everything looks fine after the changes. i don't think the 1 star diff should exist but.. ranking criteria lol
Regraz wrote:
Sorry I have some concerns regarding this map.
[General]
1. Hitsounds are still not satisfying. Yes they are.
A great amount of clearly audible instruments are not represented or emphasized by hitsounds. For example: 24Claps in 00:35:783 (1) - this part. (Verse) Repeating previous statements, it doesnt feel correct or even in the slightest "good" to tap lots of stuff in these sections. It breaks the calmness completely. I've had players and mappers agree with me here.
And, why you used S for Simple but S:C1 for the top diff? Ya I go fix
2. You want to keep the countdown? It's not suitable for such a smooth/slow song tbh. Agree. Never noticed because my countdown is quite calm so it fit nicely.
[Simple]
1. Slider-tail and slider-head stacks.
There are a lot of slider-tail or slider-head stacks in this map. For example: 00:16:959 (1,2) - 01:18:136 (1,2) - Those stacks are not recommended in lower difficulties because of the readability issues engendered by them. Additionally, it also breaks the visual spacing and under such a circumstance that AR is relatively low, could cause misread as well. This spacing is so close to 1/1 during all those times. It's very obvious it's the same relative spacing and rhythm, the second is literally 0.96x.
Also for a bit of numbers:
Slider ends overlapped for 300msTime between each hit is 1200msTherefore 900ms reaction time which is still really high, and likely you'll be able to see it before this 900ms interval
2. Rhythm gap between these two difficuties are too large.
in Simple diff: Mainly 2/1 or longer rhythms with occasional 1/1 rhythms while, in the top diff: Mainly 1/2 and even some 1/4 could be figured out. It could be also found that the object amount are more than doubled from Simple to the top diff.
The problem lies in your imbalanced rhythm arrangement. For example, in verse parts of Simple diff, sliders are extremely long (4/1) which not only plays weird (because too many vocals and drumbeats are covered) but also jeopardizes your spread.
I added a bunch of notes between some stuff. I don't think mapping over any drums is wrong though, rhythm simplification is meant to happen in easier difficulties.
3. Placement.
00:49:900 (3,4) - Some objects are not blanket'ed: 00:49:900 (3,4) - I know it may be hard to make blankets because you have to obey the ds but I am sure that it is not impossible. You may adjust some slider shapes, directions to achieve nicer blankets. Unlike most people, I do not care a diddly doo about blankets unless it achieves some sort of theme I'm going for. That is unless I can do it without it ruining any previous themes, but otherwise it is useless to even bother trying to go for
01:04:018 (1,2) - Try to make them symmetric. LOL I thought they were, nice one!
[Top diff]
1. Prosiac rhythms
00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive rhythms. There are only 1/1 sliders from 00:35:783 (1) - to 01:13:430 (1) - , which lacks of variety and for sure needs to be fixed.
After looking up the definition of prosaic, I'll be delighted to tell you that my choice of repetitive rhythm was indeed in the name of poetry! You see, as I've stated (and I wouldn't expect you to go search for), the theme represented here is receptivity of living in such a way as the people in question. The use of the same rhythms whilst the lyrics are about the people living in the street, and lack of slider shape, is supposed to make you feel a sort of sympathy with the lyrics in question. Contrasting with the other sections (kiai) which have more diverse rhythms, they are focussed on the people who ignore the homeless. The ones without repetitive life, and with joy and fun. Hence why they are not so repetitive. I think, after reading this, you'll hopefully have gained some insight into the prosaic intentions behind my mapping and enjoy playing the map with the new emotional insight you have obtained about the meaning of it!
2. Long-slider
03:03:806 (5) - The curves of it are not reasonable, it does not match the drums at all. 03:04:688 - I mean I tried but I fixed it up a little... I dont want to spend 20 hours trying to come up with a new slider that moves the right distance AND hits both those two drums. I've tried and I nearly quit mapping the map after
Xexxar wrote:
proceed then i suppose. I'm not a fan of how this set is mapped but i'm not that offended to attempt to stop something like this from being ranked. Good luck.
Thanku!Lanturn wrote:
Mainly came here to poke at your metadata, but I'd figure I'd drop a few other suggestions.
Title: Another Day In Paradise
You should capitalize the I in "in" Cool, done!
[Simple][In Plain Sight]
- 00:18:724 - From how you mapped the 2nd kiai. I would suggest adding circles here, and in every other spot as you did in the 2nd kiai. These two sections honestly sound the exact same. haha I just forgot to add them in this kiai
- 00:35:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This whole section needs some hitsounds. I suggest lowering the volume and using whistles at the start of each measure. same with 01:55:847 (1) - onwards. Just another person probably mentioning the same thing as others. Which means you should really consider it this time. And like everyone else, just saying "it needs it" wont do, I have given reasons to not do it, no one has given me reasons to actually implement it
- 01:07:547 - any reason you skip this note? It's just as powerful as 01:12:253 (3) - You should probably either add a note, or remove the other I think I just forgot it, added in!one.
- 00:54:606 (1) - at this point, it may be better to swap over to new patterns. After playing the previous 4 measures, this point of the map is where it becomes too repetitive. You can use the same idea, but if you do, try different shapes. The idea *is* repetitivity, this only strengthens my want to keep it
Gero wrote:
♥ Phil Collins ♥
GeneralSimple
- "...but seriously" How this tag is related to the song or either with the other mapper? I'd to remove it, cause it doesn't reflect anything at all. That's just spam for me, and I'm amazed that the previous BN threw the bubble without even checking tags or something. ...but seriously is the album of which the song is in!
- Well honestly I'm agree with the others that have checked this mapset regarding the hitsounds.
You dont need to read thistl;dr whoever wanted me to change these hitsounds for no actual reason should feel shame, but I'm one versus many, so there ya goI feel like no one has even the slightest hint of how to express something beyond the stuff they were brought up with. Since when did you *need* to put hitsounds on all the fancy in song sounds? Sounds illogical to me since you can listen to the song for any sounds but use the hitnormals for timing. Anyways, every single person saying the lack of hitsounds is bad has failed to give me a legitimate reason on how it is bad or how to improve it, only saying "a lack of any is bad", and this just tells me that the mapping abilities of modders (or in this case, nominators?) are shallow and narrow, and quite frankly, it annoys me to have to respond to it, but I added the vaguest of hitsounds just to appease those people whilst making them sparse enough to still hold a resemblance of what I wanted to actually portray, which isn't even hard to understand.- About the repetitive patterns, they're fine for me, but would be great if you bring us a kind of shapes variation to be more interesting to play or either to improve the asthetics a bit more. Fancy shapes still goes against the point for those sections, so I can't do much about that
- Try to get a timing check by someone good at it, because sometimes your timing goes off, and it's kinda uncomfortable to play without a stable one.The bpm isn't actually stable in the song, but I did time it in like 5 mins so yea I should go over it + drag someone else along with me
In Plain Sight
- 01:44:066 (3,1) - Man this pattern is great, but I wouldn't recommend to use overlaps in this kind of difficulties due that it could be a bit confusing for newbies even if the BPM is slow, cause it's probably that they could get confused by moving the cursor in the wrong part of the slider. Still it's not good to use overlaps in them anyway. my new friends didnt have a problem with it, this speed is far too low for even beginners to mess up, so I'd say this is a good way to teach overlaps instead!
- Good job.
Since this is the only place it happens + it's at the very end it's kinda inconsistent and a late introduction, I would consider changing thisRanking Criteria wrote:
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
Yh I actually did bother and read the entire 4 pages, multiple times. "the repetitiveness of them adds to the feel of the repetitivee struggle of everyday life for the people in question here." is just lol. You also didn't reply to Lantern's second post either ¯\_(ツ)_/¯Arphimigon wrote:
Anything about following vocals or hitsounds I've expressed my answers to for 3 pages in a row (unless you're THAT certain I've not explained about it before of which I think I have!)
Kisses wrote:
in areas such as these 01:51:121 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - it feels more worthwhile to follow the vocals to avoid montonous patterns. You did it in sections like 02:47:622 (1) .
There's a very *clear& change in tone as the vocals pick up volume from those two sections, I've explained my stance on keeping monotonous patterns, no one has given me a valid reason to change them other than "it's just bad" without considering context
02:51:742 (5) - drum addition?
Oops ya that should be a drum addition my bad
02:52:919 (8) - drum clap here as well? There is no hitsound on this object
And another agree, should have a drum clap here too
lulu lemon wrote:
"... but seriously" in tags? is that even necessary