since hb told me to do what i want i guess ill take care of the insane mods at least ;w; im all alone xD
edit: i polished few patterns and jumps in insane
thank upkhg wrote:
testplay http://puu.sh/uA02T/ffc0a111bc.osr
[hb]map is good imo gl
- 00:30:595 (1,2) - i didnt have problems reading that but i agree with sergio. feels forced and the spacing is way lower without any reason fixed
- 00:12:678 (6) - maybe u can try using the code below. the first curve looks better imo (so u dont trigger sergio lo) changed on my own in same shapes i used in hard
95,247,12678,2,0,B|69:286|92:372|92:372|58:370|35:347,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:- 00:44:731 (2,3,4,1,2) - sergio being too picky
- 01:22:428 (1,2,1,2,1,2) - agree with sergio. vocals there are the same as 01:23:370 (1,2,3,4) - theyre all on white ticks fixed this and only did 01:22:742 (3,4) - clickable for the drum like he did same thing here 01:21:485 (3,4) -
- 01:26:825 (6,1) - i dont agree with a that low spacing for such a strong beat, compare this with 01:25:412 (4,5) - youll see what im talking about. what about moving it to x410y254? this way the beat gets at least a bit more emphasis (the circle its perfectly aligned with the previous slider) agree on that fixed
thank u alot and good luck with ur map x)Maris Atipir wrote:
Sayuri!
*This modding is subjective writing:(
My first mod;-;HB's insane00:12:272 (5) - whistle? fixed
00:17:137 (2) - whistle on head. possibily, 3rd slider's head too fixed
00:18:353 (5) - NC and 00:19:975 (1) remove combo the nc is consistent its after every 2 downbeats
00:22:002 (1) - NC and 00:23:218 (1) remove combo same
00:38:606 (3,4,5) - I think this part is not matched on beat. How about slider?
→Like this -> https://s13.postimg.org/efk618lcn/1489190755029.jpg u can clearly hear a triple there for drum
00:47:873 (3) - this circle is not matched on beat. I think the slider is better than the circle. (add clap) i think its fine the last drums are emphasiezed in different way fixed hitsound
→Like this -> https://s7.postimg.org/r8ziqgkhn/1489191321314.jpgEasy00:17:137 (2) - whistle on head. fixed
00:25:651 (1) - spiner's end is not matched on beat. move spiner end on 00:28:488 spinner here is following the vocals so i stoped when she stopped and also i like to make enough recovery time for new players
00:35:307 (2,3) - Not mathed on beat. How about add slider 00:35:464 this red rine? (add clap) i dont want map the red line in easy with 191 bpm thats rly hard for new players and it be confusing to map one only red line the rythm is simplified i think its fine
01:24:626 - How about spiner?if its fine mapped no need spinner xdNormal00:05:380 (3) - Add whisle on head. and how about add finish on slider's end? fixed whistle no need finish in such calm music
00:12:678 (4,5,1) - Why don't you Change pattern? I think that part is not natural. But It is your style! It is advice:) its normal diff i dont want complicate the pattern should look clear and simple
→Like this -> https://s23.postimg.org/el8351lij/1489192803919.jpg
00:25:651 (1) - spiner's end is not matched on beat. move spiner end on 00:28:488 (copy on easy lol) same
01:06:407 (6,7) - That's too hard! How about this? dont think itts too hard if someone else mentioned ill change-> https://s22.postimg.org/yv067bwj5/1489193375698.jpg
01:26:511 (5,6) - same 01:06:407 (6,7)Hard00:20:786 (3) - Why not slider end this? 00:21:597 because there is no sound there it will be overmapped
00:34:051 (3) - How about this pattern? -> https://s9.postimg.org/otln00vu7/1489193804095.jpg cuz thats how i stacked the 1/1 snap and i did the other stack on 1/2 so i dont confuse players because they not same spacing
00:51:642 (4) - same 00:34:051 (3)
01:11:747 (4) - same 00:34:051 (3) same answer
GL I making heikousen too..! rank soon~!
edit: i polished few patterns and jumps in insane