Go for rank
on the way XDPachiru wrote:
Go for rank
thanks for the modGokateigo wrote:
ayymod
- 04:53:360 (1,2,3,4,5,6,7) - Do something similar of this 04:51:606 (1,2,3,4,5,6,7) - eh no, various.
- 04:54:890 (1,2) - This has the same spacing than the previous jumps but it's a weak sound, you should lower it i tried lower it and it plays weird. consistent spacing is btter.
- 05:10:020 (1) - Curve here (like the previous sliders) nice one.
- 05:46:859 (7,8,9) - Make this wide angle easier to aim I prefer this way.
- 05:53:876 (7,8,9) - ^ ^
- Overlap this 08:13:417 (6) - and this 08:13:980 (2) - intentional.
- 08:15:855 (4) - NC no need.
- 08:20:542 (4,5,6) - Sharp angle please hmm already plays good and I love current square.
- 08:56:355 (4) - NC I add NC on every big white tick.
- 13:56:865 (4) - NC why?
- 13:58:718 (6) - Move this a little bit to the right eee why? the current one already plays good.
- 14:35:376 (1,2,3,4,5) - NC ? yup
- 15:06:536 (4) - NC nope
- 15:09:911 (4) - NC + Make a triangle wit hthe following slider nope, slider is cymbal.
- 15:10:286 (1) - Remove NC here if you did that
ok thanks for the modDeppyforce wrote:
good morning
nice karaoke
00:24:868 (2,3,4) - try circle + 1/2 reverse maybe fit better tbh I emphasize that clap with using 1/2 slider because there is no kick on red tick.
01:25:806 (1) - stack under 01:25:024 (3) - tail instead? looks cleaner and works a bit better with how u use stacks before on 01:24:087 (4) - recently, I don't want to perfect stack on tail. I pay attention on how player notice the note more.
01:45:919 - theres sound here which is equally strong with previous triple so it feels a bit weird to just ignore this, maybe change the previous triple to a 1/4 reverse would blend in better aight added
02:43:238 (6) - try move to x197 y152 having this curved a bit will differ it from 02:43:707 (9,10,1) - which is a bit stronger so that thing got emphasized a bit more (also this would flow a bit nicer the point you gave is very very far away.
03:14:457 - also i think making some kind of sliderart to map guitar would fit in nicely hmm next song already popup
03:58:250 (1) - nc here is kinda useless lol comeon, it's for the recognizing about 1/1 change to 1/2
04:28:354 (2,7) - blanket eh didn't intent to.
04:35:620 (1,2,1,2,1,2,3) - can u mute the slider ends cuz there are no solid sound on those ticks to support and guitar doesnt exactly end on those aight, tried 5% on tail.
04:55:328 (3,4) - 04:56:205 (6,1) - the 1/4s have different sounds but you mapped them same so can u mute the slider end on 2nd one here too the tail is already pretty soft and next note has a strong hitsound so I think these is no need to mute the tail, will look for more opinion.
05:44:893 (5) - lol this spacing its even higher than 05:47:306 (9,1) - but these are stronger and more noticeable :thonkang:yup fixed.
06:51:452 (3) - there no real reason why this should be a 1/2 sliders while u could split to 2 circles to map both strong sound on head and tail anyways ok/
06:55:952 - isnt there supposed to be 'aa' here in storyboard ikr, I also doubt about that but lyrics in the all the websites give me only that. looks like i might add it myself.
07:35:139 (4,5) - ctrl+g rhythm here so both instruments on red and white become clickable ah ok
07:48:077 (1) - snapped to wrong tick fixed?
08:28:605 - now the lalala in storyboard is english but at 00:51:196 - its japanese :thonkang: yup lyrics on website did it to me again.
08:45:105 (1,5) - blanket aaa oook
08:48:292 - lol hitsound is way too loud imo hmm i don't think so.
09:58:092 (2,3) - this linear thing flows a bit bad tbh xd i would change 09:58:954 (4) - to 3 instead and move 4 somewhere else hm this pattern really flow for me tbh, I don't find any problem with it.
10:25:304 - considering how weak this thing is it'll probably be better if u change 5 to 1/2 slider will see, it still considered as a vocal for me so better make it clickable.
11:37:872 (3) - try move to stack under 11:37:177 (2) - instead? idk it feels like 1/2stack would ruin the movement u had going on in the previous patterns especially on a part with rhythm like this yea fixed
12:22:759 - i think lyrics here is every,every,everyday pls fix sb
12:28:326 - ok now this is obviously wrong ok nicr catch.
13:20:013 (1,2) - stack nazi it's auto unstack but oh well, stack it again.
14:07:820 - this is missing (yes there is sound here in the song, pls map this thing even tho its weak cuz u did smh similar at 13:38:158 (2) - how strong of them is different imo, and double sounds better for me.
14:34:617 (1) - lol the vocal actually starts at 14:34:786 here fix other too.
14:35:713 (1) - same /it s on 1/2
15:17:786 - idk but i think circle spam here contradicts with how u map vocals before and kinda ruined it idk but try changing 15:17:786 (1,2,3) - to 1/2 reverse slider is a valid solution imo fix in other way.
15:33:911 (2,1) - http://puu.sh/uKa9d/14a5883402.jpg nah ok
gl
why did u update when im modding this god dam
AKB48 HOLY YESLuna- wrote:
AKB48 <3<3<3<3<3<3<3<3<3
good luck!
thanks for your modNostalgic wrote:
o/m4m
- lower stack leninecy? why? nope
- add all the song names and albums and Akihabara into tags nice, added
- 00:49:399 (5) - place it somewhere like 103, 220 for better flow? nooo it will be close to next note.
- 01:14:556 (1) - 01:19:556 (1) - the 'yes' sound can be made into 1/2 fast slider, at least it should be distinguishable from the drum sounds later on I prefer to use just circle because sounds more fit to me and 1/2 slider then 3 circles is weird somehow.
- 01:45:819 (6,2) - fix stacking okay o.o
- 05:08:926 (2) - nc I think so
- 06:27:550 (1) - asymmetrical fuck that
- 09:24:126 (1) - whistle the whole slider like what u did here 09:23:437 (1) remove that one.
- 09:29:299 (1) - this sv change seems unnecessary to me. Or you may change 09:29:988 (2) to a faster sv for consistency this is way weaker compared to that.
- 09:38:264 (5) - I will always associate this slider shape with fast sv so idk... it's cute.
- 11:14:559 (1,1) - remove nc? hmm why? no
- 11:33:001 (2,4) - nc remove on 2.
- 11:55:618 (2) - ^ player able to recognize the SV there.
- 12:26:586 (4) - stack on top of 12:26:760 (1) - ? why? nope
- 12:32:154 (4) - ^ ^
- 12:33:894 (5,6,7,1,2,3) - stack triples here feel weird. Would feel better if there's constant movement instead of stationary will see there have is any problem
- 13:47:427 OMG HEAVY ROTATION YUP
GL
some SB lyric is still wrong but my code file is in my dorm which I will go tomorrow (im home) thank you very much monstrata! XDMonstrata wrote:
Marathon
00:56:431 (3,4,5,1) - Didn't relaly like the flow here. I think you should continue with the counterclockwise movement here. I want to keep the back-forth pattern to emphasize that err soft sound but also fix the flow like your suggestion.
01:14:087 (4,5,1) - I wish there was a bigger jump onto 1. it feels like the same spacing as 3>4>5 fixed
01:19:087 (4,5,1) - ^etc... fixed
01:56:019 (9,1) - Is it possible to get more emphasis onto 1? yup, I ctrl+g 8,9 too.
02:21:019 (4) - You should do NC spam here, and on 02:22:619 (4) - . It's especially good on 02:22:619 (4) - imo so you can give players a better visual clue that the stream coming up is 1/2 rather than 3/4 beat away. I know you already have spacing, but this is nice too~ oh yea agreed.
02:30:419 (1) - Snap to red line. woops
02:44:082 (2,3,4,5) - Ctrl+G flows better imo. Just keep the whole pattern counterclockwise since you set up a pretty nice flow with 02:42:582 (2,3,4,5,6,7,8,9,10,1) - wow never thought of this.
03:23:302 (6,1) - xd blanket I think it already is DX http://puu.sh/uR3VX/73b73ae8c9.jpg (i move tail a bit tho in this pic)
03:28:146 (3) - imo, Ctrl+G flows better. I think the flowbreak is not really necessary here, and causes players to have to move in an awkward angle for a note that i don't think is especially emphasized. hmm I want to keep this because it's kinda awkward angle but it makes a great flow on 03:28:665 (4,5)
05:07:171 (1,1) - Looks quite off. I think you wanted the slider-end to stack with the slider's bend or something? alright fixed.
05:11:009 (4) - I think this should be snapped to red tick on the sliderend? something is off. fixed.
05:19:453 - 05:26:471 - I would have liked to see some doublet rhythm here instead. The rhythm is quite different from many of the other songs in the marathon, it would be nice to map these unique rhythms since they don't happen often, rather than just using a generic stream. I agreed that some might be unique but I also want to emphasize vocal or kick on red tick and I think the repeat flow on some song already make the map various pattern.
05:33:489 - Would apply hre too~ same here~
05:45:990 (3) - NC here? Since its the beginning of another pattern with increasing ds ok looks good.
06:47:514 (1,2) - missed blanket opportunity here i think, do you mean improve blanket? @_@ adjust a bit
07:19:014 (4) - NC? Downbeat. yup added, big white tick too.
07:38:139 (6,7,8) - You could try using two kicksliders here instead. 07:38:139 - is a pretty strong beat too, but usually with triplets, the emphasis ends up being only on the last note 07:38:327 (8) - . kicksliders let you emphasize both red and white tick. But here its up to you~ just an idea xD. I feel like hit 3 times of circle is stronger here o.o
08:01:605 (1) - Stacking with 08:00:480 (2) - 's head gives a better angle imo. umm yea but I want to use zig-zag pattern to the end and I think last note is weaker than other three.
08:44:167 (3) - Ctrl+G gives a cleaner angle imo. Also doesn't feel as flow-breaky transitioning from 1>2>3 agreed, also move 2 3 along to be closer with 1
08:48:105 (1,2) - I get your idea, but I think you should space these out at least a bit more, otherwise I think people will get the spacing too confused and either play the stream too fast or too slow cuz they don't see that the first note on the stream and assume 08:48:480 (3) - is the first note. ok increase the spacing.
09:17:919 (1,1) - Imo, the first slider should be slower, and the second faster, cuz of the snare. If you agree, then i guess this applies to 09:29:299 (1) - too. I follow vocal here ><
10:38:262 (3,4,5) - There are a lot of 1/4's here, particularly when the slider is playing. You could probably add more circles here. since this is a slow song so I really want to strongly emphasize the vocal, so if there has a extend vocal, I will use the long slider to emphasize. meanwhile, no vocal, I use many circles.
10:43:896 (7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - This is nice thank you so much
11:18:039 (3) - 11:20:823 (3) - Extended 3/4 sliders like these seemed kinda unnecessary imo. There's not really anything special in the vocals imo that makes me think they need to be held. If you have a reason for using these though please let me know. I want to make them different with 1/2 vocal. I mean, 11:17:691 (2) , 11:20:475 (2) vocal is end on red tick (might be a bit off) while (3,3) is extented till white tick.
12:22:759 (1,2,3,4) - These, especially 3>4 are reeeeaally big tbh.. I would tone down the jumps a bit. okay
12:29:022 (3,4) - ^ ^
12:37:025 - Extend the pause until here? before break? Where you ahve is kinda weird imo.
13:21:465 (3,4,5) - You could probably do some symmetrical structure here if you want. They're in the right positions anyways xD. oh well, didn't notice that XD
15:09:536 (3,4,5) - Use a stack pattern instead? This arrangement seems a bit confusing imo due to the spacing. umm I NC instead.
[]
Aside from that, you have a loooot of unused files in your storyboard. Please recheck what you actually need and what is not being used etc... I guess you mean the glow folder with contain about 384 files, delete that folder XD
afraid it will be too longRaging Bull wrote:
Can't be AKB without Koisuru
thanks for the mod !sdafsf wrote:
2nd last song15:54:473 - this beat seems too strong to be a sliderend. make it clickable I made it clickable at first but I'm afraid people can't adapt to this song bpm but let's make it again because I also love this way more.
15:55:618 (1) - missing hitsound? not sure it feels too weak anyways yup, forgot.
15:55:618 (1,1,1,1,1,1,1) - this is too much nc imo. id nc 15:55:618 (1) - and 15:56:075 (1) - since these are the points where the 1/2s are different sounds. also the patterning is wrong. since the first 1/2 sound repeats 3 times and the second one 4 times the square pattern should be before the triangle. id also use higher spacing on the first 3 beats than on the last 4 since the sounds are definetly stronger I nc'd like that because I want player to notice that the upcoming rhythm is weird which not 1/2 for sure but now I make them triangle so player will recognize that it's 1/3 so I think NC on 1,4,7 note is fine now.
16:02:946 (3,4,5,6) - make the heads from 3 to 4 parallel to the heads from 5 to 6. would look cleaner oooookay
16:07:755 (1,2,3,4,5,6,1) - circle shape doesnt fit well imo. S shape would fit better I prefer circle here
16:32:259 (1,1,1,1,1,1,1) - id rather not spam nc here. seems overdone yup fixed because I fixed the previous one too.
16:54:702 (2) - nc k added
16:55:389 (4) - ^
kinda undermapped in the beginning and the hitsounds on the repeats are weird. overall really good tholast song17:01:193 (2,4,5,6,7,8) - not the nicest overlap not necessary imo.
17:02:915 (1,4,5,6,7,8) - ^ you could stack the last note of the stream with 1 ^
17:15:948 (8) - id nc because of the new sound. same with the claps following I disagree about this, I think just NC to emphasize double clap doesn't worth messing up with NC and drain, will look for more opinion tho.
17:42:259 (1,3) - prettty bad overlap. basically in this whole jump pattern. if you overlap try to at least have them like 2/1 away from each other
17:50:620 (1,2) - i get why they are close to each other but either make them overlap nicely or not at all but the pattern that increase spacing bit by bit will surely overlap but I don't think there's a problem
18:02:669 (5,6) - weird spacing. 1/1 stack would fit very well here with a nc on 6 agreed with this.
this one was really clean up until the jumps which were kinda crowded and overlapped for my taste.
still well mapped
good luck!
THANK YOU MONSTRATAMonstrata wrote:
Last two diffs:
15:56:534 (1) - How about positioning this in the center of the triangle? Would look more geometric i think lol. Emphasize with anti jump instead. But just an idea~ agreed with this idea, last one is kinda weak than other tooooooo..?
16:09:129 (3,4,5) - Really not sure what this rhythm is following. 16:09:358 - the white tick being empty feels really odd, and the next repeat beginning on a blue tick also sounds really odd. add one more reverse per each, I think it sounds fine now o.o
16:10:961 (6,7) - Imo, better to stack here, and move to spaced 1/4 doublets and stuff in the next section since your rhythm becomes a lot denser. It makes better sense to introduce the spaced doublet gameplay element there. agreed, plays better for me too.
16:24:244 (1,2,3) - These really sound like theyre 1/3... but they're also a bit hard to hear... double check the snapping here or maybe get another opinion if you think theyre 1/4? i listen to it again and I think it's 1/6
17:54:554 (5) - NC'ing here for sliders looks nice. breaks the circle pattern + slider pattern into their own combos which makes sense imo since i don't think the sliders connect with the circles visually. agreed
17:59:964 (1,2,3,4,5,6,7,8) - This is a pretty mean pattern to put at the end of the map imo xD. I would have just stacked all the doubles, and used the bigger spacing as emphasis. Increasing spacing from the doublet feels kinda evil haha, but I guess its up to you. agreed ahaha thanks to take me back from dark side.
just modding the two diffs that were added~,
Rechecking other diffs:
sb\f\77ac.png
sb\f\9593.png
These files seem to be unused still. delete both
05:24:344 (1) - Should be snapped to the red tick.
08:39:178 (1) - This should be snapped to the new red tick.
10:55:734 (1) - Snap to red line. woops, my bad xd
[]
Okay that's all. Call me back when you're ready!
I fixed the first one, but the second one is ummm it's really fit with only one slider imo x_x, thanks for mod-Sh1n1- wrote:
16:51:037 (2) - shouldn't this finish at 16:53:327 - ? I also think that it could be cut in 3 or 2 parts, cause caught fruits will stack up on the plate in ctb and can potentially obstruct the player's view, sometimes it causes lag too, just keep in mind and maybe you can reconsider >.< anyways good map as always, Good Luck
thanks a lot monstrata!Monstrata wrote:
We worked out some issues with storyboard load. Should be fine now! Bubbled~
arigatoPachiru wrote:
Congratulations PAN :3
which video lolRaging Bull wrote:
I want you~~~
I need you~~~
also wtf that music video though.
P A N wrote:
which video lolRaging Bull wrote:
I want you~~~
I need you~~~
also wtf that music video though.
thank you a lot Big Cat, A LOT A LOT. beside these, I added some art sliders.Big Cat wrote:
hi
akb48
This is the second longest map I've checked ;;;w;;;
[The only diff you have]Feel free to call me back once you're done~
- 02:34:728 (8,1) - The spacing of slider (1) is pretty much the same as the spacing you used to emphasized the drums in the previous pattern. Slider (1) deserves a higher jump for better emphasis and highlight that difference imo~ agreed with this
- 03:36:955 (1,1) - This blanket can be improved a lot oops mistake here.
- 04:36:320 (5,1) - Bigger jump to emphasize better (1) alright.
- 07:41:288 (6) - Here I suggest decreasing the jump to something around 2.9x ~ I know you're emphasizing the strong sound here and that's cool but feels overdone for this specific part of the song + it could be unexpected for many people because is just too sudden and after a stream happy birthdaaay to youuu♪ oooook
- 12:31:505 (5) - Did you forget nc for the sv change? oops yes
- 12:53:078 (5) - ^
- 14:08:417 (3,1) - Just having nc here doesn't help much to differ the different snapping imo, I highly suggest making a small jump like you did at 14:09:354 (3,1) - hmm I didn't NC for that reason tho but those are bigger because of stronger sound.
- 14:49:596 (3,4) - This jump doesn't make sense since there's no change in the music's intensity :/ (just between (3) and (4)) there is drum there, tho I reduced the spacing to be the same with spacing from 1 to 2
- 17:49:390 (2) - 3.92x is too much for the nature of the song here. Consider reducing this to something like you used at the "yo ne" vocal here 17:45:456 (2) - or the "eru" at 17:53:325 (2) - tbh it's easy to hit becasue the spacing keep increasing bit by bit so player can predit how fast they gonna move their mouse. I nerf it a bit anyway.
Here's my set: https://osu.ppy.sh/s/511592
THANKS A BUNCHBig Cat wrote:
Meow~ #2