#modreqs stuff lol[General]
Please reduce the hitsound delay for the following hitsounds:- soft-hitwhistle20.wav
- soft-hitwhistle21.wav
- soft-hitwhistle22.wav
- soft-hitwhistle26.wav
- soft-hitwhistle27.wav
- soft-hitwhistle29.wav
- soft-hitwhistle30.wav
- soft-hitwhistle31.wav
- soft-hitwhistle33.wav
- soft-hitwhistle34.wav
- soft-hitwhistle35.wav
- soft-hitwhistle38.wav
- soft-hitwhistle42.wav
Some may have less hitsound delay than others, but those are the ones I saw (in audacity) that I felt needed to have the delay removed, a few of those have a 5 ms delay which is unrankable so yeah
Confirm the following hitsounds are used along with the timestamp for where they are used please:- soft-hitwhistle27.wav
- soft-sliderslide18.wav
- soft-sliderslide27.wav
Why is the BG some lake btw lol
Also
metadata comfirmation? Also you can add a spinner to the end of every diff so that there's more differences in scores
[Normal]
00:01:509 - and 00:02:241 - allowing regular slider slide sound here intentional? This occurs multiple times, so make sure to fix these if they are not intentional
00:11:148 (1,2,3,1,2,3) - I'm not a fan of this really linear flow followed by very sharp flow, aesthetically I don't feel like it works too well. Try making the flow a bit smoother here
00:14:651 (3,4,1) - Try not to bunch up stuff like this, assuming that you'll change up the flow above, you'll have more room to work with. People can potentially click 1 instead of 4 due to these being so close to one another, so you should spread the pattern out a bit here.
00:21:918 (2) - Remove this note in order to decrease density, this is a very long string so there should be more breathing room, especially on the lowest difficulty
00:29:184 (1,2,1,2,1,2) - I would highly suggest changing this to 1/1 slider (manipulating SV to make the ends land on the red lines) here. The song slowing down can throw off newer players, simplifying it will make it much more understandable and less jarring.
[Hard]
00:19:808 (1,2,3) - Flow is a bit awkward here, you're breaking the flow with 1 by having 2 drop down to the left so the movement to 3 isn't as smooth as it could be
00:22:152 (3,1) - I feel that having a reverse arrow after you've made the player go left can be a bit uncomfortable, maybe point the reverse end upward instead?
00:26:840 (5,1) - It would feel nice if the transition was slightly more cohesive, it makes sense that there's should definitely feel like it's different than tha blue combo but it would be nice if it slightly led into the yellow combo
00:27:543 (1,2,1,2) - Well, you've never really done a pattern that looks like this and I don't really like it at all so yeah, if you could change this that would be nice
[Lively]
00:22:386 (1) - Considering how the music is going into another little guitar thing here, I feel this should have more emphasis than just being DS'd here
Depending on your response, I will be back