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YURiKA - Shiny Ray (TV Size)

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Kujinn wrote:

M4M ~

[General]
  1. If you were to add a hard diff, mapset would still be somewhat uneven, I suggest nerf insane to about 4.5-7 stars or you will have to add a light insane diff. If I make the hard diff around 3.7 I think I can make it, otherwise that will be an extra diff to make

[Shining Chariot]
  1. 00:06:026 (1) - make this slider straight to give it more emphasis, and instead curve this one 00:06:681 (4) - This got changed to a 1/1 after another mod so there is plenty of emphasis on it now
  2. 00:10:944 (4) - i would remove this and copy this 00:10:616 (3) - and ctrl j, ctrl h ~fixed~
  3. 00:11:271 (1,2) - This circle 00:11:271 (1) - really shouldn't be behind the slider like that, especially for these kind of jumps. ctrl g each of these 00:11:271 (1,2) - 00:11:763 (1,2) - 00:12:255 (1,2) - ~fixed~
  4. 00:21:763 (1) - just make it a 1/1 slider, music doesn't support this repeat ~fixed~, fixing spacing later
  5. 00:24:631 (2) - remove this circle, its unnecessary. ~fixed~
  6. There is a strong sound here 00:26:189 - , to emphasize, you could rotate this 00:26:189 (3,4) - by -45 then ctrl g for direction change, and blanket 00:25:862 (2,4) - https://puu.sh/uXQVz/be1ad49ea7.jpg ~fixed~, this was changed into a 1/1 slider for emphasis
  7. 00:34:550 (6) - push it out a little more ~fixed~, changed flow after a previous mod
  8. 00:39:304 (10) - I think at this point 00:39:632 - you should have circles or kicksliders going towards 00:40:124 (1) - I tried kicksliders and it was too intense so I'm going to keep using the reverse
  9. 00:49:960 - Listen to the music, you could map to the string and make a stream out of it. I don't want a stream if I don't hear any notes on 1/4
  10. 00:51:927 (1,2,3,4,5,6,7,8) - decrease spacing, i don't think the song was getting that intense to support jumps like that Probably overmapped but I like the contrast between this and the mostly quiet spinner that only relies on vocals
  11. 00:57:009 - strong vocal here, but mapped on slider end Would be a good idea but that would mean a large part of only circles as allot of sounds in this kiai should be clickable
  12. 01:26:189 (3) - nc ~fixed~

[Insane]
  1. 00:07:173 (5) - new nc should be here i don't know all the special things about NC's so I feel safer just leaving it on the large white ticks
  2. 00:10:944 (4) - ctrl g? ~fixed~, after another mod
  3. 00:13:239 (5,6) - I think it would be better if you ctrl g this, rhythm works better this way.~fixed~
  4. 00:20:124 (1) - vocal ends here 00:20:616 - I'd suggest use a circle and a 1/1 slider It's fine for me
  5. 00:37:337 (7,1,2,3) - why increase spacing? music hasn't gotten anymore intense ~fixed~, lowered spacing a bit but want to keep the jump heavy part so it feels more calm during the slow section
  6. 00:39:468 (1) - map to the strings, also since a vocal starts here 00:39:468 (1) - this slider just doesn't work ~fixed~, mapped the part
  7. 01:03:239 (5,1) - blanket I don't want them that close together

Normal and Easy looks fine, but I'd suggest fixing distance snapping, looks a bit uneven at some parts. ill chack these

GL
ty alot for the mod, I am a bit tired now as I did these 4 mods after eachother so if my answers were unclear it's probably beacause of that
Topic Starter
Stack
Anyone still planning to make a mod for this mape please wait as it is a mess right now after all the rythym changes.

I will edit this post when my map should be okay to mod again


I finished the spacing on the higher diffs so if u want to mod go ahead :)
Rad-
Heyo, from M4M

You are probably either remapping Hard or you completely forgot to upload it lol so now i don't see it, even though i remember it being there today. (even though easy appears to be incomplete as well)

General: You should snap all inherited points and the preview point after you changed the timing of the song
00:55:698 - Kiai should start here on all diffs

Normal
00:11:763 (2) - This seems way too close and complicated rhythm for a Normal, you know being a normal you can use red tick notes here and there unlike the easy, which means you could also emphasize more sounds like : 00:04:550 - by movining the start of the slider that would come next to here, but that's on you to decide if to use more red ticks, those 2 short sliders need to be something different though
Speaking of which, 00:12:255 (1) - this spinner is also pretty short and too close to the object that comes after it, which i suggest mapping this part to something easier for gameplay
You should maintain the same slider speed on the normal thru all of your map, a 0.75x is very noticeable difference and the fact that it changes to 0.85x afterwards makes the map too varied for this kind of difficulty.
00:14:878 (3) - Check the spacings, they arent right
00:16:845 (7) - NC
00:17:829 (1) - Remove NC
00:19:796 (4,1) - Switch NC
00:20:780 (2) - Spacing
00:22:747 (1) - Too short for a spinner on this difficulty
00:31:927 (1,2) - Switch NC
00:37:501 (8) - NC
00:45:862 (2) - Why is this circle so close? maintain the same spacing as the rest of the map, and also the slider after this should be a bit closer too
00:48:485 (2) - same as above
00:50:944 (7) - NC
00:53:239 (1) - This is too sharp for a Normal
00:55:698 (3) - NC to emphasize the start of the kiai more
Also now this diff has way too high spacing compared to the rest of the map, not good on this difficulty, you have to maintain a consistent spacing on all of it
00:57:173 (1) - Remove NC
00:58:485 (3) - NC
00:59:796 (1) - Remove NC
I'll stop mentioning about NC's now on all diffs as well because it put it simply, you should NC only on 4/4 or 8/4 beats for consistency (check the timing tab to see what im talking about the beats)
01:11:108 (6) - One of the rare occasions you used a red tick, but you made it sound and play bad, because it doesn't fit the rhythm since 01:11:271 - should have another circle and the slider should be on 01:11:435 - to follow correctly to the music
01:12:255 (3) - Inconsistent spacing

Insane
00:07:173 - Don't know what you are following here to make a triple since there is no distinctive sound to justify it
00:07:993 (5) - Weird spacing, too close to the previous circle
00:13:157 - You could have added a note here or make this part a triple to follow better the song
00:16:353 (1) - Move the slider to 00:16:517 - and add a circle where it was to not ignore the beat
00:28:649 (3) - This slider doesn't really go offscreen when playing, but it sure isn't necessary to be so close to it imo
00:29:468 (6,7,1) - This is a weird stack, why is the last circle stacked and the previous one isnt? you should maintain like on 00:26:845 (6,7,1) -
00:32:747 (2,3,4) - Same
Also another thing i wanna poit out is you shouldn't really make sliders like 01:12:747 (1,6) - start on red ticks, on this kind of song at least, and well, to fit the overall rest of the map as well, it should start on white tick to emphasize the snare, or other stronger beats in the music

Well im not gonna talk about Shining Chariot as it looks exactly like Insane except for a couple more spaced jumps at the ending, but the whole map has almost the same number of objects as insane and follows the same way as insane with it's slider and circle usage on most exact points.

Overall, from the stuff i said you could apply some of the problems on the other difficulties, but you really need to rework on the maps as a simple mod wont really help.
You need to fix the new combos, avoid some of the unnecessary triples on the harder diffs, making spacing aloooot more consistent and make better slider and circle shapped patterns so it doesn't look randomly placed. Also don't forget to hitsound your map.

Hope it helps!
Topic Starter
Stack

Rad- wrote:

Heyo, from M4M

You are probably either remapping Hard or you completely forgot to upload it lol so now i don't see it, even though i remember it being there today. (even though easy appears to be incomplete as well) As for the hard, I made one but it was so bad I deleted it from the set so now Hytex is making one

General: You should snap all inherited points and the preview point after you changed the timing of the song
00:55:698 - Kiai should start here on all diffs ~fixed~

Normal
00:11:763 (2) - This seems way too close and complicated rhythm for a Normal, you know being a normal you can use red tick notes here and there unlike the easy, which means you could also emphasize more sounds like : 00:04:550 - by movining the start of the slider that would come next to here, but that's on you to decide if to use more red ticks, those 2 short sliders need to be something different though Fixed the rhthm on some red ticks where the violin is very important
Speaking of which, 00:12:255 (1) - this spinner is also pretty short and too close to the object that comes after it, which i suggest mapping this part to something easier for gameplay mapped this part
You should maintain the same slider speed on the normal thru all of your map, a 0.75x is very noticeable difference and the fact that it changes to 0.85x afterwards makes the map too varied for this kind of difficulty. Changed SV to 1.00x on the part where it was 0.85x
00:14:878 (3) - Check the spacings, they arent right ~fixed~
00:16:845 (7) - NC I don't completly get why I should put NC's not on the downbeat, beacause it also ruins the consistency I had in my NC's
00:17:829 (1) - Remove NC
00:19:796 (4,1) - Switch NC
00:20:780 (2) - Spacing ~fixed~
00:22:747 (1) - Too short for a spinner on this difficulty ~fixed~mapped this part
00:31:927 (1,2) - Switch NC
00:37:501 (8) - NC
00:45:862 (2) - Why is this circle so close? maintain the same spacing as the rest of the map, and also the slider after this should be a bit closer too This is not the same timing gap, Its a 1/2 for 00:45:370 (1,2) and a 3/2 here 00:45:862 (2,3)
00:48:485 (2) - same as above ^
00:50:944 (7) - NC
00:53:239 (1) - This is too sharp for a Normal I don't see a problem with this slider in a normal diff
00:55:698 (3) - NC to emphasize the start of the kiai more 00:45:862 (2,3) -
Also now this diff has way too high spacing compared to the rest of the map, not good on this difficulty, you have to maintain a consistent spacing on all of it This is not the lowest diff , so I think I have some choice in how to map it
00:57:173 (1) - Remove NC
00:58:485 (3) - NC
00:59:796 (1) - Remove NC
I'll stop mentioning about NC's now on all diffs as well because it put it simply, you should NC only on 4/4 or 8/4 beats for consistency (check the timing tab to see what im talking about the beats) ~fixed~, all of them
01:11:108 (6) - One of the rare occasions you used a red tick, but you made it sound and play bad, because it doesn't fit the rhythm since 01:11:271 - should have another circle and the slider should be on 01:11:435 - to follow correctly to the music For me this is just a normal 1/1 slider from 1 white tick to another
01:12:255 (3) - Inconsistent spacing ~fixed~


Insane
00:07:173 - Don't know what you are following here to make a triple since there is no distinctive sound to justify it It's justified as on the blue tick the piano sounds start which I keep following for these jumps
00:07:993 (5) - Weird spacing, too close to the previous circle The piano is the main sound that gets mapped and it gets quiter which I wanted to reflect in the map
00:13:157 - You could have added a note here or make this part a triple to follow better the song ~fixed~, I really like this :)
00:16:353 (1) - Move the slider to 00:16:517 - and add a circle where it was to not ignore the beat ~fixed~^
00:28:649 (3) - This slider doesn't really go offscreen when playing, but it sure isn't necessary to be so close to it imo Doesn't really make a difference
00:29:468 (6,7,1) - This is a weird stack, why is the last circle stacked and the previous one isnt? you should maintain like on 00:26:845 (6,7,1) I just stacked both
00:32:747 (2,3,4) - Same isn't this one just stacked normally?
Also another thing i wanna poit out is you shouldn't really make sliders like 01:12:747 (1,6) - start on red ticks, on this kind of song at least, and well, to fit the overall rest of the map as well, it should start on white tick to emphasize the snare, or other stronger beats in the musicThere is absolutely no problem with these sliders in my opinion, if there were stronger sounds on the white ticks sure but here the vocals completly overpower the rest of the sounds in IMO

Well im not gonna talk about Shining Chariot as it looks exactly like Insane except for a couple more spaced jumps at the ending, but the whole map has almost the same number of objects as insane and follows the same way as insane with it's slider and circle usage on most exact points.

Overall, from the stuff i said you could apply some of the problems on the other difficulties, but you really need to rework on the maps as a simple mod wont really help. I know I still have alot of spacing issues I have to work on but I want to be sure the objects don't switch places for rhythm as I would have to space alrge parts again
You need to fix the new combos, avoid some of the unnecessary triples on the harder diffs I just quickly checked all triples on the higher diffs for sound changes on the 2 circle and they had them, so I think triples are justified, making spacing aloooot more consistent lol, yeah I know its horrible and make better slider and circle shapped patterns so it doesn't look randomly placed. Also don't forget to hitsound your map.It's probably about time I hitsound this as I think I don't want to change much more of the rythym but want to focus on spcaing now

Hope it helps!,It surely helped, especially on the normal which some people just shy away from
Thanks alot for the mod
hi-mei
hello

Shining Chariot

i kinda liked it to play, tho i think there are a lot of things can be improved

ok so uhhhh ill give you few tips
i personally dont like things like this

overlaps are subjective thing but i think you can get rid of them to make it look more clean

so when it comes to emphasis:
00:04:222 (5) - i think this sound is stronger thatn 00:03:894 (3,4) - but ds you put is the same (2.5)
same comes for this 00:04:550 (1) - super strong sound that has 2,5 ds despite its volume
00:07:829 (4,5,6,7) - this pattern is lacking structure+emphasis
the decreasing of the DS 00:07:665 (3,4,5,6) - isnt equal, ure jusmping from 2.600:07:829 (4) - to 00:07:993 (5) - 1.05 despite the melody intensity reduction is more plain
then youre putiing a jump 00:08:157 (6,7) - which isnt nice considering the previous pattern and also the thing that 00:08:321 (7) - is a part of 00:07:337 (1,2,3,4,5,6) - melody-wise
aesthetics:
00:04:222 (5,6,7) - are you sure it shud be like that? maybe just stack it and let the game to do its thing (stacking leniency) and it will be more clean in gameplay?

rhythm:
00:13:157 - i think its s huge problem, undermapping in extra is kinda not acceptable in such generic-style maps
00:49:523 - 1\6 isnt mapped for some reason
00:49:960 (5,6,7) - stuff like that 00:50:042 - can be also mapped too, considering its an extra diff

histounds:
there are a lot of problem, it feels like hitsounds are super underdone:
for example: 00:16:845 - this slider end can be muted, because it has no sound under it
00:17:993 - same here


alright, i think u got my points, they are repeating thru the entire diff so u can find them urself

take care
Topic Starter
Stack

hi-mei wrote:

hello

Shining Chariot

i kinda liked it to play, tho i think there are a lot of things can be improved

ok so uhhhh ill give you few tips
i personally dont like things like this

overlaps are subjective thing but i think you can get rid of them to make it look more clean I completely agree here so I try to avoid them as much as possible but sometines they slip by

so when it comes to emphasis:
00:04:222 (5) - i think this sound is stronger thatn 00:03:894 (3,4) - but ds you put is the same (2.5) ~fixed~, upped the DS
same comes for this 00:04:550 (1) - super strong sound that has 2,5 ds despite its volume ~fixed~, gap got larger as I increased spacing for the triple
00:07:829 (4,5,6,7) - this pattern is lacking structure+emphasis i want the jumps to get smaller as the piano gets quiter but don't know a better way to do this as noone has made any suggestions so far
the decreasing of the DS 00:07:665 (3,4,5,6) - isnt equal, ure jusmping from 2.600:07:829 (4) - to 00:07:993 (5) - 1.05 despite the melody intensity reduction is more plain ~fixed~, I made the reducion in CS for the pattern smaller
then youre putiing a jump 00:08:157 (6,7) - which isnt nice considering the previous pattern and also the thing that 00:08:321 (7) - is a part of 00:07:337 (1,2,3,4,5,6) - melody-wise~fixed~, made the DS change smaller, it goes from 1,8x to 2,5 instead of like 1x to 3x
aesthetics:
00:04:222 (5,6,7) - are you sure it shud be like that? maybe just stack it and let the game to do its thing (stacking leniency) and it will be more clean in gameplay? Im pretty new to mapping so does this mean trying to use a perfect stack here?

rhythm:
00:13:157 - i think its s huge problem, undermapping in extra is kinda not acceptable in such generic-style maps ~fixed~, Oops didn't notice that sound
00:49:523 - 1\6 isnt mapped for some reason It would be pretty weird to only use a 1/6 rhythm once in the entire map, and as this doesn't return I think its acceptable
00:49:960 (5,6,7) - stuff like that 00:50:042 - can be also mapped too, considering its an extra diff Don't think this sound is loud enough that I have to make it clickable

histounds:
there are a lot of problem, it feels like hitsounds are super underdone: Well, I haven't hitsounded anything but I was planning to do that today as the rhythm is getting a more final shape
for example: 00:16:845 - this slider end can be muted, because it has no sound under it
00:17:993 - same here


alright, i think u got my points, they are repeating thru the entire diff so u can find them urself

take care
Thanks alot for the mod :)
hi-mei
well you can see the stacking leniency by turning on the option in editor > view > stacking

then you can stack few objects on top of each other and they will be moved by x4/y4 automatically during the game
the option in song setup > advanced > stacking leniency is for uh... well it will off dispose the notes when they stacked on each other with en interval of shorter than you chose by that toddler

just move it around it u will get how it works
JierYagtama
H E L L O T H E R E
Heres ur mod xd
Kinda think you ended the kiai a bit too early end it here instead 01:16:845 (1) -
Easy
00:49:304 (4) - dont hear any sound in the music that support this
Normal
00:12:255 (3) - you can snap this
00:19:796 (2) - you can put the circle here in the timeline instead 00:19:960 (3) -
00:23:075 (4) - doesnt sound right
01:06:189 (1) - make it a bit more wavy
01:09:632 (5,1) - is this supposed to be a blanket?
01:21:763 (3,1) - ^ ?
01:10:616 (2) - more curve pls
01:26:189 (4,5,6) - put a bit more spacing pls
Gudluk
Gokateigo
The difficulty curve of this set isn't good 2.18*-4.95*, make a 3.5 diff
insane
  1. 00:11:271 (1,2,1,2,1,2) - nerf, especially this one 00:12:255 (1,2) - (high chance of sliderbreak)
  2. 00:12:747 (3) - nc
  3. 00:30:288 (3) - nc
  4. 00:30:780 (1) - remove nc
  5. 00:31:271 (2) - nc
  6. 00:38:649 (6) - the slider shows the 1 instead of the 6, switch their place
  7. 00:49:304 (1,2,3,4,5,6) - spacing change in this pattern at every note
  8. 00:50:288 (7) - nc
  9. 00:53:239 (1) - this ends here 00:53:239 (1) -
  10. 01:00:780 (8,9) - uncomfortable flow
  11. 01:05:698 (5,6) - the spacing emphasis can be better here move the 6 a little bit higher and space it a little bit more of the 5
  12. 01:25:698 (1,2) - this jump is too hard
  13. 01:26:189 (1,2,3) - change the spacing, 1/2 should be closer and 2/3 should be spaced a little bit more (2.5x distance snap between 1/2 and 4x between 2/3 (spacing emphasis)

shining chariot
  1. 00:11:271 (1,2,1,2,1,2) - seriously -_- nerf
  2. 00:16:353 (1) - curve, there isn't any strong sound here
  3. 00:18:649 (1) - end on red tick + circle on white tick
  4. 00:19:796 (2) - nc
  5. 00:39:468 (5) - it's a 5*, map this stream
  6. 00:39:468 (5,1) - this part is calm, nerf this jump
  7. 00:51:927 (1,2,3,4,5,6,7,8,9) - this pattern looks bad
  8. 00:53:239 (9) - slider
  9. 00:53:321 (1) - ends here 00:54:796 -
  10. 01:24:714 (1,2,1,2,1,2) - nerf
  11. 01:26:189 (1,2,3) - same thing about spacing here
Gl
Crissa
Hey o/ from Q

Shining Chariot


I feel this diff is so overjumped x_x

00:34:550 (6) - i know there's a sound wich isn't like a clean drum but personally i think a circle fits better

00:39:386 - you miss a sound on drums, you could have a triple here
also i think 00:39:468 (5) - this isn't necessary, just can just put jumps every 1/2 but i think that repeating slider doesn't represent the song well

00:47:337 (3) - you could NC because of song stops a while, jump isn't that high to require followpoint

00:51:927 (1,2,3,4,5,6,7,8,9) - all these objects have VISUALLY almost the same distance, you could try a different pattern so the player can notice the intensity change, you can try putting an increase every 3 objects too or whatever

00:58:648 (2,3) - try moving these up a bit, they look a bit cluttered, 00:58:648 (2,6) - you can blanket them too if you do this

01:16:681 - you could put a circle here, this sound isn't that noticeable but you came from a very intense section so overmapping this isn't bad for consistency

Insane


00:05:534 (4) - this should be a triple

00:09:632 (6,1) - these shouldn't be stacked imo, their sound is different so you could add some distance to them

00:10:944 (4) - ctrl+g for flow could be better

00:15:698 (4) - i would put a slider here, i think it fits better, it follows the vocals nicely and that gap it's a bit annoying so

00:39:304 (4,5) - a triple maybe, that could break your pattern but idk, it's just a suggestion

00:46:845 (1,2,1,2,3) - i like this

00:50:616 (8) - NC

00:58:321 (1) - ctrl+j could be nice

01:02:911 (3,4) - ctrl+g for flow

01:14:386 (2,3) - ctrl+g this and 01:14:714 (4,5) - this, it's not necessary to move them cause they represent well vocals notes if you do this, but you'll have to move 01:15:370 (1) - this a bit so it flows well too

Not much to say about this, i think the rhythm choice is great, since there are many instruments to follow here just try to get the rhythm you find the better and go with it, there is more than a single way to map a song

Good Luck!
Topic Starter
Stack

JeirYagtama wrote:

H E L L O T H E R E
Heres ur mod xd
Kinda think you ended the kiai a bit too early end it here instead 01:16:845 (1) - Ill think about it but this kiai timing lines up perfectly with the entensity of the higher diffs
Easy
00:49:304 (4) - dont hear any sound in the music that support this ~fixed~
Normal
00:12:255 (3) - you can snap this ~fixed~
00:19:796 (2) - you can put the circle here in the timeline instead 00:19:960 (3) - That would ignore the guitar
00:23:075 (4) - doesnt sound right ~fixed~, made it into 1 long slider
01:06:189 (1) - make it a bit more wavy ~fixed~, more waves it is
01:09:632 (5,1) - is this supposed to be a blanket? no, I just used some circles in a zigzag pattern and added a slider to point in the direction I was planning to go
01:21:763 (3,1) - ^ ? ^
01:10:616 (2) - more curve pls 01:09:960 (1) -
01:26:189 (4,5,6) - put a bit more spacing pls It used to have more spacing but was really confusing so i'm keeping it like this but ill keep it in mind so if someone mentions it again, I'll change it
Gudluk
Thanks alot for the mod
Topic Starter
Stack

Gokateigo wrote:

The difficulty curve of this set isn't good 2.18*-4.95*, make a 3.5 diff In the description it says that I'm waiting for Hytex to finish his hard diff
insane
  1. 00:11:271 (1,2,1,2,1,2) - nerf, especially this one 00:12:255 (1,2) - (high chance of sliderbreak) ~fixed~, nerfed the jump
  2. 00:12:747 (3) - nc ~fixed~
  3. 00:30:288 (3) - nc I get that the sound changes alot but I don't think I want an NC here as it would make for alot of short combo's
  4. 00:30:780 (1) - remove nc Want to be consistent with NC on every downbeat
  5. 00:31:271 (2) - nc ^
  6. 00:38:649 (6) - the slider shows the 1 instead of the 6, switch their place ~fixed~, it wasn't as easy as just swapping places but its fixed now
  7. 00:49:304 (1,2,3,4,5,6) - spacing change in this pattern at every note ~fixed~
  8. 00:50:288 (7) - nc ~fixed~
  9. 00:53:239 (1) - this ends here 00:53:239 (1) - You probably meant ends at 00:54:714 so I fixed it
  10. 01:00:780 (8,9) - uncomfortable flow ~fixed~
  11. 01:05:698 (5,6) - the spacing emphasis can be better here move the 6 a little bit higher and space it a little bit more of the 5 ~fixed~
  12. 01:25:698 (1,2) - this jump is too hard ~fixed~nerfed
  13. 01:26:189 (1,2,3) - change the spacing, 1/2 should be closer and 2/3 should be spaced a little bit more (2.5x distance snap between 1/2 and 4x between 2/3 (spacing emphasis)~fixed~


shining chariot
  1. 00:11:271 (1,2,1,2,1,2) - seriously -_- nerf ~fixed~nerfed
  2. 00:16:353 (1) - curve, there isn't any strong sound here Fixed but it doesn't look as nice with a curve
  3. 00:18:649 (1) - end on red tick + circle on white tick ~fixed~
  4. 00:19:796 (2) - nc ~fixed~
  5. 00:39:468 (5) - it's a 5*, map this stream ~fixed~, as much as I despise streams I did map one here
  6. 00:39:468 (5,1) - this part is calm, nerf this jump I want this to be consistent with the part starting at 34 sec
  7. 00:51:927 (1,2,3,4,5,6,7,8,9) - this pattern looks bad I'd like an alternative here but can't really find one as i want the jumps to keep getting smaller to reflect the drum that gets more quiet
  8. 00:53:239 (9) - slider This would be a really boring slider and I think a spinner fits
  9. 00:53:321 (1) - ends here 00:54:796 - ~fixed~, lol I made it too long in the insane and too short in the extra
  10. 01:24:714 (1,2,1,2,1,2) - nerf ~fixed~, nerfed
  11. 01:26:189 (1,2,3) - same thing about spacing here~fixed~, like the insane
Gl
Thanks alot for the mod
makisokk
Hi from your que
[General]
  • Bg should be 1920x1080 or 1360x768
    Kbs audio should be 192kbs
[Easy]

  • 00:16:845 (3,2) - Avoid this overlap, begginers сan be confused at this moment
    00:22:583 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner. From osu!Standard Ranking Criteria
    00:31:599 (2) - Move this note [urlhttps://pp.userapi.com/c836220/v836220736/327ad/GXZT16kK_NQ.jpg]so[/url], that it is flowing
    00:53:075 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
[Normal]
  • 00:04:386 (3,4) - bad idea use 1/2 in normal, Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms. From osu!Standard Ranking Criteria
    00:07:993 (5,1) - Do blanket
    00:09:632 (3,4) - bad idea use 1/2 in normal
    00:11:271 (1,2,3) - Do so
    00:13:239 (5) - Hitobjects must never be off-screen in 4:3 aspect ratios. Hitobjects that are even partially off-screen can create reading difficulties. Test play your map to confirm this.
    00:18:157 (4,1) - bad idea use 1/2 in normal
    00:23:075 (4,1) - Why so big space? It is necessary to reduce it
    00:45:370 (1,2) - bad idea use 1/2 in normal
    00:47:993 (1,2) - ^00:53:239 (1) - Why so hard slider? You can make it just straight, or slightly curved
[Insane]
  • 00:06:026 (1,3) - Maybe avoid overlap
    00:30:780 (1) - Make a little curved
    00:50:616 (8) - NC
[Shining Chariot]
  • 00:47:337 (3) - NC
Good luck with map
Topic Starter
Stack

[-Crissaegrim-] wrote:

Hey o/ from Q

Shining Chariot


I feel this diff is so overjumped x_x I like jumps, what can I say

00:34:550 (6) - i know there's a sound wich isn't like a clean drum but personally i think a circle fits better Well, I have changed this 3 times so far upon advice from mods and I decided to keep it like this, some mappers like the 1/4 slider more, others like the circle more. i personally prefer the slider so thats what it ends up as

00:39:386 - you miss a sound on drums, you could have a triple here
also i think 00:39:468 (5) - this isn't necessary, just can just put jumps every 1/2 but i think that repeating slider doesn't represent the song well Was changed into a short stream after the previous mod

00:47:337 (3) - you could NC because of song stops a while, jump isn't that high to require followpoint I want consistency in my NC's as I am not super experienced on the exceptions I'm keeping them on every downbeat in this diff

00:51:927 (1,2,3,4,5,6,7,8,9) - all these objects have VISUALLY almost the same distance, you could try a different pattern so the player can notice the intensity change, you can try putting an increase every 3 objects too or whatever The intensity feels relatively the same until the "ri" sound so thats where I increase spacing

00:58:648 (2,3) - try moving these up a bit, they look a bit cluttered, 00:58:648 (2,6) - you can blanket them too if you do this ~fixed~, I did increase the spacing while doing this to avoid overlap with 00:59:633 (1) so there is a chance it's now a bit over the top but if thats the case i'll change it back later

01:16:681 - you could put a circle here, this sound isn't that noticeable but you came from a very intense section so overmapping this isn't bad for consistency
It probably would be better for consistency but I hear no sound there and the jumps are already cooled down a bit by the 3 easy sliders

Insane


00:05:534 (4) - this should be a triple ~fixed~, thanks didn't notice

00:09:632 (6,1) - these shouldn't be stacked imo, their sound is different so you could add some distance to them ~fixed~, Put some spacing here

00:10:944 (4) - ctrl+g for flow could be better ~fixed~

00:15:698 (4) - i would put a slider here, i think it fits better, it follows the vocals nicely and that gap it's a bit annoying so ~fixed~

00:39:304 (4,5) - a triple maybe, that could break your pattern but idk, it's just a suggestion ~fixed~ pattern was broken after last mod and this fixed it again thanks

00:46:845 (1,2,1,2,3) - i like this ~fixed~

00:50:616 (8) - NC ~fixed~

00:58:321 (1) - ctrl+j could be nice I'll see as I want the slider to be a lead in for the jump so it points to the next note

01:02:911 (3,4) - ctrl+g for flow ~fixed~, sure

01:14:386 (2,3) - ctrl+g this and 01:14:714 (4,5) - this, it's not necessary to move them cause they represent well vocals notes if you do this, but you'll have to move 01:15:370 (1) - this a bit so it flows well too These would be some weird jumps, and I already have a star pattern

Not much to say about this, i think the rhythm choice is great, since there are many instruments to follow here just try to get the rhythm you find the better and go with it, there is more than a single way to map a song Thanks alot for this comment, this song can be mapped in so many different ways as there are 3 different possibilities in the vocals, drums and violin. i still made a ton of mistakes but thats why you modders are here

Good Luck!
Thanks for the mod
Topic Starter
Stack

makisokk wrote:

Hi from your que
[General]
  • Bg should be 1920x1080 or 1360x768 As I can't find a version of this BG with this format and don't see anything in the ranking criteria except not going above 1920x1080, I'm just leaving it like this
    Kbs audio should be 192kbs Im trying to find a better audio file but no luck so far
[Easy]

  • 00:16:845 (3,2) - Avoid this overlap, begginers сan be confused at this moment ~fixed~
    00:22:583 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner. From osu!Standard Ranking Criteria The ranking criteria say that 2-4 measures is ok so this would be on the limit but still ok, I'm going to keep it like this as I also don't know how to map the part if I remove the spinner
    00:31:599 (2) - Move this note [urlhttps://pp.userapi.com/c836220/v836220736/327ad/GXZT16kK_NQ.jpg]so[/url], that it is flowing ~fixed~, flows better now
    00:53:075 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.I'm going to say the same as on the previous one so if it becomes a important ill change it
[Normal]
  • 00:04:386 (3,4) - bad idea use 1/2 in normal, Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms. From osu!Standard Ranking Criteria I feel like this is really needed as I would skip over a very important beat, also the ranking criteria guidelines have no problem with 1/2 notes
    Use of 1/2 notes is encouraged as well as the development of more interesting beat placements if the song allows it.
    , and this song allows it
    00:07:993 (5,1) - Do blanket ~fixed~
    00:09:632 (3,4) - bad idea use 1/2 in normal ^^
    00:11:271 (1,2,3) - Do so ~fixed~
    00:13:239 (5) - Hitobjects must never be off-screen in 4:3 aspect ratios. Hitobjects that are even partially off-screen can create reading difficulties. Test play your map to confirm this.Tested in 800x600 and it did not go offscreen
    00:18:157 (4,1) - bad idea use 1/2 in normal starting comment
    00:23:075 (4,1) - Why so big space? It is necessary to reduce it ~fixed~, afetr previous mod it is now a 5/2 slider
    00:45:370 (1,2) - bad idea use 1/2 in normal you get my point
    00:47:993 (1,2) - ^00:53:239 (1) - Why so hard slider? You can make it just straight, or slightly curved Wasn't that big of a problem but changed it anyway, the second circle shaped slider is perfectly ok for me
[Insane]
  • 00:06:026 (1,3) - Maybe avoid overlap ~fixed~, gone after previous mod
    00:30:780 (1) - Make a little curved I want it straight like this
    00:50:616 (8) - NC ~fixed~
[Shining Chariot]
  • 00:47:337 (3) - NC Not going to for reasons explained in previous mod
Good luck with map
Thanks alot for the mod, especially on the lower diffs which not that many mod
yoshee4232
NM from my queue

Insane
00:18:649 (4) - I think you should have a clickable object where this slider ends to emphasize the sound
00:21:763 (1) - any specific reason you have two white anchors instead of just one?
01:08:812 (1) - ^
00:27:009 (1,2) - curve these sliders the same amount, it just looks nicer
00:31:599 (4) - around this note you have the windows notification sound in your mp3... no joke, it's kinda faint but I made sure it was an mp3 thing and didn't have to do with osu bugging out
00:32:255 (1) - move this to the right a bit for a cleaner blanket
00:58:321 (1) - reverse this sliders curve so it better shows the change in direction of your flow
01:16:845 (1,3) - you should blanket these 2
01:21:927 (5,1) - also blanket these


Shining Chariot
00:39:468 (5,6,7,8,9,10,11,1) - blanket this stream and slider
00:47:337 (3) - NC here to make it a little easier to read
00:49:960 (5,6,7) - I think a stream here would work really well
00:59:304 (6,1) - curve these the same amount
01:11:599 (1,2) - ^
01:17:993 (1,3) - blanket this a bit better
01:26:353 (2,3) - space these 2 out a bit more, all the jumps leading up to it had larger spacing

still has that great windows notification sound effect :P
Hytex

cooldude4232 wrote:

still has that great windows notification sound effect :P
yurika likes windows confirm btw im halfway done on the gd nvm im done, code on pm
its not 3.5 but meh, i still hope you enjoy it :p
Hytex

gottagof4ast wrote:

The ranking criteria say that 2-4 measures is ok so this would be on the limit but still ok, I'm going to keep it like this as I also don't know how to map the part if I remove the spinner
but still, one beat isnt enough
00:25:042 (1,2) -
if i were you i would just delete (1) and shorten (2)
Topic Starter
Stack

Hytex wrote:

cooldude4232 wrote:

still has that great windows notification sound effect :P
yurika likes windows confirm btw im halfway done on the gd nvm im done, code on pm
its not 3.5 but meh, i still hope you enjoy it :p
Thanks alot, just fixed one not snapped sliderend and edited the preview time as I changed it a couple of days ago

gottagof4ast wrote:
The ranking criteria say that 2-4 measures is ok so this would be on the limit but still ok, I'm going to keep it like this as I also don't know how to map the part if I remove the spinner
but still, one beat isnt enough
00:25:042 (1,2) -
if i were you i would just delete (1) and shorten (2)
Changed it, made the spinner a bit shorter
Topic Starter
Stack

cooldude4232 wrote:

NM from my queue

Insane
00:18:649 (4) - I think you should have a clickable object where this slider ends to emphasize the sound I will maybe do this but it makes it so the sliderend stops on no sound at all which I don't really like
00:21:763 (1) - any specific reason you have two white anchors instead of just one? ~fixed~, Nope just me being bad at shaping sliders
01:08:812 (1) - ^ ~fixed~^
00:27:009 (1,2) - curve these sliders the same amount, it just looks nicer 00:27:009 (1) -
00:31:599 (4) - around this note you have the windows notification sound in your mp3... no joke, it's kinda faint but I made sure it was an mp3 thing and didn't have to do with osu bugging out Damn I actually bvelieved it for a while, I have the original full verion of the song and I checked there and it also had a windows notification sound, apparently Yurika likes windows like Hytex says
00:32:255 (1) - move this to the right a bit for a cleaner blanket ~fixed~
00:58:321 (1) - reverse this sliders curve so it better shows the change in direction of your flow ~fixed~, I said a couple of mods ago that if someone else sugests this I'll change it so I changed it now
01:16:845 (1,3) - you should blanket these 2 ~fixed~
01:21:927 (5,1) - also blanket these ~fixed~Don't want them too close but still added a blanket


Shining Chariot
00:39:468 (5,6,7,8,9,10,11,1) - blanket this stream and slider
00:47:337 (3) - NC here to make it a little easier to read ~fixed~,Don't really know how NC's exactly work but since it also go suggested another times ill implement it now
00:49:960 (5,6,7) - I think a stream here would work really well Don't want a stream as the drums get quieter
00:59:304 (6,1) - curve these the same amount ~fixed~
01:11:599 (1,2) - ^ ~fixed~
01:17:993 (1,3) - blanket this a bit better ~fixed~
01:26:353 (2,3) - space these 2 out a bit more, all the jumps leading up to it had larger spacing ~fixed~, increased spacing

still has that great windows notification sound effect :P
Thanks for the mod :)
jas
m4m from your q

Normal

00:05:370 (5) - maybe keep this the same curve as 00:06:353 (2,3) - for aesthetic purposes

00:07:009 (3,4) - you should keep the same rhythm as 00:04:386 (3,4) -

00:08:976 (7) - maybe line it up with 00:08:321 (6) - better?

00:12:255 (3) - maybe add a 3rd of 00:11:271 (1,2) -

00:12:583 (4,5) - these could be visually improved. idk how to explain but I feel like this could be better

00:13:239 (5) - when playing this slider touched the health bar

00:19:796 (2,3) - the stack here is out of place, you should space it like the other 1/1 gaps

00:53:239 (1) - you probably shouldnt do this as it could confuse new players, slider heads and tails should overlap on normals

00:55:206 (1,2) - nothing wouldve really prepared players for this 1/2 stack, I would suggest changing it into a slider

In your Kiai, you increased the spacing between objects. I understand you're trying to show that this part is the kiai, but stuff like this shouldnt be done on a normal, it just isnt rankable

01:16:517 (4) - the emphasis is on the down beat. correct rhythm would be like this

01:24:714 (1,2,3) - im all for cool patterns, but this is confusing for players, especially on a normal

01:26:189 (4,5,6) - yea just dont do this on a normal. I would just put slider then circle

you should work on visuals and rhythm


Insane

00:06:026 (1,2,3,4) - maybe do this instead?

00:22:583 (1) - maybe silence the end of the spinner

00:35:534 (4) - have this slider actually flow into 00:35:862 (5) -

00:53:239 (1) - silence the end of this one too

00:55:206 (1,2,1) - people could read this all as 1/2 beat gaps. stack 00:55:698 (1) - on 00:55:370 (2) - so people recognize that its a full beat gap not 1/2

01:26:517 (3) - you should have this closer to the center, looks better aesthetically

you should work on aesthetics aswell


Shining Chariot

00:12:255 (1,2) - maybe have this like 00:11:271 (1,2,1,2) -

00:43:403 (2) - nc or it will be unrankable

00:44:714 (2) - ^

00:53:321 (1) - you should silence the end of the spinner

00:56:681 (5) - I would emphasize this with a slider instead of 00:56:845 (6) -

00:59:633 (1) - remove nc

nc's should be on every downbeat, not randomly

speaking of random, your jumps feel random /Spaghetti/ and I think you should look at pishi's video on jumps here.

improve aesthetics also


Great song choice!! GL on rank!
Topic Starter
Stack

CraEZy wrote:

m4m from your q

Normal

00:05:370 (5) - maybe keep this the same curve as 00:06:353 (2,3) - for aesthetic purposes ~fixed~why not

00:07:009 (3,4) - you should keep the same rhythm as 00:04:386 (3,4) - This part feels different enough as there is a piano added in

00:08:976 (7) - maybe line it up with 00:08:321 (6) - better? ~fixed~

00:12:255 (3) - maybe add a 3rd of 00:11:271 (1,2) - ~fixed~

00:12:583 (4,5) - these could be visually improved. idk how to explain but I feel like this could be better ~fixed~, changed the pattern when editing for previous comment

00:13:239 (5) - when playing this slider touched the health bar ~fixed~

00:19:796 (2,3) - the stack here is out of place, you should space it like the other 1/1 gaps It's fine beacause the music stops for a while so I want there to be a differnce

00:53:239 (1) - you probably shouldnt do this as it could confuse new players, slider heads and tails should overlap on normals ~fixed~, I liked this slider :(

00:55:206 (1,2) - nothing wouldve really prepared players for this 1/2 stack, I would suggest changing it into a slider ~fixed~don't want 1/2 sliders in my map so I simplified it into 1 circle

In your Kiai, you increased the spacing between objects. I understand you're trying to show that this part is the kiai, but stuff like this shouldnt be done on a normal, it just isnt rankable ~fixed~chnaged all the spacing on the kiai

01:16:517 (4) - the emphasis is on the down beat. correct rhythm would be like this ~fixed~

01:24:714 (1,2,3) - im all for cool patterns, but this is confusing for players, especially on a normal ~fixed~

01:26:189 (4,5,6) - yea just dont do this on a normal. I would just put slider then circle ~fixed~Just put down a slider

you should work on visuals and rhythm The rhythm in this map is just really strange, depending on what everyone thinks is more important, there are some spots where I feel the red ticks are important enough for a 1/2 gap but other spots where it isn't. I'm also at the point where I can't notice any mistakes in rhythm I make without someone else telling me there is a mistake at xx:xx:xxx, So just telling me to improve rhythm is a mission impossible. visuals though, yeah those are bad


Insane

00:06:026 (1,2,3,4) - maybe do this instead? I don't like the awkward short jump

00:22:583 (1) - maybe silence the end of the spinner I want to fix hitsounds later but I have no clue how as I normally play with hitsounds off

00:35:534 (4) - have this slider actually flow into 00:35:862 (5) - ~fixed~

00:53:239 (1) - silence the end of this one too ^^

00:55:206 (1,2,1) - people could read this all as 1/2 beat gaps. stack 00:55:698 (1) - on 00:55:370 (2) - so people recognize that its a full beat gap not 1/2 I don't want a stack here and I already have a stupid amount of spacing here and an NC as hints

01:26:517 (3) - you should have this closer to the center, looks better aesthetically But this makes it look better in line with the previous jumps

you should work on aesthetics aswell yup, but I prioritize flow and spacing always


Shining Chariot

00:12:255 (1,2) - maybe have this like 00:11:271 (1,2,1,2) - Do you mean an NC here as I cant see what else this would be about, if so I put an NC down

00:43:403 (2) - nc or it will be unrankable I really don't see how this would prevent the map from ranking, It would just make it look worse

00:44:714 (2) - ^ ^

00:53:321 (1) - you should silence the end of the spinner ill fix hitsounds later

00:56:681 (5) - I would emphasize this with a slider instead of 00:56:845 (6) - I'll think about it

00:59:633 (1) - remove nc ~fixed~, oops forgot about that when when copying sliders

nc's should be on every downbeat, not randomly They aren't random and are on every downbeat -_-

speaking of random, your jumps feel random /Spaghetti/ and I think you should look at pishi's video on jumps here. The jumps, especially the 3 large ones, all use exactly the same pattern/style. Even if you think they jump random, I used this multiple times in the map to so it should be fine. I hace also watched the video quite a while ago even and think what I'm doing is fine looking at the points he made. My spacing stays the same/ gradually increases during intense parts and it reflects the music/tone increases

improve aesthetics also yup, especially the chorus


Great song choice!! GL on rank!
Thanks, ill mod yours later today
kanor
bad spread between hard(3.31) and insane(4.89), deeply advice to add a light insane
[Easy]
00:27:665 (1,3) -would advice to blanket it better

00:53:075 (1,1,2) - deeply recommend to change the spinner into sliders cause there are too many notes in the screen for the low AR

[Normal]
00:08:321 (6) - would advice to add a NC
01:08:976 (3,1) - change the NC
maybe NC is a small problem, deeply recommend to find some good mappers to have a check

[Insane]
00:07:337 (1,2,3,4) - maybe we should find some reason for the spacing of these notes
the difficult between kiai and no kiai is almost similar.....like 00:24:386 (1,2,3,4,1,2,3,4,5,6) - the part is not so exciting, but it was filled with some random jumps, doesnt give me a good feedback as it ought to be
GL :)
Topic Starter
Stack

kanor wrote:

bad spread between hard(3.31) and insane(4.89), deeply advice to add a light insane Ill look for a GD as I'm not planning on mapping a song 5 times
[Easy]
00:27:665 (1,3) -would advice to blanket it better ~fixed~

00:53:075 (1,1,2) - deeply recommend to change the spinner into sliders cause there are too many notes in the screen for the low AR ~fixed~

[Normal]
00:08:321 (6) - would advice to add a NC ~fixed~, oops missed that one
01:08:976 (3,1) - change the NC Don't really get why I would do this
maybe NC is a small problem, deeply recommend to find some good mappers to have a check I tried to keep it consistent on downbeats as I have almost no knowledge on NC's

[Insane]
00:07:337 (1,2,3,4) - maybe we should find some reason for the spacing of these notes Most people don't like this part but I placed it like this beacause the piano becomes less prominent as the music goes on
the difficult between kiai and no kiai is almost similar.....like 00:24:386 (1,2,3,4,1,2,3,4,5,6) - the part is not so exciting, but it was filled with some random jumps, doesnt give me a good feedback as it ought to be ~fixed~, nerfed the jumps a bit so the part feels more calm
GL :)
Thanks alot for the mod :)
MBmasher
from Q

Easy
00:14:222 (3) - This is a different segment of the song to 00:12:911 (1,2) do you should add a NC.
00:22:583 (1) - In my opinion this spinner is too short
00:46:845 (4) - Dunno whats up with this slider. The first repeat doesnt land on any sound.
00:53:239 (3) - Why not end this at 54:878 when there's actually a sound?
00:55:698 (2) - NC, different segment of the song
00:59:468 (2,3) - Could be blanketed

Normal
Recheck your DS, some segments have 1.1x, some have 0.9x and some have 1.0x (All should be 1.0x)
00:58:485 (1,2) - could be blanketed
01:04:386 (3,4) - ^
01:06:189 (1) - This slider looks pretty bad, heres a better way you could do it
01:09:632 (5,1) - blanket
01:16:189 (3,4) - ^

Hytex's Hard
00:03:403 (1,2) - blanket
00:06:026 (1,2) - ^
00:10:780 (4,5) - ^
00:15:534 (2,3) - ^
00:22:419 (1) - Remove NC, why does this have NC?
00:23:403 (2) - This should have NC
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends
00:49:140 (2) - No sound, remove this

Insane
00:07:665 (3,4,5) - This looks really weird and doesn't play well either. This is all i could think of but maybe you could do something better.
01:21:927 (5,1) - blanket

Shining Chariot
00:39:468 (5,6,7,8,9,10,11) - There are no 1/4 sounds in the song, there is no reason for this burst

Really like the map, good luck! :D
Hytex

MBmasher wrote:

Hytex's Hard
00:03:403 (1,2) - blanket it already is blanket
00:06:026 (1,2) - ^ ^
00:10:780 (4,5) - ^ ^
00:15:534 (2,3) - ^ ^
00:22:419 (1) - Remove NC, why does this have NC? no, because after the slider it has a downbeat
00:23:403 (2) - This should have NC no
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends ok
00:49:140 (2) - No sound, remove this ^
thanks for mod!
update:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780.15,327.868852459016,4,1,0,50,1,0
13876,-111.111111111111,4,1,0,50,0,0
23071,-100,4,1,0,50,0,0
39950,-133.333333333333,4,2,0,50,0,0
43894,-100,4,1,0,50,0,0
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MBmasher

Hytex wrote:

MBmasher wrote:

Hytex's Hard
00:03:403 (1,2) - blanket it already is blanket
00:06:026 (1,2) - ^ ^
00:10:780 (4,5) - ^ ^
00:15:534 (2,3) - ^ ^
00:22:419 (1) - Remove NC, why does this have NC? no, because after the slider it has a downbeat
00:23:403 (2) - This should have NC no
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends ok
00:49:140 (2) - No sound, remove this ^
thanks for mod!
update:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780.15,327.868852459016,4,1,0,50,1,0
13876,-111.111111111111,4,1,0,50,0,0
23071,-100,4,1,0,50,0,0
39950,-133.333333333333,4,2,0,50,0,0
43894,-100,4,1,0,50,0,0
44550,-66.6666666666667,4,1,0,50,0,0
45206,-100,4,1,0,50,0,0
55698,-90.9090909090909,4,1,0,50,0,1
65944,-100,4,1,0,50,0,0


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Combo1 : 255,102,204
Combo2 : 0,255,255
Combo3 : 128,0,255

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I know they are already blanketed, but they could be blanketed better. Use the approach circle of the first circle to help you.
Hytex
im p sure the blankets are good enough tho, im too lazy to fix em
victorfernando
General
  1. Don't Have Video or hitsounds ?
Easy

  1. On 00:04:550 the slider start , sounds better
  2. The Slider Speed don't need be 0,6 , 0,8 is a easy on 170 bpm + , use 0,88 or 0,90 , Remake all sliders after change to 1x


Normal
Normal
  1. 00:32:583 (2)(3)(4)(5)(6) This transition isn't good , remake it to flow better is a normal not hard
  2. Check aimod


Insane
  • Insane
  1. 00:06:517 (1)(2)(3)(4) Flow better like this \;
  2. 00:31:574 (1)(2)(3)(4) ^
  3. 00:33:894 (1)(2)(3)(4) ^
  1. Arrange this better :
Topic Starter
Stack

MBmasher wrote:

from Q

Easy
00:14:222 (3) - This is a different segment of the song to 00:12:911 (1,2) do you should add a NC. ~fixed~
00:22:583 (1) - In my opinion this spinner is too short It was longer but i needed a larger break before placcing circles gain so that why its rather short
00:46:845 (4) - Dunno whats up with this slider. The first repeat doesnt land on any sound. Yup, the drum here is reallly weird but this was the closest I got to representing the drum with a slider
00:53:239 (3) - Why not end this at 54:878 when there's actually a sound? It feels like she stops here for me
00:55:698 (2) - NC, different segment of the song ~fixed~
00:59:468 (2,3) - Could be blanketed ~fixed~

Normal
Recheck your DS, some segments have 1.1x, some have 0.9x and some have 1.0x (All should be 1.0x) iill fix this later
00:58:485 (1,2) - could be blanketed ~fixed~
01:04:386 (3,4) - ^
01:06:189 (1) - This slider looks pretty bad, heres a better way you could do it ~fixed~
01:09:632 (5,1) - blanket ~fixed~
01:16:189 (3,4) - ^ ~fixed~

Hytex's Hard
00:03:403 (1,2) - blanket
00:06:026 (1,2) - ^
00:10:780 (4,5) - ^
00:15:534 (2,3) - ^
00:22:419 (1) - Remove NC, why does this have NC?
00:23:403 (2) - This should have NC
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends
00:49:140 (2) - No sound, remove this

Insane
00:07:665 (3,4,5) - This looks really weird and doesn't play well either. This is all i could think of but maybe you could do something better. Since I am getting so many complaints about this part ill change it somehow
01:21:927 (5,1) - blanket ~fixed~

Shining Chariot
00:39:468 (5,6,7,8,9,10,11) - There are no 1/4 sounds in the song, there is no reason for this burst This is also a controversial part, some say make normal jumps here, some say make a stream here and than you have a group who just wants a long slider here. I think a burst here fits but if more people don't like this I'll change it again as I also don't like bursts

Really like the map, good luck! :D
Thanks for the mod :)

Also updated GD
Topic Starter
Stack

victorfernando wrote:

General
  1. Don't Have Video or hitsounds ?Ill search for a video, and for hitsounds I'm in a bit of trouble as I don't have a clue how they exactly work even after watching some videos on them
Easy

  1. On 00:04:550 the slider start , sounds better ~fixed~, i quite like this :)
  2. The Slider Speed don't need be 0,6 , 0,8 is a easy on 170 bpm + , use 0,88 or 0,90 , Remake all sliders after change to 1x Should be good enough SV and remapping the entire spng for a 0.2 change in SV is not really somthing I'd like to do


Normal
Normal
  1. 00:32:583 (2)(3)(4)(5)(6) This transition isn't good , remake it to flow better is a normal not hardThis should be fine as if it was a hard pattern the star rating would be a little higher. Also I use a triangle pattern like this later in the song. Then lastly, this pattern also makes the pianosounds clickable on some of the notes
  2. Check aimod I'm aware of the spacing problems and will fix it later today


Insane
  • Insane
  1. 00:06:517 (1)(2)(3)(4) Flow better like this \; Tried it but don't realley like how 12 is a really short jump and 23 a much longer one
  2. 00:31:574 (1)(2)(3)(4) ^ ~fixed~,Wasnt that large of a difference but OK
  3. 00:33:894 (1)(2)(3)(4) ^
~fixed~

  1. Arrange this better :
    I'd like to but don't know how so for now I only curved the slider for looks
Thanks alot for the mod
victorfernando
I made a video for you <3 obs : don't kive kudosu if you thanks and credit me just make me happy is medium quality if lag i make 360 p
http://www.mediafire.com/file/8rlfzorikod6j2x/315416053_mp4_h264_aac.mp4
victorfernando
I made hit sounds too http://www.mediafire.com/file/tbzsvsvbft88381/584389+YURiKA+-+Shiny+ray+%28TV+Size%29.rar
And I hit sounded easy :
aaaa
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Topic Starter
Stack

victorfernando wrote:

I made hit sounds too http://www.mediafire.com/file/tbzsvsvbft88381/584389+YURiKA+-+Shiny+ray+%28TV+Size%29.rar
And I hit sounded easy :
aaaa
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victorfernando wrote:

I made a video for you <3 obs : don't kive kudosu if you thanks and credit me just make me happy is medium quality if lag i make 360 p
http://www.mediafire.com/file/8rlfzorikod6j2x/315416053_mp4_h264_aac.mp4
Thanks a ton :)
Especially wiht the hitsounds as I was getting a bit demotivated, I normally play without hitsounds so I was in a bit of trouble, i'll try the rest on my own
BryLego
Nice map!
samosita
from nm q~

neat map ooooo

mods
[Hytex's Hard]
  1. 00:21:108 (3) - maybe fix curvature since this is too close to the slider end of 00:20:780 (2) - . (and to be consistent to the next following spacings)
  2. 00:24:386 (1,2) - blankerinno
  3. 00:47:009 (3) - move this a bit up so it would look better
[Insane]
  1. 00:49:304 (1) - remove this to give emphasis on the sound of 00:48:976 (3) -
  2. 00:50:124 (6,7) - would sound better if this were a triple since vocal starts to intensify at 00:50:288 (7) -
  3. 01:09:796 (4,5) - blankerinno
  4. 01:26:189 (1,2) - make this a triple so finish at 01:26:517 (3) - would be more spiceyy
[Shining Chariot]
  1. 00:11:763 (1,2) - adjust spacing so it's consistent with 00:11:271 (1,2) -
  2. 00:50:124 (6,7) - same as what i said in the insane diff since vocal starts to intensify at 00:50:288 (7) -
  3. 00:51:435 (6) - separate into 2 hitcircles since there are no vocals here
  4. 00:51:927 (1) - make this slider because of of the "riii" vocal.
  5. 01:14:058 (4,1) - i know you're trying to make this a jumpy part because of its building intensity, but i think you should make this a slider instead to map the really strong "kaaa" vocal of the song
  6. 01:26:189 (1,2) - same in insane. make this triple for a more spicey finish

hope this gets ranked :D GL!
Topic Starter
Stack

samosita wrote:

from nm q~

neat map ooooo Thanks!

mods
[Hytex's Hard]
  1. 00:21:108 (3) - maybe fix curvature since this is too close to the slider end of 00:20:780 (2) - . (and to be consistent to the next following spacings)
  2. 00:24:386 (1,2) - blankerinno
  3. 00:47:009 (3) - move this a bit up so it would look better
[Insane]
  1. 00:49:304 (1) - remove this to give emphasis on the sound of 00:48:976 (3) - I can't delete this note as I still think the sound there from the drums is pretty strong
  2. 00:50:124 (6,7) - would sound better if this were a triple since vocal starts to intensify at 00:50:288 (7) - As much as I love triples, I don't think I can get away placing a note on a blue tick without sound
  3. 01:09:796 (4,5) - blankerinno ~fixed~
  4. 01:26:189 (1,2) - make this a triple so finish at 01:26:517 (3) - would be more spiceyy Same as the second comment, Love triples but had to cut alot of them that werent on sounds q_q
[Shining Chariot]
  1. 00:11:763 (1,2) - adjust spacing so it's consistent with 00:11:271 (1,2) - I want the jumps to scale so they get larger, thats why the spacing changes, that said there were some minor spacing inconsistencies here which I fixed
  2. 00:50:124 (6,7) - same as what i said in the insane diff since vocal starts to intensify at 00:50:288 (7) - Same as the inasne also, can't place a triple without a sound or sound change
  3. 00:51:435 (6) - separate into 2 hitcircles since there are no vocals here Possible but it would make the this part too jump-circle heavy also this slider is here to signify some sort of change that the spacing is going to go up
  4. 00:51:927 (1) - make this slider because of of the "riii" vocal. That would mean i'd be locked to the vocal until it ends which is on 00:52:419 (4) and thats way too long of a slider
  5. 01:14:058 (4,1) - i know you're trying to make this a jumpy part because of its building intensity, but i think you should make this a slider instead to map the really strong "kaaa" vocal of the song That would also make for a very long slider (3/2) in the middle of the jump section which doesn't fit
  6. 01:26:189 (1,2) - same in insane. make this triple for a more spicey finish can't place a triple without sound

hope this gets ranked :D GL! I hope so too, I have put quite a bit of time into it and think I have a decent amount of mods now
Thanks for the mod and the star :)
Kondou-Shinichi
I can't make good maps
I cry
General stuff
Man please try to snap green lines on Easy/Normal/Hard/Insane diffs
Easy doesnt have video
Video offset on insane is 0 instead of 200
soft-sliderslide.wav
soft-sliderslide2.wav unused
Is it just me or audio seems shitty
Hytex's Hard
00:05:206 (3) - I personally don't perfer ending sliders on a important beat (like a strong sound). It's just my opinion, idk what other thinks
^ applies to all other sliders that end on strong sounds
00:11:271 (1) - Would make it end on red tick since the beat is quite strong there and feels a bit strange to be missed
00:16:354 (4,1) - why makes stacks like this when no other stacks like this exist on the map, it feels a bit unneeded imo
00:30:944 (1) - no sound here. why not start it on 00:30:780 - and make 00:30:616 (4) - a circle instead
00:39:386 - I know it will be strange to have a note here playablity wise, but this beat shouldnt be missed
00:42:747 (1) - why no end it on 00:43:403 - , making it a 2 white tick long slider like sliders before this on this part
insane
00:26:927 (7,1) - I don't suggest stacking, unless you stack all 3 notes
00:45:370 (1,2,3) - mute sliderend or smth pls, sliderend sounds quite loud
p gud
shining carrot
00:05:616 - do something with this beat?
00:34:550 (6) - why not make this just a circle since the blue tick doesn't really have the drum sound (atleast not really clear, maybe because of the audio quality
00:39:386 - try to do somthing with this beat?
00:40:042 - would it be a bit strange if theres a tick unmapped here, since ppl with think the sliders starts right after the stream without any tick in between
00:42:747 (1,2,1,2) - I know what you're trying to do here, but the buildup isnt really that big so Idk why that huge sv change
01:11:599 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - make the small>large spacing more clearer please (if it doesnt have this just add it ok)
not bad
gl on ranking this
Hytex

samosita wrote:

[Hytex's Hard]
  1. 00:21:108 (3) - maybe fix curvature since this is too close to the slider end of 00:20:780 (2) - . (and to be consistent to the next following spacings) lowered
  2. 00:24:386 (1,2) - blankerinno no way, that would make a terrible blanket.
  3. 00:47:009 (3) - move this a bit up so it would look better ok

Kondou-Shinichi wrote:

Hytex's Hard
00:05:206 (3) - I personally don't perfer ending sliders on a important beat (like a strong sound). It's just my opinion, idk what other thinks
^ applies to all other sliders that end on strong sounds following the instrumentss ~~
00:11:271 (1) - Would make it end on red tick since the beat is quite strong there and feels a bit strange to be missed ^
00:16:354 (4,1) - why makes stacks like this when no other stacks like this exist on the map, it feels a bit unneeded imo fine, lowered
00:30:944 (1) - no sound here. why not start it on 00:30:780 - and make 00:30:616 (4) - a circle instead ok
00:39:386 - I know it will be strange to have a note here playablity wise, but this beat shouldnt be missed redid the part
00:42:747 (1) - why no end it on 00:43:403 - , making it a 2 white tick long slider like sliders before this on this part oh im so dumb
thanks for mods

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

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//Storyboard Layer 2 (Pass)
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Topic Starter
Stack

Kondou-Shinichi wrote:

I can't make good maps
I cry
General stuff
Man please try to snap green lines on Easy/Normal/Hard/Insane diffs ~fixed~, I recently upped the offset by 10ms so some were off beacause I forgot to change it
Easy doesnt have video ~fixed~
Video offset on insane is 0 instead of 200 ~fixed~
soft-sliderslide.wav
soft-sliderslide2.wav unused I'm still figuring out hitsounding as you have probably noticed, there is none
Is it just me or audio seems shitty It is but finding a better source isnt that easy
insane
00:26:927 (7,1) - I don't suggest stacking, unless you stack all 3 notes ~fixed~, wanted to stack all 3 but made a mistake
00:45:370 (1,2,3) - mute sliderend or smth pls, sliderend sounds quite loud I'll keep this in mind when I eventually start hitsounding
p gud
shining carrot
00:05:616 - do something with this beat? ~fixed~, moved the triple here as the drum sound was stronger here
00:34:550 (6) - why not make this just a circle since the blue tick doesn't really have the drum sound (atleast not really clear, maybe because of the audio quality Everyone likes different things here. I prefer a 1/4 slider to reflect the drum completely stopping there
00:39:386 - try to do somthing with this beat? ~fixed~, flipped the stream and added a note on this timestamp
00:40:042 - would it be a bit strange if theres a tick unmapped here, since ppl with think the sliders starts right after the stream without any tick in between Well, after the previous change, the spacing here now is bigger so that won't be a problem
00:42:747 (1,2,1,2) - I know what you're trying to do here, but the buildup isnt really that big so Idk why that huge sv change It feels really samey if I don't up teh SV by much. If someone else also mentions this I'll change/lower it
01:11:599 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - make the small>large spacing more clearer please (if it doesnt have this just add it ok) ~fixed~, Upped the spacing on the star jump right before this to signify larger jumps
not bad
gl on ranking this
Thanks alot for the mod :)

Also updated GD
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