Alright, now Easy and Normal seems good!
I heard from Sonnyc that 1x1 sb image causes some error on fallback version, so you can check p/5815836 this post to fix it. He also said changing it to 2x2 would be another solution.
[Hard]
* 00:02:745 (2) - This seemed like a bit of random 1/2. I mean you stick to the vocals pretty much on the whole intro but this one is out of place. You didn't put it on 00:01:124 - 00:04:367 - etc.
* 00:17:137 (2,3) - These are the only extended-vocal-1/2 sliders in the whole part. Imo it would be more consistent to use a 1/1 slider or a 1/1 reverse slider instead.
* 00:18:353 (1,2) - They look really unbalanced, because you see, those sliders are not exact vertical; (1) is facing a little downward. So move (2) a bit down, or re-balance both sliders to be exactly horizontal.
* From 00:29:339 - to 00:39:391 - . This part is the hardest of the whole map, even though the song is mush less intense than the kiai. Just delete the notes between these and the SR is 2.89. When you delete the whole kiai, it's only 3.21. This is quite opposite than how the song's intensity is.
So I think you need to remove some unimportant notes and use more sliders instead of circles. Like you can consider to remove 00:32:323 (2) - 00:33:579 (2) - , change 00:34:993 (3,4,5) - into a 1/2 reverse slider, bind 00:36:564 (5,6) - 00:37:663 (4,5) - into a 1/2 slider. Wow, only that already decreases SR to 3.04.
Then you would want to make the kiai a bit harder, as it's too easy as the highlight part.
* I feel the kiai can have better rhythm than it has now. It's not bad, but it can be a little more detailed.
For example, 00:49:443 (1,2,3,4) - is generally a vocal-following rhythm, however it ignores 00:50:229 - this drumbeat and instead has a note on 00:49:914 (2) - this weak beat. On the other hand 00:50:700 (1,2,3,4) - is full of 1/2s, and I kinda feel it a bit random instead of following a certain sound layer correctly.
So instead of that you can try https://puu.sh/udgaK/b1bc4cef23.jpg to represent all important sounds more efficiently.
This almost repeats for the entire kiai and I made a rhythm sample for you to understand better. https://puu.sh/udhlS/f37fb3f5dc.osu This should provide enough difficulty on the kiai as well.
[HB's Insane]
Yo, it's been a while since p/5269537
* 00:02:745 (4) - 00:09:232 (4) - 00:14:097 (2) - 00:15:718 (5) - 00:23:826 (2) - They look really random for me to be honest. Like could you explain why 00:01:124 - 00:04:367 - 00:07:610 - 00:10:853 - 00:20:583 - don't have a note while they're basically the same sounds?
* 00:39:234 - has really a clear drum beat as much as 00:38:448 (2,3,4,5,6) - , so pass through it?
Your rhythm on the kiai is weird because you're changing your focus so randomly. This is clearly seen on how you handled 00:50:543 - this kind of drumbeats. Your focus is not on that beat but instead 00:50:700 - this vocal, but on 01:10:647 - , which is 95% similar, you almost neglected the vocal and focused on the drumbeat. Things like 01:03:108 (1) - should rather be good to use circle + 1/2 slider because both sounds have vocal, still you used a 1/2 slider to weaken 01:03:265 - this beat.
So here is a list of the parts that have this problem (strong drum on red tick but strong vocal on white tick)
red tick: 00:53:056 - 00:58:082 - 01:00:595 - 01:03:108 - 01:10:647 - 01:15:674 - 01:18:187 -
white tick: 00:50:700 - 00:55:726 - 01:05:778 - 01:20:857 - 01:23:370 -
They make me wonder if you really want to follow that drum sound, because the map mostly is focused on the vocals but you switch between them so randomly. For another example, 01:03:893 (4,5) - look how these are focused on the vocals while you just neglected (I consider sliderend as neglecting when the map is full of jumps) 01:03:265 - this loud vocal sound.
Also some other things I don't agree:
* 01:22:428 (1,2,1,2,1,2) - I totally disagree with representing 1/1-strong sounds like this. Each beat of notes are supposed to represent sound(s) on that specific beat, not something around it. Therefore putting jumps on every 1/2s while the sound is only strong at 1/1s is inappropriate imo. Also, why 01:22:113 (6) - is being alone while it is a part of the vocal 'group' with 01:22:428 (1,2,1,2,1,2) - ?
* 00:50:386 (5) - 00:55:412 (5) - 01:02:951 (5) - 01:15:517 (5) - etc. They are just being a part of the massive jumps. However, the song isn't constructed with monotone drums. The drum on 00:50:386 - is a lot different than others and that is what creates the unique drum patterns in this song. I'm sad to see them being represented like a simple common drum patterns.
* 00:56:354 (3,4,5) - They're quite intense but the scale is too little?
And to be honest, the structure of the kiai is a bit messy. It's not too bad, but I decided to be more strict to myself.
So sorry Lilyanna, I think you have to find someone else. You can call Azusa too.
I heard from Sonnyc that 1x1 sb image causes some error on fallback version, so you can check p/5815836 this post to fix it. He also said changing it to 2x2 would be another solution.
[Hard]
* 00:02:745 (2) - This seemed like a bit of random 1/2. I mean you stick to the vocals pretty much on the whole intro but this one is out of place. You didn't put it on 00:01:124 - 00:04:367 - etc.
* 00:17:137 (2,3) - These are the only extended-vocal-1/2 sliders in the whole part. Imo it would be more consistent to use a 1/1 slider or a 1/1 reverse slider instead.
* 00:18:353 (1,2) - They look really unbalanced, because you see, those sliders are not exact vertical; (1) is facing a little downward. So move (2) a bit down, or re-balance both sliders to be exactly horizontal.
* From 00:29:339 - to 00:39:391 - . This part is the hardest of the whole map, even though the song is mush less intense than the kiai. Just delete the notes between these and the SR is 2.89. When you delete the whole kiai, it's only 3.21. This is quite opposite than how the song's intensity is.
So I think you need to remove some unimportant notes and use more sliders instead of circles. Like you can consider to remove 00:32:323 (2) - 00:33:579 (2) - , change 00:34:993 (3,4,5) - into a 1/2 reverse slider, bind 00:36:564 (5,6) - 00:37:663 (4,5) - into a 1/2 slider. Wow, only that already decreases SR to 3.04.
Then you would want to make the kiai a bit harder, as it's too easy as the highlight part.
* I feel the kiai can have better rhythm than it has now. It's not bad, but it can be a little more detailed.
For example, 00:49:443 (1,2,3,4) - is generally a vocal-following rhythm, however it ignores 00:50:229 - this drumbeat and instead has a note on 00:49:914 (2) - this weak beat. On the other hand 00:50:700 (1,2,3,4) - is full of 1/2s, and I kinda feel it a bit random instead of following a certain sound layer correctly.
So instead of that you can try https://puu.sh/udgaK/b1bc4cef23.jpg to represent all important sounds more efficiently.
This almost repeats for the entire kiai and I made a rhythm sample for you to understand better. https://puu.sh/udhlS/f37fb3f5dc.osu This should provide enough difficulty on the kiai as well.
[HB's Insane]
Yo, it's been a while since p/5269537
* 00:02:745 (4) - 00:09:232 (4) - 00:14:097 (2) - 00:15:718 (5) - 00:23:826 (2) - They look really random for me to be honest. Like could you explain why 00:01:124 - 00:04:367 - 00:07:610 - 00:10:853 - 00:20:583 - don't have a note while they're basically the same sounds?
* 00:39:234 - has really a clear drum beat as much as 00:38:448 (2,3,4,5,6) - , so pass through it?
Your rhythm on the kiai is weird because you're changing your focus so randomly. This is clearly seen on how you handled 00:50:543 - this kind of drumbeats. Your focus is not on that beat but instead 00:50:700 - this vocal, but on 01:10:647 - , which is 95% similar, you almost neglected the vocal and focused on the drumbeat. Things like 01:03:108 (1) - should rather be good to use circle + 1/2 slider because both sounds have vocal, still you used a 1/2 slider to weaken 01:03:265 - this beat.
So here is a list of the parts that have this problem (strong drum on red tick but strong vocal on white tick)
red tick: 00:53:056 - 00:58:082 - 01:00:595 - 01:03:108 - 01:10:647 - 01:15:674 - 01:18:187 -
white tick: 00:50:700 - 00:55:726 - 01:05:778 - 01:20:857 - 01:23:370 -
They make me wonder if you really want to follow that drum sound, because the map mostly is focused on the vocals but you switch between them so randomly. For another example, 01:03:893 (4,5) - look how these are focused on the vocals while you just neglected (I consider sliderend as neglecting when the map is full of jumps) 01:03:265 - this loud vocal sound.
Also some other things I don't agree:
* 01:22:428 (1,2,1,2,1,2) - I totally disagree with representing 1/1-strong sounds like this. Each beat of notes are supposed to represent sound(s) on that specific beat, not something around it. Therefore putting jumps on every 1/2s while the sound is only strong at 1/1s is inappropriate imo. Also, why 01:22:113 (6) - is being alone while it is a part of the vocal 'group' with 01:22:428 (1,2,1,2,1,2) - ?
* 00:50:386 (5) - 00:55:412 (5) - 01:02:951 (5) - 01:15:517 (5) - etc. They are just being a part of the massive jumps. However, the song isn't constructed with monotone drums. The drum on 00:50:386 - is a lot different than others and that is what creates the unique drum patterns in this song. I'm sad to see them being represented like a simple common drum patterns.
* 00:56:354 (3,4,5) - They're quite intense but the scale is too little?
And to be honest, the structure of the kiai is a bit messy. It's not too bad, but I decided to be more strict to myself.
So sorry Lilyanna, I think you have to find someone else. You can call Azusa too.