[General]
- Kind of dislike the gap between Hard and Insane tbh, but oh well.
- Why'd you use the soft sampleset when you named your samples with the normal sampleset. I mean, ok, do your thing I guess XD
[Easy]
00:04:596 (4596|3,4763|5) - Flip the note direction to be consistent with the pattern at 00:03:096 (3096|5,3263|3,3596|6,3763|2,4096|7,4263|1) - which is basically just a flipped version of the first musical phrase
00:21:429 - I'd add a note here since I think the player is focusing more on the percussion as opposed to the vocal, so they'll probably expect a note or smth. Maybe this would work
https://osu.ppy.sh/ss/758380800:26:429 - I would add a note here at the release of the LN to act as a physical cue to help the player time the release of the LN properly
00:42:929 - Similar to what I said about capping the LN to help the player time the LN release
Hitsounds00:02:429 (2429|0) - Use soft sample set and finish
00:05:763 (5763|7) - ^
00:13:096 (13096|4) - ^
01:18:429 (78429|0) - ^
[Kaythen's Medium]
00:08:429 - Since the pitch of the sounds here aren't really close to each other (like whole steps or half steps), I'd try to space it out a bit, though I do understand if you want to keep the notes attached for the sake of playability. if not though, something like this would be cool
https://osu.ppy.sh/ss/758382300:18:596 (18596|5) - I'd consider making this a bit more linear as opposed to using a 1/2 minitrill with 00:18:263 (18263|5,18429|4,18596|5) - since I think the direction change doesn't really let the pattern flow, so the hand movement here is a bit choppier. Maybe something like this would be better?
https://osu.ppy.sh/ss/758384700:26:846 - 00:27:013 - Why not add a 1/4 burst here too? You've done so in places before for just the synth, and the sound here is heavier which I think warrants more emphasis. Maybe try this?
https://osu.ppy.sh/ss/758385200:39:763 (39763|2,39763|0,40096|6,40096|8) - I'd make this [24] and [68] instead just because pinky + middle finger is an ass to hit tbh
Hitsounds00:02:429 (2429|0) - Add soft sampleset finish
00:18:429 (18429|7,18596|5) - Remove drum-hitfinish and drum-hitclap here. It's not used in any of the other diffs as far as I can see so I can't really see a reason for it to be there.
00:23:763 (23763|6,23929|4) - Same as the above
[Hard]
00:15:596 (15596|1,15596|7,15763|8,15763|0) - For pitch relevancy, I would control J here (don't forget to move the hitsounds too) since 00:15:596 (15596|1,15596|7) - is the highest pitched out of all the synths in this short 1/2 jump thing
00:55:096 (55096|2) - For symmetry, move this to 9?
00:55:429 (55429|7,55429|8,55429|4) - If the above is accepted, I'd make this [258] to be evenly weighted on both hands
01:12:596 (72596|6,72763|5,72929|6,73096|7,73263|6) - I feel like this back and forth pattern on the same hand is a little straining on the right hand whereas the left hand only has a few chords. To balance it out, I'd try this
https://osu.ppy.sh/ss/7583917SVs00:00:430 - Regarding the SVs here. Each SV sequence spans over multiple notes, but I think it'd be easier to read if you contain each sequence between two notes. For example, with 00:00:929 (929|3,929|7,929|1,1096|5,1096|1,1096|7) - , you would use values like this instead to avoid SVs going over notes
- 00:00:929 - 1.3x
- 00:01:013 - .7x
- 00:01:096 - Then, cause this is a larger gap between notes, you could use a higher scroll speed, like 2x for example so that the notes jump farther.
- Assuming the value above is used, you could then add an SV 1/4 after it like at 00:01:179 - with .67x speed (so that the SV averages to 1x) and repeat again at 00:01:429 - .
Either way, the SV effects don't hinder readability too much imo, so whichever you choose should be ok.
Hitsounds00:02:429 (2429|4) - Add soft-hitfinish
00:44:763 (44763|8,46096|0) - Oh my god, why
[Insane]
00:29:429 (29429|8,29513|6,29596|4,29679|2,29763|1,29763|3) - I would shift this once to the left for symmetry
SVsPretty much the same stuff I mentioned in the Hard. I'd rather you let each SV sequence (so the 1.3x and .7x's) be between two notes such as opposed to going over it. Like, the SVs you did at 00:28:596 (28596|1,28596|5,28596|3,28763|4,28763|6,28763|1) - is what I mean. As I said though, the effect doesn't make reading incredibly hard or anything, so Im fine with whatever.
Hitsounds00:02:429 (2429|3) - Add soft-hitfinish