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Phil Collins - Another Day In Paradise

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Nao Tomori
everything looks fine after the changes. i don't think the 1 star diff should exist but.. ranking criteria lol
Mafumafu
Sorry I have some concerns regarding this map.

[General]
1. Hitsounds are still not satisfying.
A great amount of clearly audible instruments are not represented or emphasized by hitsounds. For example: 24Claps in 00:35:783 (1) - this part. (Verse)
And, why you used S for Simple but S:C1 for the top diff?
2. You want to keep the countdown? It's not suitable for such a smooth/slow song tbh.

[Simple]

1. Slider-tail and slider-head stacks.
There are a lot of slider-tail or slider-head stacks in this map. For example: 00:16:959 (1,2) - 01:18:136 (1,2) - Those stacks are not recommended in lower difficulties because of the readability issues engendered by them. Additionally, it also breaks the visual spacing and under such a circumstance that AR is relatively low, could cause misread as well.

2. Rhythm gap between these two difficuties are too large.
in Simple diff: Mainly 2/1 or longer rhythms with occasional 1/1 rhythms while, in the top diff: Mianly 1/2 and even some 1/4 could be figured out. It could be also found that the object amount are more than doubled from Simple to the top diff.
The problem lies in your imbalanced rhythm arrangement. For example, in verse parts of Simple diff, sliders are extremely long (4/1) which not only plays weird (because too many vocals and drumbeats are covered) but also jeopardizes your spread.

3. Placement.
00:49:900 (3,4) - Some objects are not blanket'ed: 00:49:900 (3,4) - I know it may be hard to make blankets because you have to obey the ds but I am sure that it is not impossible. You may adjust some slider shapes, directions to achieve nicer blankets.
01:04:018 (1,2) - Try to make them symmetric.

[Top diff]

1. Prosiac rhythms
00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive rhythms. There are only 1/1 sliders from 00:35:783 (1) - to 01:13:430 (1) - , which lacks of variety and for sure needs to be fixed. You have a lot of alternative choices.

2. Long-slider
03:03:806 (5) - The curves of it are not reasonable, it does not match the drums at all.
Topic Starter
Arphimigon

Regraz wrote:

Sorry I have some concerns regarding this map.

[General]
1. Hitsounds are still not satisfying. Yes they are.
A great amount of clearly audible instruments are not represented or emphasized by hitsounds. For example: 24Claps in 00:35:783 (1) - this part. (Verse) Repeating previous statements, it doesnt feel correct or even in the slightest "good" to tap lots of stuff in these sections. It breaks the calmness completely. I've had players and mappers agree with me here.
And, why you used S for Simple but S:C1 for the top diff? Ya I go fix
2. You want to keep the countdown? It's not suitable for such a smooth/slow song tbh. Agree. Never noticed because my countdown is quite calm so it fit nicely.

[Simple]

1. Slider-tail and slider-head stacks.
There are a lot of slider-tail or slider-head stacks in this map. For example: 00:16:959 (1,2) - 01:18:136 (1,2) - Those stacks are not recommended in lower difficulties because of the readability issues engendered by them. Additionally, it also breaks the visual spacing and under such a circumstance that AR is relatively low, could cause misread as well. This spacing is so close to 1/1 during all those times. It's very obvious it's the same relative spacing and rhythm, the second is literally 0.96x.
Also for a bit of numbers:
Slider ends overlapped for 300msTime between each hit is 1200msTherefore 900ms reaction time which is still really high, and likely you'll be able to see it before this 900ms interval

2. Rhythm gap between these two difficuties are too large.
in Simple diff: Mainly 2/1 or longer rhythms with occasional 1/1 rhythms while, in the top diff: Mainly 1/2 and even some 1/4 could be figured out. It could be also found that the object amount are more than doubled from Simple to the top diff.
The problem lies in your imbalanced rhythm arrangement. For example, in verse parts of Simple diff, sliders are extremely long (4/1) which not only plays weird (because too many vocals and drumbeats are covered) but also jeopardizes your spread.
I added a bunch of notes between some stuff. I don't think mapping over any drums is wrong though, rhythm simplification is meant to happen in easier difficulties.

3. Placement.
00:49:900 (3,4) - Some objects are not blanket'ed: 00:49:900 (3,4) - I know it may be hard to make blankets because you have to obey the ds but I am sure that it is not impossible. You may adjust some slider shapes, directions to achieve nicer blankets. Unlike most people, I do not care a diddly doo about blankets unless it achieves some sort of theme I'm going for. That is unless I can do it without it ruining any previous themes, but otherwise it is useless to even bother trying to go for
01:04:018 (1,2) - Try to make them symmetric. LOL I thought they were, nice one!

[Top diff]
1. Prosiac rhythms
00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive rhythms. There are only 1/1 sliders from 00:35:783 (1) - to 01:13:430 (1) - , which lacks of variety and for sure needs to be fixed.
After looking up the definition of prosaic, I'll be delighted to tell you that my choice of repetitive rhythm was indeed in the name of poetry! You see, as I've stated (and I wouldn't expect you to go search for), the theme represented here is receptivity of living in such a way as the people in question. The use of the same rhythms whilst the lyrics are about the people living in the street, and lack of slider shape, is supposed to make you feel a sort of sympathy with the lyrics in question. Contrasting with the other sections (kiai) which have more diverse rhythms, they are focussed on the people who ignore the homeless. The ones without repetitive life, and with joy and fun. Hence why they are not so repetitive. I think, after reading this, you'll hopefully have gained some insight into the prosaic intentions behind my mapping and enjoy playing the map with the new emotional insight you have obtained about the meaning of it!

2. Long-slider
03:03:806 (5) - The curves of it are not reasonable, it does not match the drums at all. 03:04:688 - I mean I tried but I fixed it up a little... I dont want to spend 20 hours trying to come up with a new slider that moves the right distance AND hits both those two drums. I've tried and I nearly quit mapping the map after
Mafumafu

Xexxar wrote:

proceed then i suppose. I'm not a fan of how this set is mapped but i'm not that offended to attempt to stop something like this from being ranked. Good luck.
Nao Tomori
stop popping this for the love of god
Topic Starter
Arphimigon
owo
Lanturn
Mainly came here to poke at your metadata, but I'd figure I'd drop a few other suggestions.

Title: Another Day In Paradise
You should capitalize the I in "in"
https://www.youtube.com/watch?v=Qt2mbGP6vFI (Youtube video)
http://puu.sh/vFPqX.jpg (back of the single)

and so on. There are many other albums you can look at on google, and almost all of them have it capitalized.



[Simple]
  1. 00:18:724 - From how you mapped the 2nd kiai. I would suggest adding circles here, and in every other spot as you did in the 2nd kiai. These two sections honestly sound the exact same.
  2. 00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This whole section needs some hitsounds. I suggest lowering the volume and using whistles at the start of each measure. same with 01:55:847 (1) - onwards. Just another person probably mentioning the same thing as others. Which means you should really consider it this time.
  3. 01:07:547 - any reason you skip this note? It's just as powerful as 01:12:253 (3) - You should probably either add a note, or remove the other one.
[In Plain Sight]
  1. 00:35:783 - The same hitsound thing as easy. Same with 01:55:847 (1) - onwards
  2. 00:54:606 (1) - at this point, it may be better to swap over to new patterns. After playing the previous 4 measures, this point of the map is where it becomes too repetitive. You can use the same idea, but if you do, try different shapes.

good luck :3
Topic Starter
Arphimigon

Lanturn wrote:

Mainly came here to poke at your metadata, but I'd figure I'd drop a few other suggestions.

Title: Another Day In Paradise
You should capitalize the I in "in" Cool, done!

[Simple]
  1. 00:18:724 - From how you mapped the 2nd kiai. I would suggest adding circles here, and in every other spot as you did in the 2nd kiai. These two sections honestly sound the exact same. haha I just forgot to add them in this kiai
  2. 00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This whole section needs some hitsounds. I suggest lowering the volume and using whistles at the start of each measure. same with 01:55:847 (1) - onwards. Just another person probably mentioning the same thing as others. Which means you should really consider it this time. And like everyone else, just saying "it needs it" wont do, I have given reasons to not do it, no one has given me reasons to actually implement it
  3. 01:07:547 - any reason you skip this note? It's just as powerful as 01:12:253 (3) - You should probably either add a note, or remove the other I think I just forgot it, added in!one.
[In Plain Sight]
  1. 00:54:606 (1) - at this point, it may be better to swap over to new patterns. After playing the previous 4 measures, this point of the map is where it becomes too repetitive. You can use the same idea, but if you do, try different shapes. The idea *is* repetitivity, this only strengthens my want to keep it
Thanku!
Lanturn
The main issue is that you don't have any hitsounds in the whole section (over 30 seconds), and it makes it very very bland. Hitsounds are one of the most important parts of mapping, and they're meant to help emphasize on the music playing. At 00:35:783 (1) - for example. This is where both the synth and the bass play a new powerful note on the downbeat, and it occurs again every measure afterwards. Because of these two instruments, there should be reason enough to use hitsounds for additional emphasis. Even once every 2 measures will work out fine. Like I mentioned in the previous mod, even lowering the volume so that it's less audible would be fine enough. I found 30 or 40 to be a good balance myself.


There's repetitiveness and then there's too much of it. Your idea of repeating does work very well with this song, but there are limits. The issue here is that nothing changes between those two measures of Straight, Curved, and repeating over themselves, and you force the player to play this for well over 30 seconds. At least in Simple, there was enough slider differences that I didn't feel like I was playing the same thing over multiple times, even if the rhythm stayed the exact same for 30 secs. I'm not asking you to change the idea of alternating between these two and then repeating it, I'm suggesting that you change the look of these sliders so I don't have to replay the exact 15 seconds I just did with identical slider shapes.

Well, there's your reasons if you wanted them (or not). Good luck with your map regardless. It's a great song :)
Gero
Phil Collins

General

  1. "...but seriously" How this tag is related to the song or either with the other mapper? I'd to remove it, cause it doesn't reflect anything at all. That's just spam for me, and I'm amazed that the previous BN threw the bubble without even checking tags or something.
  2. Well honestly I'm agree with the others that have checked this mapset regarding the hitsounds. there's some sections were the hitsounds are completely non-existent, which is really weird, because the song has some claps and kick sounds that could be hitsounded with soft whistles, drum claps/whistles or something else. Just as Lanturn mentioned it there's like 30 seconds without a hitsounds which is a issue for sure. Would you consider to re-work them a bit more? I think would be a lot better to improve the Quality of them to be enjoyable for everyone.
  3. About the repetitive patterns, they're fine for me, but would be great if you bring us a kind of shapes variation to be more interesting to play or either to improve the asthetics a bit more.
  4. Try to get a timing check by someone good at it, because sometimes your timing goes off, and it's kinda uncomfortable to play without a stable one.
Simple

  1. 01:44:066 (3,1) - Man this pattern is great, but I wouldn't recommend to use overlaps in this kind of difficulties due that it could be a bit confusing for newbies even if the BPM is slow, cause it's probably that they could get confused by moving the cursor in the wrong part of the slider. Still it's not good to use overlaps in them anyway.
In Plain Sight

  1. Good job.
I wish I could nominate this set, because it's really solid and great, but the main problem is regarding the way you decided to hitsounding this song. If you take this suggestion I'd be glad to push this mapset forward. By now good luck~
Topic Starter
Arphimigon
Responses are in bold!

Gero wrote:

Phil Collins

General

  1. "...but seriously" How this tag is related to the song or either with the other mapper? I'd to remove it, cause it doesn't reflect anything at all. That's just spam for me, and I'm amazed that the previous BN threw the bubble without even checking tags or something. ...but seriously is the album of which the song is in!
  2. Well honestly I'm agree with the others that have checked this mapset regarding the hitsounds.
    You dont need to read this
    I feel like no one has even the slightest hint of how to express something beyond the stuff they were brought up with. Since when did you *need* to put hitsounds on all the fancy in song sounds? Sounds illogical to me since you can listen to the song for any sounds but use the hitnormals for timing. Anyways, every single person saying the lack of hitsounds is bad has failed to give me a legitimate reason on how it is bad or how to improve it, only saying "a lack of any is bad", and this just tells me that the mapping abilities of modders (or in this case, nominators?) are shallow and narrow, and quite frankly, it annoys me to have to respond to it, but I added the vaguest of hitsounds just to appease those people whilst making them sparse enough to still hold a resemblance of what I wanted to actually portray, which isn't even hard to understand.
    tl;dr whoever wanted me to change these hitsounds for no actual reason should feel shame, but I'm one versus many, so there ya go
  3. About the repetitive patterns, they're fine for me, but would be great if you bring us a kind of shapes variation to be more interesting to play or either to improve the asthetics a bit more. Fancy shapes still goes against the point for those sections, so I can't do much about that
  4. Try to get a timing check by someone good at it, because sometimes your timing goes off, and it's kinda uncomfortable to play without a stable one.The bpm isn't actually stable in the song, but I did time it in like 5 mins so yea I should go over it + drag someone else along with me
Simple

  1. 01:44:066 (3,1) - Man this pattern is great, but I wouldn't recommend to use overlaps in this kind of difficulties due that it could be a bit confusing for newbies even if the BPM is slow, cause it's probably that they could get confused by moving the cursor in the wrong part of the slider. Still it's not good to use overlaps in them anyway. my new friends didnt have a problem with it, this speed is far too low for even beginners to mess up, so I'd say this is a good way to teach overlaps instead!
In Plain Sight
  1. Good job.
Voli
[Simple]



also 00:35:799 - the bpm on this timing point seems to be a tad too low, 102 should just do fine? sounds way better to me.

call me back (also no kds pls xd)
Topic Starter
Arphimigon
tfw resnap all notes and done lul
(also I really dont hear the 102 bpm, I chose that very specific 101.993 because it sounded most on the claps to me and those were the most consistent sounds)
Bonsai
someone talked about timing in #nominators
hi
offset 16.952 with BPM 101,942 should work everywhere lol
bye
Topic Starter
Arphimigon
Ya I'll use that thanks Bonsai
Voli
cute
JBHyperion
nice background
Surono
jbh old ava-profile
Topic Starter
Arphimigon
I thought it was quite fitting =w=
Mir
uwu

[In Plain Sight]
- 02:52:331 - missing hitsound
- 04:33:563 (1,2,3) - aaaaa

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
Since this is the only place it happens + it's at the very end it's kinda inconsistent and a late introduction, I would consider changing this

Also AIMod is complaining about DS for:
- 01:59:361 (4) - 01:58:184 (3) -

[Simple]
Assuming you're using DS:

- 00:58:151 (2,3,4,1,2,3,4) - DS is kinda fucky here for 1.0x
- 03:17:050 (4) - 03:26:467 (4) - 04:18:849 (4) - 04:40:037 (2,3) - ^

Not worth a pop but for whoever's next here's some extra stuff
Topic Starter
Arphimigon
@Mir
Plain Sight ->
Fixed the overlapping slider thing!
There's no missing hitsound, I checked and it was there, also the DS is fine AImod has been super buggy on this map.

Simple ->
Visually speaking these should be fine, also they are only up to 0.1DS off, so there shouldn't be a problem



It should be ok if I update this with the slider change and the next BN go straight to qualify after the 24h time, yes?
Mir
It is recommended to get a rebubble, but you can probably just tell Voli you changed it and if he agrees it should be okay. Or you can just keep the bubble but don't update till next BN comes around.
Voli
eh, since it was a very small change i'm cool with it tbh
Nao Tomori
rank phil
Weber
mod

help

circle

jerk

good im glad it exists
Vivyanne
from page 1 bubble to page 4 qualify

congrats arphi~
_handholding
in areas such as these 01:51:121 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - it feels more worthwhile to follow the vocals to avoid montonous patterns. You did it in sections like 02:47:622 (1) .

02:51:742 (5) - drum addition?

02:52:919 (8) - drum clap here as well? There is no hitsound on this object
Topic Starter
Arphimigon
Anything about following vocals or hitsounds I've expressed my answers to for 3 pages in a row (unless you're THAT certain I've not explained about it before of which I think I have!)
_handholding

Arphimigon wrote:

Anything about following vocals or hitsounds I've expressed my answers to for 3 pages in a row (unless you're THAT certain I've not explained about it before of which I think I have!)
Yh I actually did bother and read the entire 4 pages, multiple times. "the repetitiveness of them adds to the feel of the repetitivee struggle of everyday life for the people in question here." is just lol. You also didn't reply to Lantern's second post either ¯\_(ツ)_/¯

Anyways the hitsounds points were about specific timing points not the overall hitsound pattern itself and there were no comments by the modders or yourself about it. It breaks your own hitsound pattern. I find it amazing that you tried to flog someone off with what you said
diraimur
gz, i like the hitsounds!
Topic Starter
Arphimigon
wew a simple "no you didn't respond to those points" wouldda sufficed, I'll check 'em soon
Topic Starter
Arphimigon
A simple "no you didn't respond to those points" woulda sufficed yknow!

Kisses wrote:

in areas such as these 01:51:121 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - it feels more worthwhile to follow the vocals to avoid montonous patterns. You did it in sections like 02:47:622 (1) .
There's a very *clear& change in tone as the vocals pick up volume from those two sections, I've explained my stance on keeping monotonous patterns, no one has given me a valid reason to change them other than "it's just bad" without considering context

02:51:742 (5) - drum addition?
Oops ya that should be a drum addition my bad

02:52:919 (8) - drum clap here as well? There is no hitsound on this object
And another agree, should have a drum clap here too
Nwolf
this bg doesn't transfer the song's atmosphere at all
Topic Starter
Arphimigon
I chose it purposefully because I think it does
-rage
"... but seriously" in tags? is that even necessary
Mismagius

lulu lemon wrote:

"... but seriously" in tags? is that even necessary


...But Seriously is the fourth solo studio album by English singer-songwriter Phil Collins. "Another Day in Paradise" was released as the lead single and became the album's biggest international hit. https://en.wikipedia.org/wiki/...But_Seriously
Topic Starter
Arphimigon
^
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