wasabis make me wanna kms.
wasabis should all go to hell
THE LEGENDARY HARPUIA/SPORK M4M (c)
That's all from me. Good luck!
wasabis should all go to hell
THE LEGENDARY HARPUIA/SPORK M4M (c)
[Timing]
- On the last uninherited timing point, 01:58:516 - is where a main beat lands. Might need to shift the point to the left to fix that.
[Easy]
- Selecting custom combo colours is strongly recommended.
- 00:15:860 (1) - Maybe it's just me lol, but considering the flow established by 00:13:985 (3,4) - and the position 00:15:860 (1) - being included in the area where the flow could be continued, the slider feels a bit awkward, since its motion is opposite to the one established. What I suggest abt this is to continue the CW flow or make use of the flow between 00:15:110 (4,1) - (like in 00:18:110 (4,1) - ).
- 00:39:860 (1,2,3,4,1) - This part is, imo, prone to confusion.The combo number helps, but that's just for me, idk about the beginners. Scenarios may happen where slider ends are tapped or some other ways, to avoid that, I think it would be nice to spread them out rather than revolve at the area.
- 01:27:860 (1) - Awkward-ish slider motion, same explanation on the first one can be applied. CCW established flow, this time :3
- 01:28:610 (2) - Um... Weird slider shape.
- 01:36:860 - Aw... The pre-kiai things are missing. Well, I suggest ending the spinner at 01:35:360 - so there would be time to put objects at the position where the inherited timing point is.
- 01:42:110 - It would be nice to have this clickable, just like 01:39:110 (2) - . Oh, also, a rhythm suggestion, switch 01:40:985 (3,4) - . So the slider would start at 01:40:985 (3) - and the circle would be a the end of 01:41:360 (4) - .
- 01:57:297 (1,2) - Weird rhythm here. I suggest this:
[Normal]
- Selecting custom combo colours is strongly recommended.
- 00:17:360 (4) - I feel like this should point to the left more.This is so that the curved-ish flow between 00:17:360 (4,5) - would be smooth. (or something like 00:05:360 (3,4,5) - )
- 00:38:360 (2,3,4) - This rhythm seems out of place. All other are variants of this pattern 00:36:860 (2,3,1) - , and the mentioned pattern was never repeated for this section. I really suggest having consistency. Plus the 00:36:860 (2,3,1) - pattern represents the song more imo. (+ impt. sound on 00:38:641 - )
- 00:41:360 (4,5,6,1) - Don't, um... these look cramped?
- 00:50:360 (2,3) - It would be a lot better if the motion of 00:50:360 (2) - would lead to 00:51:110 (3) - more. As for now it kinda plays weird for me. Same goes to 00:51:860 (1,2) - .
- 01:18:860 (1,2,3) - Sudden change in position pattern? It used to be a back-and-forth pattern for parts like this.
- 01:41:360 (5,6) - and 01:47:360 (1,2,3) - Consistency
- 01:41:360 (5) - NC | or | 01:47:360 (1) - Remove NC
- 01:41:922 - A circle must be here | or | 01:47:922 (2) - Remove circle
- 01:58:028 - to end - The sliders are off. At 01:58:516 - , a sound (rising "whoop"-ish sound) which lasts until 01:58:760. And at 01:59:492 - a decreasing sound starts here and ends at 01:59:736 - . That said, pretty sure those two should have sliders.
[Hard]
- Selecting custom combo colours is strongly recommended.
- 00:03:485 (4,1) - I feel like there shouldn't be a stack here. Doing it like 00:06:485 (4,1) - would be nice. I really can't explain it with words, but it goes something like linked notes and new section thing. Sorry ;w;
- 00:18:485 (1) - Prone to confusion thing. Though this stack is okay, I recommend to use a short DS rather than have it like this, since imo, usually stacks would be used for 1/2s or 1/1s (00:26:360 (1,2) - ). Short DS's however may have players capable of reading the thing easily and quickly as 1/4s. (The NC helps, but... 01:39:485 (7,1) - .)
- 00:54:860 (1) - Plays weird. Flow could be still improved. Doing something like in 00:33:860 (1,2) - Would be better. Oh, and doing that helps with the flow between 00:54:860 (1,2) - too.
- 01:09:860 (1,2,1,2) - SV changes weren't really too many, so I guess all NC?
- 01:12:860 (1) - Unemphasized. rip ;w; | Avoid stacks pl ;w; |
- 01:28:985 (4,1) - Just like 00:18:485 (1) - , but in this case, action should be done because this part features both 1/2 and 1/1 stacks.
- 01:35:360 (1,2,3) - Suddenly empty? I mean, nothing much has changed in the music, so...
- Just like other ones, 01:58:516 - Slider should start here.
[Insane]
- 00:26:360 (1,2,3,1,2,3) - I don't think distances like these are fit for insanes.
- 00:46:047 (2) - Not really much significant sound here (except on 00:46:141, which I think where the slider should start if ever), so I think it could be one with the stream.
- 01:54:485 (1) - As much as I like it, I don't think this is recommended. Would be fine if it's a 1/4 since it would be over before it's noticed. But since it's a 1/2, the slider end may be left unnoticed and cause a break, thinking it had stopped on 01:54:485 - . Well, that's my view on that lol.
[Scorched]I won't be able to mod this ;w; , I don't think I know how to mod types of maps like this, so there. But, one thing, 00:27:391 - The pop here sounds out of place. imo, it should be placed at 00:27:860 - . (00:33:391 (2) - too, so on...).
Anyway, really like the style and the hitsounds too! Really cool :3
Anyway, really like the style and the hitsounds too! Really cool :3
That's all from me. Good luck!