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Tamura Yukari - MERRY MERRY MERRY MENU... Ne! [OsuMania]

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kaythen

Shinzo- wrote:

00:08:429 - i... idk if these long 1/4 can be used on a Normal diff There is plenty of breathing room for someone to hit those. The pattern is easy to recognise for lower skilled players thanks to the small breaks. A little tricky, yes, but definitely not too hard.
00:17:263 - still don't know why empty if it's because no vocal then what about 00:23:929 - Added a note, thanks
00:18:929 - why 2 note ? x..x Xylophone + vocal = 2 sounds, which is why 2 notes are there.
00:22:596 - emm Added a note, thanks
00:53:929 - why empty !?~?!?!?! the sound is even same with 00:54:429 - The phrase ends there so I feel like I shouldn't let it drag on. I will consider adding another note there in the future if I feel like it needs it.
01:05:513 (65513|2) - what are you doing ? wrong snap Ok, this I'm not too sure about. I know it looks off, but when I listened to it on 25% speed, it sounded like it was happening there. If the majority people can identify exactly when the sound kicks in, then I'll move it there. I will leave it for now.
01:10:596 (70596|1,70679|2,70763|3,70929|4) - omg
01:13:263 (73263|7,73346|6,73429|5,73596|4) - oh ma gad
01:15:929 (75929|1,76013|2,76096|3,76263|4) - omj Ok, I'll make it easier. Removed 1/4 notes
Thank you for your mod!
Maxus
From Christmas Queue :3
There's many of this song in the queue, but this one still pick my interest with antimeta :D

[Easy]
00:16:596 - this actually still has vocal that you follow here, if it is too small for you, you also follow the smaller vocal one at 00:19:263 -
00:21:763 - try make it like: http://puu.sh/t0q5l/a345e3388a.png , so it could form a consistant 1/1 jack (is it even jack xD?) that you did at 00:16:429 (16429|2,16763|2) - to correspond with vocal PR.
00:31:263 (31263|5,31429|3) - Switch column so it would follow the ascending vocal here, make it consistent similar with 00:28:596 (28596|3,28763|5) -
00:40:763 - I personally think that the pattern should be like : http://puu.sh/t0nmQ/20d1590b61.png instead, because the spacing jack doesn't really fit considering the vocal melody is actually ascending higher there.

[Normal]
00:24:929 - 00:25:263 - 00:25:596 - seems awkward you suddenly didn't emphasize vocal and make it a 1/2 single stream here..
00:29:179 - the 1/4 doesn't get mapped, but 00:31:846 - get mapped? yeah i know normal supposed to cover it simple, but this still needs to be consistent, either the 1/4 get mapped or not.
00:49:346 - if you want to follow 1/4 thi should be mapped too.
00:54:429 - well this isn't either crash or vocal here, i would suggest delete to maintain the rythm the kiai try to follows.
01:00:096 - hmm i get it about the pattern variation, but this just like comes out of a blue, while 00:13:096 - 00:07:763 - , and etc still an ordinary ntoe.
01:05:513 (65513|2) - kinda agree with the modder before, the kick and melody occured at 01:05:429 - , the same as 01:04:929 (64929|6,65263|4) -

[Hard]
00:16:096 - not sure why you keep this as single, the clap is loud enough to be double.
00:16:596 - basically the same as easy diff, it's the same as 00:19:263 - , it has its own vocal and hithat there.
00:19:263 (19263|2,19429|2) - not sure what this jack follow, doesn't seem to follow vocal/kick instrument either.
00:23:096 (23096|4) - this should be at column 8 if you want to maintain triple jack consistency with 00:21:763 (21763|6,21929|6,22096|6) - , they are basically the same in terms of melody vocal here.
00:27:096 (27096|5) - try move this to column.3? 00:27:096 (27096|8,27096|5) - essentially a one hand with index and pinkie finger hitting on normal key layout, which is too especially especially with all the LN and double at previous pattern, combined with jack at 00:27:429 (27429|5,27596|5) -
00:51:929 (51929|5,52096|6) - try switch column to maintain jack consistency with 00:50:263 (50263|0,50596|0) - ?
01:04:763 (64763|6) - move to col.6 to maintain jack for vocal there?
01:08:096 - 01:08:263 - you can still layer these vocal with double i think.. like 01:06:596 -

[Insane]
00:20:846 - i hear a synth here, better add note here.
00:49:513 - i believe i hear synth here. normal also cover some of it.
00:51:929 - add one more note for kick here.
00:54:596 - better make this triple so you would be consistent with triple at 00:54:763 - 00:54:929 -
01:01:596 (61596|7,61763|6) - switch column to prevent unneeded jack at 01:01:429 (61429|7,61596|7) - ?
01:02:263 - delete one note to be consistent with 01:02:596 - ,etc.
01:05:429 - double stair here seems awkward since at other part you use single stair unless for crash/vocal.
01:15:929 - add note for crash here.

Good luck for the map.
i might miss some, but overall this is solid :3
Topic Starter
hannanos

Maxus wrote:

From Christmas Queue :3
There's many of this song in the queue, but this one still pick my interest with antimeta :D

[Easy]
00:16:596 - this actually still has vocal that you follow here, if it is too small for you, you also follow the smaller vocal one at 00:19:263 - I don't hear any vocals myself here, maybe it is the sound of the synth instead?
00:21:763 - try make it like: http://puu.sh/t0q5l/a345e3388a.png , so it could form a consistant 1/1 jack (is it even jack xD?) that you did at 00:16:429 (16429|2,16763|2) - to correspond with vocal PR. I left this for now simply because I could not find a way to keep the jack(?) and make it actually better/more fitting to play
00:31:263 (31263|5,31429|3) - Switch column so it would follow the ascending vocal here, make it consistent similar with 00:28:596 (28596|3,28763|5) - Done, I also changed columns for 00:27:429 (27429|2,27596|6) otherwise the two sections would be almost exactly the same
00:40:763 - I personally think that the pattern should be like : http://puu.sh/t0nmQ/20d1590b61.png instead, because the spacing jack doesn't really fit considering the vocal melody is actually ascending higher there. Changed, I ended up rearranging to be like this: http://puu.sh/t3bS0/d35a01b9cc.png

[Hard]
00:16:096 - not sure why you keep this as single, the clap is loud enough to be double. Made both notes a double
00:16:596 - basically the same as easy diff, it's the same as 00:19:263 - , it has its own vocal and hithat there. Added for this diff because I think the hithat/synth itself warrants a note, even though I can't really hear a new vocal note
00:19:263 (19263|2,19429|2) - not sure what this jack follow, doesn't seem to follow vocal/kick instrument either. It is following the repeated note in the vocal (at least what I hear)
00:23:096 (23096|4) - this should be at column 8 if you want to maintain triple jack consistency with 00:21:763 (21763|6,21929|6,22096|6) - , they are basically the same in terms of melody vocal here. Decided against this because I wanted to keep the pitching of the vocals rather strict and there is a big increase in the pitch of the vocal here after the first note, unlike for the original triple jack which had the same note repeated
00:27:096 (27096|5) - try move this to column.3? 00:27:096 (27096|8,27096|5) - essentially a one hand with index and pinkie finger hitting on normal key layout, which is too especially especially with all the LN and double at previous pattern, combined with jack at 00:27:429 (27429|5,27596|5) - Done
00:51:929 (51929|5,52096|6) - try switch column to maintain jack consistency with 00:50:263 (50263|0,50596|0) - ? Done
01:04:763 (64763|6) - move to col.6 to maintain jack for vocal there? I hear the vocals decreasing in pitch between the two notes, so kept it as it is
01:08:096 - 01:08:263 - you can still layer these vocal with double i think.. like 01:06:596 - Done

[Insane]
00:20:846 - i hear a synth here, better add note here. Can't hear anything on 25% speed, sorry
00:49:513 - i believe i hear synth here. normal also cover some of it. I don't really hear anything hear, apart from the sound of the snare(i think it is called a snare) stopping
00:51:929 - add one more note for kick here. Done, also done for previous bar for consistency
00:54:596 - better make this triple so you would be consistent with triple at 00:54:763 - 00:54:929 - Done, but had to rearrange a bit to fit it in
01:01:596 (61596|7,61763|6) - switch column to prevent unneeded jack at 01:01:429 (61429|7,61596|7) - ? Kept it to represent the same (well almost identical) pitch in the vocals
01:02:263 - delete one note to be consistent with 01:02:596 - ,etc. Kept it, because for that double, I had one note representing the xylophone thingy, and one note representing vocals. The singles there didn't have any new vocal sound with the xylophone, so they only had one note
01:05:429 - double stair here seems awkward since at other part you use single stair unless for crash/vocal. Originally had it as a buildup/emphasis but Shinzo also suggested I change it, so I changed it by making 01:05:513 a single (I still believe the others are loud and significant enough to be doubles, but that removes the double stair I guess since the synth/xylophone still has sounds on each 1/4 tick
01:15:929 - add note for crash here. Done

Good luck for the map.
i might miss some, but overall this is solid :3
Thanks for the mod! Will update after kaythen's reply :)
kaythen

Maxus wrote:

00:24:929 - 00:25:263 - 00:25:596 - seems awkward you suddenly didn't emphasize vocal and make it a 1/2 single stream here.. Added notes, thanks
00:29:179 - the 1/4 doesn't get mapped, but 00:31:846 - get mapped? yeah i know normal supposed to cover it simple, but this still needs to be consistent, either the 1/4 get mapped or not. Added 1/4s
00:49:346 - if you want to follow 1/4 thi should be mapped too. Done
00:54:429 - well this isn't either crash or vocal here, i would suggest delete to maintain the rythm the kiai try to follows. Deleted
01:00:096 - hmm i get it about the pattern variation, but this just like comes out of a blue, while 00:13:096 - 00:07:763 - , and etc still an ordinary ntoe. The section that is "out of the blue" and the section you've shown with ordinary notes sound pretty different. The accompaniment is much louder and emphasising a note every beat making it stand out while in the other sections it compliments the melody with much softer sounds and sounds during 1/2, etc. I'm not 100% sure if this is what you're talking about though, so if I interpreted it wrong, I apologise.
01:05:513 (65513|2) - kinda agree with the modder before, the kick and melody occured at 01:05:429 - , the same as 01:04:929 (64929|6,65263|4) - Ok, thanks for the confirmation. I have moved the note to the appropriate place.
Thank you for your mod!
-SoraGami-
Hi there :)

mod incoming~
okay, let's see here

Column Format:
9K = |1|2|3|4|5|6|7|8|9|
[Hard]
- 00:16:429 (16429|6,16429|4,16763|3) - move this to right once then 00:17:763 (17763|5) - move to 5 for more balance pattern, and also i think it is better for 00:16:429 (16429|6,16763|6) and 00:17:763 (17763|5,18096|5) to be not align in the same columns because the pitch of the vocals are different and also the instruments differ (kick and cymbals to snares)

- it's better for this note 00:19:263 (19263|2) to jack it with the notes here 00:19:096 instead of 00:19:429 (19429|2) for the consistency of jack usage with 00:19:763 (19763|3,19929|3) - (tho i cant hear anything that can resembles for this sounds 00:19:096 (19096|0,19263|2,19429|2,19763|3,19929|3,20096|2) to be aligned in the same column), but i suggest something like this https://osu.ppy.sh/ss/7014094 for the consistency with the jacks

- 00:21:429 - why you make this sound doubles only? it has same density of sounds with the other triples here 00:20:429 and also this 00:21:596 (21596|4,21596|2) became double while the other sounds similar to this one like 00:20:929 (20929|0,21263|1) are only single, i recommend you to remove the other note, so that you can get a pattern like this https://osu.ppy.sh/ss/7014112

- i suggest you to rearrange your pattern for these notes 00:23:096 (23096|4,23263|7,23429|7) can be aligned in the same column like you did here 00:21:763 (21763|6,21929|6,22096|6) since you jack it in the first one tho this note 00:21:929 (21929|6) doesnt have the same pitch with the other two, so i guess it is fine for this too 00:23:096 (23096|4,23263|7,23429|7) for pattern consistency

- there is a audible sound here that can hear while playing 00:41:096 so i guess it is good to add note in here to cover up that sound and will not turn out weird when others hear it too but there's no note in there

- 00:41:929 (41929|0) - move to 2? column 2 is lacking for a moment there since after 00:40:096 and also to emphasize more the sounds in these points by a separated chords 00:42:096 (42096|5,42263|4,42429|6,42596|5) because the snare sounds are more audible in there while in here 00:41:929 the kick sounds stands most

- 00:48:596 (48596|0) - move to 2 also? to build up a pattern with 00:48:263 (48263|8,48263|0,48596|7,48929|2,48929|6) to feel more the decreasing pitch sounds

- prefer to add note in here 00:49:596 since there is a obvious 1/4 sounds, and also to build up a flow for the next pattern like you did here 01:00:263

- 00:59:263 (59263|0) - move to 2, same reason like before

- 01:02:096 (62096|3,62263|3) - move to 5? it has different pitch with 01:01:429 (61429|3,61596|3) and also for an increasing balance pattern like https://osu.ppy.sh/ss/7014228

- from 01:04:429 to 01:06:929 - i kinda feel off in the diff curving here, i find the patterns here 01:04:429 more easier than the calm part here 01:05:763 - , the kick sounds here 01:04:596 (64596|4,64929|5,65263|4,65596|8) should be denser but the vocals here 01:05:929 (65929|2,65929|7,66096|8,66096|3) are layered more dense, it has only vocals and the 1/4 rolling sounds are far more weaker than kick sounds, so i suggest to do a double-double-double pattern here instead 01:04:596 like https://osu.ppy.sh/ss/7014263 and then change 01:05:929 (65929|2,65929|7) to singles

that's all from me for now,
hope this can help you somehow
Goodluck o/
Topic Starter
hannanos

-SoraGami- wrote:

Hi there :)

mod incoming~
okay, let's see here

Column Format:
9K = |1|2|3|4|5|6|7|8|9|
[Hard]
- 00:16:429 (16429|6,16429|4,16763|3) - move this to right once then 00:17:763 (17763|5) - move to 5 for more balance pattern, and also i think it is better for 00:16:429 (16429|6,16763|6) and 00:17:763 (17763|5,18096|5) to be not align in the same columns because the pitch of the vocals are different and also the instruments differ (kick and cymbals to snares) With regards to the pitch, I believe that the pairs of notes you highlighted are the same pitch, but with different lyrics (perhaps different tone? But definitely same pitch to me). For this reason I kept these as they are

- it's better for this note 00:19:263 (19263|2) to jack it with the notes here 00:19:096 instead of 00:19:429 (19429|2) for the consistency of jack usage with 00:19:763 (19763|3,19929|3) - (tho i cant hear anything that can resembles for this sounds 00:19:096 (19096|0,19263|2,19429|2,19763|3,19929|3,20096|2) to be aligned in the same column), but i suggest something like this https://osu.ppy.sh/ss/7014094 for the consistency with the jacks Kept the jacks because they are representing the same pitched notes in the vocals (basically mapped vocals throughout my whole three diffs, which isn't a very common thing here I do admit)

- 00:21:429 - why you make this sound doubles only? it has same density of sounds with the other triples here 00:20:429 and also this 00:21:596 (21596|4,21596|2) became double while the other sounds similar to this one like 00:20:929 (20929|0,21263|1) are only single, i recommend you to remove the other note, so that you can get a pattern like this https://osu.ppy.sh/ss/7014112 Removed a note at the last double, but the reason why the last chord on the 1/1 lines was a double not a triple was because there was no vocal sound (yes strict vocal mapping, I know pretty nobody else does this hue)

- i suggest you to rearrange your pattern for these notes 00:23:096 (23096|4,23263|7,23429|7) can be aligned in the same column like you did here 00:21:763 (21763|6,21929|6,22096|6) since you jack it in the first one tho this note 00:21:929 (21929|6) doesnt have the same pitch with the other two, so i guess it is fine for this too 00:23:096 (23096|4,23263|7,23429|7) for pattern consistency I hear the same pitch (if we are strictly talking about pitch, rather than the sound and lyric that comes out) so that was why I had triples on the first one. For the second one, the first note is noticeably lower in pitch (for the vocal part that I am following it is a 5th interval lower, there is another layer on top that makes it weirder to follow i guess). That was my reasoning behind the choice of note placement

- there is a audible sound here that can hear while playing 00:41:096 so i guess it is good to add note in here to cover up that sound and will not turn out weird when others hear it too but there's no note in there I don't think I included this sound elsewhere in this diff (I could be wrong, this was mapped a while ago now) but I'll look into it again for flow purposes

- 00:41:929 (41929|0) - move to 2? column 2 is lacking for a moment there since after 00:40:096 and also to emphasize more the sounds in these points by a separated chords 00:42:096 (42096|5,42263|4,42429|6,42596|5) because the snare sounds are more audible in there while in here 00:41:929 the kick sounds stands most Done, didn't notice the lack of notes there so nice pickup

- 00:48:596 (48596|0) - move to 2 also? to build up a pattern with 00:48:263 (48263|8,48263|0,48596|7,48929|2,48929|6) to feel more the decreasing pitch sounds Done

- prefer to add note in here 00:49:596 since there is a obvious 1/4 sounds, and also to build up a flow for the next pattern like you did here 01:00:263 Done

- 00:59:263 (59263|0) - move to 2, same reason like before Done

- 01:02:096 (62096|3,62263|3) - move to 5? it has different pitch with 01:01:429 (61429|3,61596|3) and also for an increasing balance pattern like https://osu.ppy.sh/ss/7014228 I hear the same pitch, so left it as is

- from 01:04:429 to 01:06:929 - i kinda feel off in the diff curving here, i find the patterns here 01:04:429 more easier than the calm part here 01:05:763 - , the kick sounds here 01:04:596 (64596|4,64929|5,65263|4,65596|8) should be denser but the vocals here 01:05:929 (65929|2,65929|7,66096|8,66096|3) are layered more dense, it has only vocals and the 1/4 rolling sounds are far more weaker than kick sounds, so i suggest to do a double-double-double pattern here instead 01:04:596 like https://osu.ppy.sh/ss/7014263 and then change 01:05:929 (65929|2,65929|7) to singles Made the off-beats doubles too and changed some of the patterning (might have to revise that later because it doesn't seem that great still, but oh well). Also, kept the double in the bar after that you mentioned a double, because that has a vocal to have a difference with 01:06:429 -


that's all from me for now,
hope this can help you somehow
Goodluck o/
Thanks for the mod! Updated with a few more minor changes
Meiju
Hello
BG looks weird :^)
Easy
00:07:763 - good place for LN until 00:08:263 right?
00:13:096 - ^
00:15:763 - ^
00:16:429 (16429|2) - move to 1, because it seems like you didn't used 1 column for long time
i see you mapped vocal, so 00:25:596 - LN until 00:26:263
00:50:263 - make LN until 00:50:763 - just because here is some didn't used space
00:51:596 - ^
01:00:429 - ^
01:03:096 - ^
01:11:096 (71096|3,71263|5,71596|2,71763|6,72096|1,72263|7,72596|5,72763|3) - ctrl+H. I understood what you did, but 01:11:096 - here another vocal words than 01:08:429 - here, but patterns are same. I hope you'll understand what i said xd
01:13:763 (73763|5,73929|3,74263|6,74429|2,74763|7,74929|1,75263|3,75429|5) - ^
Medium
00:13:096 - same as in Easy, add LN cause there is didn't used space
00:17:263 (17263|3,17429|4) - these notes should be doubles too
00:19:929 (19929|6) - ^
00:20:929 - add note
00:22:596 (22596|3,22763|4) - doubles
00:23:929 - ^
00:24:929 - double 00:25:096 - single 00:25:263 - double
00:37:429 - why not 1/4 stair like you did before?
00:52:429 - http://puu.sh/tjFe2/d2f7b50a5f.jpg - more suitable to music
Hard
00:13:763 (13763|1,13763|6,13846|2,13929|3,13929|8,14013|4,14096|5,14096|0,14263|4,14429|3,14429|8,14513|4,14596|5,14596|0,14679|6,14763|2,14763|7,14929|4) - ctrl+H for make different than 00:08:429
00:23:096 - isn't there shuld be three 1/2 notes is a row like 00:21:763 - here?
00:35:596 (35596|4,35596|6,35763|6,35763|4) - use they in 7 and 9 columns like reverse of 00:32:929
01:11:096 - ctrl+h these patterns, same reason as in Easy
Topic Starter
hannanos

Mage wrote:

Hello
BG looks weird :^)
Easy
00:07:763 - good place for LN until 00:08:263 right? I think a LN here wouldn't be a problem, but I just prefer this (and the one below) to be a short note, because the sound doesn't last long enough for a LN (imo) considering that I hardly used LNs throughout this whole diff, and only for emphasis
00:13:096 - ^
00:15:763 - ^ Added this one though! The sound is until the next bar line, and it is the end of the phrase so I like it as emphasis
00:16:429 (16429|2) - move to 1, because it seems like you didn't used 1 column for long time Didn't notice that 1 was empty, but I still prefer to keep that note in 3 for stricter pitching of the vocals
i see you mapped vocal, so 00:25:596 - LN until 00:26:263 Done (you might wonder why since I rejected a couple above. The main reason why I added this is because it was at the end of the phrase so I think a LN emphasises it nicely)
00:50:263 - make LN until 00:50:763 - just because here is some didn't used space Done, but extended LN to white line (reason for this is because I decided not to make the LN for vocals, but for the synth + finish like in my other two diffs)
00:51:596 - ^ Done as above
01:00:429 - ^ For these two, I personally feel that the vocal sound isn't long enough for it to be nice to play (and fitting) for a LN, since I have used LNs almost more for emphasis than anything in these diffs
01:03:096 - ^
01:11:096 (71096|3,71263|5,71596|2,71763|6,72096|1,72263|7,72596|5,72763|3) - ctrl+H. I understood what you did, but 01:11:096 - here another vocal words than 01:08:429 - here, but patterns are same. I hope you'll understand what i said xd I get what you mean here, and I think it is actually a very good idea. The only reason why I'm leaving it as it is now is because I tend to treat vocals as just another instrument like a synth or piano (whether this is good is up to your own opinion) so I am more fussed about the pitch instead of lyrics. I will have another thing about this later though, especially if another person suggests it
01:13:763 (73763|5,73929|3,74263|6,74429|2,74763|7,74929|1,75263|3,75429|5) - ^

Hard
00:13:763 (13763|1,13763|6,13846|2,13929|3,13929|8,14013|4,14096|5,14096|0,14263|4,14429|3,14429|8,14513|4,14596|5,14596|0,14679|6,14763|2,14763|7,14929|4) - ctrl+H for make different than 00:08:429 I personally prefer it actually repeated, because it is only a small section (copy paste is great :^))
00:23:096 - isn't there shuld be three 1/2 notes is a row like 00:21:763 - here? Nope, because for the first triple, there were three vocal notes pitched the same. Here though, the first note is much lower pitch than the other two, which is why the first note is more to the left (a pianist at work ;))
00:35:596 (35596|4,35596|6,35763|6,35763|4) - use they in 7 and 9 columns like reverse of 00:32:929 Done, with some reshuffling
01:11:096 - ctrl+h these patterns, same reason as in Easy Left it for now, as stated in Easy
Thanks for the mod! :)

Updated
kaythen

Mage wrote:

00:13:096 - same as in Easy, add LN cause there is didn't used space Like hannanos has said, I'd like to keep LN use to a minimum and only add when necessary. I think it works fine without the LN.
00:17:263 (17263|3,17429|4) - these notes should be doubles too I made 00:17:429 (17429|4) - a double. I think the other note is fine as is
00:19:929 (19929|6) - ^ Same as above; I think the note is fine as is since the note after is a double
00:20:929 - add note Added
00:22:596 (22596|3,22763|4) - doubles Added
00:23:929 - ^ Same as stated previously. No need
00:24:929 - double 00:25:096 - single 00:25:263 - double All added
00:37:429 - why not 1/4 stair like you did before? Added stairs
00:52:429 - http://puu.sh/tjFe2/d2f7b50a5f.jpg - more suitable to music I agree it fits better, but I think that's going too much into "Hard" territory. I will leave it as is
Thank you for your mod!
Sandalphon
Mod
Quite sure the current background dimensions is unrankable (1920x1200)

[Easy]
00:25:596 (25596|4) - I do realize the LN is for the vocal, but the vocal is actually finish at 00:26:346 - , however, since stop a LN at blue timing line is kinda hard for a Easy diff, will suggest extend the LN till 00:26:429 -
[Insane]
00:37:429 (37429|5) - Consider move this to 8th col, the jack here seems unnecessary to me plus it make good pattern flow with 00:37:596 (37596|5,37763|7) -

Map already good imo, take my stars
Topic Starter
hannanos

YaHao wrote:

Mod
Quite sure the current background dimensions is unrankable (1920x1200)

[Easy]
00:25:596 (25596|4) - I do realize the LN is for the vocal, but the vocal is actually finish at 00:26:346 - , however, since stop a LN at blue timing line is kinda hard for a Easy diff, will suggest extend the LN till 00:26:429 - Done
[Insane]
00:37:429 (37429|5) - Consider move this to 8th col, the jack here seems unnecessary to me plus it make good pattern flow with 00:37:596 (37596|5,37763|7) - Done

Map already good imo, take my stars
Thanks for the mod and stars! Updated
Protastic101
alright, sorry how late I am, I'm pretty much procrastinating all my requests and being lazy, so no excuse there lol

*boop*
[General]
  1. Kind of dislike the gap between Hard and Insane tbh, but oh well.
  2. Why'd you use the soft sampleset when you named your samples with the normal sampleset. I mean, ok, do your thing I guess XD
[Easy]
00:04:596 (4596|3,4763|5) - Flip the note direction to be consistent with the pattern at 00:03:096 (3096|5,3263|3,3596|6,3763|2,4096|7,4263|1) - which is basically just a flipped version of the first musical phrase
00:21:429 - I'd add a note here since I think the player is focusing more on the percussion as opposed to the vocal, so they'll probably expect a note or smth. Maybe this would work https://osu.ppy.sh/ss/7583808
00:26:429 - I would add a note here at the release of the LN to act as a physical cue to help the player time the release of the LN properly
00:42:929 - Similar to what I said about capping the LN to help the player time the LN release

Hitsounds
00:02:429 (2429|0) - Use soft sample set and finish
00:05:763 (5763|7) - ^
00:13:096 (13096|4) - ^
01:18:429 (78429|0) - ^


[Kaythen's Medium]
00:08:429 - Since the pitch of the sounds here aren't really close to each other (like whole steps or half steps), I'd try to space it out a bit, though I do understand if you want to keep the notes attached for the sake of playability. if not though, something like this would be cool https://osu.ppy.sh/ss/7583823
00:18:596 (18596|5) - I'd consider making this a bit more linear as opposed to using a 1/2 minitrill with 00:18:263 (18263|5,18429|4,18596|5) - since I think the direction change doesn't really let the pattern flow, so the hand movement here is a bit choppier. Maybe something like this would be better? https://osu.ppy.sh/ss/7583847
00:26:846 - 00:27:013 - Why not add a 1/4 burst here too? You've done so in places before for just the synth, and the sound here is heavier which I think warrants more emphasis. Maybe try this? https://osu.ppy.sh/ss/7583852
00:39:763 (39763|2,39763|0,40096|6,40096|8) - I'd make this [24] and [68] instead just because pinky + middle finger is an ass to hit tbh

Hitsounds
00:02:429 (2429|0) - Add soft sampleset finish
00:18:429 (18429|7,18596|5) - Remove drum-hitfinish and drum-hitclap here. It's not used in any of the other diffs as far as I can see so I can't really see a reason for it to be there.
00:23:763 (23763|6,23929|4) - Same as the above


[Hard]
00:15:596 (15596|1,15596|7,15763|8,15763|0) - For pitch relevancy, I would control J here (don't forget to move the hitsounds too) since 00:15:596 (15596|1,15596|7) - is the highest pitched out of all the synths in this short 1/2 jump thing
00:55:096 (55096|2) - For symmetry, move this to 9?
00:55:429 (55429|7,55429|8,55429|4) - If the above is accepted, I'd make this [258] to be evenly weighted on both hands
01:12:596 (72596|6,72763|5,72929|6,73096|7,73263|6) - I feel like this back and forth pattern on the same hand is a little straining on the right hand whereas the left hand only has a few chords. To balance it out, I'd try this https://osu.ppy.sh/ss/7583917

SVs
00:00:430 - Regarding the SVs here. Each SV sequence spans over multiple notes, but I think it'd be easier to read if you contain each sequence between two notes. For example, with 00:00:929 (929|3,929|7,929|1,1096|5,1096|1,1096|7) - , you would use values like this instead to avoid SVs going over notes
  1. 00:00:929 - 1.3x
  2. 00:01:013 - .7x
  3. 00:01:096 - Then, cause this is a larger gap between notes, you could use a higher scroll speed, like 2x for example so that the notes jump farther.
  4. Assuming the value above is used, you could then add an SV 1/4 after it like at 00:01:179 - with .67x speed (so that the SV averages to 1x) and repeat again at 00:01:429 - .
Either way, the SV effects don't hinder readability too much imo, so whichever you choose should be ok.

Hitsounds
00:02:429 (2429|4) - Add soft-hitfinish
00:44:763 (44763|8,46096|0) - Oh my god, why


[Insane]
00:29:429 (29429|8,29513|6,29596|4,29679|2,29763|1,29763|3) - I would shift this once to the left for symmetry

SVs
Pretty much the same stuff I mentioned in the Hard. I'd rather you let each SV sequence (so the 1.3x and .7x's) be between two notes such as opposed to going over it. Like, the SVs you did at 00:28:596 (28596|1,28596|5,28596|3,28763|4,28763|6,28763|1) - is what I mean. As I said though, the effect doesn't make reading incredibly hard or anything, so Im fine with whatever.

Hitsounds
00:02:429 (2429|3) - Add soft-hitfinish
kaythen

Protastic101 wrote:

00:08:429 - Since the pitch of the sounds here aren't really close to each other (like whole steps or half steps), I'd try to space it out a bit, though I do understand if you want to keep the notes attached for the sake of playability. if not though, something like this would be cool https://osu.ppy.sh/ss/7583823 I agree with you on the pitch thing. However, as you have stated, it helps make the patterns easy to read and play. I did consider your suggestion, but I feel like it might be too difficult or uncomfortable to play as someone new or inexperienced with 9k.
00:18:596 (18596|5) - I'd consider making this a bit more linear as opposed to using a 1/2 minitrill with 00:18:263 (18263|5,18429|4,18596|5) - since I think the direction change doesn't really let the pattern flow, so the hand movement here is a bit choppier. Maybe something like this would be better? https://osu.ppy.sh/ss/7583847 Wow, that's really smooth! Applied changes.
00:26:846 - 00:27:013 - Why not add a 1/4 burst here too? You've done so in places before for just the synth, and the sound here is heavier which I think warrants more emphasis. Maybe try this? https://osu.ppy.sh/ss/7583852 Added
00:39:763 (39763|2,39763|0,40096|6,40096|8) - I'd make this [24] and [68] instead just because pinky + middle finger is an ass to hit tbh Okay! Applied changes.

Hitsounds
00:02:429 (2429|0) - Add soft sampleset finish Done
00:18:429 (18429|7,18596|5) - Remove drum-hitfinish and drum-hitclap here. It's not used in any of the other diffs as far as I can see so I can't really see a reason for it to be there. Done
00:23:763 (23763|6,23929|4) - Same as the above Done
Thank you very much for your mod!
Let me know if I've missed or done something incorrectly.
Thanks again!
Topic Starter
hannanos

Protastic101 wrote:

alright, sorry how late I am, I'm pretty much procrastinating all my requests and being lazy, so no excuse there lol

*boop*
[General]
  1. Kind of dislike the gap between Hard and Insane tbh, but oh well. Yeah, someone earlier also pointed that out but I would rather keep the gap than compromise on one of the diffs by forcing the difficulty one way or the other
  2. Why'd you use the soft sampleset when you named your samples with the normal sampleset. I mean, ok, do your thing I guess XD Something something ANTIMETA sampleset organisation hue
[Easy]
00:04:596 (4596|3,4763|5) - Flip the note direction to be consistent with the pattern at 00:03:096 (3096|5,3263|3,3596|6,3763|2,4096|7,4263|1) - which is basically just a flipped version of the first musical phrase Prefer to keep this as is since the second phrase is basically the whole first phrase flipped horizontally to show the difference (where the extra vocal layer is added a 5th higher than the original)
00:21:429 - I'd add a note here since I think the player is focusing more on the percussion as opposed to the vocal, so they'll probably expect a note or smth. Maybe this would work https://osu.ppy.sh/ss/7583808 Added a note (decided against two notes simply because there was no vocal, which is really the theme of this diff)
00:26:429 - I would add a note here at the release of the LN to act as a physical cue to help the player time the release of the LN properly I'm not particularly fond of doing this, sorry :(
00:42:929 - Similar to what I said about capping the LN to help the player time the LN release ^

Hitsounds
00:02:429 (2429|0) - Use soft sample set and finish Done
00:05:763 (5763|7) - ^ I think you meant at 00:05:096 (5096|8) - in which case, done
00:13:096 (13096|4) - ^ I know there is no explicit kick in the music, but I feel it still fits fine here
01:18:429 (78429|0) - ^ Done


[Hard]
00:15:596 (15596|1,15596|7,15763|8,15763|0) - For pitch relevancy, I would control J here (don't forget to move the hitsounds too) since 00:15:596 (15596|1,15596|7) - is the highest pitched out of all the synths in this short 1/2 jump thing Done, I was initially worried about flow/playability but after testing it feels fine
00:55:096 (55096|2) - For symmetry, move this to 9? I prefer it the way it is, with the reason being that the lack of a note there in lane 9 gives greater emphasis (at least for me, I can't be sure for other players) for the next chord *insert high pitched shout*
00:55:429 (55429|7,55429|8,55429|4) - If the above is accepted, I'd make this [258] to be evenly weighted on both hands ^
01:12:596 (72596|6,72763|5,72929|6,73096|7,73263|6) - I feel like this back and forth pattern on the same hand is a little straining on the right hand whereas the left hand only has a few chords. To balance it out, I'd try this https://osu.ppy.sh/ss/7583917 Changed it, although I just moved this note 01:12:929 (72929|6) - to 4 since I want to keep this descending pattern that goes with the drum in the music and the hitsounds: https://osu.ppy.sh/ss/7584214

SVs
00:00:430 - Regarding the SVs here. Each SV sequence spans over multiple notes, but I think it'd be easier to read if you contain each sequence between two notes. For example, with 00:00:929 (929|3,929|7,929|1,1096|5,1096|1,1096|7) - , you would use values like this instead to avoid SVs going over notes
  1. 00:00:929 - 1.3x
  2. 00:01:013 - .7x
  3. 00:01:096 - Then, cause this is a larger gap between notes, you could use a higher scroll speed, like 2x for example so that the notes jump farther.
  4. Assuming the value above is used, you could then add an SV 1/4 after it like at 00:01:179 - with .67x speed (so that the SV averages to 1x) and repeat again at 00:01:429 - .
Either way, the SV effects don't hinder readability too much imo, so whichever you choose should be ok.

So for the SVs, I've taken a look through it and decided against changing them. This is because my original idea (if I even remember it correctly o.o) was to sort of exaggerate the lack of noise between the notes. For me, the 1/2 gap doesn't feel big enough to fit an SV between it (the lack of noise does not feel noticeable enough) so I personally feel it is better just with the SVs between the 3/4 and larger gaps (where the lack of noise inbetween is much more noticeable to the player). Same for the Insane, so I won't post a reply there

Hitsounds
00:02:429 (2429|4) - Add soft-hitfinish Done
00:44:763 (44763|8,46096|0) - Oh my god, why :') going full osu standard mode hitsounding right there


[Insane]
00:29:429 (29429|8,29513|6,29596|4,29679|2,29763|1,29763|3) - I would shift this once to the left for symmetry I didn't make this change for a probably slightly unusual reason (I guess you will notice that I don't map in quite the same way as many others here because I'm weird :) ). The reason lies in lanes 1 and 2, which are representing both the kick sounds and the bass progression at the same time: https://osu.ppy.sh/ss/7584268 . Since I really really love pitch, I much prefer to keep the note at 00:29:763 (29763|1) - in lane 2, because in the next bar (just before that actually), the pitch of the bass decreases so that the kick/bass notes move to lane 1. Since the bass notes in those few chords are the same pitch, I like to have the leftmost note stay in lane 2 to represent this. (tbh I should probably just map 88k piano if I'm doing this but piano composition is hard :( )

SVs
Pretty much the same stuff I mentioned in the Hard. I'd rather you let each SV sequence (so the 1.3x and .7x's) be between two notes such as opposed to going over it. Like, the SVs you did at 00:28:596 (28596|1,28596|5,28596|3,28763|4,28763|6,28763|1) - is what I mean. As I said though, the effect doesn't make reading incredibly hard or anything, so Im fine with whatever.

Hitsounds
00:02:429 (2429|3) - Add soft-hitfinish Done
Thanks heaps for the check! Updated with all the changes, including kaythen's
Protastic101
Alright, well, comparing Hard and Insane, I think the difficulty is gap is fine since Hard uses much of the same chord sizes as insane, but insane just adds notes speed wise (additional 1/2 and 1/4 bursts that were present in Kaythen's diff) so the patterns used in insane have already been introduced in the lower diff.

Wtf am i saying, shit's cool yo
Topic Starter
hannanos
bless
kaythen
bless
sankansuki
bless
Kamikaze
bless (?) I need to icon something so imma rank this like this week ok?
Topic Starter
hannanos
ok bless kamikaze
Kamikaze
[Insane]
00:10:429 - Unless you REALLY want to keep the structure as simple as possible, something like this scattered alternating stream would look really neat and also play nice

00:15:929 (15929|5,16096|4) - Stack those for drum emphasis?

00:17:763 (17763|5,17929|7) - Those two notes should be stacked instaed of 00:17:929 (17929|7,18096|7) - similarly to what you did at 00:17:096 (17096|4,17263|4) -

00:18:429 - Another possible stack keeping with the idea presented before (by stack btw I mean a 1/2 minijack basically, kinda too slow to call it a minijack)
Following the first stack you've done which is a good idea, there should be a stack every 2/1 until 00:19:763 - (where a stack occurs anyway)

00:36:429 (36429|6,36429|8,36596|5,36596|7) - Another stack idea for guitars?

01:07:596 (67596|3,67679|4,67763|5,67846|6,67929|7) - This almost begs for a trill, either just a 46 trill or a 46374 stream pattern, simple stair is underwhelming for those drums

Also consider the stack suggestion for the entire map, as in stacking two notes for a stronger repeat sound like those guitars or drums in the chorus

Rest is fine imooo
Topic Starter
hannanos

-Kamikaze- wrote:

[Insane]
00:10:429 - Unless you REALLY want to keep the structure as simple as possible, something like this scattered alternating stream would look really neat and also play nice I personally just prefer keeping it as it is, because I love stairs and prefer to follow the ascending pitch with an ascending stair

00:15:929 (15929|5,16096|4) - Stack those for drum emphasis? Yes

00:17:763 (17763|5,17929|7) - Those two notes should be stacked instaed of 00:17:929 (17929|7,18096|7) - similarly to what you did at 00:17:096 (17096|4,17263|4) - I find that those two sounds at 00:17:763 - 00:17:929 - do not have the same volume of kick, unlike the one you highlighted which is very noticeable. For this reason I decided to leave it (also 00:17:929 (17929|7,18013|5,18096|7) - pitches the synth, which is why I chose to make the notes stacked like a trill/mordent on the piano would play)

00:18:429 - Another possible stack keeping with the idea presented before (by stack btw I mean a 1/2 minijack basically, kinda too slow to call it a minijack)
Following the first stack you've done which is a good idea, there should be a stack every 2/1 until 00:19:763 - (where a stack occurs anyway) Decided against it here since I feel that timeline point doesn't have the impact unlike the one highlighted. I have never actually heard of that term used before but it's definitely a better way of talking about it than 'minijack'. For most of the stacked notes I used throughout this diff, they are where there is that strong double kick sound (or where vocals/melody has a repeated note, which may be a bit unconventional tbh)

00:36:429 (36429|6,36429|8,36596|5,36596|7) - Another stack idea for guitars? Again, I just prefer to use it where there is a repeat of the strong kick, sorry

01:07:596 (67596|3,67679|4,67763|5,67846|6,67929|7) - This almost begs for a trill, either just a 46 trill or a 46374 stream pattern, simple stair is underwhelming for those drums I agree, changed it to a stream pattern! (made it 64736 so basically yours just flipped horizontally)

Also consider the stack suggestion for the entire map, as in stacking two notes for a stronger repeat sound like those guitars or drums in the chorus Noticed a few places that I would almost put a stack outside of the ones for the strong kick that I have included, but I want to keep the percussion-based stacks to just those kicks preferably because the pitching of the vocals and melody gives already quite a number of stacked notes (accurate pitch <3).

Coincidentally, I just happen to be starting another (potentially for approval?) map that will definitely make use of these stacks (probably on the scratch for an 8K diff if I can do it, my laziness might get in the way of a 9K diff but eh)


Rest is fine imooo
Thanks for the check! Updated with changes!
Kamikaze

hannanos wrote:


Coincidentally, I just happen to be starting another (potentially for approval?) map that will definitely make use of these stacks (probably on the scratch for an 8K diff if I can do it, my laziness might get in the way of a 9K diff but eh)


Thanks for the check! Updated with changes!
Don't do drum stacks on scratches, it's not what the scratch lane should be representing (it basically represents crashes, cymbals, "finishers", or unique sounds), looking forward to that tho

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In this case though, it means that your map has now been qualified! Congratz!
Topic Starter
hannanos
bless
Cra Dow

hannanos wrote:

bless
Blessing!
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