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Phil Collins - Another Day In Paradise

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Topic Starter
Arphimigon
This beatmap was submitted using in-game submission on 05 July 2017 at 21:34:42

Artist: Phil Collins
Title: Another Day In Paradise
Tags: collab hightec ...but seriously
BPM: 101.94
Filesize: 7233kb
Play Time: 04:52
Difficulties Available:
  1. In Plain Sight (2.16 stars, 352 notes)
  2. Simple (1.11 stars, 162 notes)
Download: Phil Collins - Another Day In Paradise
Information: Scores/Beatmap Listing
---------------
The collab is In Plain Sight.
HighTec: 01:32:273 - to 02:28:807 -
03:46:492 - to end
Arphimigon: Everywhere else
Vivyanne
diraimur
hi, your settings on simple diff are too high consider it lowering
here are my recommended settings
cs:3.5
hp:3
od:3
ar:3
Voli
both diffs
02:47:640 - to 03:08:827 - hitsound pls with whistles

easy
04:24:158 (1,2,3,1,2,3) - not a repeated pattern
04:52:407 (4) - NC this
Topic Starter
Arphimigon

Voli wrote:

both diffs
02:47:640 - to 03:08:827 - hitsound pls with whistles

easy
04:24:158 (1,2,3,1,2,3) - not a repeated pattern
04:52:407 (4) - NC this
fixed all thnx voli
Nokashi
[ General]
  1. Its Phil Collins, 2 l's
  2. Looking good otherwise!



[ Simple]
  1. 01:36:990 (1) - Too sharp of a curve, smooth this slider a bit so it flows better
  2. 01:46:425 (1) - overlap with slider end is off
  3. 04:28:866 (1) - Make it similar to 04:26:512 (3) - , more style!

[ In Plain Sight]
  1. 00:20:489 (6,1) - Could be Blanketed Better
  2. 02:00:558 (1) - Blanket
  3. 02:28:807 (1,3) - Could be blanketed better as well
  4. 03:55:909 (1) - Maybe curve it more to blanket the 3 better

Set is looking pretty polished as it is, have a star
Good Luck~
Topic Starter
Arphimigon
Fixed all on both diffs, thanks!
zev
03:57:086 (3,4,5) - very disorganized pattern
04:00:028 (8) - so low it's almost offscreen not nice for calm song
04:22:981 (6,7,8,9,1) - star pattern perhaps? & 04:51:230 (6,7,8,9,1) -

!!
Topic Starter
Arphimigon
HighTec fixd all except stars
Mir
Hi! HighTec requested a mod on this set from me about twenty minutes ago, so here you are.~

[ General]
  1. 01:32:273 - Conflicting timing lines in both diffs. One has kiai, one doesn't.
  2. Please silence sliderslide.wav, especially when there are such long sliders in the lower diff, it really takes away from the chill feeling of the song.
  3. I think using an actual clap rather than the drum clap would be much nicer. At the moment it doesn't really fit the song, since the song has a really crisp clap, and this sort of drum clap doesn't sound crisp at all.
  4. Could add a spinner to the end of both diffs if you wanted to, but it's not necessary.

[ Easy]
  1. 00:35:783 (1,2) - You could definitely make these much nicer. These look pretty ew imo lol. Try this perhaps: http://i.imgur.com/vpnURMj.png
  2. 01:36:990 (1) - Another wave slider that could be tidied - especially since 01:34:631 (3) - is trying to be blanketed by it. Try this: http://i.imgur.com/MZNeUcp.png
  3. 02:28:807 (1,2) - Criminal overlap right here.
  4. 03:46:492 (1,2,3) - Not visually equally distanced from each other relative to (2).
  5. 04:28:866 (1,3) - Some more subjectively ew wave sliders. :c
  6. 04:40:048 (2,3) - Criminal overlap. Also has a slight DS variation, but that's not the problem here. xD

[ In Plain Sight]
  1. 00:21:665 (1) - Form looks off tbh, pretty noticeable.
  2. 00:31:077 (1,2,3) - This pattern doesn't really look very nice in my personal opinion, because with what you've done here is tried to blanket the previous (6) while also blanketing the next (2), but with how (3) is what is expected to be a symmetrical pattern is not given, so it looks kind of weird.
  3. 00:59:312 (1,2) - Could you make this symmetrical on the y-axis like the previous patterns were? This looks weird as is, but is made more apparent due to your previous patterning.
  4. 01:17:547 (1,2,3) - This (2) is clearly stronger than the previous (1) and the following (3), but is mapped the same as the rest of this combo. I would remove the combo on the (1) and move it to the (2) and maybe have a direction change from the (1). Something like this: http://i.imgur.com/GGrVEsW.png
  5. 01:25:194 (3) - Why not ctrl+H this like your other symmetrical patterns? Would fit more with the style so far imo. It would also provide more comfortable visual flow into the next object.
  6. 01:47:604 (3,4) - This are noticeably not mirrored, and looks kind of weird. Copy (3) and scale it down, then put in the same position as (4) was: http://i.imgur.com/WwGfPsY.png
  7. 02:09:974 (1,3) - Make these mirrored too? Same reason as before - fits better to the overall style imo. Same for 02:19:391 (1,3) -
  8. 02:33:515 (1,2,3) - Spacing doesn't seem visually equal from (2).
  9. 02:49:994 (4) - Could make this a bit more apparent as a wave slider. http://i.imgur.com/s0CFTBS.png
  10. 02:57:056 (1) - Remove NC because you're using one NC per two downbeats and this ends up inconsistent. Add an NC at 02:59:410 (4) - then too. Fix the rest accordingly.
  11. 03:34:722 (5) - Maybe Ctrl+H this too?
  12. 03:41:195 (1,2,3) - Tidy this pattern up a bit, it's not really equal like it's probably intended to be.
  13. 03:51:200 (1,2,3) - This flow is unusually uncomfortable. For the most part, the map has pretty comfortable flow. This is what I would do: http://i.imgur.com/gqXmMrp.png.
  14. 04:06:208 (2,4) - Stack this somehow? Pretty sure this is a mistake though, because you can quite easily make this a perfect stack with the head of (2) and the tail of (1). http://i.imgur.com/JeEAgMi.png
  15. 04:15:624 (2) - Spacing is off here.
  16. 04:19:449 (1,3) - This type of overlap is never used before and for a newer player could be hard to read. I wouldn't introduce this so late into the map personally. It seems out of place considering the theme of the map so far. Same for 04:33:574 (1,3) -

Pretty chill map! Good luck with this.~
Topic Starter
Arphimigon
Fixed all except:

Mir wrote:


04:28:866 (1,3) - Some more subjectively ew wave sliders.

[ In Plain Sight]
00:59:312 (1,2) - Could you make this symmetrical on the y-axis like the previous patterns were? This looks weird as is, but is made more apparent due to your previous patterning. Since I repeat this kind of patterning again 01:08:724 (1,2,3,4) -
01:17:547 (1,2,3) - This (2) is clearly stronger than the previous (1) and the following (3), but is mapped the same as the rest of this combo. I would remove the combo on the (1) and move it to the (2) and maybe have a direction change from the (1). Something like this: http://i.imgur.com/GGrVEsW.png Since I want equal feeling since I'm focussing on the vocals purely here
01:25:194 (3) - Why not ctrl+H this like your other symmetrical patterns? Would fit more with the style so far imo. It would also provide more comfortable visual flow into the next object. 01:13:430 (1,2,3) - I didnt flip all the sliders, it depended on how I thought it felt, see here
02:57:056 (1) - Remove NC because you're using one NC per two downbeats and this ends up inconsistent. Add an NC at 02:59:410 (4) - then too. Fix the rest accordingly. you mean... remove 02:54:702 (6) - here right?
03:34:722 (5) - Maybe Ctrl+H this too? Prefer the look of it now

Pretty chill map! Good luck with this.~
Nao Tomori
SPOILER
16:04 Arphimigon: mod mi mep
16:06 Nao Tomori: which
16:06 Nao Tomori: i have like 5 to mod today already ._.
16:06 *Arphimigon is listening to [https://osu.ppy.sh/b/1220138 Phil Collins - Another Day in Paradise]
16:06 Nao Tomori: isn't that only 1 diff
16:06 Nao Tomori: or did u add easy
16:06 Arphimigon: Its 2 diff ye
16:06 Arphimigon: Has an easy
16:06 Arphimigon: gg 1.1sr
16:06 Nao Tomori: o ok
16:06 Nao Tomori: ok after lunch and 1 tv size mod i'll do it
16:06 Nao Tomori: if you're online
16:07 Nao Tomori: does it have 12 sp
16:07 Arphimigon: Ye
16:07 Nao Tomori: mk
16:07 Arphimigon: I'll be gone in an hour
16:07 Arphimigon: Is lunchu + tv size moddu in less than an hour?
16:07 Nao Tomori: er
16:07 Nao Tomori: probably not, no
16:07 Nao Tomori: how about tomorrow?
16:07 Arphimigon: I'll pm you again tomorrow sure
16:08 Nao Tomori: mk
16:08 Arphimigon: Now go enjoy your day nya
16:08 Nao Tomori: o
16:08 Nao Tomori: k
16:08 Nao Tomori: mom
16:09 Arphimigon: No enjoy = Whipping
16:09 Nao Tomori: :o
16:09 Nao Tomori: but whipping = enjoy
16:09 Arphimigon: Then
16:09 Arphimigon: Dont enjoy to enjoy!?
16:09 Nao Tomori: gg
16:10 Arphimigon: Just Nao things
16:10 Arphimigon: Actually
16:10 Arphimigon: I could stay on for two hours
16:10 Nao Tomori: mm
16:10 Arphimigon: -if- that helps
16:10 Nao Tomori: if i was doing an irc bubble check
16:11 Nao Tomori: even on en spread might take a bit longer
16:11 Nao Tomori: =/
16:11 Nao Tomori: i'll have a lot more time tomorrow
16:11 Arphimigon: Ok tomorrow it is
16:11 Arphimigon: I'll leave ya to relax now
16:12 Nao Tomori: im just messing around on forums eating pho no worries xd
16:12 Arphimigon: So I guess... you're relaxing!?
16:13 Nao Tomori: mhm =D
16:13 Arphimigon: But that means I must leave ya to relax!
15:28 Arphimigon: pm reminder
15:29 Nao Tomori: hmm
15:29 Nao Tomori: applying a mod to my map then lets go
15:30 Arphimigon: Aight message me then o/
16:08 Nao Tomori: d
16:08 Arphimigon: xd
16:08 Nao Tomori: link
16:09 Arphimigon: Just doing a very quick timing fix
16:09 *Arphimigon is editing [https://osu.ppy.sh/b/1220920 Phil Collins - Another Day in Paradise [Simple]]
16:09 Nao Tomori: mk
16:09 Arphimigon: k timing fix done
16:10 Nao Tomori: mk
16:12 *Nao Tomori is editing [https://osu.ppy.sh/b/1220138 Phil Collins - Another Day in Paradise [In Plain Sight]]
16:12 Nao Tomori: 00:25:341 -
16:12 Arphimigon: Hi =w=
16:12 Nao Tomori: imo could be circle + 1/2 slider
16:12 Nao Tomori: is there a reason you didnt?
16:12 Arphimigon: 00:25:194 (6) - ?
16:13 Nao Tomori: yeah
16:13 Arphimigon: Following the hold of the instrument I'm focussin on
16:13 Nao Tomori: like, for the other ones i guess it's cuz the main melody is still ongoing
16:13 Arphimigon: I kinda focussed on that main one instrument the entire kiai
16:13 Nao Tomori: but for that situation it sounds like the melody pauses
16:13 Nao Tomori: hmm ok
16:14 Nao Tomori: oh god
16:14 Nao Tomori: can you mute sliderslide
16:14 Arphimigon: I can change but I think it's nice
16:14 Nao Tomori: lol
16:14 Nao Tomori: yeah it's not big deal, just something i noticed
16:14 Arphimigon: Ye I can someone asked me to too LOL
16:15 Nao Tomori: 01:17:547 (1,2,3) -
16:15 Arphimigon: If you wanna redl with the sliderslide gone I can update now
16:15 Arphimigon: So its not in your way
16:15 Nao Tomori: nah
16:15 Nao Tomori: it's fine
16:15 Arphimigon: inb4 NC
16:15 Nao Tomori: 01:18:136 (2) -
16:15 Nao Tomori: i feel like this isn't distinguished
16:15 Nao Tomori: like, to me 2 is stronger than 1
16:16 Nao Tomori: but it's in the middle of the pattern
16:16 Arphimigon: Didnt really want to distinguish it cuz I was just mappin to vocals there and vocal is the same
16:16 Arphimigon: If there is a good way to do that
16:16 Arphimigon: But I guess I can change
16:16 Nao Tomori: well to me even the vocal sounds stronger
16:16 Nao Tomori: doesn't it?
16:17 Nao Tomori: maybe just different interp
16:17 Arphimigon: I dont really believe so
16:17 Arphimigon: I can move the NC to it tho
16:17 Nao Tomori: hm
16:17 Nao Tomori: yeah, i think that would be sufficient
16:17 Arphimigon: Done
16:18 Arphimigon: I'll do that for the next few times that comes up then
16:18 Nao Tomori: 01:49:963 (6,1) -
16:18 Nao Tomori: eeeek
16:18 Nao Tomori: yeah
16:18 Arphimigon: LOL
16:18 Arphimigon: oops
16:19 Arphimigon: Fixed oops
16:19 Arphimigon: Blame HighTec and I for bad transitioning to each otherz parts there
16:19 Nao Tomori: oh it's collab?
16:19 Arphimigon: Ye
16:19 Nao Tomori: cool
16:20 Nao Tomori: ok theres a few aesthetic things
16:20 Nao Tomori: that are pretty subjective
16:20 Arphimigon: But he said I'm charge of doing changes for all parts so ye
16:20 Nao Tomori: in this 2nd kiai
16:20 Arphimigon: Sure go ahead
16:20 Nao Tomori: 01:38:169 (3,4) -
16:20 Nao Tomori: i feel like this angle doesn't harmonize that well
16:20 Nao Tomori: that sounds stupid
16:20 Nao Tomori: er
16:20 Nao Tomori: it feels like they're on different planes
16:20 Nao Tomori: like they don't match
16:20 Arphimigon: I get where you're coming from yaya
16:20 Nao Tomori: yea
16:20 Arphimigon: Move straight slider more left/downleft
16:21 Arphimigon: Or curve slider more
16:21 Arphimigon: Or both ye I do that
16:21 Nao Tomori: hmm
16:21 Arphimigon: Made it more harmonious =w=
16:22 Arphimigon: inb4 wrong spelling
16:22 Nao Tomori: mk
16:22 Nao Tomori: 02:12:318 (3) -
16:22 Nao Tomori: don't really like these sliders much
16:22 Nao Tomori: that's entirely subjective ofc
16:23 Nao Tomori: but it seems weird to have a wiggle in them when the song doesn't have a wiggle
16:23 Nao Tomori: hm
16:23 Arphimigon: tru
16:23 Arphimigon: Well
16:23 Arphimigon: They're too flashy anyway
16:23 Arphimigon: For relax, calm song
16:23 Arphimigon: I'll iron them out
16:23 Nao Tomori: mm
16:23 Nao Tomori: even 1 red point would be fine
16:23 Arphimigon: How about some normal wave sliders?
16:24 Nao Tomori: 9yeah
16:24 Nao Tomori: thats what i was thinking
16:24 Arphimigon: Done, I'll find other cases like that too
16:24 Nao Tomori: 02:21:730 (3) -
16:24 Nao Tomori: this area
16:25 Arphimigon: What about that area?
16:25 Nao Tomori: it has those sliders
16:25 Arphimigon: (i changed those sliders btw_
16:25 Nao Tomori: ya
16:25 Arphimigon: ))
16:25 Nao Tomori: mk
16:25 Nao Tomori: 02:31:731 (5) -
16:25 Nao Tomori: did anyone suggest making these 1/2 muted ends
16:25 Nao Tomori: slider
16:26 Arphimigon: No
16:26 Arphimigon: There are 3 sounds on the melody tho
16:26 Nao Tomori: no no i mean
16:26 Nao Tomori: http://osu.ppy.sh/ss/7425675
16:26 Nao Tomori: might be too dense
16:26 Arphimigon: Another slider?
16:26 Nao Tomori: yea nvm
16:27 Nao Tomori: cuz like
16:27 Arphimigon: Ye nah, mapping to nothing of importance at the slider end
16:27 Nao Tomori: the kick sound cuts off abruptly on the red tick
16:27 Nao Tomori: mm
16:27 Arphimigon: True
16:27 Arphimigon: Then again it makes it seem the same as 02:31:143 (4) -
16:27 Arphimigon: And that's really offputting :c
16:27 Nao Tomori: makes sense
16:28 Nao Tomori: yup
16:28 Nao Tomori: 02:52:329 -
16:28 Nao Tomori: hmm
16:29 Arphimigon: The one slider that gave me most trouble thinking about rhythm wise D:
16:29 Nao Tomori: feels like 2 1/2 sliders would be decent
16:30 Arphimigon: But then it'd chain into the next sequence
16:30 Arphimigon: 02:53:506 (4,5,6,7,8,9) -
16:30 Arphimigon: And its far more dense than the rest of the map
16:30 Arphimigon: How about I shorten the slider to 1/2, and add 2 notes after
16:31 Nao Tomori: hmm
16:31 Arphimigon: Seems to work ok for me
16:32 Nao Tomori: i feel like the white tick should be clicked tbh
16:32 Nao Tomori: cuz it has a vocal and the bass
16:32 Arphimigon: 02:52:329 -
16:32 Arphimigon: Passive vocal tho
16:32 Arphimigon: Its like, breathing out
16:32 Nao Tomori: hmm
16:32 Nao Tomori: it sounds like starting a new word though
16:33 Arphimigon: https://puu.sh/ujNvu/7485fbbd1d.png
16:33 Arphimigon: Really?
16:33 Nao Tomori: hmm
16:33 Arphimigon: So, 5 taps in a row?
16:33 Nao Tomori: 5 taps?
16:34 Nao Tomori: it's 3 taps with what i suggested
16:34 Arphimigon: :thinking:
16:34 Nao Tomori: https://osu.ppy.sh/ss/7425745
16:34 Arphimigon: Well I know why I didnt wanna do that
16:34 Arphimigon: But w/e
16:34 Nao Tomori: oh
16:34 Arphimigon: I do it anywat
16:34 Nao Tomori: why not
16:34 Arphimigon: anyway*
16:34 Arphimigon: 02:52:624 - will be sliderend mhm?
16:34 Nao Tomori: yea
16:34 Nao Tomori: oh
16:34 Nao Tomori: hmm
16:35 Nao Tomori: then i'll leave it up to you
16:35 Nao Tomori: i just don't suggest leaving 02:52:329 -
16:35 Arphimigon: Will since I hear vocals on the 4 specific places I wanted those all clicku
16:35 Nao Tomori: without any object
16:35 Arphimigon: I'll do your thing
16:35 Arphimigon: But it shouldnt matter
16:35 Nao Tomori: ok
16:35 Nao Tomori: 03:02:629 (3,5) -
16:35 Nao Tomori: o.o
16:36 Arphimigon: ugly slider anyway
16:36 Arphimigon: lol
16:36 Nao Tomori: feel like you should at least
16:36 Nao Tomori: make the slider turn where the beat goes off
16:36 Nao Tomori: 03:04:100 -
16:36 Nao Tomori: 03:05:277 -
16:36 Nao Tomori: 03:05:865 -
16:36 Arphimigon: tru
16:36 Arphimigon: I should kinda
16:37 Arphimigon: Just remake that slider LOL
16:37 Nao Tomori: mm
16:37 Nao Tomori: probably a good option =P
16:37 Arphimigon: inb4 "put spinner since no spinners in map"
16:37 Nao Tomori: er
16:37 Nao Tomori: i hate spinners so no xd
16:38 Nao Tomori: i will never suggest a spinner
16:38 Arphimigon: Same lol
16:38 Arphimigon: http://osu.ppy.sh/ss/7425788
16:39 Arphimigon: a thing
16:39 Nao Tomori: 3
16:39 Nao Tomori: yeah should be fine
16:39 Arphimigon: *does offscreen check on it*
16:39 Arphimigon: ye iz kk
16:39 Nao Tomori: 03:08:220 (8) -
16:39 Nao Tomori: maybe you want this as 2 sliders
16:40 Arphimigon: sliders?
16:40 Nao Tomori: no 2 sliders
16:40 Nao Tomori: 2 circles
16:40 Arphimigon: You mean notes? owo
16:40 Nao Tomori: yea
16:41 Arphimigon: idk I'd either make both sliders into notes or none at all
16:41 Nao Tomori: hmm
16:41 Arphimigon: tfw we both keep focussin on different instruments
16:41 Nao Tomori: i just think 8 one is a lot louder
16:41 Nao Tomori: well that's the point of collab xd
16:41 Nao Tomori: to get different style
16:41 Arphimigon: Ok well
16:41 Arphimigon: I dont see harm in changing to two notes
16:42 Arphimigon: (changin)
16:42 Nao Tomori: mk
16:46 Arphimigon: Makin' some nice tea =w=
16:47 Nao Tomori: i didn't find much else lol
16:47 Nao Tomori: just checking other rankability shit
16:48 Arphimigon: "DQ for stupid BG"
16:48 Arphimigon: >defends BG by stating the message behind it
16:49 Nao Tomori: 04:10:015 (1,2,3) -
16:49 Nao Tomori: 04:05:306 (1,2,3) -
16:49 Nao Tomori: hmm
16:49 Nao Tomori: is there a reasosn this was copy pasted?
16:50 Arphimigon: idk HighTecs part
16:50 Arphimigon: "It resembles the repetivity of life living without anything"
16:50 Nao Tomori: .
16:50 Nao Tomori: no
16:50 Arphimigon: I dont really see a problem with it tho
16:51 Arphimigon: If you think its meh I can change it u
16:51 Nao Tomori: hmm
16:51 Arphimigon: up*
16:51 Nao Tomori: it just is the first time it happens in kiai
16:51 Nao Tomori: so feels a bit out of place? i guess
16:51 Nao Tomori: pretty subjective
16:52 Nao Tomori: ok i asked him
16:53 Arphimigon: What did he say?
16:53 Nao Tomori: he said he didnt notice it was copy pasted
16:54 Arphimigon: Well I could just change the angle of one of the sliders a bit
16:54 Arphimigon: ezpz
16:54 Nao Tomori: mk
16:55 Arphimigon: k did a thing
16:55 Nao Tomori: kk
16:55 Nao Tomori: 04:20:608 (3) - nice pixel stack w
16:55 Arphimigon: hng fixu
16:59 Nao Tomori: mk
16:59 *Nao Tomori is editing [https://osu.ppy.sh/b/1220920 Phil Collins - Another Day in Paradise [Simple]]
17:00 Arphimigon: Simpl
17:00 Arphimigon: "This is the laziest mapping I've ever seen"
17:00 Nao Tomori: 04:40:618 (3) -
17:00 Nao Tomori: rip ds
17:00 Arphimigon: Just a bug
17:00 Arphimigon: Its fine
17:00 Nao Tomori: o rly
17:00 Arphimigon: Ye
17:01 Nao Tomori: ok
17:02 Nao Tomori: 01:04:018 (1) -
17:02 Nao Tomori: is this symmetrical
17:02 Arphimigon: Bottom diff exactly half the SR of top diff
17:02 Nao Tomori: low key doesn't look symmetrical
17:02 Arphimigon: Its juuuuuuuuuuuuuuust off
17:02 Arphimigon: *quick pixel changes*
17:03 Arphimigon: k now its symettrical
17:04 Nao Tomori: other one too i guess
17:04 Arphimigon: ya alreaddy copypaste and flippdd
17:04 Nao Tomori: 02:47:033 -
17:04 Nao Tomori: think there should be note here
17:05 Nao Tomori: this one is super prominent imo
17:05 Arphimigon: w8 a sec
17:05 Arphimigon: bro is talking to me
17:05 Nao Tomori: mk
17:07 Arphimigon: ok I'll put one there
17:07 Arphimigon: It's kinda out of place rhythmically from rest of map tho hmm
17:07 Arphimigon: also id need to add them at 02:32:908 - 02:37:616 - 02:42:325 -
17:08 Arphimigon: (which would make the entire kiai a tapping chain)
17:09 Nao Tomori: hmm
17:09 Nao Tomori: yeah, true
17:09 Nao Tomori: on the other hand
17:09 Nao Tomori: it could be interesting compared to current kiai
17:09 Nao Tomori: up to you
17:09 Arphimigon: tru
17:09 Arphimigon: I'll put them in all those places
17:10 Nao Tomori: tbh i would prefer more rhythm diversity in the kiai
17:10 Arphimigon: Added them all \ o /
17:10 Nao Tomori: at least the last kiai
17:10 Nao Tomori: cuz currently it is extremely extremely repetitive
17:11 Arphimigon: idk that -was- partially the idea
17:11 Arphimigon: I had a bunch of ideas to reflect the message of the song
17:11 Nao Tomori: hmm
17:11 Nao Tomori: okay
17:11 Arphimigon: But then again
17:11 Nao Tomori: fair enough
17:11 Nao Tomori: on the other hand i don't think
17:11 Nao Tomori: repeating the same rhythm 16 times is that good
17:12 Arphimigon: Normally I'd agree but I guess contextually I'm not sure
17:12 Nao Tomori: hmm
17:12 Nao Tomori: mk
17:12 Arphimigon: I can add an extra note every second downbeat or smth
17:12 Nao Tomori: yeah that would be sufficient imo
17:14 Arphimigon: All done
17:14 Nao Tomori: 04:48:908 -
17:14 Nao Tomori: how come you don't keep reducing ds in this part?
17:14 Arphimigon: Good point
17:15 Arphimigon: DS is reducedu
17:15 Nao Tomori: mk
17:15 Nao Tomori: might as well update and go
17:16 Arphimigon: Updated
17:16 Nao Tomori: can u np me so i can redl quick
17:16 *Arphimigon is listening to [https://osu.ppy.sh/b/1220920 Phil Collins - Another Day in Paradise]
17:23 Arphimigon: rip tea is gone
17:24 Nao Tomori: rip.
17:29 Nao Tomori: ok
17:29 Nao Tomori: looks fine
17:29 Nao Tomori: good luck
17:29 *Nao Tomori runs
17:29 Arphimigon: owo
17:29 Nao Tomori: mh
17:29 Nao Tomori: is it all updated
17:29 Arphimigon: ye
17:29 Nao Tomori: i'll just bubble it
17:29 Arphimigon: Thnx \ o /
17:30 Arphimigon: dw you'll get your heart when I get a groundhog bubble lol
17:30 Arphimigon: *run*
17:30 Nao Tomori: d
17:30 Nao Tomori: next cycle when hightec bn
17:30 Arphimigon: hightec/diri
17:30 Arphimigon: diri4qat

looks fine to me.
Mir
Put better tags pls Arphi. ;w;
Aurele
this background tho

just giving my opinion before you go on and qualify this.

in your In Plain Sight difficulty, starting from 00:35:783 (1) - until 01:12:253 (4) - that is a whole 37 seconds with 1/1 sliders only and it's excessively boring. You could at least add circles between the end of the combo and the beginning of the next combo to make a transition. By doing this, the rhythm won't be too redundant and will also be more intuitive to play. Also, most of the time, by adding a circle, it will emphasize other instruments such as the bass.
Seeing that you do this more than once in the difficulty, you should consider doing something or else it will be very boring.


that is technically the same thing for your other difficulty, but you were focusing on doing the easiest difficulty possible while following the song. so ¯\_(ツ)_/¯
Topic Starter
Arphimigon
It was intentional to have the repetitive parts, it's not meant to be special, it's not meant to have any cool rhythms, it's repetitive to work with the feel of the song and the lyrics that are being said. Less of a focus on extra rhythms lets you understand what is being said, and the repetitiveness of them adds to the feel of the repetitivee struggle of everyday life for the people in question here.
I didn't just add 1/1 sliders multiple times for no reason, it's for a psychological effect.
HootOwlStar
few things to mention about.
  1. are you serious for the background image anyway
  2. in Simple diff, for the part starting from 04:42:972 (1) - , would it be better if the rhythm is back to 2/1 gaps between notes? at least the intensity drops, and players won't be confused while determining the rhythm since the distance-time concept changes visually through overlaps.
  3. in collab diff, 01:32:273 (1,2,3) - turning point is rather sharp so would recommend sth like lifting the circle above the slider instead of beneath https://osu.ppy.sh/ss/7433097 + 01:31:077 (3,4,1) - would be better if the triangle is equilateral instead to improve in aesthetics and also flow.
  4. 03:03:806 (5) - would it be better if the slider is replaced with a spinner instead since it's the peak of the music section, and the motion provided by spinner would be much fitting. though if you meant to include this, you might need to include at least one in the Simple difficulty as well.
love the song tbh. anyway good luck in everything for everyone.
Topic Starter
Arphimigon

HootOwlStar wrote:

  1. are you serious for the background image anyway Yes, it fits perfectly with the messages of the song and I don't see why it would be wrong for a background image
  2. in Simple diff, for the part starting from 04:42:972 (1) - , would it be better if the rhythm is back to 2/1 gaps between notes? at least the intensity drops, and players won't be confused while determining the rhythm since the distance-time concept changes visually through overlaps. 04:33:556 (1,2,3) - 04:38:264 (1,2,3) - 04:42:972 (1,2,3) - 04:42:972 (1,2,3) - gradual decrease, doesnt happen instantly, should be fine
  3. in collab diff, 01:32:273 (1,2,3) - turning point is rather sharp so would recommend sth like lifting the circle above the slider instead of beneath https://osu.ppy.sh/ss/7433097 I... don't think that feels sharp in-game, it looks aesthetically sharp but it actually curves pretty nicely in-game + 01:31:077 (3,4,1) - would be better if the triangle is equilateral instead to improve in aesthetics and also flow. eh, slider would be too low for my liking :c
  4. 03:03:806 (5) - would it be better if the slider is replaced with a spinner instead since it's the peak of the music section, and the motion provided by spinner would be much fitting. though if you meant to include this, you might need to include at least one in the Simple difficulty as well. Spinner would *suck* here. Spinners are really spammy and annoying and fast and ugh, no, it would ruin the calmness. Also, no spinners is fine! Why should there need to be a silly mechanic anyway?
Sorry :c
Vivyanne
about 01:32:273 (1,2,3) - since its literally the beginning of my section

after gathering some testplays, from the movement i saw most players make wasn't the sharp shape that it literally shows
instead what i saw for cursor movement was something along the lines of the following picture in the box

due to the sight of the sliderball, the curve isn't played as sharp as it might look so it is consistent gameplay-wise
ww
Ashton
this song reminds me of moonlight shadow for some reason
I Must Decrease
Hello there, I have some issues with this mapset.

[Hitsounds]
  1. 00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just a reminder that your hitsounding is rather questionable considering that all of these are default hitnormal and nothing else
  2. 02:47:621 - missing claps on this section too, etc.
[Simple]
  1. 00:35:783 (1,2,1,2,1,2,1,2) - Please understand that ultra beginner difficulties like this are not quality. Please make these sections properly mapped and not 8 objects for 40 seconds.
  2. After you buff these sections, please make sure that the kiai has increased difficulty to compensate.
After these issues are addressed please contact me and I will reinspect in order to revoke the pop.
Topic Starter
Arphimigon

Xexxar wrote:

I have some issues with this mapset.
I'm not surprised.
Aurele

Arphimigon wrote:

Xexxar wrote:

I have some issues.
I'm not surprised.
me neither.
Topic Starter
Arphimigon
I think people tend to go overboard with their explanations, so I'll use bullet points for mine:

Hitsounds:
  • HS is to provide audio feedback. My audio feedback is loud enough to hear and get feedback from, so in theory it is perfectly valid.
    This section isn't following any particular instrument or vocal, and so needs no emphasis on any particular sounds.
    Any particular hitsounding suggestions will and have been thought about and refuted, since they provide no tranquility to this section and are not needed, thus should not be added.
    However I did fix the inconsistent hitsounding elsewhere!
Simple:
  • Don't get me wrong, I never wanted, and don't believe that this difficulty should even exist. It exists purely because the RC demands me so. But if I'm going to have to make it, I'm going to make it in a way that reflects the top difficulty.
    Because of the above, a valid spread is needed, and the reasonable spread from a normal to an easy is half the objects approx, this difficulty follows that very well.
    To follow the same sort of themes as in the top difficulty so that players can get the same enjoyment, the slow sections have to be made in such a way that is very calm and slow.
    It is quality to make something purposefully slow, like this, if it achieves a valid emotional or even musical meaning. I think we can both agree, this song doesn't need to be very fast or full of clicks, but instead suits many less clicks, especially in the section you mentioned.
tl;dr

What I did do:
  • Fixed inconsistent hitsounding in a certain section
    Buffed some sections of the Simple difficulty
    Fixed some slidershapes or smth
What I didn't do:
  • Add hitsounds to the pure-hitnormal section, that is purposeful, however I will change the volume if requested
I hope this compromises enough
I Must Decrease
proceed then i suppose. I'm not a fan of how this set is mapped but i'm not that offended to attempt to stop something like this from being ranked. Good luck.
Nao Tomori
everything looks fine after the changes. i don't think the 1 star diff should exist but.. ranking criteria lol
Mafumafu
Sorry I have some concerns regarding this map.

[General]
1. Hitsounds are still not satisfying.
A great amount of clearly audible instruments are not represented or emphasized by hitsounds. For example: 24Claps in 00:35:783 (1) - this part. (Verse)
And, why you used S for Simple but S:C1 for the top diff?
2. You want to keep the countdown? It's not suitable for such a smooth/slow song tbh.

[Simple]

1. Slider-tail and slider-head stacks.
There are a lot of slider-tail or slider-head stacks in this map. For example: 00:16:959 (1,2) - 01:18:136 (1,2) - Those stacks are not recommended in lower difficulties because of the readability issues engendered by them. Additionally, it also breaks the visual spacing and under such a circumstance that AR is relatively low, could cause misread as well.

2. Rhythm gap between these two difficuties are too large.
in Simple diff: Mainly 2/1 or longer rhythms with occasional 1/1 rhythms while, in the top diff: Mianly 1/2 and even some 1/4 could be figured out. It could be also found that the object amount are more than doubled from Simple to the top diff.
The problem lies in your imbalanced rhythm arrangement. For example, in verse parts of Simple diff, sliders are extremely long (4/1) which not only plays weird (because too many vocals and drumbeats are covered) but also jeopardizes your spread.

3. Placement.
00:49:900 (3,4) - Some objects are not blanket'ed: 00:49:900 (3,4) - I know it may be hard to make blankets because you have to obey the ds but I am sure that it is not impossible. You may adjust some slider shapes, directions to achieve nicer blankets.
01:04:018 (1,2) - Try to make them symmetric.

[Top diff]

1. Prosiac rhythms
00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive rhythms. There are only 1/1 sliders from 00:35:783 (1) - to 01:13:430 (1) - , which lacks of variety and for sure needs to be fixed. You have a lot of alternative choices.

2. Long-slider
03:03:806 (5) - The curves of it are not reasonable, it does not match the drums at all.
Topic Starter
Arphimigon

Regraz wrote:

Sorry I have some concerns regarding this map.

[General]
1. Hitsounds are still not satisfying. Yes they are.
A great amount of clearly audible instruments are not represented or emphasized by hitsounds. For example: 24Claps in 00:35:783 (1) - this part. (Verse) Repeating previous statements, it doesnt feel correct or even in the slightest "good" to tap lots of stuff in these sections. It breaks the calmness completely. I've had players and mappers agree with me here.
And, why you used S for Simple but S:C1 for the top diff? Ya I go fix
2. You want to keep the countdown? It's not suitable for such a smooth/slow song tbh. Agree. Never noticed because my countdown is quite calm so it fit nicely.

[Simple]

1. Slider-tail and slider-head stacks.
There are a lot of slider-tail or slider-head stacks in this map. For example: 00:16:959 (1,2) - 01:18:136 (1,2) - Those stacks are not recommended in lower difficulties because of the readability issues engendered by them. Additionally, it also breaks the visual spacing and under such a circumstance that AR is relatively low, could cause misread as well. This spacing is so close to 1/1 during all those times. It's very obvious it's the same relative spacing and rhythm, the second is literally 0.96x.
Also for a bit of numbers:
Slider ends overlapped for 300msTime between each hit is 1200msTherefore 900ms reaction time which is still really high, and likely you'll be able to see it before this 900ms interval

2. Rhythm gap between these two difficuties are too large.
in Simple diff: Mainly 2/1 or longer rhythms with occasional 1/1 rhythms while, in the top diff: Mainly 1/2 and even some 1/4 could be figured out. It could be also found that the object amount are more than doubled from Simple to the top diff.
The problem lies in your imbalanced rhythm arrangement. For example, in verse parts of Simple diff, sliders are extremely long (4/1) which not only plays weird (because too many vocals and drumbeats are covered) but also jeopardizes your spread.
I added a bunch of notes between some stuff. I don't think mapping over any drums is wrong though, rhythm simplification is meant to happen in easier difficulties.

3. Placement.
00:49:900 (3,4) - Some objects are not blanket'ed: 00:49:900 (3,4) - I know it may be hard to make blankets because you have to obey the ds but I am sure that it is not impossible. You may adjust some slider shapes, directions to achieve nicer blankets. Unlike most people, I do not care a diddly doo about blankets unless it achieves some sort of theme I'm going for. That is unless I can do it without it ruining any previous themes, but otherwise it is useless to even bother trying to go for
01:04:018 (1,2) - Try to make them symmetric. LOL I thought they were, nice one!

[Top diff]
1. Prosiac rhythms
00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive rhythms. There are only 1/1 sliders from 00:35:783 (1) - to 01:13:430 (1) - , which lacks of variety and for sure needs to be fixed.
After looking up the definition of prosaic, I'll be delighted to tell you that my choice of repetitive rhythm was indeed in the name of poetry! You see, as I've stated (and I wouldn't expect you to go search for), the theme represented here is receptivity of living in such a way as the people in question. The use of the same rhythms whilst the lyrics are about the people living in the street, and lack of slider shape, is supposed to make you feel a sort of sympathy with the lyrics in question. Contrasting with the other sections (kiai) which have more diverse rhythms, they are focussed on the people who ignore the homeless. The ones without repetitive life, and with joy and fun. Hence why they are not so repetitive. I think, after reading this, you'll hopefully have gained some insight into the prosaic intentions behind my mapping and enjoy playing the map with the new emotional insight you have obtained about the meaning of it!

2. Long-slider
03:03:806 (5) - The curves of it are not reasonable, it does not match the drums at all. 03:04:688 - I mean I tried but I fixed it up a little... I dont want to spend 20 hours trying to come up with a new slider that moves the right distance AND hits both those two drums. I've tried and I nearly quit mapping the map after
Mafumafu

Xexxar wrote:

proceed then i suppose. I'm not a fan of how this set is mapped but i'm not that offended to attempt to stop something like this from being ranked. Good luck.
Nao Tomori
stop popping this for the love of god
Topic Starter
Arphimigon
owo
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