Karen wrote:
不带我不给飞
Karen wrote:
不带我不给飞
xxdeathx wrote:
Karen wrote:
不带我不给飞
https://puu.sh/tRLhs/4d68e05a0b.osuMasterHerobrine wrote:
[Curisu's Hyper]
00:08:802 (4) - Make slider less curved. Slightly adjusted.
00:22:016 (2,3,4,5,6,7) - Make here slighty more spacing via unherited points. Nope. This section / similar pattern starting from 00:27:373 are using 1.70x.
Good diff.
Inversal wrote:
Kurisu's Hyper oops typo
00:12:373 (4) - 1/2 Slider?
01:17:730 - Maybe add a note here to be consistent with 01:19:070 (2,3) - ? Following vocal
This diff looks nice!
https://puu.sh/tSnx1/bb141e7c7f.osuSinnoh wrote:
Hyper
00:27:373 (1) - SV changes are probably a bit much Whole section are using 0.5x (consistent with 00:21:659 -)
00:36:838 (5,6,1) - Eh jumps are kinda too big here remapped
00:45:945 (1,2,1) - You use a 3x, 5x, and 4x reverse slider in succession. How are people meant to read them? error (fixed)
00:53:088 (1,2) - way too big jump imo not
01:07:641 (2,3) - Not sure these work, the violin which is the more important sound is on the previous tick also following vocal
01:10:766 (3,4) - Just change to slider cause impossible to read rhythm change improved the readability via other mean
01:20:588 (2,2) - pls do not do that it's really difficult to read 100% overlaps of sliders like this, change position. Even if you reject, they're not identical. k
alright.. removed. finding new bg nowNao Tomori wrote:
kindly change the bg to not be a mostly naked girl before i check this, thanks.
thanks for your modding :3Nao Tomori wrote:
[tenshi]
00:05:945 (1,2,3,4) - this placement seems kinda random, is there some pattern or something..?
no patterns here.. I jsut reduced their spacing one by one, make a calm down part here
00:08:088 (3) - should be more emphasized, like 00:03:802 (3,3) -
here is a soft part, so I used some simple rhythm instead of following everything
00:11:480 - weird to ignore this, section sounds like one long stream to me
here is a heavy vocal so I make an empty after it to emphasize this beat
00:12:195 -
some other notes in there too
same reason as before. and also another reason is that I think full of 1/4 here makes a bit boring
00:19:159 (5,6,7,8) - i think this stream jump is too big, it sounds similar to the one at 00:14:873 (5) - but is double the size or so..
reduced a bit
00:16:659 (5,6) - misleading spacing with 00:16:302 (3,4) - imo. 4 is underspaced, 5>6 is overspaced.
I used weird spacing around here cuz the song is full of irregular vocal and piano here in this part. normal spaicng won't fit this part very well imo. but the spacing is under control, it's easy to read for this level's player imo
00:20:945 (3) - looks weird visually cuz you are mostly following the guitar thingy, and it stops here. better to just leave it as a circle than switch to "vocals."
umm, a reverse slider is also a transition to switch following track imo. ppl don't need to move their mouse and have enough time to see what happen next. it makes the same sense as a single circle with empty parts folloing
00:22:195 (2,3) - is really big for the calm part imo.
the jump itself is big, but the spacing around it is mush smaller than the average spacing of other parts. as a soft part, a single big jump won't break the feeling imo, after all the jump follow an heavy vocal here
00:23:623 (2,4) - can you space these out more..
fixed
00:28:623 (7,1) - spacing emphasis should be on 1 rather than on 7
this part's spacing is small in overall imo, though the spacing is changed at some place. so it won't be much different if we jump from a different place
00:45:855 (1,2) - this is kind of misleading imo, people would see it as 1/1 spacing or 1/2 spacing since 3/4 is somewhat irregular. you could extend 00:45:588 (11) - to avoid this.
this is fine imo. cuz I start nearly every slider at white beat line around here, it won't be much hard to read with those stack stuff
00:57:373 (1,2,3,4,5,6) - spacing on this pattern as a whole is too high imo.
jump's difficulty is not based on spacing only. it is also based on what the object type is between the jump. for example, with a same spacing and time gap, a slider-to-slider jump is much more easier than a circle-to-slider, a circle-to-slider jump is easier to a circle-to-circle jump. for this part, I didn't reduce spacing, but I changed some simple objects between those jumps. so this part won't be hard to play, actually it's easier than the other parts
00:58:980 (2,3,4) - these wide angles are really uncomfortable to play.. is there a reason you used them?
I just think every jump become acute angle would be a bit boring..
01:06:838 (7,8,9) - weird cuz while there is a drum on the red tick, the vocal starts on the blue tick. i recommend changing 01:06:659 (6) - to 1/2 slider
I just used complex rhythm to follow the 3/4 beat here, it won't be much different if I changed it into slider.
01:11:123 (5) - 01:16:838 (5,6) - both these things are not good rhythm, i think the circle + slider rhythm created by ctrl g on the 2nd pair of notes is better than just one slider.
2 objects are more fit the song indeed, but I like to make a small easy part as transition to connect every hard part, so I chose this vocal to do this
01:22:730 (9) - this one is also kind of big jump imo, even though there's a precedent.
fixed this part a bit to reduce the spacing
[insane]
00:20:945 (3) - same thing here tbh, kinda weird
still want to keep this as the reason above
00:30:230 (1,5) - you can red point in these to follow the devil theme, same with 00:35:945 (1,5) - imo
the current rhythm is also fine imo
00:59:695 (6,7,8) - this is very uncomfortable, same as extra xd
hope it's fine, I just used 2 straight jump here :p
01:06:302 (4,6,7) - shouldn't this all be same rhythm?
yep, same rhythm with different objects. won't be boring imo
01:11:123 (5) - 01:16:838 (5,6) - uh same thing as in extra, this is bad rhythm imo.
umm, well, if others mentioned this too, I'll consider to change it in all my diffs
karen will qualify other version of this so i can't really icon it till after that xd
I'm glad to see more maps with this song :3
I'll just drop this here cuz this is faster than forum message and I don't think I can catch you in-game because of timezone differences.wcx19911123 wrote:
please pm me if you want a full mod reply, I'll do it assp if you want
thanks for modding anyway :3TheKingHenry wrote:
Hello mod from my queue~General
- smth smth BG when
would find soon- add 3/4 timing point at 01:23:088 - since the time signature changes
fixedBeginner
- 00:21:659 (1,2) - fix blanket
the current blanket looks fine imo- 00:49:516 (3) - could map so that the white tick and important sound doesn't end up unclickable in a sliderend
I just want to follow sound at 00:49:873 - but don't want here to be too hard to play, so I used a reverse slider here- 01:02:016 (1) - while it is simple and thus works in Beginner diff, this emphasises the music poorly. Could be mapped with 1/2 shorter kickslider that ends on 01:03:088 - and then circle on the current sliderend place
if I did, here would be a 1/1 gap between 2 objects, that's hard for a beginner diff imo- 01:08:088 (3) - important white tick sound sliderended again. Tho due the nature of the sound (and the break after it) it also kinda works in Beginner. Same at 01:13:802 (3) -
this 2 place are not that important to use complex rhythm to emphasize imoEasy
- 00:10:230 (1,2,3) - would look better if 00:10:945 (2,3) - had the same kind of positioning and angle compared to each other as 00:10:230 (1,2) -
not much difference imo- 00:12:373 (4,1,2) - while this is ok too I guess, it would look more neat if 00:12:373 (4,2) - blanketed. Don't lose the triangle tho
for an easy diff, the rhytm itself is very simple, so there's no much difference in playing an object with clicking or not. the harder the diff, the more blatant the difference- 00:15:945 (1,2) - minor thing, but instead of having 00:16:659 (2) - lower than 00:15:945 (1) - (y=30 vs. y=32) which looks meh, preferably have it the same level
this is fine imo.. ppl even won't realized what is changed if I fixed- 00:30:230 (1,3) - is this overlap necessary? If you just ran out of space, you can perhaps stack em or smth
they do overlapped but the time gap between them is totally enough imo, it's not hard to read even for new players- 00:35:945 (1,2) - I really liked the way you used curved vs. straight (or sharp) sliders expressing the change in tunes. Why doesn't this do it then?
do you noticed that I use curved slider for 2 characters' part and straight ones for another 2? I'm not using single patterns even in low difficulty diffs, or the map would be boring- 00:38:088 (4,5,1) - due the stack, 4 looks like it's overlapping 1. Nevertheless doesn't look good. Perhaps do smth like this. (4: = x:328 y:112 ; 5 = x:328 y:109) or smth
this is not good imo, cuz someone would play this with HR mode- 00:47:373 (1,2,3,4,5) - if you do smth like this, have them form a straight line or alternatively symmetrical curve around 00:48:088 (3) - or just smth that makes it look more structured/interesting/both. Like currently it's almost straight line but 00:47:373 (1) - doesn't like up
well the time gap between the objects on the both side of the screen is huge, it's unnecessary to force them to be symmetrical imo- 00:53:802 (2,3,4) - similar stacking visual problem as earlier (tho it's very minor DS 0,95 instead of 1; but still visible) tho here due the order of the object you can just move 00:54:516 (3,4) - slightly lol
I didn't see any 0.95 spacing here.. umm- 01:03:088 (3,4,5) - triangle instead of the overlap?
would be too hard imo- 01:23:445 (1,2,3,4) - for thsi ending pattern smth like this would make more sense rhythimcally and emphasis-wise. The pic will make more sense after you add the 3/4 timing point. Slider 1 and 2 are basically at the 1st white ticks there, lasting for one bar each
no much different imo, I jsut used same pattern at the beginningNormal
- 00:12:373 (5,1) - since this looks like it's intended to be a blanket, fix it (you can see with the approach circle that it isn't perfect)
fixed- 00:49:516 (7,8,9,10,1) - this kinda doesn't work due every other stacked pattern so far being 3 notes. It should be readable sure, but it's still unnecessarily similar, also losing the emphasis of the strong sounds here with 0 spacing. Or perhaps that's the emphasis ¯\_(ツ)_/¯
this part is the most difficulty part in the diff, but it fits the sone well imo. clicking objects fits better than other objects here imo, but I don't want here to be too difficulty to play, so I stacked the 4 circles and leave a gap to 5th slider as transition to next part- 01:03:445 (1,2) - you can hear the emphasis isn't on groups of 3 here anymore (stop at 01:03:445 - ) so slider of 2 + 2 + 2 or 4 + 2 or smth like that would make more sense. Tho it's not like you can't just have it this way too
they are not group indeed, but just because this, many rhythm would fit here imo. not only 222 or 42, 33 is also fine imo- 01:05:945 (3) - would NC this instead, 01:05:588 (1,2) - to the previous combo since here is where new stuff starts. Similar case earlier at 00:44:159 (1,2,3) - but there the gap to the last objects was so large that it wouldn't necessarily make sense.
- similarly to last diff, last pattern needs work here too. It makes no sense emphasis-wise especially when you apply the correct 3/4 signature. I presume it will be the same case in every diff especially now that the density is increasing. I won't mention them, just change stuff along the timing change so they are more relevant.
same here as before, I just did the same thing at the beginning- Also for this diff I kinda felt with your rhythmical choices that they were more like Hard diff stuff instead of Normal, but hey if it's not deemed "hard" by the system I guess it works then.
the rhythm is near a Hard diff, but the movement is pretty easy. in overall, it's a usual Normal imoHard
- 00:05:945 (2) - NC this, not the last one
this is more logical but not looks good imo.. I mean, different color stacking looks a bit werid- 00:14:516 (1,3) - would be possible to blanket these and then stack 00:14:159 (5,4) - for solid structure here
I didn't think about blanket here. due to the spacing, if I use blanket here, the direction would change much more faster, make the flow worse imo- 00:21:659 (1,3) - would blanket this too
same as above- 00:25:409 (4) - I don't hear anything to justify triple. This way it also has the somewhat strong sound at 00:25:588 - in the slider end
this is just custom triples, they didn't follow anything, they just make the rhythm fit the song, and not boring- 00:28:445 (4,1) - fix blanket
the current blanket is already fine imo- 00:44:516 (1,2) - since instruments don't have triples, I presume you are following the vocals here. Vocal "triples" however are located at the end of the beats, 1/2 later than what you currently have. You can hear how they have longer sounds at the beginning of the beats and then "triples" in the end.
sorry I can't understand this mod correctly.. I mainly followed the vocal here, but the vocal here is very complex to this diff, so I just leave somewhere empty without any regular pattern- 00:45:855 (1) - 1/4 later, listen to with slowed down speed. Also makes it play less confusingly that way too (pls don't have it begin on blue tick)
I just following vocal here, starting slider at 1/4 beat is not hard for a Hard diff imo- 01:03:445 (1,2,3,4,5,6) - same as in earlier diff. It's not really emphasised as groups of 3 anymore. I won't mention this in the later diffs anymore either, just change if you deem it so. (change in one = change in all, keep it consistent)
same as before here- 01:18:088 (4,5) - making the angle little larger would make it look better. You see how currently the curve is stronger than the angle and thus 01:18:445 (5) - is as if digging to the body of 01:18:088 (4) - line em up
umm, I didn't do triangle here..Insane
- 00:27:373 (3) - change NC to this
- 01:05:945 (3) - ^
same reason as before- 01:22:373 (5,6,7,8,9,10,11,12,1) - uh...First of all I wouldn't include this kind of stuff on this diff anyways. This stuff is for the top diff. For that matter, needs NC at 01:22:373 (5) - and then 01:22:730 (9) - for the jump. Also doesn't look too good, what's up with that 01:22:998 (12,1) - has it stacked there?
I would make this part much easier if more ppl mentioned same thing hereTenshiGood luck!
- looks like you are going really ham. First of all I would really make sure that you ain't just overmapping, so check if you have relevant sounds for everythin you map. Otherwise it's just gonna look like a mess and play that way too. Also if you want to use jumpstreams, perhaps NC new part of it, and think if the sound really justifies that kind of patterning.
not sure about this, I can't understand this one correctly either. I just use some hard and unusual pattern to make this diff, it won't be comfortable to play for sure. cuz I did it on purpose to fit the song(don't you think the song is nice but sounds mess at somewhere?)- 00:27:373 (2) - the usual NC drill I guess
- 01:10:230 (3) - ^
same as Insane here- Didn't nazi too much on visuals here (or in the Insane) cuz I think these need more work without it too (tbh Insane was mostly decently clean). As in, I'm not too convinced all these 1/4 and the way you have patterned them make too much sense.
those custom 1/4 is fine imo. they might following nothing but it doesn't mean that they didn't fit the song- Finally, what's up with copying patterns from the Insane? Okay, similar patterns are fine enough, since the music is similar. Patterns like 00:44:159 (1,2,3,4,5,6,7,8,9,10,11) - in Insane vs 00:44:159 (1,2,3,4,5,6,7,8,9,10,11) - in Tenshi scrape through my radar, but then the next phrase is exactly the same except the jumpstreams in Tenshi, more like the whole section all till the chorus is very similar for example. And finally 01:22:373 (5,6,7,8,9,10,11,12,1) - these patterns in both. Like, jumpstream like that shouldn't be in Insane anyways imo. If you want to have Extra here, recycling Insane this much doesn't make too much sense to me
in fact I copied from Tenshi to Insane.. I made Tenshi first and did a lot similar staff in Insane diff. I just want to make my set looks like a regular entirety. every diff looks totally different is not a good way imo
thanks for modding :3Monstrata wrote:
Tenshi
00:10:498 (2,3,4,5) - This rhythm really confused me. Not really sure what you're following here at all. There's a vocal on 00:10:677 - , but there doesn't seem to be anything landing on the red tick 00:10:766 - or on 00:10:498 (2) - . Please reconsider this rhythm.
I'm mainly following drums at this part. this sliders are transition to a complex rhythm part, so I just start them at drum beats
00:53:088 (1,2,3,4,5) - Doublets would be more interesting here imo. This rhythm is too standard and normal lol. Vocals suggest a different rhythm.
nice idea :3
01:04:516 (1,2,3,4) - This sounds more like 1/3 to me. Actually it sounds like a mix of both, but if I were playing this I would expect a 1/3 rhythm rather than a 1/4. Feel free to disagree here though.
I listened here several times with low speed carefully, and I'm sure it's 1/4 beat..
01:08:088 (4,5,6,7,8) - Really not a fan of linear patterns like this. It's really hard to snap to linear flows because of a lack of angle change.
I do know straight patterns are not good for a part of players indeed, so I just used regular spacing instead of jumping for them to mitigate the bad affect. it's fine in overall imo
01:09:159 (2) - 01:14:873 (2) - You could try hitsounding the head/tail with like a soft-whistle or something for the vocals. The tail especially, since there's still a strong vocal.
added on tail to all my own diffs
01:16:838 (5) - I think the slider-end is stronger and deserves to be clicked.
I just used same rhythm as 01:11:123 - , the cheer is something like background sound, that's why I didn't follow it preferentially
Interesting use of 1/4 jumps. I'm currently experimenting on stuff like 00:14:516 (1,2,3,4,5,6,7,8,9) - and the way you arrange them they could definitely work. Just one thing to be aware of, when you do stacks like this, the visual spacing can end up being different from how it looks in editor.
As you can see, the two stacks are close together, but circle 9 seems farther apart from the pattern due to the stacking mechanic.
adjusted placement a bit to solve it
Insane
00:06:302 (2,3) - This sounds better as a 1/2 slider imo. I don't think the red tick really supports a second click here.
I did same thing as 00:03:623 - . I just think all sliders are a bit too boring, so I added a bit more circles at somewhere not that unexpected
00:10:409 (2,3,4,5,6,7,8) - This rhythm makes a lot more sense compared to Extra.
might because I followed more piano here rather than the ex diff :3
00:12:730 (7,1,2,3,4,5,6,7,8,9) - Be careful of the stacking mechanic here. Some patterns are overlapping unnecessarily. Enable stacking and make sure this visual arrangement is actually what you intended.
fixed spacing to solve this
00:53:088 (1,2,3,4,5) - I guess this is optional, but I would still follow doublet rhythm here since this Insane still uses some more complex blue-tick rhythms. Feel free to disagree here though.
01:20:230 (1,2,3,4) - Something interesting you can do with a pattern like this is integrate combo color hax to correspond with the slow/fast slider. For example, I used light blue for the slower slider, and red for the faster slider. That way the color can make it seem like two combo's rather than typical NC spam. If you like this idea, feel free to apply it to other diffs.
the speed changing is not big, and it fits the vocal. I think it's not unexpected to read even without color's help
Hard
Fine!
Normal
00:31:480 (4,5) - This rhythm felt a bit questionable to me. Actually this whole combo felt like too much switching from red-tick rhythms to white tick rhythm back to red tick. I think less polarity shift would be better for players of this level. Simple solution is using a 1/1 slider here:
Overall, this Normal contains some very dense 1/2 rhythm sections. I feel it's just too dense right now, and creates an unnecessary difficulty spike when compared to the Easy. The two sections I feel need some trimming are:
00:53:088 (1,2,3,4,5,6,7,8,9,10) - Sections like this could be trimmed down a bit. There's just too much consecutive 1/2 rhythm. Use some more 1/1 gaps here, some of the 1/2 sliders could just be circles.
00:58:802 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - Here too. Instead of 1/2 repeat sliders, you could use 1/1 sliders too.
I did many changes to this diff to make the rhythm much more simpler, including all above
Easy
00:37:730 (3,4,5) - This arrangement is really confusing. First you have spacing, then a stack. Also, the stacking mechanic creates an unnecessary overlap. I would just space these all out. This is just confusing for beginners ;c
fixed
Beginner
Fine!
[]
I suppose my main concern is the rhythm density in Normal. If you can address that, then I can help with pushing this set forward.
Nao Tomori wrote:
[hyper]
00:25:230 - you could do the sharp thingy for the devil part imo Already using different sv to presenting devil part
00:27:373 (1,2,3,4,5,6,7) - ugh can you spread this out more, it looks better like that imo. meh
00:44:516 - i think the spacing in this section is also very low, making it all overlap makes it annoying to play and read imo. please spread stuff out a bit. ^
01:13:355 - only double used in the entire map? o.o 01:07:641
01:23:088 (1,2,3,4,5) - this is very dense mapping considering that all the instruments more or less stopped, better to copy what the two higher diffs did imo. wcx and I didn't following the same logic thus I donno this is a good idea
-Sepia- wrote:
i see no point for the sligth bend in sliders like this 00:05:230 (4) - since just about all the diffs use a lot of straight sliders Personal mapping style
00:16:570 (2) - doesnt feel right with the lack of doubles throughout the map to support it loosely following the piano cuz the piano itself is off
00:49:695 (4,5) - would seem better if it was just back and forth jumps like 00:55:230 (3,4,5,6) - nope
00:53:088 (1,2) - jump is way too much ok rearranged cuz it seems too large indeed
01:20:588 (2,1) - and 01:19:873 (6,1) - both should be stacked or not stacked? inconsistency for being in different pitch
TheKingHenry wrote:
- 00:15:230 (3,4,5) - with patterns like this before here, 00:16:570 (2,3) - this just doesn't work. It's definitely gonna end up read as 1/2 lol umm imo distinguishable
- 00:26:302 (7,8) - arrange slightly so that 8 doesn't dig towards 7 (you see what's happening)
- 00:44:516 - this section is kinda questionable imo, lots of 1/4 mapped to barely audible sounds or sounds that don't necessarily even exist. How it's arranged tho makes sense and thus it's not bad to play. Dunno
- 00:49:159 (2,3,4,5,6,1) - the spacing inconsistensies are real here. I see your patterning idea here, but musically it doesn't make too much sense and due no support from music it doesn't play that well either and can be confusing I'm using 4 increasing spacing to enforce those circles and a sudden decreased spacing to make strong contrast. Dunno this one have zero support from music but making sense imo
- 00:55:230 (3,4,5,6,1) - as if better version of the above ^ except 00:55:588 (5,6,1) - this transition is suddenly almost straight line, very smooth angle compared to the sharp ones before. Doesn't play that well, especially as you then stop it at 00:55:945 (1) - ; I would just continue with sharps. Perhaps just ctrl+h 00:55:945 (1,2,3,4,5,6,7) - and then slightly move them so it works with DS and stuff. Also for making strong comparison between two section(especially the stop at 55.945)
- 01:15:409 (3,4,5,1,2,3) - about the same visual spacing for different rhythms 0.1x ds difference is ok imo
Thanks for moddingMonstrata wrote:
Curisu's Hyper
00:30:409 (2,3) - This blanket is pretty off. ok
00:53:088 (1,2) - This is a huge jump. I really think you need to make this smaller because its really too big compared to the other jumps in this diff. The note you are jumping to isn't a really distinguished note anyways, so it shouldn't deserve such emphasis. rearranged
01:20:230 (1,2,1,2) - Is there a way you can arrange this so the spacing increases instead of decreases? Right now 01:20:230 (1,2) - is a bigger jump. The pitch is increasing here so imo the jumps should get bigger to match intensity. done