Blocko wrote:
It's happening!!!
Blocko wrote:
It's happening!!!
Thanks a lot! Updated.Interlude- wrote:
Interlude's Requested Modding
1 / 2 / 3 / 4 / 5 / 6 / 7
[Mid-Summer Marathon]Wow, nice hitsounding and mapping. Pretty much nothing to point out for me. Good luck!
- 00:13:029 - Add a note at col 4? You've placed "drumish" instrument on the left side, and gave triples to every bass rhythm, therefore adding a note there seems quite legit The problem is that it will create a really uncomfortable transition, it's already hard to hit. I will do it if someone else points it out as well tho
- 00:20:904 (20904|3,20904|4,20904|2) - Is this an intended triple? I'd suggest to remove this for the consistency with 00:20:404 (20404|2,20404|4,20654|2,20654|4) - these notes. Besides it would be more comfortable for the play (two-handed streams) Alright, removed middle note
- In fact, a note could be added 00:21:029 - here at col 4, would give more impact for the vocal entrance. Also you gave 5 notes to every bass line, such as 00:23:029 - 00:25:029 - 00:27:029 - , etc.Sure
- 01:06:404 (66404|2,66404|4,66529|2,66529|4) - Were these jacks intended? If not, https://osu.ppy.sh/ss/6710782 this could give more symmetrical impact Done
- 01:20:779 - Another short LN for the end of the vocal sound? There's actually another vocal here Awkward transition with SV, will pass on that
- 01:28:029 - Add note at col 1? Sure
- 01:56:029 (116029|3,116029|1,116185|4,116185|5) - These 'wub wub' sounds could be represented as LNs, 01:57:529 (117529|4,117654|2) - Same for these and so on Intended to be just doubles with SV because of the very unusual snaps
- 02:56:029 (176029|3) - This to col 6 to avoid pressure on thumb? Good idea
- 04:30:404 (270404|6,270404|0) - These could be longer, maybe up to 04:30:591 - . I think they are same as 04:31:154 (271154|1,271154|2) - these, which are longer. I can agree to that
- 04:43:779 - How about this? https://osu.ppy.sh/ss/6710859 Intended trill
- 04:59:779 (299779|5) - Shift to left hand? That returning stairs are quite hard to hit (
well at least it's hard for me xd) It follows the short "coil" pattern around here (http://puu.sh/sGkzz/9a26be9300.jpg), but will consider if someone else points it out
Thanks a lot for the mod! Updated.Protastic101 wrote:
I procrastinate so much that the map is already ready for rank and I'm here like, "have a hitsound check"oops[General][How does anyone shift through this nightmarish hell of sample names?]
- LR_Clap Kick Fast Low Beat is a pretty big file when it doesn't need to be. I've compressed it for you here http://puu.sh/t76y5.wav
- LR_Hit Snare Soft has some silence at the end of it, but it's pretty short and doesn't matter than much. Fix here though if there's a hitsound nazi out there somewhere http://puu.sh/t76Jm.wav
- LR_Kick Loud Bass Drop is unnecessarily large. Compressed http://puu.sh/t76Q4.wav
- Silence at the end of LR_Kick Low Strong Beat. Fix here http://puu.sh/t76Vo.wav
- Compressed LR3_FX LRGP for you (saves 200kb, great right?) http://puu.sh/t7738.wav
- More compressed files! LR3_GrowlBassDFM
- There's so many hitsounds and I'm hoping I haven't screwed up the naming in any of them like LR3_GrowlLRVD
- compression intensifies for LR3_GrowlMBVX
- LR3_GrowlMRFL might be the last one to compress?
- LR3_GrowlWSL, also got compressed, so maybe not.
All fixed!
Quick note and I'm sure you probably already know this, but just in case, know that you can view storyboarded samples by pressing tab while in the compose tab of the editor to get stuff like this
These are samples that will play even if the player fails to hit the note at the same place the sample is, and this gets disorienting for players who play with hitsounds cause idk, they just missed a note and stuff yet the sample plays. What's life? Tbh the way I see it here is that a lot of those samples compliment the song in such a way that you won't notice the SB'ed samples, BUT you will clearly notice them when playing the map, which is a pretty neat thing.
00:28:320 - Why not just add a grace note here and put 0:28:320 LR_Clap hollow echo.wav@44% on the note instead of leaving it storyboarded in? There's no sound supporting that note, removed the SB hitsound tho
00:33:279 LR_Kick Beat 2.wav@100%
00:33:779 LR_Kick Beat 2.wav@100%
00:34:279 LR_Kick Beat 2.wav@100% - Bring all these samples from the storyboard and assign them to two notes by splitting their volume (so 50% on each note to get 100%) 00:33:279 (33279|1,33279|5,33779|5,33779|0,34279|1,34279|5) - I like the hitnormals here, so I just made one note sampled with 100% and second left as hitnormal, fits better for me
00:34:654 LR_Kick Beat 2.wav@100%
00:34:654 LR_Snare Hat 2.wav@50%
00:34:779 LR_Snare Hat 2.wav@75%
00:34:779 LR_Kick Beat 2.wav@100%
00:34:904 LR_Snare Hat 2.wav@100%
00:34:904 LR_Kick Beat 2.wav@100% - Apply all these hitsounds to 00:34:654 (34654|5,34654|6,34779|1,34779|2,34904|2,34904|1) - . No need to split sample volume since it's already that way in the storyboard. Done all
00:50:654 - Could probably add a note here and move 0:50:654 LR3_AGG C6.wav@28% from the storyboard to a note. Protip: you can just doubletap the note while holding LCtrl key to move the storyboarded note onto the playfield
00:53:945 - Similar to the above, in order to move 0:53:945 LR3_AGG F5.wav@45% to a note. Also, grace notes and poly rhythms are 10/10 so idk. This would be REALLY awkward to play so I just deleted those samples
01:00:529 LR_Drum Barrel Finish.wav@22% - Move this from the storyboard onto 01:00:529 (60529|2) - Fixed
01:01:529 LR_Kick Drum Fast.wav@78%
01:01:529 LR_Drum Barrel Finish.wav@22%
01:01:779 LR_Clap hollow echo.wav@50%
01:01:779 LR_Snare Fast.wav@50% - 01:01:529 - 01:01:779 - Eh, dunno about playability, but if it's not too much trouble, it'd probably be best to add jumps at these places in order to put SBed samples onto an actual note. Deleted samples
01:09:529 - Add LR_Kick Drum Fast.wav@78% and LR_Drum Barrel Finish.wav@22% to the storyboard to be consistent with the above listed points.
01:15:029 - Pretty similar to what I've been mentioning earlier about adding notes and assigning the SBed sample to it. Again, removed both samples
02:00:029 (120029|5,120029|1) - If you removed the hitsounds from either of these LNs and just doubled the other's hitsounds, you could move one of the SBed samples onto a note.
02:03:529 (123529|0) - Similar to above, readd the same sample to this LN but at 75% volume and remove the SBed sample
02:39:279 (159279|5) - Readd the sample but at 36% and remove the SBed sample in the same place. 40%
02:40:279 (160279|5,160279|2) - Combine HS volume and move one of the SBed samples onto whichever note is now lacking a hitsound
02:48:279 (168279|2,168279|4) - Combine HS volume and move SBed samples to a note
05:05:529 (305529|2,305529|4) - Combine HS vol and all that jazz
05:20:404 (320404|1,320404|0) - Combine and bring 5:20:404 LR_Clap kick.wav@41% onto a note.
05:21:404 (321404|3,321404|4) - Combine and assign 5:21:404 LR_Clap kick.wav@41% to a note.
05:22:404 (322404|3,322404|0) - Combine and add 5:22:404 LR_Clap kick.wav@41% to a note. Fixed all above
05:23:154 LR_Clap Kick Fast Low Beat.wav@41% - Remove this from the storyboard and just add it to 05:23:154 (323154|5) - 's volume.Just deleted it, no need to make the clap louder
05:23:779 (323779|0,323779|2) - Combine the hitsound volumes together and move 5:23:779 LR_Clap Kick Fast Low Beat.wav@41% onto 05:23:779 (323779|1) - since they're the same sample. Deleted as well
Basically, if there's two samples of the same type on two different notes, you can just add their volumes together and apply it to one note only, which means you have another note that's unhitsounded, and from there you can move any storyboarded hitsounds onto said note. The opposite applies too, if you have unhitsounded notes, it's a good idea to assign as many SBed samples onto the notes. Anyways, some of the notes like 05:26:404 (326404|1) - had claps applied to them, but if I think the way it works is that if there's an imported sample already assigned to the note, the editor claps/whistles/finishes won't play. That's why I suggested you combine a lot of the samples onto one note in order to use SBed samples as little as possible.
I have no idea if what I wrote above makes sense cause im too lazy to proofread. Anyways, best of luck, and happy new years too!
Thanks a lot! Updated and ready for action!Protastic101 wrote:
Hahahahaha, the biggest lie ever
Hey, better late then never! wHow to trigger Prota? "Who needs hitsounds lol?"[General][Mid summer stuff]
- Btw, if you remove or add something, be sure to do whatever you need to do with the HS
- Feel like OD 9 is pushing it a bit too much. There's about 4 notes for every LN, which isn't too large a number, so maybe OD 8.7 or so is better? Disagreed, OD 9 is nicely challenging, making the map harder to score well at, which also increases replayability in a not-too-dickish of a way. And the diffrence between OD 9 and OD 8,7 is pretty small anyway.
Ok, so to note, I modded without the hitsounds on, and when checking them, I realized some of my suggestions don't make sense cause of how the samples were placed. So yeah, rip.
00:05:029 (5029|1,5404|0) - I think it'd be cool to stack these notes in 2 since they're the same sound.
00:05:779 (5779|1,6029|2) - Similar to the above with this, and so on.
00:07:029 (7029|5,7029|1,7029|2,7029|0) - 00:09:029 (9029|2,9029|1,9029|0,9029|5) - 00:11:029 (11029|2,11029|1,11029|0,11029|4) - I'd consider reducing these to hands only since you started off the section at 00:05:029 (5029|5,5029|3,5029|1) - using a hand, and similarly ended it with the same number of notes at 00:13:029 (13029|0,13029|5,13029|1) - Reorganized the entire section a bit to make it more representative of what type of hits are there (you can notice that one column goes for one specific instrument there)
00:12:529 (12529|0,12779|0) - I'd consider moving these to 2 for symmetry, and so the trill is a bit more equal on both hands Nah, I like the idea of trills being not symmetrical, makes the pattern more interesting + left hand has the 3 note stair right before that so it would be more awkward to play
00:17:279 (17279|2,17279|0,17279|4,17404|6) - I would probably flip the chords here so that the single comes in on 00:17:279 - , and the hand at 00:17:404 - since that's where the kick is I moved 00:17:779 (17779|0) - up by 1/4 so that both notes are jumps because the earlier one does have that pong sound thingy coming in and the kick is not hard enough to make a triple imo
00:19:404 - Similar to the above, I would add 2 more notes for the kick or whatever sound it is. Could make it 1 and 3 like 00:19:779 (19779|0,19779|2) - Here I added two notes because it's more separated from other chords, added on 12 tho to make it more varied
00:32:029 (32029|5,32029|3,32029|1,32154|2,32154|4,32279|0,32279|6,32404|2,32404|4) - Tbh, I don't really hear any additional sounds here, only at 00:32:529 - is where I notice a quiet tapping sound in the background. Either way, I'd probably just make 00:32:029 (32029|1,32029|3,32029|5,32529|5,32529|3,32529|1) - jumps if you don't wanna make them singles. I'd probably just remove 00:32:029 (32029|3,32529|3) - to keep the spaced out chords you have here The sounds do get more intense here, building up to the next section, and the triples are triples because of the 1/1 beat that has harder chords just before, fine as it is imo
00:35:029 - Aw, dunno why you don't map the moving strings part like at 00:35:279 - 00:35:654 - 00:36:529 - and etc. Actually, listening to it, the snaps are weird, nvm That and also it's a good transition that relieves you from the tension of the buildup
01:01:654 (61654|4,61654|1,61654|0,61654|5) - I get what you're mapping here, but it feels weird to just ignore the clap at 01:01:779 - when you've mapped it previously in this section and put more emphasis on it than the other notes like at 00:56:779 (56779|3,56779|2,56779|4) - with the hands. Maybe try this instead? https://osu.ppy.sh/ss/7235490 This whole section is structured to fit in with the vocals of the song and the pauses are consistent with them as well. I don't wanna break that trend (Evening's part still too)
01:03:154 (63154|3,63154|1,63154|2) - Feel like the sound here comes in stronger on the 1/8 after at 01:03:216 - , so I might consider moving it up there instead. I'm strongly debating about this one, here's why: 1) The vocal mapping again, even tho sounds are on 1/8 later (apart from the vocal) it has been mapped timing off vocals and more importantly 2) Changing two notes of that chord to be 1/8 up (because vocal stays on the 1/4) makes the pattern look pretty bad compared to the rest of it. I am concerned about it being pretty bad to play, so I'm going towards keeping it as 1/4 to simplify that, but I do recognize that later there are really wonky snaps anyway so idk. Pattern in question http://puu.sh/tPA5j/8afb070847.png Keeping it for now, but I wanna hear your follow-up to that
01:03:654 (63654|1,63654|0) - Might remove a note here since there's no other sound than what sounds kind of like an echo from the drum
01:03:904 (63904|1,63904|2) - ^ Sure
01:04:904 (64904|2,65029|1,65154|2) - Would be cool to make this symmetrical, like this https://osu.ppy.sh/ss/7235518 Leaving as it is, more interesting imo (yeah I know, some patterns are symmetrical, but it will be more interesting that way)
01:07:904 (67904|2,67904|1) - Similar to what I mentioned above, the main attack of the sound comes in on the 1/2 before, at 01:07:779 - instead, so I think it might make more sense to move this jump there.
01:09:779 - I recommend using a [147] triple here for the clap Vocal mapping theory mentioned earlier, really don't wanna break it
01:20:129 - Is the SV here unsnapped? I'm unable to find a snapping that let's me land on it perfectly. I think it should be snapped at 01:20:154 -
01:20:229 - Similarly, this SV also confuzzles me since Idk the snap
01:20:329 - ^ Fixed all
01:51:029 (111029|6,111029|3,111029|0) - I think this is supposed to come in on 01:51:091 - instead? If so, I would recommend removing the note in 4 to avoid a 1/8 jack. Even tho it's 120bpm, I still think that would be too fast Removed both notes from the spacebar because it was really awkward to play already and didn't really fit in. The other point accepted.
02:17:529 (137529|0,137685|0,137841|0) - I'd try and make these 1/8 long instead of 3/16 for better playability as the current length makes the release and hit kind of hard to time. Fair point, done
02:45:654 - Why not add a jump here for the claps? Like this https://osu.ppy.sh/ss/7235755 Right hand had an awkward shield so I did flip two notes there, but apart from that done
02:48:779 (168779|0,168779|2,169029|0,169154|1) - Meh, I feel like hitting short notes on the outer columns of LNs is a pain just cause your other fingers are kind of dependent on the index finger for strength. Maybe switching it so the LN is in 1 would be better, like this? https://osu.ppy.sh/ss/7235788 That actually makes the LN harder to transition into and out of because there is a 4 note 2121 trill with last 1 being the LN and then you have an outward stair that ends in a shield:
So for me it's easier this way.
03:27:279 - 03:27:779 - Might consider mapping the echoes here using short notes, so like the first note in 3, the second note in 5 would be cool imo I don't really like this idea tbh, there's just vocal echos mapped here for transitioning and it's enough imo
03:43:154 - 03:43:216 - I think it'd be nice to map the twang kind of sound here as a trill, kind of like this https://osu.ppy.sh/ss/7235857 Keeping current setup for simplicity's sake, random 1/8 LN trill on outer columns in a calm part is almost a guaranteed miss/break
03:59:529 - 03:59:591 - Feels a bit awkward to not have a note here, at least on the downbeat for that lute kind of instrument sound thingytfw instrument names are harder than me trying to play any 7k mapDone
04:20:279 (260279|4,260279|2,260779|4,260779|2,261279|2,261279|4,261779|2,261779|4) - Imo, these feel pretty weird since they're not really snapped to any particular sound in the music. I think a rhythm more like this would work https://osu.ppy.sh/ss/7235911 Again those are snapped to the pong instrument thingy in the background to keep it simple for the buildup, however last two were early by 1/8 so moved them up
04:30:279 (270279|1,270279|5) - For these LNs, I think it'd be better to make them reverse shields with 04:30:404 (270404|0,270404|6) - since the sounds are similar pitched, like this https://osu.ppy.sh/ss/7235947 Made them 1/8 LNs o wo
04:31:779 - Just my opinion, but for these few SVs here, I think using a quick 1/2 speed up like 1.1x speed would be better since it'd be representing the beep's glissando here. Anyways, that's what I think would represent the continuous sound better That's a valid alternative, but I think that the current SV putting more emphasis on the vigorous and quite sudden return of the chorus suits it more.
05:08:029 (308029|2) - Might consider moving to 2 for hand balance I guess? Idk, this feels a little right hand heavy atm, to me at least.Sure
05:35:654 (335654|4,335654|6,335654|5,335779|2,335779|0,335779|1,335904|6,335904|5,335904|4) - I think this current placement is a little confusing since 05:35:154 (335154|4,335154|6,335154|5,335216|1,335216|2,335216|0,335279|5,335279|6,335279|4,335404|2,335404|0,335404|1,335466|4,335466|5,335466|6,335529|0,335529|1,335529|2) - makes the player think that patterns like this will be 1/8, only to be surprised by 1/4 instead. I'd consider jacking them in [345] like this https://osu.ppy.sh/ss/7236014 The things you did not see in this suggestion are actually making this pattern horrible to play, I'll explain why:
1)This pattern has heavy SV stutters and the pattern you suggested has a 5 note ling 1/4 anchor on column 3 mixed in with the 1/8 trill
(captured the green lines intentionally)
2)The two handed jack right after two separate 1/8 handtrills, which play like jumptrills is really awkward to exectue on it's own
3)The pattern is already oriented in such a way that player will assume that it's a 1/4 handtrill all the way because of SVs and the 1/4 break between two 1/8 handtrills, so this will only make it weird to play. Handtrills nicely accent the ending imo
[Hitsounds]
01:0:529 LR_Drum Barrel Finish.wav@22% - Might just move this onto the playfield instead since none of the notes 01:00:529 (60529|6,60529|2,60529|4) - are hitsounded anyways. Fixed
\o/ UPDATED \o/Protastic101 wrote:
Ok, sorry about the delay, school is being more rip than usual for me lol
So regarding that 1/8 at 01:03:216 - that I mentioned, I like the pattern you have there. I was listening to the part a few times and you can easily hear that the clap comes in later than what the simple 1/4 chord stream suggests, but leaving the 3/8 space from 01:03:029 (63029|6,63029|5,63029|0) - would have made it awkward to play, so the pattern you suggested works well since it keeps the 1/4 base rhythm steady while also giving emphasis to the delayed clap on the 1/8. Okay, did that, a bit worried about it being awkward but yo fuck that lmao
00:47:404 - 00:47:529 - Similarly, there's a kick and snap here that you may consider adding notes for. You kind of did something close at 00:44:935 (44935|3,44997|4) - with the entrance of the clap since it was a little early in the music. Apart from the fact that first note should be 1/8 later and second 1/8 earlier I agree, done.
01:12:529 (72529|2) - I think you could end this at 01:12:654 - because the music pauses for 1/4 beat here, and having an LN go through that stillness feels unnatural imo. The vocal is also really short too which could be another reason? Agreed, done
00:59:904 (59904|2) - I might remove this note to be consistent with the previous vocal phrase since there was no note at the end of it at 00:57:904 - . Or, you could add a note there instead, but I like the 1/2 pause since it gives more emphasis to the vocals imo. There is a vocal note (Gumi finishes a word with n there), but it's not that significant so I did remove it
04:43:779 (283779|0,283841|2,283904|4,283966|2) - This is just my own opinion on comfort, but I think it'd be easier to hit without a single column gap between the notes. So basically, instead of going 1-3-5, it'd be more connected like 1-2-3, but as I said, that's just my own preference when playing. On top of that, most of the rolls like at 04:51:779 - 04:59:779 - or 04:35:779 - have been connected. This is actually a very old suggestion made by Agka iirc, tbh I do like that it's awkward, it should be, other hihat bursts are pretty awkward too, this is just a diffrent way to go about it. (at first it was all trills lol)
That should be the last of everything \o/
Sign me up then, will do after eter map-Kamikaze- wrote:
Everyone is busy/closed/retired so I'll take any help tbh fam
127029,-66.6666666666667,4,3,69,45,0,0
127050,-200,4,3,69,45,0,0
127070,-66.6666666666667,4,3,69,45,0,0
127091,-200,4,3,69,45,0,0
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127133,-200,4,3,69,45,0,0
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127216,-66.6666666666667,4,3,69,45,0,0
127247,-200,4,3,69,45,0,0
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127341,-66.6666666666667,4,3,69,45,0,0
127435,-200,4,3,69,45,0,0
Sorry for the late reply, but applied and updated!Blocko wrote:
Alright, let's do this!
Logs first.IRC with Kami2017-02-17 13:52 -Kamikaze-: hey hi hello
2017-02-17 13:52 -Kamikaze-: I'm doing mappool notes for SOFT atm so poke me if needed
2017-02-17 13:52 Blocko: hi hello hey
2017-02-17 13:52 Blocko: okay sooooo
2017-02-17 13:52 Blocko: ACTION is editing [http://osu.ppy.sh/b/1144249 takamatt feat. GUMI - TOKIO FUNKA [Mid-Summer Marathon]]
2017-02-17 13:52 Blocko: 01:14:529 (74529|0) - Would recommend extending this LN to 01:15:060 - to alleviate some readability to it.
2017-02-17 13:53 -Kamikaze-: uhhhh vocal LN ;w;
2017-02-17 13:53 Blocko: mmmm
2017-02-17 13:53 -Kamikaze-: what if it ended at 01:14:966 -
2017-02-17 13:54 -Kamikaze-: (it's where the vocal ends actuallu
2017-02-17 13:54 Blocko: that be better ya
2017-02-17 13:54 Blocko: at least to remove the grace effect thinger idk
2017-02-17 13:54 Blocko: letting go quickly then holding it
2017-02-17 13:54 -Kamikaze-: graces are cool
2017-02-17 13:55 Blocko: mmm ok then '->'
2017-02-17 13:55 Blocko: so 01:15:029 - or 01:14:966 -
2017-02-17 13:56 -Kamikaze-: earlier
2017-02-17 13:56 Blocko: oke
2017-02-17 13:56 Blocko: 01:31:029 - Wondering why this section is stronger with the chords than on 01:39:029 - .
2017-02-17 13:56 -Kamikaze-: no idea xd
2017-02-17 13:57 Blocko: wew
2017-02-17 13:57 -Kamikaze-: removed one each second one
2017-02-17 13:57 -Kamikaze-: aka 1st 3rd and 5th
2017-02-17 13:58 Blocko: coolies
2017-02-17 13:58 Blocko: 01:51:091 (111091|0,111091|6) - Sounds closer to 01:51:070 - than here.
2017-02-17 13:59 -Kamikaze-: yaya
2017-02-17 14:01 Blocko: 01:58:029 (118029|6,118029|0) - You sure about these lengths? Looks like you could move it to 01:58:404 - .
2017-02-17 14:01 -Kamikaze-: sure
2017-02-17 14:01 Blocko: hold on i'll increase my resolution because i usually play on a very small one
2017-02-17 14:02 -Kamikaze-: aite
2017-02-17 14:02 Blocko: 02:01:497 (121497|5,121497|4) - Snap it up to 02:01:529 - . You'd need to change the SVs on that part, though.
2017-02-17 14:03 Blocko: hmm
2017-02-17 14:03 Blocko: actually i'll go over the SVs once we do the patterns first '_>'
2017-02-17 14:04 -Kamikaze-: 02:01:341 (121341|1) - this 1/16 higher too
2017-02-17 14:04 Blocko: ye u rite
2017-02-17 14:07 Blocko: 02:07:029 - thinking you could change this to something [https://osu.ppy.sh/ss/7349789 like this] so they're as close as possible to every sound there
2017-02-17 14:08 Blocko: highlighted notes are in 1/12 btw
2017-02-17 14:08 Blocko: edited the hitsounds around too
2017-02-17 14:10 -Kamikaze-: ok done
2017-02-17 14:10 Blocko: k_hand:
2017-02-17 14:12 Blocko: should probs add another note here on 02:22:279 - for le consistency with other patterns
2017-02-17 14:13 Blocko: looks to me like the density goes 3-1-2-3-3-0-3-0
2017-02-17 14:13 Blocko: oh, and with the hitsound at 02:21:279 (141279|3) - too
2017-02-17 14:13 -Kamikaze-: okk
2017-02-17 14:14 Blocko: actually wait
2017-02-17 14:14 Blocko: do you hear a tom on 02:22:279 -
2017-02-17 14:14 Blocko: or that 'sound'
2017-02-17 14:14 Blocko: idk my instruments
2017-02-17 14:15 Blocko: i'm guessing this is why he left that sound out on other patterns because that sound wasn't audible enough
2017-02-17 14:15 Blocko: i think
2017-02-17 14:16 -Kamikaze-: uuhhuhuHUhuhuHUhHHhhHHhhH
2017-02-17 14:16 -Kamikaze-: idkdkdkdkdkdkddk
2017-02-17 14:16 Blocko: UHHHuhhuhuhhuhuHHUHhuHuHU
2017-02-17 14:16 Blocko: uhh you can take the suggestion or leave it i guess
2017-02-17 14:16 -Kamikaze-: added
2017-02-17 14:16 -Kamikaze-: doesn't hurt
2017-02-17 14:17 Blocko: oke
2017-02-17 14:17 Blocko: 02:34:029 - just wanna say fuck i love playing this part ooOOOOOOOoOOo
2017-02-17 14:17 -Kamikaze-: nice sex
2017-02-17 14:18 Blocko: 02:36:654 - wouldn't hurt to add another note here but would need some rearranging i think
2017-02-17 14:19 -Kamikaze-: there is a vocal note there so I'll add
2017-02-17 14:19 -Kamikaze-: on 1
2017-02-17 14:19 Blocko: kk
2017-02-17 14:19 Blocko: 02:44:029 - wouldn't hurt to add another note here
2017-02-17 14:20 -Kamikaze-: whatfortho
2017-02-17 14:20 Blocko: mmm
2017-02-17 14:21 Blocko: i'd give more impact to the end of that part
2017-02-17 14:22 Blocko: or it'd feel better if you hit it accurately because big chords at the end would give off a little finish, so to speak
2017-02-17 14:22 Blocko: think of it as an end to the previous part and a new start for the next
2017-02-17 14:22 -Kamikaze-: aite
2017-02-17 14:23 Blocko: mm dunno how else to put it other than 'for more impact'
2017-02-17 14:23 Blocko: 02:52:029 - pretty much the same suggestion here
2017-02-17 14:23 -Kamikaze-: done
2017-02-17 14:23 -Kamikaze-: donenenenene
2017-02-17 14:25 Blocko: 03:15:779 (195779|6) - what do you think of moving this to 4?
2017-02-17 14:25 -Kamikaze-: no comment
2017-02-17 14:25 -Kamikaze-: (ok moved)
2017-02-17 14:25 Blocko: coolio
2017-02-17 14:26 Blocko: 03:54:029 - add one here for the crash?
2017-02-17 14:27 Blocko: 04:16:029 - and another one here, marks the end of the section and start of a new one, impact, uhh what else
2017-02-17 14:29 -Kamikaze-: uhhhhhhhhhhhhh
2017-02-17 14:29 -Kamikaze-: where did the 3rd LN at 03:52:029 - starts
2017-02-17 14:29 -Kamikaze-: exactly
2017-02-17 14:29 -Kamikaze-: and what was the hs
2017-02-17 14:29 -Kamikaze-: with volume
2017-02-17 14:29 -Kamikaze-: kinda wrecked it accidentally
2017-02-17 14:29 Blocko: uhh
2017-02-17 14:29 Blocko: 03:52:029 - at here originally
2017-02-17 14:29 -Kamikaze-: o nice
2017-02-17 14:30 Blocko: with LR_J Hit.wav 33%
2017-02-17 14:31 -Kamikaze-: coolio
2017-02-17 14:31 -Kamikaze-: thank
2017-02-17 14:32 Blocko: if u wanna be consistent with density, you can add one on 04:28:029 - and 04:29:279 -
2017-02-17 14:32 Blocko: cuz it looks like it goes like 4-2-3-2-4-2-3-2 etc
2017-02-17 14:33 -Kamikaze-: gibe sec brb
2017-02-17 14:33 Blocko: kk
2017-02-17 14:38 -Kamikaze-: added in the second one, first is still a part of the buildup
2017-02-17 14:38 Blocko: oke
2017-02-17 14:39 Blocko: 04:32:029 - maaaaybe add one here then move 04:32:279 (272279|6) - to column 6
2017-02-17 14:39 Blocko: add one on 7 i mean
2017-02-17 14:42 Blocko: 04:47:029 (287029|0,287154|0) - you sure about this tiny shield here?
2017-02-17 14:42 -Kamikaze-: uhhh adding one there is '_<'
2017-02-17 14:42 -Kamikaze-: because of the SVs
2017-02-17 14:44 -Kamikaze-: is that shield even hard to hit
2017-02-17 14:44 -Kamikaze-: xd
2017-02-17 14:44 Blocko: not really, just wanna ask xd
2017-02-17 14:44 -Kamikaze-: ok moved anyway
2017-02-17 14:44 -Kamikaze-: because SVs
2017-02-17 14:45 Blocko: oke
2017-02-17 14:45 Blocko: 04:50:779 (290779|3,291029|1) - could probs extend this to 04:51:404 - and add one on 04:51:279 -
2017-02-17 14:46 -Kamikaze-: yaa sure
2017-02-17 14:46 Blocko: 04:52:779 (292779|0) - kinda wondering why this is an LN instead of a 2-note chord, though
2017-02-17 14:47 -Kamikaze-: that's a great question
2017-02-17 14:48 Blocko: hmmmmm
2017-02-17 14:48 -Kamikaze-: fixd
2017-02-17 14:49 Blocko: 04:53:529 - cooould add a note here just like 05:01:529 -
2017-02-17 14:50 -Kamikaze-: did
2017-02-17 14:50 -Kamikaze-: added two here
2017-02-17 14:50 -Kamikaze-: and 1 at 04:53:404 -
2017-02-17 14:50 Blocko: niceu
2017-02-17 14:51 Blocko: 05:07:279 - add a note on 5 so the right side has that little bracket triangle there
2017-02-17 14:51 Blocko: tfw checking for the sake of correctness '_>"
2017-02-17 14:51 -Kamikaze-: 05:07:029 (307029|0,307029|2,307029|4,307154|1,307154|3,307404|5,307404|3,307529|4,307529|2,307529|6) -
2017-02-17 14:51 -Kamikaze-: mirroring patterns
2017-02-17 14:52 Blocko: aite den
2017-02-17 14:52 -Kamikaze-: nothing to put the note onto imo too
2017-02-17 14:53 Blocko: thought you could put one there cuz there's a hihat there
2017-02-17 14:53 -Kamikaze-: aeaeaeaeae
2017-02-17 14:53 Blocko: 05:11:279 - hmm, don't really hear anything here but 05:19:279 (319279|3) - has that note there
2017-02-17 14:53 Blocko: hmmmmm
2017-02-17 14:54 -Kamikaze-: they're not the same iirc
2017-02-17 14:54 Blocko: oh?
2017-02-17 14:55 -Kamikaze-: idk it was a wonky part iirc
2017-02-17 14:55 -Kamikaze-: I mapped this long ago I might've been mistaken xdd
2017-02-17 14:55 Blocko: wonky
2017-02-17 14:55 Blocko: should probs remove 05:27:279 (327279|5) - too i guess
2017-02-17 14:56 -Kamikaze-: k
2017-02-17 14:57 Blocko: 05:35:466 (335466|6,335466|5,335466|4) - wait u sure about this one
2017-02-17 14:57 Blocko: cuz i don't really hear any sound coming from the song that justifies that there
2017-02-17 14:57 Blocko: the SVs say otherwise, too
2017-02-17 14:57 -Kamikaze-: there is a clap there
2017-02-17 14:57 -Kamikaze-: offbeat from the drums
2017-02-17 14:58 -Kamikaze-: at least imoooo
2017-02-17 14:58 Blocko: mango idk
2017-02-17 14:58 Blocko: can't really hear it
2017-02-17 14:58 Blocko: oh wait i do
2017-02-17 14:59 Blocko: ye nvm
2017-02-17 14:59 Blocko: it's just offbeat
2017-02-17 14:59 -Kamikaze-: yaya
2017-02-17 15:00 -Kamikaze-: do I update now
2017-02-17 15:00 Blocko: ya
2017-02-17 15:01 Blocko: so i can do the SVs
2017-02-17 15:01 -Kamikaze-: kk
2017-02-17 15:01 Blocko: how long are you gonna stay up btw
2017-02-17 15:01 -Kamikaze-: prob like an hour but I kinda wanna do other things too
2017-02-17 15:01 Blocko: oh oke
2017-02-17 15:03 Blocko: shit i went away for a bit
2017-02-17 15:03 Blocko: did you do the update
2017-02-17 15:03 -Kamikaze-: yea
2017-02-17 15:03 Blocko: :thumbsup:
2017-02-17 15:03 Blocko: do you wanna go ahead and do the SVs or do other things for now
2017-02-17 15:04 -Kamikaze-: if you find anything worth noting
2017-02-17 15:04 -Kamikaze-: hmm
2017-02-17 15:04 -Kamikaze-: let's do it like this
2017-02-17 15:04 -Kamikaze-: post the log and anything you find in the thread
2017-02-17 15:04 -Kamikaze-: if you find nothing you can just go ahead and bubble or somethinh
2017-02-17 15:05 Blocko: yea will do that
2017-02-17 15:05 Blocko: i'll just do a forum post about SVs to make it easier
2017-02-17 15:05 Blocko: for me
2017-02-17 15:05 Blocko: and 4 uuu
2017-02-17 15:05 -Kamikaze-: great
2017-02-17 15:05 -Kamikaze-: thanks fam
2017-02-17 15:05 -Kamikaze-: love ya
2017-02-17 15:05 Blocko: luv u 2 bbt
2017-02-17 15:06 -Kamikaze-: aite I'm going off osu
2017-02-17 15:06 -Kamikaze-: cya o/
Mod now.[Mid-Summer Marathon]
Alright, so I made this tiny SV mod to make sure that the 'intended' average distances would equal to 1. I said 'intended' since some of these have a purpose of speeding up or slowing down the playfield. Most of these cover the jumpy SVs anyway.
Without further ado, I give you these suggestions.---------------------------------------- 01:56:112 - This 0.5x SV should be at 01:56:107 - for an average distance of 1.
01:56:029 - to 01:57:029 -
----------------------------------------
01:56:279 - This 0.5x SV should be at 01:56:263 - for an average distance of 1.
01:56:570 - This SV should be at 01:56:576 - for 1 average distance.
01:56:737 - SV should be at 01:56:732 - for 1 avg. distance.
01:56:872 - SV at 01:56:888 - for 1 avg. distance.
01:56:966 - Are you sure about this little 1.5x SV here? That made this section's average distance (01:56:029 - to 01:57:029 - ) go up by 3.125%.
Just thought I'd put that out there so it'd clear some things out whether you left that there intentionally or it was a slight mistake. You could add an SV on 01:56:997 - as 0.5x to equalize it, though. Done all apart from the last thing, I don't think it matters too much and it looks visually kinda what I want it to because of the speedup on LN being emphasized---------------------------------------- 02:01:029 - This 0.5x SV should be at 02:01:107 - for an average distance of 1. Wrong HL, but I gotcha
02:01:029 - to 02:02:029 -
----------------------------------------
02:01:372 - Could probably turn this to 1.5x, then add an SV on 02:01:451 - as 0.5x.
02:01:591 - Switch this to 0.75x and 02:01:654 - this to 1.0x?
02:01:862 - This 1.5x SV should be at 02:01:841 - to be on time with the note.
You have two choices here.
If you decide to keep 0.75x on 02:01:945 - ...
02:01:945 - This 0.75x SV should be at 02:01:916 - for an average distance of 1, that is if you applied the suggestion on 02:01:862 - first. Done that and all above
If you decide to change that 0.75x to 0.5x on 02:01:945 - ...
02:01:945 - This 0.5x SV should be at 02:01:935 - for an average distance of 1, that is if you applied the suggestion on 02:01:862 - first.----------------------------------------
02:07:029 - to 02:07:529 -
----------------------------------------
Check these out if you want to have that stutter effect on those 1/12 notes averaging to 1. Thank for the easy way, done thatThe Easy WayJust copy and paste this into the .osu file, replacing the timing points from 127029 to 127435.127029,-66.6666666666667,4,3,69,45,0,0
127050,-200,4,3,69,45,0,0
127070,-66.6666666666667,4,3,69,45,0,0
127091,-200,4,3,69,45,0,0
127112,-66.6666666666667,4,3,69,45,0,0
127133,-200,4,3,69,45,0,0
127154,-66.6666666666667,4,3,69,45,0,0
127185,-200,4,3,69,45,0,0
127216,-66.6666666666667,4,3,69,45,0,0
127247,-200,4,3,69,45,0,0
127279,-66.6666666666667,4,3,69,45,0,0
127310,-200,4,3,69,45,0,0
127341,-66.6666666666667,4,3,69,45,0,0
127435,-200,4,3,69,45,0,0The Hard WayPut these SVs in accordingly.
02:07:029 - 1.5x
02:07:050 - 0.5x
02:07:070 - 1.5x
02:07:091 - 0.5x
02:07:112 - 1.5x
02:07:133 - 0.5x
02:07:154 - 1.5x
02:07:185 - 0.5x
02:07:216 - 1.5x
02:07:247 - 0.5x
02:07:279 - 1.5x
02:07:310 - 0.5x
02:07:341 - 1.5x
02:07:435 - 0.5x---------------------------------------- Actually I'm not so sure how you'd go about this thanks to those LNs. Still, if you want to average those distances out to 1, try these out.
02:17:529 - to 02:18:029 -
----------------------------------------
02:17:591 - Change 0.50x to 0.67x.
02:17:747 - Change 0.50x to 0.67x.
02:17:904 - Change 0.50x to 0.75x then 02:17:935 - move this timing point to 02:18:029 - . This one I don't really wanna hange, those work okay anyway and I like the not equal distances here---------------------------------------- 05:35:435 - Add 0.6x SV.
05:35:404 - to 05:35:529 -
----------------------------------------
05:35:466 - Change this to 1.4x.
05:35:497 - Add 0.6x SV. Oops, I guess I've forgoteen that here lol
Call me back!
sorry jin but tbh I couldn't be assed to track exactly who did what and how much, so I only listed original and main cotributorsJinjin wrote:
mfw i don't get credited for helping out with some parts while zenny was on leave
;_;