Hi, M4M from my modding queue
I will be honest with you, except if you want to remap the 3 diffs i've taken a look at, it will not have a chance to get ranked (at least for my opinion), you could ask a BN for it but don't expect too much. Be sure you'll get better in the future, soon to problems ive mentionned would just disappear from your maps, so keep training mapping, and don't surrender because someone (me lol) told you it's not a good map. As i like to say : "c'est en forgeant que l'on devient forgeron" (search google trad if you don't speak french^^)
Gl for the next
Oh yeah and btw i really like the music^^
[ShiningChariot]
This make hase A LOT of rhythm issues, it's like if you didn't hear the music while mapping, be more careful about what you choose to be clickable and what should clickable. I guess you currently have a lack of experience to map Extra difficulties, obviously you tried to put as much jumps as possible, but it often just doesn't fit at all. I think it's just about a big lack of experience (i saw you've uploaded only 2 maps) but currently you have to work on 'fitting the music' - take a closer look at this video (and also the playlist this guy have done about mapping), it's for me all about mistakes you've done
There are also some overlap and aestatics issues, but i do so i can't really criticize
[Insane]
This diff faces exactly the same rhythm issues as extra, it's all pretty well playable but you didn't really map your song. The most illustrative example is at 00:45:370 and 00:47:993, the jumps are pretty cool to play, but the music doesn't suggested jumps at all ! It's simply overmapped. I'm pretty sure a great mapper would have do the same, and it could have been ranked, but you're not famous enough to get through it^^
[Hard]
First, i hoped it would be better, but as you chose to make the hard like a non-jumy insane (nothing against that) => Rhythm issues !
Since ar is also pretty low (7.2 is really low when you put triplets and stacks on a 183 bpm song), i can't even ply the map :/
- You have a green timing point before the red one
- 00:03:649 - There is a sound there, try putting slider end there and add circle 1/4 beat later (on the white note), alsi i think 00:03:894 (2, 3) : a slider would better fit
- 00:07:993 (5, 6) : Ctrl+H to break the circulare flow, too boring imo
- 00:07:501 (2) : stack with 00:06:681 (4)
- 00:09:796 - It's a strong beat there, it should be clickable. Btw take a closer look to all your triplets and put them on the same sonuds : 00:07:173 - is the same sound and you put a triplet, so put it on 00:09:796
- 00:09:960 (1, 2, 3, 4) : it's nice to play, but it doesn't represent the music at all, 1 should be in the triplet as suggested before, 2 is okay but the angle between 1 an 2's body is too sharp, 3 ok, 4 should be jumps according to the music
- 00:11:599 (3) : totally useless, no sounds but you force a jump, i definitely don't agree with this (same for 6), if you want, i guess sliders on 2 and 5 would also fit
- 00:12:747 (2) : almost the same issue of fitting the music, you need 2 circles there
- 00:13:894 (6) : music have stopped on 5, not on 6
- 00:15:534 (4, 5, 6, 7, 8, 1) : A jump don't really fit there, music is pretty slow and you force a speed up, and overlap between 8 and 1 doesn't look good, try using more complex slider shapes to a kind of blanket like that :
- 00:17:173 (2, 3, 4, 5, 6, 7, 8) : all this have to be move 1/2 beat later, and so delete 8 (+ circle at 00:19:140)
- 00:21:927 (5) : no circle there too, there is no sound, perhaps a slider on 4, but no clickable object on 5
- 00:22:091 (6, 7) : according to this pattern, both notes are 1 beat 1/2 long, but it's 1 beat according to the music, you should put both sliders on white note and make 6 3/4 long
- 0 0:24:386 (1, 2, 3, 4) : a triplet is not really useful there, i understand you want to emphasis this note, but it makes you skipping the strong beat at 00:24:714. Also 4 is totally shifted, its head should not necesserarely be clickable but its end yes
This make hase A LOT of rhythm issues, it's like if you didn't hear the music while mapping, be more careful about what you choose to be clickable and what should clickable. I guess you currently have a lack of experience to map Extra difficulties, obviously you tried to put as much jumps as possible, but it often just doesn't fit at all. I think it's just about a big lack of experience (i saw you've uploaded only 2 maps) but currently you have to work on 'fitting the music' - take a closer look at this video (and also the playlist this guy have done about mapping), it's for me all about mistakes you've done
There are also some overlap and aestatics issues, but i do so i can't really criticize
[Insane]
This diff faces exactly the same rhythm issues as extra, it's all pretty well playable but you didn't really map your song. The most illustrative example is at 00:45:370 and 00:47:993, the jumps are pretty cool to play, but the music doesn't suggested jumps at all ! It's simply overmapped. I'm pretty sure a great mapper would have do the same, and it could have been ranked, but you're not famous enough to get through it^^
[Hard]
First, i hoped it would be better, but as you chose to make the hard like a non-jumy insane (nothing against that) => Rhythm issues !
Since ar is also pretty low (7.2 is really low when you put triplets and stacks on a 183 bpm song), i can't even ply the map :/
- 00:08:649 (8, 9, 1, 2) - randomly picked - 8's end have to be clickable, and 1's end too, also 2 is not really useful, perhaps just remove it.
- 00:10:288 (7, 8, 9, 10) - First, Combos are quite big, 10 is high for an hard - Then, 7 have to be splitted into 3 circles, and 8, 9 and 10 are really weird. I Guess it's aslo because of 00:09:796 (4, 5, 6) : 4 is okay, but not the 2 others
I will be honest with you, except if you want to remap the 3 diffs i've taken a look at, it will not have a chance to get ranked (at least for my opinion), you could ask a BN for it but don't expect too much. Be sure you'll get better in the future, soon to problems ive mentionned would just disappear from your maps, so keep training mapping, and don't surrender because someone (me lol) told you it's not a good map. As i like to say : "c'est en forgeant que l'on devient forgeron" (search google trad if you don't speak french^^)
Gl for the next
Oh yeah and btw i really like the music^^