Asem email gk ada notice lagi :v
Ntar apply deh wkwkw sori nunggu lama nih buat dapet kudosnya xD
Ntar apply deh wkwkw sori nunggu lama nih buat dapet kudosnya xD
Thx for mod-[Hotaru]- wrote:
Hotaru's Mania Modding KueKue
waduhh maaf nih kelamaan modnya ;w;
sebagai permintaan maaf ada tiket mod special ;w; req kapan aja di kuekue/via pm (bahkan jika saya close req atau pun di luar jam kerja) jika mau pakai ;w;
modnya pendek soalnya keseluruhan dah bagus ;w; Kolom
1|2|3|4|5|6|7[General]
Fine[lv 4]
dari 01:32:244 - sampai 01:33:398 - sebenernya bisa di tambah LN buat ngisi kekosongan imo hampa banget daerah situ
dari 01:34:882 - sampai 01:36:036 - sama ^ Kurang sreg juga sih nambahin LN disini, soalnya biar EZ player lebih gampang dapet rythmnya[lv 8]
hmmm disini 00:06:036 - bagaimana kalau tambahkan LN 1 lagi buat nutup suara disitu '3'?? Kayaknya g usah deh, supaya lebih enak nge hitnya :>
00:34:552 (34552|2,34717|0) - How About ctrl + J?? lebih ena imo
01:09:992 (69992|1,70321|0) - ctrl + J aja deh keknya.. lebih ke pitch imo ^ Oki :3
That's all my mod owo..
sekali lagi maafkan saya ;w;
Good Luck! owo)/
Thx for modWonki wrote:
hii M4MHard Lv. 1200:16:173 (16173|3) - Ghost note remove pls
01:20:211 - crash sound add note
01:46:503 (106503|0,106585|1) - ctrl j
01:51:036 (111036|2) - LN is looks good i dont think so.Insane Lv. 1400:03:481 - miss note kinda faint for this diff
00:07:519 (7519|1,7601|1) - change this note to special diff
00:08:838 (8838|2,8920|2) - 4 3 is good
00:10:239 (10239|0,10321|1) - ctrl j
00:11:558 (11558|3,11640|2) - same
00:19:058 (19058|1,19058|2) - 34 is more good for hand balance
00:22:684 (22684|2,22766|0,22849|3,22931|1,23014|2,23014|3) - http://puu.sh/qQdOr/1af0306be4.jpg I thimk the current now is fine
00:29:937 - I dont think this part need 3note 2note ok Loud emphasize
00:35:211 (35211|1,35211|3,35211|0) - same ^
00:36:860 - http://puu.sh/qQfgM/bef666e2e7.jpg i dont think so. for better handling
00:46:008 (46008|2) - move 4 is looks good i dont want this note separated from stream
00:56:310 - http://puu.sh/qQgWv/6a0a4927c9.jpg doing something different instead
01:21:530 (81530|1) - should be LN Not fit imo
01:24:167 (84167|3,84167|1) - one of two should be LN ^
01:26:805 (86805|1) - same ^
01:43:783 - http://puu.sh/qQh85/1abd91e96c.jpgSpecial Lv. 1600:04:387 (4387|0,4387|3,4552|2,4717|1) - there are same sound 2note or 1note pls this - 00:04:387 (4387|3,4387|0) - are more louder synth
00:15:596 (15596|2) - should be LN until 00:15:761 - its just an eco, i dont think its valuable to map
00:16:173 (16173|0) - ghost note
00:38:673 - ~00:39:332 - http://puu.sh/qQkFH/7c625143b1.jpg
00:39:827 (39827|0,39909|1,39992|2,39992|3) - http://puu.sh/qQkLk/dc29831baf.jpg
00:40:651 (40651|1,40733|2) - ctrl j
00:41:145 - ~00:41:640 - http://puu.sh/qQkQn/905de7c777.jpg No change on this
00:49:717 (49717|3,49799|2,49882|0,49882|1) - http://puu.sh/qQkUn/e139f6ce53.jpg
02:02:409 - ~02:09:992 - you should more variety pattern like above that i picked They were made to be as comfy as possible. (I just dont really like broken handstream xD
no reply means fixed yeyNivrad00 wrote:
BN checkGeneralYou should delete the hitsound diff, of course I want to keep this until before qualified. to make sure all the HS are okay
The timing sounds slightly late to me. Could you change the offset to 1081 (-10)? Make sure to apply other suggestions first and resnap green lines and preview point
gg sharp ear. Fixed tho. thanksDiffsVery nice map o/Easy Lv. 4
00:32:244 -, 00:34:552 -, 00:36:530 -, 00:53:673 - I suggest adding notes for consistency with the kick on 00:27:629 -
00:35:211 - and also here for for consistency with 00:29:937 -
01:23:508 - this is probably for the percussion, but wouldn't it be more intuitive to keep following the melody at 01:23:591 -? O yea it was misplaced. thx
Normal Lv. 8
00:38:014 - should add note for consistency with 00:39:332 -, 00:40:651 -, etc
Hard Lv. 12
00:20:541 - double for kick?
00:20:871 (20871|2) - I think a single note might be better so it looks the same as 00:21:200 (21200|2,21365|2,21530|2,21860|2) - it is. but the noise are longer than the SNs above it
Insane Lv. 14
01:56:145 - should be a double I think
Special Lv. 16
00:14:112 - why not a triple like the others? I dont think there's another place to put another note since the next part is a jumpthrill
00:41:722 - and 00:41:887 - I'm not sure what the purpose of this space is. Can you explain? ;n; addding note at #1 highlight, seems i missed that xD But the #2 highlight, i want to keep. there is no main melody like the rest of the short notes i use in this kiai
01:55:486 - claps are too loud, should be 13%
Awaiting your response
yep, nanti sebelum quali. biar yakin g ada yg ketinggalan xD.erlinadewi- wrote:
gratz rivals. itu diff hitsound nya gak di apus? xD apa nunggu quali check dulu? owo)
oh its for me to easily fix the hitsounding (if there's any mistake) and easier to copy the HS to other diff. using this tool -> t/385832/start=0-Kamikaze- wrote:
what is this hitsound diff and why is it here
Thx <3 No reply means fixed. hope i didnt mess anything xD it seems that I really nitpicky on this ._.Protastic101 wrote:
hi, im late huzzah \ o /Still applying half of it. I'll continue later when i home
Done
col 1->4*boop*Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.General
- As you said above, you need to snap the preview point to 01:51:685 -
- Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
- If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav saved 4 KB. thx xD
- I'm pretty sure you can remove the soft-hitnormal since it's just the default sound o yea never notice that lol
Hitsounds
[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) - Okay in Special you mentioning using clap. I found that more convenient so yea. this part in all diff i'll use clap
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using. Its a little bit lower than the other cymbals
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible. emm dont think so, kicks is literally there so leaving it empty feels awkward
[Normal]Fine.
[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^ so if i do that i should change in all diff as well :<. but eh... its literally a strong sound (cant really differentiate what is kick and what is tom lol) so kicks could also works too i guess
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever. lel oke
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps thats quite different imo so i'll just kick then
[Insane]00:53:828 (53828|3) - replace with kick
[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps. explained in easy
02:02:399 (122399|1) - replace with a kick
Alrite some volume may not inconsistent but as long its still give obvious feedback, its fineDiffs
[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll. ah i dont think so. dont want to get too left-hand-oriented . see - 00:27:619 (27619|1,28113|1,28443|0) -
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu.ppy.sh/ss/6580200 uh no, jacks is quite not appropriate in an easier diff tho, even tho its far.
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in. cant really ignore the vocal sample tho :< also giving this a break are also quite weird
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding. that "long sound" is emphasize. i dont thinks thats convenient for newbie
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN. not really, there's a sound that sounds like a "waterfall"(?) so theres that
[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example? actually it is intended to be more variative. change it a lil bit tho http://puu.sh/sjVoJ/9f939fd603.png
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu.ppy.sh/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu.ppy.sh/ss/6580219 In this way, there's no 1/2 shield. you sure? on your pic, you made a 1/2 shield on col 2 and col 4 (well its reversed but still, its a shield)
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ? the current one is a lot more noticeable to hit imo.
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too. well its because there is no other "sound" that are similar to this. so i guess thats fine xD
[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 - well those are clicks too. but sounds a lil bit different
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool. I kinda have an idea for making it like a drum-feeling. if you ever happens to play Arcwin's ensou - COMA map, thats what inspire me
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others. well those notes were meant to emphasize the synth, sothe players could keep their focus consistency
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.
[Insane]00:47:234 - Well done with the SVs, I like it. thx DDDDD
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it. pretty sure there's a noise there. looks like a synth
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now. same comment
[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu.ppy.sh/ss/6580280 alrite a lil bit differently
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last. in the actual playfield you can obviously notice the clicks, thats why i put it here.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there. the official chart in VOEZ actually does the stream at that point tho. so yea xD
BN dinotis BN wkwkwkSyadow- wrote:
Akhirnya di notice BN :v
Gratz mas >w<)b
BHAHAHA MR. SHEEP LMAORivals_7 wrote:
OMG <3
Thank you mr sheep xD
Hmm mungkin udah jodoh? :>Valentrixe wrote:
BHAHAHA MR. SHEEP LMAORivals_7 wrote:
OMG <3
Thank you mr sheep xD
congrats ya val
that feel when both of our m4m map got qualified ❤️
Thx dentekdentek wrote:
Gratz
2016-11-19 12:46 Rivals_7: bruh can you do the bub instead? i dont think niv will come now :u
2016-11-19 12:47 Protastic101: o rip
2016-11-19 12:47 Protastic101: Yeah
2016-11-19 12:47 Protastic101: So only the HS were changed in Insane and Special right?
2016-11-19 12:47 Protastic101: plus that ctrl H you mentioned
2016-11-19 12:48 Rivals_7: yes. just that
2016-11-19 12:52 Protastic101: 00:57:784 (57784|0,57784|1) - Meh, just a really quick thing, but I think you should add kick here, maybe like 30% vol max
2016-11-19 12:52 Protastic101: In all the diffs
2016-11-19 12:53 Rivals_7: ah oki. wait a min
2016-11-19 12:54 Rivals_7: okey done
2016-11-19 12:54 Protastic101: In every diff?
2016-11-19 12:54 Rivals_7: yes
2016-11-19 12:54 Protastic101: oki, checking insane real quick
2016-11-19 13:00 Protastic101: 00:19:212 (19212|0,19212|1,19212|3) - In insane, turn one of the cymbals into a kick
2016-11-19 13:01 Rivals_7: [http://puu.sh/snb30/bc5aae2a1f.jpg already do that tho]
2016-11-19 13:01 Rivals_7: eh
2016-11-19 13:01 Rivals_7: wait
2016-11-19 13:01 Rivals_7: lol
2016-11-19 13:01 Protastic101: wat
2016-11-19 13:01 Rivals_7: my bad its Special
2016-11-19 13:01 Rivals_7: xD
2016-11-19 13:01 Protastic101: lol
2016-11-19 13:01 Protastic101: rip
2016-11-19 13:02 Rivals_7: okey done
2016-11-19 13:03 Protastic101: K, checking HS real quick to make sure I didn't miss anything major XD
2016-11-19 13:04 Rivals_7: i'll afk for a bit. i'm on class rn lol
2016-11-19 13:04 Protastic101: 01:48:718 - Still would like to see a note added for the snare here in Normal but ok
2016-11-19 13:05 Protastic101: O rip lol
2016-11-19 13:06 Rivals_7: its breaking a flow i guess. :u
2016-11-19 13:06 Protastic101: then add 1/16 jumpstreams :^)
2016-11-19 13:06 Protastic101: jkjk
2016-11-19 13:06 Protastic101: ok, that's fine anyways
2016-11-19 13:06 Rivals_7: pls xD
2016-11-19 13:07 Rivals_7: oki nice
2016-11-19 13:07 Rivals_7: lemme update
2016-11-19 13:07 Protastic101: Should be last update and then I'll rebub
2016-11-19 13:08 Rivals_7: done
2016-11-19 13:11 Protastic101: https://osu.ppy.sh/forum/p/5621918#p5621918 rebubbled \o/
2016-11-19 13:12 Rivals_7: sweet. thx :D. now i have to wait 24 hrs lel
2016-11-19 13:13 Protastic101: rip