2017-03-23 01:53 William K: Hi Doyak
2017-03-23 01:56 Doyak: hey
2017-03-23 01:57 William K: :3 May i ask for some checks on my bubbled map?
2017-03-23 01:57 Doyak: hmm what is the map
2017-03-23 01:57 William K: ACTION is editing [https://osu.ppy.sh/b/1210571 HoneyWorks - Ohayou no Asa [Hard]]
2017-03-23 01:57 William K: this one
2017-03-23 01:58 Doyak: lol I took a look on this map yesterday
2017-03-23 01:58 William K: xD
2017-03-23 02:01 Doyak: well the map generally looks fine
2017-03-23 02:01 Doyak: but one thing bothers me
2017-03-23 02:01 William K: what is it?
2017-03-23 02:02 Doyak: Why didn't you make Normal a bit more sparse
2017-03-23 02:02 Doyak: Too many overlapped trains
2017-03-23 02:03 Doyak: It's not really different from Hard, except the spacing and the amount of circles
2017-03-23 02:03 Doyak: and long slider trains are actually quite hard for newbies
2017-03-23 02:03 William K: yes
2017-03-23 02:03 William K: by long slider trains
2017-03-23 02:03 William K: 00:04:796 (1,2) - do you mean like this?\
2017-03-23 02:03 Doyak: no I mean
2017-03-23 02:04 Doyak: 00:14:417 (2,3,4,1,2,3) -
2017-03-23 02:04 Doyak: there is no break
2017-03-23 02:04 Doyak: all these note are connected by 1/2 gaps
2017-03-23 02:04 William K: ah
2017-03-23 02:04 Doyak: thus making a long train
2017-03-23 02:04 William K: I tried mapping all those rhythms actually
2017-03-23 02:04 William K: but I also tried to make it easy
2017-03-23 02:05 Doyak: It's not any easy
2017-03-23 02:05 Doyak: I mean, the only easy thing here is that players don't need to move much
2017-03-23 02:05 Doyak: but still they have to interpret a lot of rhythms
2017-03-23 02:05 Doyak: which is kinda doubtful for the easiest diff
2017-03-23 02:06 William K: right
2017-03-23 02:06 William K: but if I make those rhythmings easier, it would result in a bigger difficulty gap to hard which is also filled with jumps
2017-03-23 02:06 William K: that's why I made something like this
2017-03-23 02:07 Doyak: nah, it's not that big
2017-03-23 02:07 William K: is it? :v
2017-03-23 02:07 Doyak: those are hardly jumps
2017-03-23 02:07 Doyak: they're just spaced
2017-03-23 02:07 William K: nope, the rhythms are also different
2017-03-23 02:08 William K: like 2 clicks or something in Hards
2017-03-23 02:08 Doyak: I mean, that hardly counts as a difficulty
2017-03-23 02:08 William K: there're also less rest in Hards, unlike the Normal itself which sometimes I use 1/4 stanza for a rest
2017-03-23 02:09 Doyak: clicking two 1/2 circles in this low bpm is not hard
2017-03-23 02:09 Doyak: okay let me quote something to you
2017-03-23 02:09 Doyak:
https://osu.ppy.sh/wiki/SRC#Normal2017-03-23 02:09 Doyak: Have you read this article?
2017-03-23 02:09 William K: nope
2017-03-23 02:09 Doyak: Look what guideline for Normal says
2017-03-23 02:09 Doyak: "Avoid long chains of hitobjects with 1/2 gaps. Too many consecutive hitobjects overlapping can be confusing for new players."
2017-03-23 02:10 Doyak: "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used."
2017-03-23 02:10 Doyak: Your Normal has these two problems
2017-03-23 02:10 Doyak: as the easiest diff, these should be more strictly applied
2017-03-23 02:11 William K: even though the sliders are 1/1s?
2017-03-23 02:11 Doyak: Avoid long chains of hitobjects with "1/2 gaps."
2017-03-23 02:12 William K: 00:14:651 (3,4,1,2) - like these, players just need to press 1 and a half beats
2017-03-23 02:12 William K: each which is consistent enough
2017-03-23 02:12 Doyak: You're sticking too much to click actions
2017-03-23 02:12 Doyak: what's more important for new players is not clicks
2017-03-23 02:12 William K: okie let me try something xD
2017-03-23 02:12 Doyak: it's the amount of rhythm
2017-03-23 02:13 Doyak: and many gaps between notes
2017-03-23 02:13 William K: alright~
2017-03-23 02:13 Doyak: I'm not asking for too much, just try to 'disconnect' some of the long trains
2017-03-23 02:13 Doyak: and that should be enough
2017-03-23 02:14 William K: 00:14:417 (2,3,4,1,2,3) - but i'm afraid for this?
2017-03-23 02:14 William K: 00:16:761 (2) - ah I can make this longer xD
2017-03-23 02:15 Doyak: You can ignore things like 00:15:823 -
2017-03-23 02:16 Doyak: using a gap has good effect to differenciate each rhythmic parts
2017-03-23 02:16 Doyak: because when they're all connected, they sound more like a single part
2017-03-23 02:17 Doyak: and you can simplify 00:25:668 (2,3,4,5) - this a lot
2017-03-23 02:17 Doyak: they're just tiny drums, aren't they
2017-03-23 02:17 William K: 00:25:668 - I removed this
2017-03-23 02:17 William K: yes
2017-03-23 02:19 William K:
https://osu.ppy.sh/ss/7629196 for this
2017-03-23 02:19 William K: may I ask for some opinions? XD
2017-03-23 02:20 Doyak: hmm
2017-03-23 02:20 Doyak: I have two options in mind
2017-03-23 02:21 Doyak: first one is to just ignore 00:11:148 (1) -
2017-03-23 02:21 Doyak: because that's kind of different piano sound
2017-03-23 02:21 Doyak: much lower than others
2017-03-23 02:21 Doyak: second one is making 00:11:371 (2) - as a repeat slider
2017-03-23 02:22 Doyak: well but 00:12:074 - is indeed strong
2017-03-23 02:22 William K: yes
2017-03-23 02:22 William K:
https://osu.ppy.sh/ss/7629226 this should work fine
2017-03-23 02:22 Doyak: Yeah that's pretty alright
2017-03-23 02:23 William K: May I ask some more? I'm pretty confused 00:22:152 -
2017-03-23 02:23 William K: osu.ppy.sh/ss/7629237 because the note at
2017-03-23 02:24 William K: 00:22:386 - is indeed pretty weak...
2017-03-23 02:24 Doyak: to be honest i'll just use one circle for 00:22:386 -
2017-03-23 02:25 Doyak: so that you can focus more on the exact sound you want to follow
2017-03-23 02:25 William K: right
2017-03-23 02:26 Doyak: For 00:24:965 (1,2,3,4,5) - this, how about
https://puu.sh/uUNJH/645e3c51a6.jpg2017-03-23 02:27 Doyak: 00:26:371 - there is no 'that kind of' drum sound
2017-03-23 02:28 William K: 00:26:371 - there's a slight one
2017-03-23 02:28 Doyak: Yeah, 'slight' one
2017-03-23 02:28 William K:
https://osu.ppy.sh/ss/7629272 actually I'm trying this one but wait lemme try that suggestion
2017-03-23 02:28 Doyak: which you would want to avoid in easier diff
2017-03-23 02:29 Doyak: hmm
2017-03-23 02:29 Doyak: but isn't 00:26:137 - more important than 00:26:371 -
2017-03-23 02:29 Doyak: I mean you can stick to those slight drum sounds too, but that's just too regular and boring
2017-03-23 02:30 William K: yea
2017-03-23 02:30 Doyak: you have some special rhythm with stronger drums
2017-03-23 02:30 Doyak: So why not follow these instead of keeping monotonous 1/1s
2017-03-23 02:32 William K: yeah xD tried that one
2017-03-23 02:33 William K: 00:26:840 (4,2) - btw is overlapping them fine
2017-03-23 02:33 William K:
http://osu.ppy.sh/ss/7629310 not really visible in gameplay tho
2017-03-23 02:34 Doyak: umm I'd like to avoid it
2017-03-23 02:34 Doyak: It still covers the reverse arrow for a short amount of time
2017-03-23 02:34 Doyak: which still can be a bit confusing for the target players
2017-03-23 02:34 William K: okie
2017-03-23 02:36 William K: and how do you think if I make 00:21:214 (1) - longer 1/2 beat? :3
2017-03-23 02:37 William K: for emphasis to the guitars
2017-03-23 02:37 Doyak: Oh that'll be good too
2017-03-23 02:37 William K: alright~
2017-03-23 02:40 Doyak: oh and on Hard, I noticed a lot of minor spacing errors which actually make them look untidy
2017-03-23 02:40 William K: visual spacings?
2017-03-23 02:40 Doyak: Yes
2017-03-23 02:40 Doyak: Just disable grid snap and make them more consistent
2017-03-23 02:41 William K: yup
2017-03-23 02:41 Doyak: If the spacing was large, 0.03x doesn't really matter much, but this diff has already very tiny spacing between notes so it's very noticeable
2017-03-23 02:43 William K: done
2017-03-23 02:43 Doyak: Okie, update when you're done with everything
2017-03-23 02:43 Doyak: then we'll go over all diffs again
2017-03-23 02:44 William K: okie
2017-03-23 02:45 William K: this map's file is large lol
2017-03-23 02:45 Doyak: cuz of the keysounds xD
2017-03-23 02:45 William K: xD
2017-03-23 02:45 William K: updated~
2017-03-23 02:47 William K: that SR, just increased with those rhythms decreased
2017-03-23 02:47 Doyak: uuuuuummmmm
2017-03-23 02:48 Doyak: you removed too many circles D:
2017-03-23 02:48 William K: D:
2017-03-23 02:48 William K: somewhere i can add
2017-03-23 02:48 William K: lol
2017-03-23 02:49 Doyak: Well let me see
2017-03-23 02:49 Doyak: 00:16:761 (2) - tbh you could just keep this as 1/1 and a circle
2017-03-23 02:50 William K: alright
2017-03-23 02:50 Doyak: You also divided those two rhythms everywhere else after that, so let's just make it consistent
2017-03-23 02:51 William K: 00:21:214 (1) - no 1/2 here then
2017-03-23 02:51 Doyak: keeping that one is fine
2017-03-23 02:51 Doyak: that's a different sound
2017-03-23 02:52 William K: higher in pitch
2017-03-23 02:52 William K: ACTION wanted to add something at 00:19:105 - xD
2017-03-23 02:54 Doyak:
https://puu.sh/uUPKm/fb975bba2e.jpg maybe this?
2017-03-23 02:56 William K:
http://osu.ppy.sh/ss/7629497 this?
2017-03-23 02:57 Doyak: cool
2017-03-23 03:02 William K: =w=)b
2017-03-23 03:02 William K: btw
2017-03-23 03:02 William K: colors
2017-03-23 03:02 William K: omg
2017-03-23 03:03 William K: I nearly forgot
2017-03-23 03:03 Doyak: aaaaand I'd like to still avoid 00:26:137 (3,1) - this
2017-03-23 03:03 William K: :v
2017-03-23 03:03 Doyak: You would just want to avoid covering reverse arrows as much as possible
2017-03-23 03:04 Doyak: I just discussed with another BN
2017-03-23 03:05 William K: seems like symmetrical here is hard enough
2017-03-23 03:05 William K: let me think of something hmm
2017-03-23 03:06 William K: alright
2017-03-23 03:07 William K:
http://osu.ppy.sh/ss/76295782017-03-23 03:08 Doyak: :thinking:
2017-03-23 03:08 William K: xD
2017-03-23 03:08 Doyak: slidertail being closer than sliderhead... hmm
2017-03-23 03:08 William K: and NC there
2017-03-23 03:08 William K: hmm
2017-03-23 03:09 William K:
http://osu.ppy.sh/ss/7629610 GG
2017-03-23 03:10 Doyak: k that's probably enough
2017-03-23 03:10 William K: xD suddenly I'm full of ideas
2017-03-23 03:11 William K: may I update?
2017-03-23 03:11 Doyak: How many circles are there now?
2017-03-23 03:11 William K: and uncheck widescreen support
2017-03-23 03:11 William K: 39
2017-03-23 03:11 Doyak: "circles"
2017-03-23 03:11 Doyak: not total notes
2017-03-23 03:11 William K: ow yea
2017-03-23 03:11 William K: 5
2017-03-23 03:11 William K: lol
2017-03-23 03:12 Doyak: hmmmmmm I guess we can't do much about that though
2017-03-23 03:13 William K: yes ;w;
2017-03-23 03:13 William K: 00:09:273 (2) -
2017-03-23 03:13 William K: btw about this
2017-03-23 03:13 William K: should I do 1/1 slider and note
2017-03-23 03:13 William K: or just the current one?
2017-03-23 03:13 Doyak: got an idea
2017-03-23 03:13 Doyak: 00:23:558 (1) - how about using two circles
2017-03-23 03:14 Doyak: by doing this you can emphasize both 00:23:558 - and 00:24:027 -
2017-03-23 03:14 Doyak: and also give 1/1 gap to disconnect the train
2017-03-23 03:14 William K: nice idea
2017-03-23 03:14 William K: but the holding emphasis is removed..
2017-03-23 03:15 Doyak: well
2017-03-23 03:15 Doyak: the sound isn't that long though
2017-03-23 03:15 Doyak: it kinda disappears on 00:23:793 - or somewhere around there
2017-03-23 03:15 William K: but yes that 2 1/1 piano is unique enough
2017-03-23 03:15 William K: guitar*
2017-03-23 03:15 William K: I mean
2017-03-23 03:15 Doyak: yea guitar
2017-03-23 03:16 Doyak: well this song fits with sliders anyway, so let's not get forced by it then xD
2017-03-23 03:16 William K: xD
2017-03-23 03:17 William K: most songs filled with sliders too
2017-03-23 03:17 William K: unchecked widescreen support and removed combo colors too
2017-03-23 03:18 Doyak: oh and you can change that for Hard too
2017-03-23 03:19 William K: yes
2017-03-23 03:19 Doyak: as there is definitely something on 00:23:793 - it kinda makes sense to divide it
2017-03-23 03:19 Doyak: alright, update when you're done
2017-03-23 03:19 William K: or
2017-03-23 03:19 William K: extended sliders?
2017-03-23 03:19 William K: at Hard
2017-03-23 03:20 William K: better not
2017-03-23 03:20 Doyak: and about the widescreen support, you don't really need to care about that unless there is a storyboard
2017-03-23 03:20 William K: yes
2017-03-23 03:20 William K: I unchecked that thing
2017-03-23 03:20 Doyak: hmm I'd just go for a 1/2 slider + circle tho
2017-03-23 03:20 William K: yes I go with that too
2017-03-23 03:22 William K: updated~
2017-03-23 03:25 Doyak: 00:25:902 (2,3) - ah I missed this when you showed me the screenshot
2017-03-23 03:25 Doyak: well let's not make 3 closer to 1 than 2
2017-03-23 03:25 William K: oki
2017-03-23 03:26 William K:
https://osu.ppy.sh/ss/7629732 this
2017-03-23 03:26 Doyak: would be better if 1 is pointing a bit upper way
2017-03-23 03:27 Doyak: so that it comes naturally into 2 and not 3
2017-03-23 03:27 William K:
https://osu.ppy.sh/ss/7629744 something like this
2017-03-23 03:28 Doyak: very good
2017-03-23 03:28 William K: =w=)b
2017-03-23 03:29 Doyak: 00:21:214 (1,1) - these NCs look too spammy
2017-03-23 03:30 Doyak: I'd just remove it from them
2017-03-23 03:30 Doyak: and swap NC for 00:24:965 (1,2) - so that 00:23:558 (1,2,3,1) - they're all in one combo
2017-03-23 03:30 William K: 00:22:621 (3) - removing this?
2017-03-23 03:30 Doyak: Yeah remove NC from it
2017-03-23 03:30 William K: 00:21:214 (1) - this too?
2017-03-23 03:30 Doyak: and 00:21:214 (1) - too
2017-03-23 03:31 Doyak: Yes
2017-03-23 03:31 William K: so 2 stanzas each
2017-03-23 03:31 Doyak: cuz why not, your NC term was that long all the way anyway
2017-03-23 03:31 William K: xD
2017-03-23 03:31 William K: 00:25:902 (1) - maybe i shouldn't NC this
2017-03-23 03:31 Doyak: 00:08:570 (1,2,3,4) - 00:12:308 (1,2,3,4) - 00:16:058 (1,2,3,4,5,6) - all two stanzas
2017-03-23 03:31 Doyak: that's up to you
2017-03-23 03:32 William K: 00:17:933 (4) - becuz I didn't NC this
2017-03-23 03:32 Doyak: Yea whichever is fine
2017-03-23 03:32 William K: okie
2017-03-23 03:34 Doyak: And don't you think the volume for the intro is way too loud?
2017-03-23 03:35 William K: if I lower the sound more
2017-03-23 03:35 Doyak: Why is the intro is even louder than 00:16:058 -
2017-03-23 03:35 William K: the keysound is near to can't be heard xd
2017-03-23 03:35 William K: whoops lol
2017-03-23 03:35 Doyak: man you gotta do some work then
2017-03-23 03:36 Doyak: Just increase the volume of those hitsounds lol
2017-03-23 03:36 Doyak: and decrease the volume of the green lines
2017-03-23 03:36 William K: yas
2017-03-23 03:36 Doyak: the hitnormal sound is way too loud
2017-03-23 03:36 William K: how about 40% for intro?
2017-03-23 03:36 Doyak: Well I'd go for 30% or below
2017-03-23 03:36 William K: 30 then :v
2017-03-23 03:37 Doyak: because 00:16:058 - this part is already 40
2017-03-23 03:37 Doyak: the intro is much quiet
2017-03-23 03:37 William K: I changed that part to 50
2017-03-23 03:37 Doyak: hmm still 40 for the intro is too loud
2017-03-23 03:37 William K: ow wait
2017-03-23 03:37 William K: yes for intro 30
2017-03-23 03:38 William K: 00:08:562 - this 40 then
2017-03-23 03:38 Doyak: anyway, that's all because of the hitnormal sound so if you want to keep the piano hitsound audible, just edit the hitsound files and increase the volume
2017-03-23 03:38 Doyak: good
2017-03-23 03:39 William K: alright
2017-03-23 03:39 William K: Hard now for volume
2017-03-23 03:43 William K: done with those sounds
2017-03-23 03:43 William K: updating~
2017-03-23 03:45 William K: updated~
2017-03-23 03:48 Doyak: are you fine with the quiet piano sound on the intro then?
2017-03-23 03:48 William K: fine
2017-03-23 03:48 Doyak: I can increase the volume of them for you if you don't know how to
2017-03-23 03:48 William K: as the music itself sounds pretty strong
2017-03-23 03:49 William K: it's pretty much fine~
2017-03-23 03:49 Doyak: Well actually, the balance between hitnormal/hitwhistles look bad xD
2017-03-23 03:49 Doyak: but well if you're fine with it
2017-03-23 03:49 William K: xD
2017-03-23 03:50 William K: yup
2017-03-23 03:50 Doyak: hmmmmmmmmmmmmmmmmmmmmm
2017-03-23 03:50 Doyak: :thinking:
2017-03-23 03:51 William K: :v
2017-03-23 03:51 William K: :thinking:
2017-03-23 03:52 Doyak: kay let's go with that
2017-03-23 03:53 William K: ~
2017-03-23 03:54 Doyak: ok now hard
2017-03-23 03:54 Doyak: 00:21:918 (2,3) - rip DS
2017-03-23 03:55 William K: lol
2017-03-23 03:55 William K: rip DS
2017-03-23 03:55 Doyak: 00:22:621 (1,2) - I meant things like these
2017-03-23 03:55 William K: 00:23:324 (2) - too
2017-03-23 03:55 William K: 00:28:246 (1,2) - too
2017-03-23 03:55 Doyak: 00:28:012 (2,2) - are you fine with this aesthetics?
2017-03-23 03:56 William K: yes
2017-03-23 03:56 William K: for symmetries
2017-03-23 03:56 Doyak: No I mean
2017-03-23 03:56 Doyak: the stack leniency is too high
2017-03-23 03:56 Doyak: so they're not perfectly stacked
2017-03-23 03:56 William K: doesn't really matter for me actually xD
2017-03-23 03:57 Doyak: Well if you're fine with that then alright
2017-03-23 03:57 Doyak: 00:30:427 (2,1) - looks a bit inconsistent because this only has a high spacing
2017-03-23 03:57 William K: 00:18:167 (2) - rip DS
2017-03-23 03:58 William K: yeah
2017-03-23 03:58 William K: I wanted to mark that that thing is pretty inconsistent with the beat
2017-03-23 03:58 Doyak: hmm true
2017-03-23 03:58 William K: others even inconsistent, they're like still to the beat
2017-03-23 03:58 Doyak: It's a little late than others
2017-03-23 03:58 William K: yes
2017-03-23 03:59 William K: omg 2 AM lol
2017-03-23 04:00 William K: I'm an owl
2017-03-23 04:00 Doyak: 00:30:724 (1,2,1) - a little close I think xD
2017-03-23 04:00 Doyak: you're an owl?
2017-03-23 04:00 Doyak: It's 4 AM here lmao
2017-03-23 04:00 William K: lol
2017-03-23 04:00 William K:
https://osu.ppy.sh/ss/7630024 this should work fine
2017-03-23 04:01 Doyak: 00:25:902 (3,4,5) - about this
2017-03-23 04:02 William K: hmm those slider shapes?
2017-03-23 04:02 Doyak: I mean, as we did on Normal
2017-03-23 04:02 Doyak:
https://puu.sh/uUUH3/f68973a8f1.jpg2017-03-23 04:02 Doyak: something like this rhythm
2017-03-23 04:02 Doyak: would be good imo
2017-03-23 04:03 William K: sure
2017-03-23 04:03 William K:
https://osu.ppy.sh/ss/7630041 okie
2017-03-23 04:06 Doyak: and do the same for Lively too
2017-03-23 04:06 Doyak: maybe using two circle for the last two sounds would work too
2017-03-23 04:06 William K: 00:25:668 (2,3,4,5,6) - this
2017-03-23 04:07 Doyak: Yes
2017-03-23 04:08 William K:
https://osu.ppy.sh/ss/76300752017-03-23 04:08 William K: how about this
2017-03-23 04:08 William K: stacking 5-6-7 under 1-2-3
2017-03-23 04:08 William K: would be cool imo :v
2017-03-23 04:08 Doyak: 5-6-7 under 1-2-3? not 3-2-1?
2017-03-23 04:09 William K:
https://osu.ppy.sh/ss/76300832017-03-23 04:09 William K: this ^
2017-03-23 04:09 William K: 321, yes
2017-03-23 04:09 Doyak: Yeah that's 3-2-1
2017-03-23 04:09 Doyak: look good
2017-03-23 04:09 William K: xD
2017-03-23 04:11 Doyak: k update
2017-03-23 04:11 William K: kay~
2017-03-23 04:13 William K: perfect score lol
2017-03-23 04:14 William K: when this got ranked I hope I can see HDHRFLDT
2017-03-23 04:14 Doyak: ofc there will be
2017-03-23 04:14 William K: xD
2017-03-23 04:14 William K: 190pp
2017-03-23 04:14 Doyak: I just tried this to see how hard it is to pass with HR
2017-03-23 04:14 William K: ;v
2017-03-23 04:14 Doyak: cus HP is quite high and the intro is sparse lol
2017-03-23 04:14 William K: lololol
2017-03-23 04:14 William K: HP=7 is yeah high
2017-03-23 04:15 William K: dat HP 9.8 lol
2017-03-23 04:15 William K: *the creator was surprised
2017-03-23 04:15 Doyak: it's fine as the map is short
2017-03-23 04:16 William K: my notes were completely weird when it's tilted lol
2017-03-23 04:17 Doyak: and now let's clear up some unrankable things
2017-03-23 04:17 Doyak: aka, removing unused hitsounds
2017-03-23 04:18 Doyak:
https://puu.sh/uUVUF/733d3e340d.png2017-03-23 04:18 William K: 34
2017-03-23 04:18 Doyak: make sure all these are actually not used
2017-03-23 04:19 William K: btw
2017-03-23 04:19 William K: 34 is used
2017-03-23 04:19 William K: 00:28:012 -
2017-03-23 04:19 Doyak: uhh
2017-03-23 04:19 William K: 00:11:148 - 12
2017-03-23 04:19 Doyak: no
2017-03-23 04:19 William K: oh
2017-03-23 04:19 William K: slider slide
2017-03-23 04:19 William K: omg
2017-03-23 04:19 Doyak: there's no slider sliding
2017-03-23 04:20 Doyak: anyway you need to manually check these cuz uhc sometimes works dumb
2017-03-23 04:20 William K: 34 and 12 removed
2017-03-23 04:21 William K: 00:15:120 - whistle 24 here
2017-03-23 04:21 Doyak: Yeah
2017-03-23 04:21 Doyak: Modding Assistant didn't say anything about that so it's just UHC's fault
2017-03-23 04:22 William K: removed slide 24 and 37
2017-03-23 04:22 William K: xD
2017-03-23 04:23 William K: 23 removed too
2017-03-23 04:23 William K: 44 too
2017-03-23 04:24 William K: and 31
2017-03-23 04:24 Doyak:
https://puu.sh/uUWlx/27f7636ae3.png2017-03-23 04:24 Doyak: MA also points out these
2017-03-23 04:24 Doyak: I'm checking one by one
2017-03-23 04:24 William K: I thought I removed those delays from Battle's
2017-03-23 04:25 Doyak: Yeah... you actually need to fix some
2017-03-23 04:25 Doyak: not all
2017-03-23 04:26 Doyak: 32 37 41 43
2017-03-23 04:27 Doyak: at least whistles of these should be fixed
2017-03-23 04:27 William K: okie
2017-03-23 04:27 Doyak: the others are like gradually increasing so it should be fine
2017-03-23 04:28 William K: 32 done~
2017-03-23 04:29 Doyak: and on Normal, 00:31:820 - change the red line's volume to 5% too
2017-03-23 04:29 William K: oki
2017-03-23 04:31 William K: done
2017-03-23 04:31 William K: all xD
2017-03-23 04:31 Doyak: Update then~
2017-03-23 04:31 William K: okie
2017-03-23 04:32 William K: and then I could get some sleep xD
2017-03-23 04:32 William K: updated~
2017-03-23 04:37 Doyak: hope it's my final check
2017-03-23 04:38 William K: yeh there're so many issues ;w;
2017-03-23 04:48 Doyak: Alright, I guess it's good to rebubble then
2017-03-23 04:48 William K: :3
2017-03-23 04:49 Doyak: I need to make a summary to changelog so wait a minute
2017-03-23 04:49 William K: okie~