:47:581 (6) - ^
01:48:200 - ^
01:52:530 (7) - ^
01:54:385 (3) - ^
01:57:478 - ^ ok you seem to be missing a lot of hitsounds, please go over those
01:49:282 - remove clap
02:44:798 (3) - you dont need more than one anchor
02:23:767 - hmm....whatever is around here seems to be neater than what was before. i'd like to see more with aesthetics like this.
03:56:550 - what was the purpose of changing the sampleset here?
04:16:344 (1,2,3) - very linear flow, in addition to huge DS change. I recommend increasing the DS from 2-3, as well as moving 3 to get a sharper angle
into it.
04:43:560 (9) - this is a pretty oddly shaped heart. theres nothing wrong with it, but if you want a more symmetrical one, i recommend checking out this map. https://osu.ppy.sh/s/124806 this one is pretty good 00:22:041 (1)
anyways, the aesthetics are pretty messy from what ive seen. suggestions for better aesthetics: use copypasted sliders (dont make most of them by hand, especially if they only have one anchor) and use calculated angles rather than random angles (ctrl+shift+r is your friend).
Good luck!
Vow
-add custom hitsounds?
00:02:426 (1,2) - fix stack
00:11:086 (6,1) - jump here for vocals?
00:16:189 (7,1) - ^
00:19:746 (5,6) - flow doesnt look good because 5 is facing away from 6, rather than towards 6, you can also make 5 a bit cleaner by moving the red anchor point to the middle of the slider.
00:29:952 (5,6) - ^
00:37:066 (2,3) - fix blanket
00:42:015 (1,1,1,1) - DS increases are inconsistent, how about increasing them linearly instead? my main concern is 00:42:323 (1,1,1) - because the DS increase is fairly large
00:46:963 (1,2,3) - a triangle-ish pattern would look much nicer here. you can copypaste one of the sliders, and rotate it 120 degrees and 240 degrees to help accomplish this.
00:48:354 (7,1) - add jump here?
00:51:912 (8,1) - blanket?
00:52:221 (1,2,3) - could make all these sliders have the same curvature, copypaste one of them and rotate 90/180 to get the other two sliders
00:53:458 (1) - this slider looks messy, i would recommend constructing it similar to the way you did with 00:53:458 (1)
01:47:890 (1) - ^
02:14:488 (1) - ^
01:09:850 (3,1) - fix blanket
01:14:798 (2,3,4) - slider 3 and flow looks awkward going into 4. suggestion: blanket 2 with 3, then changing the angle of 3's second half (from the red anchor) to match the angle of 4
01:46:963 (2) - add clap?
01:47:581 (6) - ^
01:48:200 - ^
01:52:530 (7) - ^
01:54:385 (3) - ^
01:57:478 - ^ ok you seem to be missing a lot of hitsounds, please go over those
01:49:282 - remove clap
02:44:798 (3) - you dont need more than one anchor
02:23:767 - hmm....whatever is around here seems to be neater than what was before. i'd like to see more with aesthetics like this.
03:56:550 - what was the purpose of changing the sampleset here?
04:16:344 (1,2,3) - very linear flow, in addition to huge DS change. I recommend increasing the DS from 2-3, as well as moving 3 to get a sharper angle
into it.
04:43:560 (9) - this is a pretty oddly shaped heart. theres nothing wrong with it, but if you want a more symmetrical one, i recommend checking out this map. https://osu.ppy.sh/s/124806 this one is pretty good 00:22:041 (1)
anyways, the aesthetics are pretty messy from what ive seen. suggestions for better aesthetics: use copypasted sliders (dont make most of them by hand, especially if they only have one anchor) and use calculated angles rather than random angles (ctrl+shift+r is your friend).
Good luck!