forum

Parkway Drive - Carrion

posted
Total Posts
35
show more
Topic Starter
Dilectus

Bubblun wrote:

From #modreqs doing M4M.

Easy
SPOILER
aiMod stuff first: http://puu.sh/sg0IH/ccdba9b665.png got those fixed

Normal
SPOILER
aiMod has pointed out some snapping issues here as well. I'm well aware snapping isn't required on normal, but it's preferred because it's consistent. fixed
00:17:887 (4,5) - I don't think this rhythm fits because 4 ends on a strong beat, but starts on a weak? And 5 is a very weak beat as well.
I suggest replacing 4 with a circle, and then placing a slider right after it. Visual because I can't explain it very well. lol: i've had complaints about this before, and now I kinda agree.http://puu.sh/sg1tp/ff6fe61485.jpg

Insane
SPOILER
01:12:785 (4) - I can see why you have this slider aiming upwards, but I feel it would flow and look better if it was horizontal and parallel to 2. The player has gotten temporary muscle memory to go left-to-right, so I feel it's kinda awkward to all of the sudden dip down. those are pretty hard beats, so to emphasize it, i made a sharp turn

Extra
SPOILER
00:08:731 (3) - I think it flows better to have this slider facing the other way because you miss-direct the player when the slider aims this way. You could try to blanket the end of 2 of you think that would look better. ctrl+g. did something simular
00:33:534 (4) - I don't hear any special exaggeration or held sound here, so I think a hit circle would fit better here. listen to it again with 25%
00:55:659 (3,4) - You establish clockwise-flow here, and then completely contradict that with this sudden reverse. a ctrl+g should fix it, but I noticed you exaggerated one of the notes so you'll have to re-snap that as well. i think it flows quite well as it is
02:22:374 (2,3) - It's gotten very intense here, so I don't think this overlap is justified. I would ctrl+g so it's properly exaggerated with snapping. shouldnt be hard to read since i've stacked at 02:20:499 (1,2) - aswell
Thanks for the mod!
Vivyanne
g
everything seems to be kinda,,,, centremapped which makes the map look way more amateur than the map actually is, consider looking into that. it also kinda ruins some flow moments that couldve been better if you didnt centremap

e
ar2 maybe? fits the map a little better imo x)
00:05:614 (3) - i feel like a NC would fit due to different type of rythm being used here
00:17:302 (2,1) - same x coordinate pls okthjanks
00:52:472 - 00:55:472 - and especially 00:58:472 - imo deserve a note being mapped, the instruments become way more intense and using a rythm that really differs with what you had before would fit a little better. but rly PLSSS map at least 00:58:472 - becus just hear the instruments go!
01:11:616 (2,3) - nazi but blanket's a litle off xd
02:48:531 (1) - start spinner from red tick maybe? i dont expect any player at this level to be able to react so quickily to a spinner ;;

n
01:02:265 (2,3,4,5) - you seem to be using different overlaps in this section, maybe make the overlaps consistent?
02:12:999 (1,3) - consider swapping these around, i prefer the linear movement from 02:12:624 (4) - on than a really forced circular motion
02:17:124 (2,3,4,1) - again why not overlap consistently ><
idk what to point out here lo

h
00:27:347 (4) - i feel like a NC would help out here to clarify the 1/4 rythm you are using here, it really comes as a suprise now owo (and yea just here because the song is like 1000x less intense)
01:37:018 (3,1) - maybe equal angles of the sliders would be nice ==
02:41:810 (5) - imo having it like https://gabepower.s-ul.eu/XxOzPS7n would be a bit better to catch the circular movement happening (eventho it looks like a linear pattern, the connection from 02:41:421 (3,4) - still creates a certain circular motion so ^^)

i
00:02:497 (3,1) - i dont feel like this negative flow really fits in this situation since the song is not changing that much,,, (also u dont seem to do it on 00:08:731 (3,1) - so why make it inconsistent z)
01:21:814 (5,1) - swap NCs becus now its inconsistent ;;
01:42:278 (1,2) - dont rly see a reason for the stack here,,, you didnt rly do it anywhere else or at similar situations so why do it here?
02:35:576 (1) - why the NC here? makes 02:35:187 (1) - look pretty silly

ex
00:24:315 (3) - maybe something more unique, like a SV change, would fit better here because the guitar in the background goes crazy too
01:57:624 (6,1) - personally dont agree with these 1/3 jumps, they play pretty awkward as you dont expect such a spacing for a timing that is a lot different than the others,,, personally a little decrease in all of these similar situations would play better and it'll become more readable
02:23:499 (1) - maybe something like https://gabepower.s-ul.eu/9dA1WcMS would be fun to have to get that emphasis on the note!
02:47:654 (1,2,3,4,5,6,7,8,1) - the increased spacing fits pattern-wise but it's not really what the song is asking for as the pitch here seems to go lower than it was, having a spacing decrease would fit the song better. if u wanna keep the intensity, i'd rather see 02:46:875 (1,2,3,4,5,6,7,8) - being more spaced as this is probs the most intense part then

gl!
Topic Starter
Dilectus

HighTec wrote:

g
everything seems to be kinda,,,, centremapped which makes the map look way more amateur than the map actually is, consider looking into that. it also kinda ruins some flow moments that couldve been better if you didnt centremap thats the first time ive ever heard that term :o is it diff specific, or is it on all difficulties?

e
ar2 maybe? fits the map a little better imo x) fix
00:05:614 (3) - i feel like a NC would fit due to different type of rythm being used here the spacing should indicate that
00:17:302 (2,1) - same x coordinate pls okthjanks oops
00:52:472 - 00:55:472 - and especially 00:58:472 - imo deserve a note being mapped, the instruments become way more intense and using a rythm that really differs with what you had before would fit a little better. but rly PLSSS map at least 00:58:472 - becus just hear the instruments go! fixed the one at 58 sec
01:11:616 (2,3) - nazi but blanket's a litle off xd fix
02:48:531 (1) - start spinner from red tick maybe? i dont expect any player at this level to be able to react so quickily to a spinner ;; shouldnt be a problem since it's the very last thing you play in the map

n
01:02:265 (2,3,4,5) - you seem to be using different overlaps in this section, maybe make the overlaps consistent? fix
02:12:999 (1,3) - consider swapping these around, i prefer the linear movement from 02:12:624 (4) - on than a really forced circular motion fix
02:17:124 (2,3,4,1) - again why not overlap consistently >< fix
idk what to point out here lo

h
00:27:347 (4) - i feel like a NC would help out here to clarify the 1/4 rythm you are using here, it really comes as a suprise now owo (and yea just here because the song is like 1000x less intense) fix
01:37:018 (3,1) - maybe equal angles of the sliders would be nice == fix
02:41:810 (5) - imo having it like https://gabepower.s-ul.eu/XxOzPS7n would be a bit better to catch the circular movement happening (eventho it looks like a linear pattern, the connection from 02:41:421 (3,4) - still creates a certain circular motion so ^^) it flows better into the next part, so sure

i
00:02:497 (3,1) - i dont feel like this negative flow really fits in this situation since the song is not changing that much,,, (also u dont seem to do it on 00:08:731 (3,1) - so why make it inconsistent z) repositioned it
01:21:814 (5,1) - swap NCs becus now its inconsistent ;; fix
01:42:278 (1,2) - dont rly see a reason for the stack here,,, you didnt rly do it anywhere else or at similar situations so why do it here? fix
02:35:576 (1) - why the NC here? makes 02:35:187 (1) - look pretty silly fix

ex
00:24:315 (3) - maybe something more unique, like a SV change, would fit better here because the guitar in the background goes crazy too if it were a faster slide, then id probably increase the sv. atm i havent done this on any other part so itd feel out of place
01:57:624 (6,1) - personally dont agree with these 1/3 jumps, they play pretty awkward as you dont expect such a spacing for a timing that is a lot different than the others,,, personally a little decrease in all of these similar situations would play better and it'll become more readable i think is spaced enough because thats where the guitar is at its highest pitch. i basically repeated this pattern throughtout this entire part so it shouldnt be too hard to read
02:23:499 (1) - maybe something like https://gabepower.s-ul.eu/9dA1WcMS would be fun to have to get that emphasis on the note! i feel like people will mistake it for 1/4
02:47:654 (1,2,3,4,5,6,7,8,1) - the increased spacing fits pattern-wise but it's not really what the song is asking for as the pitch here seems to go lower than it was, having a spacing decrease would fit the song better. if u wanna keep the intensity, i'd rather see 02:46:875 (1,2,3,4,5,6,7,8) - being more spaced as this is probs the most intense part then the pitch is actually the same throughout this entire part, including the part after this one. and i did follow more of the drums than the guitars in the kiai, so i thought id give the drum fill before the spinner some emphasize. i think it plays amazingly aswell!

gl!
Pereira006
hey sorry later

[Easy]

Hitsound:

  1. 00:08:731 (2) - Missing add whistle in begin
Gameplay:

  1. 00:14:185 (1) - Remove NC, because you style for this diff, you add NC every thing 8/1, just for consistency
  2. 00:58:847 (4) - Missing add NC
  3. 01:24:814 (3,1) - (super nazi) the end look is blanket off with next object
  4. 02:05:499 (3,1) - should be NC in (3) then RNC next object because you have done this part in example in 02:18:999 (1,2)
[Normal]

Gameplay:


  1. 00:33:347 (5,1) - blanket is off
  2. 00:55:847 (2,3) - Inconsistency spacing
  3. 00:58:659 (2,3) - ^ same
  4. 01:23:689 (3,4) - Imo my view this blanket is off of begin and end
[Hard]

Gameplay:

  1. 00:23:536 (4) - missing add nc
  2. 00:29:597 (1,2) - no blanket?
  3. 00:29:222 (4,1) - I wonder why this not make as jump 1.80x? as otther pattern? is make sense is also is consistency
  4. 00:35:222 (4,1) - ^ same happen
  5. 00:38:034 (4,5) - maybe make more symentric triangule with 00:37:472 (2)
  6. 00:53:784 (6) - missing NC
  7. 01:12:006 (4) - ^ same happen
  8. 02:34:408 (4) - ^ same happen
[insane]

Gameplay:

  1. 01:10:447 (6,1) - mistake NC, well you know what i mean lol
[]
Just to know i don't like song rock but actually this map look pretty good and consistency
Sorry later and gl !
Topic Starter
Dilectus
Fixed almost everything mentioned

Thanks for the mod Periera!
Mint
ok
puxtu
take my invisible stars~
Sonnyc
General.
You cannot silence both slider ticks and slider slides together. This is to ensure slider objects are providing proper gameplay feedbacks, and is stated in the RC.

Normal.
00:00:160 ~ 00:11:848 - The SV this section is even higher than Insane and Extra diff. Such setting wasn't creating a linear difficulty curve, and I therefore recommend you to slower the SV in this section. Using multiple slider velocities in low tier diffs are fine if they aren't done in a really excessive extent.

Hard.
01:45:979 (2,3) - 01:55:719 (3,4) - 02:27:200 (2) - Minor spacing.

Insane.
00:30:627 (5) - 00:33:627 (10) - 00:51:627 (5) - 00:54:627 (5) - Even some beat exist in the song, it somewhat feels quite vague to be expressed as a clickable object. Considering extra also expressed this part as a slider end, consider about removing this object.
02:15:249 (3,4) - Every spacing between the 1/3 spacing had a mini jump. No need to break consistency here.

Extra.
00:55:003 (8) - Spacing.
01:34:680 (1) - This was the only abnormal slider shape in this section, but I don't think the music was quite special enough to call for such a shape. Mind using some ordinary curve for consistency?

Fine work.
Call me when you fixed these.
Topic Starter
Dilectus
@Sonnyc Alright fixed everything mentioned. Also noticed an inconsistency with the hitsounding in the kiai
Sonnyc
Nominated.
Mint
sorry but gotta do this with the bn rules

Easy: 01:36:044 (2) - tick (remove line)
Mint

appleeaterx wrote:

ok
Sonnyc
Nominated.
puxtu
nice
Asaiga

puxtu wrote:

nice
Spork Lover
Holy, gratz! :D
Lonesome Dreams_old
Nice congratulations
Nao Tomori
gj
Topic Starter
Dilectus
Thanks again to all the modders for your contribution!
Nyedra
What picture did u use for background?
Is it from any anime or videogame?
Ty for such a great map! Wil be great to see more maps with metalcore bands like this ^^
Topic Starter
Dilectus

Feanist wrote:

What picture did u use for background?
Is it from any anime or videogame?
Ty for such a great map! Wil be great to see more maps with metalcore bands like this ^^
Thank you!

I dont know where she's from (or if she is from anything at all). I thought it'd fit well with the theme of the song. But anyways, here's the bg
Please sign in to reply.

New reply