沒事,經過留個名而已
Karen wrote:
不带我不给飞
xxdeathx wrote:
Karen wrote:
不带我不给飞
https://puu.sh/tRLhs/4d68e05a0b.osuMasterHerobrine wrote:
[Curisu's Hyper]
00:08:802 (4) - Make slider less curved. Slightly adjusted.
00:22:016 (2,3,4,5,6,7) - Make here slighty more spacing via unherited points. Nope. This section / similar pattern starting from 00:27:373 are using 1.70x.
Good diff.
Inversal wrote:
Kurisu's Hyper oops typo
00:12:373 (4) - 1/2 Slider?
01:17:730 - Maybe add a note here to be consistent with 01:19:070 (2,3) - ? Following vocal
This diff looks nice!
https://puu.sh/tSnx1/bb141e7c7f.osuSinnoh wrote:
Hyper
00:27:373 (1) - SV changes are probably a bit much Whole section are using 0.5x (consistent with 00:21:659 -)
00:36:838 (5,6,1) - Eh jumps are kinda too big here remapped
00:45:945 (1,2,1) - You use a 3x, 5x, and 4x reverse slider in succession. How are people meant to read them? error (fixed)
00:53:088 (1,2) - way too big jump imo not
01:07:641 (2,3) - Not sure these work, the violin which is the more important sound is on the previous tick also following vocal
01:10:766 (3,4) - Just change to slider cause impossible to read rhythm change improved the readability via other mean
01:20:588 (2,2) - pls do not do that it's really difficult to read 100% overlaps of sliders like this, change position. Even if you reject, they're not identical. k
alright.. removed. finding new bg nowNao Tomori wrote:
kindly change the bg to not be a mostly naked girl before i check this, thanks.
thanks for your modding :3Nao Tomori wrote:
[tenshi]
00:05:945 (1,2,3,4) - this placement seems kinda random, is there some pattern or something..?
no patterns here.. I jsut reduced their spacing one by one, make a calm down part here
00:08:088 (3) - should be more emphasized, like 00:03:802 (3,3) -
here is a soft part, so I used some simple rhythm instead of following everything
00:11:480 - weird to ignore this, section sounds like one long stream to me
here is a heavy vocal so I make an empty after it to emphasize this beat
00:12:195 -
some other notes in there too
same reason as before. and also another reason is that I think full of 1/4 here makes a bit boring
00:19:159 (5,6,7,8) - i think this stream jump is too big, it sounds similar to the one at 00:14:873 (5) - but is double the size or so..
reduced a bit
00:16:659 (5,6) - misleading spacing with 00:16:302 (3,4) - imo. 4 is underspaced, 5>6 is overspaced.
I used weird spacing around here cuz the song is full of irregular vocal and piano here in this part. normal spaicng won't fit this part very well imo. but the spacing is under control, it's easy to read for this level's player imo
00:20:945 (3) - looks weird visually cuz you are mostly following the guitar thingy, and it stops here. better to just leave it as a circle than switch to "vocals."
umm, a reverse slider is also a transition to switch following track imo. ppl don't need to move their mouse and have enough time to see what happen next. it makes the same sense as a single circle with empty parts folloing
00:22:195 (2,3) - is really big for the calm part imo.
the jump itself is big, but the spacing around it is mush smaller than the average spacing of other parts. as a soft part, a single big jump won't break the feeling imo, after all the jump follow an heavy vocal here
00:23:623 (2,4) - can you space these out more..
fixed
00:28:623 (7,1) - spacing emphasis should be on 1 rather than on 7
this part's spacing is small in overall imo, though the spacing is changed at some place. so it won't be much different if we jump from a different place
00:45:855 (1,2) - this is kind of misleading imo, people would see it as 1/1 spacing or 1/2 spacing since 3/4 is somewhat irregular. you could extend 00:45:588 (11) - to avoid this.
this is fine imo. cuz I start nearly every slider at white beat line around here, it won't be much hard to read with those stack stuff
00:57:373 (1,2,3,4,5,6) - spacing on this pattern as a whole is too high imo.
jump's difficulty is not based on spacing only. it is also based on what the object type is between the jump. for example, with a same spacing and time gap, a slider-to-slider jump is much more easier than a circle-to-slider, a circle-to-slider jump is easier to a circle-to-circle jump. for this part, I didn't reduce spacing, but I changed some simple objects between those jumps. so this part won't be hard to play, actually it's easier than the other parts
00:58:980 (2,3,4) - these wide angles are really uncomfortable to play.. is there a reason you used them?
I just think every jump become acute angle would be a bit boring..
01:06:838 (7,8,9) - weird cuz while there is a drum on the red tick, the vocal starts on the blue tick. i recommend changing 01:06:659 (6) - to 1/2 slider
I just used complex rhythm to follow the 3/4 beat here, it won't be much different if I changed it into slider.
01:11:123 (5) - 01:16:838 (5,6) - both these things are not good rhythm, i think the circle + slider rhythm created by ctrl g on the 2nd pair of notes is better than just one slider.
2 objects are more fit the song indeed, but I like to make a small easy part as transition to connect every hard part, so I chose this vocal to do this
01:22:730 (9) - this one is also kind of big jump imo, even though there's a precedent.
fixed this part a bit to reduce the spacing
[insane]
00:20:945 (3) - same thing here tbh, kinda weird
still want to keep this as the reason above
00:30:230 (1,5) - you can red point in these to follow the devil theme, same with 00:35:945 (1,5) - imo
the current rhythm is also fine imo
00:59:695 (6,7,8) - this is very uncomfortable, same as extra xd
hope it's fine, I just used 2 straight jump here :p
01:06:302 (4,6,7) - shouldn't this all be same rhythm?
yep, same rhythm with different objects. won't be boring imo
01:11:123 (5) - 01:16:838 (5,6) - uh same thing as in extra, this is bad rhythm imo.
umm, well, if others mentioned this too, I'll consider to change it in all my diffs
karen will qualify other version of this so i can't really icon it till after that xd
I'm glad to see more maps with this song :3
I'll just drop this here cuz this is faster than forum message and I don't think I can catch you in-game because of timezone differences.wcx19911123 wrote:
please pm me if you want a full mod reply, I'll do it assp if you want