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Owl City - To the Sky

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Tuesday, January 18, 2011 at 6:01:40 PM

Artist: Owl City
Title: To the Sky
Source: The Legend of Guardians: The Owls of Ga'Hoole
BPM: 175
Filesize: 5761kb
Play Time: 03:02
Difficulties Available:
  1. Easy (2.3 stars, 188 notes)
  2. Hard (4.5 stars, 296 notes)
  3. Normal (3.17 stars, 222 notes)
Download: Owl City - To the Sky
Information: Scores/Beatmap Listing
---------------
Owl City made a song in a movie featuring owls. What a surprise.
Updated with a less laggy storyboard.
Garven
Alright then:

[General]
Well, already mentioned it in #modhelp, but I dunno about pasting the chorus 3 times in a row... At least change the patterns for the last one. :<

[Easy]
Normally I'm pretty against such low diff settings, but with how hard this easy is, I suppose it's fine.
00:25:450 (1) - Feels way too soon after a spinner for an easy - especially at this BPM. Noob recovery time from spinners is awful. :P
00:47:736 (1) - Soon after a spinner, and the spinner feels a little short. Might work better as a long slider with one repeat.
00:56:193 (5) - This felt kind of awkward as a lone note. Perhaps H-flip from 00:53:221 (1) - and make 00:56:193 (5) - into a slider to 00:56:993 - ?
01:01:793 (3,4,5) - The flow for these three didn't feel smooth to me with the zig-zag motion produced here.
01:10:364 (4) - This isn't centered underneath the 1 and 3.
Kiai-mods apply to later copy/pastes where applicable~
01:40:536 (4) - Can you smooth this out a little?
01:45:336 (1,2,3) - I don't like stacks in easies - hard to read for new players.
01:46:193 (1) - Short spinner with soon note after again~ Plus it's a stack :<

[Normal]
Diff settings seem a bit high compared to easy.
01:27:164 (5) - Maybe have this flipped vertically? Just feels like it should end facing up to go with the vocal moving up in pitch.
01:39:393 (1,2,3) - This might be a bit tough for a normal, but eh.

[Hard]
02:31:964 (2,3) - Move these two a grid down :D

Nice relaxing map set here.
Sushi
[Hard]

00:14:135 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3) - put the 1/3 notes on 1/2.
00:32:478 (5) - put on 1/2
00:35:221 (6) - sounds better on 1/2 too (you can even put a slider to match the "here")
00:36:593 (2) - I'd say 1/2, but 1/3 sounds fine too
00:37:964 (8) - 1/2 please
00:39:336 (3) - ^
00:43:493 (6,7) - this timing is tricky. I manage to get perfect sync on (6) on 1/8 , (7) is fine
00:51:050 (4) - ^ , 1/3 sounds late
01:09:850 (4) - 1/2 imo

apply the same fixes for the other choruses

globally the fixes are the same on the other diffs.

Else the map and song are very relaxing, I kinda like them.
I was just annoyed by these weird timing, and the rhythm of the song itdelf is a little tricky

Good job, get these fixes done ^_^
IceBeam
[Easy]
I'm not sure it was a good idea to map on 1/6 cause many notes,especially slider endings sound a bit out.
I'd increase AP for 1 tick at least and..
Volume is high,reduce please,cause hitsounds are too rough.
01:06:250 (1) - Claps fits better.
01:06:936 (2) - How about finish? or to (3).
01:10:364 (4) - Finish this slider at 01:10:878?
01:32:307 (3) - Well,again,red tick sounds better to me.
01:35:050 (3) - ^
02:36:078 (x) - Why Kiai starts here?
02:44:993 (4) - Maybe finish it at 02:45:850?

[Normal]
01:28:421 (1,2) - The music is silenced,so it sounds really awkward,fairly.

[Hard]
00:55:793 - This note is missing?
01:51:736 (5) - Finish this slidet at 01:52:021 please.

Well nice song and mapset,but if you still want to keep 1/6 notes,at least mind on changing some sliders I've pointed out and reduce volume.
Star~
Mr Gaddy
You need some star.
I loved this song as I heard it in cinema.
All I can say is that imo normal-hitsounds are a bit too loud D:
Larto
Overall:
Your mp3 sounds kinda bad? Take this one: http://www.mediafire.com/?ldetg8tz533insk
Offset should be ~14040 for this mp3. But let the offset be at the very first beat at the song, so make it 325.
For the inherited sections, you can move them all back by 100ms, that works.
Don't forget to adust the preview point, too =P

Storyboard:
Scale down ground.jpg at the end so it perfectly fits in the playfield? Looks better imho.
And it looks a bit odd how black.jpg just suddenly disappears at 02:33:982 - . Make it fade out or so.

Hard:
00:35:125 (6) - Move forward 1/6
00:39:582 (4) - Lengthen by 1/6
00:51:393 (5) - Move back 1/6
01:12:764 (6) - Would sound better if you let it repeat like this: http://puu.sh/nLv
01:51:735 (5) - Move back 1/6
02:13:106 (6) - Would sound better if you let it repeat like this: http://puu.sh/nLv
02:51:050 (3) - Move back 1/6
03:02:478 (5) - Would sound better if you let it repeat like this: http://puu.sh/nLv

Normal:
00:20:039 (2,3,1) - Spacing miiight be confusing?
00:35:125 (4) - Move forward 1/6
00:51:297 (5) - Move back 1/6
01:11:125 (7) - Add New Combo?
01:27:640 (6) - Move back 1/6
01:28:325 (1) - Lengthen by 1/6
01:35:525 (3) - Move back 1/6? It's a bit ambiguous here.
01:51:640 (5) - Move back 1/6
02:11:467 (7) - Add New Combo?
03:00:840 (6) - Add New Combo?

Easy:
00:32:782 (5) - Move back 1/6
00:34:954 (3) - Lenghten by 1/6
01:11:297 (5) - Add New Combo?
01:12:668 (1) - Remove New Combo?
01:26:725 (3) - Shorten by 1/6
02:11:639 (5) - Add New Combo?
02:13:010 (1) - Remove New Combo?
02:44:897 (4) - Lengthen by 1/6
03:01:011 (5) - Add New Combo?
03:02:382 (1) - Remove New Combo?

EDIT: whee.
Xgor
Random bubble check:
Pretty nice map.
Some parts feels bit odd and it would be good if you didn't just follow his lyrics and the one that don't (00:56:726 (2,3,4,5)) feels plain weird)
Well, nothing worthy a pop soo.. yeah.
James2250
Is kiai starting at 02:36:096 a mistake? Shouldn't it start at 02:36:667 like the other sections do

Follows lyrics slightly too much for my liking but the maps are nicely done
Topic Starter
NoHitter

James2250 wrote:

Is kiai starting at 02:36:096 a mistake? Shouldn't it start at 02:36:667 like the other sections do

Follows lyrics slightly too much for my liking but the maps are nicely done
I meant for it to do that.
Beuchi
Uh, let's see...

I have too many doubts about the snapping of some notes, like 00:36:325 (1,2,3,4,5,6) or 00:55:182 (6,7,8,9,10,1,2,3,4,5), some of them should be moved 1/6 forward or back to fit the lyrics since it's what you're following. I've been talking with Derekku and he told me he will surely check it, because I suck at 1/3 songs >.<

I'm not popping the bubble yet, but I'd like to wait to Derekku's mod, so please don't touch this yet =x

Nice map btw, but so tricky song x_x
Vergence
cute :3
arien666
Keep going ;_;
ps. BTW, SB is good? ;_;
Mashley
Popping because the beat snap divisor is wrong for the vast majority of the map. There are a few parts where the vocals drift off a bit into 1/2 but the instrumental is without any doubt 1/3. It's very clear.
Topic Starter
NoHitter
Could you at least enumerate the parts where this happens?
mm201
Like the entire thing
Derekku
aaaaaaand Mashley stole my pop. I'll try to look at this within the next hour or so as I promised the other day.

*Source is really long oxo Perhaps change it to tags?
*Storyboard seems kind of awkward being behind spinners. :s
*Also, why is there a normal-slidertick2.wav in the folder? I don't see it being used.

Anyway, this post would be "move forward forward forward" with dozens of lines, so instead I'll just resnap to 1/3 correctly as an example for you to follow. However, there's a few sliders that I moved but needed to be shortened or lengthened.

00:39:582 (4) - shorten 1/3 after moving forward
00:51:239 (5) - lengthen

Okay, this is giving me a headache. The singing keeps switching between 1/3 and 1/2 which is just really awkward. However, this is mostly 1/3, so you shouldn't have snapped (almost) everything to 1/2. Also, the claps tend to make spots feel a bit off, so I removed all hitsounds for my example (as well as -5ing the timing). I went through and did the first verse and chorus, but I'm still not positive about the intro and a few notes. Hopefully this should give you an idea so you can try and move the rest of the notes.

Download: Owl City - To the Sky (NoHItter) [Derekku 13 Example].osu
Topic Starter
NoHitter
This will take a while to run through.

Edit: Done.
Vergence
Easy
00:19:182 (3) – Well, it is too far from the pervious note
01:11:296 (1) – I think this is too far from the end of (4)
01:25:353 (1) – Remove new combo?
02:11:639 (1) – Same as 01:11:296
02:41:810 (4) – One grid right?
02:45:190 (4) – ^

Normal
00:17:353 (2) – Same spacing as the previous notes?
01:01:010 (3) – Too far from (2)
01:25:353 (1) – Remove new combo?
02:40:439 (3) – Nearer to (4)
Hard
Umm...this is sort of out-of beat?
00:22:267 (1) – End this spinner at 00:25:010 and add a finish?
00:29:467 (6) – One grid down?
00:36:553 (2) – One grid right
00:36:667 (3) – ^
01:25:553 (1) – Remove new combo?
01:42:096 (2) – (Suggestion) This should be move somewhere else?
02:31:525 (1) – Spacing changed?
If you think my mod sucks, don’t give kudosu ><
This is my first mod XD
rust45
Ho ho ho! Merry Christmas, here's your mod.

[Hard]
You got a couple unsnapped notes.
Why does this have a tick rate lower than the other diffs?
00:19:182 (1) - This doesn't really make sense to be a new combo. As the notes before it were in the same phrase.

That's it, I won't bubble after you look at this though even though I like the map due to the snapping issue, and I'm not great at finding or fixing snapping issues.
jericho2442

Derekku wrote:

The singing keeps switching between 1/3 and 1/2 which is just really awkward.
nononono your wrong, it aint 1/2 or 1/3, its 1/6, some ppl think 1/6 is just like a faster 1/3 but it aint, its to allow the singer to still use the middle of a beat which using 1/3 takes away, anyway retimed Hard in irc for nohitter, he should be able to follow that for the rest of the diffs

and ppl when modding songs like these, dont only think 1/2 or 1/3, think 1/2 or1/3 but it could be 1/6 ;)
Derekku
@jeri: I meant that the song (overall) doesn't seem to follow a consistent 1/3 or 1/6 beat, but rather switches between 1/2 and 1/3. I know how 1/6th works, but don't forget that there are extra ticks for sextuplets. In the below example, green ticks are 1/3 (recolored since the purple is hard to see), and yellow ones are the sextuplets from 1/6:


Anyway, this map has been neglected long enough, so let me take another look at it...

[General]
*I think the SB'd fadeout at the end would look better starting a measure earlier.
*01:45:925 - Why doesn't ground.jpg scale?
*03:02:725 - Why doesn't sky.jpg scale?
*Last kiai section should start at 02:36:667 on all diffs.
*I can't put my finger on it, but the beginning of the song (daaa-da da-da) still sounds off. It feels like it should be on 1/3 ticks, but anything I try sounds wrong... Actually wait, I know what it is (see my mod for Hard).
*I like your hitsound patterns, but they sound strange for some reason. Try using a soft-hitclap instead of the normal one: http://puu.sh/JKM

[Easy]
*Distance spacing is a bit high, and is only offset by the unmapped gaps in the song. For example, I'd like to see more than two notes at 00:47:640 (1,2). Then, I see a big gap at after 00:56:210 (5), and boring single notes at 00:57:925 (1,2,3). You don't have to use spaced out circles to make a map easy (and compromise fun/excitement at that). Definitely try using more sliders throughout this diff.
*Maybe raise AR a tick.
00:32:782 (5) - move back to the red tick
01:05:125 (5) - sounds fine, but expected it to end on the white tick.
01:26:725 (4) - extend to the 1/3 purple tick
01:34:954 (3) - ^

[Normal]
*Diff settings are a big jump from Easy. I'd lower Drain/OD a tick each (or maybe even two for Drain).
00:26:953 (4,5) - Perhaps make this a slider since the 1/3 note will be unexpected.
00:31:868 (4) - shorten 1/3
00:32:382 (5) - move to the next 1/3 tick
00:34:954 (3,4) - perhaps make this a slider
00:39:068 (1) - shorten 1/3
00:50:724 (4) - ^
00:51:238 (5) - move to the next 1/3 tick
01:03:640 (2) - should be extended to the 1/3 tick, but that makes the next note really sudden. Perhaps just extend this to the white tick?
01:05:297 (6) - move to the next 1/3
01:05:640 (7) - ^
01:09:582 (3) - shorten 1/3
01:10:782 (6) - next 1/3
01:12:153 (3) - ^
01:28:325 (1,2) - same as 1:03
01:32:725 (5) - next 1/3
01:39:582 (2,3) - again, (2) should be on the next 1/3, but having two single 1/3 notes in a row on a normal is too difficult
01:51:067 (4) - shorten 1/3
01:51:581 (5) - next 1/3
02:03:982 (2,3) - same as 1:03
02:05:639 (7) - next 1/3
02:05:982 (8) - ^
*Stopped here since I noticed that the chorus was copy pasted, and you can use the same suggestions for it and the last chorus. (02:25:696 - 02:36:667 is fine.)
*Again, I see some unmapped gaps (like in Easy) and less sliders than could be intuitively used.

[Hard]
*OD is a bit low; try a tick higher.
*Figured out why the beginning sounds weird on all diffs. It should be like this, so please adjust nicely for each diff. The first slider of each measure was throwing me off, but now it sounds much better.
00:26:210 (3) - move to the next 1/3
00:26:896 (6) - ^ and shorten
00:28:267 (2) - next 1/3
00:31:867 (4) - shorten 1/3
00:32:382 (5) - next 1/3
00:33:753 (2) - ^
00:35:125 (6) - ^
00:37:696 (7) - should be on the previous 1/3, but sounds fine here too
00:38:896 (1) - next 1/3
00:39:239 (3) - ^
00:49:524 (1) - ^
00:50:896 (4) - ^
00:51:239 (5) - ^ and shorten
01:00:153 (1) - next 1/3
01:03:582 (2) - ^
01:05:296 (6) - ^
01:05:639 (7) - ^
01:08:724 (1) - ^
01:09:753 (4) - ^
01:10:782 (6) - ^
01:11:124 (1) - ^
01:12:153 (5) - ^
*Phew... and repeat for the second verse and two choruses. I'd also like to see usage of 1/3 in the bridge before the last chorus, but that's up to you.

Overall, I think that this mapset could use a bit more work. It's lacking in a bit of substance, and I'd hate to see it ranked just because it's "rankable". Good luck!

EDIT: No wonder this sounds so off. Timing is definitely late, and it feels like the beginning is even worse. I get offsets 280 and 24,990 (same bpm), so try those. I'll test again later when hard is properly fixed and I can play the whole thing.
Topic Starter
NoHitter
The new offset sounds great.
I did everything except for those gaps in Easy. I don't find those single notes boring at all. And I'm trying to map based on the vocals.
jericho2442
still a few notes a tiny bit out, but for osu mapping its pretty much fine i guess, anyway best of luck for this set i will refrain my star for now.

note timing is better (still not technically perfect) but fine by any osu! standard ;)
NotShinta
The mapping itself is awesome. However, I strongly suggest using tick rate 3. At least for Hard, it seems a bit high for the other diffs. It didn't look like you refused this so yeah.
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