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HoneyWorks - Ohayou no Asa

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Total Posts
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Topic Starter
William K
This beatmap was submitted using in-game submission on Thursday, March 23, 2017 at 2:31:31 AM

Artist: HoneyWorks
Title: Ohayou no Asa
Source: ずっと前から好きでした。~告白実行委員会~
Tags: zutto mae kara suki deshita kokuhaku jikkou iinkai
BPM: 127
Filesize: 18413kb
Play Time: 00:36
Difficulties Available:
  1. Hard (2.18 stars, 63 notes)
  2. Lively (2.74 stars, 67 notes)
  3. Normal (1.49 stars, 40 notes)
Download: HoneyWorks - Ohayou no Asa
Information: Scores/Beatmap Listing
---------------

Thanks Janpai for helping me keysounding! :3
Thanks KittyAdventure for the banner :3

IamKwaN and alacat helped me with the Metadata
Sites:
https://www.youtube.com/watch?v=X3ToTzTGmu0
http://www.neowing.co.jp/product/ANZX-11021
http://urx.nu/C2UD?h=ur0.link
http://vgmdb.net/album/60225
Shiranai
Hello!
Some small sugestion,

General
  1. Your key sounding too similiar with music and I think this one unrankable, because your key sounding blend too much with the music which make a bad feedback whether we hit or miss the note while we playing. Therefore we still need default soft-hitnormal as the basis of the key sounding, so we'll get a better feedback
  2. Your comboing should be more consistent at least on whole diffs
  3. Check aimod, any unsnaped slider end can be adjusted by manual edit the .osu in case you still find trouble to fix that
  4. Use my bg pleaseee http://makosakata.s-ul.eu/X8B0Ibxu , as the song is quite and chill, I think that bg fit well the music
  5. In case you are need custom combo colors:
    [Colours]

    Combo1: 249,206,238
    Combo2: 224,205,255
    Combo3: 193,240,251
    Combo4: 220,249,168
    Combo5: 255,235,175

    SliderBorder: 65,240,201
    SliderTrackOverride: 0,0,0
Insane
  1. 00:08:570 (1) - Why nc? I think it shouldn't be nc'd to keep consistency with previous two 00:00:280 (1,2) - and 00:04:088 (1,2) - that one seems random to me lol
  2. 00:09:741 (4,5) - I think the shape and flow could be improved on that one, something like this https://osu.ppy.sh/ss/7310205 more appealing imo than the current one
  3. 00:14:183 - Your 100% volume on hitnormal S:C99 too loud imo and seems unreasonable to me
  4. 00:15:120 - Same as above
  5. 00:19:808 (1) - You can ctrl+g that for a better flow between 00:19:105 (5,1) -
  6. 00:23:558 (1,2) - Maybe ctrl+g both for a better rhythm? due to music the 1/4 here 00:23:676 - doesn't make sense imo, it will be better if you ctrl+g those two so you can cover the violin sounds here 00:23:793 -
  7. 00:29:665 (2,1,2,1,2,1,2) - Omg your volume, that should be decreased gradually due to music
Hard
  1. 00:00:280 (1) - How about ctrl+h on that one into https://osu.ppy.sh/ss/7310261? it seems how we turn on (1,2) a bit too sharp and too harsh to play as the first note imo
  2. 00:06:213 (3) - The shape seems random lol, maybe copy-paste the previous one 00:05:504 (2) - ? I think it could be more paralel or something on that one https://osu.ppy.sh/ss/7310231
  3. 00:14:183 - Your 100% volume on hitnormal S:C99 too loud imo and seems unreasonable to me
  4. 00:15:120 - Same as above
  5. 00:23:558 (1,2) - Maybe ctrl+g both for a better rhythm? due to music the 1/4 here 00:23:676 - doesn't make sense imo, it will be better if you ctrl+g those two so you can cover the violin sounds here 00:23:793 -
  6. 00:26:371 (4) - You can flip that for better flow https://osu.ppy.sh/ss/7310248 ? Otherwise it will be too repetitive on these three 00:25:902 (3,4,5) -
  7. 00:27:543 (1,2,1,2,1,2,1,2) - Random nc imo, yet the timing on that one still constant
  8. 00:29:665 (2,1,2,1,2,1,2) - Volume, that should be decreased gradually due to music
Normal
  1. 00:04:090 (3) - Maybe ctrl+j for a better flow https://osu.ppy.sh/ss/7310292 ?
  2. 00:12:308 (7) - Both shape and flow not really appealing imo, how about replace into something like http://puu.sh/u0yNo/49c4da3859.jpg ? I think both visual and gameplay better like that
  3. 00:14:183 - Your 100% volume on hitnormal S:C99 too loud imo and seems unreasonable to me
  4. 00:15:120 - Same as above
  5. 00:17:935 (1,2,3,4,1,2,1,2,3,4,5,1,2,1,2,3,4,5) - As you are not have Easy diff, I sugest you to tone down that part. Basically 1/2 beat on that part a bit too much imo, the notes density quite harsh on that one, try to delete some 1/2 or replace it by 1/1 slider instead
  6. 00:17:935 (1,2,3,4) - The placement a bit too forced lol, maybe you can try another patterning? so at least the movement less redundant
  7. 00:29:186 (1,2,1,2,1,2,1,2) - Avoid unnecessary stacking on lower diff lol, as the guideline for stacking not finalized yet, but I think you should avoid any weird stacking as long as posible on lower diff like this, furthermore the timing on that one was changing lol it's even harder to distinguish its correct timing
  8. 00:29:667 (2,1,2,1,2,1,2) - Volume, that should be decreased gradually due to music
Actually really neat, just make sure to polish some parts :)
Topic Starter
William K

Mako Sakata wrote:

Hello! Hello~
Some small sugestion,

General
  1. Your key sounding too similiar with music and I think this one unrankable, because your key sounding blend too much with the music which make a bad feedback whether we hit or miss the note while we playing. Therefore we still need default soft-hitnormal as the basis of the key sounding, so we'll get a better feedback True, I'll add a default hitsound later :3
  2. Your comboing should be more consistent at least on whole diffs Tried to.
  3. Check aimod, any unsnaped slider end can be adjusted by manual edit the .osu in case you still find trouble to fix that Okay~
  4. Use my bg pleaseee http://makosakata.s-ul.eu/X8B0Ibxu , as the song is quite and chill, I think that bg fit well the music Thanks for the BG! :3
  5. In case you are need custom combo colors:
    [Colours]

    Combo1: 249,206,238
    Combo2: 224,205,255
    Combo3: 193,240,251
    Combo4: 220,249,168
    Combo5: 255,235,175

    SliderBorder: 65,240,201
    SliderTrackOverride: 0,0,0
    xD Thanks too for the colors.
Insane
  1. 00:08:570 (1) - Why nc? I think it shouldn't be nc'd to keep consistency with previous two 00:00:280 (1,2) - and 00:04:088 (1,2) - that one seems random to me lol I put an NC since it's a new phase, a different section of music from before.
  2. 00:09:741 (4,5) - I think the shape and flow could be improved on that one, something like this https://osu.ppy.sh/ss/7310205 more appealing imo than the current one Not a fan of that slider shape, but I rotated the flow anyways.
  3. 00:14:183 - Your 100% volume on hitnormal S:C99 too loud imo and seems unreasonable to me Yeah xD I haven't work on that one lol
  4. 00:15:120 - Same as above
  5. 00:19:808 (1) - You can ctrl+g that for a better flow between 00:19:105 (5,1) - Sure.
  6. 00:23:558 (1,2) - Maybe ctrl+g both for a better rhythm? due to music the 1/4 here 00:23:676 - doesn't make sense imo, it will be better if you ctrl+g those two so you can cover the violin sounds here 00:23:793 - Actually I liked the current one, on how the rhythm fits the guitars at 00:23:558 - and 00:23:676 - because from the beginning, my main focus of instrument is the guitar.
  7. 00:29:665 (2,1,2,1,2,1,2) - Omg your volume, that should be decreased gradually due to music xD yeah I noticed that, I'll fix those things when everything's done.
Hard
  1. 00:00:280 (1) - How about ctrl+h on that one into https://osu.ppy.sh/ss/7310261? it seems how we turn on (1,2) a bit too sharp and too harsh to play as the first note imo Okay~
  2. 00:06:213 (3) - The shape seems random lol, maybe copy-paste the previous one 00:05:504 (2) - ? I think it could be more paralel or something on that one https://osu.ppy.sh/ss/7310231 Actually the shape is pretty similar to 00:01:753 (3) - so it's not random imo. I changed the place anyways.
  3. 00:14:183 - Your 100% volume on hitnormal S:C99 too loud imo and seems unreasonable to me Yup, I'll fix those.
  4. 00:15:120 - Same as above
  5. 00:23:558 (1,2) - Maybe ctrl+g both for a better rhythm? due to music the 1/4 here 00:23:676 - doesn't make sense imo, it will be better if you ctrl+g those two so you can cover the violin sounds here 00:23:793 - Nope, as I explained above.
  6. 00:26:371 (4) - You can flip that for better flow https://osu.ppy.sh/ss/7310248 ? Otherwise it will be too repetitive on these three 00:25:902 (3,4,5) - I wanted to make players notice that those sounds are similar, but fixed anyway. :3
  7. 00:27:543 (1,2,1,2,1,2,1,2) - Random nc imo, yet the timing on that one still constant Not random at all, if you can see that those two patterns, 00:27:543 (1,2) - and 00:28:246 (1,2) - is the same, so I think an NC would be good.
  8. 00:29:665 (2,1,2,1,2,1,2) - Volume, that should be decreased gradually due to music Yeah.
Normal
  1. 00:04:090 (3) - Maybe ctrl+j for a better flow https://osu.ppy.sh/ss/7310292 ? Okie~
  2. 00:12:308 (7) - Both shape and flow not really appealing imo, how about replace into something like http://puu.sh/u0yNo/49c4da3859.jpg ? I think both visual and gameplay better like that Okay, Changed.
  3. 00:14:183 - Your 100% volume on hitnormal S:C99 too loud imo and seems unreasonable to me
  4. 00:15:120 - Same as above
  5. 00:17:935 (1,2,3,4,1,2,1,2,3,4,5,1,2,1,2,3,4,5) - As you are not have Easy diff, I sugest you to tone down that part. Basically 1/2 beat on that part a bit too much imo, the notes density quite harsh on that one, try to delete some 1/2 or replace it by 1/1 slider instead Hmm I think no, because if you notice at Hard, I almost map all the 1/2s. If I lower the rhythm density there, the difficulty spread would be disturbed. And it's not as hard as you see because i put some reversed sliders.
  6. 00:17:935 (1,2,3,4) - The placement a bit too forced lol, maybe you can try another patterning? so at least the movement less redundant Hmm may I know why's the placement looked forced? @_@ And the movement isn't that complex as I can see
  7. 00:29:186 (1,2,1,2,1,2,1,2) - Avoid unnecessary stacking on lower diff lol, as the guideline for stacking not finalized yet, but I think you should avoid any weird stacking as long as posible on lower diff like this, furthermore the timing on that one was changing lol it's even harder to distinguish its correct timing For this, it's a maybe yes maybe not imo. Because if you try unstacking those circles like https://osu.ppy.sh/ss/7319717 The movement will be another problem to Normal players, and also as you said the timing changes affects those notes. So it's better not to stack imo.
  8. 00:29:667 (2,1,2,1,2,1,2) - Volume, that should be decreased gradually due to music
Actually really neat, just make sure to polish some parts :)
Thanks Mako for the mod :3
marcuddles
Hello! M4M.

[General]
  • You should search for a new wallpaper, add something related to HoneyWorks or this movie.
    Maybe use 00:07:360 - as preview point.

[Insane]
[list:1337]
Nothing relevant to say about this difficulty
00:01:022 (2,3,4) - You should silence all sliderends.
00:01:022 (2,3,4) - ^
00:04:796 (2,3,4) - ^
00:06:213 (4) - Move the last white point a bit more to left, the slidershape would be much cuter https://osu.ppy.sh/ss/7322497
00:11:148 (6) - Add a NC, the "mood" of the song changes here. Players may also confuse with the large spacing of the followpoint.
00:15:355 (6) - Would be much cuter if you change it like this: https://osu.ppy.sh/ss/7322528
00:18:167 (5,6,7) - Feels pretty weird, the slider should be placed on 00:18:402 (6) - instead of 00:18:636 (7) -. Sliderends shouldn't end on a "strong" (in this case, there's only a piano note) sound.
00:21:918 (6,7,8) - ^. Also, you should put a NC on 00:22:621 (after you fix what I said before.), there's a new sound section.
00:24:027 (3) - Pretty unncecessary, feels also very weird. Make 00:23:676 (2) - finish on 00:24:027 -
00:24:965 (6) - What about making a long slider? The sounds on 00:25:668 (7,8,9) - are so low that it feels you're tapping nothing.

[Hard]

  • Silence the sliderends as I said for the Insane
    00:09:976 (4) - I don't really like this shape... Here are two alternatives: https://osu.ppy.sh/ss/7322619 | https://osu.ppy.sh/ss/7322626
    The spacing you used for 00:17:230 (4,1) - etc. doesn't make sense, lol. The intensity of the sound is the same and dividing sections in this way isn't a good idea
    00:23:676 (2,3) - As I said for the Insane, this feels horribly, especially on a hard diff. Make 00:23:676 (2) - longer.
    00:24:965 (1) - Shape it like this owo: https://osu.ppy.sh/ss/7322653
    00:28:012 (2,1) - The big spacing between these two objects doesn't make sense, you always used a low spacing.

[Normal]

  • Didn't really find anything for this tbh.
    00:04:090 (3) - Add a NC
    00:11:150 (4) - ^. Explained the reason for this before.
Topic Starter
William K

Mark101 wrote:

Hello! M4M.

[General]
  • You should search for a new wallpaper, add something related to HoneyWorks or this movie. Okay, but if I can't search any I'll still be using this :3
    Maybe use 00:07:360 - as preview point. I set the preview point now, it's at 00:15:120 -

[Insane]
[list:1337]
Nothing relevant to say about this difficulty
00:01:022 (2,3,4) - You should silence all sliderends. Done.
00:01:022 (2,3,4) - ^
00:04:796 (2,3,4) - ^
00:06:213 (4) - Move the last white point a bit more to left, the slidershape would be much cuter https://osu.ppy.sh/ss/7322497 Done
00:11:148 (6) - Add a NC, the "mood" of the song changes here. Players may also confuse with the large spacing of the followpoint. Okay.
00:15:355 (6) - Would be much cuter if you change it like this: https://osu.ppy.sh/ss/7322528 Nope, I wanted to emphasize the guitars at 00:15:355 - and 00:15:472 - . There're like double guitars but actually it's one.
00:18:167 (5,6,7) - Feels pretty weird, the slider should be placed on 00:18:402 (6) - instead of 00:18:636 (7) -. Sliderends shouldn't end on a "strong" (in this case, there's only a piano note) sound. I'm pretty sure that this's fine because I made 00:22:386 (8,9,10) - 's piano unclickable in some places too. And actually the note is not as strong as 00:19:105 - and 00:19:339 - so I think it's fine. Will change if someone mod this again.
00:21:918 (6,7,8) - ^. Also, you should put a NC on 00:22:621 (after you fix what I said before.), there's a new sound section. I fixed the NC.
00:24:027 (3) - Pretty unncecessary, feels also very weird. Make 00:23:676 (2) - finish on 00:24:027 - No, this part's rhythm is actually similar to 00:16:527 (2) - the only difference is the guitars. imo making the slider longer is pretty weird for a sound like this. But will change if someone mod it again.
00:24:965 (6) - What about making a long slider? The sounds on 00:25:668 (7,8,9) - are so low that it feels you're tapping nothing. I actually realized this as someone said this. But making a long slider and just follow the strings aren't right too since it'd reduce the rhythm density much.

[Hard]

  • Silence the sliderends as I said for the Insane
    00:09:976 (4) - I don't really like this shape... Here are two alternatives: https://osu.ppy.sh/ss/7322619 | https://osu.ppy.sh/ss/7322626 xd why but it's a nice slider shape.
    The spacing you used for 00:17:230 (4,1) - etc. doesn't make sense, lol. The intensity of the sound is the same and dividing sections in this way isn't a good idea No I wasn't dividing sections, but I'm emphasizing the music as you can hear that 00:17:464 (1) - is a strong sound.
    00:23:676 (2,3) - As I said for the Insane, this feels horribly, especially on a hard diff. Make 00:23:676 (2) - longer. Will consider.
    00:24:965 (1) - Shape it like this owo: https://osu.ppy.sh/ss/7322653 Okay~
    00:28:012 (2,1) - The big spacing between these two objects doesn't make sense, you always used a low spacing. Actually not always but fixed~

[Normal]

  • Didn't really find anything for this tbh.
    00:04:090 (3) - Add a NC Fixed.
    00:11:150 (4) - ^. Explained the reason for this before. Yeah. Fixed.
Thanks for the mod :3
RainbowChaos
Hi, M4M from my queue
Normal
Try to avoid making objects too close together since it can be very confusing for new players when combined with the low AR. After 00:17:933, the objects are very close to each other.
Hard
  1. 00:04:088 (5) NC should start here
  2. 00:07:842 (4) ^
  3. 00:21:918 (2,3,4) I think 2 and 3 should be removed since there is no sound for them. However there is a more significant sound where 3 ends so maybe place a circle stacked on top of 4 there
  4. 00:29:665 (2,1) The movement from 2 to 1 is a little awkward.
  5. 00:32:292 (2) Maybe a spinner to end instead?
Insane
  1. 00:15:355 (6) NC here
  2. 00:16:761 (3) I don't think this should be a reverse slider since nowhere else in the song does it use a reverse for that part.
  3. 00:25:668 (7) I think there should be an NC here so that the combo isn't so long and also there is a change in instrument mapped here.
  4. 00:28:481 (2,3) Try swapping their positions for a bit more emphasis when the rotation changes direction
Such a nice and relaxing song. Hope this helps you out and good luck with the map!
Left
maybe it's pending state without keysound i think..?

M4M

[Normal]
o fix unsnaps first.. I'll mod this after fixed all

[Hard]
00:01:022 (2,3,4) - I found sounds of tail too loud.. this part is quiet, only that hitnormal sound is super big. can use default one.
00:04:088 (5) - NC is different with insane, make it consistent pls
00:07:842 (4) - NC
00:17:464 (1,2,3) - unnecessary DS change, for better look just use same DS pls

[Insane]
NC used fewer than Hard, just using NC like Hard is better i think

00:13:714 (3,4,5) - can make this two red line's length same? http://puu.sh/ua44Q/aabb038a08.jpg it will make better look
00:24:730 (5,6) - can improve blanket

map is too short and solid, nothing to pick lol
call me if normal is fixed
Topic Starter
William K

RainbowChaos wrote:

Hi, M4M from my queue
Normal
Try to avoid making objects too close together since it can be very confusing for new players when combined with the low AR. After 00:17:933, the objects are very close to each other. Okay.
Hard
  1. 00:04:088 (5) NC should start here Nope, it's not the downbeat.
  2. 00:07:842 (4) ^
  3. 00:21:918 (2,3,4) I think 2 and 3 should be removed since there is no sound for them. However there is a more significant sound where 3 ends so maybe place a circle stacked on top of 4 there There is a sound.
  4. 00:29:665 (2,1) The movement from 2 to 1 is a little awkward. I don't think it's awkward but fixed anyway.
  5. 00:32:292 (2) Maybe a spinner to end instead? Hmm... No here I think. As you see I'm following the guitars. Will look for more mods tho.
Insane
  1. 00:15:355 (6) NC here Nope, as stated above.
  2. 00:16:761 (3) I don't think this should be a reverse slider since nowhere else in the song does it use a reverse for that part. The reverse is actually for following the holding sound and the instrument at 00:16:995 - . So, no change here.
  3. 00:25:668 (7) I think there should be an NC here so that the combo isn't so long and also there is a change in instrument mapped here. Okay.
  4. 00:28:481 (2,3) Try swapping their positions for a bit more emphasis when the rotation changes direction No here, I like mine more :3 and I don't think an emphasis would work here as they sounded the same each other.
Such a nice and relaxing song. Hope this helps you out and good luck with the map!
Thanks for the mod!

Left wrote:

maybe it's pending state without keysound i think..? Yeah, I'll move it to the Pending state after the keysound is finished.

M4M

[Normal]
o fix unsnaps first.. I'll mod this after fixed all Fixed.

[Hard]
00:01:022 (2,3,4) - I found sounds of tail too loud.. this part is quiet, only that hitnormal sound is super big. can use default one. I didn't put any hitnormal?
00:04:088 (5) - NC is different with insane, make it consistent pls Removed NC in Insane.
00:07:842 (4) - NC Removed too
00:17:464 (1,2,3) - unnecessary DS change, for better look just use same DS pls Nope, the DS change is intended for emphasizing 00:17:464 - .

[Insane]
NC used fewer than Hard, just using NC like Hard is better i think Okay~

00:13:714 (3,4,5) - can make this two red line's length same? http://puu.sh/ua44Q/aabb038a08.jpg it will make better look Okay.
00:24:730 (5,6) - can improve blanket Okay.

map is too short and solid, nothing to pick lol
call me if normal is fixed
Thanks for Mod! :3
Janpai
IRC about keysounding =w=
log
2017-02-24 16:04 William K: Yo Janpa Senpai
2017-02-24 16:04 William K: may I ask for help xD
2017-02-24 16:06 Janpai: sure
2017-02-24 16:07 Janpai: btw hi xd
2017-02-24 16:07 William K: ACTION is editing [https://osu.ppy.sh/b/1210572 HoneyWorks - Ohayou no Asa [Insane]]
2017-02-24 16:07 William K: xD
2017-02-24 16:07 William K: keysounding orz
2017-02-24 16:07 Janpai: xDD
2017-02-24 16:07 William K: 00:09:741 (4) - what's even in this sound, i can't figure that out lol
2017-02-24 16:08 William K: is it d5 or something
2017-02-24 16:08 Janpai: hmmm, idk i can't figure out keys in seconds lo x-x
2017-02-24 16:08 William K: xD
2017-02-24 16:08 Janpai: but 00:09:976 (5) - sounds weird lol
2017-02-24 16:09 William K: what yes
2017-02-24 16:09 William K: wait
2017-02-24 16:09 Janpai: shouldn't it be octave higher lol
2017-02-24 16:09 William K: is it B5S
2017-02-24 16:10 William K: okay~ changed
2017-02-24 16:11 Janpai: idk, I never knew the tone by numbers lol xd
2017-02-24 16:11 William K: xd it's hard
2017-02-24 16:12 Janpai: =w=
2017-02-24 16:12 Janpai: 00:15:355 (6) - slider is really weird
2017-02-24 16:12 Janpai: lol
2017-02-24 16:12 William K: xD
2017-02-24 16:13 William K: because there's some guitar
2017-02-24 16:13 William K: like
2017-02-24 16:13 William K: weird
2017-02-24 16:13 William K: lol
2017-02-24 16:13 Janpai: well atlest make it clear xd
2017-02-24 16:13 Janpai: atleast*
2017-02-24 16:13 Janpai: it looks really odd xd
2017-02-24 16:13 William K: okay lo
2017-02-24 16:13 William K: l
2017-02-24 16:14 William K: 00:09:741 (4) - omg I must ask a pianist lol
2017-02-24 16:14 William K: who
2017-02-24 16:14 Janpai: btw I think that note is close to 00:09:976 (5) - note before
2017-02-24 16:14 William K: should be lower than E5
2017-02-24 16:14 Janpai: what note is that 00:09:976 (5) -
2017-02-24 16:14 William K: b5
2017-02-24 16:15 Janpai: try G5 or A5?\
2017-02-24 16:15 William K: A4 or G4 I think?
2017-02-24 16:15 Janpai: maybe
2017-02-24 16:16 William K: ACTION using those two notes :v and BN noticed
2017-02-24 16:16 William K: and bubble pop
2017-02-24 16:16 Janpai: XDDD
2017-02-24 16:16 William K: is it a4 ;w;
2017-02-24 16:17 Janpai: idk, I don't have keysets lol
2017-02-24 16:17 William K: whoa
2017-02-24 16:17 Janpai: but it's really near at the b4 note at 00:09:976 (5) -
2017-02-24 16:17 William K: b5* lol
2017-02-24 16:17 Janpai: eh what was it before x-x
2017-02-24 16:18 William K: a4 or g4 which were close
2017-02-24 16:18 William K: 00:15:120 - and what is this xDDD
2017-02-24 16:19 Janpai: i think it's a E note
2017-02-24 16:19 Janpai: just find the number there xD
2017-02-24 16:20 William K: how did you get that xD
2017-02-24 16:20 William K: yeah e4s
2017-02-24 16:20 Janpai: I just get my guitar and played a string and it sound familiar lol
2017-02-24 16:21 William K: is it guitar or piano? :V
2017-02-24 16:21 Janpai: still piano
2017-02-24 16:22 William K: alright my ears are safe then lol
2017-02-24 16:22 Janpai: xD
2017-02-24 16:23 William K: 00:09:741 (4) - yes it's a4
2017-02-24 16:23 Janpai: oh yeah
2017-02-24 16:23 Janpai: finally done xD
2017-02-24 16:23 William K: moving to guitars lol
2017-02-24 16:24 thanks for the participation of keysounding let me call you once more if i have any questions *Janpa Senpai runs*
2017-02-24 16:24 Janpai: xDDD
2017-02-24 16:24 Janpai: 00:14:417 (4) - this sounds weird too xd
2017-02-24 16:24 Janpai: it's too low lool
2017-02-24 16:24 William K: yeah
2017-02-24 16:24 William K: i changed it
2017-02-24 16:24 William K: xD
2017-02-24 16:25 Janpai: oh okay
2017-02-24 16:25 William K: what octave am i
2017-02-24 16:25 William K: hmm
2017-02-24 16:26 Janpai: 00:15:823 - btw this also sounded weird xd
2017-02-24 16:26 Janpai: it should be B right xd
2017-02-24 16:27 William K: i tested on my piano tho
2017-02-24 16:27 William K: wait lemme try
2017-02-24 16:28 William K: is it xd
2017-02-24 16:28 Janpai: =w=
2017-02-24 16:29 William K: 00:17:464 - the one here should be B
2017-02-24 16:30 Janpai: but it sounds A
2017-02-24 16:30 Janpai: lol
2017-02-24 16:31 William K: rip my ears
2017-02-24 16:31 William K: 00:16:058 - this is C#
2017-02-24 16:31 William K: 00:16:761 - D
2017-02-24 16:32 William K: 00:17:464 - B? XD
2017-02-24 16:33 Janpai: it's A i think
2017-02-24 16:33 William K: orz
2017-02-24 16:34 Janpai: maybe B sounds alike the on the first press but it goes offkey on the time 00:17:699
2017-02-24 16:34 Janpai: 00:17:699 -
2017-02-24 16:34 William K: is it the
2017-02-24 16:34 William K: strings or something
2017-02-24 16:35 Janpai: both string and that violin sound
2017-02-24 16:35 William K: they both like
2017-02-24 16:35 William K: collides?
2017-02-24 16:36 Janpai: yep
2017-02-24 16:38 Janpai: maybe I can help you starting at this point 00:22:386 (1) -
2017-02-24 16:38 Janpai: to figure out the keys if you don't mind xd
2017-02-24 16:38 William K: tricky one...
2017-02-24 16:39 William K: sure sure xDD
2017-02-24 16:39 William K: 00:17:464 - wth should i get b4 and a4 LOL
2017-02-24 16:39 Janpai: go for A4
2017-02-24 16:39 William K: 00:18:871 -
2017-02-24 16:39 William K: wait
2017-02-24 16:39 William K: is this
2017-02-24 16:39 William K: piano
2017-02-24 16:40 Janpai: nope, it's just a super low-sound violin xd
2017-02-24 16:40 William K: 00:18:871 - this? xd
2017-02-24 16:40 Janpai: yep
2017-02-24 16:40 William K: 00:19:105 - how about this? :v
2017-02-24 16:40 Janpai: it's not even included on the main beat
2017-02-24 16:40 William K: A4 I think?
2017-02-24 16:41 Janpai: yeye
2017-02-24 16:41 Janpai: btw congrats on supporter xd
2017-02-24 16:41 William K: 00:15:355 - same then
2017-02-24 16:41 William K: xD thanks Giveaway
2017-02-24 16:41 Janpai: yep
2017-02-24 16:43 William K: 00:19:574 -
2017-02-24 16:43 William K: actually is this B
2017-02-24 16:43 Janpai: it's D
2017-02-24 16:44 William K: wow wonderful I'm finally correct :v
2017-02-24 16:44 Janpai: xDD
2017-02-24 16:45 William K: 00:21:214 - this is A
2017-02-24 16:45 William K: A5
2017-02-24 16:46 Janpai: yep
2017-02-24 16:46 William K: 00:22:386 - unknown unknown :V
2017-02-24 16:47 Janpai: that's A
2017-02-24 16:47 William K: 00:22:386 - A4?
2017-02-24 16:47 Janpai: yep
2017-02-24 16:48 William K: 00:22:621 - xd
2017-02-24 16:48 Janpai: D
2017-02-24 16:48 Janpai: 00:22:855 (2) - E
2017-02-24 16:48 William K: C D F#?
2017-02-24 16:49 William K: oh yea
2017-02-24 16:49 William K: D
2017-02-24 16:49 William K: I used D
2017-02-24 16:49 William K: where is it
2017-02-24 16:49 Janpai: xd
2017-02-24 16:49 William K: hmm
2017-02-24 16:50 William K: 00:15:823 - ah is it this D
2017-02-24 16:51 Janpai: yep
2017-02-24 16:51 William K: 00:22:855 - is it E
2017-02-24 16:52 William K: where did i use
2017-02-24 16:52 William K: E
2017-02-24 16:52 Janpai: yep then F# and G
2017-02-24 16:54 William K: okayy done~
2017-02-24 16:55 William K: 00:23:558 - F# 00:23:676 - G?
2017-02-24 16:57 Janpai: 00:23:676 (2) - there's no note here, it's just a echo of a plucked string
2017-02-24 16:57 Janpai: and yeah 00:23:558 (1) - is F#
2017-02-24 16:58 William K: 00:23:676 - so what did i map... lol
2017-02-24 16:58 William K: that HoneyWorks...........
2017-02-24 16:58 William K: ACTION even tried on my piano lol
2017-02-24 16:58 Janpai: When I played that part, it's seems really weird tho
2017-02-24 16:59 William K: it's a Nice Accident...
2017-02-24 16:59 William K: nice HoneyWorks
2017-02-24 16:59 Janpai: the triggered sound can't be mapped at the editor :v
2017-02-24 17:00 Janpai: or you could just put 00:23:558 (1) - to the blue tick
2017-02-24 17:00 William K: http://osu.ppy.sh/ss/7409978 well some people told me that
2017-02-24 17:00 William K: but I kinda "what is it an accident"
2017-02-24 17:01 William K: 00:24:027 - 00:24:262 - D
2017-02-24 17:01 William K: am I right hehe :V
2017-02-24 17:01 Janpai: yeah
2017-02-24 17:02 William K: 00:24:730 - A4?
2017-02-24 17:02 Janpai: 00:24:730 (5) - it's A again here
2017-02-24 17:02 Janpai: yep
2017-02-24 17:02 Janpai: xD
2017-02-24 17:02 William K: GG I winss
2017-02-24 17:02 William K: xDDDDD
2017-02-24 17:02 Janpai: XDDDD
2017-02-24 17:02 William K: where did
2017-02-24 17:02 William K: i put
2017-02-24 17:02 William K: a
2017-02-24 17:03 William K: 00:24:965 - E
2017-02-24 17:03 William K: ?
2017-02-24 17:04 William K: 00:27:543 (1,2,3,1,2,3) - what're even these
2017-02-24 17:04 William K: lol
2017-02-24 17:05 Janpai: maybe you could try D C# A
2017-02-24 17:05 Janpai: on 00:27:543 (1,2,3) -
2017-02-24 17:06 William K: is it
2017-02-24 17:06 William K: guitar
2017-02-24 17:06 William K: i think piano?
2017-02-24 17:06 Janpai: it's guitar or piano either, it's a computer generated sound lol
2017-02-24 17:06 William K: nice
2017-02-24 17:07 William K: played
2017-02-24 17:07 William K: audio
2017-02-24 17:07 Janpai: but maybe guitar fits tho
2017-02-24 17:07 William K: hmmz
2017-02-24 17:07 William K: soft one
2017-02-24 17:08 William K: 00:27:543 - is it
2017-02-24 17:08 William K: octave 6
2017-02-24 17:09 Janpai: maybe
2017-02-24 17:09 William K: yes, it jumps out of nowhere
2017-02-24 17:10 William K: did i use
2017-02-24 17:10 William K: a5
2017-02-24 17:10 Janpai: 00:28:246 (1,2,3) - C E D 00:28:949 - A
2017-02-24 17:11 Janpai: idk lol
2017-02-24 17:11 Janpai: I'm just giving the key and idk what octave it is xD
2017-02-24 17:11 William K: 00:28:246 - E F# D?
2017-02-24 17:11 William K: 00:28:246 (1,2,3) - wait, try E F# D?
2017-02-24 17:12 William K: CED sounds false?
2017-02-24 17:12 Janpai: hmmm
2017-02-24 17:12 Janpai: it's a lower key tho
2017-02-24 17:13 Janpai: ah idk on this sound x-x
2017-02-24 17:13 William K: lol let me try my
2017-02-24 17:13 William K: feelings
2017-02-24 17:15 Janpai: oh yes E F# D is right xd
2017-02-24 17:16 Janpai: and I think 00:28:949 - deserves to be map in A key
2017-02-24 17:17 William K: xD
2017-02-24 17:17 William K: 00:28:949 - I don't hear any here? @_@
2017-02-24 17:17 William K: GG I winn :VVV
2017-02-24 17:17 William K: I just hope
2017-02-24 17:17 William K: I don't forget converting into wav not mp3
2017-02-24 17:18 Janpai: xDD
2017-02-24 17:19 Janpai: 00:29:665 (2,2,2,2) - these are all Ds
2017-02-24 17:19 Janpai: but those notes in the sliders are really tricky to find lol
2017-02-24 17:20 William K: hmm
2017-02-24 17:20 William K: wow what a coincidence
2017-02-24 17:20 William K: well it's higher than those Ds?
2017-02-24 17:20 William K: okay thx random notes
2017-02-24 17:20 William K: btw is it
2017-02-24 17:21 William K: piano
2017-02-24 17:21 Janpai: guitar
2017-02-24 17:21 Janpai: the pianos are only at the starts of the sliders xd
2017-02-24 17:22 William K: 00:29:184 - here?
2017-02-24 17:22 Janpai: 00:29:184 (1,1,1,1) - and I think these aren't higher than D
2017-02-24 17:22 William K: you mean
2017-02-24 17:22 Janpai: yep
2017-02-24 17:22 Janpai: I deserve a kudo on this jk
2017-02-24 17:22 William K: maybe xd
2017-02-24 17:22 William K: lol
2017-02-24 17:22 Janpai: XD
2017-02-24 17:22 William K: post it post it
2017-02-24 17:22 William K: but
2017-02-24 17:22 William K: that last sliders
2017-02-24 17:22 Janpai: but it's really long lol
2017-02-24 17:22 William K: timing + keysounding + tricky keysssss
2017-02-24 17:23 William K: nicely played, HoneyWorks
2017-02-24 17:23 Janpai: oh year 1 hour talking of keysounding xD
2017-02-24 17:24 William K: xD
2017-02-24 17:24 William K: took 2 hours
2017-02-24 17:24 William K: and it's not finished
2017-02-24 17:24 William K: the D is in octave
2017-02-24 17:24 William K: wait
2017-02-24 17:24 William K: 5]
2017-02-24 17:24 William K: D5
2017-02-24 17:25 William K: or D6
2017-02-24 17:25 Janpai: idk xD
2017-02-24 17:25 William K: oh yea D5 is correct
2017-02-24 17:25 Janpai: I guess i can't find those keys in that sliders
2017-02-24 17:26 William K: ACTION calling someone
2017-02-24 17:26 William K: wait who's someone
2017-02-24 17:26 Janpai: Low keys are really tricky x-x
2017-02-24 17:26 Janpai: xD
2017-02-24 17:27 William K: xD
2017-02-24 17:28 Janpai: 00:29:418 - I guess this is A (lower than D)
2017-02-24 17:29 Janpai: ACTION gonna be back// just gonna eat sth
2017-02-24 17:29 William K: lol
2017-02-24 17:29 William K: okay~
2017-02-24 17:39 Janpai: oh yeah partly back ( still gonna eat later xd)
2017-02-24 17:39 William K: that was
2017-02-24 17:40 William K: fast xD
2017-02-24 17:40 William K: oh
2017-02-24 17:40 William K: 00:29:418 - yeah it's A xD
2017-02-24 17:40 William K: 00:29:184 - is this really piano
2017-02-24 17:40 Janpai: and the rest of the slider tails are A too
2017-02-24 17:40 William K: lol what xD
2017-02-24 17:40 William K: octave?
2017-02-24 17:41 Janpai: dunno
2017-02-24 17:41 Janpai: maybe 3?
2017-02-24 17:41 Janpai: or 4
2017-02-24 17:41 William K: 4
2017-02-24 17:41 William K: xD
2017-02-24 17:41 Janpai: it's just the heads are really tricky
2017-02-24 17:41 Janpai: ACTION going to eat again BRB~
2017-02-24 17:42 William K: fyi I can't hear any hints for the heaadds :V
2017-02-24 17:46 Janpai: okay i'm back xd
2017-02-24 17:46 Janpai: same
2017-02-24 17:46 William K: wait
2017-02-24 17:46 William K: isn't
2017-02-24 17:46 William K: 00:29:184 - = 00:28:715 -
2017-02-24 17:47 William K: no
2017-02-24 17:47 William K: different lol
2017-02-24 17:47 William K: welcome back btw xD
2017-02-24 17:48 Janpai: xd you mean it's D too?
2017-02-24 17:48 William K: or probably it was D 00:29:184 -
2017-02-24 17:48 William K: how do you think xD
2017-02-24 17:50 Janpai: it don't match well tho
2017-02-24 17:50 Janpai: but it's kinda near
2017-02-24 17:50 William K: lol
2017-02-24 17:50 William K: *taki are you near&
2017-02-24 17:51 Janpai: xDDD
2017-02-24 17:51 William K: *mitsuha are you near*
2017-02-24 17:51 Janpai: maybe try the D with octave 3
2017-02-24 17:51 William K: I tried
2017-02-24 17:52 Janpai: maybe the guitarist uses different tuning :v
2017-02-24 17:52 Janpai: like wtf is this note xd
2017-02-24 17:52 William K: :v
2017-02-24 17:52 William K: yes true true
2017-02-24 17:52 William K: and honeyworks also uses an extraordinary piano
2017-02-24 17:53 Janpai: xDDD
2017-02-24 17:53 William K: 00:29:184 - is it D3
2017-02-24 17:53 William K: or A3
2017-02-24 17:53 William K: or bla
2017-02-24 17:53 William K: afff
2017-02-24 17:54 Janpai: gonna reDL the set lol
2017-02-24 17:54 Janpai: I wish i can lol
2017-02-24 17:54 William K: lol
2017-02-24 17:54 William K: xD
2017-02-24 17:55 William K: WTH
2017-02-24 17:55 William K: the 17 thousand kb
2017-02-24 17:55 Janpai: lol 11 mb
2017-02-24 17:55 William K: like 13 days ago it's just
2017-02-24 17:56 William K: 1000 kb
2017-02-24 17:56 Janpai: xDDDD
2017-02-24 17:56 Janpai: blame yourself for keysounding xD
2017-02-24 17:59 William K: 00:29:184 - is it C
2017-02-24 18:01 William K: hmmz hmmzzz :v
2017-02-24 18:06 Janpai: well maybe
2017-02-24 18:06 Janpai: :v
2017-02-24 18:06 William K: what's wrong xD
2017-02-24 18:06 William K: :v
2017-02-24 18:06 William K: C-D
2017-02-24 18:06 William K: hmm
2017-02-24 18:06 William K: CD
2017-02-24 18:06 William K: xD
2017-02-24 18:08 Janpai: we're almost there x-x
2017-02-24 18:08 Janpai: uggggghhhhhh
2017-02-24 18:08 William K: xD
2017-02-24 18:08 Janpai: btw 00:09:741 (4) - lower the volume here
2017-02-24 18:09 William K: 50%
2017-02-24 18:09 Janpai: it's covers up the sound of 00:09:976 (5) -
2017-02-24 18:09 Janpai: and sounds like a offkey since 00:09:741 (4) - 's key seems a bit too long
2017-02-24 18:09 Janpai: I tried playing with 10% music and 70% effects so yeah xd
2017-02-24 18:15 Janpai: 00:29:184 (1) - Maybe C# ?
2017-02-24 18:17 Janpai: oh nope is it G?
2017-02-24 18:24 Janpai: are you still there?
2017-02-24 18:24 Janpai: I already found out what are the keysssssssssssssssssss William K!!!
2017-02-24 18:27 Janpai: 00:29:184 - G 00:29:917 - F# 00:30:724 - E 00:31:514 - A in the octave 2 or 3 I think
2017-02-24 18:29 Janpai: omg you're AFK ._.
2017-02-24 18:34 William K: omg
2017-02-24 18:35 William K: my bro
2017-02-24 18:35 William K: sorry ;w;
2017-02-24 18:36 William K: 00:09:741 - what key was this
2017-02-24 18:36 William K: again
2017-02-24 18:36 Janpai: xD
2017-02-24 18:36 William K: A
2017-02-24 18:36 Janpai: yep
2017-02-24 18:36 William K: I should make it
2017-02-24 18:36 William K: shorter right
2017-02-24 18:36 Janpai: yep
2017-02-24 18:37 Janpai: did you apply the keys on the last objects?
2017-02-24 18:37 William K: fixed fixed~
2017-02-24 18:37 William K: not yet
2017-02-24 18:37 William K: 00:29:184 (1) - C#
2017-02-24 18:37 William K: thanks xDD
2017-02-24 18:38 Janpai: nope it's G
2017-02-24 18:38 Janpai: G3 sth
2017-02-24 18:38 Janpai: idk what octave
2017-02-24 18:38 William K: G
2017-02-24 18:38 Janpai: yeah
2017-02-24 18:39 Janpai: hurry so I can post this keysounding mod xD
2017-02-24 18:40 William K: xD
2017-02-24 18:40 William K: thanksss lol
Goodluck! and more HoneyWorks!
Topic Starter
William K

Janpai wrote:

IRC about keysounding =w=
log
2017-02-24 16:04 William K: Yo Janpa Senpai
2017-02-24 16:04 William K: may I ask for help xD
2017-02-24 16:06 Janpai: sure
2017-02-24 16:07 Janpai: btw hi xd
2017-02-24 16:07 William K: ACTION is editing [https://osu.ppy.sh/b/1210572 HoneyWorks - Ohayou no Asa [Insane]]
2017-02-24 16:07 William K: xD
2017-02-24 16:07 William K: keysounding orz
2017-02-24 16:07 Janpai: xDD
2017-02-24 16:07 William K: 00:09:741 (4) - what's even in this sound, i can't figure that out lol
2017-02-24 16:08 William K: is it d5 or something
2017-02-24 16:08 Janpai: hmmm, idk i can't figure out keys in seconds lo x-x
2017-02-24 16:08 William K: xD
2017-02-24 16:08 Janpai: but 00:09:976 (5) - sounds weird lol
2017-02-24 16:09 William K: what yes
2017-02-24 16:09 William K: wait
2017-02-24 16:09 Janpai: shouldn't it be octave higher lol
2017-02-24 16:09 William K: is it B5S
2017-02-24 16:10 William K: okay~ changed
2017-02-24 16:11 Janpai: idk, I never knew the tone by numbers lol xd
2017-02-24 16:11 William K: xd it's hard
2017-02-24 16:12 Janpai: =w=
2017-02-24 16:12 Janpai: 00:15:355 (6) - slider is really weird
2017-02-24 16:12 Janpai: lol
2017-02-24 16:12 William K: xD
2017-02-24 16:13 William K: because there's some guitar
2017-02-24 16:13 William K: like
2017-02-24 16:13 William K: weird
2017-02-24 16:13 William K: lol
2017-02-24 16:13 Janpai: well atlest make it clear xd
2017-02-24 16:13 Janpai: atleast*
2017-02-24 16:13 Janpai: it looks really odd xd
2017-02-24 16:13 William K: okay lo
2017-02-24 16:13 William K: l
2017-02-24 16:14 William K: 00:09:741 (4) - omg I must ask a pianist lol
2017-02-24 16:14 William K: who
2017-02-24 16:14 Janpai: btw I think that note is close to 00:09:976 (5) - note before
2017-02-24 16:14 William K: should be lower than E5
2017-02-24 16:14 Janpai: what note is that 00:09:976 (5) -
2017-02-24 16:14 William K: b5
2017-02-24 16:15 Janpai: try G5 or A5?\
2017-02-24 16:15 William K: A4 or G4 I think?
2017-02-24 16:15 Janpai: maybe
2017-02-24 16:16 William K: ACTION using those two notes :v and BN noticed
2017-02-24 16:16 William K: and bubble pop
2017-02-24 16:16 Janpai: XDDD
2017-02-24 16:16 William K: is it a4 ;w;
2017-02-24 16:17 Janpai: idk, I don't have keysets lol
2017-02-24 16:17 William K: whoa
2017-02-24 16:17 Janpai: but it's really near at the b4 note at 00:09:976 (5) -
2017-02-24 16:17 William K: b5* lol
2017-02-24 16:17 Janpai: eh what was it before x-x
2017-02-24 16:18 William K: a4 or g4 which were close
2017-02-24 16:18 William K: 00:15:120 - and what is this xDDD
2017-02-24 16:19 Janpai: i think it's a E note
2017-02-24 16:19 Janpai: just find the number there xD
2017-02-24 16:20 William K: how did you get that xD
2017-02-24 16:20 William K: yeah e4s
2017-02-24 16:20 Janpai: I just get my guitar and played a string and it sound familiar lol
2017-02-24 16:21 William K: is it guitar or piano? :V
2017-02-24 16:21 Janpai: still piano
2017-02-24 16:22 William K: alright my ears are safe then lol
2017-02-24 16:22 Janpai: xD
2017-02-24 16:23 William K: 00:09:741 (4) - yes it's a4
2017-02-24 16:23 Janpai: oh yeah
2017-02-24 16:23 Janpai: finally done xD
2017-02-24 16:23 William K: moving to guitars lol
2017-02-24 16:24 thanks for the participation of keysounding let me call you once more if i have any questions *Janpa Senpai runs*
2017-02-24 16:24 Janpai: xDDD
2017-02-24 16:24 Janpai: 00:14:417 (4) - this sounds weird too xd
2017-02-24 16:24 Janpai: it's too low lool
2017-02-24 16:24 William K: yeah
2017-02-24 16:24 William K: i changed it
2017-02-24 16:24 William K: xD
2017-02-24 16:25 Janpai: oh okay
2017-02-24 16:25 William K: what octave am i
2017-02-24 16:25 William K: hmm
2017-02-24 16:26 Janpai: 00:15:823 - btw this also sounded weird xd
2017-02-24 16:26 Janpai: it should be B right xd
2017-02-24 16:27 William K: i tested on my piano tho
2017-02-24 16:27 William K: wait lemme try
2017-02-24 16:28 William K: is it xd
2017-02-24 16:28 Janpai: =w=
2017-02-24 16:29 William K: 00:17:464 - the one here should be B
2017-02-24 16:30 Janpai: but it sounds A
2017-02-24 16:30 Janpai: lol
2017-02-24 16:31 William K: rip my ears
2017-02-24 16:31 William K: 00:16:058 - this is C#
2017-02-24 16:31 William K: 00:16:761 - D
2017-02-24 16:32 William K: 00:17:464 - B? XD
2017-02-24 16:33 Janpai: it's A i think
2017-02-24 16:33 William K: orz
2017-02-24 16:34 Janpai: maybe B sounds alike the on the first press but it goes offkey on the time 00:17:699
2017-02-24 16:34 Janpai: 00:17:699 -
2017-02-24 16:34 William K: is it the
2017-02-24 16:34 William K: strings or something
2017-02-24 16:35 Janpai: both string and that violin sound
2017-02-24 16:35 William K: they both like
2017-02-24 16:35 William K: collides?
2017-02-24 16:36 Janpai: yep
2017-02-24 16:38 Janpai: maybe I can help you starting at this point 00:22:386 (1) -
2017-02-24 16:38 Janpai: to figure out the keys if you don't mind xd
2017-02-24 16:38 William K: tricky one...
2017-02-24 16:39 William K: sure sure xDD
2017-02-24 16:39 William K: 00:17:464 - wth should i get b4 and a4 LOL
2017-02-24 16:39 Janpai: go for A4
2017-02-24 16:39 William K: 00:18:871 -
2017-02-24 16:39 William K: wait
2017-02-24 16:39 William K: is this
2017-02-24 16:39 William K: piano
2017-02-24 16:40 Janpai: nope, it's just a super low-sound violin xd
2017-02-24 16:40 William K: 00:18:871 - this? xd
2017-02-24 16:40 Janpai: yep
2017-02-24 16:40 William K: 00:19:105 - how about this? :v
2017-02-24 16:40 Janpai: it's not even included on the main beat
2017-02-24 16:40 William K: A4 I think?
2017-02-24 16:41 Janpai: yeye
2017-02-24 16:41 Janpai: btw congrats on supporter xd
2017-02-24 16:41 William K: 00:15:355 - same then
2017-02-24 16:41 William K: xD thanks Giveaway
2017-02-24 16:41 Janpai: yep
2017-02-24 16:43 William K: 00:19:574 -
2017-02-24 16:43 William K: actually is this B
2017-02-24 16:43 Janpai: it's D
2017-02-24 16:44 William K: wow wonderful I'm finally correct :v
2017-02-24 16:44 Janpai: xDD
2017-02-24 16:45 William K: 00:21:214 - this is A
2017-02-24 16:45 William K: A5
2017-02-24 16:46 Janpai: yep
2017-02-24 16:46 William K: 00:22:386 - unknown unknown :V
2017-02-24 16:47 Janpai: that's A
2017-02-24 16:47 William K: 00:22:386 - A4?
2017-02-24 16:47 Janpai: yep
2017-02-24 16:48 William K: 00:22:621 - xd
2017-02-24 16:48 Janpai: D
2017-02-24 16:48 Janpai: 00:22:855 (2) - E
2017-02-24 16:48 William K: C D F#?
2017-02-24 16:49 William K: oh yea
2017-02-24 16:49 William K: D
2017-02-24 16:49 William K: I used D
2017-02-24 16:49 William K: where is it
2017-02-24 16:49 Janpai: xd
2017-02-24 16:49 William K: hmm
2017-02-24 16:50 William K: 00:15:823 - ah is it this D
2017-02-24 16:51 Janpai: yep
2017-02-24 16:51 William K: 00:22:855 - is it E
2017-02-24 16:52 William K: where did i use
2017-02-24 16:52 William K: E
2017-02-24 16:52 Janpai: yep then F# and G
2017-02-24 16:54 William K: okayy done~
2017-02-24 16:55 William K: 00:23:558 - F# 00:23:676 - G?
2017-02-24 16:57 Janpai: 00:23:676 (2) - there's no note here, it's just a echo of a plucked string
2017-02-24 16:57 Janpai: and yeah 00:23:558 (1) - is F#
2017-02-24 16:58 William K: 00:23:676 - so what did i map... lol
2017-02-24 16:58 William K: that HoneyWorks...........
2017-02-24 16:58 William K: ACTION even tried on my piano lol
2017-02-24 16:58 Janpai: When I played that part, it's seems really weird tho
2017-02-24 16:59 William K: it's a Nice Accident...
2017-02-24 16:59 William K: nice HoneyWorks
2017-02-24 16:59 Janpai: the triggered sound can't be mapped at the editor :v
2017-02-24 17:00 Janpai: or you could just put 00:23:558 (1) - to the blue tick
2017-02-24 17:00 William K: http://osu.ppy.sh/ss/7409978 well some people told me that
2017-02-24 17:00 William K: but I kinda "what is it an accident"
2017-02-24 17:01 William K: 00:24:027 - 00:24:262 - D
2017-02-24 17:01 William K: am I right hehe :V
2017-02-24 17:01 Janpai: yeah
2017-02-24 17:02 William K: 00:24:730 - A4?
2017-02-24 17:02 Janpai: 00:24:730 (5) - it's A again here
2017-02-24 17:02 Janpai: yep
2017-02-24 17:02 Janpai: xD
2017-02-24 17:02 William K: GG I winss
2017-02-24 17:02 William K: xDDDDD
2017-02-24 17:02 Janpai: XDDDD
2017-02-24 17:02 William K: where did
2017-02-24 17:02 William K: i put
2017-02-24 17:02 William K: a
2017-02-24 17:03 William K: 00:24:965 - E
2017-02-24 17:03 William K: ?
2017-02-24 17:04 William K: 00:27:543 (1,2,3,1,2,3) - what're even these
2017-02-24 17:04 William K: lol
2017-02-24 17:05 Janpai: maybe you could try D C# A
2017-02-24 17:05 Janpai: on 00:27:543 (1,2,3) -
2017-02-24 17:06 William K: is it
2017-02-24 17:06 William K: guitar
2017-02-24 17:06 William K: i think piano?
2017-02-24 17:06 Janpai: it's guitar or piano either, it's a computer generated sound lol
2017-02-24 17:06 William K: nice
2017-02-24 17:07 William K: played
2017-02-24 17:07 William K: audio
2017-02-24 17:07 Janpai: but maybe guitar fits tho
2017-02-24 17:07 William K: hmmz
2017-02-24 17:07 William K: soft one
2017-02-24 17:08 William K: 00:27:543 - is it
2017-02-24 17:08 William K: octave 6
2017-02-24 17:09 Janpai: maybe
2017-02-24 17:09 William K: yes, it jumps out of nowhere
2017-02-24 17:10 William K: did i use
2017-02-24 17:10 William K: a5
2017-02-24 17:10 Janpai: 00:28:246 (1,2,3) - C E D 00:28:949 - A
2017-02-24 17:11 Janpai: idk lol
2017-02-24 17:11 Janpai: I'm just giving the key and idk what octave it is xD
2017-02-24 17:11 William K: 00:28:246 - E F# D?
2017-02-24 17:11 William K: 00:28:246 (1,2,3) - wait, try E F# D?
2017-02-24 17:12 William K: CED sounds false?
2017-02-24 17:12 Janpai: hmmm
2017-02-24 17:12 Janpai: it's a lower key tho
2017-02-24 17:13 Janpai: ah idk on this sound x-x
2017-02-24 17:13 William K: lol let me try my
2017-02-24 17:13 William K: feelings
2017-02-24 17:15 Janpai: oh yes E F# D is right xd
2017-02-24 17:16 Janpai: and I think 00:28:949 - deserves to be map in A key
2017-02-24 17:17 William K: xD
2017-02-24 17:17 William K: 00:28:949 - I don't hear any here? @_@
2017-02-24 17:17 William K: GG I winn :VVV
2017-02-24 17:17 William K: I just hope
2017-02-24 17:17 William K: I don't forget converting into wav not mp3
2017-02-24 17:18 Janpai: xDD
2017-02-24 17:19 Janpai: 00:29:665 (2,2,2,2) - these are all Ds
2017-02-24 17:19 Janpai: but those notes in the sliders are really tricky to find lol
2017-02-24 17:20 William K: hmm
2017-02-24 17:20 William K: wow what a coincidence
2017-02-24 17:20 William K: well it's higher than those Ds?
2017-02-24 17:20 William K: okay thx random notes
2017-02-24 17:20 William K: btw is it
2017-02-24 17:21 William K: piano
2017-02-24 17:21 Janpai: guitar
2017-02-24 17:21 Janpai: the pianos are only at the starts of the sliders xd
2017-02-24 17:22 William K: 00:29:184 - here?
2017-02-24 17:22 Janpai: 00:29:184 (1,1,1,1) - and I think these aren't higher than D
2017-02-24 17:22 William K: you mean
2017-02-24 17:22 Janpai: yep
2017-02-24 17:22 Janpai: I deserve a kudo on this jk
2017-02-24 17:22 William K: maybe xd
2017-02-24 17:22 William K: lol
2017-02-24 17:22 Janpai: XD
2017-02-24 17:22 William K: post it post it
2017-02-24 17:22 William K: but
2017-02-24 17:22 William K: that last sliders
2017-02-24 17:22 Janpai: but it's really long lol
2017-02-24 17:22 William K: timing + keysounding + tricky keysssss
2017-02-24 17:23 William K: nicely played, HoneyWorks
2017-02-24 17:23 Janpai: oh year 1 hour talking of keysounding xD
2017-02-24 17:24 William K: xD
2017-02-24 17:24 William K: took 2 hours
2017-02-24 17:24 William K: and it's not finished
2017-02-24 17:24 William K: the D is in octave
2017-02-24 17:24 William K: wait
2017-02-24 17:24 William K: 5]
2017-02-24 17:24 William K: D5
2017-02-24 17:25 William K: or D6
2017-02-24 17:25 Janpai: idk xD
2017-02-24 17:25 William K: oh yea D5 is correct
2017-02-24 17:25 Janpai: I guess i can't find those keys in that sliders
2017-02-24 17:26 William K: ACTION calling someone
2017-02-24 17:26 William K: wait who's someone
2017-02-24 17:26 Janpai: Low keys are really tricky x-x
2017-02-24 17:26 Janpai: xD
2017-02-24 17:27 William K: xD
2017-02-24 17:28 Janpai: 00:29:418 - I guess this is A (lower than D)
2017-02-24 17:29 Janpai: ACTION gonna be back// just gonna eat sth
2017-02-24 17:29 William K: lol
2017-02-24 17:29 William K: okay~
2017-02-24 17:39 Janpai: oh yeah partly back ( still gonna eat later xd)
2017-02-24 17:39 William K: that was
2017-02-24 17:40 William K: fast xD
2017-02-24 17:40 William K: oh
2017-02-24 17:40 William K: 00:29:418 - yeah it's A xD
2017-02-24 17:40 William K: 00:29:184 - is this really piano
2017-02-24 17:40 Janpai: and the rest of the slider tails are A too
2017-02-24 17:40 William K: lol what xD
2017-02-24 17:40 William K: octave?
2017-02-24 17:41 Janpai: dunno
2017-02-24 17:41 Janpai: maybe 3?
2017-02-24 17:41 Janpai: or 4
2017-02-24 17:41 William K: 4
2017-02-24 17:41 William K: xD
2017-02-24 17:41 Janpai: it's just the heads are really tricky
2017-02-24 17:41 Janpai: ACTION going to eat again BRB~
2017-02-24 17:42 William K: fyi I can't hear any hints for the heaadds :V
2017-02-24 17:46 Janpai: okay i'm back xd
2017-02-24 17:46 Janpai: same
2017-02-24 17:46 William K: wait
2017-02-24 17:46 William K: isn't
2017-02-24 17:46 William K: 00:29:184 - = 00:28:715 -
2017-02-24 17:47 William K: no
2017-02-24 17:47 William K: different lol
2017-02-24 17:47 William K: welcome back btw xD
2017-02-24 17:48 Janpai: xd you mean it's D too?
2017-02-24 17:48 William K: or probably it was D 00:29:184 -
2017-02-24 17:48 William K: how do you think xD
2017-02-24 17:50 Janpai: it don't match well tho
2017-02-24 17:50 Janpai: but it's kinda near
2017-02-24 17:50 William K: lol
2017-02-24 17:50 William K: *taki are you near&
2017-02-24 17:51 Janpai: xDDD
2017-02-24 17:51 William K: *mitsuha are you near*
2017-02-24 17:51 Janpai: maybe try the D with octave 3
2017-02-24 17:51 William K: I tried
2017-02-24 17:52 Janpai: maybe the guitarist uses different tuning :v
2017-02-24 17:52 Janpai: like wtf is this note xd
2017-02-24 17:52 William K: :v
2017-02-24 17:52 William K: yes true true
2017-02-24 17:52 William K: and honeyworks also uses an extraordinary piano
2017-02-24 17:53 Janpai: xDDD
2017-02-24 17:53 William K: 00:29:184 - is it D3
2017-02-24 17:53 William K: or A3
2017-02-24 17:53 William K: or bla
2017-02-24 17:53 William K: afff
2017-02-24 17:54 Janpai: gonna reDL the set lol
2017-02-24 17:54 Janpai: I wish i can lol
2017-02-24 17:54 William K: lol
2017-02-24 17:54 William K: xD
2017-02-24 17:55 William K: WTH
2017-02-24 17:55 William K: the 17 thousand kb
2017-02-24 17:55 Janpai: lol 11 mb
2017-02-24 17:55 William K: like 13 days ago it's just
2017-02-24 17:56 William K: 1000 kb
2017-02-24 17:56 Janpai: xDDDD
2017-02-24 17:56 Janpai: blame yourself for keysounding xD
2017-02-24 17:59 William K: 00:29:184 - is it C
2017-02-24 18:01 William K: hmmz hmmzzz :v
2017-02-24 18:06 Janpai: well maybe
2017-02-24 18:06 Janpai: :v
2017-02-24 18:06 William K: what's wrong xD
2017-02-24 18:06 William K: :v
2017-02-24 18:06 William K: C-D
2017-02-24 18:06 William K: hmm
2017-02-24 18:06 William K: CD
2017-02-24 18:06 William K: xD
2017-02-24 18:08 Janpai: we're almost there x-x
2017-02-24 18:08 Janpai: uggggghhhhhh
2017-02-24 18:08 William K: xD
2017-02-24 18:08 Janpai: btw 00:09:741 (4) - lower the volume here
2017-02-24 18:09 William K: 50%
2017-02-24 18:09 Janpai: it's covers up the sound of 00:09:976 (5) -
2017-02-24 18:09 Janpai: and sounds like a offkey since 00:09:741 (4) - 's key seems a bit too long
2017-02-24 18:09 Janpai: I tried playing with 10% music and 70% effects so yeah xd
2017-02-24 18:15 Janpai: 00:29:184 (1) - Maybe C# ?
2017-02-24 18:17 Janpai: oh nope is it G?
2017-02-24 18:24 Janpai: are you still there?
2017-02-24 18:24 Janpai: I already found out what are the keysssssssssssssssssss William K!!!
2017-02-24 18:27 Janpai: 00:29:184 - G 00:29:917 - F# 00:30:724 - E 00:31:514 - A in the octave 2 or 3 I think
2017-02-24 18:29 Janpai: omg you're AFK ._.
2017-02-24 18:34 William K: omg
2017-02-24 18:35 William K: my bro
2017-02-24 18:35 William K: sorry ;w;
2017-02-24 18:36 William K: 00:09:741 - what key was this
2017-02-24 18:36 William K: again
2017-02-24 18:36 Janpai: xD
2017-02-24 18:36 William K: A
2017-02-24 18:36 Janpai: yep
2017-02-24 18:36 William K: I should make it
2017-02-24 18:36 William K: shorter right
2017-02-24 18:36 Janpai: yep
2017-02-24 18:37 Janpai: did you apply the keys on the last objects?
2017-02-24 18:37 William K: fixed fixed~
2017-02-24 18:37 William K: not yet
2017-02-24 18:37 William K: 00:29:184 (1) - C#
2017-02-24 18:37 William K: thanks xDD
2017-02-24 18:38 Janpai: nope it's G
2017-02-24 18:38 Janpai: G3 sth
2017-02-24 18:38 Janpai: idk what octave
2017-02-24 18:38 William K: G
2017-02-24 18:38 Janpai: yeah
2017-02-24 18:39 Janpai: hurry so I can post this keysounding mod xD
2017-02-24 18:40 William K: xD
2017-02-24 18:40 William K: thanksss lol
Goodluck! and more HoneyWorks!
Thanks >w<
-NanoRIPE-
yo halo

normal
00:17:933 (1,2,3,4) - nerf it ~ terlalu dense imo,kasih circle aja (1) biar nggk terlalu dense
00:22:152 (3) - ^ lbh baik cirlce aja di red tick (di tempat slidertailnya)
00:24:965 - gimana kalau di sini circle terus di 00:25:434 - 1/1 slider? biar rhythmnnya bervariasi ~

hard
00:14:651 (5) - nc disini biar consistent
00:26:371 - hmm mungkin disini 1/1 slider terus circle di 00:27:309 - agar ngedukung slider (1)
00:27:543 (1,2,1,2) - gw nggk suka nih pattern,nggk halus gitu flownya
00:29:665 (2) - 352,227 biar nggk dempet2 amat dgn (1)
00:31:514 (1) - juahkan dikit? same as 00:30:427 (1,2)

insane
00:20:980 (2) - 247,66 biar flownya enak gitu hehe

udh gitu aja
sori mod gw kek sampah (mapmu bagus banget sih x( )
GL ~
Topic Starter
William K

-NanoRIPE- wrote:

yo halo

normal
00:17:933 (1,2,3,4) - nerf it ~ terlalu dense imo,kasih circle aja (1) biar nggk terlalu dense Sebenarnya, ane suka yg ini xd soalnya dia lebih ke drumsnya. Hbs itu rhythm density 00:17:933 (1,2,3,4) - = 00:21:214 (1,2,3,1,2) - . Jadi harusnya gpp imo
00:22:152 (3) - ^ lbh baik cirlce aja di red tick (di tempat slidertailnya) Ane bakal pikir lagi deh ;w;
00:24:965 - gimana kalau di sini circle terus di 00:25:434 - 1/1 slider? biar rhythmnnya bervariasi ~ Nope, 00:24:965 (1) - itu slider buat menandakan guitar yg holding gitu.

hard
00:14:651 (5) - nc disini biar consistent Nope, justru kalo disitu NC bakal membingungkan sebenarnya, bakal inconsistent, juga gaada perubahan feeling musik.
00:26:371 - hmm mungkin disini 1/1 slider terus circle di 00:27:309 - agar ngedukung slider (1) Disini, ane bikin 3 slider itu mirip gara'' mereka suaranya mirip semua jadi 1/1 slider ga bakal cocok.
00:27:543 (1,2,1,2) - gw nggk suka nih pattern,nggk halus gitu flownya cukup halus imo, kan pergerakannya clockwise.
00:29:665 (2) - 352,227 biar nggk dempet2 amat dgn (1) Ane cari koordinat lain :3 Harusnya udh gk gitu dempet.
00:31:514 (1) - juahkan dikit? same as 00:30:427 (1,2) Nope, 00:30:724 (1) - dipake buat perbedaan timingnya, soalnya timingnya disitu keliatan banget kayak inconsistent. Juga, emphasis di 00:29:184 (1,1,1,1) - kerja kayak a-b-a-b harusnya oke.

insane
00:20:980 (2) - 247,66 biar flownya enak gitu hehe ane lbih suka punya ane xd clockwise gt

udh gitu aja
sori mod gw kek sampah (mapmu bagus banget sih x( )
GL ~
Thanks Nano! :3
LowAccuracySS


Returning M4M, Such a relaxing song :D

Give kds if you want, I don't think I did too well modding this :/

There's really not that much to say, this map is really close to being ready for rank.

[General]
  1. Keysounding is kind of awesome. :D
  2. I actually think that kiai is definable in this song, starting at 00:16:060 (1) and ending at 00:27:309 .
  3. You could add click-like hitsounds at spots like 00:18:402 (2)
[ Normal (1.58★)]
  1. CS3.2 would fit normal better.

[ Hard (2.19★)]
  1. 00:23:558 (1,2) - No beat on the slider end, make 1 and 2 into a full slider.

[ Insane (2.74★)]
  1. 00:14:417 (4) - nc?
Topic Starter
William K

[ Space ] wrote:



Returning M4M, Such a relaxing song :D

Give kds if you want, I don't think I did too well modding this :/

There's really not that much to say, this map is really close to being ready for rank.

[General]
  1. Keysounding is kind of awesome. :D :D
  2. I actually think that kiai is definable in this song, starting at 00:16:060 (1) and ending at 00:27:309 . I think no, as it'll be 1/2 of the song.
  3. You could add click-like hitsounds at spots like 00:18:402 (2) I will consider this.
[ Normal (1.58★)]
  1. CS3.2 would fit normal better. I think I'll just use 3.6, 3.2 feels crowded imo

[ Hard (2.19★)]
  1. 00:23:558 (1,2) - No beat on the slider end, make 1 and 2 into a full slider. No it's an extended slider for following the guitar sound.

[ Insane (2.74★)]
  1. 00:14:417 (4) - nc? Nope, will cause inconsistency through out the diff.
Thanks!
nextplay
Hi, from Q

can't find nothing lol

I just want to ask why the Normal Diff has some DS Changes?
I like the Keysounding <3

<Insert Star>

GL
Topic Starter
William K

nextplay wrote:

Hi, from Q

can't find nothing lol

I just want to ask why the Normal Diff has some DS Changes?
I like the Keysounding <3

<Insert Star>

GL
DS Changes:
1/2 or Higher than 1/2 = 1.00x spacing
1/4 = 0.70x spacing

Thanks for checking and also for the star! :3
Nokashi
From #modreqs

[ General]
  1. Looking Sharp!

[ Easy]
  1. 00:12:308 (1) - in my opinion it could be curved to the other side instead so it isnt so heavily overlapped with the previous slider
  2. 00:19:808 (1,2) - This is the only instance in this transition where the sliderend isnt pointing to the next sliderhead. Kinda nitpicky but its good to be consistent
  3. 00:15:355 (4) - In order to be more consistent, shouldnt this sound follow the rhythm 00:19:105 (3,4) - these use? it will be more consistent and better reflect the music

[ Hard]
  1. 00:20:277 (2) - I dont think the 2 -> 3 jump deserves this much emphasis, doing something like this would play better and use more geometry
  2. 00:23:558 (1,2) - You only use 3/4 snap here in the entirety of the map. You should remove this and use a rhythm thats more consistent with the rest of the map
  3. 00:22:386 - having this beat not be clickable doesnt reflect the music really well

[ Insane]
  1. 00:01:753 (2) - Overlap is off
  2. 00:09:976 (5) - Maybe reduce this spacing? Feels like such a spike and doesnt reflect the music that well, since the song doesnt really spike in intesity there
  3. 00:13:714 (3) - Overlap between (3) sliderend and 00:13:011 (2) - slider start is off
  4. 00:15:355 (6) - Having red anchors and giving a jagged shape on a slider that is expressing a mellow sound doesnt really bode well
  5. 00:20:511 (3) - This could blanket the 4 for neatness

Really polished set, Good Luck~
Topic Starter
William K

Nokashi wrote:

From #modreqs

[ General]
  1. Looking Sharp!

[ Easy]
  1. 00:12:308 (1) - in my opinion it could be curved to the other side instead so it isnt so heavily overlapped with the previous slider Actually, if I CTRL+H the slider, it'll be offscreen and I think the current one is okay :3
  2. 00:19:808 (1,2) - This is the only instance in this transition where the sliderend isnt pointing to the next sliderhead. Kinda nitpicky but its good to be consistent I liked this tho xd will change if someone mod this again.
  3. 00:15:355 (4) - In order to be more consistent, shouldnt this sound follow the rhythm 00:19:105 (3,4) - these use? it will be more consistent and better reflect the music Both looks nice in terms of rhythm imo, and 00:15:355 (4) - is a reversed slider as it's still in the beginning and after that the music gets more intense. It's also for variation.

[ Hard]
  1. 00:20:277 (2) - I dont think the 2 -> 3 jump deserves this much emphasis, doing something like this would play better and use more geometry No, i'm emphasizing the main guitars.
  2. 00:23:558 (1,2) - You only use 3/4 snap here in the entirety of the map. You should remove this and use a rhythm thats more consistent with the rest of the map You're right. Fixed.
  3. 00:22:386 - having this beat not be clickable doesnt reflect the music really well If I use 2 circles for 00:22:152 (3) - that'll just be 4 consecutive clicks that I don't do anywhere else. And also the guitar at the slider end doesn't seem loud compared to 00:22:621 - .

[ Insane]
  1. 00:01:753 (2) - Overlap is off I can't understand this point.
  2. 00:09:976 (5) - Maybe reduce this spacing? Feels like such a spike and doesnt reflect the music that well, since the song doesnt really spike in intesity there Okay reduced by a bit.
  3. 00:13:714 (3) - Overlap between (3) sliderend and 00:13:011 (2) - slider start is off Okie~
  4. 00:15:355 (6) - Having red anchors and giving a jagged shape on a slider that is expressing a mellow sound doesnt really bode well Okay~
  5. 00:20:511 (3) - This could blanket the 4 for neatness Nice~

Really polished set, Good Luck~
Thanks! :3
Lumario
Hey it's me Luma o/

Insane:

00:15:355 (6) - There's a slider point in the middle but no real curve try to make it similar to this one 00:16:761 (3) -
00:01:022 (1) - Stick to curved and straight sliders for better visuals 00:06:213 (3) - The song feels pretty calm so I don't think that these fit that well
00:04:796 (1,2,3) - 00:12:308 (1,2,3) - These are in their gameplay pretty similar which isn't bad but they're placed at nearly the exact same place in the screen which makes them feel copied
Place this one 00:09:976 (5) - under here 00:07:842 (4) - for flow (and maybe visuals)
00:20:277 (2,4) - these felt a bit close maybe Ds 1.1 like you used here: 00:18:167 (2,3) -
00:29:184 (1) - Try to make this one round like the rest at the end
maybe move some parts towards the top left othewise it feel a bit empty there

Hard:
Despite what I said in the first mod I like the sharp slider here 00:06:213 (3) - to emphasise (I still don't like them at places like here tho 00:01:753 (2)- :3)
00:07:842 (4,1) - These two should have a similar curve (visuals)
tbh most of these 00:00:280 (1,4,5) - should have a similar curve so you have 2 types of shapes for the short sliders, the round ones with the same amount of curve and the straight ones.
00:13:011 (2) - The round slider here fits this weird noise better than the straight one and it looks like a nice pattern
Normal should be fine :3
Topic Starter
William K

Lumario wrote:

Hey it's me Luma o/

Insane:

00:15:355 (6) - There's a slider point in the middle but no real curve try to make it similar to this one 00:16:761 (3) - Yup, it's intentional for a slight curve slider.
00:01:022 (1) - Stick to curved and straight sliders for better visuals 00:06:213 (3) - The song feels pretty calm so I don't think that these fit that well But I think it's good for variation tho.
00:04:796 (1,2,3) - 00:12:308 (1,2,3) - These are in their gameplay pretty similar which isn't bad but they're placed at nearly the exact same place in the screen which makes them feel copied I don't think so here, because the entire slider is different and the place is just far from the first one.
Place this one 00:09:976 (5) - under here 00:07:842 (4) - for flow (and maybe visuals) Nope, for emphasis. And the flow is good enough imo.
00:20:277 (2,4) - these felt a bit close maybe Ds 1.1 like you used here: 00:18:167 (2,3) - Okay.
00:29:184 (1) - Try to make this one round like the rest at the end Nope, I like the current one. And also if I make a curve it'd be weird for the aesthetics as I'm not blanketing anything near.
maybe move some parts towards the top left othewise it feel a bit empty there Okay...

Hard:
Despite what I said in the first mod I like the sharp slider here 00:06:213 (3) - to emphasise (I still don't like them at places like here tho 00:01:753 (2)- :3) :3 As I said earlier too.
00:07:842 (4,1) - These two should have a similar curve (visuals) Why? The section is different each other so I think no.
tbh most of these 00:00:280 (1,4,5) - should have a similar curve so you have 2 types of shapes for the short sliders, the round ones with the same amount of curve and the straight ones. uhh can't understand this sorry ;w;
00:13:011 (2) - The round slider here fits this weird noise better than the straight one and it looks like a nice pattern xd I liked the aesthetics tho.
Normal should be fine :3
Thanks for modding! :3
Lumario
tbh most of these 00:00:280 (1,4,5) - should have a similar curve so you have 2 types of shapes for the short sliders, the round ones with the same amount of curve and the straight ones. uhh can't understand this sorry ;w;
Just ignore it then :D hope it was atleast a bit kinda useful ¯\_(ツ)_/¯
Topic Starter
William K

Lumario wrote:

tbh most of these 00:00:280 (1,4,5) - should have a similar curve so you have 2 types of shapes for the short sliders, the round ones with the same amount of curve and the straight ones. uhh can't understand this sorry ;w;
Just ignore it then :D hope it was atleast a bit kinda useful ¯\_(ツ)_/¯
It was useful, thanks :3
brdzxh
hi from my queue

- i think you can give insane a custom diff name because insane isnt very fitting for a 2.72* :P

I dont agree with the NC use, but after looking through other mods, it looks like you are aware of it, so I dont think I need to point it out

Normal
00:14:417 (2,3) - it looks kinda weird
00:27:074 (5) - i dont think I would stack because its kinda hard to see when its going thsi slow

Hard
00:05:504 (2,3) - decrease spacing
00:22:152 (3,1) - blanket

Insane
00:09:976 (5) - make slower slider? could be nice addition
00:14:651 (5,6) - this transition looks a bit weird; you could make this 00:15:355 (6) - into circles instead

honestly there werent a lot to say about this map, and easier difficulties arent my strongest point, but it looks fine to me, and good luck with the map! :D
Topic Starter
William K

brdzxh wrote:

hi from my queue

- i think you can give insane a custom diff name because insane isnt very fitting for a 2.72* :P Yeah, I'll give a name.

I dont agree with the NC use, but after looking through other mods, it looks like you are aware of it, so I dont think I need to point it out Hmm... Will see more opinions on NC :3

Normal
00:14:417 (2,3) - it looks kinda weird Why's it weird? I like how it flows though :3
00:27:074 (5) - i dont think I would stack because its kinda hard to see when its going thsi slow Yeah I thought of that too, but you see it's pretty much visible in gameplay and the flow makes players think that that's the next note.

Hard
00:05:504 (2,3) - decrease spacing Nope here, it's for an emphasis to the accent piano.
00:22:152 (3,1) - blanket Nope, I'm aiming for a jumps here to emphasis 00:22:621 - which has a guitars. If I blanket the aesthetics would be sacrificed.

Insane
00:09:976 (5) - make slower slider? could be nice addition Nope, a slower slider won't work with anything here as there's no actual song changes at the current section.
00:14:651 (5,6) - this transition looks a bit weird; you could make this 00:15:355 (6) - into circles instead If I make them into circles, it will be a jump with no purpose imo. And also, consistency would be good for this so no change here.

honestly there werent a lot to say about this map, and easier difficulties arent my strongest point, but it looks fine to me, and good luck with the map! :D
Thanks brdzxh for the mod! :3
Asaiga
Hi, from queue. Quick look because the song is short

[Lively]
00:04:088 (4) - Should NC because of bpm change. For scorev1 there shouldn't be any problem but once scorev2 is applied, players can occasionally get an unfair 100 here if they don't know that.
00:01:022 (1,1) - Can these two have a more similar shape with each other? Like this pair 00:01:753 (2,2) - and 00:02:485 (3,3) -
00:07:842 (4) - NC, reason is mentioned above

00:11:371 (2) - I want to say NC this but it's pretty dumb so keep this in mind for now :d
00:29:665 (2,2,2,2) - NC on each as well, so you will get a full NC spam. I don't think it will look nice but it's not wrong technically

[Hard]
00:04:088 (4) - NC
00:07:842 (4) - ^
00:11:371 (2) - doubting
00:29:665 (2,2,2,2) - that NC thing

[Normal]
00:11:371 (2) - NC

It's hard to say on this one, I feel like visuals is a bit too dense and it feels stuffy but rhythm should be ok



Good luck
also, lovely keysound skill there ; )
Topic Starter
William K

Asaiga wrote:

Hi, from queue. Quick look because the song is short

[Lively]
00:04:088 (4) - Should NC because of bpm change. For scorev1 there shouldn't be any problem but once scorev2 is applied, players can occasionally get an unfair 100 here if they don't know that. Hmm Maybe yes, but that's the role of an approach circle. Will look for more opinions here, but I personally don't like the NC spams because of those timing points xd
00:01:022 (1,1) - Can these two have a more similar shape with each other? Like this pair 00:01:753 (2,2) - and 00:02:485 (3,3) - Alright~
00:07:842 (4) - NC, reason is mentioned above Will look for more opinions :3

00:11:371 (2) - I want to say NC this but it's pretty dumb so keep this in mind for now :d
00:29:665 (2,2,2,2) - NC on each as well, so you will get a full NC spam. I don't think it will look nice but it's not wrong technically Yes I don't think it'll look nice too :v Will look for more opinions here.

[Hard]
00:04:088 (4) - NC
00:07:842 (4) - ^
00:11:371 (2) - doubting
00:29:665 (2,2,2,2) - that NC thing

[Normal]
00:11:371 (2) - NC

It's hard to say on this one, I feel like visuals is a bit too dense and it feels stuffy but rhythm should be ok Well for the visuals, it can't be helped as the music itself is just filled with 1/2s everywhere (which is why I don't make an Easy, because it'll be an Easy with 1/2 rhythms).



Good luck
also, lovely keysound skill there ; ) :) Thanks to my friend too :3
Thanks for checking! :3 I'll keep in mind about those NCs you mentioned, and will look for more mods here as I'm not really sure that NC spams would be good.
Rad-
Hello, from my queue.

General:
- I think you should add a spinner that ends on 00:37:053 - at least on all difficulties, it also avoids the boring #1 scores by SSing first, and doesn't make the song/map end so soon.

Normal
00:27:074 (5) - You shouldn't stack circle 5 behind slider 3 as it can get a bit too hard for beginners to read

Hard
00:28:246 (1) - Remove the NC on this slider since it's not changing speed, and to not conflict with the following sliders that do 1-2 combos for timing reasons.

On Lively, you could decrease the circle size to something like cs5, it would be perfect for this kind of slow songs and it would make sense because the difficulty looks very much like the Hard, so doing this makes it more appropriate for an Insane. (Even Hard would be good as CS4.2 imo)

Sorry for small mod, tried to help as best as i can, but the map itself is really well made overall, and hitsounding is brilliant.

Good Luck!
Topic Starter
William K

Rad- wrote:

Hello, from my queue.

General:
- I think you should add a spinner that ends on 00:37:053 - at least on all difficulties, it also avoids the boring #1 scores by SSing first, and doesn't make the song/map end so soon. I thought about that too, but on second thought I don't think it'd fit the current piano.

Normal
00:27:074 (5) - You shouldn't stack circle 5 behind slider 3 as it can get a bit too hard for beginners to read Alright, someone modded about this already.

Hard
00:28:246 (1) - Remove the NC on this slider since it's not changing speed, and to not conflict with the following sliders that do 1-2 combos for timing reasons. No, I wanted to mark that it's a repetition of 00:27:543 (1,2) - . And also, the piano does seem to be on a different part from before.

On Lively, you could decrease the circle size to something like cs5, it would be perfect for this kind of slow songs and it would make sense because the difficulty looks very much like the Hard, so doing this makes it more appropriate for an Insane. (Even Hard would be good as CS4.2 imo) Nope, CS5 doesn't really fit a slow song well as a slow song should be relaxing rather than hard. And I personally don't really like CS5 here. About the difficulty between Hard-Lively. I don't think that the difficulty of Lively diff looks very much like Hard, as it's filled with jumps everywhere. (Yes, I did this as the rhythm for Lively and Hard is pretty much the same.)

Sorry for small mod, tried to help as best as i can, but the map itself is really well made overall, and hitsounding is brilliant. Glad you like it :D

Good Luck!
Thanks for your mod! :3
Battle


#modreqs stuff lol


[General]
Please reduce the hitsound delay for the following hitsounds:
  1. soft-hitwhistle20.wav
  2. soft-hitwhistle21.wav
  3. soft-hitwhistle22.wav
  4. soft-hitwhistle26.wav
  5. soft-hitwhistle27.wav
  6. soft-hitwhistle29.wav
  7. soft-hitwhistle30.wav
  8. soft-hitwhistle31.wav
  9. soft-hitwhistle33.wav
  10. soft-hitwhistle34.wav
  11. soft-hitwhistle35.wav
  12. soft-hitwhistle38.wav
  13. soft-hitwhistle42.wav
Some may have less hitsound delay than others, but those are the ones I saw (in audacity) that I felt needed to have the delay removed, a few of those have a 5 ms delay which is unrankable so yeah

Confirm the following hitsounds are used along with the timestamp for where they are used please:
  1. soft-hitwhistle27.wav
  2. soft-sliderslide18.wav
  3. soft-sliderslide27.wav
Why is the BG some lake btw lol

Also metadata comfirmation? Also you can add a spinner to the end of every diff so that there's more differences in scores

[Normal]
00:01:509 - and 00:02:241 - allowing regular slider slide sound here intentional? This occurs multiple times, so make sure to fix these if they are not intentional
00:11:148 (1,2,3,1,2,3) - I'm not a fan of this really linear flow followed by very sharp flow, aesthetically I don't feel like it works too well. Try making the flow a bit smoother here
00:14:651 (3,4,1) - Try not to bunch up stuff like this, assuming that you'll change up the flow above, you'll have more room to work with. People can potentially click 1 instead of 4 due to these being so close to one another, so you should spread the pattern out a bit here.
00:21:918 (2) - Remove this note in order to decrease density, this is a very long string so there should be more breathing room, especially on the lowest difficulty
00:29:184 (1,2,1,2,1,2) - I would highly suggest changing this to 1/1 slider (manipulating SV to make the ends land on the red lines) here. The song slowing down can throw off newer players, simplifying it will make it much more understandable and less jarring.

[Hard]
00:19:808 (1,2,3) - Flow is a bit awkward here, you're breaking the flow with 1 by having 2 drop down to the left so the movement to 3 isn't as smooth as it could be
00:22:152 (3,1) - I feel that having a reverse arrow after you've made the player go left can be a bit uncomfortable, maybe point the reverse end upward instead?
00:26:840 (5,1) - It would feel nice if the transition was slightly more cohesive, it makes sense that there's should definitely feel like it's different than tha blue combo but it would be nice if it slightly led into the yellow combo
00:27:543 (1,2,1,2) - Well, you've never really done a pattern that looks like this and I don't really like it at all so yeah, if you could change this that would be nice

[Lively]
00:22:386 (1) - Considering how the music is going into another little guitar thing here, I feel this should have more emphasis than just being DS'd here

Depending on your response, I will be back
Topic Starter
William K

Battle wrote:



#modreqs stuff lol


[General]
Please reduce the hitsound delay for the following hitsounds:
  1. soft-hitwhistle20.wav Done.
  2. soft-hitwhistle21.wav Done.
  3. soft-hitwhistle22.wav Done~
  4. soft-hitwhistle26.wav Done.
  5. soft-hitwhistle27.wav Done.
  6. soft-hitwhistle29.wav Done~
  7. soft-hitwhistle30.wav Done~
  8. soft-hitwhistle31.wav Done.
  9. soft-hitwhistle33.wav Done.
  10. soft-hitwhistle34.wav Done~
  11. soft-hitwhistle35.wav Done.
  12. soft-hitwhistle38.wav Here too.
  13. soft-hitwhistle42.wav Done with this too.
Some may have less hitsound delay than others, but those are the ones I saw (in audacity) that I felt needed to have the delay removed, a few of those have a 5 ms delay which is unrankable so yeah I fixed them all, and removed all those delays.

Confirm the following hitsounds are used along with the timestamp for where they are used please:
  1. soft-hitwhistle27.wav No, this isn't used. Removed.
  2. soft-sliderslide18.wav Removed too.
  3. soft-sliderslide27.wav Same, Removed.
Why is the BG some lake btw lol xD I wanted to take the Background from the anime itself, but I can't find something fitting, and this BG is a recommendation from Mako Sakata. Maybe I can find one. And also actually I wanted to take the BG from Detective Conan as it's very nice :v but there's no connection with the anime.. Probably will find one. I can't really find one xd

Also metadata comfirmation?

About Metadata, I confirmed it with IamKwan and alacat, and they gave me useful source links:
Sites:
https://www.youtube.com/watch?v=X3ToTzTGmu0
http://www.neowing.co.jp/product/ANZX-11021
http://urx.nu/C2UD?h=ur0.link
http://vgmdb.net/album/60225
Also you can add a spinner to the end of every diff so that there's more differences in scores Yes, it would make the score varies more, Rad- said this too. But in this case, I'm afraid I can't. The spinner just doesn't fit with the current piano when I try it again earlier. Moreover, the volume of (what's it called? The 1000-2000 score xD). The score just kept making the feeling of the piano goes away. And if I make 5% volume directly, it doesn't really makes sense.
Edit: Okie, I asked some of my friends and they said "Yes, spinners at the end." So I think I should add one. I gradually decreased the volume. I also fixed some errors in Normal about keysounding at the end

[Normal]
00:01:509 - and 00:02:241 - allowing regular slider slide sound here intentional? This occurs multiple times, so make sure to fix these if they are not intentional Okie, I removed all C:99, and applied it to all of the diffs. Only for Normal, I placed 00:01:997 - here for silencing slider tick.
00:11:148 (1,2,3,1,2,3) - I'm not a fan of this really linear flow followed by very sharp flow, aesthetically I don't feel like it works too well. Try making the flow a bit smoother here Made some curves there for consistency with 00:22:621 (1,2) -
00:14:651 (3,4,1) - Try not to bunch up stuff like this, assuming that you'll change up the flow above, you'll have more room to work with. People can potentially click 1 instead of 4 due to these being so close to one another, so you should spread the pattern out a bit here. You're right. Fixed.
00:21:918 (2) - Remove this note in order to decrease density, this is a very long string so there should be more breathing room, especially on the lowest difficulty I made 00:21:918 (2) - to make consistency with 00:17:933 (1) - as it changes focus on instruments. If I pass the instrument at 00:21:918 - somehow it'd be a little bit awkward in terms of rhythm, and just felt too loose. As, in density 00:19:808 (1,2,1,2,3) - and 00:16:058 (1,2,3,1,2) - should be the same.
00:29:184 (1,2,1,2,1,2) - I would highly suggest changing this to 1/1 slider (manipulating SV to make the ends land on the red lines) here. The song slowing down can throw off newer players, simplifying it will make it much more understandable and less jarring. True. I've been thinking about this too, and also Mako said that the stacks aren't suitable for beginners. Fixed.

[Hard]
00:19:808 (1,2,3) - Flow is a bit awkward here, you're breaking the flow with 1 by having 2 drop down to the left so the movement to 3 isn't as smooth as it could be Okie, I made it smoother.
00:22:152 (3,1) - I feel that having a reverse arrow after you've made the player go left can be a bit uncomfortable, maybe point the reverse end upward instead? Hmm... I think that 00:22:621 (1) - works for an emphasis. As I didn't make 00:22:855 - 00:23:090 - , I just thought that I could make an emphasis so that players notice the build up in instruments more.
00:26:840 (5,1) - It would feel nice if the transition was slightly more cohesive, it makes sense that there's should definitely feel like it's different than tha blue combo but it would be nice if it slightly led into the yellow combo Yes, I made some changes.
00:27:543 (1,2,1,2) - Well, you've never really done a pattern that looks like this and I don't really like it at all so yeah, if you could change this that would be nice Inconsistency in patterning... I tried something like https://osu.ppy.sh/ss/7612947 to remove the stacks~

[Lively]
00:22:386 (1) - Considering how the music is going into another little guitar thing here, I feel this should have more emphasis than just being DS'd here
I actually gave some emphasis here, with 1.33x DS but maybe it's not really noticeable due to the next large jumps. I gave some jumps here to emphasis it then, but it's not larger than the next jumps.

Depending on your response, I will be back
Thanks Battle! :3
Shiranai

Battle wrote:

Why is the BG some lake btw lol
You can blame meeee ;)
Topic Starter
William K

Mako Sakata wrote:

Battle wrote:

Why is the BG some lake btw lol
You can blame meeee ;)
:v
Battle
maybe try finding a bg on the honeywork's artist's pixiv lol: http://www.pixiv.net/member_illust.php? ... 6&type=all

anyways

normal: 00:21:214 (1) - how about making this a circle instead with the next note being on 00:21:683 - ? It would match the density and would be less strenuous on beginners
fix SVs for 00:29:917 (2) - and 00:31:514 (4) - so that the unsnapped hit object error doesn't appear anymore lol (I don't know how the game considers 00:29:184 (1) - snapped but oh well you might want to make sure it lands on the red line though)

hard: 00:27:543 (1,2,1,2) - the main problem I have here is the fact that the sliders are two completely different shapes as one is far more curved than the other, I would like to see some sort of symmetry here to make it look more aesthetically pleasing tbh
Topic Starter
William K

Battle wrote:

maybe try finding a bg on the honeywork's artist's pixiv lol: http://www.pixiv.net/member_illust.php? ... 6&type=all

anyways

normal: 00:21:214 (1) - how about making this a circle instead with the next note being on 00:21:683 - ? It would match the density and would be less strenuous on beginners Okie, I removed number 2, as I wanted some variation in guitars pitch so that it would be different compared to 00:17:464 (3) -
fix SVs for 00:29:917 (2) - and 00:31:514 (4) - so that the unsnapped hit object error doesn't appear anymore lol (I don't know how the game considers 00:29:184 (1) - snapped but oh well you might want to make sure it lands on the red line though) Done~ Cool xD

hard: 00:27:543 (1,2,1,2) - the main problem I have here is the fact that the sliders are two completely different shapes as one is far more curved than the other, I would like to see some sort of symmetry here to make it look more aesthetically pleasing tbh Okie~ I changed to how the original was.
Thanks Again :3
Battle
irc'd gl

log
2017-03-21 05:25 William K: Hi Battle
2017-03-21 05:25 Battle: hi
2017-03-21 05:25 William K: may I ask something about one of your point? :3
2017-03-21 05:25 Battle: yes
2017-03-21 05:25 William K: 00:21:214 (1) - how about making this a circle instead with the next note being on 00:21:683 - ? It would match the density and would be less strenuous on beginners
2017-03-21 05:26 William K: about this one
2017-03-21 05:27 William K: I purposely made 00:21:214 (1) - a slider because it's high in pitch so that it would be different than the one before
2017-03-21 05:27 William K: is the density actually okay?
2017-03-21 05:28 Battle: I don't think so
2017-03-21 05:28 Battle: the string of notes is 10 seconds long
2017-03-21 05:29 William K: yes..
2017-03-21 05:29 William K: so it's my choose to delete which one eh xD
2017-03-21 05:30 Battle: you can see why I would think that's a problem
2017-03-21 05:30 Battle: yeah technically
2017-03-21 05:30 Battle: but deleting it at that one point would probably be best
2017-03-21 05:30 William K: 00:21:918 (2) - I'll choose deleting this then
2017-03-21 05:30 William K: as I wanted some variations to the guitars pitch
2017-03-21 05:31 Battle: mk
2017-03-21 05:31 Battle: sounds good enough to me
2017-03-21 05:32 William K: yup
2017-03-21 05:33 William K: oh and also about the unsnapped objects
2017-03-21 05:34 William K: I think they're fine as in lower diffs? I can't do much to the timing points here ;w;
2017-03-21 05:37 Battle: well
2017-03-21 05:37 Battle: it's unsnapped
2017-03-21 05:37 Battle: as in I can't do anything if they're unsnapped
2017-03-21 05:37 William K: hmm
2017-03-21 05:37 Battle: it's cool if you manipulate them a little bit, SVs on lower diffs that change it to snap to red lines basically don't feel like anything during gameplay
2017-03-21 05:38 William K: by SV, do you mean those timings?
2017-03-21 05:38 Battle: no i mean green lines
2017-03-21 05:39 William K: ohh like it's the actual SV because it's like the SV going down
2017-03-21 05:39 William K: I understand now /me taking calculator
2017-03-21 05:40 Battle: I usually just mess around with the numbers until it snaps when I have red lines like this lol
2017-03-21 05:40 William K: lol let me do something a little cool with decimals :v
2017-03-21 05:40 Battle: 3 decimal places works most of the time
2017-03-21 05:40 Battle: haven't had a situation where it didn't work but that's why I say most just in case lol
2017-03-21 05:41 William K: xD
2017-03-21 05:41 William K: for 199 BPM... using 1.076 decimal :v
2017-03-21 05:43 William K: wow it works
2017-03-21 05:44 William K: somehow lol
2017-03-21 05:48 Battle: lol
2017-03-21 05:48 William K: about BG
2017-03-21 05:49 William K: I still can't find something xd
2017-03-21 05:49 Battle: just find an anime bg in the morning lol
2017-03-21 05:49 William K: lol
2017-03-21 05:50 William K: yes I'll try
2017-03-21 05:51 William K: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=31810473 well this isn't the anime character either but it's pretty cool
2017-03-21 05:51 Battle: \ya that works
2017-03-21 05:53 William K: okie
2017-03-21 06:02 Battle: normal: 00:19:808 (1,2) - 00:22:152 (2,1) - fix DS
2017-03-21 06:03 William K: yeah xD
2017-03-21 06:03 William K: I noticed that while testplaying ;w;
2017-03-21 06:03 Battle: 00:11:839 (3,1) - ds slightly high here too
2017-03-21 06:03 Battle: 00:24:965 (1,2) - off here
2017-03-21 06:04 William K: yup
2017-03-21 06:05 William K: Fixed those
2017-03-21 06:05 William K: 00:29:917 (2) - here too
2017-03-21 06:05 Battle: ok
2017-03-21 06:05 Battle: yeah that's it I'm fine with the other diffs
2017-03-21 06:06 William K: okie :3
2017-03-21 06:06 William K: updated~
2017-03-21 06:06 Battle: btw just one more this 00:27:543 (1) - you're cool with this jump right?
2017-03-21 06:06 Battle: cuz I feel like it's fine lol
2017-03-21 06:06 Battle: well you did it for both so I think you're cool with it lol
2017-03-21 06:06 William K: normal? yes xD

Bubbled.
Topic Starter
William K

Battle wrote:

irc'd gl
Thanks Battle! :3
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