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DragonForce - Scars of Yesterday [Taiko]

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Topic Starter
Mew

magnomizer wrote:

Sorry for the late reply. I actually had a mod post half-done then comp restarted and it all got deleted and I was so sad that day. Anyway, here's it again, from memory:

Overall, the map is already very solid (as I'm sure you know). All changes are suggestions, green for highly suggest, black for ramblings.

Mod Stuff
00:45:864 (196,197,198) - Change from kdd to dkk. Personally I feel this improves flow and matches music better. All the drum hits sound pretty much the same here (except for the first 3, which is why they are kats) so I don't see the need for a pattern like that here. The reason why all the white ticks are kats is because the pitch of the drums changes ever so slightly on every white tick, so that's what I was going for here.

00:46:441 (201) - Possible change to k ^

00:47:172 (209) - Still rankable if you put a d here, though it's understandable if you want to leave it empty Yeah, I think forcing in another note makes it unnecessarily awkward to play.

01:22:234 - Here's another person telling you about possible finishers, to time in with the cymbal crashes, although perfectly understandable if you want to preserve readability. If you do actually change it, be sure to do it for all future instances. alright, I surrender

01:33:184 - Current stream does not fit very well, and I'm guessing you've been thinking about changing it? no I haven't, lol Here is my suggestion, change from kdkkddkkddkkkd(kdddkddd....) to ????kkkdkdkkdd(kdddkddd....). First 4 ?'s could be kddd or kdkd (if you want to preserve 2nd k), up to you, but I highly recommend the suggested pattern. THIS REALLY NEEDS TO CHANGE. So I tried out both of the options that you provided and I don't really get what you were going for with them. They don't follow the drums or the vocals. Basically what you were suggesting is mapping the snare drum as dons and the tom drum as kats, which doesn't make a lot of sense to me.

02:04:759 (941,942) - Not sure why these two notes are the way they are. Can you justify it? I suppose you're doing it for variety. Will get back to you on this. What exactly are you suggesting? I don't see anything wrong with them.

03:03:184 - Maybe vary the ???? of 01:33:184 - here? Regardless CHANGE THE STREAM

03:34:759 (1787,1788) - Same as before

06:30:109 (3269,3272) - Possible change to k to reflect the rising pitch I chose this pattern because I wanted to break up the monotony of the kdkkdk-ish patterns in this section, so adding those would kind of defeat the purpose.

06:49:834 - Because I really can't be bothered to type it ALL out, I highly suggest you cut the stream short and change it into something that resembles this. If anything, at least change at least the first half. Tweaked the stream a bit to make it follow the guitar a bit more closely.

And that's all I have to say. If you feel that there are certain parts you would like me to look at in particular, please PM me. I am happy to remod whenever.
Thanks for the mod, I appreciate it a lot :)
Even though most of it is red, your suggestions made me reconsider a bunch of the streams, just not in the way that you suggested it.
Chromoxx
i wanted to stay away from dragonforce for now but i guess here i am lol.....
also no kds cos i modded already

[Tatsujin]
- Use of sliders is sometimes a bit weird :o
04:01:834 (2064) - this slider is kinda weird, i guess you're using this to follow the vocal here but it kinda breaks the rythm where you could just naturally continue mapping the drums
05:52:984 (2886) - again, not a fan of the slider here it would lfow a lot better imo if you continued mapping the continuous drums than using a slider here. you could maybe even make a small stream here or somethingl
06:39:484 (3370) - this break here feels a bit weird, i'd maybe suggest adding kats on hits like 06:39:484 (3370) - 06:39:484 (3370) - 06:39:484 (3370) - etc. for buildup. The part at 07:03:634 - would still have more impact because of the finishers that start it off and the denser rythm
07:23:734 - this part feels a bit empty, maybe add a spinner

also the 1.1SV at the end doesn't feel good for me. The increase is too small to have any real impact for the finale part and all it does is cause that slightly offputting effect that the notes are a bit further apart than they should be. Either reduce back to 1.0 or increase to 1.2 so that it actually has an effect :D
Topic Starter
Mew

Chromoxx wrote:

i wanted to stay away from dragonforce for now but i guess here i am lol.....
also no kds cos i modded already

[Tatsujin]
- Use of sliders is sometimes a bit weird :o
04:01:834 (2064) - this slider is kinda weird, i guess you're using this to follow the vocal here but it kinda breaks the rythm where you could just naturally continue mapping the drums Yeah, I'll work something out
05:52:984 (2886) - again, not a fan of the slider here it would lfow a lot better imo if you continued mapping the continuous drums than using a slider here. you could maybe even make a small stream here or somethingl I tried to follow the keyboard really closely in this solo, so I feel this slider is justified. Mapping this one to the drums would break the whole flow of this section in my opinion
06:39:484 (3370) - this break here feels a bit weird, i'd maybe suggest adding kats on hits like 06:39:484 (3370) - 06:39:484 (3370) - 06:39:484 (3370) - etc. for buildup. The part at 07:03:634 - would still have more impact because of the finishers that start it off and the denser rythm uuh, what?
07:23:734 - this part feels a bit empty, maybe add a spinner Nah, I think the break does a good job at creating some suspense for the ninja-ish note that's about to come :v

also the 1.1SV at the end doesn't feel good for me. The increase is too small to have any real impact for the finale part and all it does is cause that slightly offputting effect that the notes are a bit further apart than they should be. Either reduce back to 1.0 or increase to 1.2 so that it actually has an effect :D Yeah, you're right. I totally forgot that I had it set to 1.1 only, lol
Thanks for the help :D
Chromoxx
idk how the wrong timestamp got pasted for that one section.
basically the same thing i wrote still applies, it's about the section from 06:59:434 - .
i'd suggest adding notes on spots like 06:59:884 - 07:00:334 - 07:00:634 - etc for buildup, since the break doesn't really build up much here imo and there's still plenty going on in the song.
Topic Starter
Mew

Chromoxx wrote:

idk how the wrong timestamp got pasted for that one section.
basically the same thing i wrote still applies, it's about the section from 06:59:434 - .
i'd suggest adding notes on spots like 06:59:884 - 07:00:334 - 07:00:634 - etc for buildup, since the break doesn't really build up much here imo and there's still plenty going on in the song.
I get what you're saying and I've thought about this before myself, however I think the short break is more justified than forcing in a bunch of notes here that follow a rhythm that isn't seen anywhere else in the map. It's also supposed to act as a way for players to both catch their breath after the dense solo and to prepare for the speed-up in the final stretch of the song.
Chromoxx
last recheck
04:51:184 - you can add a note here since there's a noticable guitar hit here as opposed to 04:48:784 -

some of your reasons for keeping the breaks don't really feel very solid to me but it's not a big problem for me in the first place so i'm fine with you leaving it that way.

was gonna suggest changing the map to OD7 because of notelock but then i realized it was already OD7 lol. I'd suggest maybe changing it to something even higher like 7.5 or so to be honest, since when playing it notelock was a serious problem.

rest should be fine tbh
Topic Starter
Mew

Chromoxx wrote:

last recheck
04:51:184 - you can add a note here since there's a noticable guitar hit here as opposed to 04:48:784 - fixed

some of your reasons for keeping the breaks don't really feel very solid to me but it's not a big problem for me in the first place so i'm fine with you leaving it that way. added notes there after all :v

was gonna suggest changing the map to OD7 because of notelock but then i realized it was already OD7 lol. I'd suggest maybe changing it to something even higher like 7.5 or so to be honest, since when playing it notelock was a serious problem. alright, let's try it out

rest should be fine tbh
Chromoxx
fixed some other stuff including SVs in irc, also persuaded mew to add notes for the first break i pointed out after all.

If this gets popped i'm never touching Dragonforce again lmao...

Bubbled!
zigizigiefe
Gratz dude :) but i think there are still some problems and mistakes :/

Chromoxx wrote:

If this gets popped i'm never touching Dragonforce again lmao...
plz chromo :o
mangomizer
Eh why not, I'll shoot a star.
zigizigiefe
we're waitin' for second bub
Nwolf
rhythm improvements in kiais and some other spots, other small changes. Discord log can be offered on request.

#2
zigizigiefe
rank incoming?
Raiden
kinda sad that you didn't map the guitar at the beginning but that's just me being biased :(

00:57:034 (282,283,284,285,286,287,288,289,290,291,292,293) - this offhand pattern sounds pretty clunky, I'd recommend instead increasing the kat note count here to reflect higher pitch, something along the lines of this:

02:10:234 - 05:28:234 - and 07:04:234 - definitely need kiai

03:39:034 (1845) - until 03:40:084 - substitute for a spinner for the guitar tremolo

04:23:434 (2263) - Finisher? Has a subtle yet noticeable crash

07:45:034 - expected them fast, but not that fast. Maybe make it 1,5x at least, so people don't get too frustrated missing the last 3 notes

05:13:834 - WOW NICE COPYPASTE PLAGIARISM PLAGIARMIASFMAIFMAIFSNAFINA

06:02:734 (2990,2991,2992,2993) - this pattern doesn't seem to fit the overall tone you've been using till now, try 06:02:884 (2992) - making this a don

06:16:234 - oh my god i didn't think about making this a full stream :psy: kudos to you
zigizigiefe
I wanna give a suggestion before qualify

You should use custom hitsounds for intro part (e.g:cymbal sounds for kat) sounds better :)
Topic Starter
Mew

Raiden wrote:

kinda sad that you didn't map the guitar at the beginning but that's just me being biased :( Blame Herman Li for making the guitar too crazy for an intro :(

00:57:034 (282,283,284,285,286,287,288,289,290,291,292,293) - this offhand pattern sounds pretty clunky, I'd recommend instead increasing the kat note count here to reflect higher pitch, something along the lines of this: Basically applied your kat-triplet suggestions, but shifted it 2 ticks to the right since I want to keep the blue ticks after the white ticks as dons

02:10:234 - 05:28:234 - and 07:04:234 - definitely need kiai Really? I think there's other sections that would even deserve kiai more than this one since I think the kiais at 02:19:834 - 03:49:834 - and 07:13:834 - do a good job at representing the song picking up the intensity again

03:39:034 (1845) - until 03:40:084 - substitute for a spinner for the guitar tremolo Deleted 03:38:959 (1843) - and used a slider instead which I think works just a bit better

04:23:434 (2263) - Finisher? Has a subtle yet noticeable crash Yeah

07:45:034 - expected them fast, but not that fast. Maybe make it 1,5x at least, so people don't get too frustrated missing the last 3 notes Changed

05:13:834 - WOW NICE COPYPASTE PLAGIARISM PLAGIARMIASFMAIFMAIFSNAFINA Uhmmm, I'll have you know that I mapped this long before you even submitted yours, so I'll see you in court, pal :^^^^^)

06:02:734 (2990,2991,2992,2993) - this pattern doesn't seem to fit the overall tone you've been using till now, try 06:02:884 (2992) - making this a don Sounds good

06:16:234 - oh my god i didn't think about making this a full stream :psy: kudos to you And 2 kudos to you
Thanks for the mapcheck, greatly appreciate it! :)

zigizigiefe wrote:

I wanna give a suggestion before qualify

You should use custom hitsounds for intro part (e.g:cymbal sounds for kat) sounds better :) I don't really wanna change something fundamental like that this late into the process.. also I would have to have someone make them for me since I don't know how to make proper hitsounds, let alone how to make them rankable.. maybe next time :(
Raiden
at least make the guitar solo a kiai :( plslpsplsplsplslps

also respond to zigi otherwise i can't qualify this
Topic Starter
Mew

Raiden wrote:

at least make the guitar solo a kiai :( plslpsplsplsplslps okokok i did D:

also respond to zigi otherwise i can't qualify this oh right, my bad.. I'll edit my previous post
Raiden
generic dragonforce song with a slightly different guitar solo than another one
zigizigiefe
another one.....gratz mew ♥
xEchoAlertx
Is the SV increase at the end really necessary? Whenever there are isolated finishers that occur after waiting around a few measures, in high-SV passages -- well, I can't stand that sort of thing. I imagine other HR players would have similar gripes. Hell, that SV is already extremely high for the ending streams.

Extremely fun map, otherwise! This is definitely one of my favorite of the Dragonforce maps. Every part of the map is entertaining, not just the solo!
Surono
heyy, Im sunroo.

gratz tatzujin thx mr zmm
Chromoxx
Gratz, well deserved qualified map!

:D
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