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DragonForce - Scars of Yesterday [Taiko]

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Topic Starter
Mew
This beatmap was submitted using in-game submission on Montag, 27. Februar 2017 at 19:05:01

Artist: DragonForce
Title: Scars of Yesterday
Tags: speed power metal ultra beatdown
BPM: 130
Filesize: 11515kb
Play Time: 07:45
Difficulties Available:
  1. Tatsujin (6,36 stars, 3876 notes)
Download: DragonForce - Scars of Yesterday
Information: Scores/Beatmap Listing
---------------
for approval?

Thanks to
Chromoxx x2.5
Estaryo
Xayylmao
zigizigiefe
DarkVortex
magnomizer
Nwolf
Raiden
Chromoxx
hi c:
[General]
you can delete "speedmetal" and "powermetal" from tags, since "speed" "power" and "metal" are already tags and will therefore also trigger "speedmetal" and "powermetal"
[Tatsujin]
00:04:326 - add a d here, it would fit the buildup pretty well imo
00:11:710 - ^
03:41:734 (1852) - move to 03:41:884 - i think it would flow a lot better imo and the gap between 03:41:734 - and 03:42:034 - feels a little weird to me
04:43:684 (2347,2348) - and 04:43:984 (2349,2350) - ctrl G to match the high sound at 04:43:834 - and i also believe the pitch goes up from 04:43:984 - to 04:44:134 -
05:03:034 (2427) - add a finisher, this is a pretty heavy drum hit and i think this should at least have a finisher, also maybe remove the finisher at 05:02:734 (2426) - if you want to follow the strong drum hits for finishers, which i think would flow better

to be honest there is nothing really more i would suggest, i really like the streams... they are fun to play, follow the music well and aren't repetitive.
If i wanted to i could spend another hour carefully looking in every corner of this beatmap trying to find mistakes, but that would just ammount to me nitpicking and pointing out unneccesary stuff... sorry this mod was a bit short, but just take it as a compliment to your map lol.
hope this was helpful :o
Topic Starter
Mew

Chromoxx wrote:

hi c:
[General]
you can delete "speedmetal" and "powermetal" from tags, since "speed" "power" and "metal" are already tags and will therefore also trigger "speedmetal" and "powermetal" wasn't aware of that, thanks!
[Tatsujin]
00:04:326 - add a d here, it would fit the buildup pretty well imo sounds nice
00:11:710 - ^
03:41:734 (1852) - move to 03:41:884 - i think it would flow a lot better imo and the gap between 03:41:734 - and 03:42:034 - feels a little weird to me this part aims to follow the drums, so since there's no drum hit at 03:41:884 I'll leave this as it is
04:43:684 (2347,2348) - and 04:43:984 (2349,2350) - ctrl G to match the high sound at 04:43:834 - and i also believe the pitch goes up from 04:43:984 - to 04:44:134 - good catch
05:03:034 (2427) - add a finisher, this is a pretty heavy drum hit and i think this should at least have a finisher, also maybe remove the finisher at 05:02:734 (2426) - if you want to follow the strong drum hits for finishers, which i think would flow better changed, I was never too sure about that part, lol

to be honest there is nothing really more i would suggest, i really like the streams... they are fun to play, follow the music well and aren't repetitive.
If i wanted to i could spend another hour carefully looking in every corner of this beatmap trying to find mistakes, but that would just ammount to me nitpicking and pointing out unneccesary stuff... sorry this mod was a bit short, but just take it as a compliment to your map lol.
hope this was helpful :o
thanks man :)
Estaryo
Hi, here my M4M
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

DragonForce - Scars of Yesterday (Tatsujin)

Tatsujin
Mod
  1. 01:22:234 (556,558,560,561,563) – Some Finisher to Intensify the Guitar/Drums here would be an option.
  2. 01:59:434 (873-920) – I have Problems with that first part of the long Stream. Reason: 1.The second half of the Stream in the Song sounds heavier than the first. In the stream this doesnt come out.
  3. 02:01:759 (904,912) – These 2 position, i think you should do something there not exactly sure what. Tested with deleting both notes. Im pretty sure it would support the section there better and gives a small difference to the upcoming part.
  4. 02:52:234 (1394,1396,1398,1399,1401) – Same as at 01:22:234
  5. 02:52:234 (1719) - Same like in 01:59:434
  6. 05:18:034 (2522) – You should delete the Slider here and add a single note following with a short break, like you did a few secs later. I mean theres absolutly nothing in the background so there shouldnt be a slider. Same goes for the Timing Points there.
  7. 05:43:759 (2776) – Delete (Option to support Guitarchange)


I hope this mod was helpful in any way.
Good luck with your Map.
Topic Starter
Mew

Estaryo wrote:

Hi, here my M4M
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

DragonForce - Scars of Yesterday (Tatsujin)

Tatsujin
Mod
  1. 01:22:234 (556,558,560,561,563) – Some Finisher to Intensify the Guitar/Drums here would be an option. the reason why I chose to not use finishers here is that if I were to emphasize on one cymbal hit, I would have to do that to the others as well since they all sound the same, which would make for a total of 5 finishers out of 8 notes, which seems a little spammy to me, so I'll keep it this way for now
  2. 01:59:434 (873-920) – I have Problems with that first part of the long Stream. Reason: 1.The second half of the Stream in the Song sounds heavier than the first. In the stream this doesnt come out. tweaked the stream a bit to make it sound better
  3. 02:01:759 (904,912) – These 2 position, i think you should do something there not exactly sure what. Tested with deleting both notes. Im pretty sure it would support the section there better and gives a small difference to the upcoming part.
  4. 02:52:234 (1394,1396,1398,1399,1401) – Same as at 01:22:234
  5. 02:52:234 (1719) - Same like in 01:59:434
  6. 05:18:034 (2522) – You should delete the Slider here and add a single note following with a short break, like you did a few secs later. I mean theres absolutly nothing in the background so there shouldnt be a slider. Same goes for the Timing Points there. the slider represents the ringing sound that gets progressively louder
  7. 05:43:759 (2776) – Delete (Option to support Guitarchange) sounds good!


I hope this mod was helpful in any way.
Good luck with your Map.
thanks for the mod :D
Xay
No technical or timing issues for sure

In the following I've thought up a few layering possibilities for certain points in the map that you can look at. I really don't mind what you add to the map in the end, though.
Another note: for most of the map I can understand why you mapped it the way you did, most of the following notes do not direct towards a big issue with the map in that regard.

Bolbi:shake3
00:02:480: don
00:04:210: don
00:09:864: don
00:11:595: don

00:30:634: Kat for hi-hat
00:34:557: (missed note) don?
00:34:787: kat for consistency (see 00:30:634 )

00:50:434: big don here?

00:59:284: don here for consistency (see 00:58:384 )
01:01:684: dito

01:08:284 + 01:08:884: both dons here to emphasize pitch going lower

01:43:459: (missed drum) don here

01:52:684: kat?
1* 01:55:084 + 01:55:084 : feeling some dons here more than those kats

01:55:534 + 01:55:534: kats here for high-hats? (pause is fine too)

02:48:484: (missed note) don or kat here, idm

03:01:534: feeling the dong here more than a kat

03:06:784 - 03:07:834: see 1*

03:22:684: kat here to keep the donkatdonkatdonkat feel going

03:59:584: kat here to keep the flow going

04:26:434: kat here sounds better since it doesnt feel like it interrupts the nice don rhythm you have going here

04:32:734 - 04:34:234: I'd do the triplets in this order: kkd dkd kdk

04:36:934: make this a kd or else you the same dk sound 3 times in a row if you know what I mean

04:40:684: add a don here; creates a nice transition before the big kat

04:45:484: kd?

05:01:534 - 05:01:534: maybe like this to avoid that short awkward break

05:02:734: big don because the powerful kicks going on in the music seem monotone and yet powerful

05:05:434 - 05:10:234: add a note on these, having a 4 note stream seems awkward for this rather straight forward section

06:35:734: make this a don note to let the player mentally know that the big solo is over and the song returns to the old donkatdonkatdonkat feel


Rest is 1a to me, hope some of these were useful.

Good luck with the further ranking process brodda!!
Topic Starter
Mew

Xay wrote:

No technical or timing issues for sure

In the following I've thought up a few layering possibilities for certain points in the map that you can look at. I really don't mind what you add to the map in the end, though.
Another note: for most of the map I can understand why you mapped it the way you did, most of the following notes do not direct towards a big issue with the map in that regard.

Bolbi:shake3
00:02:480: don not 100% sure about these, I'll add them if more people happen to point them out
00:04:210: don
00:09:864: don
00:11:595: don

00:30:634: Kat for hi-hat the kats in this section follow the snare drum
00:34:557: (missed note) don? not too sure about this, for now I prefer having the break there
00:34:787: kat for consistency (see 00:30:634 )

00:50:434: big don here? I think the increase in pitch is significant enough to warrant a big kat

00:59:284: don here for consistency (see 00:58:384 ) changed this one...
01:01:684: dito ...however I'll keep this one since the sound of 2 kats puts more emphasis on the fact that another long stream is coming up imo

01:08:284 + 01:08:884: both dons here to emphasize pitch going lower I like the way kkd plays and sounds a bit more.. might just be because I'm not particularly a fan of kdd triplets though

01:43:459: (missed drum) don here I intentionally missed a bunch of drum hits in this section for the sake of it not being all streams

01:52:684: kat? my intention here was to have the beginning of the stream that follows stand out as much in the map as the high pitched piano sound stands out in the song and I feel as though making this a kat would take away from that
1* 01:55:084 + 01:55:084 : feeling some dons here more than those kats not entirely sure how to re-map this part while keeping it consistent with the rest of this section, I'll look into it more though


01:55:534 + 01:55:534: kats here for high-hats? (pause is fine too) yep, never really knew how to implement these
02:48:484: (missed note) don or kat here, idm the short break aims to make the finishers stand out a little more

03:01:534: feeling the dong here more than a kat I think it's fine the way it is

03:06:784 - 03:07:834: see 1* ^

03:22:684: kat here to keep the donkatdonkatdonkat feel going ^

03:59:584: kat here to keep the flow going been thinking about adding this one, however I feel the break here is appropriate due to the complex stream prior to it

04:26:434: kat here sounds better since it doesnt feel like it interrupts the nice don rhythm you have going here sounds good

04:32:734 - 04:34:234: I'd do the triplets in this order: kkd dkd kdk yep

04:36:934: make this a kd or else you the same dk sound 3 times in a row if you know what I mean yep, works better with the guitar as well

04:40:684: add a don here; creates a nice transition before the big kat the transition sounds nice, however there is no sound in the song to support this don so I won't add it

04:45:484: kd? yep

05:01:534 - 05:01:534: maybe like this to avoid that short awkward break tweaked it a bit to make the break a littles less awkward

05:02:734: big don because the powerful kicks going on in the music seem monotone and yet powerful the reason why this is a kat is because there's a strong cymbal hit here, which is missing at 05:03:034 -

05:05:434 - 05:10:234: add a note on these, having a 4 note stream seems awkward for this rather straight forward section I will keep these for now since I feel like starting on a very distinct bass drum sound is more appropriate than starting on a hi-hat thats barely audible, especially with the amount of finishers in this section. If someone else points this out I will most likely change it though

06:35:734: make this a don note to let the player mentally know that the big solo is over and the song returns to the old donkatdonkatdonkat feel I feel like kat does a better job at representing the guitar here


Rest is 1a to me, hope some of these were useful.

Good luck with the further ranking process brodda!!
danke for tha mod FeelsTaikoMan:spin3
zigizigiefe
unfinished irc mod
Part I:
16:55 zigizigiefe: hey
16:55 zigizigiefe: do you want irc mod?
16:56 zigizigiefe: it will be easier
16:59 Mew104: sure
17:00 Mew104: I've never done one before though, so I dont exactly know how it works
17:00 zigizigiefe: wait
17:00 Mew104: youre just gonna post our chatlog in the mapthread?
17:00 zigizigiefe: i'll post
17:00 zigizigiefe: don't worry
17:01 zigizigiefe: firstly,i want to play :D
17:01 *zigizigiefe is playing [http://osu.ppy.sh/b/996560 DragonForce - Scars of Yesterday [Tatsujin]] <Taiko>
17:02 Mew104: wait 1 minute
17:02 zigizigiefe: okey
17:02 Mew104: gotta finish this map
17:11 zigizigiefe: lol i am so noob
17:11 Mew104: no, those streams are hard
17:11 Mew104: dont worry
17:11 zigizigiefe: :D
17:11 *zigizigiefe is editing [http://osu.ppy.sh/b/996560 DragonForce - Scars of Yesterday [Tatsujin]]
17:13 zigizigiefe: 00:30:634 (127) - why thats d?i think this should be k
17:14 zigizigiefe: 00:31:095 (129) - listen here,its louder.finisher here
17:15 Mew104: 00:30:634 (127) - is d because the kats follow the snare drum here
17:15 Mew104: not the hi-hats
17:15 zigizigiefe: oh
17:15 zigizigiefe: didn't you map here according to drum?
17:16 zigizigiefe: 00:33:864 (141) - kat here
17:17 Mew104: I'll think about the first suggestion some more
17:17 zigizigiefe: okey
17:17 Mew104: 00:31:095 (129) - I dont think theres any sound to support a finisher
17:17 Mew104: no cymbal hit or anything
17:18 zigizigiefe: 00:46:787 (204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226) - it looks bad,blame on herman li xD
17:18 zigizigiefe: sounds good
17:18 Mew104: 00:33:864 (141) - same reason, kat follows the snare drum, if I put kat here it would be incosistent with the rest
17:19 zigizigiefe: 00:55:234 (258,259,260,261) - maybe kkdd
17:19 Mew104: what do you mean by "looks bad"?
17:19 Mew104: what do you want me to change?
17:19 zigizigiefe: nope
17:19 zigizigiefe: don't change here
17:19 Mew104: .w.
17:19 zigizigiefe: fuck herman li
17:20 zigizigiefe: 00:55:234 (258,259,260,261) - here is same as 00:55:834 (266,267,268,269) - ,why you mapped here different
17:21 zigizigiefe: herman li is cool *its a me mario*
17:22 zigizigiefe: 00:57:034 (282,283,284,285) - ^
17:22 Mew104: youre right, that stream is weird
17:22 Mew104: idk what I was doing
17:22 Mew104: I'll remap it a bit
17:23 zigizigiefe: :D
17:23 Mew104: #blameHermanLi
17:23 Mew104: .w.
17:23 zigizigiefe: kdddk
17:23 zigizigiefe: yes
17:23 zigizigiefe: oh
17:23 zigizigiefe: sorry
17:23 zigizigiefe: 00:57:934 (294,295,296,297,298) - kdddk
17:23 Mew104: where?
17:23 Mew104: ah
17:24 zigizigiefe: i am ill :(
17:24 zigizigiefe: this is why i don't go to school lol
17:24 Mew104: oh :(
17:24 Mew104: get better soon!
17:24 zigizigiefe: thanks :D
17:24 Mew104: I'll change this stream after the mod
17:24 Mew104: need to remap a lot
17:24 zigizigiefe: my throat hurts but im still smoking lol
17:25 Mew104: take a break >:o
17:25 zigizigiefe: 00:59:434 (308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324) - here is kkkkdddd... but i think there should be kkddkkdd..........
17:26 zigizigiefe: 01:01:159 - add don,there is a sound
17:26 zigizigiefe: 01:01:309 (329) - delete,there is no sound
17:26 Mew104: I think kkkkdddd goes better with the keyboard in the background
17:26 zigizigiefe: 01:01:684 (332) - don
17:26 zigizigiefe: :D
17:26 zigizigiefe: maybe
17:27 Mew104: 01:01:684 (332) - someone else pointed that out as well
17:28 Mew104: but I might change it
17:28 Mew104: I think the 2 kats transition nicely into the big stream that comes after
17:28 zigizigiefe: 01:02:659 (344,345) - ctrl g
17:29 zigizigiefe: 01:07:234 (405,406,407,408,409,410,411) - looks weird...kkddkkd
17:29 zigizigiefe: 01:08:134 (413,414,415) - kkd
17:29 Mew104: 01:02:659 (344) - might change this to d
17:30 zigizigiefe: yes
17:30 zigizigiefe: 01:08:734 (417,418,419) - same above
17:31 zigizigiefe: 01:09:334 (422,423,424,425,426,427,428,429,430,431,432) - looks weird again..ddkdkkdkddk imo
17:32 Mew104: 01:07:234 (405,406,407,408,409,410,411) - changed
17:32 zigizigiefe: 01:16:834 (503,504,505,506,507,508,509) - kkddkkd again lol
17:33 Mew104: 01:08:134 (413,414,415) - I dont want to make this kkd as well, for the sake of variety
17:33 Mew104: and to emphazise on the fact that it switches from piano to keyboard sound
17:34 zigizigiefe: 01:22:234 (556,557,558,559,560,561,562,563) - add finisher imo
17:34 zigizigiefe: 01:24:334 (569,570) - ctrl g
17:34 zigizigiefe: 01:23:584 (564,565,566,567,568,569,570) - and finisher again
17:35 zigizigiefe: 01:31:834 (649,650,651,652,653,654,655,656) - ^
17:36 Mew104: the problem with these finishers is that the drums sound the same for every kat
17:36 Mew104: so if I turn one of them into a finisher
17:37 Mew104: I have to make all of them finishers
17:37 zigizigiefe: 01:42:784 (743,744,745,746,747,748,749,750,751,752) - you could unite here,01:43:009 - 01:43:159 - 01:43:459 - there are sound
17:37 zigizigiefe: oh
17:37 zigizigiefe: except 01:43:759 -
17:38 zigizigiefe: 01:47:059 - 01:46:759 - 01:46:609 - same above
17:38 zigizigiefe: 01:48:559 (781) - delete,01:48:634 (782) - finisher
17:40 zigizigiefe: brb
17:40 Mew104: 01:43:234 (747,748,749,750,751,752) - I intentionally skipped some drum beats here since I think this part should act as a small break
17:40 Mew104: also it sounds better this way imo
17:41 Mew104: 01:48:634 (782) - I dont think the sound is strong enough to warrant a finisher
17:42 zigizigiefe: its beginning of chorus
17:42 zigizigiefe: and sound is strong enough
17:43 zigizigiefe: finisher is better imo
17:43 zigizigiefe: 01:53:434 (831) - finisher is better again
17:44 zigizigiefe: 01:53:359 (830) - if you add finisher,delete here
17:44 Mew104: I added the finisher at the start of kiai
17:44 Mew104: but 01:53:434 (830) - is unnecessary
17:45 zigizigiefe: okey
17:45 Mew104: 01:57:034 (864,865) - are finishers too
17:45 Mew104: I think thats enough finishers
17:45 zigizigiefe: btw,nice map xD
17:45 Mew104: thanks man :D
17:45 zigizigiefe: this song is real dragonforce spirit
17:45 zigizigiefe: :D
17:46 Mew104: one of the best
17:46 zigizigiefe: 02:05:434 (951,952,953) - 02:05:884 (957,958,959) - these are weird..02:05:584 (953,959) - you can change as don
17:47 zigizigiefe: 02:08:809 (996) - kat
17:48 Mew104: 02:05:434 (950,951,952) - 02:05:884 (956,957,958) - 02:06:334 (962,963,964) - listen to the vocals
17:48 Mew104: thats why I mapped it this way
17:49 zigizigiefe: but looking bad and playing hard lol
17:49 zigizigiefe: 02:30:034 (1169,1170,1171,1172,1173) - kdddk
17:50 Mew104: I gotta go eat lunch
17:50 Mew104: just keep posting what you find
17:50 Mew104: I'll save the chatlog and go through it :D
17:50 zigizigiefe: 02:35:659 (1235) - don
17:50 zigizigiefe: oh okay
17:50 zigizigiefe: can i continue tomorrow?
17:51 zigizigiefe: i'll post on forum
17:51 Mew104: just continue now
17:51 Mew104: post your suggestions
17:51 zigizigiefe: because im going to hospital
17:51 Mew104: I'll look through them
17:51 zigizigiefe: i love irc mod :D
17:51 Mew104: ooh
17:51 Mew104: ok ;;
17:51 zigizigiefe: i'll continue tomorrow
I'll continue :D
DarkVortex
Did I hear mod?

[Tatsujin]
00:45:980 (197) - k for the descending motion, creating a kkkdkkddkddd patterning during the stream
00:55:834 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281) - This should be kdddkkddkdddkkddk to be consistent with the beginning of the stream
00:58:234 (298) - d would work here for the dropping pitch of the guitar
01:03:634 (357,358,359,360,361,362,363,364) - kdkdkkddk would fit even better here due to the stronger sounds on (357) and (359) imo
01:06:034 (389,390,391,392,393,394,395,396) - ^
01:09:184 (421) - Removing this makes the patterning a bit nicer as you always had a 1/1 gap after each finisher before
01:16:009 (492) - k for the rather held sound of the guitar compared to the short sounds before (like here 01:15:034 (479) - )
01:22:234 (556,558,560,561,563) - These can be finishers if you want
01:31:834 (649,651,653,654,656) - ^
01:48:634 (782) - k would work here due to the increased pitch and due to the piano sound
02:33:034 (1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215,1216,1217,1218) - Following the drums all of a sudden? Why didn't you follow the guitar like at the other patterns around here?
02:43:834 (1321) - Finisher for consistency with (02:29:434 (1164) - 02:39:034 (1273) - )
02:48:409 - Add k. 02:48:484 (1367) - doesn't sound like it needs to be separated from the stream

02:52:234 (1394,1396,1398,1399,1401) - Same finisher thing like above (still optional tho)
03:01:834 (1487,1489,1491,1492,1494) - ^
03:22:684 (1668) - k?
03:27:784 (1715,1716) - Unlike here (01:57:784 (869,870) - )there's no beat in the music
03:38:959 (1844) - Remove + add finisher right after
03:53:734 (1972,1973,1974,1975,1976,1977,1978,1979,1980,1981,1982,1983) - How about this to match the descending voice of the singer?
SPOILER
http://puu.sh/sshcU/8cc6a08615.jpg
05:32:284 (2650) - Sliderend seems not properly snapped
05:33:559 (2658) - k, it's the same sound as 05:33:034 (2651,2652) -
05:34:009 (2664) - ^
06:34:309 (3326) - This can be a k for the drums and for the guitar's pitch
06:39:334 - Add d
06:49:534 (3469,3470) - These are overemphasizing the sound imo, I suggest using a kdk pattern instead.
07:17:434 (3701,3702,3703) - Connecting these two stream would fit as the whole song is higher pitched here which gives the part much more strength.
07:45:034 (1,2,3) - K for the higher sound?

Awesome map, really looking forward to seeing that ranked
Topic Starter
Mew
apologies for the late reply :|

DarkVortex wrote:

Did I hear mod?

[Tatsujin]
00:45:980 (197) - k for the descending motion, creating a kkkdkkddkddd patterning during the stream I don't think the drums would support another k here
00:55:834 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281) - This should be kdddkkddkdddkkddk to be consistent with the beginning of the stream oops, never noticed that
00:58:234 (298) - d would work here for the dropping pitch of the guitar yep it does
01:03:634 (357,358,359,360,361,362,363,364) - kdkdkkddk would fit even better here due to the stronger sounds on (357) and (359) imo sounds nice
01:06:034 (389,390,391,392,393,394,395,396) - ^
01:09:184 (421) - Removing this makes the patterning a bit nicer as you always had a 1/1 gap after each finisher before never realized that there was actually no drum sound there wow
01:16:009 (492) - k for the rather held sound of the guitar compared to the short sounds before (like here 01:15:034 (479) - ) I think d works better with the way I mapped the stream
01:22:234 (556,558,560,561,563) - These can be finishers if you want yeah I will never be able to make up my mind about these
01:31:834 (649,651,653,654,656) - ^
01:48:634 (782) - k would work here due to the increased pitch and due to the piano sound still unsure about this transition, I'll leave it as it is for now
02:33:034 (1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215,1216,1217,1218) - Following the drums all of a sudden? Why didn't you follow the guitar like at the other patterns around here? Following the guitar wasn't even my main intention here, it just happened to work out with the drums, lol
02:43:834 (1321) - Finisher for consistency with (02:29:434 (1164) - 02:39:034 (1273) - ) yep
02:48:409 - Add k. 02:48:484 (1367) - doesn't sound like it needs to be separated from the stream yeah you're right

02:52:234 (1394,1396,1398,1399,1401) - Same finisher thing like above (still optional tho)
03:01:834 (1487,1489,1491,1492,1494) - ^
03:22:684 (1668) - k? I intentionally put a don here to put more emphasis on the short stream that follows
03:27:784 (1715,1716) - Unlike here (01:57:784 (869,870) - )there's no beat in the music removed the note that wasn't supported by anything
03:38:959 (1844) - Remove + add finisher right after doesn't feel right to me, especially since the other stream doesn't have that either
03:53:734 (1972,1973,1974,1975,1976,1977,1978,1979,1980,1981,1982,1983) - How about this to match the descending voice of the singer? there's just too many snare drum hits here to not follow the drums ;;
SPOILER
http://puu.sh/sshcU/8cc6a08615.jpg
05:32:284 (2650) - Sliderend seems not properly snapped I had to extend this by 1/16 since the last tick would have disappeared otherwise
05:33:559 (2658) - k, it's the same sound as 05:33:034 (2651,2652) - yep, idk what I was thinking
05:34:009 (2664) - ^
06:34:309 (3326) - This can be a k for the drums and for the guitar's pitch sounds nice!
06:39:334 - Add d I think the break works well with the guitar
06:49:534 (3469,3470) - These are overemphasizing the sound imo, I suggest using a kdk pattern instead. changed for now, I'll think about this some more though
07:17:434 (3701,3702,3703) - Connecting these two stream would fit as the whole song is higher pitched here which gives the part much more strength. they've actually been connected for the longest time, lol however now I feel like connecting them would be a bit overmapped
07:45:034 (1,2,3) - K for the higher sound? not sure..

Awesome map, really looking forward to seeing that ranked
thanks for the very helpful mod! :)
mangomizer
Sorry for the late reply. I actually had a mod post half-done then comp restarted and it all got deleted and I was so sad that day. Anyway, here's it again, from memory:

Overall, the map is already very solid (as I'm sure you know). All changes are suggestions, green for highly suggest, black for ramblings.

Mod Stuff
00:45:864 (196,197,198) - Change from kdd to dkk. Personally I feel this improves flow and matches music better.

00:46:441 (201) - Possible change to k

00:47:172 (209) - Still rankable if you put a d here, though it's understandable if you want to leave it empty

01:22:234 - Here's another person telling you about possible finishers, to time in with the cymbal crashes, although perfectly understandable if you want to preserve readability. If you do actually change it, be sure to do it for all future instances.

01:33:184 - Current stream does not fit very well, and I'm guessing you've been thinking about changing it? Here is my suggestion, change from kdkkddkkddkkkd(kdddkddd....) to ????kkkdkdkkdd(kdddkddd....). First 4 ?'s could be kddd or kdkd (if you want to preserve 2nd k), up to you, but I highly recommend the suggested pattern. THIS REALLY NEEDS TO CHANGE.

02:04:759 (941,942) - Not sure why these two notes are the way they are. Can you justify it? I suppose you're doing it for variety. Will get back to you on this.

03:03:184 - Maybe vary the ???? of 01:33:184 - here? Regardless CHANGE THE STREAM

03:34:759 (1787,1788) - Same as before

06:30:109 (3269,3272) - Possible change to k to reflect the rising pitch

06:49:834 - Because I really can't be bothered to type it ALL out, I highly suggest you cut the stream short and change it into something that resembles this. If anything, at least change at least the first half.

And that's all I have to say. If you feel that there are certain parts you would like me to look at in particular, please PM me. I am happy to remod whenever.
Topic Starter
Mew

magnomizer wrote:

Sorry for the late reply. I actually had a mod post half-done then comp restarted and it all got deleted and I was so sad that day. Anyway, here's it again, from memory:

Overall, the map is already very solid (as I'm sure you know). All changes are suggestions, green for highly suggest, black for ramblings.

Mod Stuff
00:45:864 (196,197,198) - Change from kdd to dkk. Personally I feel this improves flow and matches music better. All the drum hits sound pretty much the same here (except for the first 3, which is why they are kats) so I don't see the need for a pattern like that here. The reason why all the white ticks are kats is because the pitch of the drums changes ever so slightly on every white tick, so that's what I was going for here.

00:46:441 (201) - Possible change to k ^

00:47:172 (209) - Still rankable if you put a d here, though it's understandable if you want to leave it empty Yeah, I think forcing in another note makes it unnecessarily awkward to play.

01:22:234 - Here's another person telling you about possible finishers, to time in with the cymbal crashes, although perfectly understandable if you want to preserve readability. If you do actually change it, be sure to do it for all future instances. alright, I surrender

01:33:184 - Current stream does not fit very well, and I'm guessing you've been thinking about changing it? no I haven't, lol Here is my suggestion, change from kdkkddkkddkkkd(kdddkddd....) to ????kkkdkdkkdd(kdddkddd....). First 4 ?'s could be kddd or kdkd (if you want to preserve 2nd k), up to you, but I highly recommend the suggested pattern. THIS REALLY NEEDS TO CHANGE. So I tried out both of the options that you provided and I don't really get what you were going for with them. They don't follow the drums or the vocals. Basically what you were suggesting is mapping the snare drum as dons and the tom drum as kats, which doesn't make a lot of sense to me.

02:04:759 (941,942) - Not sure why these two notes are the way they are. Can you justify it? I suppose you're doing it for variety. Will get back to you on this. What exactly are you suggesting? I don't see anything wrong with them.

03:03:184 - Maybe vary the ???? of 01:33:184 - here? Regardless CHANGE THE STREAM

03:34:759 (1787,1788) - Same as before

06:30:109 (3269,3272) - Possible change to k to reflect the rising pitch I chose this pattern because I wanted to break up the monotony of the kdkkdk-ish patterns in this section, so adding those would kind of defeat the purpose.

06:49:834 - Because I really can't be bothered to type it ALL out, I highly suggest you cut the stream short and change it into something that resembles this. If anything, at least change at least the first half. Tweaked the stream a bit to make it follow the guitar a bit more closely.

And that's all I have to say. If you feel that there are certain parts you would like me to look at in particular, please PM me. I am happy to remod whenever.
Thanks for the mod, I appreciate it a lot :)
Even though most of it is red, your suggestions made me reconsider a bunch of the streams, just not in the way that you suggested it.
Chromoxx
i wanted to stay away from dragonforce for now but i guess here i am lol.....
also no kds cos i modded already

[Tatsujin]
- Use of sliders is sometimes a bit weird :o
04:01:834 (2064) - this slider is kinda weird, i guess you're using this to follow the vocal here but it kinda breaks the rythm where you could just naturally continue mapping the drums
05:52:984 (2886) - again, not a fan of the slider here it would lfow a lot better imo if you continued mapping the continuous drums than using a slider here. you could maybe even make a small stream here or somethingl
06:39:484 (3370) - this break here feels a bit weird, i'd maybe suggest adding kats on hits like 06:39:484 (3370) - 06:39:484 (3370) - 06:39:484 (3370) - etc. for buildup. The part at 07:03:634 - would still have more impact because of the finishers that start it off and the denser rythm
07:23:734 - this part feels a bit empty, maybe add a spinner

also the 1.1SV at the end doesn't feel good for me. The increase is too small to have any real impact for the finale part and all it does is cause that slightly offputting effect that the notes are a bit further apart than they should be. Either reduce back to 1.0 or increase to 1.2 so that it actually has an effect :D
Topic Starter
Mew

Chromoxx wrote:

i wanted to stay away from dragonforce for now but i guess here i am lol.....
also no kds cos i modded already

[Tatsujin]
- Use of sliders is sometimes a bit weird :o
04:01:834 (2064) - this slider is kinda weird, i guess you're using this to follow the vocal here but it kinda breaks the rythm where you could just naturally continue mapping the drums Yeah, I'll work something out
05:52:984 (2886) - again, not a fan of the slider here it would lfow a lot better imo if you continued mapping the continuous drums than using a slider here. you could maybe even make a small stream here or somethingl I tried to follow the keyboard really closely in this solo, so I feel this slider is justified. Mapping this one to the drums would break the whole flow of this section in my opinion
06:39:484 (3370) - this break here feels a bit weird, i'd maybe suggest adding kats on hits like 06:39:484 (3370) - 06:39:484 (3370) - 06:39:484 (3370) - etc. for buildup. The part at 07:03:634 - would still have more impact because of the finishers that start it off and the denser rythm uuh, what?
07:23:734 - this part feels a bit empty, maybe add a spinner Nah, I think the break does a good job at creating some suspense for the ninja-ish note that's about to come :v

also the 1.1SV at the end doesn't feel good for me. The increase is too small to have any real impact for the finale part and all it does is cause that slightly offputting effect that the notes are a bit further apart than they should be. Either reduce back to 1.0 or increase to 1.2 so that it actually has an effect :D Yeah, you're right. I totally forgot that I had it set to 1.1 only, lol
Thanks for the help :D
Chromoxx
idk how the wrong timestamp got pasted for that one section.
basically the same thing i wrote still applies, it's about the section from 06:59:434 - .
i'd suggest adding notes on spots like 06:59:884 - 07:00:334 - 07:00:634 - etc for buildup, since the break doesn't really build up much here imo and there's still plenty going on in the song.
Topic Starter
Mew

Chromoxx wrote:

idk how the wrong timestamp got pasted for that one section.
basically the same thing i wrote still applies, it's about the section from 06:59:434 - .
i'd suggest adding notes on spots like 06:59:884 - 07:00:334 - 07:00:634 - etc for buildup, since the break doesn't really build up much here imo and there's still plenty going on in the song.
I get what you're saying and I've thought about this before myself, however I think the short break is more justified than forcing in a bunch of notes here that follow a rhythm that isn't seen anywhere else in the map. It's also supposed to act as a way for players to both catch their breath after the dense solo and to prepare for the speed-up in the final stretch of the song.
Chromoxx
last recheck
04:51:184 - you can add a note here since there's a noticable guitar hit here as opposed to 04:48:784 -

some of your reasons for keeping the breaks don't really feel very solid to me but it's not a big problem for me in the first place so i'm fine with you leaving it that way.

was gonna suggest changing the map to OD7 because of notelock but then i realized it was already OD7 lol. I'd suggest maybe changing it to something even higher like 7.5 or so to be honest, since when playing it notelock was a serious problem.

rest should be fine tbh
Topic Starter
Mew

Chromoxx wrote:

last recheck
04:51:184 - you can add a note here since there's a noticable guitar hit here as opposed to 04:48:784 - fixed

some of your reasons for keeping the breaks don't really feel very solid to me but it's not a big problem for me in the first place so i'm fine with you leaving it that way. added notes there after all :v

was gonna suggest changing the map to OD7 because of notelock but then i realized it was already OD7 lol. I'd suggest maybe changing it to something even higher like 7.5 or so to be honest, since when playing it notelock was a serious problem. alright, let's try it out

rest should be fine tbh
Chromoxx
fixed some other stuff including SVs in irc, also persuaded mew to add notes for the first break i pointed out after all.

If this gets popped i'm never touching Dragonforce again lmao...

Bubbled!
zigizigiefe
Gratz dude :) but i think there are still some problems and mistakes :/

Chromoxx wrote:

If this gets popped i'm never touching Dragonforce again lmao...
plz chromo :o
mangomizer
Eh why not, I'll shoot a star.
zigizigiefe
we're waitin' for second bub
Nwolf
rhythm improvements in kiais and some other spots, other small changes. Discord log can be offered on request.

#2
zigizigiefe
rank incoming?
Raiden
kinda sad that you didn't map the guitar at the beginning but that's just me being biased :(

00:57:034 (282,283,284,285,286,287,288,289,290,291,292,293) - this offhand pattern sounds pretty clunky, I'd recommend instead increasing the kat note count here to reflect higher pitch, something along the lines of this:

02:10:234 - 05:28:234 - and 07:04:234 - definitely need kiai

03:39:034 (1845) - until 03:40:084 - substitute for a spinner for the guitar tremolo

04:23:434 (2263) - Finisher? Has a subtle yet noticeable crash

07:45:034 - expected them fast, but not that fast. Maybe make it 1,5x at least, so people don't get too frustrated missing the last 3 notes

05:13:834 - WOW NICE COPYPASTE PLAGIARISM PLAGIARMIASFMAIFMAIFSNAFINA

06:02:734 (2990,2991,2992,2993) - this pattern doesn't seem to fit the overall tone you've been using till now, try 06:02:884 (2992) - making this a don

06:16:234 - oh my god i didn't think about making this a full stream :psy: kudos to you
zigizigiefe
I wanna give a suggestion before qualify

You should use custom hitsounds for intro part (e.g:cymbal sounds for kat) sounds better :)
Topic Starter
Mew

Raiden wrote:

kinda sad that you didn't map the guitar at the beginning but that's just me being biased :( Blame Herman Li for making the guitar too crazy for an intro :(

00:57:034 (282,283,284,285,286,287,288,289,290,291,292,293) - this offhand pattern sounds pretty clunky, I'd recommend instead increasing the kat note count here to reflect higher pitch, something along the lines of this: Basically applied your kat-triplet suggestions, but shifted it 2 ticks to the right since I want to keep the blue ticks after the white ticks as dons

02:10:234 - 05:28:234 - and 07:04:234 - definitely need kiai Really? I think there's other sections that would even deserve kiai more than this one since I think the kiais at 02:19:834 - 03:49:834 - and 07:13:834 - do a good job at representing the song picking up the intensity again

03:39:034 (1845) - until 03:40:084 - substitute for a spinner for the guitar tremolo Deleted 03:38:959 (1843) - and used a slider instead which I think works just a bit better

04:23:434 (2263) - Finisher? Has a subtle yet noticeable crash Yeah

07:45:034 - expected them fast, but not that fast. Maybe make it 1,5x at least, so people don't get too frustrated missing the last 3 notes Changed

05:13:834 - WOW NICE COPYPASTE PLAGIARISM PLAGIARMIASFMAIFMAIFSNAFINA Uhmmm, I'll have you know that I mapped this long before you even submitted yours, so I'll see you in court, pal :^^^^^)

06:02:734 (2990,2991,2992,2993) - this pattern doesn't seem to fit the overall tone you've been using till now, try 06:02:884 (2992) - making this a don Sounds good

06:16:234 - oh my god i didn't think about making this a full stream :psy: kudos to you And 2 kudos to you
Thanks for the mapcheck, greatly appreciate it! :)

zigizigiefe wrote:

I wanna give a suggestion before qualify

You should use custom hitsounds for intro part (e.g:cymbal sounds for kat) sounds better :) I don't really wanna change something fundamental like that this late into the process.. also I would have to have someone make them for me since I don't know how to make proper hitsounds, let alone how to make them rankable.. maybe next time :(
Raiden
at least make the guitar solo a kiai :( plslpsplsplsplslps

also respond to zigi otherwise i can't qualify this
Topic Starter
Mew

Raiden wrote:

at least make the guitar solo a kiai :( plslpsplsplsplslps okokok i did D:

also respond to zigi otherwise i can't qualify this oh right, my bad.. I'll edit my previous post
Raiden
generic dragonforce song with a slightly different guitar solo than another one
zigizigiefe
another one.....gratz mew ♥
xEchoAlertx
Is the SV increase at the end really necessary? Whenever there are isolated finishers that occur after waiting around a few measures, in high-SV passages -- well, I can't stand that sort of thing. I imagine other HR players would have similar gripes. Hell, that SV is already extremely high for the ending streams.

Extremely fun map, otherwise! This is definitely one of my favorite of the Dragonforce maps. Every part of the map is entertaining, not just the solo!
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