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posted
This beatmap was submitted using in-game submission on den 3 februari 2017 at 22:51:15

Artist: Parkway Drive
Title: Carrion
Tags: metalcore hardcore punk horizons epitaph records
BPM: 154
Filesize: 10151kb
Play Time: 02:54
Difficulties Available:
  1. Easy (1,44 stars, 164 notes)
  2. Extra (4,69 stars, 630 notes)
  3. Hard (3,03 stars, 406 notes)
  4. Insane (3,86 stars, 549 notes)
  5. Normal (1,89 stars, 258 notes)


Download: Parkway Drive - Carrion
Information: Scores/Beatmap Listing
---------------




posted
I didn't notice much in the Insane and I know nothing about mapping lower difficulties, nor have i played one in forever.

Extra:
  1. 00:26:784 (2) -This slider shouldn't be here, the guitar is still playing in 1/2 triplets (or however you call it musically) so the slider awkwardly ignores the 2nd guitar sound and weakens the 3rd sound, even though it's not weaker than the first sound. Plus it makes the NCs feel weird.
  2. 00:31:659 (3,4,6,7) - These really should be sliders, (3,6) clearly sound stronger than (4,7) and having them as (almost) equally spaced jumps is really unfitting.
  3. 00:32:784 (1,2) - These should be swapped on the timeline because the red tick is stronger than the two white ticks.
  4. 00:39:347 (5) - There should be two sliders here, you're ignoring a sound on the red tick and a tone change on the white tick.
  5. 00:42:347 (5) - ^
  6. 00:45:347 (5) - ^
  7. 00:50:972 (3,4) - I think these two should be swapped on the timeline because to me the second white tick sounds stronger than the red tick.
  8. 00:52:472 (2,3) - These two should be swapped on the timeline for reasons mentioned previously.
  9. 00:56:222 (6,1) - ^
  10. 01:06:551 (5) - This should be two sliders instead of one ignoring the red tick, there are 2 distinct sounds each starting on a white tick and ending the next red tick.
  11. 01:17:876 (6,1) - These should be deleted and a circle should be placed on the red tick where the slider ended. There really is nothing that they're mapped to and the slider ends on a very strong sound.
  12. 01:18:814 (5) - Same as 00:39:347 (5).
  13. 01:21:814 (5) - ^
  14. 01:42:473 (1) - I think you should just end the slider on the white tick, but it's probably not a big deal.
  15. 02:09:999 (1,2) - These should be replaced with 2 sliders since there's 2 different guitar sounds. This also applies at: 02:11:499, 02:12:999, 02:14:499, 02:15:999, 02:17:499, and 02:18:999.
  16. 02:28:953 - ^


I really like this mapset, have some stars <3
posted

Screwdrivers wrote:

Extra:
  1. 00:26:784 (2) -This slider shouldn't be here, the guitar is still playing in 1/2 triplets (or however you call it musically) so the slider awkwardly ignores the 2nd guitar sound and weakens the 3rd sound, even though it's not weaker than the first sound. Plus it makes the NCs feel weird. i'm not emphasizing the guitars here. but i did nc the stream to distinguish vocals from drums
  2. 00:31:659 (3,4,6,7) - These really should be sliders, (3,6) clearly sound stronger than (4,7) and having them as (almost) equally spaced jumps is really unfitting. emphasizing vocals
  3. 00:32:784 (1,2) - These should be swapped on the timeline because the red tick is stronger than the two white ticks. i felt like having a 1/2 slider here wouldn't only emphasize vocals, but it stays consistent with the rest of this part
  4. 00:39:347 (5) - There should be two sliders here, you're ignoring a sound on the red tick and a tone change on the white tick. im not hearing anything on the red tick may consider adding another hitsound for the slider end though
  5. 00:42:347 (5) - ^ ^
  6. 00:45:347 (5) - ^ ^
  7. 00:50:972 (3,4) - I think these two should be swapped on the timeline because to me the second white tick sounds stronger than the red tick. patterns like these have been used by other people. i think its comfortable enough to keep
  8. 00:52:472 (2,3) - These two should be swapped on the timeline for reasons mentioned previously. same response
  9. 00:56:222 (6,1) - ^ ^
  10. 01:06:551 (5) - This should be two sliders instead of one ignoring the red tick, there are 2 distinct sounds each starting on a white tick and ending the next red tick. mm i see what you mean, but the bend is meant to emphasize that. wanted to fully follow vocals here
  11. 01:17:876 (6,1) - These should be deleted and a circle should be placed on the red tick where the slider ended. There really is nothing that they're mapped to and the slider ends on a very strong sound. followed vocals here
  12. 01:18:814 (5) - Same as 00:39:347 (5). same response
  13. 01:21:814 (5) - ^ ^
  14. 01:42:473 (1) - I think you should just end the slider on the white tick, but it's probably not a big deal. i like it. the guitar sound exceeds the white tick so i thoughtd it make sense.
  15. 02:09:999 (1,2) - These should be replaced with 2 sliders since there's 2 different guitar sounds. This also applies at: 02:11:499, 02:12:999, 02:14:499, 02:15:999, 02:17:499, and 02:18:999. ill maybe consider doing something like that but this part is slow, so what i want to emphasize are the drums, hence why the sv goes faster at 02:15:999
  16. 02:28:953 - ^ i want to keep the concistency


I really like this mapset, have some stars <3 thanks alot, ill reward them back to you now <3
Thanks for the mod!
posted
extraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
- 00:01:523 (2) - extend that slider to the red tick pls!

- 00:56:034 (5) - 57|127, try that could be sexy

- 00:58:097 (1,2,3) - the fact that u stack those gives no emphasis to the section of this sound, i'll highly recommend u to unstack xd

- 01:19:564 (1,2) - could you make those is the same direction flow, like rotate 01:19:564 (1) - -28° pls xd

- 01:28:564 (1,2,3,4,1,2,3,4) - could u make smth like this

- 01:43:544 (7) - 341|115 magic flow

insaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaane

- 00:01:523 (2) - just like extraaaaaaaaaaaaaaaaaa move it to red tick

- 00:55:472 (2,3) - ctrl+g the rythmn to follow guitar propelly

- 00:58:097 (1,2,3) - same as extra

- 02:47:654 (1,2) - spacing feels out of place

[]

gl bro~
posted

Sotarks wrote:

extraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
- 00:01:523 (2) - extend that slider to the red tick pls! hmmm maybe

- 00:56:034 (5) - 57|127, try that could be sexy did something simular :^)

- 00:58:097 (1,2,3) - the fact that u stack those gives no emphasis to the section of this sound, i'll highly recommend u to unstack xd mm both have the same impact imo

- 01:19:564 (1,2) - could you make those is the same direction flow, like rotate 01:19:564 (1) - -28° pls xd yes

- 01:28:564 (1,2,3,4,1,2,3,4) - could u make smth like this dont tell anyone im in the illumunati ok :roll:

- 01:43:544 (7) - 341|115 magic flow magnificent

insaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaane

- 00:01:523 (2) - just like extraaaaaaaaaaaaaaaaaa move it to red tick perhaps maybe

- 00:55:472 (2,3) - ctrl+g the rythmn to follow guitar propelly aaaaa emphasized the vocal here

- 00:58:097 (1,2,3) - same as extra same as extra

- 02:47:654 (1,2) - spacing feels out of place oopsie

[]

gl bro~ and you with yours ^^
Thanks mate
posted
As we have discussed m4m
[General]
  1. Tags add Heavy Metal Hardcore New Wave Hardcore Punk
  2. I don't know much about Storyboard but I believe that "BLACK BG" and "ORANGE BG" could be resized to fit into the 1366x768 size? Or is it better to keep them full HD?
[Easy]
    1. You can improve the distance here 00:14:185 (1,2,1) - . Move 00:15:354 (2) - to x:402 y:214 to make it 0,98x further apart from each slider
    2. ^ same with this 00:20:030 (2) - ; move to x:135 y: 187
    3. ^ 00:23:147 (2) - move to x:313 y:343
    4. ^ 00:29:972 (3) - to x:223 y: 200
    5. ^ 00:35:972 (2) - to x:187 y: 190
    6. ^ 00:38:597 (2) - to x:126 y: 341 in this case I'm making the slider head stack with this sliderbody 00:33:347 (4) - and also improving the DS from 0,96x to 0,98x
    7. ^ 00:50:222 (2) - to x:200 y: 253 remember that if you apply this one you will need to fix the blanket here 00:50:222 (2,4) -
    8. ^ 01:02:265 (2) - to x:230 y: 272
    9. ^ 01:05:382 (2) - to x:448 y:53
    10. ^ 02:09:249 (4) - to x:293 y:312
    11. ^ 02:21:624 (3) - to x:208 y:78
    12. ^ 02:38:693 (4) - to x:232 y:284
    13. I believe you can improve this blanket 01:07:330 (1,2) - by moving the slider head a bit upwards
The mapping is fantastic and I can't suggest anything in the regards of combo, flow or positioning. Really great job
[Normal]
  1. Distance fix;
    00:06:004 (5) - to x: 349 y:328
  2. The comparision of the spacing here 00:32:222 (3,4) - with this 00:29:222 (3,4) - really tells me you have to make this last combo 00:29:222 (3,4) - a bit closer by moving 00:29:222 (3) - to x:336 y:165 . The same thing happened in other parts as well 01:41:693 (2,3) - so make sure to check them out.
  3. I have a suggestion to improve this combo structure 00:25:097 (1,2,3,4) - . Make 00:21:978 (1,1) - this almost stacked, the sliderhead of 00:21:978 (1,1) - will be located at x:406 y:137 to make the movement here 00:23:536 (4,5,1) - more linear. Then adjust this slider 00:23:536 (4,5,1) - to x:312 y:59 and move this slider 00:27:347 (3) - to x:112 y:155 to make it
    parallel with this slider 00:23:147 (3) - and almost blanketing this other slider 00:23:536 (4) - also move the 00:27:722 (4) - a bit to the left to x:109 y:269. This last hitcircle a little bit out of the linear will give great emphasis to the transition here 00:27:722 (4,1) - .
  4. Distace here 00:40:472 (1) - is 1,08x to 1,14x, let's improve this, move to x:132 y:336
  5. Are you sure about this 1/1 slider 00:47:597 (3) - on the streamy part of the song? I feel like you could probably have done here a 1/2 reverse slider. Can you tell me why you choose the 1/1 slider instead? I see that you did the same thing here as well 01:24:064 (4,5) -
  6. Distance here as well 00:50:597 (4,5) - could be a little bit closer, move to x: 336 y: 116
  7. ^ 00:55:847 (2,3) -
  8. I have a SB suggestion for this section 00:58:097 (1,2,3,4,5) - . Check this link http://puu.sh/rFrhb.jpg
  9. Blanket suggestion here 01:13:174 (4,1) -
  10. Move this 01:38:187 (2) - to x:206 y:152
  11. ^ 02:06:624 (2) - to x:261 y: 266
I'll mod easy/normal because I really feel like they're already good enough for rank. After all, mostly you will receive mods on the hardest diffs xD. Take this as a polish mod, to make fix mostly a few really small inconsistecies in the distance of a few objects. Good luck, I really think this can be ranked :D
posted

Net0 wrote:

[General]
  1. Tags add Heavy Metal Hardcore New Wave Hardcore Punk Forgot to add some tags I see :o I used this video as reference
  2. I don't know much about Storyboard but I believe that "BLACK BG" and "ORANGE BG" could be resized to fit into the 1366x768 size? Or is it better to keep them full HD? I actually don't think it would matter since the file sizes are so small, it wont affect sb load.
[Normal]
    1. Are you sure about this 1/1 slider 00:47:597 (3) - on the streamy part of the song? I feel like you could probably have done here a 1/2 reverse slider. Can you tell me why you choose the 1/1 slider instead? I see that you did the same thing here as well 01:24:064 (4,5) - Pretty much because I felt like emphasizing the more important beats in the stream. Hence why I mapped the 1/2 repeat slider on these beats 02:47:654 (5) -
    2. I have a SB suggestion for this section 00:58:097 (1,2,3,4,5) - . Check this link http://puu.sh/rFrhb.jpg I'll concider emphasizing the lyrics before major beats.
    3. Blanket suggestion here 01:13:174 (4,1) - Not too big of a fan of blankets. I've only used them where I am ''forced'' to.
Removed the parts I fixed.

Thanks for the mod!
posted
Hi! NM from my queue.

  • [Extra]
    00:13:991 (5,2) - should have a bit more overlap to make it obvious that this overlap is intentional.
    02:26:031 (2) - try putting this note near the bottom-right corner for a big more impact.
    02:35:966 (1) - why is this not a stream like 02:37:524 (1) - 02:39:083 (1) - ? You might have to restructure this measure a bit to fit with the rest of this section since the guitar is very structural so too much variation might not fit well.

    [Insane]
    01:28:376 (2,3) - it's infact 1/6, quite noticeable at this bpm too.
    02:48:044 (2) - you can try spacing this out a bit for better readability.
    01:28:564 (1) - since you quite often use 1/1 slider so emphasise either a vocal note or a held guitar note this 1/1 seems like an odd one out. I'd suggest changing it to 1/2 so it doesn't skip the drums and 01:29:126 (2) - this doesn't look like an odd note.
    [Hard]
    02:19:936 - feels like this tick is really strong so it might be a good idea to map it.
    01:28:564 (1,2) - I'd break this down to 1/2 sliders since 6 singletaps is actually quite hard for players at this level. Also skipping 01:28:751 - this tick is something I'd avoid since both the guitar and the drums stress there.
    00:48:909 (5) - does it feel better if this tick is not mapped? Because the drums stop here 00:48:722 - , vocals stress this 00:48:909 (5) - but not this 00:49:097 - so not mapping it means that you're more commited to the drums/guitars, which seems like a good thing to me because blending too many musical lines can't emphasise certain patterns.
    00:53:409 (5) - I guess you're skipping the downbeat because you want to emphasise the vocals, but then 00:53:784 (6) - this should be the sliderhead instead if that's the case.
    [Normal]
    00:17:887 (4) - I feel like the white tick is a lot stronger than the red tick so might be worth doing something like this? https://osu.ppy.sh/ss/6331006 . 01:05:772 (3,4,5) - 02:28:174 (3,4,5) - same


Sorry for the short mod, map looks pretty good already.
good luck!
posted

LMT1996 wrote:

  • [Extra]
    02:26:031 (2) - try putting this note near the bottom-right corner for a big more impact. not most certain if i want to, because that'd break the consistency since in breaks like this i've stacked the notes.

    [Insane]
    01:28:376 (2,3) - it's infact 1/6, quite noticeable at this bpm too. the reason i wont change is because 1/6 isn't so comfortable to play in an insane unless used properly. the triple should emphasize it enough. same goes for the extra diff

    [Hard]
    01:28:564 (1,2) - I'd break this down to 1/2 sliders since 6 singletaps is actually quite hard for players at this level. Also skipping 01:28:751 - this tick is something I'd avoid since both the guitar and the drums stress there. ill see what other players has to say about this. because imo, since they're stacked it shouldn't be too much of a bother.
    00:48:909 (5) - does it feel better if this tick is not mapped? Because the drums stop here 00:48:722 - , vocals stress this 00:48:909 (5) - but not this 00:49:097 - so not mapping it means that you're more commited to the drums/guitars, which seems like a good thing to me because blending too many musical lines can't emphasise certain patterns. gonna leave that beat there because otherwise it'd be an awkward stop
    00:53:409 (5) - I guess you're skipping the downbeat because you want to emphasise the vocals, but then 00:53:784 (6) - this should be the sliderhead instead if that's the case. it was more to have a good lead in into the next part which is note heavy and doesnt have a break til the chorus. but yes, it's for vocal emphasize aswell.

    [Normal]
    00:17:887 (4) - I feel like the white tick is a lot stronger than the red tick so might be worth doing something like this? https://osu.ppy.sh/ss/6331006 . i only mapped the vocals here and i planned to keep it that way. but i may change them into 1 slider and 2 notes instead for better vocal emphasize01:05:772 (3,4,5) - 02:28:174 (3,4,5) - same ^
Great mod. Thanks!

also fixed few storyboard issues
posted
Hi, from my queue~

Easy

  1. 01:22:564 (3) : I see this clickable tbh, here what's I suggest :
    End the slider at 01:22:189, and then put a circle at 01:22:564, I think it's really better
  2. 01:25:564 (1) : Maybe here you can put a break ? (Aviable for the other diffs tho)
  3. 02:26:226 (2) : NC here
  4. Except this, I think it's good~


Normal

  1. 00:20:419 (3) : You should turn the slider in the opposite turn, cause it makes not a good flow with (2) D:
  2. 00:37:097 (1) : ^
  3. 01:25:564 : Same break story xD
  4. 02:26:226 (2) : NC here
  5. Rest is good for meh~


Hard

  1. 00:33:159 (2) : It makes an overlap with 00:34:097 (1)- ; that's not pretty D:
  2. 01:25:564 : Break, bla-bla...
  3. 02:26:031 : NC here I guess (for the other diss I,X too)
  4. 02:48:531 : Maybe you could start the spinner here ?
  5. Rest is good~


Sorry for that short mod ;w;
Your maps are really great, i'm sure it will be ranked soon :3
Good luck !
Imakuri~
posted

Imakuri wrote:

Hi, from my queue~

Easy

  1. 01:22:564 (3) : I see this clickable tbh, here what's I suggest :
    End the slider at 01:22:189, and then put a circle at 01:22:564, I think it's really better or an easy diff, it's better to keep things consistent so it doesnt get overwhelming for new players. this also emphasizes the drum roll into the next part.
  2. 01:25:564 (1) : Maybe here you can put a break ? (Aviable for the other diffs tho) i would if the break was a bit longer. but with the current lenght its better to just not have a break to indicate that the next part is coming up.
  3. 02:26:226 (2) : NC here its in the same part as the previous note
  4. Except this, I think it's good~


Normal

  1. 00:20:419 (3) : You should turn the slider in the opposite turn, cause it makes not a good flow with (2) D: fix
  2. 00:37:097 (1) : ^ new part coming up, so breaking flow emphasizes that
  3. 01:25:564 : Same break story xD same response
  4. 02:26:226 (2) : NC here same response
  5. Rest is good for meh~


Hard

  1. 00:33:159 (2) : It makes an overlap with 00:34:097 (1)- ; that's not pretty D: it's not too visable during gameplay.
  2. 01:25:564 : Break, bla-bla... same response
  3. 02:26:031 : NC here I guess (for the other diss I,X too) same response
  4. 02:48:531 : Maybe you could start the spinner here ? fix
  5. Rest is good~
Thanks for the mod Imakuri!
posted
M4M

[General]
  1. Where are the break times, arent they supposed to be there automatically? the gaps seem long enough..
  2. Cool SB, but am I the only one who has trouble seeing the spaces between words sometimes? .... maybe i'm just blind or something x_x
  3. No need for 'rock' tag, will be set in genre when qualified/ranked by the QAT.
  4. GIVE ME THE STRENGHT TO RETURN -> GIVE ME THE STRENGTH TO RETURN
  5. Unused SB files: Storyboard\BLACK BG.jpg +
    Storyboard\NOW WERE FALLING.png
  6. Actually, normal-slidertick2.wav is not a .wav file, but .mp3 renamed to .wav. Please use this file instead. http://puu.sh/sf4eB/b441398d1b.wav


[Normal]
  1. 01:45:395 (1) - NC spam.


[Hard]
  1. 00:05:224 (3,4,5,6,7) - For me, this felt a bit too heavy for the intro. Rhythm density almost the same as the harder difficulties. // 01:28:939 (2,3,4,5,6,7) -


[Insane]
  1. 00:51:159 (1) - NC feels spammed.
  2. 00:58:659 (2) - Same as Extra.


[Extra]
  1. 00:58:659 (2) - Was surprised to see such an intense section only being mapped with 3 sliders. Perhaps you could split this one into some 1/2 rhythm, which would catch both drum + vocal on the red tick.
  2. 01:01:097 (2) - NC, timing change?
  3. 01:42:278 (1,2,3) - I feel this kinda breaks your consistency. This is probably one of the only times you have 3/4 rhythm like this. If you want to keep this, maybe you want to consider spacing (2,3) out instead of having them stacked, since they are the strongest sounds here.
  4. 02:46:875 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Actually, this stream doesn't really make sense to me in terms of spacing. Considering intensity, shouldn't the spacing decrease instead?


I remember modding one of your first maps I believe... so good to see so much improvement over time!

Actually, I really dislike this type of song, but I think this map is good enough. Get 1-2 more mods and feel free to call me back.
posted

appleeaterx wrote:

M4M

[General]
  1. Where are the break times, arent they supposed to be there automatically? the gaps seem long enough.. at first i wasnt gonna bother doing it. but i realised that you wont be able to see the storyboard without it xD
  2. Cool SB, but am I the only one who has trouble seeing the spaces between words sometimes? .... maybe i'm just blind or something x_x it's not a trouble for me actually (easy for me to say)
  3. No need for 'rock' tag, will be set in genre when qualified/ranked by the QAT. alright
  4. GIVE ME THE STRENGHT TO RETURN -> GIVE ME THE STRENGTH TO RETURN fixed
  5. Unused SB files: Storyboard\BLACK BG.jpg +
    Storyboard\NOW WERE FALLING.png files deleted
  6. Actually, normal-slidertick2.wav is not a .wav file, but .mp3 renamed to .wav. Please use this file instead. http://puu.sh/sf4eB/b441398d1b.wav fixed


[Normal]
  1. 01:45:395 (1) - NC spam. missed deleting nc


[Hard]
  1. 00:05:224 (3,4,5,6,7) - For me, this felt a bit too heavy for the intro. Rhythm density almost the same as the harder difficulties. // 01:28:939 (2,3,4,5,6,7) - from multiple complains now, i will fix this. imo they dont seem to be too stamina draining. then again, im waaaay higher ranking than the target audience


[Insane]
  1. 00:51:159 (1) - NC feels spammed. missed to remove
  2. 00:58:659 (2) - Same as Extra. make sense actually since the background flashes twice to emphasize the snare sounds. that was its purpose


[Extra]
  1. 00:58:659 (2) - Was surprised to see such an intense section only being mapped with 3 sliders. Perhaps you could split this one into some 1/2 rhythm, which would catch both drum + vocal on the red tick. yeah fixed
  2. 01:01:097 (2) - NC, timing change? been done on the other parts so makes sense here too
  3. 01:42:278 (1,2,3) - I feel this kinda breaks your consistency. This is probably one of the only times you have 3/4 rhythm like this. If you want to keep this, maybe you want to consider spacing (2,3) out instead of having them stacked, since they are the strongest sounds here. broke consistency to hint a change in the song. and there's also nothing to emphasize at 01:42:473 - i also think it plays well with the drum fill
  4. 02:46:875 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Actually, this stream doesn't really make sense to me in terms of spacing. Considering intensity, shouldn't the spacing decrease instead? i got influenced by drumming myself (used to play drums before). You dont have to do much movement when playing 02:46:875 (1,2,3,4,5,6,7,8,1,2) - since your arms are basically in the same place for the duration of this part. But when 02:47:848 (3,4,5,6,7,8,1) - comes up, you have to move your arms onto the tom, and then the next tom, and finally the crash symbal. That's alot of movement for a drummer, hence why I increased the spacing. Weird right? xD


I remember modding one of your first maps I believe... so good to see so much improvement over time! Mapping's fun!

Actually, I really dislike this type of song, but I think this map is good enough. Get 1-2 more mods and feel free to call me back. It's actually SUPER hard to get mods for genres like this unfortunally. It's a bummer because I have so many metal songs I want to map.
Thanks apple!
posted
From #modreqs doing M4M.

Easy


Normal
SPOILER
aiMod has pointed out some snapping issues here as well. I'm well aware snapping isn't required on normal, but it's preferred because it's consistent.
00:17:887 (4,5) - I don't think this rhythm fits because 4 ends on a strong beat, but starts on a weak? And 5 is a very weak beat as well.
I suggest replacing 4 with a circle, and then placing a slider right after it. Visual because I can't explain it very well. lol: http://puu.sh/sg1tp/ff6fe61485.jpg


Insane
SPOILER
01:12:785 (4) - I can see why you have this slider aiming upwards, but I feel it would flow and look better if it was horizontal and parallel to 2. The player has gotten temporary muscle memory to go left-to-right, so I feel it's kinda awkward to all of the sudden dip down.


Extra
SPOILER
00:08:731 (3) - I think it flows better to have this slider facing the other way because you miss-direct the player when the slider aims this way. You could try to blanket the end of 2 of you think that would look better. ctrl+g.
00:33:534 (4) - I don't hear any special exaggeration or held sound here, so I think a hit circle would fit better here.
00:55:659 (3,4) - You establish clockwise-flow here, and then completely contradict that with this sudden reverse. a ctrl+g should fix it, but I noticed you exaggerated one of the notes so you'll have to re-snap that as well.
02:22:374 (2,3) - It's gotten very intense here, so I don't think this overlap is justified. I would ctrl+g so it's properly exaggerated with snapping.


Good luck on the set.
posted

Bubblun wrote:

From #modreqs doing M4M.

Easy
SPOILER
aiMod stuff first: http://puu.sh/sg0IH/ccdba9b665.png got those fixed


Normal
SPOILER
aiMod has pointed out some snapping issues here as well. I'm well aware snapping isn't required on normal, but it's preferred because it's consistent. fixed
00:17:887 (4,5) - I don't think this rhythm fits because 4 ends on a strong beat, but starts on a weak? And 5 is a very weak beat as well.
I suggest replacing 4 with a circle, and then placing a slider right after it. Visual because I can't explain it very well. lol: i've had complaints about this before, and now I kinda agree.http://puu.sh/sg1tp/ff6fe61485.jpg


Insane
SPOILER
01:12:785 (4) - I can see why you have this slider aiming upwards, but I feel it would flow and look better if it was horizontal and parallel to 2. The player has gotten temporary muscle memory to go left-to-right, so I feel it's kinda awkward to all of the sudden dip down. those are pretty hard beats, so to emphasize it, i made a sharp turn


Extra
SPOILER
00:08:731 (3) - I think it flows better to have this slider facing the other way because you miss-direct the player when the slider aims this way. You could try to blanket the end of 2 of you think that would look better. ctrl+g. did something simular
00:33:534 (4) - I don't hear any special exaggeration or held sound here, so I think a hit circle would fit better here. listen to it again with 25%
00:55:659 (3,4) - You establish clockwise-flow here, and then completely contradict that with this sudden reverse. a ctrl+g should fix it, but I noticed you exaggerated one of the notes so you'll have to re-snap that as well. i think it flows quite well as it is
02:22:374 (2,3) - It's gotten very intense here, so I don't think this overlap is justified. I would ctrl+g so it's properly exaggerated with snapping. shouldnt be hard to read since i've stacked at 02:20:499 (1,2) - aswell
Thanks for the mod!
posted
g
everything seems to be kinda,,,, centremapped which makes the map look way more amateur than the map actually is, consider looking into that. it also kinda ruins some flow moments that couldve been better if you didnt centremap

e
ar2 maybe? fits the map a little better imo x)
00:05:614 (3) - i feel like a NC would fit due to different type of rythm being used here
00:17:302 (2,1) - same x coordinate pls okthjanks
00:52:472 - 00:55:472 - and especially 00:58:472 - imo deserve a note being mapped, the instruments become way more intense and using a rythm that really differs with what you had before would fit a little better. but rly PLSSS map at least 00:58:472 - becus just hear the instruments go!
01:11:616 (2,3) - nazi but blanket's a litle off xd
02:48:531 (1) - start spinner from red tick maybe? i dont expect any player at this level to be able to react so quickily to a spinner ;;

n
01:02:265 (2,3,4,5) - you seem to be using different overlaps in this section, maybe make the overlaps consistent?
02:12:999 (1,3) - consider swapping these around, i prefer the linear movement from 02:12:624 (4) - on than a really forced circular motion
02:17:124 (2,3,4,1) - again why not overlap consistently ><
idk what to point out here lo

h
00:27:347 (4) - i feel like a NC would help out here to clarify the 1/4 rythm you are using here, it really comes as a suprise now owo (and yea just here because the song is like 1000x less intense)
01:37:018 (3,1) - maybe equal angles of the sliders would be nice ==
02:41:810 (5) - imo having it like https://gabepower.s-ul.eu/XxOzPS7n would be a bit better to catch the circular movement happening (eventho it looks like a linear pattern, the connection from 02:41:421 (3,4) - still creates a certain circular motion so ^^)

i
00:02:497 (3,1) - i dont feel like this negative flow really fits in this situation since the song is not changing that much,,, (also u dont seem to do it on 00:08:731 (3,1) - so why make it inconsistent z)
01:21:814 (5,1) - swap NCs becus now its inconsistent ;;
01:42:278 (1,2) - dont rly see a reason for the stack here,,, you didnt rly do it anywhere else or at similar situations so why do it here?
02:35:576 (1) - why the NC here? makes 02:35:187 (1) - look pretty silly

ex
00:24:315 (3) - maybe something more unique, like a SV change, would fit better here because the guitar in the background goes crazy too
01:57:624 (6,1) - personally dont agree with these 1/3 jumps, they play pretty awkward as you dont expect such a spacing for a timing that is a lot different than the others,,, personally a little decrease in all of these similar situations would play better and it'll become more readable
02:23:499 (1) - maybe something like https://gabepower.s-ul.eu/9dA1WcMS would be fun to have to get that emphasis on the note!
02:47:654 (1,2,3,4,5,6,7,8,1) - the increased spacing fits pattern-wise but it's not really what the song is asking for as the pitch here seems to go lower than it was, having a spacing decrease would fit the song better. if u wanna keep the intensity, i'd rather see 02:46:875 (1,2,3,4,5,6,7,8) - being more spaced as this is probs the most intense part then

gl!
posted

HighTec wrote:

g
everything seems to be kinda,,,, centremapped which makes the map look way more amateur than the map actually is, consider looking into that. it also kinda ruins some flow moments that couldve been better if you didnt centremap thats the first time ive ever heard that term :o is it diff specific, or is it on all difficulties?

e
ar2 maybe? fits the map a little better imo x) fix
00:05:614 (3) - i feel like a NC would fit due to different type of rythm being used here the spacing should indicate that
00:17:302 (2,1) - same x coordinate pls okthjanks oops
00:52:472 - 00:55:472 - and especially 00:58:472 - imo deserve a note being mapped, the instruments become way more intense and using a rythm that really differs with what you had before would fit a little better. but rly PLSSS map at least 00:58:472 - becus just hear the instruments go! fixed the one at 58 sec
01:11:616 (2,3) - nazi but blanket's a litle off xd fix
02:48:531 (1) - start spinner from red tick maybe? i dont expect any player at this level to be able to react so quickily to a spinner ;; shouldnt be a problem since it's the very last thing you play in the map

n
01:02:265 (2,3,4,5) - you seem to be using different overlaps in this section, maybe make the overlaps consistent? fix
02:12:999 (1,3) - consider swapping these around, i prefer the linear movement from 02:12:624 (4) - on than a really forced circular motion fix
02:17:124 (2,3,4,1) - again why not overlap consistently >< fix
idk what to point out here lo

h
00:27:347 (4) - i feel like a NC would help out here to clarify the 1/4 rythm you are using here, it really comes as a suprise now owo (and yea just here because the song is like 1000x less intense) fix
01:37:018 (3,1) - maybe equal angles of the sliders would be nice == fix
02:41:810 (5) - imo having it like https://gabepower.s-ul.eu/XxOzPS7n would be a bit better to catch the circular movement happening (eventho it looks like a linear pattern, the connection from 02:41:421 (3,4) - still creates a certain circular motion so ^^) it flows better into the next part, so sure

i
00:02:497 (3,1) - i dont feel like this negative flow really fits in this situation since the song is not changing that much,,, (also u dont seem to do it on 00:08:731 (3,1) - so why make it inconsistent z) repositioned it
01:21:814 (5,1) - swap NCs becus now its inconsistent ;; fix
01:42:278 (1,2) - dont rly see a reason for the stack here,,, you didnt rly do it anywhere else or at similar situations so why do it here? fix
02:35:576 (1) - why the NC here? makes 02:35:187 (1) - look pretty silly fix

ex
00:24:315 (3) - maybe something more unique, like a SV change, would fit better here because the guitar in the background goes crazy too if it were a faster slide, then id probably increase the sv. atm i havent done this on any other part so itd feel out of place
01:57:624 (6,1) - personally dont agree with these 1/3 jumps, they play pretty awkward as you dont expect such a spacing for a timing that is a lot different than the others,,, personally a little decrease in all of these similar situations would play better and it'll become more readable i think is spaced enough because thats where the guitar is at its highest pitch. i basically repeated this pattern throughtout this entire part so it shouldnt be too hard to read
02:23:499 (1) - maybe something like https://gabepower.s-ul.eu/9dA1WcMS would be fun to have to get that emphasis on the note! i feel like people will mistake it for 1/4
02:47:654 (1,2,3,4,5,6,7,8,1) - the increased spacing fits pattern-wise but it's not really what the song is asking for as the pitch here seems to go lower than it was, having a spacing decrease would fit the song better. if u wanna keep the intensity, i'd rather see 02:46:875 (1,2,3,4,5,6,7,8) - being more spaced as this is probs the most intense part then the pitch is actually the same throughout this entire part, including the part after this one. and i did follow more of the drums than the guitars in the kiai, so i thought id give the drum fill before the spinner some emphasize. i think it plays amazingly aswell!

gl!
posted
hey sorry later

[Easy]

Hitsound:

  1. 00:08:731 (2) - Missing add whistle in begin


Gameplay:

  1. 00:14:185 (1) - Remove NC, because you style for this diff, you add NC every thing 8/1, just for consistency
  2. 00:58:847 (4) - Missing add NC
  3. 01:24:814 (3,1) - (super nazi) the end look is blanket off with next object
  4. 02:05:499 (3,1) - should be NC in (3) then RNC next object because you have done this part in example in 02:18:999 (1,2)


[Normal]

Gameplay:


  1. 00:33:347 (5,1) - blanket is off
  2. 00:55:847 (2,3) - Inconsistency spacing
  3. 00:58:659 (2,3) - ^ same
  4. 01:23:689 (3,4) - Imo my view this blanket is off of begin and end


[Hard]

Gameplay:

  1. 00:23:536 (4) - missing add nc
  2. 00:29:597 (1,2) - no blanket?
  3. 00:29:222 (4,1) - I wonder why this not make as jump 1.80x? as otther pattern? is make sense is also is consistency
  4. 00:35:222 (4,1) - ^ same happen
  5. 00:38:034 (4,5) - maybe make more symentric triangule with 00:37:472 (2)
  6. 00:53:784 (6) - missing NC
  7. 01:12:006 (4) - ^ same happen
  8. 02:34:408 (4) - ^ same happen


[insane]

Gameplay:

  1. 01:10:447 (6,1) - mistake NC, well you know what i mean lol

[]
Just to know i don't like song rock but actually this map look pretty good and consistency
Sorry later and gl !
posted
Fixed almost everything mentioned

Thanks for the mod Periera!
posted
ok
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