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YURiKA - Shiny Ray (TV Size)

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Hytex
Also remove 'little witch academia' from tags since it's already from source, or translate source from English to Japanese and keep 'little witch academia' from tags.
Topic Starter
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Hytex wrote:

Also remove 'little witch academia' from tags since it's already from source, or translate source from English to Japanese and keep 'little witch academia' from tags.
I made the source in japanese and kept the tag as is.
Ty, I wouldn't have noticed
Elias-
Hello o/ Learning to mod so take what you like!

Insane Difficulty
00:16:353 (1, 2, 3) - Following the voice is a bit difficult since you're neglecting the guitar strum just before the vocals start. Have 2 be a slider starting on 00:17:173

00:53:239 (1) - Spinner should end at the next white tick (00:54:878) since it follows when she finishes stretching out the note.

01:16:845 (1, 2, 3, 4, 5) - Not sure if the note to slider follows the violin part. Having the slider start would sound better.

Shiny Chariot Difficulty
00:09:632 (5, 1) - Make the 5 into individual circles to click (similar to 00:06:517 (2, 3, 4)) for continuity. For me it feels smoother to play like this

00:15:698 (4, 5) - Either have it as a slider ending at 00:16:026 or two individual circles to better follow the vocals.

00:16:353 (1, 2, 3) - This section feels odd to play because of timing difference. I anticipate (2, 3) a bit earlier and there's a guitar note that throws me off a bit. You can make 2 as a slider starting on 00:17:173 and ending it on the red tick

00:20:288 (4) - Have this note as a slider to the red tick to follow the vocals better

00:22:419 (3, 1, 2) - Have (3) end at 00:23:075 for the same reason above^

00:39:304 (10) - I suggest having a note on the red tick you started the repeat slider and either have a repeat slider on the white tick and end at 00:39:983. To me, the repeat sounds better starting at 00:39:468

00:42:747 (5) - You can start the build up sliders at 5 since the vocals are trailing here also

00:50:616 (1, 2, 3, 4, 5, 6, 7) - Personally, the buildup jumps up a bit here and doesn't make to much sense to me. You can try using sliders to build it up to the eventual jumps at 00:51:927

00:51:927 (1, 2, 3, 4, 5, 6, 7, 8, 1) - The jumps started circular and breaks off linearly abruptly (5, 6, 7, 8). Couldn't really find this comfortable to aim. Also, you can have another note where the spinner starts and have the spinner on the blue tick (or red), ending on the white tick at 00:54:878

01:16:845 (1, 2, 3, 4, 5) - I think it makes more sense to start with a slider where 1 is to follow the trailing vocals.

I was a bit more nit-picky about the extra difficulty sorry about that. Good luck! If there's anything you need clarified, I'll see what I can do
Topic Starter
Stack

Elias- wrote:

Hello o/ Learning to mod so take what you like!

Insane Difficulty
00:16:353 (1, 2, 3) - Following the voice is a bit difficult since you're neglecting the guitar strum just before the vocals start. Have 2 be a slider starting on 00:17:173 Implemented

00:53:239 (1) - Spinner should end at the next white tick (00:54:878) since it follows when she finishes stretching out the note.Implemented

01:16:845 (1, 2, 3, 4, 5) - Not sure if the note to slider follows the violin part. Having the slider start would sound better.Implemented

Shiny Chariot Difficulty
00:09:632 (5, 1) - Make the 5 into individual circles to click (similar to 00:06:517 (2, 3, 4)) for continuity. For me it feels smoother to play like this Implemented

00:15:698 (4, 5) - Either have it as a slider ending at 00:16:026 or two individual circles to better follow the vocals. Implemented the first one

00:16:353 (1, 2, 3) - This section feels odd to play because of timing difference. I anticipate (2, 3) a bit earlier and there's a guitar note that throws me off a bit. You can make 2 as a slider starting on 00:17:173 and ending it on the red tick Implemented

00:20:288 (4) - Have this note as a slider to the red tick to follow the vocals better Implemented

00:22:419 (3, 1, 2) - Have (3) end at 00:23:075 for the same reason above^ Implemented, I really like this change

00:39:304 (10) - I suggest having a note on the red tick you started the repeat slider and either have a repeat slider on the white tick and end at 00:39:983. To me, the repeat sounds better starting at 00:39:468 Implemented

00:42:747 (5) - You can start the build up sliders at 5 since the vocals are trailing here also Implemented

00:50:616 (1, 2, 3, 4, 5, 6, 7) - Personally, the buildup jumps up a bit here and doesn't make to much sense to me. You can try using sliders to build it up to the eventual jumps at 00:51:927 I dont really know what alternare patterns I can use as when I use sliders the jumps 00:51:763 (7,1,2,3,4,5,6,7,8) feel way out of place, if iget this comment multiple times though ill try and change it

00:51:927 (1, 2, 3, 4, 5, 6, 7, 8, 1) - The jumps started circular and breaks off linearly abruptly (5, 6, 7, 8). Couldn't really find this comfortable to aim. Also, you can have another note where the spinner starts and have the spinner on the blue tick (or red), ending on the white tick at 00:54:878 All the large jumps in my map follow the same pattern, it's a weird pattern but if I changed it here it would be a bit weird in comparison to the other 2

01:16:845 (1, 2, 3, 4, 5) - I think it makes more sense to start with a slider where 1 is to follow the trailing vocals. Implemented, but im probablly going to send u a pm if u are online beacause what I did fits but I don't think that was what you meant

I was a bit more nit-picky about the extra difficulty sorry about that. Good luck! If there's anything you need clarified, I'll see what I can do
I really like it when people are nit-picky as I know there is still alot wrong with this map so ty
Ty for the mod, I am really bad ad knowing what kind of object to place so this helped me alot :)
SolarFox
Hello, m4m as promised! still learning to mod so take whichever you like (also bear with me m(_ _)m)
Normal
00:03:403 (1) - just use 3 nodes instead of 4 since it's barely noticeable anyway
00:07:009 (2) - honestly it looks weird lol. a simpler shape (or just straight slider) would be nicer imo
00:08:321 (5,6) - no reason to use 4 nodes
plz fix similar cases as ^ on later parts of the map (00:24:386 (1) - 00:31:927 (1) - )
00:14:878 (3,6) - refer 00:08:321 (5,6)
00:18:812 (3) - ^
00:19:796 (4,1) - stack
00:22:091 (5) - straighten up a bit to keep consistent with 00:21:435 (4) - (and maybe move (5) a bit more to the right for better flow imo)
00:27:337 (2,3,4,5) - mmm risky.. remove 3 and move 4 and 5 somewhere right
00:36:189 (4,5,7,8) - stack 4,7 and 5,8
00:45:370 (1,2,3) - seems risky for a normal diff too..try this: remove (2) and extend (1) to red tick
00:47:993 (1,2,3) - ^
00:48:976 (4,1,4) - generally you would want to keep consistent on the shape of the slider or else the map will look ugly..
01:01:435 (2,3,4,5) - way too hard.. https://puu.sh/uXq4F/955f533e07.jpg would fit nicer imo
01:02:419 (5) - nc
01:11:271 (6,1,2) - wrong emphasis. the strong beat starts at 01:11:108 - so something like https://puu.sh/uXqec/1336a4c4b5.jpg would fit more
01:15:206 (3,1) - stack

Insane
00:03:403 (1,3) - slider too close to (3). make it equidistant with (4) for aesthetics
00:05:206 (3) - 3 nodes plz
00:05:206 (3,5,1) - distance them out a little bit
00:06:026 (1,2) - slider isnt same shaped x.x just copy slider (1) and ctrl+h ctrl+j it..
00:07:173 (5,6,1) - no reason to stack it like this imo. just stack it normally on top of each other
00:17:173 - strong beat here, plz map x.x
00:18:649 (4) - i dont really like using long sliders like this. prefer https://puu.sh/uXqGv/27a4b2e2e2.jpg instead
00:20:780 (2) - 4 nodes
00:26:845 (6,7,1) - stack normally, looks nicer
00:26:517 (4,1) - blanket
00:32:747 (2,3,4) - stack
00:33:894 (3,5) - too close. distance out a little bit
00:34:878 (1) - 4 nodes
00:36:517 (3) - either curve it more or just use 2 nodes
00:37:009 (5,6) - should be a triple
00:38:649 (6,2,1) - seems a bit crowded. try https://osu.ppy.sh/ss/7647821
00:39:304 (4,1) - triple
00:42:419 (4,1) - stack
00:45:370 (1) - a curve slider would be better imo. keeping consistency with 00:45:862 (2) - and 00:46:353 (3) -
00:50:944 (2,3,4,5,6,7,1,2,3,4) - overdoing it imo lol.. change 00:51:271 (4,5) - into a slider and blanket it with (2)
00:57:173 (1,2,3,4,5,1) - wrong emphasis. strong beat starts at 00:57:501 - and 00:58:157 - .. I would suggest https://puu.sh/uXrE7/ea15dc1636.jpg
01:00:124 (3,4,5) - stack normally ;w;
01:00:944 (1) - wrong emphasis. strong beat starts on white tick :|
01:06:189 (1) - 3 nodes is sufficient
01:06:681 (2,3) - theres a strong beat on the white tick, dont skip those. http://puu.sh/uXrPU/3f47c73ab3.jpg would do better
01:07:829 (2,4) - distance them out more
01:09:960 (5,1) - stack
01:10:124 (1,2) - actually strong beat starts on white tick here so try not to map it on a slider tail
01:10:452 (2,4) - distance
01:11:435 (1) - strong beat on white tick.
01:16:353 (4) - should be a triple. try https://osu.ppy.sh/ss/7647929
01:16:845 (1,2) - weird rhythm, try ctrl+g and fix placement
01:22:583 (2,3,4) - stack normally

Shining Chariot
cool name xd
00:08:321 (7) - should be a triple
00:10:616 (3,4) - triple on red tick
00:12:583 (3,4,5,6) - doesnt look nice. make 00:12:911 (4) - the same shape as (3) and (5)
00:13:894 - green line starts here
00:14:878 (2,3) - stack normally
00:17:173 - theres a strong beat here
00:18:649 (1) - refer to [Insane] diff mod
00:20:288 (4) - a 1/1 slider would be nice
00:22:911 - mmm 2 circles would play nice
00:23:075 - green line starts here
00:33:403 (1,5) - stack tail (1) and head (5)
00:34:222 (5,6) - distance em out
00:34:550 (6) - actually i hear a double here. try replace with a 1/4 slider
00:36:026 (6,7) - since you used a slider on 00:35:534 (4) - you should change this into a slider too to keep rhythm consistent
00:36:188 (7) - nc
00:37:009 (10,11) - triple
00:39:304 (10) - should end at red tick. actually a stream would play way nicer.
00:39:632 - green line starts here
00:39:960 - ^
00:40:124 (1,2,3) - fix blanket (2) on (1) and (3).. and slider (1) and (3) isnt of same shape, better fix that also g
00:41:435 (3) - nc
00:42:747 (5) - ^
00:44:058 (7) - ^
00:44:714 (8) - 2 1/2 sliders would do better in following the music
00:46:845 (4) - nc
00:47:009 (5) - stack properly
00:47:009 (5) - confusing spacing. put (1) just after the tail and adjust following patterns accordingly
00:51:271 (5,6) - wrong emphasis. ctrl+g
00:51:927 (1,2,3,4,5,6,7,8) - the song isnt exactly intense enough to justify this jump section. nerf a bit plz
00:56:026 (2,3,4) - stack
00:56:517 (6,7) - spacing too nazi
00:57:173 (1,2,3,4,5) - yea...
00:57:993 (6) - wrong emphasis. strong beat starts on white tick
00:59:304 (6,1) - ^
01:00:616 (6,1) - ^
01:00:616 (6,1) - sliders look ugly lol
01:03:567 (1,2) - emphasis
01:07:009 (4,1) - inconsistent slider shape
01:08:812 (1) - strong beat on white tick.
01:10:124 (1) - ^
01:16:353 (4) - triple
01:17:009 (2) - wrong rhythm imo. ctrl+g and fix spacing accordingly
01:23:730 (3,5) - slider shape inconsistneienfiegn
01:24:714 (1,2,1,2,1) - actually i also hear beats on white and red tick that is unmapped. you could try mapping them.
01:25:862 (2,4) - confusing for me. ctrl+g 01:26:353 (4,5) -

side note: - generally it is fine to follow the vocal, but you should never skip strong beats (usually occuring on white tick) unless you have a really good reason to.
- you should also be a bit more strict on distance spacing. try to make it consistent (or at least looks visually consistent), so patterns like 01:06:189 (1,2,3,4) - should be mapped with same ds


sorry for the lengthy mod Dx good luck for ranking! nice song + bg <3
Shapy
Hi from M4M o/

[General]
  • I think you should check for a better mp3 because the song is a bit saturate when i hear it, i'm really not sure so ask someone more qualified in that than me just in case.
    You need too add some hitsound

[Normal]
  • I'm really bad for this kind of diff so i can help for that the only one thing i can recomand you is tou change your AR to 5 or 4, AR5,5 is a bit too much i think (AR4 since better with your spread since you have AR3 for your easy diff but AR5 works too)
[Insane]
  • I think you can change your CS to 4 for your diff spread you gonna have CS3/3,5/4

    00:03:403 (1) - I think a 1/1 slider should be better here you clearely hear no sound on the red tick
    00:04:222 (5,6,7) - This triple here is a bit useless i don't hear something for adding a note on a blue tick
    00:05:042 (2,3,4,5,6) - Try something like this ? https://puu.sh/uWN1n/38d360f727.jpg Im ok if you don't take that but make sure to put your slider here 00:05:042 -
    I really dislike starting slider on a red tick
    00:06:026 (1,2) - Make (1) a long slider 1/1 instead of 1/2 you have no sound on the red tick and delete your second slide for a circle
    00:06:681 (3,4) - add a slider 1/2 instead of a circle and a your circle at 00:07:009 - Because like i said before i really disagread starting silder on a red tick
    00:09:796 (1) - Same thing like before here
    00:09:796 (1,2) Make a 1/1 slider for (1) and delete (2) and add two cirle (or a slider 1/2) instead of a reverse
    00:12:255 (1,2) This a stong beat here but i think you can reduce the distance between this two note is bit too much for this diff in my opinion
    00:21:763 (1)(3) - curve your slide for a better blanket with (3)
    00:25:042 (3) - Add a 1/1 slider
    00:25:534 (4,1,2,3) - try this ? https://puu.sh/uWRgU/1c6aebe7c2.jpg
    00:26:845 (6,7,1) - useless triple here
    00:28:157 - follow the voice here since pretty good you can try this if you like it :3 https://puu.sh/uWRPP/1dfe90acf8.jpg
    00:29:632 (1) - Add 1/1 slider
    00:32:255 (1) - ^
    00:32:747 (2,3,4) triple again
    00:33:403 (1) - put your slide on the big white tick and add a note on the red tick
    00:34:714 - Add a note ?
    00:34:878 (1) - add 1/1 slider
    00:37:665 (2,3,4) - The beat is not enough stronger for making such distance between this three note
    00:38:812 (1,2,3,4,1) - The jumps part need too be here 00:39:468 - instead of your slide, really dosen't understand this slide btw you skip a strong
    part of the song because of it delete it and put (1,2,3,4) instead of it
    00:38:812 - And at this place put two slider
    00:40:124 - You can add a long slider if you want
    if you take my advice you should have something like this https://puu.sh/uWT6J/3d216eff28.jpg
    00:45:370 (1,2,3) - Just adding circle here is enough
    00:47:993 (1,2,3) - ^
    00:49:632 (3,4,5) - Delete this three note and add a slider 1/1 instead of (3)
    00:51:927 - I think you can reduce the distance for those jump
    00:55:698 (1,2,3) - Delete those note and add a 1/1 slider
    00:57:173 - Try this ? https://puu.sh/uX4XH/74707eabb3.jpg
    00:58:485 (1) - 1/1 slider here
    00:59:796 - This is why i really dislike starting a slider on red tick you have a strong beat here so why not make it clickable ? >_<
    01:00:124 - triple again
    01:01:108 - 1/1 slider here
    01:01:927 (6,1,2) - Like i mention above start your slider on the white tick ;w;
    01:03:976 (2) - delete this note
    01:09:304 (2) - Move this to x:426 y:326 you gonna have a better flow with that
    01:25:206 - at this part too the end you should reduce the distance in your jumps i think it's ok but just for sure

    You have lot of rythm probleme in this diff that you need too take care like this slider starting in red tick, add some note when you have no sound on it ect... I mention a lot of them but you have too work on that
[Shining Chariot]
  • OD8,5 maybe ?
    Same thing as your Insane you have some rythm problem in this diff too so i'm not going too mention all of them (and some triple that dosen't feet with the song too )
    00:07:993 - you can add a stream here if you hear clearly
    00:09:632 (5) - this slider 1/4 really don't feet with the song remove it
    00:14:878 (2) - this note is not stacked
    00:25:534 (1,2,3,4) - you skip all the strong beat here
    00:27:255 (2,3) - delete this two note and make (1) a long slider 1/1
    00:36:517 - NC
    00:39:304 - this reverse 1/4 really don't feet the here you can make this part clickable instead
    00:42:747 - NC
    00:45:370 (1,2,3) - Circle is enough here using slider since a bit useless here you have no sound on the red tick
    00:47:993 (1,2,3) - ^
    00:55:698 - make a 1/1 slider here and delete your triple at 00:56:026 -
    00:57:173 - Try this ? https://puu.sh/uXzRI/a0ac06dbde.jpg
    01:01:108 - You tilt me with that D:
    01:01:271 - really not sure about those jump you have no strong beat that demand you too make so much distance here so reduce the distance a bit
    01:08:976 - you have a strong beat here so do you not make it clickable >.<
    01:12:255 - In this part of jump you can up the distance between the jump gradually because the song become more intensive on each big white tick example: https://puu.sh/uXAmb/63874e5ffb.jpg With someting like that you can compliment the song and emphasis the song better
    01:17:173 - You skip a beat here
    01:17:993 - Make a 1/1 slider
    01:20:616 - Make a 1/1 slider or make this 01:20:780 - clickable
    01:25:862 - 1/1 slider
Like i said you a have a lot of rythm problem in the last two diff that you should check
Your structure and aesthetic can be work a bit ( I'm not the best person to say this xD)
Oh and sry if some time i'm not clear with my words im not the best for explanation and my english don't help me ^^'
Anyway Good Luck o/
LwL
Hi, from my q

General
-needs hitsounds

- I couldn't find a good TV Size mp3, and to make the full ver. into the TV size you'd have to do a bit more than just cutting it at a certain point, so it's beyond my ability, but in case anyone is willing to have a try, here is a 320 kbps full ver. mp3

Shining Chariot
00:06:026 (1) - This should be emphasized more, it's clearly stronger than the previous sounds.

00:09:632 (5) - I do actually think this sort of works rhythm wise even if it's overmapped, but either way this should be a jump to 00:09:796 (1), 1/4 sliders can be played at circles at this bpm and therefore it just lacks proper emphasis as it is right now. The effective DS is roughly equal to 1/2 of the DS it shows when you ctrl-g the 1/4 slider.

00:10:862 - undermapping in general isn't really a problem if it's ocnsistent with the map and song, but since you've mapped much less pronounced triples in other places, I think it would make more sense to actually map this triple imo (and 00:11:189 and others).

00:11:435 (2,2,2) - Should probably extend all of these into 1/2 sliders, provided you want to keep the clicking rhythm as it is. The sound on the ticks after the first two is rather strong and shouldn't be unmapped, as for 00:12:419 (2,3), the strong sound is on 00:12:747 and shouldn't be a slider end, so by doing this you'd fix all of those problems while keeping a consistent pattern.

00:13:239 (5,6) - This really sounds like it should be jumps rather than a repeat slider and low spaced circle.

00:23:239 (1) - Dunno about having the white tick here on a slider repeat, seems like it's too strong to be hidden away like that.

00:25:534 (1,2,3,4) - I'll just say this because I'm looking at the previous mod as I'm going to not repeat too many things and I actually think this is perfectly fine, the strong sounds here are on the red ticks and that's what you mapped.

00:29:468 (5,6) - These seem a bit randomly overmapped, I guess it might feel empty without them but it'd be better to find another solution to that.

00:34:058 (4,5) - This flow is kinda horrible

00:36:026 (6) - Should be a 1/2 slider to stay consistent with 00:35:534 (4), there is a rather strong sound on 00:36:188 (7), but you've been focusing on the vocals the entire time, and you're not skipping the sound completely, so you should stick to your emphasis.

00:53:239 (1) - Since spinners don't require a click, it would fit better to put a circle here and then start the spinner after.

00:59:140 (5) - This sounds rather weak compared to the ticks around it, seems like it should have smaller spacing (keep the jump to 00:59:304 (6) though)

00:59:633 (1) - This absolutely needs higher spacing going into it, it's a really strong sound and you barely even need to move to get there.

01:03:567 (1,2,3) - - Map the instrumental melody here, these 1/2 sliders seem pretty random and disconnected from the music (aside from the first one to emphasize the vocals which is fine).

01:06:681 (2,3,4) - This seems a lot stronger to me than 01:08:157 (3,4,5,6), yet the latter is jumps while the former isn't.

01:07:009 (4) - Make this a circle and a 1/2 slider, you have strong vocals on the sliderend, but nothing really significant at 01:07:337 (5), so emphasis would fit better that way.

01:10:124 (1,2) - same thing about mapping to the instruments

01:12:255 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I really feel like this part could use a slightly less monotonous rhythm, for example 1/2 sliders at 01:13:403 (4), 01:13:730 (2,4), and 01:15:042 (2)

01:17:009 (2) - Make it a 1/2 slider and a circle, the sound on the white tick is too strong to be skipped and you've even mapped jumps to the very same melody directly after.

Insane
- Similar thing to what I mentioned in the extra about triples, you're often mapping barely audible to nonexistant sounds as triples, but then ignore much more prominent ones in other places.

00:06:845 (4) - should be 2 circles to be consistent with how you previously mapped it.

00:11:435 (2,2) - again, would be good to have these as 1/2 sliders to not skip the sound after.

00:39:468 (1) - This would really fit better if you mapped the melody and then put a long slider starting at 00:40:124 instead to emphasize the vocals

00:46:845 (1,2,3,4,5) - With there being a faint sound on 00:47:173 and the spacing between (2) and (3) being the simliar to the one between (1) and (2) this could be confusing to read since it might seem like it's 1/2 when it's actually 1/1. I'd just map the unmapped red tick tbh.

01:06:845 (3) - Don't skip the white tick pls, it's very strong

01:24:878 (2,2,2) - same thing about making these 1/2 sliders.

Also, a lot of what the previous modder said, though I disagree with some things (slider at 00:59:632 (1) for example is perfectly fine for vocal emphasis imo)

Normal
Even if it's a normal and you have to undermap a lot, you should still try for proper emphasis wherever possible. 00:04:550 and 00:07:173 for example should be represened somehow, ideally clickable. This song has a lot of strong sounds on red ticks (at first I thought your metronome was off, but it didn't seem like it), so just placing stuff on all the 1/1 ticks isn't going to work well for either the easy or the normal.

I don't really know much about normals either tho so it's a bit beyond me to tell you specifically how to fix things, but for example at 00:47:993 (1,2,3,4) - you could much better represent this as 3 1/2 sliders starting on the vocals, or maybe 3 1/1 sliders. In an easy you could well use 3 circles.

Good Luck! :)
Topic Starter
Stack

SolarFox wrote:

Hello, m4m as promised! still learning to mod so take whichever you like (also bear with me m(_ _)m)
Normal
00:03:403 (1) - just use 3 nodes instead of 4 since it's barely noticeable anyway ~fixed~
00:07:009 (2) - honestly it looks weird lol. a simpler shape (or just straight slider) would be nicer imo ~fixed~
00:08:321 (5,6) - no reason to use 4 nodes
plz fix similar cases as ^ on later parts of the map (00:24:386 (1) - 00:31:927 (1) - )
00:14:878 (3,6) - refer 00:08:321 (5,6)
00:18:812 (3) - ^ ~fixed~, all corrected

00:19:796 (4,1) - stack ~fixed~
00:22:091 (5) - straighten up a bit to keep consistent with 00:21:435 (4) - (and maybe move (5) a bit more to the right for better flow imo) straightened it and used ctrl+h for better flow
00:27:337 (2,3,4,5) - mmm risky.. remove 3 and move 4 and 5 somewhere right I just changed the pattern so it was not so reliant on the vocals
00:36:189 (4,5,7,8) - stack 4,7 and 5,8 ~fixed~
00:45:370 (1,2,3) - seems risky for a normal diff too..try this: remove (2) and extend (1) to red tick Thank you a ton for this, you have no clue how long I spent trying to get it right and still leaving some weirdly mapped patterns
00:47:993 (1,2,3) - ^
00:48:976 (4,1,4) - generally you would want to keep consistent on the shape of the slider or else the map will look ugly. If I notice them ill change it to have the same shape
01:01:435 (2,3,4,5) - way too hard.. https://puu.sh/uXq4F/955f533e07.jpg would fit nicer imo Didn't like the 1/2 gaps so I changed it to a normal pattern
01:02:419 (5) - nc ~fixed~, many of the NC's in the chorus were weird so I changed alot of them
01:11:271 (6,1,2) - wrong emphasis. the strong beat starts at 01:11:108 - so something like https://puu.sh/uXqec/1336a4c4b5.jpg would fit more I really did not like the 1/2 sliders here so I made a different pattern that still emphasises the correct note
01:15:206 (3,1) - stack ~fixed~


Insane
00:03:403 (1,3) - slider too close to (3). make it equidistant with (4) for aesthetics ~fixed~, sick a e s t h e t i c s
00:05:206 (3) - 3 nodes plz ~fixed~
00:05:206 (3,5,1) - distance them out a little bit ~fixed~
00:06:026 (1,2) - slider isnt same shaped x.x just copy slider (1) and ctrl+h ctrl+j it. ~fixed~
00:07:173 (5,6,1) - no reason to stack it like this imo. just stack it normally on top of each other DOn't really like this but I guess ill try it out
00:17:173 - strong beat here, plz map x.x ~fixed~, after the other mod
00:18:649 (4) - i dont really like using long sliders like this. prefer https://puu.sh/uXqGv/27a4b2e2e2.jpg instead I actually like this slider so I'm going to leave it but if this gets mentioned multiple times i'll change it
00:20:780 (2) - 4 nodes ~fixed~
00:26:845 (6,7,1) - stack normally, looks nicer Don't want to make the cursor fully stop here when you play it
00:26:517 (4,1) - blanket Tried it and don't like it
00:32:747 (2,3,4) - stack Isn't really needed here
00:33:894 (3,5) - too close. distance out a little bit Distance is fine for me
00:34:878 (1) - 4 nodes ~fixed~, I never even noticed these
00:36:517 (3) - either curve it more or just use 2 nodes ~fixed~
00:37:009 (5,6) - should be a triple ~fixed~
00:38:649 (6,2,1) - seems a bit crowded. try https://osu.ppy.sh/ss/7647821 ~fixed~
00:39:304 (4,1) - triple ~fixed~
00:42:419 (4,1) - stack ~fixed~
00:45:370 (1) - a curve slider would be better imo. keeping consistency with 00:45:862 (2) - and 00:46:353 (3) ~fixed~
00:50:944 (2,3,4,5,6,7,1,2,3,4) - overdoing it imo lol.. change 00:51:271 (4,5) - into a slider and blanket it with (2) maybe I am overdoing it a bit but I can't seem to fit in a slider with these jumps, ill search for a solution here later
00:57:173 (1,2,3,4,5,1) - wrong emphasis. strong beat starts at 00:57:501 - and 00:58:157 - .. I would suggest https://puu.sh/uXrE7/ea15dc1636.jpg
Ill have to remove 00:57:665 (3) which I really don't want to as it fits perfectly q_q
01:00:124 (3,4,5) - stack normally ;w; ~fixed~
01:00:944 (1) - wrong emphasis. strong beat starts on white tick :| ~fixed~
01:06:189 (1) - 3 nodes is sufficient
01:06:681 (2,3) - theres a strong beat on the white tick, dont skip those. http://puu.sh/uXrPU/3f47c73ab3.jpg would do better ~implemented~
01:07:829 (2,4) - distance them out more ~fixed~, moved it like 2 grids
01:09:960 (5,1) - stack ~fixed~
01:10:124 (1,2) - actually strong beat starts on white tick here so try not to map it on a slider tail ~fixed~
01:10:452 (2,4) - distance ~fixed~, accidently fixed during the change of the previous comment lol
01:11:435 (1) - strong beat on white tick. ~fixed~, it did screw up the star pattern after that
01:16:353 (4) - should be a triple. try https://osu.ppy.sh/ss/7647929 ~fixed~, this also fixed that weird 1/1 gap I didn't like
01:16:845 (1,2) - weird rhythm, try ctrl+g and fix placement should be fine
01:22:583 (2,3,4) - stack normally ~fixed~

Shining Chariot
cool name xd At least ive got that part right :P
00:08:321 (7) - should be a triple This is possible but I already think I have way to many circles in a row without the triple
00:10:616 (3,4) - triple on red tick sliders represent it fine in my opinion
00:12:583 (3,4,5,6) - doesnt look nice. make 00:12:911 (4) - the same shape as (3) and (5) It is the same shape
00:13:894 - green line starts here ~fixed~
00:14:878 (2,3) - stack normally ~fixed~
00:17:173 - theres a strong beat here ~fixed~, after the other mod
00:18:649 (1) - refer to [Insane] diff mod I still like it :(
00:20:288 (4) - a 1/1 slider would be nice ~fixed~,after last mod
00:22:911 - mmm 2 circles would play nice I don't really understand how you want to palce 2 circles here, but it seems that you really like this idea so maybe specify it a bit more
00:23:075 - green line starts here ~fixed~, ninja checked all lines after last green line comment
00:33:403 (1,5) - stack tail (1) and head (5) ~fixed~
00:34:222 (5,6) - distance em out ~fixed~
00:34:550 (6) - actually i hear a double here. try replace with a 1/4 slider ~fixed~, this works quite well
00:36:026 (6,7) - since you used a slider on 00:35:534 (4) - you should change this into a slider too to keep rhythm consistent Should be fine like this
00:36:188 (7) - nc ~fixed~, whoops missed one
00:37:009 (10,11) - triple ~fixed~
00:39:304 (10) - should end at red tick. actually a stream would play way nicer. ~fixed~
00:39:632 - green line starts here ~fixed~, just deleted this one since it was used for some 1/4 sliders but isn't needed now
00:39:960 - ^ ~fixed~, hehe ninja fix
00:40:124 (1,2,3) - fix blanket (2) on (1) and (3).. and slider (1) and (3) isnt of same shape, better fix that also ~fixed~
00:41:435 (3) - nc
00:42:747 (5) - ^
00:44:058 (7) - ^
00:44:714 (8) - 2 1/2 sliders would do better in following the musicDon't see how that would be better
00:46:845 (4) - nc ~fixed~
00:47:009 (5) - stack properly stack seems fine
00:47:009 (5) - confusing spacing. put (1) just after the tail and adjust following patterns accordingly I see where you are coming form but all notes here are really loud and I had to increase spacing between 00:47:009 (2,3) as the gap is larger
00:51:271 (5,6) - wrong emphasis. ctrl+g looks fine to me
00:51:927 (1,2,3,4,5,6,7,8) - the song isnt exactly intense enough to justify this jump section. nerf a bit plz ~fixed~, scaled down a bit
00:56:026 (2,3,4) - stack ~fixed~, lol I'm bad at stacks
00:56:517 (6,7) - spacing too nazi I'm a nub so I don't know what exactly is with the spacing that makes it nazi but I adjusted it a bit
00:57:173 (1,2,3,4,5) - yea... ~fixed~, this pattern was ok until I scaled it to reduce overlap
00:57:993 (6) - wrong emphasis. strong beat starts on white tick This follows the vocals more
00:59:304 (6,1) - ^ ~fixed~
01:00:616 (6,1) - ^ should be fine here
01:00:616 (6,1) - sliders look ugly lol ~fixed~, yes they were
01:03:567 (1,2) - emphasis I think it has enough emphasis being on the sliderhead
01:07:009 (4,1) - inconsistent slider shape ~fixed~
01:08:812 (1) - strong beat on white tick.~fixed~
01:10:124 (1) - ^ ~fixed~
01:16:353 (4) - triple ~implemented~
01:17:009 (2) - wrong rhythm imo. ctrl+g and fix spacing accordingly ~fixed~
01:23:730 (3,5) - slider shape inconsistneienfiegn ~fixed~
01:24:714 (1,2,1,2,1) - actually i also hear beats on white and red tick that is unmapped. you could try mapping them. This part is the same as the start and is causing confusion for everyone, its like a 50/50 on should you map it or shouldn't you. For the sake of consistency between all diffs I am going to keep it like it is now
01:25:862 (2,4) - confusing for me. ctrl+g 01:26:353 (4,5) - It's fine

side note: - generally it is fine to follow the vocal, but you should never skip strong beats (usually occuring on white tick) unless you have a really good reason to.
- you should also be a bit more strict on distance spacing. try to make it consistent (or at least looks visually consistent), so patterns like 01:06:189 (1,2,3,4) - should be mapped with same ds
I try to make it consistent without using DS as I feel it really limits in what you can do, but i'll pay more attention to it




sorry for the lengthy mod Dx good luck for ranking! nice song + bg <3
Don't know what you are sorry for as the longer a mod is the better it is for me :)
Thank you very much for the mod
Kujinn
M4M ~

[General]
  1. If you were to add a hard diff, mapset would still be somewhat uneven, I suggest nerf insane to about 4.5-7 stars or you will have to add a light insane diff.

[Shining Chariot]
  1. 00:06:026 (1) - make this slider straight to give it more emphasis, and instead curve this one 00:06:681 (4) -
  2. 00:10:944 (4) - i would remove this and copy this 00:10:616 (3) - and ctrl j, ctrl h
  3. 00:11:271 (1,2) - This circle 00:11:271 (1) - really shouldn't be behind the slider like that, especially for these kind of jumps. ctrl g each of these 00:11:271 (1,2) - 00:11:763 (1,2) - 00:12:255 (1,2) -
  4. 00:21:763 (1) - just make it a 1/1 slider, music doesn't support this repeat
  5. 00:24:631 (2) - remove this circle, its unnecessary.
  6. There is a strong sound here 00:26:189 - , to emphasize, you could rotate this 00:26:189 (3,4) - by -45 then ctrl g for direction change, and blanket 00:25:862 (2,4) - https://puu.sh/uXQVz/be1ad49ea7.jpg
  7. 00:34:550 (6) - push it out a little more,
  8. 00:39:304 (10) - I think at this point 00:39:632 - you should have circles or kicksliders going towards 00:40:124 (1) -
  9. 00:49:960 - Listen to the music, you could map to the string and make a stream out of it.
  10. 00:51:927 (1,2,3,4,5,6,7,8) - decrease spacing, i don't think the song was getting that intense to support jumps like that
  11. 00:57:009 - strong vocal here, but mapped on slider end
  12. 01:26:189 (3) - nc

[Insane]
  1. 00:07:173 (5) - new nc should be here
  2. 00:10:944 (4) - ctrl g?
  3. 00:13:239 (5,6) - I think it would be better if you ctrl g this, rhythm works better this way.
  4. 00:20:124 (1) - vocal ends here 00:20:616 - I'd suggest use a circle and a 1/1 slider
  5. 00:37:337 (7,1,2,3) - why increase spacing? music hasn't gotten anymore intense
  6. 00:39:468 (1) - map to the strings, also since a vocal starts here 00:39:468 (1) - this slider just doesn't work
  7. 01:03:239 (5,1) - blanket

Normal and Easy looks fine, but I'd suggest fixing distance snapping, looks a bit uneven at some parts.

GL
Topic Starter
Stack
comments on the mod

Shapy wrote:

Hi from M4M o/

[General]
  • I think you should check for a better mp3 because the song is a bit saturate when i hear it, i'm really not sure so ask someone more qualified in that than me just in case. I'll find a good episode and then just cut the op out of it when I find a higher quality one
    You need too add some hitsound I'm adding hitsounds after most rhythm mistake are gone as I would have to edit the hitsounds alot

[Normal]
  • I'm really bad for this kind of diff so i can help for that the only one thing i can recomand you is tou change your AR to 5 or 4, AR5,5 is a bit too much i think (AR4 since better with your spread since you have AR3 for your easy diff but AR5 works too)Sure, a round number looks nicer
[Insane]
  • I think you can change your CS to 4 for your diff spread you gonna have CS3/3,5/4 As this would mess up most of the patterns/overlap so I am just going to leave it at 3.8

    00:03:403 (1) - I think a 1/1 slider should be better here you clearely hear no sound on the red tick There was a 1/1 slider here but it was complained about in another mod so I made it into this which I feel is better
    00:04:222 (5,6,7) - This triple here is a bit useless i don't hear something for adding a note on a blue tick I feel like it fits the violin's tone increase
    00:05:042 (2,3,4,5,6) - Try something like this ? https://puu.sh/uWN1n/38d360f727.jpg Im ok if you don't take that but make sure to put your slider here 00:05:042 -I don't see a reason to stack 2 and 3 on top of eachother so this sohuld be fine
    I really dislike starting slider on a red tick I actually accidently also fixed the previous comment while fixing this one
    00:06:026 (1,2) - Make (1) a long slider 1/1 instead of 1/2 you have no sound on the red tick and delete your second slide for a circle ~fixed~
    00:06:681 (3,4) - add a slider 1/2 instead of a circle and a your circle at 00:07:009 - Because like i said before i really disagread starting silder on a red tickI think it's fine here but ill keep it in mind if someone else also says the same
    00:09:796 (1) - Same thing like before here ~fixed~, by making it like your next comment
    00:09:796 (1,2) Make a 1/1 slider for (1) and delete (2) and add two cirle (or a slider 1/2) instead of a reverse ~fixed~
    00:12:255 (1,2) This a stong beat here but i think you can reduce the distance between this two note is bit too much for this diff in my opinion lowered it a tiny bit but I don't want to cause overlap with 00:11:271 (1)
    00:21:763 (1)(3) - curve your slide for a better blanket with (3) ~fixed~
    00:25:042 (3) - Add a 1/1 slider I would ignore the strong vocal on 00:25:370 (4) that way
    00:25:534 (4,1,2,3) - try this ? https://puu.sh/uWRgU/1c6aebe7c2.jpg tried it and may work but is annoying as I would have to space a large part all over again, and I don't think its really necessary
    00:26:845 (6,7,1) - useless triple here ~fixed~
    00:28:157 - follow the voice here since pretty good you can try this if you like it :3 https://puu.sh/uWRPP/1dfe90acf8.jpg i would ignore the "me" sound here if I did this
    00:29:632 (1) - Add 1/1 slider ^
    00:32:255 (1) - ^ ~implemented~
    00:32:747 (2,3,4) triple again This triple works as on every 1/4 the voice changes
    00:33:403 (1) - put your slide on the big white tick and add a note on the red tick ~fixed~
    00:34:714 - Add a note ? I could but I think its better without as the instrument I am following stops and the vocals begin with a really strong beat next
    00:34:878 (1) - add 1/1 slider Would lose the beat 00:35:206 (2) which really needs to be clickable
    00:37:665 (2,3,4) - The beat is not enough stronger for making such distance between this three note I am using this to keep the jumps consistent in spacing
    00:38:812 (1,2,3,4,1) - The jumps part need too be here 00:39:468 - instead of your slide, really dosen't understand this slide btw you skip a strong
    part of the song because of it delete it and put (1,2,3,4) instead of it ~fixed~
    00:38:812 - And at this place put two slider circles work fine here
    00:40:124 - You can add a long slider if you want ~implemented~
    if you take my advice you should have something like this https://puu.sh/uWT6J/3d216eff28.jpg Close enough
    00:45:370 (1,2,3) - Just adding circle here is enough Really don't like this
    00:47:993 (1,2,3) - ^ ^
    00:49:632 (3,4,5) - Delete this three note and add a slider 1/1 instead of (3) Then I would ignore the drum completely
    00:51:927 - I think you can reduce the distance for those jump ~fixed~[, after last mod, if only by a little bit/color]
    00:55:698 (1,2,3) - Delete those note and add a 1/1 slider
    00:57:173 - Try this ? https://puu.sh/uX4XH/74707eabb3.jpg
    00:58:485 (1) - 1/1 slider here i would like to avoid 1/1 sliders in the kiai as they tend to slow the flow down
    00:59:796 - This is why i really dislike starting a slider on red tick you have a strong beat here so why not make it clickable ? >_< The problem is that when I listen to the song it's constantly a choice to make between mapping vocals or instruments as both have a lot of clickable sounds here in the kiai, so here I chose for the vocals
    01:00:124 - triple again THe triple is on the 3 drum sounds each with a 1/4 interval so I don't see the problem
    01:01:108 - 1/1 slider here Following drums in this section so if I remove the triple form the previous comment this may work but for now ill keep it like this
    01:01:927 (6,1,2) - Like i mention above start your slider on the white tick ;w; ~fixed~
    01:03:976 (2) - delete this note The violin changes on this note
    01:09:304 (2) - Move this to x:426 y:326 you gonna have a better flow with that ~fixed~
    01:25:206 - at this part too the end you should reduce the distance in your jumps i think it's ok but just for sure ~fixed~, was already planning scaling these down

    You have lot of rythm probleme in this diff that you need too take care like this slider starting in red tick, add some note when you have no sound on it ect... I mention a lot of them but you have too work on that
I'm an absolute disaster choosing when to place objects so yeah. I need some more practice on that

[Shining Chariot]
  • OD8,5 maybe ? Sure, just kinda chose a random number when I started and didn't look back on it
    Same thing as your Insane you have some rythm problem in this diff too so i'm not going too mention all of them (and some triple that dosen't feet with the song too )
    00:07:993 - you can add a stream here if you hear clearly Don't want a stream as the sound gets quiter and stream don't really fit for that, hence the anti-jumps
    00:09:632 (5) - this slider 1/4 really don't feet with the song remove it ~fixed~, removed after an earlier mod
    00:14:878 (2) - this note is not stacked ~fixed~, changed after an earlier mod
    00:25:534 (1,2,3,4) - you skip all the strong beat here Yes, I skip some strong sounds on the white ticks but there are also strong sounds on the red ticks combined with the vocals
    00:27:255 (2,3) - delete this two note and make (1) a long slider 1/1 ~fixed~
    00:36:517 - NC Why?,
    00:39:304 - this reverse 1/4 really don't feet the here you can make this part clickable instead I had this part clickable and it felt unnatural but after I did some changes on the insane ill maybe do them here too
    00:42:747 - NC ~fixed~, after earlier mod
    00:45:370 (1,2,3) - Circle is enough here using slider since a bit useless here you have no sound on the red tick same as inasne, I really want 1/2 sliders here as circles would make this part really boring
    00:47:993 (1,2,3) - ^ ^
    00:55:698 - make a 1/1 slider here and delete your triple at 00:56:026 ~fixed~
    00:57:173 - Try this ? https://puu.sh/uXzRI/a0ac06dbde.jpg I tried it and didn't really like how it played
    01:01:108 - You tilt me with that D: :P, I'm trying to map the vocals like at 00:59:304 (6,1)
    01:01:271 - really not sure about those jump you have no strong beat that demand you too make so much distance here so reduce the distance a bit I will look for something better here but really want to keep "kurai ja" as a jump and sliders sound bad here
    01:08:976 - you have a strong beat here so do you not make it clickable >.< ~fixed~
    01:12:255 - In this part of jump you can up the distance between the jump gradually because the song become more intensive on each big white tick example: https://puu.sh/uXAmb/63874e5ffb.jpg With someting like that you can compliment the song and emphasis the song better It's a good way to map it but I really prefer gradually scaling jumps here as they also play better
    01:17:173 - You skip a beat here ~fixed~, after an earlier mod
    01:17:993 - Make a 1/1 sliderThere is a sound on the sliderend and a sound on 2 that I don't want to skip
    01:20:616 - Make a 1/1 slider or make this 01:20:780 - clickable There is no sound on 01:20:780 so i don't want to make it clickable, but there is a sound on 1:20:944 that I want to be clickable so the slider can't end there
    01:25:862 - 1/1 slider
Like i said you a have a lot of rythm problem in the last two diff that you should check Im horrible at rhythm choices q_q
Your structure and aesthetic can be work a bit ( I'm not the best person to say this xD) I'ts a bit of a mess each time someone mods it as the rhythm changes alot.
Oh and sry if some time i'm not clear with my words im not the best for explanation and my english don't help me ^^'
I had absolutely no problem to understand what you meant most of the time :)

Anyway Good Luck o/

I feel like this map maybe wasn't a great choice for a first map as you have drums/violin and vocals but now that I started it ive got to stick with it, im also getting alot of contrasting mods on how the rhythm should be on certain places which doesn't make it easier :o.

Anyway, thanks alot for the extensive mod, it was really helpful
Topic Starter
Stack

LwL wrote:

Hi, from my q

General
-needs hitsounds Adding them last, as rhythm needs alot of work, which you have probably noticed

- I couldn't find a good TV Size mp3, and to make the full ver. into the TV size you'd have to do a bit more than just cutting it at a certain point, so it's beyond my ability, but in case anyone is willing to have a try, here is a 320 kbps full ver. mp3 Ill look for it after I finish this chain of mods


Shining Chariot
00:06:026 (1) - This should be emphasized more, it's clearly stronger than the previous sounds. ~fixed~, it turned into a 1/1 slider after another mod so it should be fine now

00:09:632 (5) - I do actually think this sort of works rhythm wise even if it's overmapped, but either way this should be a jump to 00:09:796 (1), 1/4 sliders can be played at circles at this bpm and therefore it just lacks proper emphasis as it is right now. The effective DS is roughly equal to 1/2 of the DS it shows when you ctrl-g the 1/4 slider. I also liked it, but more poeple didn't so I removed it q_q

00:10:862 - undermapping in general isn't really a problem if it's ocnsistent with the map and song, but since you've mapped much less pronounced triples in other places, I think it would make more sense to actually map this triple imo (and 00:11:189 and others). ~fixed~, well in another mod i said that if this was mentioned again it would be changed so I changed it, but 00:11:189 doesn't need a triple

00:11:435 (2,2,2) - Should probably extend all of these into 1/2 sliders, provided you want to keep the clicking rhythm as it is. The sound on the ticks after the first two is rather strong and shouldn't be unmapped, as for 00:12:419 (2,3), the strong sound is on 00:12:747 and shouldn't be a slider end, so by doing this you'd fix all of those problems while keeping a consistent pattern. ~fixed~, well I have had on ton of different ways suggested to map this but this one actually is the best one I think, we'll seeif this gets critique later

00:13:239 (5,6) - This really sounds like it should be jumps rather than a repeat slider and low spaced circle. Being right after an intense part I decided to tone it down a bit as I already have alot of jumps in the map

00:23:239 (1) - Dunno about having the white tick here on a slider repeat, seems like it's too strong to be hidden away like that. Probably bad on drums, but for I violin I think it fits

00:25:534 (1,2,3,4) - I'll just say this because I'm looking at the previous mod as I'm going to not repeat too many things and I actually think this is perfectly fine, the strong sounds here are on the red ticks and that's what you mapped. I also rejected the other mod's way to do it as I think this fits better

00:29:468 (5,6) - These seem a bit randomly overmapped, I guess it might feel empty without them but it'd be better to find another solution to that.Ill look for something else but i'll keep it like this for now

00:34:058 (4,5) - This flow is kinda horrible ~fixed~, i redid a the flow here but I think there is still room for improvement

00:36:026 (6) - Should be a 1/2 slider to stay consistent with 00:35:534 (4), there is a rather strong sound on 00:36:188 (7), but you've been focusing on the vocals the entire time, and you're not skipping the sound completely, so you should stick to your emphasis.~fixed~Flows horribly for now but i'll fix the spacing

00:53:239 (1) - Since spinners don't require a click, it would fit better to put a circle here and then start the spinner after.~fixed~

00:59:140 (5) - This sounds rather weak compared to the ticks around it, seems like it should have smaller spacing (keep the jump to 00:59:304 (6) though) I know what you are suggesting and would do it but I can't without introducing a really weird shorter jump

00:59:633 (1) - This absolutely needs higher spacing going into it, it's a really strong sound and you barely even need to move to get there. ~fixed~, God my flow is getting horrible by now, respacing most later

01:03:567 (1,2,3) - - Map the instrumental melody here, these 1/2 sliders seem pretty random and disconnected from the music (aside from the first one to emphasize the vocals which is fine). ~fixed~, i put in a reverse slider as I think these fir the violin quite well

01:06:681 (2,3,4) - This seems a lot stronger to me than 01:08:157 (3,4,5,6), yet the latter is jumps while the former isn't.Ill change this to reflect at least the same intensity

01:07:009 (4) - Make this a circle and a 1/2 slider, you have strong vocals on the sliderend, but nothing really significant at 01:07:337 (5), so emphasis would fit better that way. ~fixed~

01:10:124 (1,2) - same thing about mapping to the instruments I think this part is ok

01:12:255 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I really feel like this part could use a slightly less monotonous rhythm, for example 1/2 sliders at 01:13:403 (4), 01:13:730 (2,4), and 01:15:042 (2) I wanted jumps here as there is a fairly important sound on very note, yes it looks boring but I quite like it

01:17:009 (2) - Make it a 1/2 slider and a circle, the sound on the white tick is too strong to be skipped and you've even mapped jumps to the very same melody directly after. ~fixed~I changed it after a previous mod

Insane
- Similar thing to what I mentioned in the extra about triples, you're often mapping barely audible to nonexistant sounds as triples, but then ignore much more prominent ones in other places.

00:06:845 (4) - should be 2 circles to be consistent with how you previously mapped it.If I did that I would have less emphasis on the piano, but i'll remember it for if it gets noticed more and maybe then fix it

00:11:435 (2,2) - again, would be good to have these as 1/2 sliders to not skip the sound after.As this is an insane im going to simplify it a bit here

00:39:468 (1) - This would really fit better if you mapped the melody and then put a long slider starting at 00:40:124 instead to emphasize the vocals ~fixed~, after another mod

00:46:845 (1,2,3,4,5) - With there being a faint sound on 00:47:173 and the spacing between (2) and (3) being the simliar to the one between (1) and (2) this could be confusing to read since it might seem like it's 1/2 when it's actually 1/1. I'd just map the unmapped red tick tbh. Mapping the red tick is really not something I want to do, so I'll look for a better solution

01:06:845 (3) - Don't skip the white tick pls, it's very strong ~fixed~,after another mod

01:24:878 (2,2,2) - same thing about making these 1/2 sliders. Im just going to simplify the rhythm here for the insane

Also, a lot of what the previous modder said, though I disagree with some things (slider at 00:59:632 (1) for example is perfectly fine for vocal emphasis imo)

Normal
Even if it's a normal and you have to undermap a lot, you should still try for proper emphasis wherever possible. 00:04:550 and 00:07:173 for example should be represened somehow, ideally clickable. This song has a lot of strong sounds on red ticks (at first I thought your metronome was off, but it didn't seem like it), so just placing stuff on all the 1/1 ticks isn't going to work well for either the easy or the normal. Ill try to make use of the most important red ticks while remapping

I don't really know much about normals either tho so it's a bit beyond me to tell you specifically how to fix things, but for example at 00:47:993 (1,2,3,4) - you could much better represent this as 3 1/2 sliders starting on the vocals, or maybe 3 1/1 sliders. In an easy you could well use 3 circles.

Good Luck! :)
This map is hell for rhythm q_q
Thanks alot for the mod :)
Topic Starter
Stack

Kujinn wrote:

M4M ~

[General]
  1. If you were to add a hard diff, mapset would still be somewhat uneven, I suggest nerf insane to about 4.5-7 stars or you will have to add a light insane diff. If I make the hard diff around 3.7 I think I can make it, otherwise that will be an extra diff to make

[Shining Chariot]
  1. 00:06:026 (1) - make this slider straight to give it more emphasis, and instead curve this one 00:06:681 (4) - This got changed to a 1/1 after another mod so there is plenty of emphasis on it now
  2. 00:10:944 (4) - i would remove this and copy this 00:10:616 (3) - and ctrl j, ctrl h ~fixed~
  3. 00:11:271 (1,2) - This circle 00:11:271 (1) - really shouldn't be behind the slider like that, especially for these kind of jumps. ctrl g each of these 00:11:271 (1,2) - 00:11:763 (1,2) - 00:12:255 (1,2) - ~fixed~
  4. 00:21:763 (1) - just make it a 1/1 slider, music doesn't support this repeat ~fixed~, fixing spacing later
  5. 00:24:631 (2) - remove this circle, its unnecessary. ~fixed~
  6. There is a strong sound here 00:26:189 - , to emphasize, you could rotate this 00:26:189 (3,4) - by -45 then ctrl g for direction change, and blanket 00:25:862 (2,4) - https://puu.sh/uXQVz/be1ad49ea7.jpg ~fixed~, this was changed into a 1/1 slider for emphasis
  7. 00:34:550 (6) - push it out a little more ~fixed~, changed flow after a previous mod
  8. 00:39:304 (10) - I think at this point 00:39:632 - you should have circles or kicksliders going towards 00:40:124 (1) - I tried kicksliders and it was too intense so I'm going to keep using the reverse
  9. 00:49:960 - Listen to the music, you could map to the string and make a stream out of it. I don't want a stream if I don't hear any notes on 1/4
  10. 00:51:927 (1,2,3,4,5,6,7,8) - decrease spacing, i don't think the song was getting that intense to support jumps like that Probably overmapped but I like the contrast between this and the mostly quiet spinner that only relies on vocals
  11. 00:57:009 - strong vocal here, but mapped on slider end Would be a good idea but that would mean a large part of only circles as allot of sounds in this kiai should be clickable
  12. 01:26:189 (3) - nc ~fixed~

[Insane]
  1. 00:07:173 (5) - new nc should be here i don't know all the special things about NC's so I feel safer just leaving it on the large white ticks
  2. 00:10:944 (4) - ctrl g? ~fixed~, after another mod
  3. 00:13:239 (5,6) - I think it would be better if you ctrl g this, rhythm works better this way.~fixed~
  4. 00:20:124 (1) - vocal ends here 00:20:616 - I'd suggest use a circle and a 1/1 slider It's fine for me
  5. 00:37:337 (7,1,2,3) - why increase spacing? music hasn't gotten anymore intense ~fixed~, lowered spacing a bit but want to keep the jump heavy part so it feels more calm during the slow section
  6. 00:39:468 (1) - map to the strings, also since a vocal starts here 00:39:468 (1) - this slider just doesn't work ~fixed~, mapped the part
  7. 01:03:239 (5,1) - blanket I don't want them that close together

Normal and Easy looks fine, but I'd suggest fixing distance snapping, looks a bit uneven at some parts. ill chack these

GL
ty alot for the mod, I am a bit tired now as I did these 4 mods after eachother so if my answers were unclear it's probably beacause of that
Topic Starter
Stack
Anyone still planning to make a mod for this mape please wait as it is a mess right now after all the rythym changes.

I will edit this post when my map should be okay to mod again


I finished the spacing on the higher diffs so if u want to mod go ahead :)
Rad-
Heyo, from M4M

You are probably either remapping Hard or you completely forgot to upload it lol so now i don't see it, even though i remember it being there today. (even though easy appears to be incomplete as well)

General: You should snap all inherited points and the preview point after you changed the timing of the song
00:55:698 - Kiai should start here on all diffs

Normal
00:11:763 (2) - This seems way too close and complicated rhythm for a Normal, you know being a normal you can use red tick notes here and there unlike the easy, which means you could also emphasize more sounds like : 00:04:550 - by movining the start of the slider that would come next to here, but that's on you to decide if to use more red ticks, those 2 short sliders need to be something different though
Speaking of which, 00:12:255 (1) - this spinner is also pretty short and too close to the object that comes after it, which i suggest mapping this part to something easier for gameplay
You should maintain the same slider speed on the normal thru all of your map, a 0.75x is very noticeable difference and the fact that it changes to 0.85x afterwards makes the map too varied for this kind of difficulty.
00:14:878 (3) - Check the spacings, they arent right
00:16:845 (7) - NC
00:17:829 (1) - Remove NC
00:19:796 (4,1) - Switch NC
00:20:780 (2) - Spacing
00:22:747 (1) - Too short for a spinner on this difficulty
00:31:927 (1,2) - Switch NC
00:37:501 (8) - NC
00:45:862 (2) - Why is this circle so close? maintain the same spacing as the rest of the map, and also the slider after this should be a bit closer too
00:48:485 (2) - same as above
00:50:944 (7) - NC
00:53:239 (1) - This is too sharp for a Normal
00:55:698 (3) - NC to emphasize the start of the kiai more
Also now this diff has way too high spacing compared to the rest of the map, not good on this difficulty, you have to maintain a consistent spacing on all of it
00:57:173 (1) - Remove NC
00:58:485 (3) - NC
00:59:796 (1) - Remove NC
I'll stop mentioning about NC's now on all diffs as well because it put it simply, you should NC only on 4/4 or 8/4 beats for consistency (check the timing tab to see what im talking about the beats)
01:11:108 (6) - One of the rare occasions you used a red tick, but you made it sound and play bad, because it doesn't fit the rhythm since 01:11:271 - should have another circle and the slider should be on 01:11:435 - to follow correctly to the music
01:12:255 (3) - Inconsistent spacing

Insane
00:07:173 - Don't know what you are following here to make a triple since there is no distinctive sound to justify it
00:07:993 (5) - Weird spacing, too close to the previous circle
00:13:157 - You could have added a note here or make this part a triple to follow better the song
00:16:353 (1) - Move the slider to 00:16:517 - and add a circle where it was to not ignore the beat
00:28:649 (3) - This slider doesn't really go offscreen when playing, but it sure isn't necessary to be so close to it imo
00:29:468 (6,7,1) - This is a weird stack, why is the last circle stacked and the previous one isnt? you should maintain like on 00:26:845 (6,7,1) -
00:32:747 (2,3,4) - Same
Also another thing i wanna poit out is you shouldn't really make sliders like 01:12:747 (1,6) - start on red ticks, on this kind of song at least, and well, to fit the overall rest of the map as well, it should start on white tick to emphasize the snare, or other stronger beats in the music

Well im not gonna talk about Shining Chariot as it looks exactly like Insane except for a couple more spaced jumps at the ending, but the whole map has almost the same number of objects as insane and follows the same way as insane with it's slider and circle usage on most exact points.

Overall, from the stuff i said you could apply some of the problems on the other difficulties, but you really need to rework on the maps as a simple mod wont really help.
You need to fix the new combos, avoid some of the unnecessary triples on the harder diffs, making spacing aloooot more consistent and make better slider and circle shapped patterns so it doesn't look randomly placed. Also don't forget to hitsound your map.

Hope it helps!
Topic Starter
Stack

Rad- wrote:

Heyo, from M4M

You are probably either remapping Hard or you completely forgot to upload it lol so now i don't see it, even though i remember it being there today. (even though easy appears to be incomplete as well) As for the hard, I made one but it was so bad I deleted it from the set so now Hytex is making one

General: You should snap all inherited points and the preview point after you changed the timing of the song
00:55:698 - Kiai should start here on all diffs ~fixed~

Normal
00:11:763 (2) - This seems way too close and complicated rhythm for a Normal, you know being a normal you can use red tick notes here and there unlike the easy, which means you could also emphasize more sounds like : 00:04:550 - by movining the start of the slider that would come next to here, but that's on you to decide if to use more red ticks, those 2 short sliders need to be something different though Fixed the rhthm on some red ticks where the violin is very important
Speaking of which, 00:12:255 (1) - this spinner is also pretty short and too close to the object that comes after it, which i suggest mapping this part to something easier for gameplay mapped this part
You should maintain the same slider speed on the normal thru all of your map, a 0.75x is very noticeable difference and the fact that it changes to 0.85x afterwards makes the map too varied for this kind of difficulty. Changed SV to 1.00x on the part where it was 0.85x
00:14:878 (3) - Check the spacings, they arent right ~fixed~
00:16:845 (7) - NC I don't completly get why I should put NC's not on the downbeat, beacause it also ruins the consistency I had in my NC's
00:17:829 (1) - Remove NC
00:19:796 (4,1) - Switch NC
00:20:780 (2) - Spacing ~fixed~
00:22:747 (1) - Too short for a spinner on this difficulty ~fixed~mapped this part
00:31:927 (1,2) - Switch NC
00:37:501 (8) - NC
00:45:862 (2) - Why is this circle so close? maintain the same spacing as the rest of the map, and also the slider after this should be a bit closer too This is not the same timing gap, Its a 1/2 for 00:45:370 (1,2) and a 3/2 here 00:45:862 (2,3)
00:48:485 (2) - same as above ^
00:50:944 (7) - NC
00:53:239 (1) - This is too sharp for a Normal I don't see a problem with this slider in a normal diff
00:55:698 (3) - NC to emphasize the start of the kiai more 00:45:862 (2,3) -
Also now this diff has way too high spacing compared to the rest of the map, not good on this difficulty, you have to maintain a consistent spacing on all of it This is not the lowest diff , so I think I have some choice in how to map it
00:57:173 (1) - Remove NC
00:58:485 (3) - NC
00:59:796 (1) - Remove NC
I'll stop mentioning about NC's now on all diffs as well because it put it simply, you should NC only on 4/4 or 8/4 beats for consistency (check the timing tab to see what im talking about the beats) ~fixed~, all of them
01:11:108 (6) - One of the rare occasions you used a red tick, but you made it sound and play bad, because it doesn't fit the rhythm since 01:11:271 - should have another circle and the slider should be on 01:11:435 - to follow correctly to the music For me this is just a normal 1/1 slider from 1 white tick to another
01:12:255 (3) - Inconsistent spacing ~fixed~


Insane
00:07:173 - Don't know what you are following here to make a triple since there is no distinctive sound to justify it It's justified as on the blue tick the piano sounds start which I keep following for these jumps
00:07:993 (5) - Weird spacing, too close to the previous circle The piano is the main sound that gets mapped and it gets quiter which I wanted to reflect in the map
00:13:157 - You could have added a note here or make this part a triple to follow better the song ~fixed~, I really like this :)
00:16:353 (1) - Move the slider to 00:16:517 - and add a circle where it was to not ignore the beat ~fixed~^
00:28:649 (3) - This slider doesn't really go offscreen when playing, but it sure isn't necessary to be so close to it imo Doesn't really make a difference
00:29:468 (6,7,1) - This is a weird stack, why is the last circle stacked and the previous one isnt? you should maintain like on 00:26:845 (6,7,1) I just stacked both
00:32:747 (2,3,4) - Same isn't this one just stacked normally?
Also another thing i wanna poit out is you shouldn't really make sliders like 01:12:747 (1,6) - start on red ticks, on this kind of song at least, and well, to fit the overall rest of the map as well, it should start on white tick to emphasize the snare, or other stronger beats in the musicThere is absolutely no problem with these sliders in my opinion, if there were stronger sounds on the white ticks sure but here the vocals completly overpower the rest of the sounds in IMO

Well im not gonna talk about Shining Chariot as it looks exactly like Insane except for a couple more spaced jumps at the ending, but the whole map has almost the same number of objects as insane and follows the same way as insane with it's slider and circle usage on most exact points.

Overall, from the stuff i said you could apply some of the problems on the other difficulties, but you really need to rework on the maps as a simple mod wont really help. I know I still have alot of spacing issues I have to work on but I want to be sure the objects don't switch places for rhythm as I would have to space alrge parts again
You need to fix the new combos, avoid some of the unnecessary triples on the harder diffs I just quickly checked all triples on the higher diffs for sound changes on the 2 circle and they had them, so I think triples are justified, making spacing aloooot more consistent lol, yeah I know its horrible and make better slider and circle shapped patterns so it doesn't look randomly placed. Also don't forget to hitsound your map.It's probably about time I hitsound this as I think I don't want to change much more of the rythym but want to focus on spcaing now

Hope it helps!,It surely helped, especially on the normal which some people just shy away from
Thanks alot for the mod
hi-mei
hello

Shining Chariot

i kinda liked it to play, tho i think there are a lot of things can be improved

ok so uhhhh ill give you few tips
i personally dont like things like this

overlaps are subjective thing but i think you can get rid of them to make it look more clean

so when it comes to emphasis:
00:04:222 (5) - i think this sound is stronger thatn 00:03:894 (3,4) - but ds you put is the same (2.5)
same comes for this 00:04:550 (1) - super strong sound that has 2,5 ds despite its volume
00:07:829 (4,5,6,7) - this pattern is lacking structure+emphasis
the decreasing of the DS 00:07:665 (3,4,5,6) - isnt equal, ure jusmping from 2.600:07:829 (4) - to 00:07:993 (5) - 1.05 despite the melody intensity reduction is more plain
then youre putiing a jump 00:08:157 (6,7) - which isnt nice considering the previous pattern and also the thing that 00:08:321 (7) - is a part of 00:07:337 (1,2,3,4,5,6) - melody-wise
aesthetics:
00:04:222 (5,6,7) - are you sure it shud be like that? maybe just stack it and let the game to do its thing (stacking leniency) and it will be more clean in gameplay?

rhythm:
00:13:157 - i think its s huge problem, undermapping in extra is kinda not acceptable in such generic-style maps
00:49:523 - 1\6 isnt mapped for some reason
00:49:960 (5,6,7) - stuff like that 00:50:042 - can be also mapped too, considering its an extra diff

histounds:
there are a lot of problem, it feels like hitsounds are super underdone:
for example: 00:16:845 - this slider end can be muted, because it has no sound under it
00:17:993 - same here


alright, i think u got my points, they are repeating thru the entire diff so u can find them urself

take care
Topic Starter
Stack

hi-mei wrote:

hello

Shining Chariot

i kinda liked it to play, tho i think there are a lot of things can be improved

ok so uhhhh ill give you few tips
i personally dont like things like this

overlaps are subjective thing but i think you can get rid of them to make it look more clean I completely agree here so I try to avoid them as much as possible but sometines they slip by

so when it comes to emphasis:
00:04:222 (5) - i think this sound is stronger thatn 00:03:894 (3,4) - but ds you put is the same (2.5) ~fixed~, upped the DS
same comes for this 00:04:550 (1) - super strong sound that has 2,5 ds despite its volume ~fixed~, gap got larger as I increased spacing for the triple
00:07:829 (4,5,6,7) - this pattern is lacking structure+emphasis i want the jumps to get smaller as the piano gets quiter but don't know a better way to do this as noone has made any suggestions so far
the decreasing of the DS 00:07:665 (3,4,5,6) - isnt equal, ure jusmping from 2.600:07:829 (4) - to 00:07:993 (5) - 1.05 despite the melody intensity reduction is more plain ~fixed~, I made the reducion in CS for the pattern smaller
then youre putiing a jump 00:08:157 (6,7) - which isnt nice considering the previous pattern and also the thing that 00:08:321 (7) - is a part of 00:07:337 (1,2,3,4,5,6) - melody-wise~fixed~, made the DS change smaller, it goes from 1,8x to 2,5 instead of like 1x to 3x
aesthetics:
00:04:222 (5,6,7) - are you sure it shud be like that? maybe just stack it and let the game to do its thing (stacking leniency) and it will be more clean in gameplay? Im pretty new to mapping so does this mean trying to use a perfect stack here?

rhythm:
00:13:157 - i think its s huge problem, undermapping in extra is kinda not acceptable in such generic-style maps ~fixed~, Oops didn't notice that sound
00:49:523 - 1\6 isnt mapped for some reason It would be pretty weird to only use a 1/6 rhythm once in the entire map, and as this doesn't return I think its acceptable
00:49:960 (5,6,7) - stuff like that 00:50:042 - can be also mapped too, considering its an extra diff Don't think this sound is loud enough that I have to make it clickable

histounds:
there are a lot of problem, it feels like hitsounds are super underdone: Well, I haven't hitsounded anything but I was planning to do that today as the rhythm is getting a more final shape
for example: 00:16:845 - this slider end can be muted, because it has no sound under it
00:17:993 - same here


alright, i think u got my points, they are repeating thru the entire diff so u can find them urself

take care
Thanks alot for the mod :)
hi-mei
well you can see the stacking leniency by turning on the option in editor > view > stacking

then you can stack few objects on top of each other and they will be moved by x4/y4 automatically during the game
the option in song setup > advanced > stacking leniency is for uh... well it will off dispose the notes when they stacked on each other with en interval of shorter than you chose by that toddler

just move it around it u will get how it works
JierYagtama
H E L L O T H E R E
Heres ur mod xd
Kinda think you ended the kiai a bit too early end it here instead 01:16:845 (1) -
Easy
00:49:304 (4) - dont hear any sound in the music that support this
Normal
00:12:255 (3) - you can snap this
00:19:796 (2) - you can put the circle here in the timeline instead 00:19:960 (3) -
00:23:075 (4) - doesnt sound right
01:06:189 (1) - make it a bit more wavy
01:09:632 (5,1) - is this supposed to be a blanket?
01:21:763 (3,1) - ^ ?
01:10:616 (2) - more curve pls
01:26:189 (4,5,6) - put a bit more spacing pls
Gudluk
Gokateigo
The difficulty curve of this set isn't good 2.18*-4.95*, make a 3.5 diff
insane
  1. 00:11:271 (1,2,1,2,1,2) - nerf, especially this one 00:12:255 (1,2) - (high chance of sliderbreak)
  2. 00:12:747 (3) - nc
  3. 00:30:288 (3) - nc
  4. 00:30:780 (1) - remove nc
  5. 00:31:271 (2) - nc
  6. 00:38:649 (6) - the slider shows the 1 instead of the 6, switch their place
  7. 00:49:304 (1,2,3,4,5,6) - spacing change in this pattern at every note
  8. 00:50:288 (7) - nc
  9. 00:53:239 (1) - this ends here 00:53:239 (1) -
  10. 01:00:780 (8,9) - uncomfortable flow
  11. 01:05:698 (5,6) - the spacing emphasis can be better here move the 6 a little bit higher and space it a little bit more of the 5
  12. 01:25:698 (1,2) - this jump is too hard
  13. 01:26:189 (1,2,3) - change the spacing, 1/2 should be closer and 2/3 should be spaced a little bit more (2.5x distance snap between 1/2 and 4x between 2/3 (spacing emphasis)

shining chariot
  1. 00:11:271 (1,2,1,2,1,2) - seriously -_- nerf
  2. 00:16:353 (1) - curve, there isn't any strong sound here
  3. 00:18:649 (1) - end on red tick + circle on white tick
  4. 00:19:796 (2) - nc
  5. 00:39:468 (5) - it's a 5*, map this stream
  6. 00:39:468 (5,1) - this part is calm, nerf this jump
  7. 00:51:927 (1,2,3,4,5,6,7,8,9) - this pattern looks bad
  8. 00:53:239 (9) - slider
  9. 00:53:321 (1) - ends here 00:54:796 -
  10. 01:24:714 (1,2,1,2,1,2) - nerf
  11. 01:26:189 (1,2,3) - same thing about spacing here
Gl
Crissa
Hey o/ from Q

Shining Chariot


I feel this diff is so overjumped x_x

00:34:550 (6) - i know there's a sound wich isn't like a clean drum but personally i think a circle fits better

00:39:386 - you miss a sound on drums, you could have a triple here
also i think 00:39:468 (5) - this isn't necessary, just can just put jumps every 1/2 but i think that repeating slider doesn't represent the song well

00:47:337 (3) - you could NC because of song stops a while, jump isn't that high to require followpoint

00:51:927 (1,2,3,4,5,6,7,8,9) - all these objects have VISUALLY almost the same distance, you could try a different pattern so the player can notice the intensity change, you can try putting an increase every 3 objects too or whatever

00:58:648 (2,3) - try moving these up a bit, they look a bit cluttered, 00:58:648 (2,6) - you can blanket them too if you do this

01:16:681 - you could put a circle here, this sound isn't that noticeable but you came from a very intense section so overmapping this isn't bad for consistency

Insane


00:05:534 (4) - this should be a triple

00:09:632 (6,1) - these shouldn't be stacked imo, their sound is different so you could add some distance to them

00:10:944 (4) - ctrl+g for flow could be better

00:15:698 (4) - i would put a slider here, i think it fits better, it follows the vocals nicely and that gap it's a bit annoying so

00:39:304 (4,5) - a triple maybe, that could break your pattern but idk, it's just a suggestion

00:46:845 (1,2,1,2,3) - i like this

00:50:616 (8) - NC

00:58:321 (1) - ctrl+j could be nice

01:02:911 (3,4) - ctrl+g for flow

01:14:386 (2,3) - ctrl+g this and 01:14:714 (4,5) - this, it's not necessary to move them cause they represent well vocals notes if you do this, but you'll have to move 01:15:370 (1) - this a bit so it flows well too

Not much to say about this, i think the rhythm choice is great, since there are many instruments to follow here just try to get the rhythm you find the better and go with it, there is more than a single way to map a song

Good Luck!
Topic Starter
Stack

JeirYagtama wrote:

H E L L O T H E R E
Heres ur mod xd
Kinda think you ended the kiai a bit too early end it here instead 01:16:845 (1) - Ill think about it but this kiai timing lines up perfectly with the entensity of the higher diffs
Easy
00:49:304 (4) - dont hear any sound in the music that support this ~fixed~
Normal
00:12:255 (3) - you can snap this ~fixed~
00:19:796 (2) - you can put the circle here in the timeline instead 00:19:960 (3) - That would ignore the guitar
00:23:075 (4) - doesnt sound right ~fixed~, made it into 1 long slider
01:06:189 (1) - make it a bit more wavy ~fixed~, more waves it is
01:09:632 (5,1) - is this supposed to be a blanket? no, I just used some circles in a zigzag pattern and added a slider to point in the direction I was planning to go
01:21:763 (3,1) - ^ ? ^
01:10:616 (2) - more curve pls 01:09:960 (1) -
01:26:189 (4,5,6) - put a bit more spacing pls It used to have more spacing but was really confusing so i'm keeping it like this but ill keep it in mind so if someone mentions it again, I'll change it
Gudluk
Thanks alot for the mod
Topic Starter
Stack

Gokateigo wrote:

The difficulty curve of this set isn't good 2.18*-4.95*, make a 3.5 diff In the description it says that I'm waiting for Hytex to finish his hard diff
insane
  1. 00:11:271 (1,2,1,2,1,2) - nerf, especially this one 00:12:255 (1,2) - (high chance of sliderbreak) ~fixed~, nerfed the jump
  2. 00:12:747 (3) - nc ~fixed~
  3. 00:30:288 (3) - nc I get that the sound changes alot but I don't think I want an NC here as it would make for alot of short combo's
  4. 00:30:780 (1) - remove nc Want to be consistent with NC on every downbeat
  5. 00:31:271 (2) - nc ^
  6. 00:38:649 (6) - the slider shows the 1 instead of the 6, switch their place ~fixed~, it wasn't as easy as just swapping places but its fixed now
  7. 00:49:304 (1,2,3,4,5,6) - spacing change in this pattern at every note ~fixed~
  8. 00:50:288 (7) - nc ~fixed~
  9. 00:53:239 (1) - this ends here 00:53:239 (1) - You probably meant ends at 00:54:714 so I fixed it
  10. 01:00:780 (8,9) - uncomfortable flow ~fixed~
  11. 01:05:698 (5,6) - the spacing emphasis can be better here move the 6 a little bit higher and space it a little bit more of the 5 ~fixed~
  12. 01:25:698 (1,2) - this jump is too hard ~fixed~nerfed
  13. 01:26:189 (1,2,3) - change the spacing, 1/2 should be closer and 2/3 should be spaced a little bit more (2.5x distance snap between 1/2 and 4x between 2/3 (spacing emphasis)~fixed~


shining chariot
  1. 00:11:271 (1,2,1,2,1,2) - seriously -_- nerf ~fixed~nerfed
  2. 00:16:353 (1) - curve, there isn't any strong sound here Fixed but it doesn't look as nice with a curve
  3. 00:18:649 (1) - end on red tick + circle on white tick ~fixed~
  4. 00:19:796 (2) - nc ~fixed~
  5. 00:39:468 (5) - it's a 5*, map this stream ~fixed~, as much as I despise streams I did map one here
  6. 00:39:468 (5,1) - this part is calm, nerf this jump I want this to be consistent with the part starting at 34 sec
  7. 00:51:927 (1,2,3,4,5,6,7,8,9) - this pattern looks bad I'd like an alternative here but can't really find one as i want the jumps to keep getting smaller to reflect the drum that gets more quiet
  8. 00:53:239 (9) - slider This would be a really boring slider and I think a spinner fits
  9. 00:53:321 (1) - ends here 00:54:796 - ~fixed~, lol I made it too long in the insane and too short in the extra
  10. 01:24:714 (1,2,1,2,1,2) - nerf ~fixed~, nerfed
  11. 01:26:189 (1,2,3) - same thing about spacing here~fixed~, like the insane
Gl
Thanks alot for the mod
makisokk
Hi from your que
[General]
  • Bg should be 1920x1080 or 1360x768
    Kbs audio should be 192kbs
[Easy]

  • 00:16:845 (3,2) - Avoid this overlap, begginers сan be confused at this moment
    00:22:583 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner. From osu!Standard Ranking Criteria
    00:31:599 (2) - Move this note [urlhttps://pp.userapi.com/c836220/v836220736/327ad/GXZT16kK_NQ.jpg]so[/url], that it is flowing
    00:53:075 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
[Normal]
  • 00:04:386 (3,4) - bad idea use 1/2 in normal, Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms. From osu!Standard Ranking Criteria
    00:07:993 (5,1) - Do blanket
    00:09:632 (3,4) - bad idea use 1/2 in normal
    00:11:271 (1,2,3) - Do so
    00:13:239 (5) - Hitobjects must never be off-screen in 4:3 aspect ratios. Hitobjects that are even partially off-screen can create reading difficulties. Test play your map to confirm this.
    00:18:157 (4,1) - bad idea use 1/2 in normal
    00:23:075 (4,1) - Why so big space? It is necessary to reduce it
    00:45:370 (1,2) - bad idea use 1/2 in normal
    00:47:993 (1,2) - ^00:53:239 (1) - Why so hard slider? You can make it just straight, or slightly curved
[Insane]
  • 00:06:026 (1,3) - Maybe avoid overlap
    00:30:780 (1) - Make a little curved
    00:50:616 (8) - NC
[Shining Chariot]
  • 00:47:337 (3) - NC
Good luck with map
Topic Starter
Stack

[-Crissaegrim-] wrote:

Hey o/ from Q

Shining Chariot


I feel this diff is so overjumped x_x I like jumps, what can I say

00:34:550 (6) - i know there's a sound wich isn't like a clean drum but personally i think a circle fits better Well, I have changed this 3 times so far upon advice from mods and I decided to keep it like this, some mappers like the 1/4 slider more, others like the circle more. i personally prefer the slider so thats what it ends up as

00:39:386 - you miss a sound on drums, you could have a triple here
also i think 00:39:468 (5) - this isn't necessary, just can just put jumps every 1/2 but i think that repeating slider doesn't represent the song well Was changed into a short stream after the previous mod

00:47:337 (3) - you could NC because of song stops a while, jump isn't that high to require followpoint I want consistency in my NC's as I am not super experienced on the exceptions I'm keeping them on every downbeat in this diff

00:51:927 (1,2,3,4,5,6,7,8,9) - all these objects have VISUALLY almost the same distance, you could try a different pattern so the player can notice the intensity change, you can try putting an increase every 3 objects too or whatever The intensity feels relatively the same until the "ri" sound so thats where I increase spacing

00:58:648 (2,3) - try moving these up a bit, they look a bit cluttered, 00:58:648 (2,6) - you can blanket them too if you do this ~fixed~, I did increase the spacing while doing this to avoid overlap with 00:59:633 (1) so there is a chance it's now a bit over the top but if thats the case i'll change it back later

01:16:681 - you could put a circle here, this sound isn't that noticeable but you came from a very intense section so overmapping this isn't bad for consistency
It probably would be better for consistency but I hear no sound there and the jumps are already cooled down a bit by the 3 easy sliders

Insane


00:05:534 (4) - this should be a triple ~fixed~, thanks didn't notice

00:09:632 (6,1) - these shouldn't be stacked imo, their sound is different so you could add some distance to them ~fixed~, Put some spacing here

00:10:944 (4) - ctrl+g for flow could be better ~fixed~

00:15:698 (4) - i would put a slider here, i think it fits better, it follows the vocals nicely and that gap it's a bit annoying so ~fixed~

00:39:304 (4,5) - a triple maybe, that could break your pattern but idk, it's just a suggestion ~fixed~ pattern was broken after last mod and this fixed it again thanks

00:46:845 (1,2,1,2,3) - i like this ~fixed~

00:50:616 (8) - NC ~fixed~

00:58:321 (1) - ctrl+j could be nice I'll see as I want the slider to be a lead in for the jump so it points to the next note

01:02:911 (3,4) - ctrl+g for flow ~fixed~, sure

01:14:386 (2,3) - ctrl+g this and 01:14:714 (4,5) - this, it's not necessary to move them cause they represent well vocals notes if you do this, but you'll have to move 01:15:370 (1) - this a bit so it flows well too These would be some weird jumps, and I already have a star pattern

Not much to say about this, i think the rhythm choice is great, since there are many instruments to follow here just try to get the rhythm you find the better and go with it, there is more than a single way to map a song Thanks alot for this comment, this song can be mapped in so many different ways as there are 3 different possibilities in the vocals, drums and violin. i still made a ton of mistakes but thats why you modders are here

Good Luck!
Thanks for the mod
Topic Starter
Stack

makisokk wrote:

Hi from your que
[General]
  • Bg should be 1920x1080 or 1360x768 As I can't find a version of this BG with this format and don't see anything in the ranking criteria except not going above 1920x1080, I'm just leaving it like this
    Kbs audio should be 192kbs Im trying to find a better audio file but no luck so far
[Easy]

  • 00:16:845 (3,2) - Avoid this overlap, begginers сan be confused at this moment ~fixed~
    00:22:583 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner. From osu!Standard Ranking Criteria The ranking criteria say that 2-4 measures is ok so this would be on the limit but still ok, I'm going to keep it like this as I also don't know how to map the part if I remove the spinner
    00:31:599 (2) - Move this note [urlhttps://pp.userapi.com/c836220/v836220736/327ad/GXZT16kK_NQ.jpg]so[/url], that it is flowing ~fixed~, flows better now
    00:53:075 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.I'm going to say the same as on the previous one so if it becomes a important ill change it
[Normal]
  • 00:04:386 (3,4) - bad idea use 1/2 in normal, Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms. From osu!Standard Ranking Criteria I feel like this is really needed as I would skip over a very important beat, also the ranking criteria guidelines have no problem with 1/2 notes
    Use of 1/2 notes is encouraged as well as the development of more interesting beat placements if the song allows it.
    , and this song allows it
    00:07:993 (5,1) - Do blanket ~fixed~
    00:09:632 (3,4) - bad idea use 1/2 in normal ^^
    00:11:271 (1,2,3) - Do so ~fixed~
    00:13:239 (5) - Hitobjects must never be off-screen in 4:3 aspect ratios. Hitobjects that are even partially off-screen can create reading difficulties. Test play your map to confirm this.Tested in 800x600 and it did not go offscreen
    00:18:157 (4,1) - bad idea use 1/2 in normal starting comment
    00:23:075 (4,1) - Why so big space? It is necessary to reduce it ~fixed~, afetr previous mod it is now a 5/2 slider
    00:45:370 (1,2) - bad idea use 1/2 in normal you get my point
    00:47:993 (1,2) - ^00:53:239 (1) - Why so hard slider? You can make it just straight, or slightly curved Wasn't that big of a problem but changed it anyway, the second circle shaped slider is perfectly ok for me
[Insane]
  • 00:06:026 (1,3) - Maybe avoid overlap ~fixed~, gone after previous mod
    00:30:780 (1) - Make a little curved I want it straight like this
    00:50:616 (8) - NC ~fixed~
[Shining Chariot]
  • 00:47:337 (3) - NC Not going to for reasons explained in previous mod
Good luck with map
Thanks alot for the mod, especially on the lower diffs which not that many mod
yoshee4232
NM from my queue

Insane
00:18:649 (4) - I think you should have a clickable object where this slider ends to emphasize the sound
00:21:763 (1) - any specific reason you have two white anchors instead of just one?
01:08:812 (1) - ^
00:27:009 (1,2) - curve these sliders the same amount, it just looks nicer
00:31:599 (4) - around this note you have the windows notification sound in your mp3... no joke, it's kinda faint but I made sure it was an mp3 thing and didn't have to do with osu bugging out
00:32:255 (1) - move this to the right a bit for a cleaner blanket
00:58:321 (1) - reverse this sliders curve so it better shows the change in direction of your flow
01:16:845 (1,3) - you should blanket these 2
01:21:927 (5,1) - also blanket these


Shining Chariot
00:39:468 (5,6,7,8,9,10,11,1) - blanket this stream and slider
00:47:337 (3) - NC here to make it a little easier to read
00:49:960 (5,6,7) - I think a stream here would work really well
00:59:304 (6,1) - curve these the same amount
01:11:599 (1,2) - ^
01:17:993 (1,3) - blanket this a bit better
01:26:353 (2,3) - space these 2 out a bit more, all the jumps leading up to it had larger spacing

still has that great windows notification sound effect :P
Hytex

cooldude4232 wrote:

still has that great windows notification sound effect :P
yurika likes windows confirm btw im halfway done on the gd nvm im done, code on pm
its not 3.5 but meh, i still hope you enjoy it :p
Hytex

gottagof4ast wrote:

The ranking criteria say that 2-4 measures is ok so this would be on the limit but still ok, I'm going to keep it like this as I also don't know how to map the part if I remove the spinner
but still, one beat isnt enough
00:25:042 (1,2) -
if i were you i would just delete (1) and shorten (2)
Topic Starter
Stack

Hytex wrote:

cooldude4232 wrote:

still has that great windows notification sound effect :P
yurika likes windows confirm btw im halfway done on the gd nvm im done, code on pm
its not 3.5 but meh, i still hope you enjoy it :p
Thanks alot, just fixed one not snapped sliderend and edited the preview time as I changed it a couple of days ago

gottagof4ast wrote:
The ranking criteria say that 2-4 measures is ok so this would be on the limit but still ok, I'm going to keep it like this as I also don't know how to map the part if I remove the spinner
but still, one beat isnt enough
00:25:042 (1,2) -
if i were you i would just delete (1) and shorten (2)
Changed it, made the spinner a bit shorter
Topic Starter
Stack

cooldude4232 wrote:

NM from my queue

Insane
00:18:649 (4) - I think you should have a clickable object where this slider ends to emphasize the sound I will maybe do this but it makes it so the sliderend stops on no sound at all which I don't really like
00:21:763 (1) - any specific reason you have two white anchors instead of just one? ~fixed~, Nope just me being bad at shaping sliders
01:08:812 (1) - ^ ~fixed~^
00:27:009 (1,2) - curve these sliders the same amount, it just looks nicer 00:27:009 (1) -
00:31:599 (4) - around this note you have the windows notification sound in your mp3... no joke, it's kinda faint but I made sure it was an mp3 thing and didn't have to do with osu bugging out Damn I actually bvelieved it for a while, I have the original full verion of the song and I checked there and it also had a windows notification sound, apparently Yurika likes windows like Hytex says
00:32:255 (1) - move this to the right a bit for a cleaner blanket ~fixed~
00:58:321 (1) - reverse this sliders curve so it better shows the change in direction of your flow ~fixed~, I said a couple of mods ago that if someone else sugests this I'll change it so I changed it now
01:16:845 (1,3) - you should blanket these 2 ~fixed~
01:21:927 (5,1) - also blanket these ~fixed~Don't want them too close but still added a blanket


Shining Chariot
00:39:468 (5,6,7,8,9,10,11,1) - blanket this stream and slider
00:47:337 (3) - NC here to make it a little easier to read ~fixed~,Don't really know how NC's exactly work but since it also go suggested another times ill implement it now
00:49:960 (5,6,7) - I think a stream here would work really well Don't want a stream as the drums get quieter
00:59:304 (6,1) - curve these the same amount ~fixed~
01:11:599 (1,2) - ^ ~fixed~
01:17:993 (1,3) - blanket this a bit better ~fixed~
01:26:353 (2,3) - space these 2 out a bit more, all the jumps leading up to it had larger spacing ~fixed~, increased spacing

still has that great windows notification sound effect :P
Thanks for the mod :)
jas
m4m from your q

Normal

00:05:370 (5) - maybe keep this the same curve as 00:06:353 (2,3) - for aesthetic purposes

00:07:009 (3,4) - you should keep the same rhythm as 00:04:386 (3,4) -

00:08:976 (7) - maybe line it up with 00:08:321 (6) - better?

00:12:255 (3) - maybe add a 3rd of 00:11:271 (1,2) -

00:12:583 (4,5) - these could be visually improved. idk how to explain but I feel like this could be better

00:13:239 (5) - when playing this slider touched the health bar

00:19:796 (2,3) - the stack here is out of place, you should space it like the other 1/1 gaps

00:53:239 (1) - you probably shouldnt do this as it could confuse new players, slider heads and tails should overlap on normals

00:55:206 (1,2) - nothing wouldve really prepared players for this 1/2 stack, I would suggest changing it into a slider

In your Kiai, you increased the spacing between objects. I understand you're trying to show that this part is the kiai, but stuff like this shouldnt be done on a normal, it just isnt rankable

01:16:517 (4) - the emphasis is on the down beat. correct rhythm would be like this

01:24:714 (1,2,3) - im all for cool patterns, but this is confusing for players, especially on a normal

01:26:189 (4,5,6) - yea just dont do this on a normal. I would just put slider then circle

you should work on visuals and rhythm


Insane

00:06:026 (1,2,3,4) - maybe do this instead?

00:22:583 (1) - maybe silence the end of the spinner

00:35:534 (4) - have this slider actually flow into 00:35:862 (5) -

00:53:239 (1) - silence the end of this one too

00:55:206 (1,2,1) - people could read this all as 1/2 beat gaps. stack 00:55:698 (1) - on 00:55:370 (2) - so people recognize that its a full beat gap not 1/2

01:26:517 (3) - you should have this closer to the center, looks better aesthetically

you should work on aesthetics aswell


Shining Chariot

00:12:255 (1,2) - maybe have this like 00:11:271 (1,2,1,2) -

00:43:403 (2) - nc or it will be unrankable

00:44:714 (2) - ^

00:53:321 (1) - you should silence the end of the spinner

00:56:681 (5) - I would emphasize this with a slider instead of 00:56:845 (6) -

00:59:633 (1) - remove nc

nc's should be on every downbeat, not randomly

speaking of random, your jumps feel random /Spaghetti/ and I think you should look at pishi's video on jumps here.

improve aesthetics also


Great song choice!! GL on rank!
Topic Starter
Stack

CraEZy wrote:

m4m from your q

Normal

00:05:370 (5) - maybe keep this the same curve as 00:06:353 (2,3) - for aesthetic purposes ~fixed~why not

00:07:009 (3,4) - you should keep the same rhythm as 00:04:386 (3,4) - This part feels different enough as there is a piano added in

00:08:976 (7) - maybe line it up with 00:08:321 (6) - better? ~fixed~

00:12:255 (3) - maybe add a 3rd of 00:11:271 (1,2) - ~fixed~

00:12:583 (4,5) - these could be visually improved. idk how to explain but I feel like this could be better ~fixed~, changed the pattern when editing for previous comment

00:13:239 (5) - when playing this slider touched the health bar ~fixed~

00:19:796 (2,3) - the stack here is out of place, you should space it like the other 1/1 gaps It's fine beacause the music stops for a while so I want there to be a differnce

00:53:239 (1) - you probably shouldnt do this as it could confuse new players, slider heads and tails should overlap on normals ~fixed~, I liked this slider :(

00:55:206 (1,2) - nothing wouldve really prepared players for this 1/2 stack, I would suggest changing it into a slider ~fixed~don't want 1/2 sliders in my map so I simplified it into 1 circle

In your Kiai, you increased the spacing between objects. I understand you're trying to show that this part is the kiai, but stuff like this shouldnt be done on a normal, it just isnt rankable ~fixed~chnaged all the spacing on the kiai

01:16:517 (4) - the emphasis is on the down beat. correct rhythm would be like this ~fixed~

01:24:714 (1,2,3) - im all for cool patterns, but this is confusing for players, especially on a normal ~fixed~

01:26:189 (4,5,6) - yea just dont do this on a normal. I would just put slider then circle ~fixed~Just put down a slider

you should work on visuals and rhythm The rhythm in this map is just really strange, depending on what everyone thinks is more important, there are some spots where I feel the red ticks are important enough for a 1/2 gap but other spots where it isn't. I'm also at the point where I can't notice any mistakes in rhythm I make without someone else telling me there is a mistake at xx:xx:xxx, So just telling me to improve rhythm is a mission impossible. visuals though, yeah those are bad


Insane

00:06:026 (1,2,3,4) - maybe do this instead? I don't like the awkward short jump

00:22:583 (1) - maybe silence the end of the spinner I want to fix hitsounds later but I have no clue how as I normally play with hitsounds off

00:35:534 (4) - have this slider actually flow into 00:35:862 (5) - ~fixed~

00:53:239 (1) - silence the end of this one too ^^

00:55:206 (1,2,1) - people could read this all as 1/2 beat gaps. stack 00:55:698 (1) - on 00:55:370 (2) - so people recognize that its a full beat gap not 1/2 I don't want a stack here and I already have a stupid amount of spacing here and an NC as hints

01:26:517 (3) - you should have this closer to the center, looks better aesthetically But this makes it look better in line with the previous jumps

you should work on aesthetics aswell yup, but I prioritize flow and spacing always


Shining Chariot

00:12:255 (1,2) - maybe have this like 00:11:271 (1,2,1,2) - Do you mean an NC here as I cant see what else this would be about, if so I put an NC down

00:43:403 (2) - nc or it will be unrankable I really don't see how this would prevent the map from ranking, It would just make it look worse

00:44:714 (2) - ^ ^

00:53:321 (1) - you should silence the end of the spinner ill fix hitsounds later

00:56:681 (5) - I would emphasize this with a slider instead of 00:56:845 (6) - I'll think about it

00:59:633 (1) - remove nc ~fixed~, oops forgot about that when when copying sliders

nc's should be on every downbeat, not randomly They aren't random and are on every downbeat -_-

speaking of random, your jumps feel random /Spaghetti/ and I think you should look at pishi's video on jumps here. The jumps, especially the 3 large ones, all use exactly the same pattern/style. Even if you think they jump random, I used this multiple times in the map to so it should be fine. I hace also watched the video quite a while ago even and think what I'm doing is fine looking at the points he made. My spacing stays the same/ gradually increases during intense parts and it reflects the music/tone increases

improve aesthetics also yup, especially the chorus


Great song choice!! GL on rank!
Thanks, ill mod yours later today
kanor
bad spread between hard(3.31) and insane(4.89), deeply advice to add a light insane
[Easy]
00:27:665 (1,3) -would advice to blanket it better

00:53:075 (1,1,2) - deeply recommend to change the spinner into sliders cause there are too many notes in the screen for the low AR

[Normal]
00:08:321 (6) - would advice to add a NC
01:08:976 (3,1) - change the NC
maybe NC is a small problem, deeply recommend to find some good mappers to have a check

[Insane]
00:07:337 (1,2,3,4) - maybe we should find some reason for the spacing of these notes
the difficult between kiai and no kiai is almost similar.....like 00:24:386 (1,2,3,4,1,2,3,4,5,6) - the part is not so exciting, but it was filled with some random jumps, doesnt give me a good feedback as it ought to be
GL :)
Topic Starter
Stack

kanor wrote:

bad spread between hard(3.31) and insane(4.89), deeply advice to add a light insane Ill look for a GD as I'm not planning on mapping a song 5 times
[Easy]
00:27:665 (1,3) -would advice to blanket it better ~fixed~

00:53:075 (1,1,2) - deeply recommend to change the spinner into sliders cause there are too many notes in the screen for the low AR ~fixed~

[Normal]
00:08:321 (6) - would advice to add a NC ~fixed~, oops missed that one
01:08:976 (3,1) - change the NC Don't really get why I would do this
maybe NC is a small problem, deeply recommend to find some good mappers to have a check I tried to keep it consistent on downbeats as I have almost no knowledge on NC's

[Insane]
00:07:337 (1,2,3,4) - maybe we should find some reason for the spacing of these notes Most people don't like this part but I placed it like this beacause the piano becomes less prominent as the music goes on
the difficult between kiai and no kiai is almost similar.....like 00:24:386 (1,2,3,4,1,2,3,4,5,6) - the part is not so exciting, but it was filled with some random jumps, doesnt give me a good feedback as it ought to be ~fixed~, nerfed the jumps a bit so the part feels more calm
GL :)
Thanks alot for the mod :)
MBmasher
from Q

Easy
00:14:222 (3) - This is a different segment of the song to 00:12:911 (1,2) do you should add a NC.
00:22:583 (1) - In my opinion this spinner is too short
00:46:845 (4) - Dunno whats up with this slider. The first repeat doesnt land on any sound.
00:53:239 (3) - Why not end this at 54:878 when there's actually a sound?
00:55:698 (2) - NC, different segment of the song
00:59:468 (2,3) - Could be blanketed

Normal
Recheck your DS, some segments have 1.1x, some have 0.9x and some have 1.0x (All should be 1.0x)
00:58:485 (1,2) - could be blanketed
01:04:386 (3,4) - ^
01:06:189 (1) - This slider looks pretty bad, heres a better way you could do it
01:09:632 (5,1) - blanket
01:16:189 (3,4) - ^

Hytex's Hard
00:03:403 (1,2) - blanket
00:06:026 (1,2) - ^
00:10:780 (4,5) - ^
00:15:534 (2,3) - ^
00:22:419 (1) - Remove NC, why does this have NC?
00:23:403 (2) - This should have NC
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends
00:49:140 (2) - No sound, remove this

Insane
00:07:665 (3,4,5) - This looks really weird and doesn't play well either. This is all i could think of but maybe you could do something better.
01:21:927 (5,1) - blanket

Shining Chariot
00:39:468 (5,6,7,8,9,10,11) - There are no 1/4 sounds in the song, there is no reason for this burst

Really like the map, good luck! :D
Hytex

MBmasher wrote:

Hytex's Hard
00:03:403 (1,2) - blanket it already is blanket
00:06:026 (1,2) - ^ ^
00:10:780 (4,5) - ^ ^
00:15:534 (2,3) - ^ ^
00:22:419 (1) - Remove NC, why does this have NC? no, because after the slider it has a downbeat
00:23:403 (2) - This should have NC no
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends ok
00:49:140 (2) - No sound, remove this ^
thanks for mod!
update:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780.15,327.868852459016,4,1,0,50,1,0
13876,-111.111111111111,4,1,0,50,0,0
23071,-100,4,1,0,50,0,0
39950,-133.333333333333,4,2,0,50,0,0
43894,-100,4,1,0,50,0,0
44550,-66.6666666666667,4,1,0,50,0,0
45206,-100,4,1,0,50,0,0
55698,-90.9090909090909,4,1,0,50,0,1
65944,-100,4,1,0,50,0,0


[Colours]
Combo1 : 255,102,204
Combo2 : 0,255,255
Combo3 : 128,0,255

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MBmasher

Hytex wrote:

MBmasher wrote:

Hytex's Hard
00:03:403 (1,2) - blanket it already is blanket
00:06:026 (1,2) - ^ ^
00:10:780 (4,5) - ^ ^
00:15:534 (2,3) - ^ ^
00:22:419 (1) - Remove NC, why does this have NC? no, because after the slider it has a downbeat
00:23:403 (2) - This should have NC no
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends ok
00:49:140 (2) - No sound, remove this ^
thanks for mod!
update:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780.15,327.868852459016,4,1,0,50,1,0
13876,-111.111111111111,4,1,0,50,0,0
23071,-100,4,1,0,50,0,0
39950,-133.333333333333,4,2,0,50,0,0
43894,-100,4,1,0,50,0,0
44550,-66.6666666666667,4,1,0,50,0,0
45206,-100,4,1,0,50,0,0
55698,-90.9090909090909,4,1,0,50,0,1
65944,-100,4,1,0,50,0,0


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Combo2 : 0,255,255
Combo3 : 128,0,255

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292,80,65698,1,10,0:0:0:0:
216,136,65861,1,2,0:0:0:0:
216,136,66189,6,0,P|260:176|372:128,1,180,4|0,0:0|0:0,0:0:0:0:
404,52,66845,1,2,0:0:0:0:
464,136,67009,2,0,L|476:216,1,60,10|0,0:0|0:0,0:0:0:0:
448,288,67337,1,0,0:0:0:0:
352,288,67501,6,0,B|312:280|280:304|280:304|252:296|236:264,1,120,10|0,0:0|0:0,0:0:0:0:
220,188,67993,1,0,0:0:0:0:
144,244,68157,2,0,P|116:256|64:248,1,60,0|2,0:0|0:0,0:0:0:0:
96,160,68485,1,0,0:0:0:0:
96,160,68812,6,0,B|116:144|116:144|140:152|140:152|168:96|220:92|264:108,1,180,10|0,0:0|0:0,0:0:0:0:
312,176,69468,2,0,L|304:256,1,60,2|0,0:0|0:0,0:0:0:0:
416,172,69796,2,0,L|408:92,1,60,2|0,0:0|0:0,0:0:0:0:
388,272,70125,6,0,P|444:276|500:228,1,120,10|0,0:0|0:0,0:0:0:0:
306,235,70616,2,0,P|298:271|304:312,1,60
372,176,70944,2,0,P|348:156|312:144,1,60,2|2,0:0|0:0,0:0:0:0:
224,176,71271,1,2,0:0:0:0:
159,255,71435,6,0,P|127:219|135:127,1,120,10|0,0:0|0:0,0:0:0:0:
224,176,71927,1,2,0:0:0:0:
264,264,72091,2,0,P|260:296|232:336,1,60,2|0,0:0|0:0,0:0:0:0:
143,312,72419,2,0,P|147:280|175:240,1,60,2|0,0:0|0:0,0:0:0:0:
224,176,72747,6,0,P|272:164|344:212,1,120,10|0,0:0|0:0,0:0:0:0:
380,284,73239,1,2,0:0:0:0:
440,200,73403,2,0,L|452:132,1,60,8|0,0:0|0:0,0:0:0:0:
352,56,73730,2,0,L|364:124,1,60
380,284,74058,6,0,L|248:300,1,120,14|0,0:0|0:0,0:0:0:0:
152,296,74550,2,0,P|160:256|180:224,1,60,2|0,0:0|0:0,0:0:0:0:
156,144,74878,2,0,P|188:128|224:120,1,60,10|0,0:0|0:0,0:0:0:0:
288,184,75206,1,0,0:0:0:0:
376,140,75370,6,0,B|380:112|380:112|372:88|372:88|380:48|368:12,2,120,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,184,76189,2,0,L|296:248,1,60
352,324,76517,1,0,0:0:0:0:
256,352,76681,1,0,0:0:0:0:
256,352,76845,6,0,L|116:348,1,120,10|0,0:0|0:0,0:0:0:0:
48,312,77337,1,0,0:0:0:0:
120,240,77501,2,0,L|124:160,1,60,2|0,0:0|0:0,0:0:0:0:
164,88,77829,1,8,0:0:0:0:
240,144,77993,6,0,B|268:152|268:152|296:144|296:144|336:156|376:144,1,120,2|0,0:0|0:0,0:0:0:0:
448,92,78485,2,0,L|464:168,1,60
344,207,78812,2,0,L|360:131,1,60,2|0,0:0|0:0,0:0:0:0:
408,272,79140,2,0,P|384:292|332:296,1,60
232,268,79468,6,0,L|108:260,1,120,8|0,0:0|0:0,0:0:0:0:
36,204,79960,1,2,0:0:0:0:
104,136,80124,2,0,L|112:68,1,60,2|0,0:0|0:0,0:0:0:0:
192,24,80452,1,0,0:0:0:0:
212,116,80616,6,0,P|236:164|312:160,1,120,10|0,0:0|0:0,0:0:0:0:
376,108,81108,2,0,L|388:180,1,60,2|0,0:0|0:0,0:0:0:0:
444,244,81435,2,0,L|432:316,1,60,2|0,0:0|0:0,0:0:0:0:
360,360,81763,2,0,P|320:368|284:360,1,60
220,316,82091,6,0,B|156:292|156:340|84:316,1,120,10|0,0:0|0:0,0:0:0:0:
32,256,82583,2,0,L|20:184,1,60
92,120,82911,2,0,L|104:48,1,60
196,40,83239,6,0,B|240:36|240:36|252:44|252:44|284:32|332:48,1,120,14|0,0:0|0:0,0:0:0:0:
396,88,83730,2,0,P|400:128|396:172,1,60,0|2,0:0|0:0,0:0:0:0:
332,216,84058,2,0,P|328:256|332:300,1,60,0|2,0:0|0:0,0:0:0:0:
296,360,84386,2,0,L|224:368,1,60,0|2,0:0|0:0,0:0:0:0:
148,316,84714,6,0,L|144:184,1,120,10|0,0:0|0:0,0:0:0:0:
236,144,85206,2,0,L|220:60,1,60,2|0,0:0|0:0,0:0:0:0:
148,24,85534,2,0,L|136:100,1,60,2|0,0:0|0:0,0:0:0:0:
144,196,85862,6,0,P|196:248|260:256,1,120,8|0,0:0|0:0,0:0:0:0:
332,160,86352,1,2,0:0:0:0:
416,252,86516,1,2,0:0:0:0:
I know they are already blanketed, but they could be blanketed better. Use the approach circle of the first circle to help you.
Hytex
im p sure the blankets are good enough tho, im too lazy to fix em
victorfernando
General
  1. Don't Have Video or hitsounds ?
Easy

  1. On 00:04:550 the slider start , sounds better
  2. The Slider Speed don't need be 0,6 , 0,8 is a easy on 170 bpm + , use 0,88 or 0,90 , Remake all sliders after change to 1x


Normal
Normal
  1. 00:32:583 (2)(3)(4)(5)(6) This transition isn't good , remake it to flow better is a normal not hard
  2. Check aimod


Insane
  • Insane
  1. 00:06:517 (1)(2)(3)(4) Flow better like this \;
  2. 00:31:574 (1)(2)(3)(4) ^
  3. 00:33:894 (1)(2)(3)(4) ^
  1. Arrange this better :
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