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Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)

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Topic Starter
Spork Lover
This beatmap was submitted using in-game submission on 4. oktober 2017 at 18:22:11

Artist: Shawn Wasabi + YDG
Title: Burnt Rice (feat. Yung GEMMY)
Tags: Electronic Dance DeRandom Otaku Ren sssshawnnnn
BPM: 160
Filesize: 3988kb
Play Time: 01:59
Difficulties Available:
  1. Easy (1,41 stars, 123 notes)
  2. Insane (4,2 stars, 407 notes)
  3. Normal (2,06 stars, 202 notes)
  4. Ren's Hard (3,37 stars, 315 notes)
  5. Scorched (5,14 stars, 449 notes)
Download: Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)
Information: Scores/Beatmap Listing
---------------
Wasabi makes my tongue explode

5/5 diffs complete (Holy moley I made a solo set ,o.O) Hi ren <3

Hard difficulty by DeRandom Otaku

Thanks squirrelspascals for finding the BG :3

meta
https://itunes.apple.com/dk/album/burnt-rice-feat-yung-gemmy-single/id1063378397?app=itunes&ign-mpt=uo%3D4
_DT3
Short IRC
12:52 Spork Lover: I'm excited as fuck dude
12:52 Spork Lover: xD
12:53 _DT3: For what? :o
12:53 Spork Lover: I'm making a mappool for the Danish osu cup right?
12:53 Spork Lover: and erm
12:53 _DT3: Ooh
12:53 Spork Lover: pishifat and -Tochi are helping
12:53 Spork Lover: xD
12:53 _DT3: Ohhh wow
12:53 Spork Lover: fucking kek
12:53 Spork Lover: Like
12:53 Spork Lover: I'm good buddies with -Tochi
12:54 Spork Lover: But I've only talked to pishi like
12:54 Spork Lover: once before because of an irc LOL
12:54 _DT3: Oh lol
12:55 Spork Lover: Btw - It there a chance that you can take a quick look at an Easy I'm doing?
12:55 _DT3: Sure
12:55 Spork Lover: Gonna make a full mapset
12:55 Spork Lover: Of Burnt Rice :3
12:55 _DT3: Ohhh
12:57 Spork Lover: sent
12:57 Spork Lover: .3
12:57 Spork Lover: on the halcyon disc ^^
12:57 _DT3: Ah ok
12:59 _DT3: 00:08:735 (3,4) - I am not exactly sure if this stack is gonna be readable/comprehensible for beginners even if this is intentional
12:59 Spork Lover: Do you think an AR increase would be justified?
12:59 Spork Lover: 'cause I do it really often
13:00 Spork Lover: It's literally every time that sound happens that I make that kind of overlap
13:00 Spork Lover: Like Ar3.5
13:00 _DT3: Yeah that's fine
13:00 _DT3: But that might make it harder tbh
13:00 Spork Lover: hmm
13:00 Spork Lover: it's just .5
13:00 _DT3: Might work tho
13:00 _DT3: 01:17:360 (3) - So close to offscreen btw
13:00 Spork Lover: will make it feel less dense
13:01 _DT3: Could be confusing
13:01 Spork Lover: oh wow yeah it's close
13:01 Spork Lover: and it's on the offset metre
13:01 Spork Lover: I'll fix it
13:01 Spork Lover: https://osu.ppy.sh/ss/7205350
13:01 Spork Lover: fixed
13:01 _DT3: Looks better
13:01 Spork Lover: gonna upload the mapset soon btw
13:02 Spork Lover: so you can post for kd whenever even if it's a small thing
13:02 Spork Lover: :p
13:02 _DT3: =w=b
13:02 _DT3: 01:27:860 (1,2) - This flow + the short slider could get really confusing tbh, more than maybe intended
13:02 Spork Lover: Yup
13:02 Spork Lover: Only rhythm I could think of
13:03 Spork Lover: 'cause there's NO sound on the downbeat (white tick)
13:03 Spork Lover: and the 1/2 passive rhythm is acceptable for easies as long as there's a 1/1 break
13:03 _DT3: Yeah, I mean the 1/2 slider is fine, but combined with the flow it's veery confusing
13:03 Spork Lover: 01:31:985 (1) - should I remove NC?
13:03 Spork Lover: like the 180 degree thing?
13:03 _DT3: Ye
13:04 Spork Lover: that it goes in the other direction?
13:04 Spork Lover: ah I get ya
13:04 Spork Lover: I'll fix that then
13:04 _DT3: And yeah the NC usage, even if there are a few strong sounds on non-downbeats, the NCs are rather dense
13:04 _DT3: In the kiai at least
13:04 Spork Lover: https://osu.ppy.sh/ss/7205373
13:05 Spork Lover: 01:31:985 (3) - remove
13:05 _DT3: Yep
13:05 _DT3: YepAlso, looks way less confusing now
13:05 Spork Lover: 01:41:360 (1) - unintentional
13:05 Spork Lover: so I'll remove that too
13:06 Spork Lover: 01:42:860 (1,1) - was a lead-in, but can understand the confusion, so will remove the second nc
13:06 _DT3: Oky
13:06 Spork Lover: 01:48:860 (1,2,3,4) - why did I do this
13:06 Spork Lover: lmfao
13:06 _DT3: Confusing af .-.
13:07 Spork Lover: There's only 1 overlap total now
13:07 Spork Lover: 01:49:610 (2,4) -
13:07 Spork Lover: And it comes after the reverse which I've done often
13:07 Spork Lover: so it should be predictable now
13:08 _DT3: Yeah
13:08 Spork Lover: 01:57:297 (1,1) - opinion on these random things? xd
13:08 Spork Lover: I felt that an ugly curve would make sense for the music
13:08 Spork Lover: will remove 2nd nc
13:08 _DT3: Eh, symmetry would work much better imo
13:09 _DT3: Slider Spapes are awesome
13:09 Spork Lover: spapes?
13:09 Spork Lover: :o
13:09 Spork Lover: shapes? xd
13:09 _DT3: Yeah xd
13:09 Spork Lover: ah aight
13:09 Spork Lover: 01:57:297 (1,2) - put them a bit more centric
13:10 Spork Lover: but didn't do symmetry, 'cause that'd ruin the purpose of them being ugly
13:10 Spork Lover: if that makes sense
13:10 Spork Lover: lo
13:10 _DT3: Ok sure
13:10 _DT3: Yeah makes sense
13:11 Spork Lover: there's a blanket tho
13:11 Spork Lover: #aesthetics
13:11 _DT3: B-b-but I thought it was supposed to be ugly ;w;
13:11 Spork Lover: also, does 123,2 BPM sound right for the ending?
13:11 Spork Lover: There was a blanket before too xD
13:11 Spork Lover: But yeah
13:12 Spork Lover: https://osu.ppy.sh/ss/7205400
13:12 Spork Lover: removed blanket
13:13 _DT3: The timing feels very weird at the end
13:13 Spork Lover: like
13:13 Spork Lover: it seems like it's consistent
13:13 Spork Lover: but it's a LOT slower
13:13 _DT3: But like here 02:00:219 -
13:13 _DT3: It sounds a bit off
13:13 Spork Lover: By how many ms?
13:13 Spork Lover: 'cause then I can adjust bpm accordingly
13:14 Spork Lover: -+ how much
13:14 _DT3: 10 ms
13:14 _DT3: uhh
13:14 _DT3: The sound sounds late
13:15 Spork Lover: so slower
13:15 _DT3: Ye
13:15 Spork Lover: no wiat
13:15 Spork Lover: yeah
13:15 Spork Lover: ok
13:15 Spork Lover: i'll make it exactly 123
13:15 Spork Lover: see if that works 1 sec
13:15 _DT3: Ôky
13:15 _DT3: *Oky
13:15 Spork Lover: 02:00:223 - that's the new
13:15 Spork Lover: end of slider 2
13:16 Spork Lover: what is it on yours?
13:16 _DT3: 02:00:229 (1) -
13:16 Spork Lover: 6 ms
13:16 Spork Lover: hmm
13:17 Spork Lover: yeah i think it's okay now
13:17 Spork Lover: I've made like 15 seconds of a normal too if you wanna help a bit with getting me somewhere with that too xd
13:17 _DT3: Sure xd
13:18 Spork Lover: fixed the bpm on the normal
13:18 Spork Lover: donno if it could look better aesthetically
13:18 _DT3: 00:05:735 (2,3) - Imo a bit too dense for this part
13:18 _DT3: It's fine
13:19 _DT3: Maybe 1/2 repeat slider could work there better
13:19 Spork Lover: was thinking reverse + 1 single
13:19 _DT3: Yeah
13:19 Spork Lover: but it makes me rework too much
13:19 Spork Lover: and two kicks are ok I think
13:20 Spork Lover: So I might do that
13:20 Spork Lover: instead
13:20 _DT3: ok
13:20 Spork Lover: nah I'm gonna do reverse + single
13:20 Spork Lover: 1 sec
13:22 Spork Lover: ok done
13:22 Spork Lover: https://osu.ppy.sh/ss/7205453
13:22 Spork Lover: new
13:23 Spork Lover: i messed up nc'ing
13:23 Spork Lover: lol
13:23 Spork Lover: fixed
13:23 Spork Lover: should I halve the amount of NC's I use?
13:23 _DT3: Imo yeah
13:24 Spork Lover: Will do that then
13:24 Spork Lover: as long as I don't reach 10 i'm happy
13:24 Spork Lover: done
13:24 Spork Lover: thanks buddy :3
13:24 _DT3: Np ^^
Topic Starter
Spork Lover

_DT3 wrote:

Short IRC
12:52 Spork Lover: I'm excited as fuck dude
12:52 Spork Lover: xD
12:53 _DT3: For what? :o
12:53 Spork Lover: I'm making a mappool for the Danish osu cup right?
12:53 Spork Lover: and erm
12:53 _DT3: Ooh
12:53 Spork Lover: pishifat and -Tochi are helping
12:53 Spork Lover: xD
12:53 _DT3: Ohhh wow
12:53 Spork Lover: fucking kek
12:53 Spork Lover: Like
12:53 Spork Lover: I'm good buddies with -Tochi
12:54 Spork Lover: But I've only talked to pishi like
12:54 Spork Lover: once before because of an irc LOL
12:54 _DT3: Oh lol
12:55 Spork Lover: Btw - It there a chance that you can take a quick look at an Easy I'm doing?
12:55 _DT3: Sure
12:55 Spork Lover: Gonna make a full mapset
12:55 Spork Lover: Of Burnt Rice :3
12:55 _DT3: Ohhh
12:57 Spork Lover: sent
12:57 Spork Lover: .3
12:57 Spork Lover: on the halcyon disc ^^
12:57 _DT3: Ah ok
12:59 _DT3: 00:08:735 (3,4) - I am not exactly sure if this stack is gonna be readable/comprehensible for beginners even if this is intentional
12:59 Spork Lover: Do you think an AR increase would be justified?
12:59 Spork Lover: 'cause I do it really often
13:00 Spork Lover: It's literally every time that sound happens that I make that kind of overlap
13:00 Spork Lover: Like Ar3.5
13:00 _DT3: Yeah that's fine
13:00 _DT3: But that might make it harder tbh
13:00 Spork Lover: hmm
13:00 Spork Lover: it's just .5
13:00 _DT3: Might work tho
13:00 _DT3: 01:17:360 (3) - So close to offscreen btw
13:00 Spork Lover: will make it feel less dense
13:01 _DT3: Could be confusing
13:01 Spork Lover: oh wow yeah it's close
13:01 Spork Lover: and it's on the offset metre
13:01 Spork Lover: I'll fix it
13:01 Spork Lover: https://osu.ppy.sh/ss/7205350
13:01 Spork Lover: fixed
13:01 _DT3: Looks better
13:01 Spork Lover: gonna upload the mapset soon btw
13:02 Spork Lover: so you can post for kd whenever even if it's a small thing
13:02 Spork Lover: :p
13:02 _DT3: =w=b
13:02 _DT3: 01:27:860 (1,2) - This flow + the short slider could get really confusing tbh, more than maybe intended
13:02 Spork Lover: Yup
13:02 Spork Lover: Only rhythm I could think of
13:03 Spork Lover: 'cause there's NO sound on the downbeat (white tick)
13:03 Spork Lover: and the 1/2 passive rhythm is acceptable for easies as long as there's a 1/1 break
13:03 _DT3: Yeah, I mean the 1/2 slider is fine, but combined with the flow it's veery confusing
13:03 Spork Lover: 01:31:985 (1) - should I remove NC?
13:03 Spork Lover: like the 180 degree thing?
13:03 _DT3: Ye
13:04 Spork Lover: that it goes in the other direction?
13:04 Spork Lover: ah I get ya
13:04 Spork Lover: I'll fix that then
13:04 _DT3: And yeah the NC usage, even if there are a few strong sounds on non-downbeats, the NCs are rather dense
13:04 _DT3: In the kiai at least
13:04 Spork Lover: https://osu.ppy.sh/ss/7205373
13:05 Spork Lover: 01:31:985 (3) - remove
13:05 _DT3: Yep
13:05 _DT3: YepAlso, looks way less confusing now
13:05 Spork Lover: 01:41:360 (1) - unintentional
13:05 Spork Lover: so I'll remove that too
13:06 Spork Lover: 01:42:860 (1,1) - was a lead-in, but can understand the confusion, so will remove the second nc
13:06 _DT3: Oky
13:06 Spork Lover: 01:48:860 (1,2,3,4) - why did I do this
13:06 Spork Lover: lmfao
13:06 _DT3: Confusing af .-.
13:07 Spork Lover: There's only 1 overlap total now
13:07 Spork Lover: 01:49:610 (2,4) -
13:07 Spork Lover: And it comes after the reverse which I've done often
13:07 Spork Lover: so it should be predictable now
13:08 _DT3: Yeah
13:08 Spork Lover: 01:57:297 (1,1) - opinion on these random things? xd
13:08 Spork Lover: I felt that an ugly curve would make sense for the music
13:08 Spork Lover: will remove 2nd nc
13:08 _DT3: Eh, symmetry would work much better imo
13:09 _DT3: Slider Spapes are awesome
13:09 Spork Lover: spapes?
13:09 Spork Lover: :o
13:09 Spork Lover: shapes? xd
13:09 _DT3: Yeah xd
13:09 Spork Lover: ah aight
13:09 Spork Lover: 01:57:297 (1,2) - put them a bit more centric
13:10 Spork Lover: but didn't do symmetry, 'cause that'd ruin the purpose of them being ugly
13:10 Spork Lover: if that makes sense
13:10 Spork Lover: lo
13:10 _DT3: Ok sure
13:10 _DT3: Yeah makes sense
13:11 Spork Lover: there's a blanket tho
13:11 Spork Lover: #aesthetics
13:11 _DT3: B-b-but I thought it was supposed to be ugly ;w;
13:11 Spork Lover: also, does 123,2 BPM sound right for the ending?
13:11 Spork Lover: There was a blanket before too xD
13:11 Spork Lover: But yeah
13:12 Spork Lover: https://osu.ppy.sh/ss/7205400
13:12 Spork Lover: removed blanket
13:13 _DT3: The timing feels very weird at the end
13:13 Spork Lover: like
13:13 Spork Lover: it seems like it's consistent
13:13 Spork Lover: but it's a LOT slower
13:13 _DT3: But like here 02:00:219 -
13:13 _DT3: It sounds a bit off
13:13 Spork Lover: By how many ms?
13:13 Spork Lover: 'cause then I can adjust bpm accordingly
13:14 Spork Lover: -+ how much
13:14 _DT3: 10 ms
13:14 _DT3: uhh
13:14 _DT3: The sound sounds late
13:15 Spork Lover: so slower
13:15 _DT3: Ye
13:15 Spork Lover: no wiat
13:15 Spork Lover: yeah
13:15 Spork Lover: ok
13:15 Spork Lover: i'll make it exactly 123
13:15 Spork Lover: see if that works 1 sec
13:15 _DT3: Ôky
13:15 _DT3: *Oky
13:15 Spork Lover: 02:00:223 - that's the new
13:15 Spork Lover: end of slider 2
13:16 Spork Lover: what is it on yours?
13:16 _DT3: 02:00:229 (1) -
13:16 Spork Lover: 6 ms
13:16 Spork Lover: hmm
13:17 Spork Lover: yeah i think it's okay now
13:17 Spork Lover: I've made like 15 seconds of a normal too if you wanna help a bit with getting me somewhere with that too xd
13:17 _DT3: Sure xd
13:18 Spork Lover: fixed the bpm on the normal
13:18 Spork Lover: donno if it could look better aesthetically
13:18 _DT3: 00:05:735 (2,3) - Imo a bit too dense for this part
13:18 _DT3: It's fine
13:19 _DT3: Maybe 1/2 repeat slider could work there better
13:19 Spork Lover: was thinking reverse + 1 single
13:19 _DT3: Yeah
13:19 Spork Lover: but it makes me rework too much
13:19 Spork Lover: and two kicks are ok I think
13:20 Spork Lover: So I might do that
13:20 Spork Lover: instead
13:20 _DT3: ok
13:20 Spork Lover: nah I'm gonna do reverse + single
13:20 Spork Lover: 1 sec
13:22 Spork Lover: ok done
13:22 Spork Lover: https://osu.ppy.sh/ss/7205453
13:22 Spork Lover: new
13:23 Spork Lover: i messed up nc'ing
13:23 Spork Lover: lol
13:23 Spork Lover: fixed
13:23 Spork Lover: should I halve the amount of NC's I use?
13:23 _DT3: Imo yeah
13:24 Spork Lover: Will do that then
13:24 Spork Lover: as long as I don't reach 10 i'm happy
13:24 Spork Lover: done
13:24 Spork Lover: thanks buddy :3
13:24 _DT3: Np ^^
ez kd <3
squirrelpascals
/savelog = kd
13:20 Spork Lover: xdd
13:20 squirrelpascals: :o
13:20 squirrelpascals: hi
13:20 squirrelpascals: this hitsounding is awesome
13:21 Spork Lover: happy to hear :D
13:21 squirrelpascals: 00:21:672 (2) - maybe move this sound to 00:21:485 (1) - ?
13:22 squirrelpascals: it sounds better with the 1/1 gap than the 3/2
13:22 squirrelpascals: 00:24:485 (1) - can use more feedback here
13:22 squirrelpascals: just make it higher than 25% imo
13:23 squirrelpascals: 00:25:985 (1) - the clap here feels random, but it would be nice if you continued a pattern with it
13:23 Spork Lover: changed 21:6 hitsounding a bit
13:23 Spork Lover: 24:4 made 90%
13:24 Spork Lover: unintentional clap, removed
13:24 squirrelpascals: 00:27:672 (1) - this feels weird without the shaker on it, like what you did with 00:27:110 (1,1,1) -
13:24 Spork Lover: shaker + car lock?
13:24 squirrelpascals: 00:27:860 (1) - and i would remove the shaker on the head of this slider
13:24 squirrelpascals: yes
13:25 squirrelpascals: 00:30:672 (2) - same here with shaker+car lock, just because you use the shaker at 00:30:297 (2) -
13:25 Spork Lover: unintentional shaker again lol
13:26 squirrelpascals: hahaha
13:26 Spork Lover: 00:27:391 (1,1) - made it different
13:26 Spork Lover: the 2nd kickslider in that part has the bubble hitsound instead
13:26 squirrelpascals: oh okay cool
13:26 Spork Lover: 'cause then the car lock doesn't sound lacking
13:27 squirrelpascals: 00:35:360 (1,2,3,4) - make it louderrrr
13:28 Spork Lover: It's supposed to be quiet, 'cause there's no music
13:28 Spork Lover: only vocal xd
13:29 squirrelpascals: well yeah but
13:29 squirrelpascals: it feels like effect vvolume is on 0 when im playing it lol
13:29 squirrelpascals: as long as the hitsound blends into the vocal well (which it does) i dont think it would hurt to turn the volume up
13:29 squirrelpascals: brb
13:29 Spork Lover: made it 40%
13:29 Spork Lover: instead of 20 lol
13:32 squirrelpascals: back
13:32 squirrelpascals: that should be better
13:32 Spork Lover: i added the bubble sound to the second slider part too
13:32 Spork Lover: btw
13:32 Spork Lover: so you don't mention it
13:32 Spork Lover: xd
13:32 Spork Lover: 01:18:485 - like this for example
13:33 squirrelpascals: rank this
13:33 squirrelpascals: and ok
13:33 Spork Lover: 01:22:985 (1,2,3,4,1) - fixed inconsistent spacing
13:33 Spork Lover: I'm gonna try :3
13:33 Spork Lover: Feel free to throw a mod on it if you want
13:34 squirrelpascals: 00:47:735 (3,4) - add another green point after the hitcircle so that the repetitive hat doesnt get too obnoxious
13:34 Spork Lover: 01:23:360 - made 40% like before
13:34 squirrelpascals: if i can spell
13:34 squirrelpascals: yeah try to use a minimum of 40%
13:34 squirrelpascals: there were some parts where i though you muted hs tbh LOL
13:34 Spork Lover: added another and made the HS 60%
13:34 Spork Lover: for that line
13:34 Spork Lover: (+ the other one)
13:35 Spork Lover: 01:00:485 - does this fit in your opinion?
13:35 squirrelpascals: 00:57:860 (1) - you use the white noise fx here, so why not at 00:58:610 (1) - ?
13:35 Spork Lover: white noise? the reverse sound thing?
13:35 squirrelpascals: it can fit, but i think you should add some other sounds at 01:00:110 (2,3) - to support it
13:35 squirrelpascals: yeah
13:36 Spork Lover: 01:00:110 - bubble?
13:36 squirrelpascals: thats what i was thinking actually
13:36 squirrelpascals: try it
13:37 squirrelpascals: 01:12:110 (1) -
13:37 squirrelpascals: theres the long slider here, so i think a finish would fit
13:37 squirrelpascals: it doesnt have to be a custom
13:37 squirrelpascals: i just like to have sounds that back up long exaggerated notes like that
13:37 squirrelpascals: but whatever you think
13:38 Spork Lover: added soft finish
13:38 squirrelpascals: sweet
13:38 squirrelpascals: 01:21:672 (1) - shaker + car sound?
13:38 Spork Lover: nah I did the bubble earlier remember?
13:38 Spork Lover: xd
13:39 Spork Lover: I feel like 2 different customs would be odd
13:39 squirrelpascals: oh yeah
13:39 Spork Lover: in the same spot
13:39 squirrelpascals: its something i do, everyone is different with hitsounds
13:39 Spork Lover: I normally don't do that much lol
13:39 squirrelpascals: so yeah stay consistent and do the bobble
13:39 Spork Lover: yeah it's fair
13:39 Spork Lover: :D
13:39 Spork Lover: I did already <3
13:39 squirrelpascals: 01:23:360 (1,2,3,4,1,2) - you made this louder rightt? <3
13:40 Spork Lover: oh hell yeah I did
13:40 Spork Lover: 40% mah boi
13:41 squirrelpascals: 01:23:360 (1,2,3,4,1,2) - triple here?
13:41 Spork Lover: Nah I wanted some variation
13:41 Spork Lover: so I felt a square was fitting
13:41 squirrelpascals: oki
13:41 squirrelpascals: also how bout some notes / a triple at 01:48:672 -
13:42 Spork Lover: It would also get confusing with the quint
13:42 Spork Lover: oh yeah there's some sounds there
13:42 Spork Lover: triple added
13:42 squirrelpascals: coool
13:42 squirrelpascals: thats all i have
13:43 squirrelpascals: my last feedback is to maybe make the hitnormal, bubble and maybe the car sound a little louder in general
13:43 squirrelpascals: like the volume of the shaker feels fine
13:43 squirrelpascals: but those specifically
13:43 squirrelpascals: oh yeah i forgot something
13:44 squirrelpascals: 00:00:860 (1) - the whistles at the beginning dont feel fitting
13:45 Spork Lover: idea for a hitsound I could use instead?
13:45 squirrelpascals: hmm
13:45 squirrelpascals: i liked the car horn lol
13:46 Spork Lover: I only use the car horn when there's a car horn in the song
13:46 Spork Lover: xd
13:46 Spork Lover: (Dark Meyrick made a custom one to fit it lol)
13:46 Spork Lover: fuckin' champ
13:46 squirrelpascals: oh haha
13:47 squirrelpascals: thats cool
13:47 squirrelpascals: bobble?
13:47 Spork Lover: hmm
13:47 Spork Lover: let's see
13:47 Spork Lover: yeah bubble
13:47 Spork Lover: it works
13:47 Spork Lover: xd
13:48 Spork Lover: yup bubble works
13:48 Spork Lover: added bubbles
13:48 squirrelpascals: qualified!~
13:48 squirrelpascals: congrats
13:48 Spork Lover: LEL
13:49 Spork Lover: I wish
13:49 Spork Lover: xddd
13:49 Spork Lover: You think I can safely copy it to the other diffs now and readjust? :^)
13:49 squirrelpascals: yeah, just follow the same patterns you did here
13:49 squirrelpascals: its kind of annoying though lol
13:50 Spork Lover: fuck hitsounds all 5 diffs manually
13:50 Spork Lover: this one took me almost 4 hours
13:50 Spork Lover: xD
13:50 Spork Lover: btw
13:50 Spork Lover: savelog = kd
13:51 Spork Lover: :3
13:51 squirrelpascals: oh yeah
13:51 squirrelpascals: ill do that \:D/
13:51 Spork Lover: :D
Pachiru
[Easy]
  1. 00:12:860 (1,2,3) - I think the angle between those sliderends/circles are really sharps, but there is not reason in the song to use a sharp angle like this. Try to reduce the angle of this pattern.
  2. 00:16:985 (3) - Also, the shape of this slider is not bad, but it kinda turn, when there is no audible sound. why not turning the shape when the bass is audible instead?
  3. 00:48:110 - Why not adding a circle here? That would create a constant flow in the note with the rest of the pattern?
  4. 01:06:860 (1) - Why you're mapping this beat? It cut the break and I think that can be disturbing for new player to have "random" (if I could call it like that) notes in the song owo If you're mapping this beat, then why not mapping other sounds like that? Or at least map some beats like this one: 01:00:860 - because it looks same as this one: 01:06:860 (1) -
  5. 01:15:110 - I feel like this beat can be clickable! o,o
    Same for this one: 01:21:110 - because you can clearly hear that the bass is more louder than the normal sounds owo
  6. 01:29:547 (3,1) - Erm... I don't think that the placements of those two slider is quite strange, because it's like they are following themselves, I mean some player could click on the sliderend instead of the clickable beat of the slider, so I would suggest you to move a bit this one o,o
OKAY, so I guess we're good right now, I checked the diff quite deeply, and there is some things that could be changed, but everything I suggest you, are in the mod, so don't worry! Otherwise, I like the rhythm mapping you use! And please, try to map something on the break, or leave it empty owo!

[Normal]
  1. 00:09:110 (6,1) - Eh, the overlap here is not very good ;w;
  2. 00:24:860 (1,2,3,6,1,2,3) - I think that this part should have some small changes. First, there is one thing that works and other not, this pattern here: 00:24:860 (1,2,3) - & here: 00:27:860 (1,2,3,1,2,3) - can lead the player to a confusion. So! If you plan to fix this, I would suggest you to do like you did here: 00:30:860 (1,2,3) - because it's a triangle, and since the sounds are same for those three beats everytime in this part, it will fit better in my opinion. I don't know how to explain. *cough cough*

    On this part: 00:27:860 (1,2,3,1,2,3) - You're isolating the 2nd beat of the combo, this one: 00:28:235 (2) - same for here: 00:25:235 (2) - but one the next pattern here: 00:25:235 (2,1,2,3) - you can clearly see that those three are not isolated from each other, so it can be better to read, and that would show that all those beat are same. (I HOPE THAT YOU UNDERSTOOD ME OR I KMS ;A; )
  3. 00:42:860 (1) - That would be better if this slider would be in the other side of the pattern, like this: https://puu.sh/ujwRc/1be584b1c4.png so it will fit with the flow of this slider: 00:42:110 (5) - you see?
  4. 00:49:610 (2,3,1) - Since you never used those kind of pattern in the song, and since that's not in Kiai, this could be quite nerfed... no? ;w;
  5. 00:55:985 (1) - A small overlap that could be avoided here ;w;
  6. 01:06:485 (1) - Same as the Easy, this beat feels quite random here, so if you want to change it like the easy or leave it empty, then it's up to you, but I think that you shouldn't keep it like that. Read the Easy point I made in the Easy mod part.
  7. 01:15:860 (1,2,3,1,2,3) - Same as I said before, check this too if you made previous changes ! >w<
  8. 01:36:860 (1,2,3,1,2,3,4,5,1,2,3,4,5,6) - I don't know if it's me... but this part feels really same, I mean, they are turning all in the same place, why not changing the pattern, so it would be quite different? But if it's your idea, then keep it like that! owo
  9. 01:54:485 (7) - Why not replacing it into a circle? That would be better I guess owo
That's all for me, the diff looks good to me! My suggestions are just personal, so if you don't like them, feel free to reject it (just tell me why you reject it, okay? :P)

Good luck for rank honey ~ ♥
Topic Starter
Spork Lover

Pachiru wrote:

[Easy]
  1. 00:12:860 (1,2,3) - I think the angle between those sliderends/circles are really sharps, but there is not reason in the song to use a sharp angle like this. Try to reduce the angle of this pattern. The main reason why I did this is because I generally dislike highly linear patterns - I also use triangle aesthetics very often as you'll see later on in the map. (I however made a triangle pattern in the 16:985 section too!)
  2. 00:16:985 (3) - Also, the shape of this slider is not bad, but it kinda turn, when there is no audible sound. why not turning the shape when the bass is audible instead? I made it the same as 00:13:985 (3) - , since it was inconsistent, I thought about it too earlier actually, thanks for bringing it up :3
  3. 00:48:110 - Why not adding a circle here? That would create a constant flow in the note with the rest of the pattern? I wish I could, but then there's not enough time to recover after the spinner :(
  4. 01:06:860 (1) - Why you're mapping this beat? It cut the break and I think that can be disturbing for new player to have "random" (if I could call it like that) notes in the song owo If you're mapping this beat, then why not mapping other sounds like that? Or at least map some beats like this one: 01:00:860 - because it looks same as this one: 01:06:860 (1) - Made the circle start a little earlier and made it a 1/1 slider. I do these types of breaks in all diffs, and having breaks can be nice for some players
  5. 01:15:110 - I feel like this beat can be clickable! o,o You're right, made two sliders instead of reverse/single for the last two
    Same for this one: 01:21:110 - because you can clearly hear that the bass is more louder than the normal sounds owo done for this too
  6. 01:29:547 (3,1) - Erm... I don't think that the placements of those two slider is quite strange, because it's like they are following themselves, I mean some player could click on the sliderend instead of the clickable beat of the slider, so I would suggest you to move a bit this one o,o stacked the 1 on top of the 3, makes the rhythm more clear I think
OKAY, so I guess we're good right now, I checked the diff quite deeply, and there is some things that could be changed, but everything I suggest you, are in the mod, so don't worry! Otherwise, I like the rhythm mapping you use! And please, try to map something on the break, or leave it empty owo! I prefer not making it intense all the way through, but I get what you mean - It's a personal thing I guess x]

[Normal]
  1. 00:09:110 (6,1) - Eh, the overlap here is not very good ;w; fixed
  2. 00:24:860 (1,2,3,6,1,2,3) - I think that this part should have some small changes. First, there is one thing that works and other not, this pattern here: 00:24:860 (1,2,3) - & here: 00:27:860 (1,2,3,1,2,3) - can lead the player to a confusion. I add overlaps, because it fits the spread - The hard difficulty start introducing slider velocities, so if I removed them, the spread would be bad xd So! If you plan to fix this, I would suggest you to do like you did here: 00:30:860 (1,2,3) - because it's a triangle, and since the sounds are same for those three beats everytime in this part, it will fit better in my opinion. I don't know how to explain. *cough cough* The only reason why I did a triangle in that spot was because there were 2 1/2 sliders before that :3

    On this part: 00:27:860 (1,2,3,1,2,3) - You're isolating the 2nd beat of the combo, this one: 00:28:235 (2) - same for here: 00:25:235 (2) - but one the next pattern here: 00:25:235 (2,1,2,3) - you can clearly see that those three are not isolated from each other, so it can be better to read, and that would show that all those beat are same. (I HOPE THAT YOU UNDERSTOOD ME OR I KMS ;A; ) Hmm, I don't know - I don't really feel like 2 being seperated is a problem - it makes a nice section for the overlaps which I don't really want to remove (As a point of reference, on the easy diff there's quite a few overlaps in the kiai as well)
  3. 00:42:860 (1) - That would be better if this slider would be in the other side of the pattern, like this: https://puu.sh/ujwRc/1be584b1c4.png so it will fit with the flow of this slider: 00:42:110 (5) - you see? Your idea made me fix the aesthetics instead, 'cause I like the flow - It's now symmetry and should make a little more sense >//<
  4. 00:49:610 (2,3,1) - Since you never used those kind of pattern in the song, and since that's not in Kiai, this could be quite nerfed... no? ;w; I'm mixed about it, 'cause it's a lead-in to a new kiai, and the sounds they follow are pretty damn strong :O If more people mention it as a problem, I'll probably just make it simpler yeah
  5. 00:55:985 (1) - A small overlap that could be avoided here ;w; fixed (now the overlap actually makes sense lol)
  6. 01:06:485 (1) - Same as the Easy, this beat feels quite random here, so if you want to change it like the easy or leave it empty, then it's up to you, but I think that you shouldn't keep it like that. Read the Easy point I made in the Easy mod part. Explained in the same manner as the easy :3
  7. 01:15:860 (1,2,3,1,2,3) - Same as I said before, check this too if you made previous changes ! >w< Same response :3 - I made that triangle though like before :D
  8. 01:36:860 (1,2,3,1,2,3,4,5,1,2,3,4,5,6) - I don't know if it's me... but this part feels really same, I mean, they are turning all in the same place, why not changing the pattern, so it would be quite different? But if it's your idea, then keep it like that! owo Yup it's 100% on purpose x] It adds some variety
  9. 01:54:485 (7) - Why not replacing it into a circle? That would be better I guess owo The vocal indicates a slider instead imo :D
That's all for me, the diff looks good to me! My suggestions are just personal, so if you don't like them, feel free to reject it (just tell me why you reject it, okay? :P) I always do that, I hate when people don't (;

Good luck for rank honey ~ ♥ Will try my best! :O And thanks!! :D
Kalibe
w
22:46 Kalibe: hey spork
22:47 Kalibe: are you free for modding or smth?
22:47 Spork Lover: I actually need mods too, would you be down for m4m?
22:48 Kalibe: maybe
22:49 *Spork Lover is playing [https://osu.ppy.sh/b/1222725 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY) [Insane]]
22:49 Spork Lover: This is the map btw xd
22:50 Spork Lover: What map do you want me to mod? :o
22:50 *Kalibe is editing [https://osu.ppy.sh/b/1182248 Minami - illuminate [Melancholy]]
22:51 Spork Lover: Hard/Insane/Scorched + hitsounds on highest diff and I'll do a full mod? xd
22:52 Kalibe: alright xd
22:52 Spork Lover: My hitsounds are pretty experimental on burnt rice
22:52 Kalibe: oh
22:52 Spork Lover: So I need as much feedback as possiblke
22:52 Spork Lover: possible
22:52 Spork Lover: before I start copying and adjusting
22:54 Spork Lover: i'll mod right away :3
23:39 Spork Lover: p/5843139#p5843139 i mod way too fast
23:39 Kalibe: wow
23:41 Spork Lover: xd
23:43 Kalibe: hmm
23:43 Kalibe: can i irc
23:43 Kalibe: ?
23:43 Spork Lover: go for it
23:43 Kalibe: cuz u mapped all spread
23:43 Spork Lover: :3
23:47 Kalibe: ok
23:47 *Kalibe is editing [https://osu.ppy.sh/b/1213050 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY) [Hard]]
23:47 Kalibe: lets do dis
23:48 Spork Lover: aight :D
23:48 Kalibe: so
23:48 Kalibe: 00:01:985 (4,1) -
23:48 Kalibe: spacing?
23:48 Spork Lover: lol didn't even realize I did that
23:48 Kalibe: 2.4x is too high wow
23:49 Kalibe: and don't forget to uncheck widescreens on diffs
23:49 Spork Lover: ok fixed
23:50 Spork Lover: widescreen doesn't matter xd
23:51 Spork Lover: I just tend to ignore it :3
23:51 Kalibe: tbh im not a fan of your spacing using here :s
23:51 Kalibe: i prefer to use higher but more consistent spacing on hards
23:52 Spork Lover: Ah xd
23:52 Spork Lover: Yeah I normally don't do that
23:52 Spork Lover: I tend to DS most things and then make higher spacing on white ticks (or something else if something else calls for it)
23:53 Kalibe: 00:18:110 (4) - silence end
23:53 Spork Lover: 00:55:797 (3,4) - fixing this btw
23:53 Spork Lover: added
23:54 Kalibe: 00:49:610 (2,3) - fix this too
23:54 Kalibe: flow is egdy af
23:55 Spork Lover: did already
23:55 Spork Lover: xD
23:55 Kalibe: 00:45:110 (5,6) - 5 should be more spaced than 6
23:55 Kalibe: cuz sounds are louder
23:58 Kalibe: 00:47:360 (1) -
23:58 Kalibe: really don't understang that slider
23:58 Kalibe: its the same sounds as 00:41:360 (7) -
23:58 Spork Lover: I do it to not make the section too dense
23:59 Kalibe: 00:58:141 (2,1) - u fixed this too?
00:00 Spork Lover: decreased spacing a bit
00:00 Kalibe: dayum this is hard to mod for me
00:00 Kalibe: xd
00:01 Spork Lover: haha xd
00:01 Spork Lover: You'll like the insane more I think
00:01 Spork Lover: More DS based
00:01 Kalibe: 01:42:110 (1) - remove nc
00:02 Kalibe: 01:54:485 (1,1) - and spacing too
00:02 Spork Lover: The sound is vastly different from the rest of the kiai, so I felt that it'd fit
00:02 Spork Lover: lemme check the spacing for 1:54
00:02 Spork Lover: oh lol that
00:02 Spork Lover: yeah fixed
00:04 Kalibe: ok lets see insane
00:04 Kalibe: 00:49:985 (1) - 00:52:985 (5) -
00:04 Kalibe: unsnapped
00:05 Spork Lover: fixed
00:05 Spork Lover: fixed the timing points too
00:07 Spork Lover: 00:25:985 (4) - removed NC here xd
00:08 Kalibe: 00:21:110 (1,1,2,1) -
00:08 Kalibe: why not just space them?
00:08 Kalibe: it might be confusing with HD
00:08 Spork Lover: The overlaps in the kiai are much worse than this
00:09 Spork Lover: xd
00:09 Kalibe: yea but still
00:09 Spork Lover: Considering there's a few SV changes on the hard and stuff, it shouldn't really be the worst thing
00:10 Spork Lover: I could make 00:21:110 (1) - extended?
00:10 Spork Lover: and reduce sv?
00:10 Kalibe: ya
00:11 Kalibe: that will be nice
00:11 Spork Lover: yeah did that
00:11 Spork Lover: 0,66x sv
00:11 Spork Lover: lol
00:11 Spork Lover: so it's the same length
00:13 Kalibe: 00:23:360 (1,2,1,2,1) - nice
00:13 Spork Lover: There's a lot of kickslider patterns like that on the highest diff xddd
00:14 Spork Lover: CS5 goodieness
00:15 Kalibe: your overlaps on kiais
00:15 Kalibe: looks like some of lasse's creations
00:15 Spork Lover: Yup a bit lol
00:16 Spork Lover: DT3 told me the highest diff reminds him of NiNo
00:16 Kalibe: dont worry i like those
00:16 Spork Lover: I take both as a compliment
00:16 Spork Lover: xD
00:16 Spork Lover: 01:38:735 (2,3,4,5,6) - lol I did a whoopsie
00:16 Kalibe: 01:05:360 (1,1) -
00:16 Spork Lover: fixing xd
00:16 Kalibe: wait wait wait
00:16 Kalibe: these ncs are really useless thou
00:17 Spork Lover: sup lol
00:17 Spork Lover: I eased the shape on it btw
00:17 Spork Lover: lol
00:17 Spork Lover: oh that
00:17 Spork Lover: removed it xd
00:18 Spork Lover: 01:19:985 (4) - removed this too
00:20 Spork Lover: 01:27:485 (1) - wtf I'm so inconsistent
00:20 Spork Lover: removing this xd
00:21 Spork Lover: NC's should be consistent now
00:22 Kalibe: 01:35:360 (6,7,1) - ehh
00:22 Spork Lover: would 6,7 as a kickslider work?
00:23 Spork Lover: I'm pretty I use a kickslider on the top diff
00:23 Spork Lover: lol
00:27 Kalibe: do 67 kickslider
00:27 Spork Lover: ok I did something
00:27 Kalibe: or smth to avoid this stack on 1/4 end
00:27 Spork Lover: There's still a 1/4 end overlap
00:27 Spork Lover: It's not the first kickslider tho
00:27 Kalibe: 01:36:485 (1,1) - sure about spacing?
00:28 Spork Lover: I changed it when I was moving stuff around
00:30 *Kalibe is editing [https://osu.ppy.sh/b/1222267 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY) [Scorched]]
00:31 Spork Lover: have fun with hitsounds x]
00:32 Kalibe: holy
00:33 Kalibe: 00:30:672 (2) - whistle on head instead clap?
00:33 Kalibe: 00:30:297 (2) - heres whistle
00:34 Kalibe: and car sound too
00:34 Spork Lover: both are custom
00:34 Spork Lover: xd
00:34 Spork Lover: first is bubble
00:34 Spork Lover: second is car
00:34 Spork Lover: in the song the only car sound here is on 00:30:672 -
00:35 Kalibe: im tired a bit zzz
00:35 Spork Lover: same lol xD
00:35 Kalibe: can i poke you tomorrow to continue?
00:35 Spork Lover: sure
00:35 Spork Lover: feel free to post what you've done so far xd (Btw, I have tournament from 18:00-20:30 UTC tomorrow)
-Zeraora
wasabis make me wanna kms.
wasabis should all go to hell

THE LEGENDARY HARPUIA/SPORK M4M (c)

[Timing]
  1. On the last uninherited timing point, 01:58:516 - is where a main beat lands. Might need to shift the point to the left to fix that.

[Easy]
  1. Selecting custom combo colours is strongly recommended.
  2. 00:15:860 (1) - Maybe it's just me lol, but considering the flow established by 00:13:985 (3,4) - and the position 00:15:860 (1) - being included in the area where the flow could be continued, the slider feels a bit awkward, since its motion is opposite to the one established. What I suggest abt this is to continue the CW flow or make use of the flow between 00:15:110 (4,1) - (like in 00:18:110 (4,1) - ).
  3. 00:39:860 (1,2,3,4,1) - This part is, imo, prone to confusion.The combo number helps, but that's just for me, idk about the beginners. Scenarios may happen where slider ends are tapped or some other ways, to avoid that, I think it would be nice to spread them out rather than revolve at the area.
  4. 01:27:860 (1) - Awkward-ish slider motion, same explanation on the first one can be applied. CCW established flow, this time :3
  5. 01:28:610 (2) - Um... Weird slider shape.
  6. 01:36:860 - Aw... The pre-kiai things are missing. Well, I suggest ending the spinner at 01:35:360 - so there would be time to put objects at the position where the inherited timing point is.
  7. 01:42:110 - It would be nice to have this clickable, just like 01:39:110 (2) - . Oh, also, a rhythm suggestion, switch 01:40:985 (3,4) - . So the slider would start at 01:40:985 (3) - and the circle would be a the end of 01:41:360 (4) - .
  8. 01:57:297 (1,2) - Weird rhythm here. I suggest this:

[Normal]
  1. Selecting custom combo colours is strongly recommended.
  2. 00:17:360 (4) - I feel like this should point to the left more.This is so that the curved-ish flow between 00:17:360 (4,5) - would be smooth. (or something like 00:05:360 (3,4,5) - )
  3. 00:38:360 (2,3,4) - This rhythm seems out of place. All other are variants of this pattern 00:36:860 (2,3,1) - , and the mentioned pattern was never repeated for this section. I really suggest having consistency. Plus the 00:36:860 (2,3,1) - pattern represents the song more imo. (+ impt. sound on 00:38:641 - )
  4. 00:41:360 (4,5,6,1) - Don't, um... these look cramped?
  5. 00:50:360 (2,3) - It would be a lot better if the motion of 00:50:360 (2) - would lead to 00:51:110 (3) - more. As for now it kinda plays weird for me. Same goes to 00:51:860 (1,2) - .
  6. 01:18:860 (1,2,3) - Sudden change in position pattern? It used to be a back-and-forth pattern for parts like this.
  7. 01:41:360 (5,6) - and 01:47:360 (1,2,3) - Consistency
    1. 01:41:360 (5) - NC | or | 01:47:360 (1) - Remove NC
    2. 01:41:922 - A circle must be here | or | 01:47:922 (2) - Remove circle
  8. 01:58:028 - to end - The sliders are off. At 01:58:516 - , a sound (rising "whoop"-ish sound) which lasts until 01:58:760. And at 01:59:492 - a decreasing sound starts here and ends at 01:59:736 - . That said, pretty sure those two should have sliders.

[Hard]
  1. Selecting custom combo colours is strongly recommended.
  2. 00:03:485 (4,1) - I feel like there shouldn't be a stack here. Doing it like 00:06:485 (4,1) - would be nice. I really can't explain it with words, but it goes something like linked notes and new section thing. Sorry ;w;
  3. 00:18:485 (1) - Prone to confusion thing. Though this stack is okay, I recommend to use a short DS rather than have it like this, since imo, usually stacks would be used for 1/2s or 1/1s (00:26:360 (1,2) - ). Short DS's however may have players capable of reading the thing easily and quickly as 1/4s. (The NC helps, but... 01:39:485 (7,1) - .)
  4. 00:54:860 (1) - Plays weird. Flow could be still improved. Doing something like in 00:33:860 (1,2) - Would be better. Oh, and doing that helps with the flow between 00:54:860 (1,2) - too.
  5. 01:09:860 (1,2,1,2) - SV changes weren't really too many, so I guess all NC?
  6. 01:12:860 (1) - Unemphasized. rip ;w; | Avoid stacks pl ;w; |
  7. 01:28:985 (4,1) - Just like 00:18:485 (1) - , but in this case, action should be done because this part features both 1/2 and 1/1 stacks.
  8. 01:35:360 (1,2,3) - Suddenly empty? I mean, nothing much has changed in the music, so...
  9. Just like other ones, 01:58:516 - Slider should start here.

[Insane]
  1. 00:26:360 (1,2,3,1,2,3) - I don't think distances like these are fit for insanes.
  2. 00:46:047 (2) - Not really much significant sound here (except on 00:46:141, which I think where the slider should start if ever), so I think it could be one with the stream.
  3. 01:54:485 (1) - As much as I like it, I don't think this is recommended. Would be fine if it's a 1/4 since it would be over before it's noticed. But since it's a 1/2, the slider end may be left unnoticed and cause a break, thinking it had stopped on 01:54:485 - . Well, that's my view on that lol.
Really like this one :3

[Scorched]I won't be able to mod this ;w; , I don't think I know how to mod types of maps like this, so there. But, one thing, 00:27:391 - The pop here sounds out of place. imo, it should be placed at 00:27:860 - . (00:33:391 (2) - too, so on...).
Anyway, really like the style and the hitsounds too! Really cool :3

That's all from me. Good luck! :D
Topic Starter
Spork Lover
I'll respond after tournament stuff <3 Thanks :D
Logic Agent
returning m4m

[General]
  1. where are your combo colors
  2. your mp3 could be better, try to find a 192kbps one
  3. you could resize your bg to the new max rankable dimensions http://waifu2x.udp.jp/
  4. these hitsounds potentially have an unrankable amount of delay before them, double check
    drum-hitwhistle3.wav
    soft-hitclap2.wav
    soft-hitwhistle.wav
  5. modding assistant says you have some unsnapped stuff in every diff. im not sure about on the lowdiffs but double check the topdiff for unsnapped stuff
[Scorched]
  1. 00:12:110 (1,1) - why not continue the patterns downward motion instead of stacking on the head
  2. 00:12:485 (1,1) - the distance between these two makes the circle very underwhelming, i would buff the jump
  3. 00:22:610 (1,2,3,4,1) - maybe you should make the decrease in spacing more consistent here, currently it looks kinda meh
  4. 00:24:860 - is there any reason you're ncing like everything here?
  5. 00:32:360 (1,1,1) - imo you should use the directional concept you used 00:27:860 (1,1,1) here, to make the variation more consistent and yeah
  6. 01:06:485 (1,2) - would prefer if this was right at the end of the slider tail
  7. 01:12:110 (1) - this slider skips over some pretty strong drums, are you sure that's what you wanna do?
  8. 01:48:110 - imo a triplet here works better because there is a sound you're skipping that plays on the blue tick
  9. the nc spam kinda takes away from the map imo, a lot of things feel less unique because the ncs make everything want to be unique. i would be less liberal with your nc patterns overall


[Insane]
  1. 00:07:797 - simplification is okay but i think just mapping this as 1/6 works fine, because the bpm is pretty low and it's a hold slider anyways so. if you apply this, do it anywhere else you feel is applicable
  2. 00:47:735 - here would be one of those places
  3. 01:48:672 - I feel like you could do a triple here because the drum sounds are pretty strong


[Hard]
  1. 00:55:985 (4,5,6) - the distance change here paired with the fact you're going into a triple might be bit much, even though the bpm is low.
  2. 00:57:485 (4,5,6) - same here


short mod because this song is not my cup of tea, good luck though
Topic Starter
Spork Lover

-Harpuia- wrote:

wasabis make me wanna kms.
wasabis should all go to hell waow rood

THE LEGENDARY HARPUIA/SPORK M4M (c) SDASIDFH

[Timing]
  1. On the last uninherited timing point, 01:58:516 - is where a main beat lands. Might need to shift the point to the left to fix that. Isn't the white tick stronger? I don't really follow that red tick in any of the diffs anyway :o

[Easy]
  1. Selecting custom combo colours is strongly recommended. Added a yellow and blue one for now, will use colorhax at later time ^^
  2. 00:15:860 (1) - Maybe it's just me lol, but considering the flow established by 00:13:985 (3,4) - and the position 00:15:860 (1) - being included in the area where the flow could be continued, the slider feels a bit awkward, since its motion is opposite to the one established. What I suggest abt this is to continue the CW flow or make use of the flow between 00:15:110 (4,1) - (like in 00:18:110 (4,1) - ). Sure, changed some stuff around to follow that idea a bit more :)
  3. 00:39:860 (1,2,3,4,1) - This part is, imo, prone to confusion. The combo number helps, but that's just for me, idk about the beginners. Scenarios may happen where slider ends are tapped or some other ways, to avoid that, I think it would be nice to spread them out rather than revolve at the area. That's on purpose, 'cause the normal uses overlaps a little more than the easy does.
  4. 01:27:860 (1) - Awkward-ish slider motion, same explanation on the first one can be applied. CCW established flow, this time :3 did something :3
  5. 01:28:610 (2) - Um... Weird slider shape. on purpose, represents the change in rhythm.
  6. 01:36:860 - Aw... The pre-kiai things are missing. Well, I suggest ending the spinner at 01:35:360 - so there would be time to put objects at the position where the inherited timing point is. Changed, but the spinner sounds odd lol
  7. 01:42:110 - It would be nice to have this clickable, just like 01:39:110 (2) - . Oh, also, a rhythm suggestion, switch 01:40:985 (3,4) - . So the slider would start at 01:40:985 (3) - and the circle would be a the end of 01:41:360 (4) - .
  8. 01:57:297 (1,2) - Weird rhythm here. I suggest this:
Changed, but in a different way.

[Normal]
  1. Selecting custom combo colours is strongly recommended. same as first :3
  2. 00:17:360 (4) - I feel like this should point to the left more.This is so that the curved-ish flow between 00:17:360 (4,5) - would be smooth. (or something like 00:05:360 (3,4,5) - ) adjusted slightly :3
  3. 00:38:360 (2,3,4) - This rhythm seems out of place. All other are variants of this pattern 00:36:860 (2,3,1) - , and the mentioned pattern was never repeated for this section. I really suggest having consistency. Plus the 00:36:860 (2,3,1) - pattern represents the song more imo. (+ impt. sound on 00:38:641 - )
  4. 00:41:360 (4,5,6,1) - Don't, um... these look cramped? Completely reworked the section - The parts are more simplified now, and I made the part in the previous suggestion reverse like the others.
  5. 00:50:360 (2,3) - It would be a lot better if the motion of 00:50:360 (2) - would lead to 00:51:110 (3) - more. As for now it kinda plays weird for me. Same goes to 00:51:860 (1,2) - . done for these two, was an easy fix surprisingly enough.
  6. 01:18:860 (1,2,3) - Sudden change in position pattern? It used to be a back-and-forth pattern for parts like this. I do the exact same on 00:30:860 (1,2,3) - reason is because the 1/2 sliders make the part quite dense, so having a lot of 1/2 rhythms + overlaps would be too confusing.
  7. 01:41:360 (5,6) - and 01:47:360 (1,2,3) - Consistency
    1. 01:41:360 (5) - NC | or | 01:47:360 (1) - Remove NC added NC to 1:41 and added a singletap to 1:41
    2. 01:41:922 - A circle must be here | or | 01:47:922 (2) - Remove circle look above xd
  8. 01:58:028 - to end - The sliders are off. At 01:58:516 - , a sound (rising "whoop"-ish sound) which lasts until 01:58:760. And at 01:59:492 - a decreasing sound starts here and ends at 01:59:736 - . That said, pretty sure those two should have sliders. decreased density all-together because the hard diff is less dense in the end

[Hard]
  1. Selecting custom combo colours is strongly recommended. hi
  2. 00:03:485 (4,1) - I feel like there shouldn't be a stack here. Doing it like 00:06:485 (4,1) - would be nice. I really can't explain it with words, but it goes something like linked notes and new section thing. Sorry ;w; made 3,4 a stack for emphasis reasons.
  3. 00:18:485 (1) - Prone to confusion thing. Though this stack is okay, I recommend to use a short DS rather than have it like this, since imo, usually stacks would be used for 1/2s or 1/1s (00:26:360 (1,2) - ). Short DS's however may have players capable of reading the thing easily and quickly as 1/4s. (The NC helps, but... 01:39:485 (7,1) - .) considering that reading becomes more prominent later, this shouldn't be too problematic - the stack justifies a difference in flow, because it's the first time I stack under a slider, also the 7,1 thing is explanable by the downbeat, so they shouldn't be related xd
  4. 00:54:860 (1) - Plays weird. Flow could be still improved. Doing something like in 00:33:860 (1,2) - Would be better. Oh, and doing that helps with the flow between 00:54:860 (1,2) - too. It's also inconsistent, so I changed it lol
  5. 01:09:860 (1,2,1,2) - SV changes weren't really too many, so I guess all NC? The SV changes aren't really that massive imo, and the fact that the slider shape is the same makes people realize that it's the same length.
  6. 01:12:860 (1) - Unemphasized. rip ;w; | Avoid stacks pl ;w; | It would flow weirdly if it were spaced imo considering the SV changes beforehand - it's good for the spread too considering the overlaps on the insane are super gimmicky.
  7. 01:28:985 (4,1) - Just like 00:18:485 (1) - , but in this case, action should be done because this part features both 1/2 and 1/1 stacks. The sound is a lot different and on a blue tick, so the stack is pretty important for readability (if you remember the easy diff, that was the reason for the odd shape too)
  8. 01:35:360 (1,2,3) - Suddenly empty? I mean, nothing much has changed in the music, so... It's the same reason I made the long slider in the first chorus - the density with those 1/4 sliders are really large, so making it simplistic afterwards adds a nice break for the player, so they don't get overwhelmed.
  9. Just like other ones, 01:58:516 - Slider should start here. I disagree, the deep pitched sound is pretty strong too, so both ideas would work.

[Insane]
  1. 00:26:360 (1,2,3,1,2,3) - I don't think distances like these are fit for insanes. This part is also more spaced than the rest on the top diff, I find this part pretty distinct.
  2. 00:46:047 (2) - Not really much significant sound here (except on 00:46:141, which I think where the slider should start if ever), so I think it could be one with the stream. It follows the weird "click" sound in the song, which goes on 1/4 from 00:45:860 - (On 00:47:735 - , it switches to 1/8, but just putting a buzz slider in there wouldn't really work, so I made a stream continuation to simplify the rhythm.
  3. 01:54:485 (1) - As much as I like it, I don't think this is recommended. Would be fine if it's a 1/4 since it would be over before it's noticed. But since it's a 1/2, the slider end may be left unnoticed and cause a break, thinking it had stopped on 01:54:485 - . Well, that's my view on that lol. There's been so many similar overlaps in this diff, that this one shouldn't be nearly as bad - I even made it 1/2 on purpose to prevent too many sliderend chokes (on the top diff it's 3/4)
Really like this one :3

[Scorched]I won't be able to mod this ;w; , I don't think I know how to mod types of maps like this, so there. But, one thing, 00:27:391 - The pop here sounds out of place. imo, it should be placed at 00:27:860 - . (00:33:391 (2) - too, so on...).
Anyway, really like the style and the hitsounds too! Really cool :3 Thanks dude, the hitsounds especially are very experimental, so I'm glad you like them xD I'll look into the bubble thing

That's all from me. Good luck! :D Thanks man, very helpful mod!

Logic Agent wrote:

returning m4m

[General]
  1. where are your combo colors Added some from harpuia's mod x]
  2. your mp3 could be better, try to find a 192kbps one I'll look for one, I find the quality fine for this one though too.
  3. you could resize your bg to the new max rankable dimensions http://waifu2x.udp.jp/ Resizing from a lower resolution doesn't help - if anything, it makes it worse (It would be the same if you reincoded a 128 kbps to 192 xd
  4. these hitsounds potentially have an unrankable amount of delay before them, double check
    drum-hitwhistle3.wav This one is meant to start low, and doesn't have delay (It's the hitsound when the 1/4 streams start in the chorus)
    soft-hitclap2.wav Delay seems to be 3 ms, which should be fine, it's also an SFX hitsound.
    soft-hitwhistle.wav This one definitely doesn't x]
  5. modding assistant says you have some unsnapped stuff in every diff. im not sure about on the lowdiffs but double check the topdiff for unsnapped stuff Wouldn't surprise me, I'll be on the look-out!
[Scorched]
  1. 00:12:110 (1,1) - why not continue the patterns downward motion instead of stacking on the head good point fixed
  2. 00:12:485 (1,1) - the distance between these two makes the circle very underwhelming, i would buff the jump did that in addition before I even read it lol xD
  3. 00:22:610 (1,2,3,4,1) - maybe you should make the decrease in spacing more consistent here, currently it looks kinda meh
  4. 00:24:860 - is there any reason you're ncing like everything here? used to do it 'cause I like NC aesthetics, but it completely fucks with the HP drain, so I made the NC'ing make more sense
  5. 00:32:360 (1,1,1) - imo you should use the directional concept you used 00:27:860 (1,1,1) here, to make the variation more consistent and yeah Changed the 3/4 part at 27:8 instead
  6. 01:06:485 (1,2) - would prefer if this was right at the end of the slider tail moved a tiny amount
  7. 01:12:110 (1) - this slider skips over some pretty strong drums, are you sure that's what you wanna do? imo the melody is a looot stronger here. (I fixed the NC's in the after as well btw obviously)
  8. 01:48:110 - imo a triplet here works better because there is a sound you're skipping that plays on the blue tick I like the spaced lead-in the kickslider provides more :3
  9. the nc spam kinda takes away from the map imo, a lot of things feel less unique because the ncs make everything want to be unique. i would be less liberal with your nc patterns overall The changes I made to the slider parts should make it feel better :)


[Insane]
  1. 00:07:797 - simplification is okay but i think just mapping this as 1/6 works fine, because the bpm is pretty low and it's a hold slider anyways so. if you apply this, do it anywhere else you feel is applicable
  2. 00:47:735 - here would be one of those places I explained this in harpuia's mod in one of the suggestions as a matter of reference - I feel like hold rhythms in this diff are a little meh, 'cause I simplify quite a few things. (should explain top suggestion too :o)
  3. 01:48:672 - I feel like you could do a triple here because the drum sounds are pretty strong I'm mixed about this, I feel like it's too much, since the stuff just before is pretty tame too xd


[Hard]
  1. 00:55:985 (4,5,6) - the distance change here paired with the fact you're going into a triple might be bit much, even though the bpm is low.
  2. 00:57:485 (4,5,6) - same here Fixed both from this and harpuia's mod


short mod because this song is not my cup of tea, good luck though Thanks for the mod dude :3
Shiguma
General
Your audio file is 128kbps which is fine for RC, but I decided to take the high quality mp3 from the album and mix it down to 192kbps: https://puu.sh/uprqE/f44f83c91e.mp3 Replace audio.mp3 with the one provided :D

https://puu.sh/ups86/27b677edc5.wav I increased the volume of hitnormal but idk if its the sound itself or just the volume that makes it hard to hear for me.

Easy
00:16:985 (3,4) - I would line up 4 so it is parallel to the wire https://puu.sh/upsd0/adca907e31.png

Why does the kiai feel so undermapped in terms of rhythm? You ignore a lot of white ticks that I feel like could be mapped to, even as 1/1 sliders, sounds like 00:37:235 - for example, especially since the non-kiai parts seem to have more dense rhythm?

01:28:610 (2,3) - Why stacked?
01:40:985 (3,1) - Possible to avoid overlap?
01:42:860 (1,3) - Really close to each other
01:45:110 (4,5) - Also pretty close
01:58:760 (2,3) - bad rhythm choice imo, should be clickable redticks

Normal
00:03:485 (6,1) - Blanket?
00:04:610 (2,3) - I think the flow here could be adjusted
00:25:610 (3,4,5) - Needs to be less oval-y I think
00:28:610 (3,4,5) - guess it goes for all of them like this, they just don't look that nice to me
00:33:110 (6) - Instead of blanketing with 00:31:610 (3) - I think it would look better if 00:33:110 (6) - was centered between 00:31:610 (3,5) - these two, like how 00:32:172 (4) - is positioned or w.e.
01:38:360 (2) - More symmetrical slidershape?
01:39:860 (1,2,3) - Tiny bit more circular would look nicer

Hard
00:07:235 (2) - Move this 1 px to the right
00:48:485 (2) - move 1px right 1 px down
00:58:141 (2,2) - stack these
01:28:985 (4) - Unsnapped slider

Insane
00:18:485 (1) - Unsnapped slider
00:28:985 (4) - Stack this on head of 00:29:360 (1) - ?
00:35:360 (1) - This is too far away/angle is bad I think
00:38:641 (2) - Put it on this side of 00:38:360 (1) - https://puu.sh/upLQI/f8e38f8453.png, 00:39:110 (3) - have to adjust that one after
00:40:985 (3,1) - The "stack" is off
00:49:985 (1,1) - ^
01:52:235 (2) - Unsnapped slider
01:53:547 (2) - Unsnapped slider

Scorched
00:17:547 (2,3,4) - Flow isn't that sexy here
00:30:485 (1) - Unsnapped slider
00:47:735 (3,4) - Make these parallel too?
01:18:485 (1) - Unsnapped slider
01:21:391 (1) - Unsnapped slider

Good luck on the set :D
Topic Starter
Spork Lover

Shiguma wrote:

General
Your audio file is 128kbps which is fine for RC, but I decided to take the high quality mp3 from the album and mix it down to 192kbps: https://puu.sh/uprqE/f44f83c91e.mp3 Replace audio.mp3 with the one provided :D Will do!

https://puu.sh/ups86/27b677edc5.wav I increased the volume of hitnormal but idk if its the sound itself or just the volume that makes it hard to hear for me. Let's seeee

Easy
00:16:985 (3,4) - I would line up 4 so it is parallel to the wire https://puu.sh/upsd0/adca907e31.png Not really a fan of that aesthetic :)

Why does the kiai feel so undermapped in terms of rhythm? You ignore a lot of white ticks that I feel like could be mapped to, even as 1/1 sliders, sounds like 00:37:235 - for example, especially since the non-kiai parts seem to have more dense rhythm? 00:40:985 (2,4) - this is an overlap which adds quite a bit of difficulty on an easy diff. There's also a bigger note distribution on stuff like 00:42:485 (4,1,2,2) - in terms of single taps compared to sliders :D

01:28:610 (2,3) - Why stacked? Because the rhythm is way different than the other parts of the song, it's basically the only part where the rhythm varies in a weird way :D
01:40:985 (3,1) - Possible to avoid overlap? Don't really find it too problematic here tbh :)
01:42:860 (1,3) - Really close to each other adjusted
01:45:110 (4,5) - Also pretty close moved a bit
01:58:760 (2,3) - bad rhythm choice imo, should be clickable redticks would be too confusing considering I don't use clickable red-ticks except for the 01:29:547 (3) - part which has an aesthetic change because of it.

Normal
00:03:485 (6,1) - Blanket?
00:04:610 (2,3) - I think the flow here could be adjusted
00:25:610 (3,4,5) - Needs to be less oval-y I think They weren't perfectly symmetric, so I fixed that, but I didn't change the shape, 'cause I find it alright :o
00:28:610 (3,4,5) - guess it goes for all of them like this, they just don't look that nice to me same xd
00:33:110 (6) - Instead of blanketing with 00:31:610 (3) - I think it would look better if 00:33:110 (6) - was centered between 00:31:610 (3,5) - these two, like how 00:32:172 (4) - is positioned or w.e. changed, but differently :D
01:38:360 (2) - More symmetrical slidershape? fixed, not really noticeable tho lol
01:39:860 (1,2,3) - Tiny bit more circular would look nicer It's rotated the same amount as the 3 sections before this one :)

Hard
00:07:235 (2) - Move this 1 px to the right xd
00:48:485 (2) - move 1px right 1 px down xd
00:58:141 (2,2) - stack these <3
01:28:985 (4) - Unsnapped slider whoops

Insane
00:18:485 (1) - Unsnapped slider lel i suk
00:28:985 (4) - Stack this on head of 00:29:360 (1) - ? done :D
00:35:360 (1) - This is too far away/angle is bad I think That's the same as the kickslider distances though :o
00:38:641 (2) - Put it on this side of 00:38:360 (1) - https://puu.sh/upLQI/f8e38f8453.png, 00:39:110 (3) - have to adjust that one after I find the previous one to look better tbh
00:40:985 (3,1) - The "stack" is off like one pixel aaa
00:49:985 (1,1) - ^ whoops, yeah that one was pretty noticeable
01:52:235 (2) - Unsnapped slider
01:53:547 (2) - Unsnapped slider fixed both

Scorched
00:17:547 (2,3,4) - Flow isn't that sexy here I find it to be quite the opposite :o
00:30:485 (1) - Unsnapped slider
00:47:735 (3,4) - Make these parallel too? Did something else that imo looks better :)
01:18:485 (1) - Unsnapped slider
01:21:391 (1) - Unsnapped slider fixed all unsnapped stuff xd

Good luck on the set :D Thanks mah dude <3
Arbane
Very short m4m :)

Easy

00:59:360 - Remove kiai here because the other diffs do.
01:28:610 (2) - Blanket this.
01:59:248 (3) - I think this slider would play better if it started here 01:59:492 -

Normal

00:10:610 (3) - Distance snap 1.0 should be used here.
00:59:360 - Remove kiai here because the other diffs do.

Hard

00:59:547 - I think you should add something at this small part before the break.
01:41:735 (2) - Blanket this.

Insane

00:02:360 (1,2) - Copy the first slider and rotate in 180 degrees instead of making an entirely new slider for this pattern.
00:49:610 (1) - This is pretty uncomfortable to play. I would rotate this slider about 65 degrees.
01:54:485 (1) - Pretty sure this slider is unrankable but either way its pretty hard to read.

Scorched

I actually have nothing to say about this diff. It's pretty damn good.



Good luck on getting this ranked! Also since this was a pretty short and bad mod in comparison to yours i'll mod another map of yours if you ever need it :D
Topic Starter
Spork Lover

Arbane wrote:

Very short m4m :)

Easy

00:59:360 - Remove kiai here because the other diffs do. Lol didn't even notice that, nice eye buddy <3
01:28:610 (2) - Blanket this. I actually just went ahead and changed the pattern a bit instead, 'cause there's been a lot of things about the overlap actually lol
01:59:248 (3) - I think this slider would play better if it started here 01:59:492 - I don't really think I should add a beat on both 01:59:248 - and 01:59:492 - , since the white tick is very strong too.

Normal

00:10:610 (3) - Distance snap 1.0 should be used here. mistake, fixed <3
00:59:360 - Remove kiai here because the other diffs do. lol nice I messed that up twice xD

Hard

00:59:547 - I think you should add something at this small part before the break. I'll think about it - I think either thing works, but I'd mainly go for my own because I go pretty ham with spacing here.
01:41:735 (2) - Blanket this. fixed <3

Insane

00:02:360 (1,2) - Copy the first slider and rotate in 180 degrees instead of making an entirely new slider for this pattern. fixed
00:49:610 (1) - This is pretty uncomfortable to play. I would rotate this slider about 65 degrees. Implying you read the pattern correctly in-game, the rotation from 00:49:610 (1) - leads into the next slider well - People don't "just" stay still when they see sliders xd
01:54:485 (1) - Pretty sure this slider is unrankable but either way its pretty hard to read. The sliderborder is visible, so it's not unrankable - It's also 1/2 instead of 3/4 like in the scorched diff ^^ The readability should be just as confusing as a large amount of the sliders in the kiai's, so it fits imo

Scorched

I actually have nothing to say about this diff. It's pretty damn good. Wow, thanks dude :o



Good luck on getting this ranked! Thanks man :D Also since this was a pretty short and bad mod in comparison to yours i'll mod another map of yours if you ever need it :D Might take advantage of that (; Thanks again! :D
Halfslashed
Holy, i'm late.

[General]
For the record, I don't like your NCing, but it makes some sense sometimes. Phrase-based NCing really only makes sense at the higher difficulties though, so you may want to go over your lower difficulties to make sure the NCing is consistent.
Your Easy-Normal spread isn't good. Easy is mostly 2/1 right now, with some 1/1, but your Normal is fairly dense with 1/2 rhythms.

[Scorched]
00:05:360 (1) - You could adjust the slider a bit to point towards the next note in a cleaner way
00:06:860 (1,2) - I like how it looks and it makes some sense, but this spacing is confusingly small, especially since you use spacing that is roughly the same as
00:08:360 (1,2). Consider increasing spacing here.
00:07:985 - Why not make this clickable? It's part of the rhythm you're following.
00:07:235 (2) - The sounds this slider are following are both equal strength and part of the sounds you're following in this section. Two 1/2 circles would work better here.
00:19:610 (3,4) - The first instance where you have similar looking stacks for two different rhythms. You may want to raise stack leniency or try a different spacing concept here.
00:20:360 (1,2,3) - Use similar motion to 00:17:360 (1,2,3)? The reason I didn't point rhythm in this section was because of the movement you used to emphasize the slider tail of 2.
00:22:610 (1,2,3,4) - As they are, they don't have a visual connection to anything around them. I could understand if you used a consistent overlap concept here, but other than their spacing and the fact that they're on a curve, this looks random. My suggestion. I notice that you use a similar overlap idea here later on at 00:24:297 (2,1), so you could also just make it more obvious that this is what you're introducing here.
00:35:360 (1,2,3,4,1) - Why not try lowering the spacing even more than what you already have, something like this but prettier?
00:43:610 (2,1) - Visual spacing is a bit tight here, careful not to break your patterns.
00:45:860 (1,2,3,4,5,6) - I don't think this rhythm makes it clear as to what you're following. There is a constant 1/4 in this measure, but there are still some beats that are stronger than the rest. Try this.
00:48:860 (1,2,3) - You could use 1/4 sliders here to accentuate the short holds that each of these sounds have, compared to the beats in the previous section.
00:49:610 - Yeah I don't really like the rhythm in this section. Intensity feels the same as the previous section, yet more instruments have made their way into the mix. You skip strong drums like 00:50:735 which could at least be represented with a slider end, and I hear some sort of 1/4 throughout that could be used to emphasize the stronger sounds (You could use 1/4 sliders in place of some circles to emphasize the melody, as an example).
00:57:860 (1,2,1,2) - There's some cool stuff in the background going on here, and you could map it while keeping your current clicking rhythms. Right now this is quite underwhelming and takes away from the contrast that 00:59:360 (1,2,3,4,5) is intended to serve. What I would suggest.
01:15:672 (1) - Not horizontal like your previous one at 00:27:672 (1). Takes away from the pattern's meaning imo.
01:23:360 (1,2,3,4) - Again i'd recommend a spacing reduction here for better representation of the intensity decrease. Something like this perhaps.
01:27:485 (5,6,1) - This time around the melody does something slightly different, so you could try incorporating a new movement concept. Before you had 5 lead into the next note with a 1/4 gap with comfortable motion, but the melody is suggesting something jerkier, so you could do something like this.
01:32:360 (1,2,3,4,5,6,7) - Quite the different rhythm from 01:26:360 (1,2,3,4,5,6) for the same sounds and little to no intensity increase.
01:34:422 (5,5,6) - Yeah, not a fan of how you don't really emphasize these considering they were the main rhythm you were following, and the snare is constant. It would require a rhythm rework here similar to my previous suggestion.

[Insane]
In general this difficulty looks really cramped. It was a less obvious in the Extra that you weren't using the entire playfield, but here it is quite obvious that you don't use certain parts of the field at all.
00:30:391 - You're ignoring a strong and prominent beat here. In the Extra it was more obvious what you were following because you used sliders, but now that you're not doing that, the presence of this beat makes it hard to tell what exactly is being followed by 00:30:110 (1,2,3,4).
00:41:360 (1,2,1) - There is both rhythm and spacing confusion here. Spacing between these three notes is very similar despite being different snaps, and there is a strong beat being skipped on 00:41:735 which could be fixed by shortening 00:41:360 (1) and using a 1/4 slider on 00:41:641.
00:46:235 (3,4,5,6,1) - Why is the 1/4 spacing just as large as it was in the Extra? It doesn't really make sense imo.
00:50:360 (1,1) - Overlap you probably didn't want.
01:34:985 (5,6) - I would try something like this, because the big whit tick really doesn't have a strong beat.
01:36:485 (1) - An SV increase would be nice here, I don't think the NC is enough to make this more readable.
01:54:391 (4,1) - This is just begging for players to sliderbreak here. You haven't established anywhere in the map where you hide the tail under the previous note, and here you're introducing a slider velocity decrease. You may want some more opinions on this.

A lot of the stuff I said about the Extra could also be applied to this diff.

[Hard]
AR is quite high for this BPM and note density. I suggest dropping it to AR 7-7.5, and adjust the OD accordingly.
You have really inconsistent 1/1 spacings in this difficulty. 00:01:985 (4,1) - 1.6x, 00:03:485 (4,1) - 1.3x, 00:04:985 (4,1) - 1.4x, 00:06:485 (4,1) - 1.0x, 00:07:797 (4,1) - 1.7x. Varience in spacing is fine for a Hard difficulty, but this is too much, to the point where it won't be predictable for players of this level. This is a fairly big problem, and the only way to fix it is to decide what spacings you would want to stick with. Actually, I noticed that you did this for other snaps as well like 3/4 at 01:27:860 (1,2) and 01:29:266 (1,2), so please reconsider your spacing concepts in this difficulty.
00:06:860 (1,2,3,4) - Messy pattern, try something like this.
00:18:110 (4,1) - Could you rotate 1 a bit so that it's tail doesn't overlap the slider body of 4?
01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these.

[Normal]
AR is also quite high here. Drop it to 5 or slightly lower.
You use some really high rhythm density in the less intense parts, which is unbalancing your difficulty.
00:18:110 (6) - I recommend changing this to two 1/1 circles, since the beat on the tail of this slider is quite strong as a rhythm you're following.
00:40:985 (3,4,5) - This is sketchy, since the slider end of 3 has equal distance to 4 and 5. Even if the slider is being directed towards 4, this may be a bit hard for players at this level to comprehend. I'd rotate 4 around to create a wider angle between the tail of 3, head of 4, and 5.
00:42:485 (6,1,2) - This is definitely too hard for players to read at this level, since they would probably just stop and hit 2 instead of going all the way to 1.
00:49:610 (2,3) - If 3 was stronger, I'd be fine with this rhythm, but since it isn't, please use a 1/2 slider here.
01:15:110 (6,1,2) - Ambiguous placements. 6 doesn't directly point to 1, but also to 2. You should move some stuff around to make it more clear that 6 is directed towards 1 before 2, as right now I think the pattern confuses the player in having to decide between 1 and 2.
01:29:735 (2,3,4) - Another ambiguous placement. Refer to 00:40:985 (3,4,5).
01:54:110 - Fix your kiai time...

[Easy]
00:08:735 (3) - 00:08:360 is a stronger note for the rhythm you're following.
00:12:860 (1,2,3) - Similar to the normal but more of a priority, avoid tight note placements like this, since they are confusing for beginners.
00:15:110 (4,1) - Pattern screams hard for newbies, but I'd just get more opinions on this.
00:18:485 - At this BPM, you don't need this many 2/1 gaps. Just map this, a circle or a slider end (I'd prefer a circle).
00:27:860 (1,2,3) - Okay i'm just going to stop pointing these ambiguous placements out. Fix these.
00:48:860 (1,2,1,2,1,2,3,4) - One of the most intense parts of the song and it's mapped with lower rhythm density than most of your calmer sections. This is a big problem. Map some more 1/1 here, man.

GL fam.
Topic Starter
Spork Lover

Halfslashed wrote:

Holy, i'm late. You did a NM though, so that alone is pretty sick dude :D

[General]
For the record, I don't like your NCing, but it makes some sense sometimes. Phrase-based NCing really only makes sense at the higher difficulties though, so you may want to go over your lower difficulties to make sure the NCing is consistent. I'll check the NC'ing for the lowest diffs a little later
Your Easy-Normal spread isn't good. Easy is mostly 2/1 right now, with some 1/1, but your Normal is fairly dense with 1/2 rhythms. The vast majority of the 1/2 rhythms on the normal are passive though with sliders :)

[Scorched]
00:05:360 (1) - You could adjust the slider a bit to point towards the next note in a cleaner way sure
00:06:860 (1,2) - I like how it looks and it makes some sense, but this spacing is confusingly small, especially since you use spacing that is roughly the same as It functions like a stack, and the transition to 00:07:610 (3) - is a lot better this way rather than a normal stack (and spacing it requires me to rework the pattern due to aesthetics which I focus on a lot
00:08:360 (1,2). Consider increasing spacing here. I don't understand why, it's just as spaced as 00:06:860 (1,2) -
00:07:985 - Why not make this clickable? It's part of the rhythm you're following. Both things work, I personally prefer my own due to the song not being intense yet
00:07:235 (2) - The sounds this slider are following are both equal strength and part of the sounds you're following in this section. Two 1/2 circles would work better here. the slider indicates that the clap/drums have been added, since there's more single taps before this. (Feels more "flowy")
00:19:610 (3,4) - The first instance where you have similar looking stacks for two different rhythms. You may want to raise stack leniency or try a different spacing concept here. Then again, there's something similar on 00:10:610 (3,4) - making this less problematic imo, even if it's a different section - I had to change something though due to the suggestion under this one, so meh xdd
00:20:360 (1,2,3) - Use similar motion to 00:17:360 (1,2,3)? The reason I didn't point rhythm in this section was because of the movement you used to emphasize the slider tail of 2. Fixed, had to rework a section a bit lol
00:22:610 (1,2,3,4) - As they are, they don't have a visual connection to anything around them. I could understand if you used a consistent overlap concept here, but other than their spacing and the fact that they're on a curve, this looks random. My suggestion. I notice that you use a similar overlap idea here later on at 00:24:297 (2,1), so you could also just make it more obvious that this is what you're introducing here. Fixed stuff differently
00:35:360 (1,2,3,4,1) - Why not try lowering the spacing even more than what you already have, something like this but prettier? considering what I do later, that would be incongruous.
00:43:610 (2,1) - Visual spacing is a bit tight here, careful not to break your patterns. made the aesthetic I tried to do more obvious.
00:45:860 (1,2,3,4,5,6) - I don't think this rhythm makes it clear as to what you're following. There is a constant 1/4 in this measure, but there are still some beats that are stronger than the rest. Try this. I don't see why I would use a reverse here tbh - Also the 1/4 section is continuous, with no difference in sound, making the
00:48:860 (1,2,3) - You could use 1/4 sliders here to accentuate the short holds that each of these sounds have, compared to the beats in the previous section. I'd have to make them 1/8, 'cause I used a sudden 1/8 slider earlier, and nah, I just feel like single taps are better.
00:49:610 - Yeah I don't really like the rhythm in this section. Intensity feels the same as the previous section, yet more instruments have made their way into the mix. You skip strong drums like 00:50:735 which could at least be represented with a slider end, and I hear some sort of 1/4 throughout that could be used to emphasize the stronger sounds (You could use 1/4 sliders in place of some circles to emphasize the melody, as an example). 1/4 sliders with nothing right after flows really badly imo, and if I did a note afterwards (like you mentioned with 50:735), I'd have to emphasize it in some way with spacing, making it incongruous in the beginning - I also don't really find the bass sound strong enough to warrant more notes - It could warrant more spacing, sure, but that would make the map feel like it shouldn't be CS5 due to spacing and overlaps being represented differently with tiny changes.
00:57:860 (1,2,1,2) - There's some cool stuff in the background going on here, and you could map it while keeping your current clicking rhythms. Right now this is quite underwhelming and takes away from the contrast that 00:59:360 (1,2,3,4,5) is intended to serve. What I would suggest. It's personally feels too click intensive for what I had in mind - The rhythm also does something different which is why I change the rhythm there xd I tried doing something where I started with a kickslider, but that didn't really do too much for me either, so I varied the section a tiny bit, but spacing/rhythm is the same.
01:15:672 (1) - Not horizontal like your previous one at 00:27:672 (1). Takes away from the pattern's meaning imo. I disagree, this pattern flows really well, and it doesn't have to be THAT consistent xd
01:23:360 (1,2,3,4) - Again i'd recommend a spacing reduction here for better representation of the intensity decrease. Something like this perhaps. I again think it's too much, and it would be even more confusing with low spacing here because of the stream.
01:27:485 (5,6,1) - This time around the melody does something slightly different, so you could try incorporating a new movement concept. Before you had 5 lead into the next note with a 1/4 gap with comfortable motion, but the melody is suggesting something jerkier, so you could do something like this. Isn't 01:26:641 (2,5) - this overlap jerky enough already? xd
01:32:360 (1,2,3,4,5,6,7) - Quite the different rhythm from 01:26:360 (1,2,3,4,5,6) for the same sounds and little to no intensity increase. The 3 single taps indicate that a change is coming up, so it should make some sense imo.
01:34:422 (5,5,6) - Yeah, not a fan of how you don't really emphasize these considering they were the main rhythm you were following, and the snare is constant. It would require a rhythm rework here similar to my previous suggestion. The hitsounding hits on the kicksliders (01:34:610 - ) :thinking: xd

[Insane]
In general this difficulty looks really cramped. It was less obvious in the Extra that you weren't using the entire playfield, but here it is quite obvious that you don't use certain parts of the field at all. If you're talking about stuff like the symmetry section, that's 100% intentional. The overlaps in the chorus are justified by the consistency provided, and since players start learning gimmicks and intense rhythms during insane and extra difficulties, both things work - Spread is a little more "free" here if you could say that (can't find a word for it lol).
00:30:391 - You're ignoring a strong and prominent beat here. In the Extra it was more obvious what you were following because you used sliders, but now that you're not doing that, the presence of this beat makes it hard to tell what exactly is being followed by 00:30:110 (1,2,3,4). The rhythm is amplified by like 2x here, making the drum sound a little less important - I could've made a kickslider to represent lower intensity, but that's incongruous imo
00:41:360 (1,2,1) - There is both rhythm and spacing confusion here. Spacing between these three notes is very similar despite being different snaps, and there is a strong beat being skipped on 00:41:735 which could be fixed by shortening 00:41:360 (1) and using a 1/4 slider on 00:41:641. 00:44:360 (1,2,1) - same would apply here tbh, it's not really too bad, it's only the visual spacing, and if they nail the overlaps, that reading pattern shouldn't be an issue either.
00:46:235 (3,4,5,6,1) - Why is the 1/4 spacing just as large as it was in the Extra? It doesn't really make sense imo. considering the kicksliders are less spaced, and the intensity is lower with 00:46:610 (1,2) - , this shouldn't be an issue. (It would also make it more cramped and ergh)
00:50:360 (1,1) - Overlap you probably didn't want. Fixed, required some reworking, i also fixed something later at 56-seconds ish if that interests you xd
01:34:985 (5,6) - I would try something like this, because the big whit tick really doesn't have a strong beat. 1: my emphasis is the same as on the extra, just with two kicksliders instead
2: The reverse slider you use contradicts the one at 01:34:235 (5) - , due to the amount of reverse arrows.
3: the white tick is supported by the hitsounding, which is based on the drum beats in the song, so the emphasis should be okay.

01:36:485 (1) - An SV increase would be nice here, I don't think the NC is enough to make this more readable. The NC should be enough considering how gimmicky the diff is already - I'd be too friendly basically compared to everything else.
01:54:391 (4,1) - This is just begging for players to sliderbreak here. You haven't established anywhere in the map where you hide the tail under the previous note, and here you're introducing a slider velocity decrease. You may want some more opinions on this. It's 1/2 on purpose, it's 3/4 on the extra - the sliderborder is also visible. If you play through it, you realize how short the slider is timing wise too. (Also, if they actually sliderbreak, they don't lose combo, there's no slider tick)

A lot of the stuff I said about the Extra could also be applied to this diff. The diffs are a lot different from each other xd

[Hard]
AR is quite high for this BPM and note density. I suggest dropping it to AR 7-7.5, and adjust the OD accordingly. Bad idea, there's a crap ton of overlaps.
You have really inconsistent 1/1 spacings in this difficulty. 00:01:985 (4,1) - 1.6x, 00:03:485 (4,1) - 1.3x, 00:04:985 (4,1) - 1.4x, 00:06:485 (4,1) - 1.0x, 00:07:797 (4,1) - 1.7x. Varience in spacing is fine for a Hard difficulty, but this is too much, to the point where it won't be predictable for players of this level. This is a fairly big problem, and the only way to fix it is to decide what spacings you would want to stick with. Actually, I noticed that you did this for other snaps as well like 3/4 at 01:27:860 (1,2) and 01:29:266 (1,2), so please reconsider your spacing concepts in this difficulty. I evened out a good bunch of them :)
00:06:860 (1,2,3,4) - Messy pattern, try something like this. why does it look like that lmfao, fixed
00:18:110 (4,1) - Could you rotate 1 a bit so that it's tail doesn't overlap the slider body of 4? rotated 6 degrees
01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these. wait why ,o.O I don't understand why this would be unrankable.

[Normal]
AR is also quite high here. Drop it to 5 or slightly lower. Same thing applies as the hard diff, but I'm open to change it to 5.1
You use some really high rhythm density in the less intense parts, which is unbalancing your difficulty. The song is less intense in the chorus if you undermap the 1/4's (which you're forced to on normals and easies)
00:18:110 (6) - I recommend changing this to two 1/1 circles, since the beat on the tail of this slider is quite strong as a rhythm you're following. Agreed
00:40:985 (3,4,5) - This is sketchy, since the slider end of 3 has equal distance to 4 and 5. Even if the slider is being directed towards 4, this may be a bit hard for players at this level to comprehend. I'd rotate 4 around to create a wider angle between the tail of 3, head of 4, and 5. Wouldn't 00:39:485 (4,1,2) - be worse though? The triangle should be less problematic, the player would focus on the reverse arrow.
00:42:485 (6,1,2) - This is definitely too hard for players to read at this level, since they would probably just stop and hit 2 instead of going all the way to 1.
00:49:610 (2,3) - If 3 was stronger, I'd be fine with this rhythm, but since it isn't, please use a 1/2 slider here. I'll just send this picture: https://osu.ppy.sh/ss/7542454 The player will move to 1 after hitting 6 due to this :)
01:15:110 (6,1,2) - Ambiguous placements. 6 doesn't directly point to 1, but also to 2. You should move some stuff around to make it more clear that 6 is directed towards 1 before 2, as right now I think the pattern confuses the player in having to decide between 1 and 2. curved 6 :)
01:29:735 (2,3,4) - Another ambiguous placement. Refer to 00:40:985 (3,4,5). same
01:54:110 - Fix your kiai time... oops

[Easy]
00:08:735 (3) - 00:08:360 is a stronger note for the rhythm you're following. It follows the claps rather than the rhythm when the claps come - If I added both, i'd be too dense too aaa
00:12:860 (1,2,3) - Similar to the normal but more of a priority, avoid tight note placements like this, since they are confusing for beginners. Here I made 100% sure that the slider directs to the note, so I was actually able to make a triangle like I do very often on every other diff xd
00:15:110 (4,1) - Pattern screams hard for newbies, but I'd just get more opinions on this. agree, time to fix zzz
00:18:485 - At this BPM, you don't need this many 2/1 gaps. Just map this, a circle or a slider end (I'd prefer a circle).
00:27:860 (1,2,3) - Okay i'm just going to stop pointing these ambiguous placements out. Fix these. Nothing wrong with that one though, the slider direction is really clear
00:48:860 (1,2,1,2,1,2,3,4) - One of the most intense parts of the song and it's mapped with lower rhythm density than most of your calmer sections. This is a big problem. Map some more 1/1 here, man. There's already quite a few single taps relative to sliders like before :3

GL fam. thanks boiiii <3 <3 A lot of nice points :3
Monstrata
Sorry for late, had Aspire stuff to do ;c.

Scorched

00:06:485 (2) - Stack with 00:05:360 (1) - 's tail? Fits your structure better.
00:24:110 (1,2,1) - The overlap looks kinda bad. I think you can improve aesthetic here.
00:30:110 (1,2,1,2) - Not a fan of this xP. I tink if you want to follow those notes, don't put such large jumps, and switch the structure to some different slider pattern to show a better visual distinction from the previous section. Otherwise, people are expecting to click on 00:30:391 - due to the kick.
00:33:110 (1,2,3) - Not a good design here imo. Just confuses people. Keep this aesthetic in the chorus imo, cuz they fit a lot better due to how consistent they are.
Kiai is great though!
01:04:985 (1,1,2,3,4,1,2) - Felt random to me xP. Can you explain why you only mapped here and not elsewhere? Or why you didnt' want to make this part a break? Like, there's the extra hihat track here, but your rhythm choice just follows the main melody which is why i'm confused lol.
01:18:110 (1,2,1,2) - Earlier.
01:21:860 (1,2,1,2,1,2) - This looks off-symmetrical. Like, if you tried to draw a line in between to show symmetry, you'd notice that it's off. If you're not familiar with the Ctrl+H + Ctrl+> method for setting up patterns like this, I recommend just making the pattern using y-axis symmetry and then rotating the whole pattern after you're done.
01:38:360 (1,2) - Not really a fan of this rhythm since it prevents 01:38:641 - from being clickable. It's kinda odd because you do stuff like 01:41:641 (2,3) - and use triplets a lot which do have clicking support.
01:59:492 (2,3,4) - How about Ctrl+H'ing and using the right side of the screen instead? ;o

Insane

00:05:735 (2,3,1) - Spacing seems slightly off here..
00:15:672 (5,1) - I think people are going to get spacing and emphasis confused here. Jump from 5>1 then 1/1 gap from 1>2. It's the only time you use this construction in the intro which is why it feels out of place. You use it more often (and consistently) on Scorched so people are more aware of their rhythm.
00:21:672 (2) - Might be tunnelling too hard on that stack imo. I think something like this fits your visible structure better. The stack recurrence won't be noticed in gameplay, whereas the current inconsistent structure will be.
00:23:360 (1,2,1,2,1) - Parallel / gradually rotated sliders are generally better for showcasing SV changes, I guess its okay here but not something I'd personally recommend xD.
00:33:860 (1,2,1,2,1,2,1,2,1) - but this is 10/10
00:35:547 - Not going to map these tho? Seems like a missed opportunity. This is still an Insane
00:54:860 (1,2,3,4) - Structure just looks a bit off here.
00:56:922 (2,3,4,5) - Same here.
01:23:547 - Same as earlier
01:54:485 (1) - Imo, this will just confuse players xP.

Hard

00:13:235 (2,3,1) - Spacing is going to confuse players. Don't associate 1/2 and 1/1 rhythms with the same visual spacing on Hard.
00:16:235 (2,3,1) - This is better, tho imo, the spacing is pretty big for a Hard.
00:18:485 (1,1,2) - Same about spacing. I think the SV increase just causes more unnecessary confusion
00:53:360 (1,2,3,4) - Same about spacing.
00:54:860 (1,2,3) - Ehh... Not sure how I feel about this too, the way it's going to be played, theres a lot of opportunity to use slider-leniency here to play 1.
01:19:985 (2,3,1,2) - etc... spacing.

Okay, generally, I think the spacing in this diff just isn't intuitive for a Hard. There are too many 1/2, 3/4, and 1/1 rhythms being mapped to the same visual spacing and it's not a good thing for this diff imo. Keep gimmicky stuff on higher diffs.

Normal

00:33:110 (6) - Ctrl+G flows better coming out of 5's curve.
00:49:610 (2,3) - Use a 1/2 slider instead. 3 circles is odd for a Normal. You usually expect 1, 2, or 4 for white tick rhythms.
01:04:891 - Extended break doesn't seem necessary, 01:08:453 - too
01:56:172 - ^
02:00:223 (3) - Use a 1/2 slider with a red node in the middle instead? 1/4 repeat isn't recommended on Normal cuz its a slider length that's really too short and compacts everything together. Also, the repeat is barely visible due to the luminosity

Easy

00:00:860 (1,2,3,1,2,3) - Here, I can understand if you want to simplify rhythms and skip noticeable beats.
00:06:860 (1,2) - Starting here and onward though, your rhythm choice is really simple, but misses the main melody of the map.
00:11:360 - For example, is unmapped despite being a downbeat.
00:14:360 - ^ 00:15:485 - Is also unmapped.
00:20:360 - ^
00:39:110 (2) - 1/1 slider instead?
00:49:985 (1) - Ignoring downbeat again ;c
00:51:485 - And notes like this ;c
01:12:860 (1,3) - Kinda a missed opportunity for symmetry but o well.
01:18:860 (1,2,3,4) - Much better rhythm
01:30:485 - Could be clickable too.

Yea, generally the rhythm on this Easy is too simple, but you also simplify in a way that is not very intuitive.

[]

Alright, good luck!
Monstrata
Oh, also, regarding Halfslashed's mod:

01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these. wait why ,o.O I don't understand why this would be unrankable.

It's indeed against one of the new guidelines, so either provide reasoning for why you need to keep them, or space them out since 1/4 and 1/2 stacks in close proximity create reading issues.

New Ranking Critieria for Hard wrote:

Avoid mixing 1/2 and 1/4 rhythms in the same stack. Different rhythms of this density without spacing indication can cause reading issues.
Topic Starter
Spork Lover

Monstrata wrote:

Oh, also, regarding Halfslashed's mod:

01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these. wait why ,o.O I don't understand why this would be unrankable.

It's indeed against one of the new guidelines, so either provide reasoning for why you need to keep them, or space them out since 1/4 and 1/2 stacks in close proximity create reading issues.

New Ranking Critieria for Hard wrote:

Avoid mixing 1/2 and 1/4 rhythms in the same stack. Different rhythms of this density without spacing indication can cause reading issues.
Yup, I read up on it afterwards, I changed the stacks later on, should've edited the post :3 I'll respond to your mod later today :)!
DeRandom Otaku
I have wanted to map this song for long lo , could ask me for a gd atleast :<
Topic Starter
Spork Lover

DeRandom Otaku wrote:

I have wanted to map this song for long lo , could ask me for a gd atleast :<
considering the state of the hard difficulty, feel free to make a diff to replace it ^^
Topic Starter
Spork Lover
I'm gonna give the kd, and apply the mod(s) in a few days and reply - Ren is doing a hard difficulty, and I'll post the old one in the description :)
(If you're wondering why, school is stressful for these couple of days due to group work for like 10 hours straight x])

Thanks again Monstrata! :)
DeRandom Otaku
hello http://puu.sh/uQk7y/ef22bc2b4b.txt
pls hs and fix those kiais for me
Topic Starter
Spork Lover

DeRandom Otaku wrote:

hello http://puu.sh/uQk7y/ef22bc2b4b.txt
pls hs and fix those kiais for me
Will do in a day or two :) Holy you were fast xd
Ashton
reality is lemons and the internets my lemonade.
Topic Starter
Spork Lover

Monstrata wrote:

Sorry for late, had Aspire stuff to do ;c. Sorry for horribly late reply too LOL

Scorched

00:06:485 (2) - Stack with 00:05:360 (1) - 's tail? Fits your structure better. Oh lol yup obviously, didn't even see that xD
00:24:110 (1,2,1) - The overlap looks kinda bad. I think you can improve aesthetic here. Did some tiny adjustments so slider 1 and note 2, so they are doing a mirror with the tail https://osu.ppy.sh/ss/7727958 - I feel like doing much else would ruin the flow
00:30:110 (1,2,1,2) - Not a fan of this xP. I tink if you want to follow those notes, don't put such large jumps, and switch the structure to some different slider pattern to show a better visual distinction from the previous section. Otherwise, people are expecting to click on 00:30:391 - due to the kick. The NC's on the first "kick sliders" are 1,1,1 to warrant that rhythm change, but the next ones are 1,2,1,2 - I probably need to get a few more opinions on this/testplays, 'cause apart from the jump size (which I'll probably end up changing up a bit), I don't find it to be that incongruous to play :o
00:33:110 (1,2,3) - Not a good design here imo. Just confuses people. Keep this aesthetic in the chorus imo, cuz they fit a lot better due to how consistent they are. Revamped to two sliders with the 2nd slider having a different shape because of the 3/4 (I didn't do the 3/4 kicksliders since they would make the next transition pretty tough to get through 'cause slider shapes xd

Kiai is great though! Thanks a lot :D <3

01:04:985 (1,1,2,3,4,1,2) - Felt random to me xP. Can you explain why you only mapped here and not elsewhere? Or why you didnt' want to make this part a break? Like, there's the extra hihat track here, but your rhythm choice just follows the main melody which is why i'm confused lol. When I mapped this the first time, I was thinking that if I just made a long break, it would just be boring to wait through, so adding that small section would just give a little something before the next section happens. However, I'll map it on the insane and scorched diff, since at this level of gameplay, they should be able to keep their stamina in check :3

01:18:110 (1,2,1,2) - Earlier. Same answer, here it's not as bad tho imo, but I'll probably end up making it reading based with the first pattern or something idk xd
01:21:860 (1,2,1,2,1,2) - This looks off-symmetrical. Like, if you tried to draw a line in between to show symmetry, you'd notice that it's off. If you're not familiar with the Ctrl+H + Ctrl+> method for setting up patterns like this, I recommend just making the pattern using y-axis symmetry and then rotating the whole pattern after you're done. Done, I didn't know the ctrl+> thing actually, has made some of my more recent maps like 50 times easier to make LOL thanks a lot (For now I did y-axis symmetry, 'cause it was easier with all the overlaps that way)
01:38:360 (1,2) - Not really a fan of this rhythm since it prevents 01:38:641 - from being clickable. It's kinda odd because you do stuff like 01:41:641 (2,3) - and use triplets a lot which do have clicking support. The reason I only did it on 1:41 was because the pitch was vastly different from the other parts that do the unclickable part (I felt it would be overkill to make that many beats on a CS5 diff)
01:59:492 (2,3,4) - How about Ctrl+H'ing and using the right side of the screen instead? ;o Definitely wouldn't hurt :3 (I also lined everything up on the middle of the screen (it was slightly on the right for some reason zzz xd)

Insane

00:05:735 (2,3,1) - Spacing seems slightly off here.. fixed
00:15:672 (5,1) - I think people are going to get spacing and emphasis confused here. Jump from 5>1 then 1/1 gap from 1>2. It's the only time you use this construction in the intro which is why it feels out of place. You use it more often (and consistently) on Scorched so people are more aware of their rhythm. Yup, I donno why I did that in the first place - I made the spacing different between those 3 objects. :)
00:21:672 (2) - Might be tunnelling too hard on that stack imo. I think something like this fits your visible structure better. The stack recurrence won't be noticed in gameplay, whereas the current inconsistent structure will be.
00:23:360 (1,2,1,2,1) - Parallel / gradually rotated sliders are generally better for showcasing SV changes, I guess its okay here but not something I'd personally recommend xD. Might make them straight or something later xd
00:33:860 (1,2,1,2,1,2,1,2,1) - but this is 10/10 aaay :D
00:35:547 - Not going to map these tho? Seems like a missed opportunity. This is still an Insane Considering how circular the kickslider flow is, I'd prefer not doing that on the insane - I might do something if it gets mentioned later in the ranking process but ye
00:54:860 (1,2,3,4) - Structure just looks a bit off here. I believe I fixed this
00:56:922 (2,3,4,5) - Same here. I think so too (I think I changed these before I responded or something I forget o.o)
01:23:547 - Same as earlier I wanted to be consistent with not mapping it after I had the first section :p
01:54:485 (1) - Imo, this will just confuse players xP. A lot of people have said that - The 1/2 should be fine I think xd, the map is already gimmicky enough :3

Hard

00:13:235 (2,3,1) - Spacing is going to confuse players. Don't associate 1/2 and 1/1 rhythms with the same visual spacing on Hard.
00:16:235 (2,3,1) - This is better, tho imo, the spacing is pretty big for a Hard.
00:18:485 (1,1,2) - Same about spacing. I think the SV increase just causes more unnecessary confusion
00:53:360 (1,2,3,4) - Same about spacing.
00:54:860 (1,2,3) - Ehh... Not sure how I feel about this too, the way it's going to be played, theres a lot of opportunity to use slider-leniency here to play 1.
01:19:985 (2,3,1,2) - etc... spacing.

Okay, generally, I think the spacing in this diff just isn't intuitive for a Hard. There are too many 1/2, 3/4, and 1/1 rhythms being mapped to the same visual spacing and it's not a good thing for this diff imo. Keep gimmicky stuff on higher diffs.

I replaced my own diff with Ren's, so these things shouldn't apply anymore ^^ (That diff is a lot better than mine xd)

Normal

00:33:110 (6) - Ctrl+G flows better coming out of 5's curve. true, also rotated it like 8 degrees
00:49:610 (2,3) - Use a 1/2 slider instead. 3 circles is odd for a Normal. You usually expect 1, 2, or 4 for white tick rhythms. done
01:04:891 - Extended break doesn't seem necessary, 01:08:453 - too why did I even do that lol fixed
01:56:172 - ^ hi
02:00:223 (3) - Use a 1/2 slider with a red node in the middle instead? 1/4 repeat isn't recommended on Normal cuz its a slider length that's really too short and compacts everything together. Also, the repeat is barely visible due to the luminosity fixed to a 1/2 slider (made a mirror of the previous one)

Easy

00:00:860 (1,2,3,1,2,3) - Here, I can understand if you want to simplify rhythms and skip noticeable beats. I actually added 2 1/2 sliders to replace two of the single taps in this part :) (The part afterwards is still more dense than this section)
00:06:860 (1,2) - Starting here and onward though, your rhythm choice is really simple, but misses the main melody of the map.
00:11:360 - For example, is unmapped despite being a downbeat. In this section I did some reverses and 1/1 sliders
00:14:360 - ^ 00:15:485 - Is also unmapped. made it similar to your rhythm, the emphasis is just distributed a little differently (single taps start on the downbeat instead)
00:20:360 - ^ Yup remapped all of this [color=#008000](00:24:860 - All the stuff from here is the same untill your next suggestion) [/color]
00:39:110 (2) - 1/1 slider instead? I added a single tap in the empty space instead :3
00:49:985 (1) - Ignoring downbeat again ;c will fix :3
00:51:485 - And notes like this ;c <3
01:12:860 (1,3) - Kinda a missed opportunity for symmetry but o well. Lol that was a mistake
01:18:860 (1,2,3,4) - Much better rhythm
01:30:485 - Could be clickable too. Fixed with the rework :)

Yea, generally the rhythm on this Easy is too simple, but you also simplify in a way that is not very intuitive. Making the whole diff more dense (basically a full rhythm rework, which in return also makes me revise the structure a fair bit (there's very few 2/1 gaps now)

Alright, good luck! Thanks man, sorry for the super late reply o.o, great mod! :)
VINXIS
SPOILER
07:11 VINXIS: can u irc
07:11 VINXIS: in a lil bit
07:11 Spork Lover: sure dude
07:11 VINXIS: OkNic
07:11 Spork Lover: wanna m4m irc?
07:11 Spork Lover: lol
07:11 VINXIS: OkLol
07:11 Spork Lover: 'cause I need a few opinions on my new easy
07:11 Spork Lover: xD
07:11 Spork Lover: (Monstrata made me rework it, such a meanie :^))
07:11 VINXIS: Bbb
07:15 *Spork Lover is listening to [https://osu.ppy.sh/b/1213050 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)]
07:16 Spork Lover: updated mapset, if you had it already, re-download
07:16 VINXIS: okk
07:16 VINXIS: im ircing wit revurii rn so aftr
07:18 Spork Lover: Sure thing man :D
08:01 VINXIS: OK
08:01 Spork Lover: :OOO
08:01 VINXIS: do u want me 2 do the whole set
08:02 Spork Lover: eh
08:02 Spork Lover: that's up to you
08:02 Spork Lover: I'm going for ranked, so it could probably be useful
08:03 VINXIS: oksec renewing my vinxis.moe domain
08:03 VINXIS: actualy nvm
08:03 Spork Lover: xD
08:03 Spork Lover: aight
08:03 VINXIS: ill do scorched and insane
08:03 Spork Lover: i need to fix the timing real quick
08:03 Spork Lover: aight
08:03 VINXIS: o
08:03 VINXIS: K
08:06 VINXIS: did u fx it yet
08:06 Spork Lover: for insane and scorched yes, I have normal and easy left
08:07 VINXIS: KLol
08:08 Spork Lover: updating
08:09 Spork Lover: updated
08:09 *Spork Lover is listening to [https://osu.ppy.sh/b/1222267 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)]
08:09 Spork Lover: don't think re-dl is needed
08:09 Spork Lover: :p
08:09 VINXIS: u dont kno my story
08:09 VINXIS: ok scorched
08:10 VINXIS: 00:07:804 (4) - i broke here cuz i didnt expect the slider at all u cud do smth like making 00:07:616 (3) - into jus a 1/2 slider instead to lead in to th slider
08:10 VINXIS: Lol
08:12 Spork Lover: I don't wanna undermap too much, 'cause it should definitely be more dense (i think I do a 1/4 reverse on the insane lol xd)
08:12 Spork Lover: I might move the slider tho
08:12 VINXIS: i meant
08:12 VINXIS: sec
08:12 VINXIS: http://puu.sh/v7Vkr/b2d2dfaed6.jpg
08:12 Spork Lover: oh wait
08:12 Spork Lover: yeah
08:13 Spork Lover: I know what you mean now
08:13 VINXIS: Lopl
08:13 VINXIS: Animey
08:13 Spork Lover: xD
08:13 VINXIS: SSSss
08:13 VINXIS: tht way it leads in cuz of Eyez
08:13 Spork Lover: WTF
08:13 Spork Lover: MY EDITOR IS GLITCHING LOL
08:13 VINXIS: G
08:13 Spork Lover: https://osu.ppy.sh/ss/7729147
08:13 Spork Lover: LOOK AT TIMELINE
08:13 Spork Lover: xDD
08:14 VINXIS: Dat
08:14 VINXIS: m e
08:14 Spork Lover: but yeah adding that
08:14 VINXIS: osu
08:14 VINXIS: nic
08:15 VINXIS: 00:24:303 (2,1) - overlap Ugl;y ju smov 2 ; /
08:16 Spork Lover: donno how to do it without breaking flow lol
08:16 Spork Lover: https://osu.ppy.sh/ss/7729162?
08:16 Spork Lover: https://osu.ppy.sh/ss/7729162 ?*
08:16 Spork Lover: lol
08:16 VINXIS: did u change the slider angle
08:16 Spork Lover: yeah
08:16 Spork Lover: lol
08:16 VINXIS: i was thinking tht 00:23:366 (1,1,1) - was a pattern
08:16 VINXIS: Lol
08:16 VINXIS: wich is y i said u sud move 2
08:16 VINXIS: Xd
08:16 Spork Lover: nah if they were, the 2nd slider would be in a totally different location xD
08:17 VINXIS: okLol
08:17 Spork Lover: you gave me an idea tho
08:17 VINXIS: Nicc
08:17 VINXIS: sudnt b ncd 00:45:491 (1) -
08:18 VINXIS: 00:57:116 (4,5,1) - 2
08:18 VINXIS: also isnt 01:04:616 (1) - a redundant One
08:20 Spork Lover: did all 3
08:20 Spork Lover: :3
08:20 VINXIS: colon Thre
08:20 Spork Lover: xD
08:20 VINXIS: 01:21:678 (1) - ynot ASlidr
08:21 Spork Lover: 'cause I'm stupid, fixed
08:21 VINXIS: O
08:21 VINXIS: 01:29:272 (1) - y ANc
08:21 Spork Lover: 'cause it's an active blue tick rhythm
08:22 Spork Lover: I don't think I used those before
08:22 VINXIS: it seems weird cuz blu tik nc so mor fukd 2 Read
08:22 Spork Lover: yeah probs
08:22 Spork Lover: I'll remove it xd
08:22 VINXIS: Oklol
08:23 VINXIS: yea thers nothing wrong els wrong with it i think
08:23 VINXIS: its quite ConsistEnt
08:23 VINXIS: in tis ideas
08:24 Spork Lover: thanks man :D
08:24 VINXIS: NP
08:25 Spork Lover: do we hop over to insane? :o
08:25 Spork Lover: btw
08:25 VINXIS: yeqa
08:25 Spork Lover: on the 1/6 slider thing
08:25 VINXIS: yeqa
08:25 Spork Lover: https://osu.ppy.sh/ss/7729251 I ended up doing that
08:25 VINXIS: o Klo
08:28 VINXIS: looking at 01:08:741 (2,3,1) - is so weird
08:28 VINXIS: its fine tho
08:28 Spork Lover: it's a thing I added after monstrata's mod, and I agree
08:28 Spork Lover: lol
08:28 Spork Lover: xD
08:28 Spork Lover: 'cause it was a break previously
08:29 VINXIS: yeqa
08:29 VINXIS: oLol
08:29 VINXIS: 01:54:491 (1) - y not just make it point downawrds Lol
08:29 VINXIS: looks extra edgy for no reaso
08:29 Spork Lover: 01:21:116 (1) - i'm removing the curve here
08:29 VINXIS: okLol
08:29 Spork Lover: aight I'll change it
08:29 VINXIS: okLol
08:31 Spork Lover: https://osu.ppy.sh/ss/7729291
08:31 Spork Lover: xd
08:31 VINXIS: osu
08:31 VINXIS: OkLol
08:31 Spork Lover: :ok_hand:
08:31 VINXIS: tbh i cant say much
08:32 VINXIS: its lik
08:32 VINXIS: a kaifin map
08:32 VINXIS: in terms of how the idea is executed
08:32 VINXIS: normal diff
08:32 VINXIS: 00:00:866 (1,2,3) - diagonal flow Lul
08:33 Spork Lover: new players will focus way more on following the sliders xd
08:33 Spork Lover: So I don't think it should be too bad
08:33 VINXIS: yea i was jus saying diagonal flow lolz
08:33 Spork Lover: I think I have a symmetry idea
08:33 Spork Lover: xD
08:33 VINXIS: 00:24:866 (1,2,3,4,5,6) - this looks super cramped tho
08:33 Spork Lover: If I wanna change it later :^)
08:34 Spork Lover: 00:30:116 (6) - oh fuck DS
08:34 Spork Lover: I'm dumb
08:34 VINXIS: Osuw
08:35 Spork Lover: Trying to restructure the cramped part, will take a little while
08:35 Spork Lover: lol
08:35 VINXIS: okk
08:35 VINXIS: 01:20:366 (5,6) - 0.9
08:36 VINXIS: 01:24:116 (1,2) - 1.1
08:36 VINXIS: do u not use stack view
08:38 Spork Lover: I did a lot of changes in monstrata's mod on the normal
08:38 Spork Lover: xd
08:38 Spork Lover: and forgot to re-check
08:38 Spork Lover: I basically completely reworked the easy
08:39 Spork Lover: and added like 10 new patterns on the normal
08:39 Spork Lover: lol
08:39 VINXIS: O ok lol
08:39 VINXIS: but do u use stack view doe
08:39 Spork Lover: yeah
08:39 VINXIS: OKnic
08:39 VINXIS: so monstata didnt fuk ur sht up tht way
08:40 VINXIS: X d
08:40 Spork Lover: you want me to reduce leniency or something? xd
08:40 VINXIS: no
08:40 Spork Lover: nah he didn't xd
08:40 VINXIS: its cuz
08:40 VINXIS: stacking affects DS
08:40 Spork Lover: a
08:40 VINXIS: DS is retarded and looks at the map with SL0
08:40 VINXIS: so u hav 2 manually fix the stacked onez
08:40 VINXIS: basicly
08:41 Spork Lover: 00:39:491 (4,1,2) - o yea I see it now
08:41 Spork Lover: fuck DS dude
08:41 VINXIS: Yeq
08:41 VINXIS: 01:59:970 (2) - this is proly better rhythmicaly for a retarde normal player if it wwas just a repeat slider
08:41 Spork Lover: yeah sounds like a good idea
08:42 Spork Lover: done
08:42 Spork Lover: will fix all the DS stuff later
08:42 VINXIS: nic
08:42 VINXIS: 00:33:116 (6) - looks 2 curvy i think to apss off as a nic blanket but idk
08:43 Spork Lover: I fixed that when you talked about the cramped stuff
08:43 Spork Lover: it looks like...
08:43 VINXIS: O
08:43 Spork Lover: https://osu.ppy.sh/ss/7729392 this now
08:43 VINXIS: Lol
08:43 VINXIS: O
08:43 VINXIS: Lol
08:43 Spork Lover: :D
08:44 Spork Lover: 01:07:935 - added a break, donno why there isn't one
08:45 Spork Lover: probably did something dumb lol
08:45 VINXIS: o kk
08:45 VINXIS: ez diff
08:45 VINXIS: 01:25:991 (1) -
08:45 VINXIS: take out the New Combo
08:46 VINXIS: 01:37:991 (1) -
08:46 VINXIS: yea thts all
08:46 Spork Lover: aight :D
08:46 VINXIS: EZKD
Topic Starter
Spork Lover
@Monstrata, I changed the 1:54 thing on the Insane slightly so the overlap is more obvious
polka
ez:
00:48:866 (1) - blanket
01:06:491 (1) - not special enough to break the break just delete it itll work a lot better
01:43:991 (3,5) - ew make this all a triangle so this overlap doesnt happen lol

hard:
00:09:116 (3,4) - :/ just use half sliders your target audience wont know how to play this.
I like Spork's kiai usage better. Perhaps you could use their idea?
00:43:991 (4,5,1) - almost touches the hp bar. Kinda takes away from the quality imo
00:56:366 (1) - flip this curve fr better flow.
01:00:866 - the frick no break?
01:09:866 - spinner does better here.
01:29:272 (4) - simplify to triplet because target audience wont get this

optional normal mod bc I didnt point out that much:
00:00:866 (1,2,1,2) - Why did you ignore the little dinky plinks here but map it everywhere else? not very consistent.
01:06:491 (1) - BARK BARK

bop
Topic Starter
Spork Lover
@DeRandom Otaku - I didn't add HS yet or fix kiai's, I'll do it after you apply this ^ (Don't do the kiai one)
Topic Starter
Spork Lover

PolkaMocha wrote:

ez:
00:48:866 (1) - blanket Fixed
01:06:491 (1) - not special enough to break the break just delete it itll work a lot better I dislike that the break is that long xd
01:43:991 (3,5) - ew make this all a triangle so this overlap doesnt happen lol Lol mistake fixed

optional normal mod bc I didnt point out that much:
00:00:866 (1,2,1,2) - Why did you ignore the little dinky plinks here but map it everywhere else? not very consistent. The song is less intense, so adding those single taps would mean that the intensity in the map doesn't portray the song well (It's pretty one of my only options since I'm limited to DS)
01:06:491 (1) - BARK BARK Same answer like on the easy xd

bop thank mah doood
DeRandom Otaku

PolkaMocha wrote:

hard:
00:09:116 (3,4) - :/ just use half sliders your target audience wont know how to play this. Nah i prefer 1/4
I like Spork's kiai usage better. Perhaps you could use their idea? spork will do that
00:43:991 (4,5,1) - almost touches the hp bar. Kinda takes away from the quality imo tis fine as long as y>0
00:56:366 (1) - flip this curve fr better flow. did it that way for variation from others
01:00:866 - the frick no break? ya
01:09:866 - spinner does better here. spinner would be ok but from hard to insane , it will be like spinner -> 1/2, 1/3 rhythms , can cause spread probs
01:29:272 (4) - simplify to triplet because target audience wont get this i dont prefer having one there becuz that feels 3 overmapped for me
cool
Topic Starter
Spork Lover
Updated stuff, didn't add hitsound stuff yet for easy/hard, it's fine for insane/scorched though, so if you comment on hitsounds, do it on those diffs :)
Yahuri
/me on RICE
how do i mod this lol its already good

General
-considering the nature of this song, i think it would be a good candidate for colorhaxing. example places (in Scorched): 00:30:116 (1,2,1,2) - 00:36:866 (1) - 00:42:866 (1) - 00:48:866 (1) - 00:54:866 (1) - 01:06:491 (1) - 01:29:553 (1,2,3,1,2,3,4) - 01:35:366 (1,2,1,2,1,2)

Scorched
00:58:897 (4) - could change the shape of the slider to emphasize note here 00:58:991
01:06:491 (1,2,1) - ......im not sure if it should be triggered or not, it seems ok to read but it only happens once in the diff :p

Insane
00:23:366 (1,2,1,2,1) - music isnt intense enough for these jumps imo
00:58:897 (2) - same as Scorched
01:54:491 (1) - i would make this slider the same length as in Scorched. right now there's a break between here and the last section so it feels weird

no kds if not helpful, let me know if you want a stack mod later
good luck~
Topic Starter
Spork Lover

Yahuri wrote:

/me on RICE
how do i mod this lol its already good You're flattering me lol xd

General
-considering the nature of this song, i think it would be a good candidate for colorhaxing. example places (in Scorched): 00:30:116 (1,2,1,2) - 00:36:866 (1) - 00:42:866 (1) - 00:48:866 (1) - 00:54:866 (1) - 01:06:491 (1) - 01:29:553 (1,2,3,1,2,3,4) - 01:35:366 (1,2,1,2,1,2) imo I really like the simplistic nature of the 2-color thing I'm doing, since the background has pretty "chaotic" and random color usage, giving some difference in contrast. I might PM you regarding this though to maybe get some color ideas, since the idea makes a lot of sense :)

Scorched
00:58:897 (4) - could change the shape of the slider to emphasize note here 00:58:991 I'd have to do the same on the first slider at 00:57:866 (1) - too - I don't feel like the difference is big enough imo
01:06:491 (1,2,1) - ......im not sure if it should be triggered or not, it seems ok to read but it only happens once in the diff :p Made it a normal stack

Insane
00:23:366 (1,2,1,2,1) - music isnt intense enough for these jumps imo Completely reworked it, and added something in the break section, 'cause I filled in some of the breaks in the scorched and insane diff after earlier mods.
00:58:897 (2) - same as Scorched Same answer as on scorched
01:54:491 (1) - i would make this slider the same length as in Scorched. right now there's a break between here and the last section so it feels weird I don't really want to because something like 01:36:491 (1) - does the same (it would also look pretty garbage if I didn't rework the quint stream xd)

no kds if not helpful, let me know if you want a stack mod later
good luck~ Thanks!! :D I'll PM you later probably :3 (tell me if you want a testplay or something <3)
Shurelia
Did irc on both ez and nm , the log got cutted because bancho went dead

hi
2017-04-06 20:33 Shurelia: ACTION is editing [https://osu.ppy.sh/b/1199810 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY) [Easy]]
2017-04-06 20:33 Shurelia: 00:06:116 (3) - distance
2017-04-06 20:34 Spork Lover: btw hitsounding is non-existent on the easy on some spots 'cause I didn't re-add it xd
2017-04-06 20:34 Spork Lover: fixed
2017-04-06 20:34 Shurelia: Aight
2017-04-06 21:05 Shurelia: a
2017-04-06 21:05 Spork Lover: o
2017-04-06 21:05 Shurelia: back
2017-04-06 21:05 Shurelia: let's conitune at here
2017-04-06 21:05 Spork Lover: agreed
2017-04-06 21:05 Spork Lover: :3
2017-04-06 21:06 Shurelia: 01:06:491 (1) -
2017-04-06 21:06 Shurelia: hmm
2017-04-06 21:06 Shurelia: how about just
2017-04-06 21:06 Shurelia: making a straight movement to upwards/downwards instead?
2017-04-06 21:07 Spork Lover: Yeah it's ugly, made it a straight slider, 5 degree tilt xd
2017-04-06 21:07 Spork Lover: 'cause I normally don't do perfectly horizontal/vertical stuff xd
2017-04-06 21:07 Shurelia: ahaha
2017-04-06 21:08 Spork Lover: https://osu.ppy.sh/ss/7752189
2017-04-06 21:08 Shurelia: 01:11:366 (2,1) - pretty awkward movemen
2017-04-06 21:08 Shurelia: yeap , that's fine
2017-04-06 21:08 Spork Lover: agreed
2017-04-06 21:08 Spork Lover: i'll make 01:09:866 (1,2) - sharp
2017-04-06 21:09 Shurelia: you can do something like https://shurelia.s-ul.eu/Mka41laI.png
2017-04-06 21:09 Shurelia: 01:18:866 (1) - super nazi
2017-04-06 21:09 Shurelia: but
2017-04-06 21:09 Shurelia: you can try to increase the curve
2017-04-06 21:09 Shurelia: so it'll synchronized with the 01:17:366 (3) -
2017-04-06 21:09 Spork Lover: 01:09:866 (1,2,1,2,3,4) - main problem is that these are all mirrored with the y-axis
2017-04-06 21:10 Spork Lover: so I just made the directions more obvious :D
2017-04-06 21:10 Shurelia: if you say son
2017-04-06 21:10 Spork Lover: I fixed 1:18 already :D
2017-04-06 21:10 Spork Lover: it's not blanketing anymore
2017-04-06 21:10 Spork Lover: 01:18:866 (1,3) - doing a fancy mirror with this
2017-04-06 21:10 Shurelia: alright
2017-04-06 21:11 Shurelia: 01:27:491 - pretty weird if you plan to empying this
2017-04-06 21:11 Shurelia: might can try to make 01:27:116 (2) - a 1/1 instead
2017-04-06 21:11 Shurelia: yeah, that'd be better
2017-04-06 21:12 Shurelia: 01:39:866 (1) - unitended whistles on slider it seems
2017-04-06 21:12 Shurelia: 01:42:116 (4) - same thing
2017-04-06 21:12 Spork Lover: hitsounds not reapplied lol
2017-04-06 21:12 Spork Lover: xd
2017-04-06 21:13 Spork Lover: but I'll do the other thing with the 1/1 sliders
2017-04-06 21:13 Shurelia: if you want to give the newbies a bit of challenge
2017-04-06 21:13 Shurelia: empyting this kind of 01:42:491 -
2017-04-06 21:13 Shurelia: aren't really recommend from me
2017-04-06 21:13 Shurelia: there's also quite a strong sound to support that too
2017-04-06 21:15 Spork Lover: if it overlapped?
2017-04-06 21:16 Shurelia: depends of what kind of overlaps.
2017-04-06 21:16 Spork Lover: i mean
2017-04-06 21:16 Spork Lover: the slider on the 4 with a 2/1
2017-04-06 21:16 Spork Lover: gap
2017-04-06 21:16 Spork Lover: since it'd be really obvious that it would be a break
2017-04-06 21:16 Spork Lover: since I never overlap :p
2017-04-06 21:17 Shurelia: 01:42:116 (4) -
2017-04-06 21:17 Shurelia: this one
2017-04-06 21:17 Shurelia: that you are talking about
2017-04-06 21:17 Spork Lover: yeah
2017-04-06 21:18 Spork Lover: https://osu.ppy.sh/ss/7752265
2017-04-06 21:18 Spork Lover: (in terms of the overlap)
2017-04-06 21:18 Spork Lover: I'll rotate the slider and stuff later
2017-04-06 21:18 Shurelia: stack isn't really recommended tho
2017-04-06 21:18 Spork Lover: yeah assumed so xd
2017-04-06 21:19 Shurelia: so you're not gonna make the 1/1
2017-04-06 21:19 Shurelia: from the 4's?
2017-04-06 21:19 Shurelia: brb
2017-04-06 21:19 Shurelia: dinner
2017-04-06 21:19 Spork Lover: i'll make the 1/1 slider
2017-04-06 21:19 Spork Lover: 'cause inconsistent xd
2017-04-06 21:19 Spork Lover: and I don't mind changing it :3
2017-04-06 21:23 Shurelia: hooo i see.
2017-04-06 21:24 Shurelia: then alright
2017-04-06 21:24 Shurelia: anyway
2017-04-06 21:24 Shurelia: I'm really sorry for the sudden intereption.
2017-04-06 21:24 Shurelia: but
2017-04-06 21:24 Shurelia: Dinner so...
2017-04-06 21:24 Shurelia: xd
2017-04-06 21:24 Shurelia: oh ntw
2017-04-06 21:24 Shurelia: that should be all for easy
2017-04-06 21:24 Shurelia: for now
2017-04-06 21:25 Spork Lover: aight :D
2017-04-06 22:52 Shurelia: wanna continue on your normal?
2017-04-06 22:52 Spork Lover: sure, just a sec :D
2017-04-06 22:53 Spork Lover: aight there we go
2017-04-06 22:53 Spork Lover: I'm ready ;D
2017-04-06 22:58 Shurelia: 00:53:366 (4) - distance issue
2017-04-06 22:58 Shurelia: 00:57:116 (3) -
2017-04-06 22:58 Spork Lover: why the hell
2017-04-06 22:58 Shurelia: 01:30:678 (4) -
2017-04-06 22:58 Spork Lover: do i do those dumb distance mistakes
2017-04-06 22:58 Spork Lover: LOL
2017-04-06 22:59 Shurelia: and this 01:39:116 (4) -
2017-04-06 22:59 Shurelia: hahaha
2017-04-06 23:00 Shurelia: 01:26:366 (2,3,4,5) - there's a potential on these
2017-04-06 23:00 Shurelia: instead the current one
2017-04-06 23:01 Shurelia: also it's from me but
2017-04-06 23:01 Shurelia: please give more combo color ;;
2017-04-06 23:01 Shurelia: You put a pretty colorful BG.
2017-04-06 23:01 Spork Lover: 01:30:678 (4,2) - trying to fix this atm
2017-04-06 23:02 Spork Lover: lol
2017-04-06 23:02 Spork Lover: I'm gonna do colorhax when I re-add the hitsounds :3
2017-04-06 23:02 Shurelia: i see
2017-04-06 23:02 Spork Lover: add a green color in there ^^
2017-04-06 23:02 Spork Lover: when there's fancy parts
2017-04-06 23:03 Shurelia: 00:09:866 (1,2,3) -
2017-04-06 23:03 Shurelia: hmmm
2017-04-06 23:03 Shurelia: don't think that this is a good pattern
2017-04-06 23:04 Shurelia: sec
2017-04-06 23:05 Spork Lover: ok finally fixed the stack lol
2017-04-06 23:05 Spork Lover: fixed all DS
2017-04-06 23:06 Shurelia: hooo
2017-04-06 23:06 Shurelia: 00:15:866 (1,2,3) - small yet it's something big
2017-04-06 23:06 Shurelia: the two sliders didn't synchronize with each other
2017-04-06 23:07 Spork Lover: I like the 9:866 a lot, I wanna keep it :3
2017-04-06 23:08 Spork Lover: oh yeah I see it on 15:8, i'll adjust them a bit
2017-04-06 23:08 Spork Lover: so they are perfectly symmetrical
2017-04-06 23:08 Spork Lover: https://osu.ppy.sh/ss/7753045 better?
2017-04-06 23:08 Spork Lover: :D
2017-04-06 23:08 Shurelia: Should be.
2017-04-06 23:08 Spork Lover: aaay
2017-04-06 23:09 Shurelia: 01:36:491 (2,1) -
2017-04-06 23:09 Shurelia: prob
2017-04-06 23:09 Shurelia: you can try to stack
2017-04-06 23:09 Shurelia: 2 on 1?
2017-04-06 23:09 Shurelia: just a cent btw
2017-04-06 23:10 Spork Lover: hmm
2017-04-06 23:10 Spork Lover: I don't use direct stacks that often
2017-04-06 23:10 Spork Lover: I mostly use them as aesthetics
2017-04-06 23:10 Shurelia: aaaand that concludes it
2017-04-06 23:10 Shurelia: i see then
2017-04-06 23:10 Spork Lover: but the idea makes sense :3
2017-04-06 23:10 Shurelia: everything else would be too nitpicky.
Topic Starter
Spork Lover
Thank you!! :D I updated the Easy and Normal <3
Deppyforce
g
disable widescreen support

sc
looks cool
00:10:616 (3) - stack
00:21:116 (1) - listen with slower playback and z sound ends on 1/4, i'd add circle instead of extend slider tho cuz looks cooler
00:48:866 (1) - the slider path at down-right kinda blocked the whole circle lomas try this instead maybe http://puu.sh/vdj9e/2d4f5d05b0.jpg
01:36:491 (1) - nazi stack
01:54:866 - wanna add note here lol
01:57:531 (2,1) - hesus pls do this instead http://puu.sh/vdjhO/a63ce70fcc.jpg
overall i think there are too many ignored sound in the song for a 'top diff which is supposed to be a extra but sr is too low for some reason' but ok i guess

in
00:11:366 (1,1,1,1,1) - try space the slider ends more evenly here aesthetics triggers me cool
00:34:991 (1,2) - can u make 4 of these 1/4 clickable
00:48:866 (1,1,1) - can u space this a bit differently ffrom other notes before (dont stack it can cause confusion to lower players) try this instead https://osu.ppy.sh/ss/7767821
01:54:866 - dont make this a break so its constant with other diffs

okateck
u forgot to copy hitsounds loma
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam
sam with other parts on 2nd half of song
- Frontier -
add ""sssshawnnnn and DeRandom Otaku" in tags please thank you
kd plz
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