Hey !
Yanganof wrote:
Heyo~
Couldn't find much. Nice mapset and good song
General:
Disable Widescreen support if you're not adding a SB
Set the preview point on the red tick, it's slightly off
Basic:
You have got quite a lot elements, that go really far to the border of the screen, which isn't really bad, but somewhat uncomfortable to play. Maybe you should try to bring them a bit away from the screen border. Shouldn't be a problem with such slow movement.
e.g. 00:21:777 (1) 00:24:489 (1) and 00:32:625 (1)
You also have a lot of overlaps. Can be hard to read for new players. Most of them should be okay.
01:47:201 (1,3) - avoid this overlap
Advanced:
01:38:896 (6) - Move this one a bit down, for readability. Not sure that it's necessary
Another:
01:12:964 (4,5,6,1) - somehow i feel like this is kinda breaking the flow. Nice Pattern though Most testplayers miss it indeed. I'll gather more opinions.
low diffs look a bit weird, but higher diffs are pretty nice
Devotion wrote:
Basic:
01:13:303 (2) - Ctrl+G?
Standard:
00:10:930 (1,4) - I would not recommend using these sliders in this difficulty. One reverse arrow might be enough Hmm well it kinda fits...
01:37:371 (4,5,1) - Stack?Current structure gives some emphasis to (1) which is a good thing. Both could work tho.
01:47:540 (5) - Ctrl+G? It's already hard enough to play
Other diffs looks good.
Sorry for short mod. Map looks sick already
Realazy wrote:
oyo
[General]
soft-hitclap.wav n'est pas utilisé?
fais attention au spread, l'Advanced est vraiment trop dure comparée à la Standard
tu ne devrais pas laisser des breaks dans certaines difficultés au lieu de tout map
01:04:150 - et 01:04:659 - je pense qu'un clap sonnerait bien ici
[Basic]
pourquoi ne pas map l'intro? Bonne question lol
00:45:845 (2) - j'aime pas trop les overlap comme ça dans les basses difficultés, 01:43:811 (2,3) - aussi J'ai changé le 1er
01:09:235 (1) - ce slider est un peu compliqué pour une easy je dirais, 01:40:421 (4) - aussi
01:10:591 (1,2) - pour moi ça serait mieux de retirer un des points rouges au dessus et en aligner un avec le tick pour le son sur chaque tick blanc Ca ne se ressent pas trop au final de toute façon. La plupart des joueurs feront un mouvement circulaire, c'est juste une affaire de forme.
01:40:083 - c'est dommage de ne pas map ce son
01:57:032 (1) - tu devrais soit extend le spinner jusqu'à la fin, ou faire comme dans les autres difficultés et le placer plus tard
02:00:676 (1) - même si c'est après un spinner ça me semble particulier de mettre une note sur un tick bleu dans une easy, surtout sur un son aussi faible Je vais vérifier si c'est si incongru que ça
[Standard]
je trouve que certains de tes rythmes sont assez particuliers pour une difficulté de ce niveau
00:16:015 - tu devrais map ce son, 01:31:947 - aussi Honnêtement, je ne voulais pas en faire trop vu la difficulté du rythme.
01:23:303 (4) - le repeat ne me semble pas nécessaire
01:58:388 (1,2,3,4,5,6,7) - ce rythme me semble un peu trop dur pour une difficulté qui vient de mettre en place les 1/2
01:50:591 (3) - pourquoi ce slider est différent des 2 précédents?
01:59:405 (7) - NC
[Advanced]
l'od devrait être au moins à 7
01:32:964 (3) - ce jump est vraiment gros même si ce sont des sliders, tu devrais rapprocher (2) et (4) du milieu pour ne pas faire d'aussi gros jumps
01:37:032 (3) - j'aurais plutôt réduit le spacing pour mieux représenter la musique qui devient plus grave
01:59:235 (11,12,13) - beaucoup trop spaced comparé au reste de la map + NC sur (13) J'ai mis le NC mais je pense honnêtement que c'est jouable
[Another]
si tu changes l'od de la diff précédente, od 7.5 ici?
00:09:744 (2,3) - je trouve ce spacing assez confus vu que (1,2) est un jump 1/4 alors que (2,3) est un simple 1/2, mais les 2 ont le même spacing
00:23:642 (2) - je pense que tu ne devrais pas overlap cette note
00:29:913 (1,2,3,4,5,6,7,8) - range les par groupe de 4 plutôt que par paire vu que tu mets un clap sur chaque tick blanc C'est assez déraisonnable comme justification mais j'aime bien comme c'est lol
00:34:489 (2,3,4,5) - je pense qu'un burst de 5 notes sonne mieux
01:12:964 (4,5,6,1) - tu devrais rendre le spacing plus consistant Vu la vitesse ça n'est pas trop problématique.
[Extra]
des notes sont unsnapped
00:02:115 (5) -
01:24:913 (12) -
01:48:218 (3) -
00:31:269 (1,2,3,4,5,6) - je ne vois pas trop l'intérêt d'utiliser des sliders 1/4 ici, 01:36:354 (1,2,3,4,5,6) - et 01:39:744 (3,6) - aussi
01:22:116 - rajoute une note? Ca sonne pas super bien je trouve
01:23:811 (5,6,7,8,9) - déplace ce stream pour stack (7) sur (3) Honnêtement je privilégie le stack avec (2)
01:45:167 (5,6,1) - je pense que ce pattern irait mieux
les 2 dernières diffs étaient très fun, bonne chance!
[ -Scarlet- ] wrote:
Hey the 6th~ Sorry for the delay
- [General]
- I think you can try restructuring your OD spread. Maybe give Another an OD8 and Extra an OD8.5-ish? The Another difficulty is hard enough to deserve a higher OD rate imo
- You probably should remove Widescreen supporter and Letterbox since you don't use any SB or breaks that make used of letterbox.
- There should be a diff to fill up the gap in between your Standard and Advanced diff. The Advanced this has really complex rhythm which might be a little to hard to be a "Hard" difficulty map. Need some simpler rhythm map but harder than Standard imo
- [Extra]
Pretty s!ck map, just a few suggestion here~
- At first I thought the map wasn't hitsound-ed properly because of 00:00:083 - 00:21:777 - has no hitsound, and some hitsound were rather random here. Would highly suggest adding some hitsounds in this section
- 00:06:184 (2) - Maybe make the slider move upwards like 00:00:760 (2) - and 00:03:472 (2) - ? I think it'll nice to keep the pattern consistent here
- 00:11:947 (5,6,1) - I think this should be unstack similar to 00:13:303 (5,6,1) - . But playability wise should be okay These don't really sound the same imo
- 00:17:286 - Maybe add a note here? Like this http://puu.sh/tIwAX/af21646ab3.jpg I think it fits the song really well
- 00:19:066 - 00:19:913 - Try this rhythm? http://puu.sh/tIwNS/f63b30670c.jpg This should emphasize on the complex duplets rhythm well
- 00:20:760 - Add a note here too, quite obvious duplets beat
- 00:36:693 (1,2) - Making the 00:36:693 (1) - slider to 1/1 with a slow sv1.0 like 00:35:337 (1) - . Really fits the rather long wub here than having a circle at 00:37:032 (2) -
- 00:50:929 (1,2,3,1,2,3) - This triples spacing is kinda too much imo. Sure there's triple beat there but the loud wub totally covers the triple beat, making this rather odd to play I need more opinions on this. I kinda like it tbh.
- 01:16:778 (2,3) - Should just stack like 01:18:049 (5,6) - since the current spacing makes the playing this is 1/3 apart from the 1/3 section before
- 01:27:286 (3) - 01:27:286 (3) - Quite unnecessary, there's really nothing here to the music
- 01:42:116 (2) - Might want to move this further apart away from previous slider since the increase in SV makes this slider feels like 1/4 apart
- 01:49:489 (5,6) - Maybe move this further apart since similar rhythm like 01:48:472 (4,1) - already builds up the intensity of the 1/4 circle + slider pattern. This 01:49:489 (5,6) - gives a slight "pause" which is rather weird to play
Don't kudos yet, gonna mod the other diffs a little later @@
Thanks for the mods !Mitkoff wrote:
Hello 6th, O/
My part of M4M.
[General]
Snap previev point
There is a lot of potential for HSs.
BG unrankable btw, because of 18+ content (or 16 idk) check "arousing" bg
[Extra]
00:00:083 (1) - try finish on head, it souds much better for 1st sound imo. It applies to all diffs i guess...
00:02:116 (5) - unsnaped slider
00:05:506 (1) - You could continue circle's visible structure of the sliders like http://puu.sh/tIopw.jpg I'd avoid that since it's a new combo
00:05:506 (1,2,3,4) - and then make a wave http://puu.sh/tIoDM.jpg it's just a variant of the structure of this pattern. Looks more neat for me so i dicede to suggest. I already changed it from previous mods !
00:12:116 - honestly, making this beat clickable is really questionable. It's not strong enough like 00:11:438 (3,4,5,1,2,3,4) - ,and 00:13:218 - this one, You made as slider end. It looks more strange with your decision to avoid weak beats on a small white ticks like 00:11:269 - 00:11:608 - . I suggest to make a slider instead of 00:11:947 (5,6) - It will make a structure more easier to read and get 00:12:116 (6) - beat It brings intensity. The slider is here because suddenly click blue tick would be kinda unpredictable.
00:22:794 (5,6,1) - about this section, here it better matches the rhythm because of vocal identity.
00:15:760 (4,5) - better blanket could be
00:19:065 (1,3,4,5,6) - ^
00:18:557 (1,2,3) - more neat include slider end in circle( 00:18:557 (1,2,3) - same ds beetwen them all) I don't want to, the DS change is meaningful here
00:26:354 (3,5,1) - Same visual ds http://puu.sh/tIrwT.jpg it's not even noticeable xD
00:32:625 (1) - whistle for slider?
00:38:049 (1,1) - i dn't get why some woob sliders hsed and other ones no... and why sliders haven't whistles inside?
And why you dont use finishes like 00:57:032 (1) - 01:05:167 (1) - finishes on head
00:53:642 (1,2,3,4,5,6) - potentional good blanket, also it help to avoid 00:53:811 (3,4,2) - this overlap. It's noticeble in gameplay and loooks a bit agly imo. Yeah but it doesn't matter that much
00:56:693 (7,8) - it feel a bit too spaced imo (ds) According to the testplayers they aren't !
00:58:896 (2) - hs on kick
00:59:066 (3,4,5,6) - they all souds like claps... They do but it would be killing players' ears lol
01:04:828 (6,1) - blanket?
01:35:676 (9) - Nc? makes a bit easier to read
01:48:218 (3) - unsnaped end
01:53:303 (3,4,1,2) - same ds beetwen 34 and 12 I want to bring some intensity to the 2 last circles
[Another]
There are alot of overlaps which based on different spacing. (smtimes stacked)
00:08:218 (1,2) - 00:10:505 (3,1) - 00:10:591 (1,1) - 00:13:049 (7,8) - 00:30:506 (8,1) - 01:16:015 (1,2) - 01:18:049 (5,6) - 01:21:099 (3,1) - 01:24:913 (4,5) - etc...
It makes a strange feelings and forcing players pay special atention to read them, it's not best idea for insane diff... it's stressfull to play and map feels harder then it is real.
I suggest to keep 2(3) types of overlaps (for slow and fast parts for example) which will be looks similar.(They will have similar "visual spacing")
imo , i just don't see any reason to make different spacing like
00:17:625 (8,1,2) - or 00:10:421 (2,3,1) - or 01:24:913 (4,5,2,3) -
Definitely I do not see your idea... The examples you mentionned don't sound the same at all between them :/
00:22:794 (4,1,2) - avoid this touching if possible.
00:53:981 (9,1,3) - stack them all?
00:57:032 (1,5) - ^
01:18:557 (8) - move to ~481-237 make slow flow a bit easier 01:18:557 (8,1) - this jumps too big for this part imo It should be fine since the flow makes it intuitive.
hmm that's it. fun diff.
[Advanced]
00:05:506 (1) - move it left a bit for 00:04:658 (4,6,1) - semetrical spacing
00:42:116 (1,2,3,4) - make square?
00:49:405 (2,3,4) - 1line stream looks much better. You usually do not bend the streams... I do when this rhythm appears
01:02:455 (1,2) - blanket pls I didn't intend to blanket it
01:24:914 (4,5,1) - 4 a bit higher for blanketing 1 bettter
01:49:066 (3) - centralize it to 01:49:235 (4,5) -
01:49:235 (4,5,1,2,3,4,5) - this pattern a bit tilted to the right. dont ctrl H this 01:49:574 (5) - slider. You need new one.
01:49:574 (5,1) - blanket here also off^
00:17:540 (4,5,1) - same spacing pls
[]
continue leter if find smthing, or don't die