Hello there, here's a mod as requested in #modreqs
Other than some other spacing issues, the map is pretty good and I really like this map, keep it up
Normal
Remember to keep the same spacing throughout the entire map in Normal difficulties, that means keep Distance Snap on. This is important!
00:06:070 (4) - what about starting the slider at 00:06:423 instead? Nothing really happens in the song at 00:06:070.
00:22:306 (5) - You should replace this slider with two hitcircles, since the song has some drum sounds here and therefore are better to be clicked than hold.
00:23:012 (1,2,3,1) - refrain from complex patterns like this in a Normal difficulty, this is too hard for new players. You should just replace it with a repeat slider, then this part should look the following https://osu.ppy.sh/ss/7338124
00:26:188 (3,4) - never stack objects in a Normal difficulty
00:36:776 (1,2,3) - you should delete (1), then copy (3) and paste it where (1) was, and now flip horizontally (Ctrl+H) and Reverse Selection (Ctrl+G), following up only move 00:36:776 (1) and make a beautiful blanket like this https://osu.ppy.sh/ss/7338154
00:46:659 (1,2,3,4,1) - again, don't stack in Normal
00:53:718 (1,2) - same as above
00:57:600 (2,3,4) - same as above
01:04:659 (2,3) - re-work (3) and try to make (2) blanket nicely, like this https://osu.ppy.sh/ss/7338202 (you can use the approach circle of (2) as a help)
01:26:188 (1,1,1,1) - no need for new combo here
00:06:070 (4) - what about starting the slider at 00:06:423 instead? Nothing really happens in the song at 00:06:070.
00:22:306 (5) - You should replace this slider with two hitcircles, since the song has some drum sounds here and therefore are better to be clicked than hold.
00:23:012 (1,2,3,1) - refrain from complex patterns like this in a Normal difficulty, this is too hard for new players. You should just replace it with a repeat slider, then this part should look the following https://osu.ppy.sh/ss/7338124
00:26:188 (3,4) - never stack objects in a Normal difficulty
00:36:776 (1,2,3) - you should delete (1), then copy (3) and paste it where (1) was, and now flip horizontally (Ctrl+H) and Reverse Selection (Ctrl+G), following up only move 00:36:776 (1) and make a beautiful blanket like this https://osu.ppy.sh/ss/7338154
00:46:659 (1,2,3,4,1) - again, don't stack in Normal
00:53:718 (1,2) - same as above
00:57:600 (2,3,4) - same as above
01:04:659 (2,3) - re-work (3) and try to make (2) blanket nicely, like this https://osu.ppy.sh/ss/7338202 (you can use the approach circle of (2) as a help)
01:26:188 (1,1,1,1) - no need for new combo here
Hard
The slider velocity doesn't work very well with your spacing here. The circles are way further apart than the sliders are fast. Try to find a good balance!
00:05:012 (7,8) - you should swap them, so first the slider, then the hitcircle
00:09:953 (1,2,3) - before, you stacked half-beat spaced patterns, and now suddenly stacking triples is very unexpected for the player! Either don't stack the half-beat patterns, or space out your triples a very small bit for less confusion. This for example https://osu.ppy.sh/ss/7338281
00:25:129 (7,8,9) - same as above
00:27:070 (6,7) - swap slider and hitcircle again
00:29:718 (2) - use two kicksliders that both only repeat once and add a slider to the end, like this https://osu.ppy.sh/ss/7338271
00:36:600 - add a hitcircle here, feels a bit empty without
00:42:423 (1,2,3) - space the triples a little bit
00:44:188 (2) - move this a bit further down
00:44:894 (4,5) - increase the spacing between these two, this way they seem like a burst
00:45:247 (1,2,3) - try to make the blanket look a bit nicer https://osu.ppy.sh/ss/7338305
01:01:482 (7) - if you made 01:00:070 (3) a three-quarter long repeat slider, why not make this one the same?
01:03:070 (5,6,7) - either space them more or stack them, they seem like a triple
01:10:306 (4,5,6) - don't stack
maybe work on the spacing a little bit, but the rest is fine
00:05:012 (7,8) - you should swap them, so first the slider, then the hitcircle
00:09:953 (1,2,3) - before, you stacked half-beat spaced patterns, and now suddenly stacking triples is very unexpected for the player! Either don't stack the half-beat patterns, or space out your triples a very small bit for less confusion. This for example https://osu.ppy.sh/ss/7338281
00:25:129 (7,8,9) - same as above
00:27:070 (6,7) - swap slider and hitcircle again
00:29:718 (2) - use two kicksliders that both only repeat once and add a slider to the end, like this https://osu.ppy.sh/ss/7338271
00:36:600 - add a hitcircle here, feels a bit empty without
00:42:423 (1,2,3) - space the triples a little bit
00:44:188 (2) - move this a bit further down
00:44:894 (4,5) - increase the spacing between these two, this way they seem like a burst
00:45:247 (1,2,3) - try to make the blanket look a bit nicer https://osu.ppy.sh/ss/7338305
01:01:482 (7) - if you made 01:00:070 (3) a three-quarter long repeat slider, why not make this one the same?
01:03:070 (5,6,7) - either space them more or stack them, they seem like a triple
01:10:306 (4,5,6) - don't stack
maybe work on the spacing a little bit, but the rest is fine
Insane
The same stacking issues here as in Hard. Remeber to differenciate half-beat gaps and quarter-beat gaps!
Unlike in Hard, I'm not gonna mention every triple asking you to change it, it's now in your own hands.
00:03:776 (5) - tapping three times here feels a bit weird, you should not stack the slider underneath
00:05:276 (5) - imo the triples fits more at 00:05:100
00:14:100 (7) - triple doesn't fit here very well
00:26:894 (1,2,3) - what about this? https://osu.ppy.sh/ss/7338409
00:29:012 (1) - remove new combo
00:30:247 (6,7) - this is kinda unexpected, replace with a single full-beat slider starting at 00:30:423
--- starting from 00:33:953 you should really work on differenciating the stacking, just remember what I said at the top of this box ---
00:45:953 (6,7,8,9) - I would make (6) a kickslider with a single repeat and then a triple, like this https://osu.ppy.sh/ss/7338461
01:19:129 (1) - please move this further away from 01:18:600 (5)
01:20:365 (1,2,3,4,5) - if you listen closly to the music, you only hear three beats, so change this to a triple
01:26:541 (2,3,4,5,6) - you should increase the spacing on those, as the drums are pretty loud here
rest seems fine
Unlike in Hard, I'm not gonna mention every triple asking you to change it, it's now in your own hands.
00:03:776 (5) - tapping three times here feels a bit weird, you should not stack the slider underneath
00:05:276 (5) - imo the triples fits more at 00:05:100
00:14:100 (7) - triple doesn't fit here very well
00:26:894 (1,2,3) - what about this? https://osu.ppy.sh/ss/7338409
00:29:012 (1) - remove new combo
00:30:247 (6,7) - this is kinda unexpected, replace with a single full-beat slider starting at 00:30:423
--- starting from 00:33:953 you should really work on differenciating the stacking, just remember what I said at the top of this box ---
00:45:953 (6,7,8,9) - I would make (6) a kickslider with a single repeat and then a triple, like this https://osu.ppy.sh/ss/7338461
01:19:129 (1) - please move this further away from 01:18:600 (5)
01:20:365 (1,2,3,4,5) - if you listen closly to the music, you only hear three beats, so change this to a triple
01:26:541 (2,3,4,5,6) - you should increase the spacing on those, as the drums are pretty loud here
rest seems fine
Pain
you got the stacking way better on this difficulty by entirely stacking half-beat gaps
00:03:600 (5) - stack above the slider
00:10:306 (2) - move this slider a bit further away from 00:09:953 (1) or players might get confused, same with 00:11:718 (2)
-> you use exactly that at 00:18:423 (1,2)
00:14:012 (7) - stack
00:23:894 (7,1) - remove (1) and make it a very short repeat slider
00:29:718 (1) - no need for such a complex slidershape
00:34:570 - add a hitcircle here to get a triple
00:35:806 - I really think you should add the hitcircle here and make a full stream
00:40:041 (2) - move this to x:156 y:192
00:40:570 (5) - move this to x:180 y:52
00:40:835 (7) - stack this, as this would confuse the player after the two previous patterns.
00:43:659 (8) - stack
00:45:776 (4,5,6) - keep this similar to 00:40:306 (4,5,6)
00:50:541 (7,8) - maybe change this into a short repeatslider?
01:23:188 (7,1) and 01:23:718 (2,3) and 01:24:247 (4,5) - just always stack the hitcircles ontop of their following sliders
00:03:600 (5) - stack above the slider
00:10:306 (2) - move this slider a bit further away from 00:09:953 (1) or players might get confused, same with 00:11:718 (2)
-> you use exactly that at 00:18:423 (1,2)
00:14:012 (7) - stack
00:23:894 (7,1) - remove (1) and make it a very short repeat slider
00:29:718 (1) - no need for such a complex slidershape
00:34:570 - add a hitcircle here to get a triple
00:35:806 - I really think you should add the hitcircle here and make a full stream
00:40:041 (2) - move this to x:156 y:192
00:40:570 (5) - move this to x:180 y:52
00:40:835 (7) - stack this, as this would confuse the player after the two previous patterns.
00:43:659 (8) - stack
00:45:776 (4,5,6) - keep this similar to 00:40:306 (4,5,6)
00:50:541 (7,8) - maybe change this into a short repeatslider?
01:23:188 (7,1) and 01:23:718 (2,3) and 01:24:247 (4,5) - just always stack the hitcircles ontop of their following sliders
Other than some other spacing issues, the map is pretty good and I really like this map, keep it up