Diffs
[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll.
ah i dont think so. dont want to get too left-hand-oriented . see - 00:27:619 (27619|1,28113|1,28443|0) - 01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this
https://osu.ppy.sh/ss/6580200 uh no, jacks is quite not appropriate in an easier diff tho, even tho its far.01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in.
cant really ignore the vocal sample tho :< also giving this a break are also quite weird01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding.
that "long sound" is emphasize. i dont thinks thats convenient for newbie02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN.
not really, there's a sound that sounds like a "waterfall"(?) so theres that[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example?
actually it is intended to be more variative. change it a lil bit tho http://puu.sh/sjVoJ/9f939fd603.png00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this
https://osu.ppy.sh/ss/658021700:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead?
https://osu.ppy.sh/ss/6580219 In this way, there's no 1/2 shield.
you sure? on your pic, you made a 1/2 shield on col 2 and col 4 (well its reversed but still, its a shield)01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ?
the current one is a lot more noticeable to hit imo.02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too.
well its because there is no other "sound" that are similar to this. so i guess thats fine xD[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 -
well those are clicks too. but sounds a lil bit different00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool.
I kinda have an idea for making it like a drum-feeling. if you ever happens to play Arcwin's ensou - COMA map, thats what inspire me00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others.
well those notes were meant to emphasize the synth, sothe players could keep their focus consistency01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.
[Insane]00:47:234 - Well done with the SVs, I like it.
thx DDDDD00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it.
pretty sure there's a noise there. looks like a synth00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now.
same comment[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this
https://osu.ppy.sh/ss/6580280 alrite a lil bit differently01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last.
in the actual playfield you can obviously notice the clicks, thats why i put it here. That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there.
the official chart in VOEZ actually does the stream at that point tho. so yea xD