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tomppabeats - Lonely but Not When You Hold Me

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Total Posts
36
Topic Starter
nextplay
This map has been deleted on the request of its creator. It is no longer available.
Ethan
timing
i think offset 1735 is much better than what you have now

renumi
your diff has no hitsounds after 00:20:472. this is unrankable so do that
00:02:550 (2) - nazi suggestion, but i think having the curve on this slider be much less pronounced. maybe something like this?

00:14:238 (1,2,4,1,2,4,1) - these go offscreen. consider fixing

you
same thing as before, the hitsounds just stop at 00:14:238
00:07:615 (4,1) - fix blanket

good map good luck
Nowaie
Easy kudosu/modscore™

General



Combo colours 1 and 5 may be too similar

Disable countdown and widescreen support. They aren't really needed here

Maybe try to find someone who would know what tags this needs? I don't know anything about tomppabeasts nor the music like this generally

Confirmed with a member of QAT that you are able to host the set even though Renumi has theoretically contributed more to the set

Where do the hitsounds go roughly 20 seconds in? It's not really logical at all as the song will stay the same for the whole length of it so hitsounding the first 20 seconds and leaving the other 28 seconds not hitsounded seems just straight up stupid

Renumi



Generally all of the difficulty stats are quite high for a map that is under a star and 77BPM. What are your thoughts on this and why would the current difficulty stats be justified in your opinion?

Adding to the ethan's suggestion : If you are generally planning to do alot of blanket stuff i'd highly recommend to do it properly or if your intention is to not blanket them not to have them placed so they would be mistaken as a (not properly made) blanket. See here for these two notes 00:01:771 (1,2) - or these two 00:14:238 (1,2) - you can clearly see that they are not blanketed properly, that can be seen easily by finding a point where the approach circle is close to the border of the slider. On the first one the hitcircle has to be moved so you can see it but i already did it for you http://puu.sh/uKmMx/98b64c5a99.jpg and on the second one just move the timeline thingy to here 00:15:796 - . If the objects were properly blanketed the approach circle should be roughly similarly shaped as the sliderborder such as you have done here 00:29:822 (3,4) - (nudge the 4 once backwards to see it)

00:43:848 (4,1) - The circularity doesn't really connect here. Unless the current pattern is intentional it would look much better if you'd improve the placement/shapes of the sliders so they would be little bit better structured by having some kind of logical placement compared to the slider shapes

Next



Considering the difficulty stats here aswell, they seem imo little bit too high for a 77BPM normal level difficulty overall. What are your thoughts on this and why would the current difficulty stats be justified in your opinion?

Maybe you could look out for this kind of super small issues that can be pretty easily like 00:01:771 (1,2,3) - these three not flowing as well as they could. Personally ideal flow would be forming from slider1|hitcircle2|sliderhead3 begin in the same circular flow like so http://puu.sh/uKpkl/b7084ca54c.jpg instead of having a sort of bump you have now or moving these two 00:23:589 (1,3) - little bit further apart from each other so the placement doesn't look nor feel too tight

Maybe you could represent the special digital sound effect thingy on 00:27:485 - little bit differently since it's much more different than anything else on the song?

What's your reasoning for mapping the two last beat circulations ( 00:35:667 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - ) differently than the similar beat patterns prior to them? I can't tell which one of them is the correct way to map them since you choose what to follow and prioritize but it would make muuuuch more sense if all of them would be atleast somewhat similar or atleast if it would be clearly justified why the patterning changes like so

w
Topic Starter
nextplay

Ethan wrote:

timing
i think offset 1735 is much better than what you have now Fixed

you
same thing as before, the hitsounds just stop at 00:14:238
00:07:615 (4,1) - fix blanket It's already Blanked

good map good luck
Thanks!

DTM9 Nowa wrote:

Easy kudosu/modscore™

General



Combo colours 1 and 5 may be too similar Supposed to be

Disable countdown and widescreen support. They aren't really needed here Yee

Maybe try to find someone who would know what tags this needs? I don't know anything about tomppabeasts nor the music like this generally added some

Confirmed with a member of QAT that you are able to host the set even though Renumi has theoretically contributed more to the set :v

Where do the hitsounds go roughly 20 seconds in? It's not really logical at all as the song will stay the same for the whole length of it so hitsounding the first 20 seconds and leaving the other 28 seconds not hitsounded seems just straight up stupid

Next



Considering the difficulty stats here aswell, they seem imo little bit too high for a 77BPM normal level difficulty overall. What are your thoughts on this and why would the current difficulty stats be justified in your opinion? It's like a Gimmick from the Map butI decreased the AR to 5 and OD to 4

Maybe you could look out for this kind of super small issues that can be pretty easily like 00:01:771 (1,2,3) - these three not flowing as well as they could. Personally ideal flow would be forming from slider1|hitcircle2|sliderhead3 begin in the same circular flow like so http://puu.sh/uKpkl/b7084ca54c.jpg instead of having a sort of bump you have now or moving these two 00:23:589 (1,3) - little bit further apart from each other so the placement doesn't look nor feel too tight Yee

Maybe you could represent the special digital sound effect thingy on 00:27:485 - little bit differently since it's much more different than anything else on the song? Not really possible because a 1/2 would be unexpected

What's your reasoning for mapping the two last beat circulations ( 00:35:667 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - ) differently than the similar beat patterns prior to them? I can't tell which one of them is the correct way to map them since you choose what to follow and prioritize but it would make muuuuch more sense if all of them would be atleast somewhat similar or atleast if it would be clearly justified why the patterning changes like so
LOL I see this now I'm dumb Fixed!

w
Thanks for the Nudes Mods!
Waiting for Renumi wwwwwww
Asaiga

DTM9 Nowa wrote:

Easy kudosu/modscore™
[General]
Timing is a bit early imo. Try 1751
should ''audiios'' be included in tags?

[Easy]
The rhythm in this map is too simple imo, it's okay but bpm is 77, could really use 1/2 beats here for the piano. Unless everyone intended an ultra easy set *smh*
00:20:436 (1,2) - Blanket is bad here. It can be seen without lowering playback rate
00:48:488 (3,4) - You have been using only curved sliders throughout all map and at the end you put two straight sliders, not very logic imo.

[Last diff]
00:02:903 (2) - This object does not suit the rhythm well, the song has 1/6 elements. Here 00:02:773 - and 00:03:163 - here should have objects too unless you didn't want to map full potential of the song then ok
00:07:579 (4,1) - slightly off blanket and you may want to avoid this overlap as well 00:06:410 (3,2) -
00:40:306 (2,3) - Is this blanket intentionally off? :d

Rhythm is plain, even aesthetics is not very sightful. I don't think this set is benefical for the game in any way at the moment.
Topic Starter
nextplay

Asaiga wrote:

DTM9 Nowa wrote:

Easy kudosu/modscore™
[General]
Timing is a bit early imo. Try 1751 Yee
should ''audiios'' be included in tags? Youtube Channel lol

[Last diff]
00:02:903 (2) - This object does not suit the rhythm well, the song has 1/6 elements. Here 00:02:773 - and 00:03:163 - here should have objects too unless you didn't want to map full potential of the song then ok Want to keep it simple
00:07:579 (4,1) - slightly off blanket and you may want to avoid this overlap as well 00:06:410 (3,2) -
00:40:306 (2,3) - Is this blanket intentionally off? :d

Rhythm is plain, even aesthetics is not very sightful. I don't think this set is benefical for the game in any way at the moment.
Thanks for the Nude Mod :3
Renumi
fixed most
i'd rather leave 1/2 for highest diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1771,8004,14238,20472,26706,32939,39173,45407
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:lonely but not when you hold me
TitleUnicode:lonely but not when you hold me
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:nextplay
Version:renumi's easy
Source:
Tags:Helsinki Finland Harbor LP discography 2015 hip-hop/rap future hiphop lo-fi Renumi
BeatmapID:1241662
BeatmapSetID:586266

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7DuBOl2[1].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1751,779.220779220779,4,2,0,35,1,0
2530,-100,4,2,0,50,0,0
46945,-100,4,2,0,30,0,0
49283,-100,4,2,0,20,0,0
50841,-100,4,2,0,10,0,0


[Colours]
Combo1 : 65,235,56
Combo2 : 0,202,0
Combo3 : 64,0,0
Combo4 : 255,255,255
Combo5 : 0,64,0

[HitObjects]
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117,181,50062,2,0,P|177:195|235:172,1,120,2|8,0:0|0:0,0:0:0:0:

edit: aaah holy that seemed rude sorry feeling a bit tilt over something else
_DT3
Wanted to quickly check this set o/
Didn't have much time so I couldn't check that detailed

[General]
  1. I feel like you could add a custom (silent) sliderslide because currently the default one is pretty loud in this song (you can just copy one out of another beatmap but if you can't find one, feel free to ask :3)
  2. Speaking of loud, I think 50% volume is way too loud for this song btw, I think at max in the whole map you should really use only up to 30% volume because the song is pretty calm. People might be telling you that this is too quiet and that there will be no feedback but for this intensity of a song it's fine
  3. Also, not explicitly unrankable since the color white isn't used in a kiai, but the color itself is pretty bright already and doesn't fit in with your other colors imo, remove it or make it "darker"
[renumi's easy]
  1. 00:01:751 (1,2) - Usually really wouldn't complain but this can be a better blanket, it looks much nicer imo if it really aligns with the approach circle of the hitcircle
  2. 00:16:748 - Forgot a clap? And for the the rest of the diff too?
[lonely]
  1. Same here, what about the claps in this diff? There are many more claps that could be added
Tbh, all of the diff-specific things were mentioned already, but the general things could be improved imo
GL!
Topic Starter
nextplay

_DT3 wrote:

Wanted to quickly check this set o/
Didn't have much time so I couldn't check that detailed

[General]
  1. I feel like you could add a custom (silent) sliderslide because currently the default one is pretty loud in this song (you can just copy one out of another beatmap but if you can't find one, feel free to ask :3)
  2. Speaking of loud, I think 50% volume is way too loud for this song btw, I think at max in the whole map you should really use only up to 30% volume because the song is pretty calm. People might be telling you that this is too quiet and that there will be no feedback but for this intensity of a song it's fine
  3. Also, not explicitly unrankable since the color white isn't used in a kiai, but the color itself is pretty bright already and doesn't fit in with your other colors imo, remove it or make it "darker" Made it a bit darker
[lonely]
  1. Same here, what about the claps in this diff? There are many more claps that could be added
Tbh, all of the diff-specific things were mentioned already, but the general things could be improved imo
GL!
Thanks for the quick Nude Mod :3!
Renumi
fixed one more thing
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1771,8004,14238,20472,26706,32939,39173,45407
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:lonely but not when you hold me
TitleUnicode:lonely but not when you hold me
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:nextplay
Version:renumi's easy
Source:
Tags:Helsinki Finland Harbor LP discography 2015 hip-hop/rap future hiphop lo-fi Renumi
BeatmapID:1241662
BeatmapSetID:586266

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7DuBOl2[1].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1751,779.220779220779,4,2,0,35,1,0
2530,-100,4,2,0,50,0,0
46945,-100,4,2,0,30,0,0
49283,-100,4,2,0,20,0,0
50841,-100,4,2,0,10,0,0


[Colours]
Combo1 : 65,235,56
Combo2 : 0,202,0
Combo3 : 64,0,0
Combo4 : 255,255,255
Combo5 : 0,64,0

[HitObjects]
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sorry if some issues are still kinda there? not in the best mindset to reply rn i'll rerelook over later tonight i think
Shunao

Hi!
Request from in-game~ ( つ・`д・´)っ

  • [General]
  1. The preview point is not aligned
  • [renumi's Easy]
  1. 00:07:984 (1) - tbh this slider is not a good idea because here 00:07:984 - and here 00:08:763 - there are strong sounds so it's should be better to put a note on one strong sound like this http://i.imgur.com/JoGCaKB.jpg?1
    after remove this note 00:10:322 (2) - and replace by a slider 1/1 . Make this here too 00:14:218 (1) - 00:20:452 (1) - 00:32:919 (1) - 00:39:153 (1) - 00:45:387 (1)
  2. 00:23:569 (3,1) - bad overlap
  3. 00:23:569 (3,4) - imperfect blanket
  4. 00:26:686 (1) - this slider is not a good idea because you jump a important sound so I suggest to put just a note here 00:27:270 (1) - because the weird sound start here 00:27:660 (1) - so it's a little weird if you put a long slider.. and after this you put a slider 1/1 here 00:27:465 - like this http://i.imgur.com/etbBaqZ.jpg?1
  5. 00:36:036 (3,4) - imperfect blanket
  • [lonely]
  1. 00:03:309 (3) - this slider is not very good to look tbh and it's break the flow, so I suggest to try ctrl+J
  2. 00:15:776 (1) - remove nc for consistence, idk why you add nc? here too 00:22:010 (1) - 00:29:802 (1) - after this add nc here 00:31:361 (5) - and remove here 00:32:919 (1) - 00:36:036 (1) - add nc here 00:37:595 (5) - remove 00:39:153 (1) - add 00:40:712 (5) - remove 00:42:270 (1) - add 00:43:828 (5) - remove 00:45:387 (1) - add 00:46:945 (5) - remove 00:48:504 (1)
  3. 00:46:929 - this inherited point is not aligned
Okay, short map but it's a cool mapset!
That's all for me~

GOOD LUCK WITH YOUR MAP!
Topic Starter
nextplay

ShogunMoon wrote:


Hi!
Request from in-game~ ( つ・`д・´)っ

  • [General]
  1. The preview point is not aligned Yee
  • [lonely]
  1. 00:03:309 (3) - this slider is not very good to look tbh and it's break the flow, so I suggest to try ctrl+J Yee
  2. 00:15:776 (1) - remove nc for consistence, idk why you add nc? here too 00:22:010 (1) - 00:29:802 (1) - after this add nc here 00:31:361 (5) - and remove here 00:32:919 (1) - 00:36:036 (1) - add nc here 00:37:595 (5) - remove 00:39:153 (1) - add 00:40:712 (5) - remove 00:42:270 (1) - add 00:43:828 (5) - remove 00:45:387 (1) - add 00:46:945 (5) - remove 00:48:504 (1) #Blamectrl+D
  3. 00:46:929 - this inherited point is not aligned Yee
Okay, short map but it's a cool mapset!
That's all for me~

GOOD LUCK WITH YOUR MAP!
Thanks for the Nude Mod!
polka


[General:]
  • These lyrics are so touching I almost cried
    That neone green combo colour is kinda fugly. Maybe try for a more yellow green? idk I personally woulda done like
    [list:1337]Combo1 : 92,79,35
    Combo2 : 46,58,1
    Combo3 : 137,152,35
    Combo4 : 177,218,54
    Combo5 : 201,204,159
[Easy:]
  • Sent to renumi through irc
    18:53 Renumi: pls just send over here and i'll check later
    18:53 PolkaMocha: Ilcool
    18:53 Renumi: i'll point out anything that seems weird
    18:53 Renumi: thx <3
    18:53 PolkaMocha: GOTCHA <3
    18:53 PolkaMocha: 00:14:218 (1,2) - blanket
    18:54 PolkaMocha: 00:26:686 (1) - why skip over such an important sound?
    18:54 PolkaMocha: 00:37:595 (4,1) - blanket
    18:55 PolkaMocha: 00:43:828 (4) - plays right through the scorebar. Not unrankable but it is a quality issu
[Normal:]
  • 00:04:867 (1,2,3) - Flow is kinda bad. Why not flip (3)?
    00:14:218 (1) - Missing clap on tail
    [list:1337]00:20:452 (1) - ^
    00:39:153 (1) - ^
    00:45:387 (1) - ^
00:26:686 (1) - YOU BOTH SKIPPED THAT SOUND WHYYYY[Afteword:]

  • "His feet a.....bros"
Topic Starter
nextplay

PolkaMocha wrote:



[General:]
  • These lyrics are so touching I almost cried
    That neone green combo colour is kinda fugly. Maybe try for a more yellow green? idk I personally woulda done like
    [list:1337]Combo1 : 92,79,35
    Combo2 : 46,58,1
    Combo3 : 137,152,35
    Combo4 : 177,218,54
    Combo5 : 201,204,159
I changed some of them

[Normal:]
  • 00:04:867 (1,2,3) - Flow is kinda bad. Why not flip (3)? Yee
    00:14:218 (1) - Missing clap on tail
    [list:1337]00:20:452 (1) - ^
    00:39:153 (1) - ^
    00:45:387 (1) - ^
yee
00:26:686 (1) - YOU BOTH SKIPPED THAT SOUND WHYYYY:^)[Afteword:]

  • "His feet a.....bros" OwO
Thanks for Mod!
Renumi
tilt
why doNT YOU WORK

ShogunMoon wrote:


Hi!
Request from in-game~ ( つ・`д・´)っ

  • [General]
  1. The preview point is not aligned
  • [renumi's Easy]
  1. 00:07:984 (1) - tbh this slider is not a good idea because here 00:07:984 - and here 00:08:763 - there are strong sounds so it's should be better to put a note on one strong sound like this http://i.imgur.com/JoGCaKB.jpg?1
    after remove this note 00:10:322 (2) - and replace by a slider 1/1 . Make this here too 00:14:218 (1) - 00:20:452 (1) - 00:32:919 (1) - 00:39:153 (1) - 00:45:387 (1) i like my current rhythm more; yours seems too passive for my liking >.<
  2. 00:23:569 (3,1) - bad overlap not really noticeable in-game but did a thing anyways (also should note that it ties in with the thing above)
  3. 00:23:569 (3,4) - imperfect blanket fixed i think
  4. 00:26:686 (1) - this slider is not a good idea because you jump a important sound so I suggest to put just a note here 00:27:270 (1) - because the weird sound start here 00:27:660 (1) - so it's a little weird if you put a long slider.. and after this you put a slider 1/1 here 00:27:465 - like this http://i.imgur.com/etbBaqZ.jpg?1 added circles instead ;;
  5. 00:36:036 (3,4) - imperfect blanket ddddddddddddddddddddd
Okay, short map but it's a cool mapset!
That's all for me~

GOOD LUCK WITH YOUR MAP!
your modding overlay is rly cute i won't lie uwu

mocha coffee wrote:

2017-03-21 20:53 PolkaMocha: GOTCHA <3
2017-03-21 20:53 PolkaMocha: 00:14:218 (1,2) - blanket previous mod did a thing
2017-03-21 20:53 PolkaMocha: 00:26:686 (1) - why skip over such an important sound? ikr wtf is wrong with me
2017-03-21 20:54 PolkaMocha: 00:37:595 (4,1) - blanket hhhhh tru
2017-03-21 20:54 PolkaMocha: 00:43:828 (4) - plays right through the scorebar. Not unrankable but it is a quality issu not an issu anym ore owoowow
2017-03-21 21:00 Renumi: wait is that it
thank you guys e for modding my shit mm a p! >>w,<
see what i did with plokamocha'sname im funny
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34478
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1771,8004,14238,20472,26706,32939,39173,45407
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:lonely but not when you hold me
TitleUnicode:lonely but not when you hold me
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:nextplay
Version:renumi's easy
Source:
Tags:Helsinki Finland Harbor LP discography 2015 hip-hop/rap future hiphop lo-fi Renumi
BeatmapID:1241662
BeatmapSetID:586266

[Difficulty]
HPDrainRate:2
CircleSize:3.5
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7DuBOl2[1].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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46945,-100,4,2,0,30,0,0
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Combo2 : 79,202,35
Combo3 : 58,64,1
Combo4 : 152,238,35
Combo5 : 156,156,156

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TheKingHenry
Hello mod from my queue~
General
  1. I'd silence the sliderbody sounds or atleast make them drastically quieter. Atleast with my skin it sounds too loud
renumi's easy
  1. first 3 objects here, both blankets off. 00:02:530 (2) - is too curved for the blanket to look good (as in the middle part ends up with clearly larger visual spacing than the sliderhead and -end) For the second blanket it's just slightly misplaced (smth like x:82 y:288 would work better than the current) tho the shape has the same problem as the first one, just not so clearly. Thus I presume there are a lot of these around in the map, so go through for those yourself.
  2. Rhythmical emphasis felt somewhat weird at places imo, but with map like this I don't really know, especially since the diffs here are just choosing parts to map anyways and leaving some sounds unmapped.
lonely
  1. similarly to above, check blankets, some are off (for example 00:09:153 (2,3) - )
  2. I can't really say how they feel to play for the targeted skill-level, but in both diffs transitions like 00:11:101 (1,2,3) - bother me, atleast visually, I don't think the effect on gameplay is really that large. But that being said, I see no reason to make these so clunky when you could have the movement be smooth all the time due the low object density.
Short maps, low diffs, not much to say, didn't feel like nazing. I would still prefer it if you perhaps made one diff more, mapping the sounds that are ignored here.
Good luck!
Topic Starter
nextplay
@Renumi
I checked some Blankets
00:18:893 (4,1) - Blanket Off
00:22:789 (2,3) - ^
00:26:686 (1,2,3) - Wouldn't it better Flow when you do it like this? https://osu.ppy.sh/ss/7636180
00:32:919 (1,2) - Blanket off

@TheKingHenry I fixed Blankets and changed some Placement for 1. Flow and 2. Aesthetics
newton-
hi, from queue
full lowercase is a e s t h e t i c
also it's hard to be detailed on a 50 second map :c

[renumi's easy]
  1. your blankets are off, fix them
  2. 00:02:530 (2) - actually it would be better to make this a 1/1 reverse slider in order to map the snare on 00:03:309 - imo
  3. 00:07:984 (1) - ^
  4. 00:14:218 (1,3) - ^
  5. 00:17:335 (3) - doesnt blanket 00:14:218 (1) - perfectly, so you might wanna work around that if you decide to keep the 2/1 sliders
  6. 00:27:465 (2) - remove finish, seems unfitting
  7. 00:32:919 (1) - i think you get the point, not going to point out further issues like this
  8. 00:45:387 (1,2,3) - the kind of backtrack flow is too confusing for a newer player to follow, i'd suggest vertically flipping 00:48:504 (3) - then stacking on 00:45:387 (1)'s sliderhead instead
  9. 00:50:062 (4) - i feel like this ending slider would be better if it moved back towards the center instead, since movement is less comfortable around the sides than the center
[lonely]
  1. 00:07:984 (1) - you forgot a clap on slidertail
  2. 00:12:270 (2,3,4) - kinda asymmetrical, rotate and center 3 between 2 and 4
  3. 00:18:504 (2,3) - flow through this slider is uncomfortable when paired with the entry into the slider, which is unfitting for lower difficulties since newer players don't really understand how sliders work. make the flow more comfortable/circular here.
  4. 00:24:738 (2,3,4) - same asymmetry problem as 00:12:270 (2,3,4) + uncomfortable flow as discussed above
  5. 00:30:971 (2,3,4) - ^
  6. 00:37:205 (2,3) - flow problem
  7. the map is pretty repetitive so most of the problems here are present throughout the entire map
good luck!
Topic Starter
nextplay

newton- wrote:

hi, from queue
full lowercase is a e s t h e t i c
also it's hard to be detailed on a 50 second map :c

[lonely]
  1. 00:07:984 (1) - you forgot a clap on slidertail Yes
  2. 00:12:270 (2,3,4) - kinda asymmetrical, rotate and center 3 between 2 and 4 Yes
  3. 00:18:504 (2,3) - flow through this slider is uncomfortable when paired with the entry into the slider, which is unfitting for lower difficulties since newer players don't really understand how sliders work. make the flow more comfortable/circular here. I did something like t´his in the entire map so it's something like a pattern
  4. 00:24:738 (2,3,4) - same asymmetry problem as 00:12:270 (2,3,4) + uncomfortable flow as discussed above Fixed the Flow a bit
  5. 00:30:971 (2,3,4) - ^ ^
  6. 00:37:205 (2,3) - flow problem ok
  7. the map is pretty repetitive so most of the problems here are present throughout the entire map
good luck!
Thanks for Mod
Affirmation
Q

[lonely]
00:09:153 (2) - beat is not necessary
00:13:828 (4,3) - blanket
umm.. rhythm is too boring, 00:01:751 (1,2,3,4) - only this rhythm, THink about better rhythm,
GL
Renumi
we don't talk about it anymore (techincally did evrythign ?? lo,,
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34478
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1771,8004,14238,20472,26706,32939,39173,45407
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:lonely but not when you hold me
TitleUnicode:lonely but not when you hold me
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:nextplay
Version:renumi's easy
Source:
Tags:Helsinki Finland Harbor LP discography 2015 hip-hop/rap future hiphop lo-fi Renumi
BeatmapID:1241662
BeatmapSetID:586266

[Difficulty]
HPDrainRate:2
CircleSize:3.5
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7DuBOl2[1].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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46945,-100,4,2,0,30,0,0
49283,-100,4,2,0,20,0,0
50841,-100,4,2,0,10,0,0


[Colours]
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Combo2 : 0,202,0
Combo3 : 64,0,0
Combo4 : 227,230,232
Combo5 : 0,64,0

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Topic Starter
nextplay

Neoskylove wrote:

Q

[lonely]
00:09:153 (2) - beat is not necessary It is for Consistency with Rythm
00:13:828 (4,3) - blanket Minor Stuff and it's already blanket with 1
umm.. rhythm is too boring, 00:01:751 (1,2,3,4) - only this rhythm, THink about better rhythm,
GL
Thanks for Mod!
Renumi
00:32:919 (1) - missing clap lo,
Topic Starter
nextplay

Renumi wrote:

00:32:919 (1) - missing clap lo,
was a Whistle but changed lol
DeletedUser_6181859
so generic, heyo from #modreqs, just small mod so kds isn't necessary
[General]
  1. Don't think that metadata is right because in Bandcamp all first letters are capitalized.
  2. Why 128kbps? What about this?
[Renumi]
  1. Hitsounds for sliderticks?
  2. 00:07:984 (1) - the second red sliderpoint is so close to slidertick compared with the first so you can move points further apart, like 00:20:452 (1) - which looks more polished. About the same in 00:39:153 (1) .
  3. 00:32:919 (1) - there is should be whistle against of clap because it's not follow your rhythm.
[Lonely]
  1. 00:07:984 (1,2,3) - strange flow here - 180 degrees between 00:09:153 (2,3) but something strange between 00:07:984 (1,2) , i suggest to make something like 00:03:309 (3,4,1) for triangle.
  2. 00:25:127 (3) - touches HPbar a bit. It's not unrankable but looks strange... and it's common point for DQ random sets xd.
  3. 00:27:465 - since it's last diff, i think, this should be clickable. For example, Easy changes rhythm here a bit but here you have 1/1 slider+circle throughout ALL diff.
  4. 00:32:919 (1) - there is should be whistle against of clap because it's not follow your rhythm.[x2] Also you forgot clap at end of slider.
Really almost done and ready for BN checks. Good luck!
{end of the mod}
Topic Starter
nextplay

100bit wrote:

so generic, heyo from #modreqs, just small mod so kds isn't necessary
[General]
  1. Don't think that metadata is right because in Bandcamp all first letters are capitalized. Not really... I choosed the Title from Discography 2015 not the one from the Harbor LP I think that both are right
  2. Why 128kbps? What about this?
[Lonely]
  1. 00:07:984 (1,2,3) - strange flow here - 180 degrees between 00:09:153 (2,3) but something strange between 00:07:984 (1,2) , i suggest to make something like 00:03:309 (3,4,1) for triangle. Fixed?
  2. 00:25:127 (3) - touches HPbar a bit. It's not unrankable but looks strange... and it's common point for DQ random sets xd. It's touching the Lifebar the complete Map over
  3. 00:27:465 - since it's last diff, i think, this should be clickable. For example, Easy changes rhythm here a bit but here you have 1/1 slider+circle throughout ALL diff. I made instead 1/1+Circle 2 1/2 Slider
  4. 00:32:919 (1) - there is should be whistle against of clap because it's not follow your rhythm.[x2] Also you forgot clap at end of slider.Yes
Really almost done and ready for BN checks. omg Good luck!
Thanks!
{end of the mod}
Thanks for Mod!
Renumi
reminder to reply;; willeditlater
VINXIS

general

  1. take out the square brackets in ur bg file or else ur osu will D I E
  2. also i think ur offset is a bit off but idk im deaf
  3. combos 1 and 5 look rediculously similar and ther lik 1 after the other mite as well remove 1 of them
  4. widescreen supp Fam

ez

  1. 00:32:919 (1) - dat head sud b a whistle nor a clap !! if it was intentional then y Lol

me irl

  1. 00:27:465 (2) - u cud hitsound this like how Renumi did in his ez it was p nic tbh
  2. 00:39:153 (1,2,3) - dats a p ugly wide angle pattern tbh i like the design of 00:20:452 (1,2,3) - way mor and it prolyl plays better like this 2 for the nm playerz but yea
2 diffs 2 second song

btw put the song link int he desc. for metadata and 2 Give The Artist Exposure
Topic Starter
nextplay
I will Edited this when I'm back at home just for General now lo

VINXIS wrote:

general

  1. take out the square brackets in ur bg file or else ur osu will D I E Now my Os can die in restful peace
  2. also i think ur offset is a bit off but idk im deaf Your Daef
  3. combos 1 and 5 look rediculously similar and ther lik 1 after the other mite as well remove 1 of them Supposed to lo
  4. widescreen supp Fam K fam

me irlSaem

  1. 00:27:465 (2) - u cud hitsound this like how Renumi did in his ez it was p nic tbh k
  2. 00:39:153 (1,2,3) - dats a p ugly wide angle pattern tbh i like the design of 00:20:452 (1,2,3) - way mor and it prolyl plays better like this 2 for the nm playerz but yea k
[/notice]
2 diffs 2 second song Bad Meme git gud

btw put the song link int he desc. for metadata and 2 Give The Artist Exposure
show more
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