Holy, i'm late.
[General]
For the record, I don't like your NCing, but it makes some sense sometimes. Phrase-based NCing really only makes sense at the higher difficulties though, so you may want to go over your lower difficulties to make sure the NCing is consistent.
Your Easy-Normal spread isn't good. Easy is mostly 2/1 right now, with some 1/1, but your Normal is fairly dense with 1/2 rhythms.
[Scorched]
00:05:360 (1) - You could adjust the slider a bit to point towards the next note
in a cleaner way00:06:860 (1,2) - I like how it looks and it makes some sense, but this spacing is confusingly small, especially since you use spacing that is roughly the same as
00:08:360 (1,2). Consider increasing spacing here.
00:07:985 - Why not make this clickable? It's part of the rhythm you're following.
00:07:235 (2) - The sounds this slider are following are both equal strength and part of the sounds you're following in this section. Two 1/2 circles would work better here.
00:19:610 (3,4) - The first instance where you have similar looking stacks for two different rhythms. You may want to raise stack leniency or try a different spacing concept here.
00:20:360 (1,2,3) - Use similar motion to 00:17:360 (1,2,3)? The reason I didn't point rhythm in this section was because of the movement you used to emphasize the slider tail of 2.
00:22:610 (1,2,3,4) - As they are, they don't have a visual connection to anything around them. I could understand if you used a consistent overlap concept here, but other than their spacing and the fact that they're on a curve, this looks random.
My suggestion. I notice that you use a similar overlap idea here later on at 00:24:297 (2,1), so you could also just make it more obvious that this is what you're introducing here.
00:35:360 (1,2,3,4,1) - Why not try lowering the spacing even more than what you already have, something
like this but prettier?
00:43:610 (2,1) - Visual spacing is a bit tight here, careful not to break your patterns.
00:45:860 (1,2,3,4,5,6) - I don't think this rhythm makes it clear as to what you're following. There is a constant 1/4 in this measure, but there are still some beats that are stronger than the rest.
Try this.
00:48:860 (1,2,3) - You could use 1/4 sliders here to accentuate the short holds that each of these sounds have, compared to the beats in the previous section.
00:49:610 - Yeah I don't really like the rhythm in this section. Intensity feels the same as the previous section, yet more instruments have made their way into the mix. You skip strong drums like 00:50:735 which could at least be represented with a slider end, and I hear some sort of 1/4 throughout that could be used to emphasize the stronger sounds (You could use 1/4 sliders in place of some circles to emphasize the melody, as an example).
00:57:860 (1,2,1,2) - There's some cool stuff in the background going on here, and you could map it while keeping your current clicking rhythms. Right now this is quite underwhelming and takes away from the contrast that 00:59:360 (1,2,3,4,5) is intended to serve.
What I would suggest.01:15:672 (1) - Not horizontal like your previous one at 00:27:672 (1). Takes away from the pattern's meaning imo.
01:23:360 (1,2,3,4) - Again i'd recommend a spacing reduction here for better representation of the intensity decrease.
Something like this perhaps.01:27:485 (5,6,1) - This time around the melody does something slightly different, so you could try incorporating a new movement concept. Before you had 5 lead into the next note with a 1/4 gap with comfortable motion, but the melody is suggesting something jerkier, so you could do something
like this.01:32:360 (1,2,3,4,5,6,7) - Quite the different rhythm from 01:26:360 (1,2,3,4,5,6) for the same sounds and little to no intensity increase.
01:34:422 (5,5,6) - Yeah, not a fan of how you don't really emphasize these considering they were the main rhythm you were following, and the snare is constant. It would require a rhythm rework here similar to my previous suggestion.
[Insane]
In general this difficulty looks really cramped. It was a less obvious in the Extra that you weren't using the entire playfield, but here it is quite obvious that you don't use certain parts of the field at all.
00:30:391 - You're ignoring a strong and prominent beat here. In the Extra it was more obvious what you were following because you used sliders, but now that you're not doing that, the presence of this beat makes it hard to tell what exactly is being followed by 00:30:110 (1,2,3,4).
00:41:360 (1,2,1) - There is both rhythm and spacing confusion here. Spacing between these three notes is very similar despite being different snaps, and there is a strong beat being skipped on 00:41:735 which could be fixed by shortening 00:41:360 (1) and using a 1/4 slider on 00:41:641.
00:46:235 (3,4,5,6,1) - Why is the 1/4 spacing just as large as it was in the Extra? It doesn't really make sense imo.
00:50:360 (1,1) - Overlap you probably didn't want.
01:34:985 (5,6) - I would try something like
this, because the big whit tick really doesn't have a strong beat.
01:36:485 (1) - An SV increase would be nice here, I don't think the NC is enough to make this more readable.
01:54:391 (4,1) - This is just begging for players to sliderbreak here. You haven't established anywhere in the map where you hide the tail under the previous note, and here you're introducing a slider velocity decrease. You may want some more opinions on this.
A lot of the stuff I said about the Extra could also be applied to this diff.
[Hard]
AR is quite high for this BPM and note density. I suggest dropping it to AR 7-7.5, and adjust the OD accordingly.
You have really inconsistent 1/1 spacings in this difficulty. 00:01:985 (4,1) - 1.6x, 00:03:485 (4,1) - 1.3x, 00:04:985 (4,1) - 1.4x, 00:06:485 (4,1) - 1.0x, 00:07:797 (4,1) - 1.7x. Varience in spacing is fine for a Hard difficulty, but this is too much, to the point where it won't be predictable for players of this level. This is a fairly big problem, and the only way to fix it is to decide what spacings you would want to stick with. Actually, I noticed that you did this for other snaps as well like 3/4 at 01:27:860 (1,2) and 01:29:266 (1,2), so please reconsider your spacing concepts in this difficulty.
00:06:860 (1,2,3,4) - Messy pattern, try something like
this.
00:18:110 (4,1) - Could you rotate 1 a bit so that it's tail doesn't overlap the slider body of 4?
01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these.
[Normal]
AR is also quite high here. Drop it to 5 or slightly lower.
You use some really high rhythm density in the less intense parts, which is unbalancing your difficulty.
00:18:110 (6) - I recommend changing this to two 1/1 circles, since the beat on the tail of this slider is quite strong as a rhythm you're following.
00:40:985 (3,4,5) - This is sketchy, since the slider end of 3 has equal distance to 4 and 5. Even if the slider is being directed towards 4, this may be a bit hard for players at this level to comprehend. I'd rotate 4 around to create a wider angle between the tail of 3, head of 4, and 5.
00:42:485 (6,1,2) - This is definitely too hard for players to read at this level, since they would probably just stop and hit 2 instead of going all the way to 1.
00:49:610 (2,3) - If 3 was stronger, I'd be fine with this rhythm, but since it isn't, please use a 1/2 slider here.
01:15:110 (6,1,2) - Ambiguous placements. 6 doesn't directly point to 1, but also to 2. You should move some stuff around to make it more clear that 6 is directed towards 1 before 2, as right now I think the pattern confuses the player in having to decide between 1 and 2.
01:29:735 (2,3,4) - Another ambiguous placement. Refer to 00:40:985 (3,4,5).
01:54:110 - Fix your kiai time...
[Easy]
00:08:735 (3) - 00:08:360 is a stronger note for the rhythm you're following.
00:12:860 (1,2,3) - Similar to the normal but more of a priority, avoid tight note placements like this, since they are confusing for beginners.
00:15:110 (4,1) - Pattern screams hard for newbies, but I'd just get more opinions on this.
00:18:485 - At this BPM, you don't need this many 2/1 gaps. Just map this, a circle or a slider end (I'd prefer a circle).
00:27:860 (1,2,3) - Okay i'm just going to stop pointing these ambiguous placements out. Fix these.
00:48:860 (1,2,1,2,1,2,3,4) - One of the most intense parts of the song and it's mapped with lower rhythm density than most of your calmer sections. This is a big problem. Map some more 1/1 here, man.
GL fam.