Hi! HighTec requested a mod on this set from me about twenty minutes ago, so here you are.~
[
General]
[
Easy]
[
In Plain Sight]
Pretty chill map! Good luck with this.~
[
- 01:32:273 - Conflicting timing lines in both diffs. One has kiai, one doesn't.
- Please silence sliderslide.wav, especially when there are such long sliders in the lower diff, it really takes away from the chill feeling of the song.
- I think using an actual clap rather than the drum clap would be much nicer. At the moment it doesn't really fit the song, since the song has a really crisp clap, and this sort of drum clap doesn't sound crisp at all.
- Could add a spinner to the end of both diffs if you wanted to, but it's not necessary.
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- 00:35:783 (1,2) - You could definitely make these much nicer. These look pretty ew imo lol. Try this perhaps: http://i.imgur.com/vpnURMj.png
- 01:36:990 (1) - Another wave slider that could be tidied - especially since 01:34:631 (3) - is trying to be blanketed by it. Try this: http://i.imgur.com/MZNeUcp.png
- 02:28:807 (1,2) - Criminal overlap right here.
- 03:46:492 (1,2,3) - Not visually equally distanced from each other relative to (2).
- 04:28:866 (1,3) - Some more subjectively ew wave sliders. :c
- 04:40:048 (2,3) - Criminal overlap. Also has a slight DS variation, but that's not the problem here. xD
[
- 00:21:665 (1) - Form looks off tbh, pretty noticeable.
- 00:31:077 (1,2,3) - This pattern doesn't really look very nice in my personal opinion, because with what you've done here is tried to blanket the previous (6) while also blanketing the next (2), but with how (3) is what is expected to be a symmetrical pattern is not given, so it looks kind of weird.
- 00:59:312 (1,2) - Could you make this symmetrical on the y-axis like the previous patterns were? This looks weird as is, but is made more apparent due to your previous patterning.
- 01:17:547 (1,2,3) - This (2) is clearly stronger than the previous (1) and the following (3), but is mapped the same as the rest of this combo. I would remove the combo on the (1) and move it to the (2) and maybe have a direction change from the (1). Something like this: http://i.imgur.com/GGrVEsW.png
- 01:25:194 (3) - Why not ctrl+H this like your other symmetrical patterns? Would fit more with the style so far imo. It would also provide more comfortable visual flow into the next object.
- 01:47:604 (3,4) - This are noticeably not mirrored, and looks kind of weird. Copy (3) and scale it down, then put in the same position as (4) was: http://i.imgur.com/WwGfPsY.png
- 02:09:974 (1,3) - Make these mirrored too? Same reason as before - fits better to the overall style imo. Same for 02:19:391 (1,3) -
- 02:33:515 (1,2,3) - Spacing doesn't seem visually equal from (2).
- 02:49:994 (4) - Could make this a bit more apparent as a wave slider. http://i.imgur.com/s0CFTBS.png
- 02:57:056 (1) - Remove NC because you're using one NC per two downbeats and this ends up inconsistent. Add an NC at 02:59:410 (4) - then too. Fix the rest accordingly.
- 03:34:722 (5) - Maybe Ctrl+H this too?
- 03:41:195 (1,2,3) - Tidy this pattern up a bit, it's not really equal like it's probably intended to be.
- 03:51:200 (1,2,3) - This flow is unusually uncomfortable. For the most part, the map has pretty comfortable flow. This is what I would do: http://i.imgur.com/gqXmMrp.png.
- 04:06:208 (2,4) - Stack this somehow? Pretty sure this is a mistake though, because you can quite easily make this a perfect stack with the head of (2) and the tail of (1). http://i.imgur.com/JeEAgMi.png
- 04:15:624 (2) - Spacing is off here.
- 04:19:449 (1,3) - This type of overlap is never used before and for a newer player could be hard to read. I wouldn't introduce this so late into the map personally. It seems out of place considering the theme of the map so far. Same for 04:33:574 (1,3) -
Pretty chill map! Good luck with this.~