Applied everything, Thanks!
https://puu.sh/to9iL.osu
https://puu.sh/to9iL.osu
Thanks for the mod Lama!Lama Poluna wrote:
HEAHEHAHEHAHEheAAAAAAHEY Heeeeey~
NM from my queue
[Collab]
image resolution on your bg 1365x768, need 1366. Oh whoops, Fixed that.
[Ambient]i think your map need more nc and hs. Mmm i'll work on that.
- 00:01:592 (3) - improve form? Fixed!
- 00:08:410 (3) - can put him below? Fixed!
- 00:12:501 (3,5) - make blanket, as here. Fixed!
- 00:13:694 (2) -looks more nice on x136 y376, and 00:14:206 (6) - on x40 y196. Fixed!
- 00:17:444 (1,3) - end (1) stack with (3)? Fixed!
- 00:24:603 (2,3,4) - i think you need bigger on (4). 00:30:399 (3,4) - As here, I think it's alright.
- 00:52:899 (1,2,3) - So looks better. Fixed!
- 00:54:433 (1,2) - mb make blanket about this? Fixed!
- 01:41:819 (6) - x388 y124. please, do about so always. Fixed!
- 01:44:376 (5) - it more NICE on x507 y177. Isn't it? It is, Fixed!
- 01:45:910 (5) - improve form ^^^ pls Fixed!
- 01:50:853 (4,1) - sorry, but its no perfect blancket. :(( Fixed!
- 01:55:115 (4,5) - Already written. Yup tried something. ^^
- 00:01:421 (2) - finish? Yup.
- Think up any hit sound to emphasize a guitar. 00:02:956 (3,4,5) - 00:04:319 - 00:04:831 - and so on , copy at GoldenWolf hitsound. Tried some stuff.
- 00:22:217 - NC? Yup.
- 00:27:927 - you use 1-4(5) nc, therefore 00:32:103 - NC. Fixed!
- 00:45:399 (3) - repeat slider, but here 00:48:467 - note. Oh yeah, fixed!Fixed!
- 01:49:490 - NC? Yup.
- 02:17:359 (3) - whislte on slider? Yup.
- 02:17:785 - NC? Yup.
- 03:26:660 (5,6) - you use stack, but here slider03:28:023 (6) - It adds variety to a pretty full-on chorus.
- 04:46:944 (4) - NC? Yup.
- 03:53:932 (3,4,5,6) - like this? Fixed!
gl
Thanks Lama!Lama Poluna wrote:
[Moph]
- (you my fav mapper, i love your maps so much) thank you! <3
- 01:00:740 (4,1) - end (1) can bestackwith (4). Bigger jump on strong beat (4) and looks more fine. sure
- 01:07:727 (7,8,1) - make one stack or its idea? already stacked?
- 03:04:501 (4) - improve form fixed
- 01:38:581 (6) - NC? fixed
- 01:49:490 - ^ ^
- 02:57:682 (3) - NC? don't think this one needs an nc
- 03:12:342 (1,2,3,4,1,2,3,4) - I think, there had to be jumps could be but I think the low spacing works as well since I'm really just following the drums which don't change much
Thank you and thanks for the mod Linada!Linada wrote:
Hi cutie - Hey babe
[Ambient]I noticed that hitsound where missing sometimes ? but maybe it was done on purpose so just ignore - Probably, might have just missed some.
- 00:53:751 (2) - i'd stack this on 00:53:921 (3) - instead ? since they're the same sound it makes more sense - Oh yup i can get behind that.
- 03:25:296 (3) - fix stack with 03:24:273 (5) - :* - Oh boy, Fixed!
- 03:42:171 (1) - forgot finish ? - Must have. Fixed!
- 03:43:535 (7) - ^ - ^^
- 03:46:262 (3,1) - swap nc + finish - Fixed!
I love this ! more Demetori
GL
Applied everything! Thanks LinadaLinada wrote:
[moph]
- 01:03:041 (3,4) - why the sudden stack when you overlapped all the others like 01:01:677 (3,4) -
- 01:15:910 (1,2,3,4,5,6,7) - this sound really off since the stream is mapped on 2 different things, i'd suggest to remove 01:16:250 (5) - and change the rhythm like this ?
- 02:39:104 (7) - just a nazi suggestion but you could place it to x132 y144 to keep the same distance between objects with 02:38:763 (5,6) - and keeping the overlap with 02:37:910 (1) - so it would look like that
- 02:44:387 (1) - NC to keep consistency since you NC every finish ?
- 02:46:092 (7) - 02:46:603 (3) - etc
- 02:56:915 - i think you shouldn't ignore this beat
- 03:14:217 (6) - NC ?
- 04:25:807 (1) - finish ?
Thank you and thanks for the mod!_orange wrote:
NM from my queue
[Collab]
00:19:831 (7,8) - Try this https://puu.sh/tDbIh/3b42f3f11d.png - Fixed!
00:43:353 (1) - 00:43:865 (1,2,3,4,5) - Map these the same - It adds variation
02:08:751 (4,5,6) - Make these start on white ticks - Fixed!
03:56:489 (2,3,4,5,6) - Shape looks kinda odd and maybe should add some sharp angles like the previous - I know what you mean but i'm going for the visuals here because it becomes more intense, sorta acts as a build-up
03:57:853 (4,1) - Fix stack - Fixed!
04:21:887 (1,2) - The flow could be better - Fixed!
04:46:944 (1) - I don't think the NC is needed - Fixed!
04:49:330 (2,3) - The same stack as this is 1/1 here 04:53:592 (2,3) - and 04:54:955 (1,2) - it may be confusing - I think it's progessed too far ahead for the player to be conditioned into missing that.
05:02:626 (1) - NC not needed imo because it's not on a downbeat - I like the aesthetic.
The map looks really good already, hoped I helped
gl!
Thanks for the mod NeanmoinsNeanmoins wrote:
from queue
General
Seems your bg isnt quite clear, so i think this would help
AR9.4 is a little too fast. try something like 9.2
Collab
01:26:734 (2,4) - imo we dont need those note cuz here have not beats pretty sure there are
03:12:342 (1,2,3,4,1,2,3,4) - using increasing ds can better emphasize this part might do, kinda like the low spacing as there was just an intense part right before, kinda acts as a build up to the next section
already good for me
gl
Thanks! And thank you for the mod Whishkey!Wishkey wrote:
Heyo! From the clan queue, cool song!
CollabCool map, gl! looks about ready
- 00:10:624 (1) - should be soft sample instead of drum sample - Fixed!
- 00:21:874 (3,4) - maybe reduce ds here to emphasize 00:22:215 (1) - a bit more or spacce (1) more, a bit underrepresented imo after as the finisher of the section - ah true, Fixed!
- 00:43:181 (6,7,1) - sounds more like a 3-3 kind of rythm with leaving 00:43:436 - open/mapped pasivly would fit he music better since thers no drum/main guitar there - I don't really get what you mean here so i'm going to leave it as it is.
- 00:55:624 (1) - 01:28:351 (1) - nothing really wrong but I kinda expected a hitsound volume/sv drop here since this section is alot calmer then the previous one, just found the transtion between these sections a bit odd but yeah different styles from different mappers would be good argument to counter (also bit lesser for 03:15:067 (1) - since thats more of similar intensity then prev) - I totally agree here, changed the SV's.
- 01:04:488 (4,5) - would nerf ds here a bit, was a bit unexpected speedup in this section while playing and all your other 1/4sliders into circle are pretty close towards eachoter in this section - moph
- 01:52:726 (6,1) - ahh the stacking kinda makes you lose momentum bigtime here :/ and with how powerful the downbeat is, spacing these would be better imo - Fixed!
- 01:59:715 (1) - finish on head for the cymbals? kinda same intenisty as 01:58:181 (1) - - Fixed!
- 02:03:806 (1,2) - bit underhitsounded imo for how powerfull these are, maybe both a whistle and (2) a finish aswell? - Fixed!
- 02:10:709 (2,3) - might cause some reading probs since I don't think you ever used 1/2 rythm after a 1/4 slider, Kinda had to hold myself back aswell while playing but might just be me, but yeah when you check stuff like 02:30:920 (5,1) - later you might think its 1/2 aswell for example due to flow spacing and minor flow break - i gotcha, Fixed!
- 02:17:272 (2,3) - kinda similar like ^ downbeat also kidna strong with drum and clappy sound so would be good to make it clickable - Fixed!
- 02:23:249 (1) - skipping a pretty audbile drum here in the middle aside from that guitar - moph
- 02:41:232 (3,4) - thoughts about making this a 1/2 slider like 02:41:914 (8) - ? kidna sounds similar in the music at 100% like theres repitition and the end of 02:41:232 (3) - is a bit overmapped - moph
- 04:16:430 (6) - NC - moph
- 04:51:885 (1,2) - first the return then the slider? follows the guitar and drum changes a bit better - oo nice catch, Fixed!
Thanks Wishkey!Wishkey wrote:
Collab
- 01:04:488 (4,5) - would nerf ds here a bit, was a bit unexpected speedup in this section while playing and all your other 1/4sliders into circle are pretty close towards eachoter in this section - sure
- 02:23:249 (1) - skipping a pretty audbile drum here in the middle aside from that guitar - I really can't hear anything that major there
- 02:41:232 (3,4) - thoughts about making this a 1/2 slider like 02:41:914 (8) - ? kidna sounds similar in the music at 100% like theres repitition and the end of 02:41:232 (3) - is a bit overmapped - good idea, fixed
- 04:16:430 (6) - NC - fixed
No worries, thanks for the mod!My Angel Azusa wrote:
[ambient]
- 00:22:556 (1) - can cancel nc tbh and blanket with 00:22:897 (1) - - Okie fixed!
- 03:24:016 (3) - delete this, overmapped - Fixed!
- 03:26:061 (2) - same - ^^
- 04:43:533 (5,1) - probably dont stack cuz break flow - Fixed!
- 04:47:794 (1,3) - beware blanket - Aware, fixed!
Not a bad map, i feel aesthetics can be improved to some extent, especially in ambient's part. Find 3-4 more mods to polish the map a bit and call me back for a check, ill decide then
Fixed everything, Thanks!My Angel Azusa wrote:
[moph]
- 00:55:624 (1) - i prefer you break it down to 2 1/2 sliders. So the downbeat on slider end 00:55:965 - can be emphasised. Also avoided 3/4 gaps here
- 02:26:488 (1,2,3,4) - dont get rhythm here, 02:26:658 - imo you should map this,so thr 1/4 double is questionable. Besides, 02:26:914 - does not have beat supporting so kick slider in this case is overmapped.
- 02:49:328 (3) - 02:52:055 (4,7) - NC for consistency
- 03:00:919 (2,2) - rip stack
Thanks for the mod dude!Metaku wrote:
que
Not much I could pick up but something
01:33:124 (1,2,1,2,1) - To be honest I don't really like this pattern here. It kinda feels awkward to play with linear flow and pauses and I also feel that it lacks emphasis for the strong beat here 01:33:806 (1) - - moph
02:15:397 (1,2) - I think this might cause some reading problems especially on hidden because of the low stack leniency so might want to make it visually different from the 1/2 stacks before especially as you haven't really used 1/1 stacks before anyway - Fair point, shuffled it over a bit.
02:43:277 (6,1) - might want a bit sharper angle here, would go well with 02:42:766 (6,1) - and 02:43:788 (6,1) - - moph
02:48:305 (1,2,3,4,5,6) - I find it weird that you lowered the spacing here as the music doesn't really get less intense, pretty much the opposite. - moph
03:12:340 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I feel the spacing is lacking here. It's pretty much the final part of the solo so using a spacing this small isn't really fitting imo - moph
Thanks Metaku!Metaku wrote:
01:33:124 (1,2,1,2,1) - To be honest I don't really like this pattern here. It kinda feels awkward to play with linear flow and pauses and I also feel that it lacks emphasis for the strong beat here 01:33:806 (1) - I thought the pauses would be good to emphasize that but ok I'll change
02:43:277 (6,1) - might want a bit sharper angle here, would go well with 02:42:766 (6,1) - and 02:43:788 (6,1) - redid the stream
02:48:305 (1,2,3,4,5,6) - I find it weird that you lowered the spacing here as the music doesn't really get less intense, pretty much the opposite. It's the same spacing?
03:12:340 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I feel the spacing is lacking here. It's pretty much the final part of the solo so using a spacing this small isn't really fitting imo This has been mentioned multiple times but I still think it fits, imo not as intense as the previous parts and is the build up to the next, considering changing it
No worries man, I needed a polish and you've done very well, Thanks for the mod!Chalwa wrote:
Hello! From my queue~!
I'm really bad in Extra diffs modding ;-;
[General][Collab]
- Fine. -
- 00:28:010 (4) - What do you think about make a curve like on 00:28:351 (1), rotated of course. I think flow is as good as, but it looks more polished. Also you can make 00:28:351 (1) straight like on 00:28:010 (4), but then transition to 00:28:692 (2) slider is a bit broken. - Ended up just changing 00:28:010 (4) - to a curve.
- 00:47:542 - Why here is a inherited point when it's unsnapped and also it's changing nothing? If you want to keep it, snap it, if you won't keep it, remove it. - Oh whoops, don't even know why that was there.
- 00:53:749 (2,3) - I think putting a stack in that strong sounds are unreasonable, cause it's the best place to put a jump here. Not that far like on 00:53:579 (1,2). but you can do it. It will make this transition to next part more emphasiser. - Ah yup, moved some things about.
- 01:27:499 (2,1) - I dunno why this jump is so far when start from 01:27:669 (1) slider isn't that strong like starts of 01:27:329 (1,2). Altrough you make here NC, which is making this jump isn't feels as far as it is, you should to reduce this DS. - moph
- 02:09:601 (4) - This is ghost note in my opinion, so you can remove it, but then it will be a bit hard to get consistency, but also with this note it's hard to catch it, cause it's not sound here. - I know what you mean, but if you listen really closely you can hear a hi-hat on that note, like just barely, also removing it as you said would ruin consistency.
- 03:55:976 (1,2) - Why here is that small DS? In my opinion better thing which you can make here is make the same DS like between 03:56:487 (2,3) etc. to keep consistency. - Compensated a little.
Ok,
I suck at Extra diffs modding. I can't mod it good.
This is nice map and very good song!
GOOD LUCK!
東方永夜抄 ~ Imperishable Night.(make sure to copy this exactly, with the dot and the weird spacing ~, see http://www16.big.or.jp/~zun/html/th08top.html)
(make sure to copy this exactly, with the dot and the weird spacing ~, see http://www16.big.or.jp/~zun/html/th08top.html)Lasse wrote:
from m4m
ar and od both seem slightly overdone here. something like 9.2/8.7 would be nicer here I think - Okay lets give it a go
[]
"Sinen ni Nozomu ga Gotoshi - 如臨深遠 ~雨縒煙柳~" is the full album name, seems like some parts are missing from your tags
source is東方永夜抄 ~ Imperishable Night.
btw I made some small SB changes to the collab parts.Lasse wrote:
moph
00:55:965 (2,3) - 1/4 gap could be more obvious, first time this type of pattern is introduced and very similar to the 1/2 before. though I'm also questioning if you need this note at all.. yeah recently changed pattern, got rid of the 1/4
01:26:647 (1,2,3,4,1,2,3,4) - where are all these 1/4s coming from lol. something likehttp://i.imgur.com/T9Ui03a.jpg seems more reasonable sure, did something slightly different
01:32:442 (1,2,3) - should be a 1/2 slider instead of a single random overmapped white tick triple? pretty sure I can hear 1/4s here
02:23:249 (1) - pretty sure 1/3 fits this better http://i.imgur.com/qJlfb9W.jpg ok sure
02:36:886 - finish? yep
02:37:567 (4) - pretty important part of the guitar melody, so middle of 5note burst doesn't really fit good point
02:37:908 (1) - think something like http://i.imgur.com/roFVrkJ.jpg makes more sense with the song nice, fixed
02:41:488 (4) - since this is a kickslider anyways, why not make it 1/12? sounds pretty close to the drum thing sure
03:01:430 (3) - would nc this to fit with pattern from before fixed
東方永夜抄 ~ Imperishable Night.as that is way more accurate and preferred now (remove it from tags then and all)
Lasse wrote:
oh, maybe I wasn't really clear, but source should be changed from 東方Project to東方永夜抄 ~ Imperishable Night.as that is way more accurate and preferred now (remove it from tags then and all) - Ohhh yeah my bad there, done,
01:39:260 (1) - idk if the shape is is intentional, but simply doing http://i.imgur.com/JOUjGjs.jpg might look nicer? - Fixed!
03:16:090 (4,1) - jump here might make more sense cause only stacked "downbeat" (syncopated to red tick here but you get it) in this part. maybe http://i.imgur.com/2wAO4h9.jpg ? - Fixed!
03:18:561 (4) - triple here seems a bit unfitting I think - Fixed!
03:46:260 (9) - would probably move nc to this, still makes sense with guitar but fit the pattern much better, or adjust pattern to fit your comboing. both make sense with the music but current is kinda lol pattern/nc wise - Fixed!
2017-02-20 23:26 My Angel Azusa: ACTION is editing [https://osu.ppy.sh/b/1070620 Demetori - Genshi no Yoru ~ Ghostly Eyes [Collab]]
2017-02-20 23:27 Ambient: sure man
2017-02-20 23:27 My Angel Azusa: 00:17:442 (1,4) - stack them?looks better
2017-02-20 23:28 My Angel Azusa: 00:24:601 (2,4) - its better to make them parallel for aesthetic
2017-02-20 23:29 Ambient: done and done
2017-02-20 23:29 My Angel Azusa: 01:04:488 (4,5) - increase ds a bit
2017-02-20 23:29 My Angel Azusa: 01:05:851 (4,5) - 01:11:306 (4,5) - all fine
2017-02-20 23:30 My Angel Azusa: 01:34:317 - i think its better to add a circle stacking 01:34:488 (2) - tbh,feels really empty
2017-02-20 23:31 Ambient: donezo
2017-02-20 23:31 My Angel Azusa: also id suggest hp6, cuz 02:01:079 (1,1,2,3,1,2,3) - this part is veryyy empty so ez to fail with hr
2017-02-20 23:32 Ambient: ah righto fair enough
2017-02-20 23:34 My Angel Azusa: 03:47:538 - idk why you use 1/2 slider here?
2017-02-20 23:35 My Angel Azusa: 03:47:453 (7,8) - can use 2 kick sliders if you want
2017-02-20 23:35 My Angel Azusa: 04:11:658 (5,6) - increase ds, its more like 1/4 spacing
2017-02-20 23:36 Ambient: can do
2017-02-20 23:37 My Angel Azusa: otherwise fine, update then
2017-02-20 23:37 Ambient: awesome, updating now
2017-02-20 23:38 Ambient: done
2017-02-20 23:39 My Angel Azusa: cool
Applied everything you said and fair enough for the pop(s). You made some really good points and have changed accordingly.Doyak wrote:
Sorry, I don't think it's ready yet. (even though I accepted this request when I was drunk lol)
I'll summarize the fatal issues.
1. There are many random streams when more obvious sounds are ignored.
2. Ambient's parts lack emphasis on strong sounds. In other words, there are no clear difference between where click/non-clicks and jump/stack/regular spacing are used.
3. Though I didn't write on the mod, Ambient still needs more practice on structuring a map. Though it's not too bad, more spacing concepts and co-relation among the notes are required to join the whole map together.
4. Hitsounds are conflicting with what the notes are following. If you're using hitsounds that don't work with the notes, you shouldn't use those hitsound patterns, or those note patterns.
5. Combos should be divided more consistently, in a way to follow the music's changes. And combo color also means they're a single pattern, thus this also means the patterns should follow the music.
Vetoing the bubbles atm. I'll see how these are going to be fixed and improved.
Thanks Doyak!Doyak wrote:
[moph]
* 01:15:908 (1,2,3,4,5,6) - I really doubt if this is in a proper place. You have ignored a lot of 1/4s with the same sounds so far, but this is a stream part out of sudden, while the song is barely changed. Also 01:16:334 - 01:16:505 - are quite different but you used them as same 1/4 sliderend, and that didn't feel to represent the music nicely. oh you're right, fixed the rhythm here
* 01:26:135 (1,2,3,4,1) - Ehh, that's weird. Even though 01:26:647 - is where the cymbal exists, that doesn't mean 01:26:476 (3) - deserves a jump too. It's even weird because 01:25:624 (1,2,3) - was a nice ds-snapped pattern and then a similar sound goes out of it suddenly. I think its different enough for it to break away from the ds pattern before, imo since its 1/4 it fits in with the following part as it has a lot of 1/4s
* 01:36:533 (1,2) - In this energetic part, isn't this scale too small? true, fixed
* 02:32:113 - After skipping this obvious drum, 02:32:454 (2,3,4,5,6) - how there can be this amount of 1/4 drums that are even quieter than that? Same for 02:37:056 - I undermapped in those two instances to really emphasis the guitar in both cases. Yes the guitar goes on for much longer but I think it does well in making that instrument stand out as that section has a lot of 1/4s.
* 02:34:755 (5) - Absolutely no sound here. If guitar matters, that's more likely be 1/3 sounds. oh fixed
* 02:49:328 (1,2) - Any reason to be a jump? while 02:48:817 (1,2,1) - 02:49:499 (2,3,1) - are all close to each other. improved the spacing to fit the music better
* 04:19:158 (1,2,3,4,1,2,3,4) - Hey, shouldn't this be 1,2,3,1,2,3,1,2 instead? 04:19:669 (4) - even has two hitsounds while 04:19:840 (1) - has nothing, what a contradictory. yep fixed
* 04:25:805 (1) - What's weird with this is that it has an sv boost when it represents the guitar sound only partly. The sound continues even on 04:26:317 (2) - but the notes are all back to normal. If it doesn't cover the whole guitar sound, it would be better just not to increase the sv. Thought it fitted nicely but ok I'll change