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Sangatsu no Phantasia - Hajimari no Sokudo

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Topic Starter
Dubturt
This map has been deleted on the request of its creator. It is no longer available.
Fretzi
Hello there, here's a mod as requested in #modreqs

Normal
Remember to keep the same spacing throughout the entire map in Normal difficulties, that means keep Distance Snap on. This is important!
00:06:070 (4) - what about starting the slider at 00:06:423 instead? Nothing really happens in the song at 00:06:070.
00:22:306 (5) - You should replace this slider with two hitcircles, since the song has some drum sounds here and therefore are better to be clicked than hold.
00:23:012 (1,2,3,1) - refrain from complex patterns like this in a Normal difficulty, this is too hard for new players. You should just replace it with a repeat slider, then this part should look the following https://osu.ppy.sh/ss/7338124
00:26:188 (3,4) - never stack objects in a Normal difficulty
00:36:776 (1,2,3) - you should delete (1), then copy (3) and paste it where (1) was, and now flip horizontally (Ctrl+H) and Reverse Selection (Ctrl+G), following up only move 00:36:776 (1) and make a beautiful blanket like this https://osu.ppy.sh/ss/7338154
00:46:659 (1,2,3,4,1) - again, don't stack in Normal
00:53:718 (1,2) - same as above
00:57:600 (2,3,4) - same as above
01:04:659 (2,3) - re-work (3) and try to make (2) blanket nicely, like this https://osu.ppy.sh/ss/7338202 (you can use the approach circle of (2) as a help)
01:26:188 (1,1,1,1) - no need for new combo here

Hard
The slider velocity doesn't work very well with your spacing here. The circles are way further apart than the sliders are fast. Try to find a good balance!
00:05:012 (7,8) - you should swap them, so first the slider, then the hitcircle
00:09:953 (1,2,3) - before, you stacked half-beat spaced patterns, and now suddenly stacking triples is very unexpected for the player! Either don't stack the half-beat patterns, or space out your triples a very small bit for less confusion. This for example https://osu.ppy.sh/ss/7338281
00:25:129 (7,8,9) - same as above
00:27:070 (6,7) - swap slider and hitcircle again
00:29:718 (2) - use two kicksliders that both only repeat once and add a slider to the end, like this https://osu.ppy.sh/ss/7338271
00:36:600 - add a hitcircle here, feels a bit empty without
00:42:423 (1,2,3) - space the triples a little bit
00:44:188 (2) - move this a bit further down
00:44:894 (4,5) - increase the spacing between these two, this way they seem like a burst
00:45:247 (1,2,3) - try to make the blanket look a bit nicer https://osu.ppy.sh/ss/7338305
01:01:482 (7) - if you made 01:00:070 (3) a three-quarter long repeat slider, why not make this one the same?
01:03:070 (5,6,7) - either space them more or stack them, they seem like a triple
01:10:306 (4,5,6) - don't stack

maybe work on the spacing a little bit, but the rest is fine

Insane
The same stacking issues here as in Hard. Remeber to differenciate half-beat gaps and quarter-beat gaps!
Unlike in Hard, I'm not gonna mention every triple asking you to change it, it's now in your own hands.
00:03:776 (5) - tapping three times here feels a bit weird, you should not stack the slider underneath
00:05:276 (5) - imo the triples fits more at 00:05:100
00:14:100 (7) - triple doesn't fit here very well
00:26:894 (1,2,3) - what about this? https://osu.ppy.sh/ss/7338409
00:29:012 (1) - remove new combo
00:30:247 (6,7) - this is kinda unexpected, replace with a single full-beat slider starting at 00:30:423
--- starting from 00:33:953 you should really work on differenciating the stacking, just remember what I said at the top of this box ---
00:45:953 (6,7,8,9) - I would make (6) a kickslider with a single repeat and then a triple, like this https://osu.ppy.sh/ss/7338461
01:19:129 (1) - please move this further away from 01:18:600 (5)
01:20:365 (1,2,3,4,5) - if you listen closly to the music, you only hear three beats, so change this to a triple
01:26:541 (2,3,4,5,6) - you should increase the spacing on those, as the drums are pretty loud here

rest seems fine

Pain
you got the stacking way better on this difficulty by entirely stacking half-beat gaps
00:03:600 (5) - stack above the slider
00:10:306 (2) - move this slider a bit further away from 00:09:953 (1) or players might get confused, same with 00:11:718 (2)
-> you use exactly that at 00:18:423 (1,2)
00:14:012 (7) - stack
00:23:894 (7,1) - remove (1) and make it a very short repeat slider
00:29:718 (1) - no need for such a complex slidershape
00:34:570 - add a hitcircle here to get a triple
00:35:806 - I really think you should add the hitcircle here and make a full stream
00:40:041 (2) - move this to x:156 y:192
00:40:570 (5) - move this to x:180 y:52
00:40:835 (7) - stack this, as this would confuse the player after the two previous patterns.
00:43:659 (8) - stack
00:45:776 (4,5,6) - keep this similar to 00:40:306 (4,5,6)
00:50:541 (7,8) - maybe change this into a short repeatslider?
01:23:188 (7,1) and 01:23:718 (2,3) and 01:24:247 (4,5) - just always stack the hitcircles ontop of their following sliders

Other than some other spacing issues, the map is pretty good and I really like this map, keep it up :)
Topic Starter
Dubturt

Fretzi wrote:

Hello there, here's a mod as requested in #modreqs

Normal
Remember to keep the same spacing throughout the entire map in Normal difficulties, that means keep Distance Snap on. This is important!- will do sir
00:06:070 (4) - what about starting the slider at 00:06:423 instead? Nothing really happens in the song at 00:06:070.yeah now that i think about it you're right
00:22:306 (5) - You should replace this slider with two hitcircles, since the song has some drum sounds here and therefore are better to be clicked than hold.-done
00:23:012 (1,2,3,1) - refrain from complex patterns like this in a Normal difficulty, this is too hard for new players. You should just replace it with a repeat slider, then this part should look the following https://osu.ppy.sh/ss/7338124-got ya
00:26:188 (3,4) - never stack objects in a Normal difficulty-done, i'll take note about that
00:36:776 (1,2,3) - you should delete (1), then copy (3) and paste it where (1) was, and now flip horizontally (Ctrl+H) and Reverse Selection (Ctrl+G), following up only move 00:36:776 (1) and make a beautiful blanket like this https://osu.ppy.sh/ss/7338154-done
00:46:659 (1,2,3,4,1) - again, don't stack in Normal--yep
00:53:718 (1,2) - same as above
00:57:600 (2,3,4) - same as above
01:04:659 (2,3) - re-work (3) and try to make (2) blanket nicely, like this https://osu.ppy.sh/ss/7338202 (you can use the approach circle of (2) as a help)blankets sure are fun to learn, fixed
01:26:188 (1,1,1,1) - no need for new combo here-hmm i did it for an aesthetic purpose cause of the combo colors i set(referenced to the anime), might change it if others say so

Hard
The slider velocity doesn't work very well with your spacing here. The circles are way further apart than the sliders are fast. Try to find a good balance!- [/color]
00:05:012 (7,8) - you should swap them, so first the slider, then the hitcircle-aight
00:09:953 (1,2,3) - before, you stacked half-beat spaced patterns, and now suddenly stacking triples is very unexpected for the player! Either don't stack the half-beat patterns, or space out your triples a very small bit for less confusion. This for example https://osu.ppy.sh/ss/7338281-i see what you mean
00:25:129 (7,8,9) - same as above- got ya
00:27:070 (6,7) - swap slider and hitcircle again
00:29:718 (2) - use two kicksliders that both only repeat once and add a slider to the end, like this https://osu.ppy.sh/ss/7338271
00:36:600 - add a hitcircle here, feels a bit empty without-somehow i forgot about that lol
00:42:423 (1,2,3) - space the triples a little bit-done
00:44:188 (2) - move this a bit further down-done
00:44:894 (4,5) - increase the spacing between these two, this way they seem like a burst- moved i think
00:45:247 (1,2,3) - try to make the blanket look a bit nicer https://osu.ppy.sh/ss/7338305-tried to make it nicer
01:01:482 (7) - if you made 01:00:070 (3) a three-quarter long repeat slider, why not make this one the same?i followed the vocals here she says 2 phrases here
01:03:070 (5,6,7) - either space them more or stack them, they seem like a triple-fixed
01:10:306 (4,5,6) - don't stack- changed

maybe work on the spacing a little bit, but the rest is fine

Insane
The same stacking issues here as in Hard. Remeber to differenciate half-beat gaps and quarter-beat gaps!
Unlike in Hard, I'm not gonna mention every triple asking you to change it, it's now in your own hands.-aye aye cap'n
00:03:776 (5) - tapping three times here feels a bit weird, you should not stack the slider underneath-fixed
00:05:276 (5) - imo the triples fits more at 00:05:100-oh my bad, fixed
00:14:100 (7) - triple doesn't fit here very well-removed the note in the blue tick
00:26:894 (1,2,3) - what about this? https://osu.ppy.sh/ss/7338409-it does seem easier to do, changed
00:29:012 (1) - remove new combo- woops forgot to fix that
00:30:247 (6,7) - this is kinda unexpected, replace with a single full-beat slider starting at 00:30:423-donzo
--- starting from 00:33:953 you should really work on differenciating the stacking, just remember what I said at the top of this box ---i tried my best XD
00:45:953 (6,7,8,9) - I would make (6) a kickslider with a single repeat and then a triple, like this https://osu.ppy.sh/ss/7338461-changed
01:19:129 (1) - please move this further away from 01:18:600 (5)-ok dad
01:20:365 (1,2,3,4,5) - if you listen closly to the music, you only hear three beats, so change this to a triple-i see(hear), done
01:26:541 (2,3,4,5,6) - you should increase the spacing on those, as the drums are pretty loud here-done

rest seems fine

Pain
you got the stacking way better on this difficulty by entirely stacking half-beat gaps
00:03:600 (5) - stack above the slider-done
00:10:306 (2) - move this slider a bit further away from 00:09:953 (1) or players might get confused, same with 00:11:718 (2)
-> you use exactly that at 00:18:423 (1,2)-fixed i hope haha
00:14:012 (7) - stack-done
00:23:894 (7,1) - remove (1) and make it a very short repeat slider-that was better thanks
00:29:718 (1) - no need for such a complex slidershape-got too"creative" there haha, fixed
00:34:570 - add a hitcircle here to get a triple-honestly didnt get you here, but i did what i can
00:35:806 - I really think you should add the hitcircle here and make a full stream-done
00:40:041 (2) - move this to x:156 y:192-fixed
00:40:570 (5) - move this to x:180 y:52-fixed
00:40:835 (7) - stack this, as this would confuse the player after the two previous patterns.-donzo
00:43:659 (8) - stack-^
00:45:776 (4,5,6) - keep this similar to 00:40:306 (4,5,6)-got ya
00:50:541 (7,8) - maybe change this into a short repeatslider?- it does seem better
01:23:188 (7,1) and 01:23:718 (2,3) and 01:24:247 (4,5) - just always stack the hitcircles ontop of their following sliders-it does seem much more playable, changed for now

Other than some other spacing issues, the map is pretty good and I really like this map, keep it up :) -thanks for the mod bro,it was really really helpful for me for it is my first time doing something like this. I hope I'm able to give more kudosu but wops. I really appreciate your help <3
Kondou-Shinichi
hi im shitmodder
lazy so only mod 1 diff k srry
PAIN? idek
00:06:600 (5) - better if curved since the placement is circle (i think) so yeah (or you can just nc)
00:11:365 (1) - there isn't any sound on 00:11:453 - , so just make a 1/2 slider and not a 1/4 reverse
00:12:600 (5) - can you just stack to 00:11:718 (2) - and not overlap randomly kthx
00:21:600 (2,3,4) - there isn't that much sound for triple. remove the 3
00:23:541 (4,5,6,7) - don't make triples when there isn't 3 sounds lol
00:24:247 (8) - nc
00:35:894 (7) - curve this because stream is circle + nc pls
01:00:247 (3,4,5) - no triple here pls

Alright, it seems I need to talk about this more in general
try to curve slider when the movement is circular
NC more
don't make triple when unneeded

and overall need improvement
Please don't take my mods seriously as they all shit
Topic Starter
Dubturt

Kondou-Shinichi wrote:

hi im shitmodder
lazy so only mod 1 diff k srry
PAIN? idek
00:06:600 (5) - better if curved since the placement is circle (i think) so yeah (or you can just nc)- ill keep it in mind, ill change it when others will think the same way, but for now im keeping it the same[/color]
00:11:365 (1) - there isn't any sound on 00:11:453 - , so just make a 1/2 slider and not a 1/4 reverse- i made it similar to 00:09:953 (1) - might change it though
00:12:600 (5) - can you just stack to 00:11:718 (2) - and not overlap randomly kthxin terms of reading, its not really a big factor
00:21:600 (2,3,4) - there isn't that much sound for triple. remove the 3fixed
00:23:541 (4,5,6,7) - don't make triples when there isn't 3 sounds lolfixed i guess
00:24:247 (8) - nc
00:35:894 (7) - curve this because stream is circle + nc pls-fixed slider but i think the combo is fine
01:00:247 (3,4,5) - no triple here plsfixed sir

Alright, it seems I need to talk about this more in general
try to curve slider when the movement is circular
NC more
don't make triple when unneeded

and overall need improvement
Please don't take my mods seriously as they all shit
-all good bro, its fine every mod is helpful for me so thanks for the mod :D
Asuka_-
quick m4m
bad english

Normal
nothing (i cant mod xD)

Hard
00:10:659 - clickable
00:12:070 - ^
00:15:247 (3,7) - stack
00:21:600 (7,1) - ^
00:22:659 (1,2,3,4) - try this https://gyazo.com/6e1b506a95f4d3c3f8c5d363c41775c2
00:31:835 - clickable
00:35:188 - ^ try this https://gyazo.com/85190c8846aa0d479ce47a8895c2ca4f
00:37:835 - ^
00:39:247 - ^
00:42:423 - ~ 00:56:541 - good(^^♪
00:57:070 - circle
01:07:306 - clickable https://gyazo.com/fa0cb9840c83b40b9d3f7210dd061021
01:21:953 - ^
01:27:600 (1) - remove finish

Insane

00:09:953 (1,2) - change simple?
00:10:306 - clickable
00:10:482 (3,4,5) - bad overmap
→try this https://gyazo.com/96085f601b62520b478d731d5dd6efd1

00:21:247 - clickable https://gyazo.com/cf0443ea2ca22b8d0648ef8233d0d174
00:27:247 (3,5,6) - bad overlap
00:37:835 - clickable https://gyazo.com/a8997c65d5bfeb59470deccf58aed9ae
00:53:365 (8,9,1) - unstack?
00:57:247 (5) - i think slider better https://gyazo.com/f66137fc27572ecdb50858019551b60e
00:59:276 - add circle?
01:08:541 - clickable https://gyazo.com/9483e9c798932e1488539479bf372e79
01:18:776 - clickable
01:21:953 (1,2,3,4,5) - stream is 01:21:600 -

Pain
00:09:247 - clickable https://gyazo.com/31c4666ecf643a3e4d2a626ab6285e34
00:14:012 (7,1) - unstack
00:15:070 (5,6) - switch object
00:19:747 - add circle?
00:27:776 (5,6) - switch object (00:27:953 - clickable)
00:28:306 (1,1,1) - Nice!! i like it. (^^♪
00:36:423 - i think stream better
00:36:776 (1,2) - unstack
00:44:365 (3,4) - switch object
00:45:953 - clickable https://gyazo.com/ad4f21eff7a6206c9989a16a872f6677
00:48:070 (1,2,3,4,5) - stream is 00:47:718 - better
01:05:541 (3,4) - switch object
01:16:306 (1,2,3,4,1,2,3,4) - i like it (^^♪
01:21:600 - ~ nothing(*^^)v


sorry... not short xD

Nice song!!!!!!
i like it~ ( *´艸`)

good luck!!!
Topic Starter
Dubturt

Asuka_- wrote:

quick m4m
bad english

Normal
nothing (i cant mod xD)-aight then haha

Hard
00:10:659 - clickable-fixed
00:12:070 - ^-fixed
00:15:247 (3,7) - stackahh i forgot to adjust it, fixed
00:21:600 (7,1) - ^-fixed
00:22:659 (1,2,3,4) - try this https://gyaz-fixedo.com/6e1b506a95f4d3c3f8c5d363c41775c2
00:31:835 - clickable-removed silder
00:35:188 - ^ try this https://gyazo.com/85190c8846aa0d479ce47a8895c2ca4f-fixed[color=#0040FF]
00:37:835 - ^
00:39:247 - ^ -fixed
00:42:423 - ~ 00:56:541 - good(^^♪-thanks
00:57:070 - circle-adjusted so that flow is ok
01:07:306 - clickable https://gyazo.com/fa0cb9840c83b40b9d3f7210dd061021-fixed
01:21:953 - ^-fixed
01:27:600 (1) - remove finish-ok

Insane

00:09:953 (1,2) - change simple?-i'll keep it like this until futher notice
00:10:306 - clickable^
00:10:482 (3,4,5) - bad overmap- changed to slider instead
→try this https://gyazo.com/96085f601b62520b478d731d5dd6efd1

00:21:247 - clickable https://gyazo.com/cf0443ea2ca22b8d0648ef8233d0d174-fixed to my style
00:27:247 (3,5,6) - bad overlap-woops my bad
00:37:835 - clickable https://gyazo.com/a8997c65d5bfeb59470deccf58aed9aewoah it does seem better
00:53:365 (8,9,1) - unstack?-adjusted
00:57:247 (5) - i think slider better https://gyazo.com/f66137fc27572ecdb50858019551b60e-you're right
00:59:276 - add circle?-fixed
01:08:541 - clickable https://gyazo.com/9483e9c798932e1488539479bf372e79-fixed, became sliders
01:18:776 - clickable-fixed
01:21:953 (1,2,3,4,5) - stream is 01:21:600 --fixed

Pain
00:09:247 - clickable https://gyazo.com/31c4666ecf643a3e4d2a626ab6285e34-fixed
00:14:012 (7,1) - unstack-done
00:15:070 (5,6) - switch object-fixed
00:19:747 - add circle?- i'll keep it like this for a while
00:27:776 (5,6) - switch object (00:27:953 - clickable)-fixed
00:28:306 (1,1,1) - Nice!! i like it. (^^♪-thanks
00:36:423 - i think stream better- will change if others say so
00:36:776 (1,2) - unstack -fixed
00:44:365 (3,4) - switch object-fixed
00:45:953 - clickable https://gyazo.com/ad4f21eff7a6206c9989a16a872f6677-fixed
00:48:070 (1,2,3,4,5) - stream is 00:47:718 - better-keep for now, might change later
01:05:541 (3,4) - switch object-fixed
01:16:306 (1,2,3,4,1,2,3,4) - i like it (^^♪ -thanks
01:21:600 - ~ nothing(*^^)v


sorry... not short xD-it's fine i really appreciate your help, good luck with your map aswell

Nice song!!!!!!
i like it~ ( *´艸`)

good luck!!!
Dstorv
Hey o/
General
Remove Widescreen support
Pain
I cant even with the stacking....
00:00:600 (4) - why stack if this is the start of the vocal?
00:00:953 - missed a note
00:02:188 - There's no note here instead

I'm starting to question to what exactly you mapped the beginning part? while yes there's the guitar, I think the vocal would be an obvious choice to map here .-.

00:06:600 (5,6,7) - no need for a triplet
00:09:953 (1,2) - this break the flow from the previous part, I suggest separate (1,2) further. Also do you really need the triplet?
00:10:306 (2) - Slidertail is a strong beat. Change slider to 1/2 and make 00:10:659 - clickable
00:19:129 (3,4,5,6,1) - If you really want to map this to drum, why just a triplet? Make into stream
00:24:600 - Try this rhythm instead
00:30:423 (1,2,3) - again overmapping

Honestly, I would continue but your choice of rhythm is all over the place, I wouldnt mind to drop a mod again (mostly likely via chat, and if you ask me), just try to fix the rhythm

> Triplet that doesnt fit the song
> Wrong choice of circle and slider, thus leading to wrong emphasization

I havent even checked flow, and pattern

If you want the continuation of the mod, just pm me, because its most likely gonna be a long one
Topic Starter
Dubturt

sullywally wrote:

Hey o/
General
Remove Widescreen support-woops, dont remember turning that on
Pain
I cant even with the stacking....-well.. hehehe
00:00:600 (4) - why stack if this is the start of the vocal?-will fix soon
00:00:953 - missed a note^
00:02:188 - There's no note here instead-heard vocals

I'm starting to question to what exactly you mapped the beginning part? while yes there's the guitar, I think the vocal would be an obvious choice to map here .-.- i mixed both? idk but i interpret it that way

00:06:600 (5,6,7) - no need for a triplet-fixed
00:09:953 (1,2) - this break the flow from the previous part, I suggest separate (1,2) further. Also do you really need the triplet?-fixed i hope, and yes i need it XD
00:10:306 (2) - Slidertail is a strong beat. Change slider to 1/2 and make 00:10:659 - clickable-fixed
00:19:129 (3,4,5,6,1) - If you really want to map this to drum, why just a triplet? Make into stream-fixed
00:24:600 - Try this rhythm instead-seems betters, well it is lol
00:30:423 (1,2,3) - again overmapping-made into slider

Honestly, I would continue but your choice of rhythm is all over the place, I wouldnt mind to drop a mod again (mostly likely via chat, and if you ask me), just try to fix the rhythm

> Triplet that doesnt fit the song
> Wrong choice of circle and slider, thus leading to wrong emphasization -gots 'lot to learn about mapping

I havent even checked flow, and pattern

If you want the continuation of the mod, just pm me, because its most likely gonna be a long one
depzdai
#modreqs
Sorry. I've just only modded your normal diff and found that you might be new in mapping. There are more techniques (now I won't talk about the aesthetics because it's troublesome in some ways for potential mappers) in mapping that you can learn and I shall share some in my short mod.

[General]- Your hitsounding in every diff is messy. I find it quite difficult to follow the beat since it's as if you were spamming your whistles and claps in random places. And you know, it is a rhythm game and hitsounding is very important in it because you can guess approaching notes easily when you feel that you are synchronized with the rhythm but not confused by it. I think you ought to read something like this and re-hitsound again: t/306177.

[Normal]- Check AiMod and fix these distance snaps. Easy/normal diffs for novice players should never have these errors:

- Smoothen your flows, too, esp. at: 00:02:894 (5,1,2) - 00:22:659 (6,7) - 01:23:365 (3,4,5) - . The move should not be too sharp in easier diffs when there's no considerable change in tone or rhythm in order to help the gameplay. Read this for more info: https://osu.ppy.sh/news/61334266941.
+ For example, this is my comparison about the flow at 00:22:659 (6,7) - :

- 00:25:482 (1,2,3,4,1,2) - Overmap. Note density dramatically increased out of nowhere. Consider changing some of them to sliders.

- 00:35:365 (1,3) - 00:36:776 (3,5) - 00:38:188 (5,2) - 00:42:423 (1,3) - 01:24:070 (4,1) - Not good-looking overlaps.

- 00:46:306 (5,1,2,3,4) - Why did you make the SV changed from x1.1 to x1.5 so suddenly? Although it surpassed the AiMod check, the spacing was still horrible for beginners to play with.

- 00:42:423 (1,3) - 00:48:070 (1,3,1,3) - 01:02:541 (2,1,3) - 01:14:894 (3,1) - These sliders were so long that covered nearly all the beats that should have been noted to express the high mood of the song. Chopping them would be better. For instance, something like this:
+ 00:42:423 (1,3) -
+ 01:14:894 (3,1) -

- 00:50:541 - Map this note? A clap note sounds strong here.

- 01:24:776 (1,2,1,1,1,1) - Distance snap error. And you should remove NC at 01:26:541 (1,1,1) - it's somehow nonsense.


Good luck. And I may also mod other diffs if they are good enough. And take a look at hard diff; I think it's the most overmapped diff in your set since the fluctuation of note density is somehow dramatic.
FiddleBlue
Hello from #modreqs.
I'm still kinda new to modding.

[General]

Hitsounds in all difficulty are very random and the volume isn't right. I suggest you add them 15%. And reading tutorial about hitsounding. Here's a great one.

They are seriously weird sliders placement on the map and tons of triplets that don't really emphasize the music. I suggest you look at maps with the same song or any map for inspiration.

If you need help in mapping in a certain situation, Pishifat and -Mo- have videos on their channel about things like pattern, spacing, overmap, etc.
Pishifat's Channel
-Mo-'s Channel

Ok, now that's that. Let's start with the song setup.

The artist and the title are is the wrong spot. They are romanised, which should be put in the romanised column. The artist and title column should be in Japanese characters.
Artist: 三月のパンタシア
Title: はじまりの速度
Same goes to the source. Japanese character: キズナイーバー
You can add Kiznaiver in the tag.
And maybe an anime tag?

[Normal]
01:27:600 (1) - Make spinner last until the next white tick. Also, remove finish hitsound, it seems out of place as the music is gradually fading out.

Bad at modding normal and easy (currently). Sorry. :P

[Hard]
00:06:423 (3) - It doesn't really suit landing in the blue tick. The white tick before is preferable.
00:10:659 (5,6) - Maybe made these as a slider as I think it follows the vocal.
00:11:894 (4,5) - Instead of slider starting from the red tick, it should start from the white tick. While the circle should be on the red tick instead. (And I don't mean just ctrl+G it lol)
00:12:776 (1,2) - Maybe make these two sliders into circles instead?
00:19:835 (1,2) - This two full beat sliders ruins the song dynamic (you can feel it louder than before), perhaps changing them to 3 1/2 sliders all starting on white tick.
00:21:247 (5,6,7,8) - This can be adjusted. Perhaps make it like this?
00:24:600 (2) - Instead of a full beat slider. Make it a circle and a 1/2 slider.
00:28:835 - A circle here, perhaps? Maybe overlapping either the slider before or after. Or just simply put between them.
00:29:541 - ^
00:36:247 (4,5) - Reverse this order. The slider is more suitable starting from the white tick where it landed. And the circle move the red tick before.
00:40:129 (2) - Instead of a full beat. Make it a repeating 1/2 slider instead.
00:42:776 (4) - ^
00:57:776 - Maybe a circle here?
01:05:718 (7,8) - Make slider before the circle. I think it suits more.
01:20:365 (1,2,3,4,5) - Perhaps instead of this, you can delete circle 2-5, and make the 1/2 repeating slider into a 1/4 landing in the same tick as the 1/2 slider.
01:27:600 (1) - Spinner stops at the next white tick suits better.

[Insane]
00:02:188 (4) - This slider doesn't suit the instrument and nor the vocal. You can perhaps follow the vocal like this:
Which involve the slider before.
Or the beat:
00:09:953 (1) - Instead of a 1/4 slider, make it into 2 circles. Perhaps underlapping the next slider.
00:11:188 (5) - ^ Underlapping the next circle or wherever places you seems to be good.
00:12:070 (5) - This slider could use a little more spacing from the last circle.
00:14:188 (1) - Perhaps make this 2 circles instead of a slider.
00:14:718 (3,4) - Combine these to make a slider. I think it follows the vocal and beat.
00:18:070 (6) - Why is the spacing shorter than in 00:17:365 (2,4) - ? I think it should be the same thing as the two circles. So instead of it being on 352 on the x-axis, it should be on 384.
00:19:129 (3) - NC
00:19:129 (3,4,5,6,7,8,9) - You can add another circle on 00:19:747 - . Make a stream that will continue until the next one. Like this, perhaps:
00:22:218 - The same issue like the one above. You can make a full beat stream here, ending the last one with a slider.
00:26:894 (1) - Instead of a 1/4 slider, how about make it just a circle or a 1/2 slider instead?
00:29:012 (2) - Is this supposed to be symmetry? If so, it's at the wrong angle and coordinates. You can copy the slider before and flip it horizontally for an identical angle and coordinate. You can adjust the y-axis to find your fulfill need.
00:29:718 (1,2,3,4,5) - Actually the drums start at 00:29:541 - , you can move the stream to start at that point instead. And in 00:29:806 (4) - , a little bit overmapped as they are no sound here. You may delete if you want.
00:30:423 (6) - This full beat slider is really weird, as the red tick in the middle indeed has a sound. I think a repeated 1/2 slider here is better.
Also, I think the section from 00:29:541 - to 00:31:129 - look better in this:

00:34:747 (6) - There's no sound here. 00:33:953 (1,2,3,4,5,7) - You can make this section a jump section.
00:35:806 - There's a sound here. You can continue the stream until the next slider.
00:37:218 (3) - No sound.
00:41:718 (5) - Maybe a little spacing from the last circle.
00:48:070 (1) - Maybe curve this slider as I think a sharp turn makes a bad flow from the one before to the after.
01:00:776 - You forgot a circle here.
01:15:247 (3,4,5) - These sliders aren't really suitable for this part. I suggest doing this:
With a higher slider velocity.
01:18:335 - Now you can add a circle here and make a triplet stream here.
01:18:953 - A sound here. You can either make a 1/2 slider from the circle before or just a circle here. Or you can leave it.
01:20:894 (4) - Slider head actually doesn't have a sound. 01:21:423 (5) - So is this. The only sounds that are available in this section are on 01:21:070 - and 01:21:247 - . I suggest you put a circle on both overlapping since it's a calm part (I guess).
01:22:129 (2,3,4) - Perhaps make the sliders start from a white tick rather than the red.
01:27:070 (5,6) - These feels wrong here as there's the drum sound. Since this is an insane difficulty, you can add the streams here, or at least a repeating 1/4 sliders.
If you agree, then the streams should start from 01:27:070 - to 01:27:600 - . You can make the spinner start from the blue tick, as spinners don't give out sound from the beginning.
01:27:600 (1) - Make spinner last until the next white tick. Also, remove finish hitsound, it seems out of place as the music is gradually fading out.

[Pain]
00:02:541 (6,1) - I think a bit of spacing from both is better.
00:18:423 (1) - and 00:18:688 (2) - feels not suitable. There isn't any sound on 00:18:512 - . And why does the slider start from the blue tick? Try to do something like this:
You can make a stream from 00:22:129 - to 00:22:659 - . You can make the stream end with the 00:22:659 (1) - slider.
00:36:953 (2,3) - Perhaps make these sliders start from the white tick they end with?
00:48:335 (4) - There's no sound here.
00:58:482 - Stream can start from here. It's an insane difficulty anyway.
01:10:129 (5) - Perhaps make this slider start on 01:09:953 - instead. You can add a circle later on 01:10:306 - .
01:14:894 (1,2,3,4,5,6,7,8) - A bit of overmapped. The only sound here are:
01:27:247 (7,8,9) - Only three? You can start the stream from 01:27:070 - to 01:27:600 - . Spinner can start on the blue tick.
01:27:600 (1) - Meh, you probably know what I'm talking about anyway.

Hope this help!
Good luck on your mapset!
Topic Starter
Dubturt

depzdai wrote:

#modreqs
Sorry. I've just only modded your normal diff and found that you might be new in mapping. There are more techniques (now I won't talk about the aesthetics because it's troublesome in some ways for potential mappers) in mapping that you can learn and I shall share some in my short mod.

[General]- Your hitsounding in every diff is messy. I find it quite difficult to follow the beat since it's as if you were spamming your whistles and claps in random places. And you know, it is a rhythm game and hitsounding is very important in it because you can guess approaching notes easily when you feel that you are synchronized with the rhythm but not confused by it. I think you ought to read something like this and re-hitsound again: t/306177. -ill work on it, still learning :)

[Normal]- Check AiMod and fix these distance snaps. Easy/normal diffs for novice players should never have these errors: -forgot about this lol

- Smoothen your flows, too, esp. at: 00:02:894 (5,1,2) - 00:22:659 (6,7) - 01:23:365 (3,4,5) - . The move should not be too sharp in easier diffs when there's no considerable change in tone or rhythm in order to help the gameplay. Read this for more info: https://osu.ppy.sh/news/61334266941.-hopefully fixed
+ For example, this is my comparison about the flow at 00:22:659 (6,7) - :

- 00:25:482 (1,2,3,4,1,2) - Overmap. Note density dramatically increased out of nowhere. Consider changing some of them to sliders.-i see, i tried to remedy it

- 00:35:365 (1,3) - 00:36:776 (3,5) - 00:38:188 (5,2) - 00:42:423 (1,3) - 01:24:070 (4,1) - Not good-looking overlaps.-most fixed, still cant think how ti fix 00:38:188 (5,2)

- 00:46:306 (5,1,2,3,4) - Why did you make the SV changed from x1.1 to x1.5 so suddenly? Although it surpassed the AiMod check, the spacing was still horrible for beginners to play with. -reduced sv here

- 00:42:423 (1,3) - 00:48:070 (1,3,1,3) - 01:02:541 (2,1,3) - 01:14:894 (3,1) - These sliders were so long that covered nearly all the beats that should have been noted to express the high mood of the song. Chopping them would be better. For instance, something like this:
+ 00:42:423 (1,3) -
+ 01:14:894 (3,1) - -woah, this was really helpful thanks, hopefully changed correctly

- 00:50:541 - Map this note? A clap note sounds strong here.-donzo

- 01:24:776 (1,2,1,1,1,1) - Distance snap error. And you should remove NC at 01:26:541 (1,1,1) - it's somehow nonsense.-fixed and about the combo colors, i wont change that yet. the idea behind those combo colors are from the anime buuuuut i might remove it cause no one turns on combo colors nowadays lol


Good luck. And I may also mod other diffs if they are good enough. And take a look at hard diff; I think it's the most overmapped diff in your set since the fluctuation of note density is somehow dramatic.
-thanks very much, ill do my best to fix anything that i can check. appreciate the help
Topic Starter
Dubturt

FiddleBlue wrote:

Hello from #modreqs.
I'm still kinda new to modding.

[General]

Hitsounds in all difficulty are very random and the volume isn't right. I suggest you add them 15%. And reading tutorial about hitsounding. Here's a great one.

They are seriously weird sliders placement on the map and tons of triplets that don't really emphasize the music. I suggest you look at maps with the same song or any map for inspiration.

If you need help in mapping in a certain situation, Pishifat and -Mo- have videos on their channel about things like pattern, spacing, overmap, etc.
Pishifat's Channel
-Mo-'s Channel -ill check it out when im in trouble lol, im still learning about mapping so yeah :)

Ok, now that's that. Let's start with the song setup.

The artist and the title are is the wrong spot. They are romanised, which should be put in the romanised column. The artist and title column should be in Japanese characters.
Artist: 三月のパンタシア
Title: はじまりの速度
Same goes to the source. Japanese character: キズナイーバー
You can add Kiznaiver in the tag.
And maybe an anime tag? - fixed except title and about the tags (i already put kiznaiver in the tag)

[Normal]
01:27:600 (1) - Make spinner last until the next white tick. Also, remove finish hitsound, it seems out of place as the music is gradually fading out.-le done

Bad at modding normal and easy (currently). Sorry. :P -its fine hehe

[Hard]
00:06:423 (3) - It doesn't really suit landing in the blue tick. The white tick before is preferable.-lol wat, this was an editing error forgot to fix lol
00:10:659 (5,6) - Maybe made these as a slider as I think it follows the vocal.-fixed
00:11:894 (4,5) - Instead of slider starting from the red tick, it should start from the white tick. While the circle should be on the red tick instead. (And I don't mean just ctrl+G it lol)-fixed and i definitely did not ctrl+G
00:12:776 (1,2) - Maybe make these two sliders into circles instead?made 2 into the circles
00:19:835 (1,2) - This two full beat sliders ruins the song dynamic (you can feel it louder than before), perhaps changing them to 3 1/2 sliders all starting on white tick.-fixed, it does seem better
00:21:247 (5,6,7,8) - This can be adjusted. Perhaps make it like this? -fixed i guess
00:24:600 (2) - Instead of a full beat slider. Make it a circle and a 1/2 slider.-much better
00:28:835 - A circle here, perhaps? Maybe overlapping either the slider before or after. Or just simply put between them.- ill leave it as it is for now
00:29:541 - ^-^
00:36:247 (4,5) - Reverse this order. The slider is more suitable starting from the white tick where it landed. And the circle move the red tick before.-fixed
00:40:129 (2) - Instead of a full beat. Make it a repeating 1/2 slider instead.-fixed
00:42:776 (4) - ^^
00:57:776 - Maybe a circle here?-another editing error lol
01:05:718 (7,8) - Make slider before the circle. I think it suits more.-fixed
01:20:365 (1,2,3,4,5) - Perhaps instead of this, you can delete circle 2-5, and make the 1/2 repeating slider into a 1/4 landing in the same tick as the 1/2 slider.-fixed
01:27:600 (1) - Spinner stops at the next white tick suits better.-fixed

[Insane]
00:02:188 (4) - This slider doesn't suit the instrument and nor the vocal. You can perhaps follow the vocal like this:
Which involve the slider before.
Or the beat: -fixed, thanks for this
00:09:953 (1) - Instead of a 1/4 slider, make it into 2 circles. Perhaps underlapping the next slider.-fixed, forgot about this part
00:11:188 (5) - ^ Underlapping the next circle or wherever places you seems to be good.-made into a normal 1/2 slider instead
00:12:070 (5) - This slider could use a little more spacing from the last circle.-fixed
00:14:188 (1) - Perhaps make this 2 circles instead of a slider.-fixed, and it does sound better
00:14:718 (3,4) - Combine these to make a slider. I think it follows the vocal and beat.-fixed i guess
00:18:070 (6) - Why is the spacing shorter than in 00:17:365 (2,4) - ? I think it should be the same thing as the two circles. So instead of it being on 352 on the x-axis, it should be on 384.-editing error
00:19:129 (3) - NC
00:19:129 (3,4,5,6,7,8,9) - You can add another circle on 00:19:747 - . Make a stream that will continue until the next one. Like this, perhaps: -fixed
00:22:218 - The same issue like the one above. You can make a full beat stream here, ending the last one with a slider.^
00:26:894 (1) - Instead of a 1/4 slider, how about make it just a circle or a 1/2 slider instead?-forgot about this
00:29:012 (2) - Is this supposed to be symmetry? If so, it's at the wrong angle and coordinates. You can copy the slider before and flip it horizontally for an identical angle and coordinate. You can adjust the y-axis to find your fulfill need.-honestly dont know what happened here, but fixed
00:29:718 (1,2,3,4,5) - Actually the drums start at 00:29:541 - , you can move the stream to start at that point instead-thanks, fixed. And in 00:29:806 (4) - , a little bit overmapped as they are no sound here. You may delete if you want.- i can hear feedback sounds
00:30:423 (6) - This full beat slider is really weird, as the red tick in the middle indeed has a sound. I think a repeated 1/2 slider here is better.-slightyl changed
Also, I think the section from 00:29:541 - to 00:31:129 - look better in this:

00:34:747 (6) - There's no sound here. 00:33:953 (1,2,3,4,5,7) - You can make this section a jump section.-fixed
00:35:806 - There's a sound here. You can continue the stream until the next slider.-okiedokie
00:37:218 (3) - No sound.-editing woopsies
00:41:718 (5) - Maybe a little spacing from the last circle.-fixed
00:48:070 (1) - Maybe curve this slider as I think a sharp turn makes a bad flow from the one before to the after.-fixed
01:00:776 - You forgot a circle here.
01:15:247 (3,4,5) - These sliders aren't really suitable for this part. I suggest doing this:
With a higher slider velocity.-fixed
01:18:335 - Now you can add a circle here and make a triplet stream here.-hmm i guess no
01:18:953 - A sound here. You can either make a 1/2 slider from the circle before or just a circle here. Or you can leave it.
01:20:894 (4) - Slider head actually doesn't have a sound. 01:21:423 (5) - So is this. The only sounds that are available in this section are on 01:21:070 - and 01:21:247 - . I suggest you put a circle on both overlapping since it's a calm part (I guess).-kind of changed
01:22:129 (2,3,4) - Perhaps make the sliders start from a white tick rather than the red.-fixed
01:27:070 (5,6) - These feels wrong here as there's the drum sound. Since this is an insane difficulty, you can add the streams here, or at least a repeating 1/4 sliders.-lol forgot about this, made into a 1/4 repeat instead
If you agree, then the streams should start from 01:27:070 - to 01:27:600 - . You can make the spinner start from the blue tick, as spinners don't give out sound from the beginning.
01:27:600 (1) - Make spinner last until the next white tick. Also, remove finish hitsound, it seems out of place as the music is gradually fading out.

[Pain]
00:02:541 (6,1) - I think a bit of spacing from both is better.-fixed
00:18:423 (1) - and 00:18:688 (2) - feels not suitable. There isn't any sound on 00:18:512 - . And why does the slider start from the blue tick? Try to do something like this: -fixed
You can make a stream from 00:22:129 - to 00:22:659 - . You can make the stream end with the 00:22:659 (1) - slider.-much better thanks
00:36:953 (2,3) - Perhaps make these sliders start from the white tick they end with?-fixed
00:48:335 (4) - There's no sound here.-fixed aswell
00:58:482 - Stream can start from here. It's an insane difficulty anyway.- you have a point lol
01:10:129 (5) - Perhaps make this slider start on 01:09:953 - instead. You can add a circle later on 01:10:306 - .-fixed
01:14:894 (1,2,3,4,5,6,7,8) - A bit of overmapped. The only sound here are: -fixeddd
01:27:247 (7,8,9) - Only three? You can start the stream from 01:27:070 - to 01:27:600 - . Spinner can start on the blue tick.-kind of changed
01:27:600 (1) - Meh, you probably know what I'm talking about anyway.hehe sorry bout that

Hope this help!-Big help, thanks dude!!
Good luck on your mapset!
TequilaWolf
mod
Pain-

00:00:423 (3) - since 'ki' starts on 00:00:600 (4) - I would suggest stacking 00:00:071 (1,2,3) - together

00:05:718 (1,2,3,4,5) - make distance spacing completely equal here, looks and plays much better if you just use 1.5 for all

00:07:129 (1) - place further away from 00:06:953 (6) - , because you want to emphasize this new sound

00:12:070 (3,4,5,6) - pattern looks very random, try using ctrl+shift+d to make diamonds if you want

00:14:894 (3,4,5) - irregular spacing again. you want to emphasize (put jumps) for sounds like these 00:16:306 (3) -

00:24:070 (1,2,3,4) - not as pretty as it can be, don't you think these look better? http://puu.sh/ukiTr/e1544e3f52.jpg

00:24:776 (5,6) - when making slider patterns like these it's better to just copy the first one (5) and rotate/adjust using ctrl+shift+r/ctrl+g/h/j so that they have exact same shape

00:31:129 (1,2) - ctrl+g

00:33:953 (1) - should be further away from slider (maybe ctrl+g with 3)

00:46:659 (1) - further away from 7

00:49:482 (1,2,3,4,5) - make spacing constant. you never changed stream spacing anywhere else in the map why here

01:18:423 (3,4) - not pretty/neat. either you stack right on top of the sliderend or http://puu.sh/ukj8b/2a3e634112.jpg, or just move the whole slider so that the end overlaps with the circle
#
Topic Starter
Dubturt

TequilaWolf wrote:

mod
Pain-

00:00:423 (3) - since 'ki' starts on 00:00:600 (4) - I would suggest stacking 00:00:071 (1,2,3) - together-might keep it like this until others say to change it

00:05:718 (1,2,3,4,5) - make distance spacing completely equal here, looks and plays much better if you just use 1.5 for all-fixed

00:07:129 (1) - place further away from 00:06:953 (6) - , because you want to emphasize this new sound-fixed

00:12:070 (3,4,5,6) - pattern looks very random, try using ctrl+shift+d to make diamonds if you want-fixed, might adjust it a bit as well

00:14:894 (3,4,5) - irregular spacing again. you want to emphasize (put jumps) for sounds like these 00:16:306 (3) - -changed some sliders to circles

00:24:070 (1,2,3,4) - not as pretty as it can be, don't you think these look better? http://puu.sh/ukiTr/e1544e3f52.jpg-seems better

00:24:776 (5,6) - when making slider patterns like these it's better to just copy the first one (5) and rotate/adjust using ctrl+shift+r/ctrl+g/h/j so that they have exact same shape-thanks for this

00:31:129 (1,2) - ctrl+gmade 1 further away from slider instead

00:33:953 (1) - should be further away from slider (maybe ctrl+g with 3)-changed a bit

00:46:659 (1) - further away from 7-fixed

00:49:482 (1,2,3,4,5) - make spacing constant. you never changed stream spacing anywhere else in the map why here-fixed

01:18:423 (3,4) - not pretty/neat. either you stack right on top of the sliderend or http://puu.sh/ukj8b/2a3e634112.jpg, or just move the whole slider so that the end overlaps with the circle-editing error, fixed
#
-thanks for the mod, appreciate the help
davidminh0111
mod:
Hard:
-00:09:070: Don't stack them
-00:09:953: Smaller hitsounds
Topic Starter
Dubturt

davidminh0111 wrote:

mod:
Hard:
-00:09:070: Don't stack them-why though, it seems fine for me
-00:09:953: Smaller hitsounds- lowered volume
thanks for short mod
Dendy
H e l l o T h e r e!

Pain
00:05:012 (4,5) - if you following the vocal on (which is the main sound here) you can replace it to a slider.
00:05:012 (4,5,4,5) - ^
00:06:953 (7,1) - make it a bit closer to the slider, so it will be much readable for the player
00:07:129 (1,2) - same vocal, this is my suggestion how you can put it http://prntscr.com/eltiek
00:09:953 (1) - it's making no sense to me, you hearing 1 sound of the piano, but u putting the reverse arrow, it's confusing and destroying the structure of the map.
00:09:953 (1,5,6) - slider?
00:27:600 (4,5) - ^
01:00:423 (4,5) - ^
00:53:718 (1,4) - overlap
00:27:600 (4,5,8,9) - you can hear the stream
01:14:894 (1,2,3,4,5,6) - even when you can hear that vocal is slowed down, you still have sounds on red and white tick.
01:27:070 (6,7,8,9,10) - stream is going until white tick

This difficulty very confusing because of its structure and sounds, you changing between vocal and instrument too often.
I suggest you need to recheck or even remap some sections of the map.

gl in further mapping :)
Topic Starter
Dubturt

DendyMudak wrote:

H e l l o T h e r e! -hi

Pain
00:05:012 (4,5) - if you following the vocal on (which is the main sound here) you can replace it to a slider.-keep
00:05:012 (4,5,4,5) - ^^
00:06:953 (7,1) - make it a bit closer to the slider, so it will be much readable for the player-adjusted
00:07:129 (1,2) - same vocal, this is my suggestion how you can put it http://prntscr.com/eltiek-sounds better thanks
00:09:953 (1) - it's making no sense to me, you hearing 1 sound of the piano, but u putting the reverse arrow, it's confusing and destroying the structure of the map.-keeping until further notice
00:09:953 (1,5,6) - slider?
00:27:600 (4,5) - ^-not much of a difference
01:00:423 (4,5) - ^^
00:53:718 (1,4) - overlap-not needed, following a blanket pattern here
00:27:600 (4,5,8,9) - you can hear the stream-might consider
01:14:894 (1,2,3,4,5,6) - even when you can hear that vocal is slowed down, you still have sounds on red and white tick.- keep for now
01:27:070 (6,7,8,9,10) - stream is going until white tick-fixed, idk why there isnt a note there

This difficulty very confusing because of its structure and sounds, you changing between vocal and instrument too often.
I suggest you need to recheck or even remap some sections of the map. -might remap the first bit before the chorus

gl in further mapping :)-thanks for the mod, appreciate it
Asuka_-
Im not good at english.
no kds

If the mapping has already finished, please move to Pending state
https://gyazo.com/8825d3763259fe0892db43ee7fa044ca.png

Meta
Title : はじまりの速度
Tag : remove "anime" (It will be added automatically when ranking)
add "みあ" "Mia" "ARCHITECT"
hitsoinds : please try to use custom hitsound https://puu.sh/uReJ7/e6453f1cde.rar
https://i.gyazo.com/6772852c233981cc3a7 ... f2cdd5.png
BG : Only 4:3 can be used. you have to adjust it.


Normal

check Aimod(ctri + shift + A)

You should not use slider velocity if possible. It is hard for bigginer.
Normal
Manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable. from std ranking criteria
01:06:070 - wat sound you follow? i think nothing here. try → https://gyazo.com/d959db22590157f059aac917ce67fa74.png
01:25:835 (2,3,4,5,6) - why changed DS? plz keep (x0.9)
01:20:365 - 01:20:894 - remove green line

NC
00:15:600 (1,3) - swap NC
00:18:423 (1) - remove NC
00:22:659 (6,1) - swap NC
00:26:894 (1) - remove NC
00:32:541 (1,3) - swap NC
00:36:776 (3) - NC
00:46:659 (1) - remove NC
00:57:953 (1) - remove NC
01:05:012 (7) - NC
01:12:070 (1) - remove NC


Hard

check Aimod
00:33:070 (4) - you couldnot follow sound here imo, change to like 00:31:659 (4,5,6) - ?? (same sound. you had better unify them.)
00:40:306 - clickable?
00:47:718 (4,1,2,3,4,5) - bad overlap xd there is more. plz check and fix them.
01:02:894 - clickable?
01:07:835 (6,7,8) - ctrl+g (object)
01:10:659 (1,5) - overlap
01:18:600 (4) - should start in 01:18:776 - try https://gyazo.com/98597748afea15c412faedecf4444463.png

NC
00:03:600 (3) - or 00:04:482 (4) - NC
00:29:012 (1) - remove NC
00:15:776 (4) - NC
00:18:423 (5) - NC
00:26:894 (5) - NC
00:26:894 (5) - NC
00:52:306 (4) - NC
00:56:541 (5) - NC
01:00:776 (4) - NC
01:07:835 (6) - NC
01:11:894 (6) - NC
01:14:894 (5) - NC
01:26:188 (6) - NC

Insane

00:10:306 - 00:10:659 - 00:11:012 - should be clickable. try this → https://gyazo.com/88cf4c2f2b986720d7dc1a0e338377be.png
00:21:070 (7,1) - i think bad flow. need more distance than 00:20:894 (6,7) - because 00:21:247 (1) - is stromg sound.
00:22:306 (8,3) - stack?
00:38:188 (1,2,3,4,5,6) - change to like 00:36:776 (1,2,3,4,5,6) - (same sound)
00:39:953 (2) - change to 2 circles? because i think should follow 00:40:129 -
00:39:600 (1,3) - stack or avoid overlap
00:45:953 (4,2) - overlap
00:58:747 - circle
01:23:718 (3,6) - why use 1/4slider? should use 1/2slider if no reason


Pain

00:05:012 (4,5,6) - bad flow https://gyazo.com/cc4b35b034684de484a6d666feee6139.png
please fix (6)
00:15:070 (5,1) - overlap
00:17:012 (1,4) - overlap
00:17:365 (2,3,4) - bad flow https://gyazo.com/b6a9e24de1da6195dcac1afc882bd2a5.png
please try this https://gyazo.com/3fb504ab3c6d6c1ec3584661bdab0f32.png
00:19:835 (1,4) - stack?
00:26:365 (4,5) - ctrl+g (object) because 00:25:835 (2,3) - and 00:26:365 (4,5) - are the same sound. unify better.
00:35:982 - sound here
00:45:776 (4,5) - bad flow. please more distance.
00:47:718 (6,7,1) - stream part? xd
00:49:747 (2,3,4,5) - stream part? xdxd
00:52:659 (2,3,4) - bad flow. https://gyazo.com/79c3be1af6fe2b689a93c756bdb86995.png
try this https://gyazo.com/44579ffa0902a65d5771e81e02ae008a.png
00:59:718 (2) - change to like 01:01:129 (2,3) - ?
01:02:718 (4,5) - more distance!!
01:11:894 (7,1) - ^
01:15:600 - i think should not put circle. 01:15:600 (4) - move to 01:15:953 - better
01:19:129 (5) - NC
01:16:306 (1,2,3) - https://gyazo.com/74d4728f9ca18ef8f24d2877177cf161.png

Nice Song and Mapset. plz Rank xD
Good Luck!!
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