Great mod. Thanks!LMT1996 wrote:
- [Extra]
02:26:031 (2) - try putting this note near the bottom-right corner for a big more impact. not most certain if i want to, because that'd break the consistency since in breaks like this i've stacked the notes.
[Insane]
01:28:376 (2,3) - it's infact 1/6, quite noticeable at this bpm too. the reason i wont change is because 1/6 isn't so comfortable to play in an insane unless used properly. the triple should emphasize it enough. same goes for the extra diff
[Hard]
01:28:564 (1,2) - I'd break this down to 1/2 sliders since 6 singletaps is actually quite hard for players at this level. Also skipping 01:28:751 - this tick is something I'd avoid since both the guitar and the drums stress there. ill see what other players has to say about this. because imo, since they're stacked it shouldn't be too much of a bother.
00:48:909 (5) - does it feel better if this tick is not mapped? Because the drums stop here 00:48:722 - , vocals stress this 00:48:909 (5) - but not this 00:49:097 - so not mapping it means that you're more commited to the drums/guitars, which seems like a good thing to me because blending too many musical lines can't emphasise certain patterns. gonna leave that beat there because otherwise it'd be an awkward stop
00:53:409 (5) - I guess you're skipping the downbeat because you want to emphasise the vocals, but then 00:53:784 (6) - this should be the sliderhead instead if that's the case. it was more to have a good lead in into the next part which is note heavy and doesnt have a break til the chorus. but yes, it's for vocal emphasize aswell.
[Normal]
00:17:887 (4) - I feel like the white tick is a lot stronger than the red tick so might be worth doing something like this? https://osu.ppy.sh/ss/6331006 . i only mapped the vocals here and i planned to keep it that way. but i may change them into 1 slider and 2 notes instead for better vocal emphasize01:05:772 (3,4,5) - 02:28:174 (3,4,5) - same ^
also fixed few storyboard issues