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Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Gab

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2017年3月11日 at 14:32:57

Artist: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana
Title: Gabriel Drop Kick
Source: ガヴリールドロップアウト
Tags: Curisu yangzd88 Dropout Dropkick TV Size opening 天真 ガヴリール ホワイト Tenma White 月乃瀬 ヴィネット エイプリル Tsukinose Vignette April 胡桃沢 サタニキア マクドウェル Kurumizawa Satanichia McDowell 白羽 ラフィエル エインズワース Shiraha Raphiel Ainsworth
BPM: 168
Filesize: 20307kb
Play Time: 01:24
Difficulties Available:
  1. Beginner (1.11 stars, 64 notes)
  2. Curisu's Hyper (3.72 stars, 270 notes)
  3. Easy (1.58 stars, 135 notes)
  4. Hard (3.47 stars, 271 notes)
  5. Insane (4.45 stars, 359 notes)
  6. Normal (2.22 stars, 181 notes)
  7. Tenshi (5.35 stars, 389 notes)
Download: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Gabriel Drop Kick
Download: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Gabriel Drop Kick (no video)
Information: Scores/Beatmap Listing
---------------
anime「ガヴリールドロップアウト」opening「ガヴリールドロップキック」
enjoy :3
Nakano Itsuki
沒事,經過留個名而已
Suimya
wcx <3
Fushimi Rio
沒事,經過留個名而已
Karen
不带我不给飞
Kvantuma Rozo
什么唱戏竟然作图了
BeatofIke
o3o
[Mahua]
你是不是sb
Curisu
沒事,經過留個名而已

edit: hd gd placeholder
Zero__wind
沒事,經過留個名而已
Rizia
沒事,經過留個名而已
xxdeathx

Karen wrote:

不带我不给飞
Shad0w1and
cnm wcx
Xinnoh
沒事,經過留個名而已
nm when set is finished, metadata source http://gabdro.com/music01.html
-Atri-
沒事,經過留個名而已
不带我不给飞
pw384
cnmwcx
newpage is mine~
Xinely

xxdeathx wrote:

Karen wrote:

不带我不给飞
Curisu
https://puu.sh/tOedc/b9856ddbe1.osu
https://puu.sh/tPAvT/0401667480.osu
https://puu.sh/tQwsr/d26e339db4.osu
https://puu.sh/tQQoM/db1743a07a.osu
Alex3i2
Uhm idk if i can do something here but i try
My opinions , feel free to change or deny anthing u want .


Tenshi :
00:09:516 (2) - Nc , sv is changed
00:34:695 (2) - uhm this supposed to end on blue tick?
00:42:016 - spinner?
00:49:159 (2) - preety huge distance , reduce it ?
00:49:873 (5,6) - those should be the samme like 00:49:516 (3,4) - . Ctrl +g
00:50:230 (1) - stack on slider 00:49:873 (5) -
00:51:659 (1,2,3,4) - confusing , maybe try something else
00:58:445 (6) - ctrl +g
01:18:445 (6) - NC , sv changed
01:23:088 (1) - this slider have different distance

Insane :
00:07:373 (1) - adjust a bit splider for blanket https://osu.ppy.sh/ss/7236586
00:09:516 (2) - same as tenshi , nc
00:58:445 (6) - ctrl + g

Idk if those will help at something , since you have a lot of ranked maps .
Great map ! GL with rank
OsuSupportSucks
Hi im from mod que. Personally think tenshi is pretty good. Only suggestion is change the very slider at the start to streams to match the harp :D
MasterHerobrine
From MH's STD Modding & Guest Difficulties Queue!



[General]
You forgot the BG. Place it into osu! editor by moving file into screen. BG must be 1366*768.

[Beginner]
00:00:231 (1) - Better to delete this slider, because there are sound going louder and there to place a spinner but I prefer to make here an empty place.
00:05:945 (1) - There is a beat. Place a circle before this beat and make a 1/1 slider here.
00:56:659 (2) - Same error.

[Easy]
00:00:231 (1,2) - Make this empty?
00:15:230 (5) - Maybe do a slider with a reverse arrow?
01:26:302 (4) - Spinner here?

[Normal]
00:00:231 (1,2) - Spinner?
00:03:802 (3) - Make 1/1 slider, that ending on white tick.
00:04:517 (4,5) - Place slider on big white tick.
00:15:230 (6,7,8) - Triple in normal is not good idea.
00:40:945 (6) - Make the 1/1 slider, end it on a beat.
00:49:516 (7,8,9,10,1) - I think, need to nerf this stack.
00:54:516 (5,6,7,8,9,10) - Nerf this part?
01:26:302 (4) - Spinner?

[Hard]
00:17:373 (1) - Change slider to a circle.
00:50:945 (3) - Place it to x:280 y:112.
01:26:302 (2) - Spinner?

[Curisu's Hyper]
00:08:802 (4) - Make slider less curved.
00:22:016 (2,3,4,5,6,7) - Make here slighty more spacing via unherited points.
Good diff.

[Insane]
00:47:195 (9) - Overmapped.
00:52:373 (5,6,7,8) - I don't understand this moment. Why circles are so constrained?
01:26:302 (3) - Spinner?

[Tenshi]
idk what's happening here lol

GL~!
pacsu
hi here my mod


Tenshi


00:00:320 - the slider should start here
00:01:748 (2,3,4,5,6,7,8) - simple sliders should be cool here , i dn if it s normal but i always 100 this part
00:05:945 (1,2,3,4) - you realy have to space them like that ? it s the slow part of the song
00:14:516 (1,2,3,4,5,6,7,8) - it s realy hard , a normal stream can be good
00:20:945 (3) - there is no sounds here ... i think
01:22:641 (8,9) - hard part , maybe make it easier

sorry for this shity mod, i m a newmaper
Curisu

MasterHerobrine wrote:

[Curisu's Hyper]
00:08:802 (4) - Make slider less curved. Slightly adjusted.
00:22:016 (2,3,4,5,6,7) - Make here slighty more spacing via unherited points. Nope. This section / similar pattern starting from 00:27:373 are using 1.70x.
Good diff.
https://puu.sh/tRLhs/4d68e05a0b.osu
raririn
沒事,經過留個名而已
Xinnoh
No kiai area or preview time set

Beginner
00:31:659 (2) - Overlaps too much with 00:37:373 (2,3) - , use a slightly different pattern on the latter

Easy
00:33:088 (1,2,3,4) - Curves oddly
00:36:659 (2) - This could have been mapped as a reverse slider to avoid changing rhythm
01:09:159 (2,3,4) - Just looks weird, distance snap them
01:14:873 (2,3,4) - ^

Normal
00:49:159 (6,7) - Just looks closer cause stacking, could move 7 down
00:54:516 (5) - Might be pushing it for a normal, but there's enough spread to not really matter

Hard
00:35:052 (3,4,5) - 3,4 is spaced larger but 4,5 has a finish with normal spacing?
01:04:516 (1) - Volume drops a bit too much, not enough feedback

Hyper
00:27:373 (1) - SV changes are probably a bit much
00:36:838 (5,6,1) - Eh jumps are kinda too big here
00:45:945 (1,2,1) - You use a 3x, 5x, and 4x reverse slider in succession. How are people meant to read them?
00:53:088 (1,2) - way too big jump
01:07:641 (2,3) - Not sure these work, the violin which is the more important sound is on the previous tick
01:10:766 (3,4) - Just change to slider cause impossible to read rhythm change
01:20:588 (2,2) - pls do not do that it's really difficult to read 100% overlaps of sliders like this, change position. Even if you reject, they're not identical.

Insane
00:12:998 (1) - Eh, hard to do as single tapper cause it's slider into 1/4 gap triple, which means I have to do slider on non-dominant finger which is really annoying.
00:52:373 (5,6,7,8) - wat, fine on expert but not insane.
01:03:445 (1,2) - Flows better if this is parallel to 01:03:088 (7,8) -
01:22:373 (5) - nc? (& expert)

wtf
00:12:998 (10) - Hard to read in current position, stack or something else
00:29:338 (3) - Change in spacing seems odd
00:50:230 (1) - Overlap is really hard to read
00:55:230 (7) - Odd flow, cursor flies a bit faster than expected, could be better if just moved the stream up without rotating.

00:40:945 (5) - Might be better to just remove reverse slider here, no music to map and finishes more properly, didn't feel like an issue until harder diffs.

anti pp is hella fun
Inversal
Since my rule is total drain time < 8 min so I'll mod you 5 diffs

General

- In easier diffs try to simplify the rhythm to be forgivable for newbies

Normal

- Try to avoid stacking in normal diff.

- Try to use same rhythm in an entire part to not confusing the new players

00:13:802 (3) - What is this?? Why not do it like 00:12:373 (5) -

00:17:730 (4) - This thing is quite hard to read too. since you make this 00:16:659 (2) -

00:31:838 (5,6,7) - Switching polarity in normal is really punishable for new players. You should make sliderhead begins at the same colored tick in the stream to not mislead newbie players.

00:37:730 (6) - Slider? There're vocals on 00:37:909 -

Hard

00:17:373 (1) - !!!??? 1/2?

Rest looks okay.

Kurisu's Hyper

00:12:373 (4) - 1/2 Slider?

01:17:730 - Maybe add a note here to be consistent with 01:19:070 (2,3) - ?

This diff looks nice!

Insane

00:20:945 (3) - Not a reasonable thing if you said you're following the whispering talking sounds. So change it to a circle and leave the gap is a lot better

00:21:659 - to 00:24:338 - Maybe decreasing the SV and Spacing (Suggested to apply to every slow parts to make difference between slow and the fast part)

Tenshi

00:00:231 (1) - Nice wing :D

- I can't find anything in this diff sorry

GL ranking this :D
xDololow
Hi
[General]
Set preview point

[Tenshi]
00:04:159 (4) - move to x328 y24
00:08:802 (1) - slider?
00:13:445 (3) - move to x104 y248
00:13:802 (5) - add point at x384 y352
00:14:248 (8,9) - move to x240 y112
00:16:480 (4) - move to x232 y192
00:18:802 (1,2,3,4,1,2,3,4) - make like this http://prntscr.com/e5n96p
00:34:159 (5) - move to x104 y344 and turn on -45 degree
00:42:730 - Break here
00:46:659 (6,7,8,9,10,11,12,13) - make like this http://prntscr.com/e5nbd5

[Insane]
00:38:623 (7) - stack with 00:38:088 (4) ?
00:42:730 - Break here

Weird but i like it. :P

Good Luck
Curisu

Inversal wrote:

Kurisu's Hyper oops typo

00:12:373 (4) - 1/2 Slider?

01:17:730 - Maybe add a note here to be consistent with 01:19:070 (2,3) - ? Following vocal

This diff looks nice!

Sinnoh wrote:

Hyper
00:27:373 (1) - SV changes are probably a bit much Whole section are using 0.5x (consistent with 00:21:659 -)
00:36:838 (5,6,1) - Eh jumps are kinda too big here remapped
00:45:945 (1,2,1) - You use a 3x, 5x, and 4x reverse slider in succession. How are people meant to read them? error (fixed)
00:53:088 (1,2) - way too big jump imo not
01:07:641 (2,3) - Not sure these work, the violin which is the more important sound is on the previous tick also following vocal
01:10:766 (3,4) - Just change to slider cause impossible to read rhythm change improved the readability via other mean
01:20:588 (2,2) - pls do not do that it's really difficult to read 100% overlaps of sliders like this, change position. Even if you reject, they're not identical. k
https://puu.sh/tSnx1/bb141e7c7f.osu
Topic Starter
wcx19911123
fixed something, thanks for modding :3
please pm me if you want a full mod reply, I'll do it assp if you want(lazy to reply everyone, sorry)

added preview time to all diffs
added kiai time to my own diffs
all diffs updated

myself reminder:
  1. BG
  2. video
  3. combo color
zev
general

You need a background& combo color


00:24:159 (4) -

00:34:695 (2) - the beat on the white tick is way too strong for a 3/4 slider

00:36:123 (2) - could be spaced a bit further and i think a bowed slider fits more for the flow.

00:38:088 (4,5,6,7) - This pattern looks a bit uneven

00:40:945 (5) - very strong beats! it would feel more satisfying if they were clickable

01:09:695 (1,2) - NC those to indicate different instrument, and why are they not bowed like the other kick sliders.

01:21:838 (2,3,4) - bit uneven
Lily Bread
沒事,經過留個名而已
X Light
From my modding queue.

沒事,經過留個名而已

[Tenshi]
  1. 00:27:284 (1) - 这里建议用soft
  2. 00:52:373 (5,6,7,8) - 试试这样?http://puu.sh/tViKs/855b8dc981.jpg
  3. 00:57:552 (2,3) - 这里2没必要blanket 往上一些打起来比较舒服
  4. 01:08:266 (5,6,7) - 这里我觉得这样比较顺啊http://puu.sh/tViVi/327b13a390.jpg
  5. 01:10:230 (3) - 这个我觉得可以往上偏右一点去
  6. 01:14:873 (2) - 认真点拉啊...
[Insane]
  1. 00:15:588 (8) - 这里我觉得可以弄个3/4滑条然后滑条尾加个note
[Curisu's Hyper]
[listNo need for a list XD looks good
[Hard]
  1. 00:46:123 (2) - 这里贴1滑条尾近一点吧
  2. 00:57:373 (1) - 我更倾向于滑条+单点
N和E出于对唱戏大师的信任就不看了
Nao Tomori
kindly change the bg to not be a mostly naked girl before i check this, thanks.
Topic Starter
wcx19911123

Nao Tomori wrote:

kindly change the bg to not be a mostly naked girl before i check this, thanks.
alright.. removed. finding new bg now :roll:

changed combo color in guest diff, all diffs updated

P.S. thumbnail is slower than me ._.
Ashton
i thought the bg was kind of kawaii... :(
Nao Tomori
whirl you're like 13 you're not even legal

..

[tenshi]
00:05:945 (1,2,3,4) - this placement seems kinda random, is there some pattern or something..?

00:08:088 (3) - should be more emphasized, like 00:03:802 (3,3) -

00:11:480 - weird to ignore this, section sounds like one long stream to me
00:12:195 -
some other notes in there too

00:19:159 (5,6,7,8) - i think this stream jump is too big, it sounds similar to the one at 00:14:873 (5) - but is double the size or so..

00:16:659 (5,6) - misleading spacing with 00:16:302 (3,4) - imo. 4 is underspaced, 5>6 is overspaced.

00:20:945 (3) - looks weird visually cuz you are mostly following the guitar thingy, and it stops here. better to just leave it as a circle than switch to "vocals."

00:22:195 (2,3) - is really big for the calm part imo.

00:23:623 (2,4) - can you space these out more..

00:28:623 (7,1) - spacing emphasis should be on 1 rather than on 7

00:45:855 (1,2) - this is kind of misleading imo, people would see it as 1/1 spacing or 1/2 spacing since 3/4 is somewhat irregular. you could extend 00:45:588 (11) - to avoid this.

00:57:373 (1,2,3,4,5,6) - spacing on this pattern as a whole is too high imo.

00:58:980 (2,3,4) - these wide angles are really uncomfortable to play.. is there a reason you used them?

01:06:838 (7,8,9) - weird cuz while there is a drum on the red tick, the vocal starts on the blue tick. i recommend changing 01:06:659 (6) - to 1/2 slider

01:11:123 (5) - 01:16:838 (5,6) - both these things are not good rhythm, i think the circle + slider rhythm created by ctrl g on the 2nd pair of notes is better than just one slider.

01:22:730 (9) - this one is also kind of big jump imo, even though there's a precedent.

[insane]
00:20:945 (3) - same thing here tbh, kinda weird

00:30:230 (1,5) - you can red point in these to follow the devil theme, same with 00:35:945 (1,5) - imo

00:59:695 (6,7,8) - this is very uncomfortable, same as extra xd

01:06:302 (4,6,7) - shouldn't this all be same rhythm?

01:11:123 (5) - 01:16:838 (5,6) - uh same thing as in extra, this is bad rhythm imo.

[hyper]

00:25:230 - you could do the sharp thingy for the devil part imo

00:27:373 (1,2,3,4,5,6,7) - ugh can you spread this out more, it looks better like that imo.

00:44:516 - i think the spacing in this section is also very low, making it all overlap makes it annoying to play and read imo. please spread stuff out a bit.

01:13:355 - only double used in the entire map? o.o

01:23:088 (1,2,3,4,5) - this is very dense mapping considering that all the instruments more or less stopped, better to copy what the two higher diffs did imo.

karen will qualify other version of this so i can't really icon it till after that xd
Topic Starter
wcx19911123
Nao Tomori

Nao Tomori wrote:

[tenshi]
00:05:945 (1,2,3,4) - this placement seems kinda random, is there some pattern or something..?
no patterns here.. I jsut reduced their spacing one by one, make a calm down part here

00:08:088 (3) - should be more emphasized, like 00:03:802 (3,3) -
here is a soft part, so I used some simple rhythm instead of following everything

00:11:480 - weird to ignore this, section sounds like one long stream to me
here is a heavy vocal so I make an empty after it to emphasize this beat
00:12:195 -
some other notes in there too
same reason as before. and also another reason is that I think full of 1/4 here makes a bit boring

00:19:159 (5,6,7,8) - i think this stream jump is too big, it sounds similar to the one at 00:14:873 (5) - but is double the size or so..
reduced a bit

00:16:659 (5,6) - misleading spacing with 00:16:302 (3,4) - imo. 4 is underspaced, 5>6 is overspaced.
I used weird spacing around here cuz the song is full of irregular vocal and piano here in this part. normal spaicng won't fit this part very well imo. but the spacing is under control, it's easy to read for this level's player imo

00:20:945 (3) - looks weird visually cuz you are mostly following the guitar thingy, and it stops here. better to just leave it as a circle than switch to "vocals."
umm, a reverse slider is also a transition to switch following track imo. ppl don't need to move their mouse and have enough time to see what happen next. it makes the same sense as a single circle with empty parts folloing

00:22:195 (2,3) - is really big for the calm part imo.
the jump itself is big, but the spacing around it is mush smaller than the average spacing of other parts. as a soft part, a single big jump won't break the feeling imo, after all the jump follow an heavy vocal here

00:23:623 (2,4) - can you space these out more..
fixed

00:28:623 (7,1) - spacing emphasis should be on 1 rather than on 7
this part's spacing is small in overall imo, though the spacing is changed at some place. so it won't be much different if we jump from a different place

00:45:855 (1,2) - this is kind of misleading imo, people would see it as 1/1 spacing or 1/2 spacing since 3/4 is somewhat irregular. you could extend 00:45:588 (11) - to avoid this.
this is fine imo. cuz I start nearly every slider at white beat line around here, it won't be much hard to read with those stack stuff

00:57:373 (1,2,3,4,5,6) - spacing on this pattern as a whole is too high imo.
jump's difficulty is not based on spacing only. it is also based on what the object type is between the jump. for example, with a same spacing and time gap, a slider-to-slider jump is much more easier than a circle-to-slider, a circle-to-slider jump is easier to a circle-to-circle jump. for this part, I didn't reduce spacing, but I changed some simple objects between those jumps. so this part won't be hard to play, actually it's easier than the other parts

00:58:980 (2,3,4) - these wide angles are really uncomfortable to play.. is there a reason you used them?
I just think every jump become acute angle would be a bit boring..

01:06:838 (7,8,9) - weird cuz while there is a drum on the red tick, the vocal starts on the blue tick. i recommend changing 01:06:659 (6) - to 1/2 slider
I just used complex rhythm to follow the 3/4 beat here, it won't be much different if I changed it into slider.

01:11:123 (5) - 01:16:838 (5,6) - both these things are not good rhythm, i think the circle + slider rhythm created by ctrl g on the 2nd pair of notes is better than just one slider.
2 objects are more fit the song indeed, but I like to make a small easy part as transition to connect every hard part, so I chose this vocal to do this

01:22:730 (9) - this one is also kind of big jump imo, even though there's a precedent.
fixed this part a bit to reduce the spacing

[insane]
00:20:945 (3) - same thing here tbh, kinda weird
still want to keep this as the reason above

00:30:230 (1,5) - you can red point in these to follow the devil theme, same with 00:35:945 (1,5) - imo
the current rhythm is also fine imo

00:59:695 (6,7,8) - this is very uncomfortable, same as extra xd
hope it's fine, I just used 2 straight jump here :p

01:06:302 (4,6,7) - shouldn't this all be same rhythm?
yep, same rhythm with different objects. won't be boring imo

01:11:123 (5) - 01:16:838 (5,6) - uh same thing as in extra, this is bad rhythm imo.
umm, well, if others mentioned this too, I'll consider to change it in all my diffs

karen will qualify other version of this so i can't really icon it till after that xd
I'm glad to see more maps with this song :3
thanks for your modding :3
Tenshi updated.

still waiting nice new bg come out..
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