Easy kudosu/modscore™
Combo colours 1 and 5 may be too similar
Disable countdown and widescreen support. They aren't really needed here
Maybe try to find someone who would know what tags this needs? I don't know anything about tomppabeasts nor the music like this generally
Confirmed with a member of QAT that you are able to host the set even though Renumi has theoretically contributed more to the set
Where do the hitsounds go roughly 20 seconds in? It's not really logical at all as the song will stay the same for the whole length of it so hitsounding the first 20 seconds and leaving the other 28 seconds not hitsounded seems just straight up stupid
Generally all of the difficulty stats are quite high for a map that is under a star and 77BPM. What are your thoughts on this and why would the current difficulty stats be justified in your opinion?
Adding to the ethan's suggestion : If you are generally planning to do alot of blanket stuff i'd highly recommend to do it properly or if your intention is to not blanket them not to have them placed so they would be mistaken as a (not properly made) blanket. See here for these two notes 00:01:771 (1,2) - or these two 00:14:238 (1,2) - you can clearly see that they are not blanketed properly, that can be seen easily by finding a point where the approach circle is close to the border of the slider. On the first one the hitcircle has to be moved so you can see it but i already did it for you http://puu.sh/uKmMx/98b64c5a99.jpg and on the second one just move the timeline thingy to here 00:15:796 - . If the objects were properly blanketed the approach circle should be roughly similarly shaped as the sliderborder such as you have done here 00:29:822 (3,4) - (nudge the 4 once backwards to see it)
00:43:848 (4,1) - The circularity doesn't really connect here. Unless the current pattern is intentional it would look much better if you'd improve the placement/shapes of the sliders so they would be little bit better structured by having some kind of logical placement compared to the slider shapes
Considering the difficulty stats here aswell, they seem imo little bit too high for a 77BPM normal level difficulty overall. What are your thoughts on this and why would the current difficulty stats be justified in your opinion?
Maybe you could look out for this kind of super small issues that can be pretty easily like 00:01:771 (1,2,3) - these three not flowing as well as they could. Personally ideal flow would be forming from slider1|hitcircle2|sliderhead3 begin in the same circular flow like so http://puu.sh/uKpkl/b7084ca54c.jpg instead of having a sort of bump you have now or moving these two 00:23:589 (1,3) - little bit further apart from each other so the placement doesn't look nor feel too tight
Maybe you could represent the special digital sound effect thingy on 00:27:485 - little bit differently since it's much more different than anything else on the song?
What's your reasoning for mapping the two last beat circulations ( 00:35:667 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - ) differently than the similar beat patterns prior to them? I can't tell which one of them is the correct way to map them since you choose what to follow and prioritize but it would make muuuuch more sense if all of them would be atleast somewhat similar or atleast if it would be clearly justified why the patterning changes like so
w
General
Combo colours 1 and 5 may be too similar
Disable countdown and widescreen support. They aren't really needed here
Maybe try to find someone who would know what tags this needs? I don't know anything about tomppabeasts nor the music like this generally
Confirmed with a member of QAT that you are able to host the set even though Renumi has theoretically contributed more to the set
Where do the hitsounds go roughly 20 seconds in? It's not really logical at all as the song will stay the same for the whole length of it so hitsounding the first 20 seconds and leaving the other 28 seconds not hitsounded seems just straight up stupid
Renumi
Generally all of the difficulty stats are quite high for a map that is under a star and 77BPM. What are your thoughts on this and why would the current difficulty stats be justified in your opinion?
Adding to the ethan's suggestion : If you are generally planning to do alot of blanket stuff i'd highly recommend to do it properly or if your intention is to not blanket them not to have them placed so they would be mistaken as a (not properly made) blanket. See here for these two notes 00:01:771 (1,2) - or these two 00:14:238 (1,2) - you can clearly see that they are not blanketed properly, that can be seen easily by finding a point where the approach circle is close to the border of the slider. On the first one the hitcircle has to be moved so you can see it but i already did it for you http://puu.sh/uKmMx/98b64c5a99.jpg and on the second one just move the timeline thingy to here 00:15:796 - . If the objects were properly blanketed the approach circle should be roughly similarly shaped as the sliderborder such as you have done here 00:29:822 (3,4) - (nudge the 4 once backwards to see it)
00:43:848 (4,1) - The circularity doesn't really connect here. Unless the current pattern is intentional it would look much better if you'd improve the placement/shapes of the sliders so they would be little bit better structured by having some kind of logical placement compared to the slider shapes
Next
Considering the difficulty stats here aswell, they seem imo little bit too high for a 77BPM normal level difficulty overall. What are your thoughts on this and why would the current difficulty stats be justified in your opinion?
Maybe you could look out for this kind of super small issues that can be pretty easily like 00:01:771 (1,2,3) - these three not flowing as well as they could. Personally ideal flow would be forming from slider1|hitcircle2|sliderhead3 begin in the same circular flow like so http://puu.sh/uKpkl/b7084ca54c.jpg instead of having a sort of bump you have now or moving these two 00:23:589 (1,3) - little bit further apart from each other so the placement doesn't look nor feel too tight
Maybe you could represent the special digital sound effect thingy on 00:27:485 - little bit differently since it's much more different than anything else on the song?
What's your reasoning for mapping the two last beat circulations ( 00:35:667 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - ) differently than the similar beat patterns prior to them? I can't tell which one of them is the correct way to map them since you choose what to follow and prioritize but it would make muuuuch more sense if all of them would be atleast somewhat similar or atleast if it would be clearly justified why the patterning changes like so
w