yeah only took like half a year
[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works
[map]
a few parts of this work pretty well so i'd hope to push this
[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works
[map]
- 00:05:938 (1,2) - i don't see what's different here from the previous measures, why suddenly twice as many circles ah no wait i see it, but that way
- 00:15:462 (3) - makes less sense as it's the same thing
- 00:14:192 (2,1) - this comes out of nowhere and doesn't really do anything it's not indicated or anything so idk i can't make sense of as to why you do that
- 00:24:668 (4,1,2) - thiss doesn't make sense with the way you did rhythm before (00:22:287 (5) - 00:23:557 (5) - ) besides 00:25:144 (2) - isn't really helping achieve anything
- 00:26:255 (1) - might want to have this stand out through either breaking flow or spacing
- 00:28:636 (5,1,2) - crtl+g ing rhythm here would make way more sense with what the song does and what your map usually does for this
- 00:32:446 (6,1,2) - similar thing, just not with the reverse
at this pint imma just say this applies to most of the intro lol - 00:33:239 (3,4) - 00:35:779 (3,4) - song is constantly picking up pace in this part but you alternate between sliders and not sliders
- 00:41:176 (2,3,4,5,1) - the cutoff from stream to slider doesn't look very neat mostly due to the sliders shape not complimenting anything the stream did
- 00:56:890 (4) - would make more sense as just circles i think
- 01:00:541 (1) - should not go back over itself (which it kinda does now)
- 01:20:065 (3,4) - would be more expected to be stacked
- 01:20:700 (1,2) - doing something like https://puu.sh/sMpt5/59c24ed929.png would make way more sense with what's happening in the song and what's happened in the map so far, alternatively you should maybe also reconsider ending 01:20:224 (4) - in the same sound you had clicked at 01:18:001 (4) -
- 01:22:287 (2) - same
- 01:24:033 - 01:24:351 - not clicking these goes against everything you established with 01:08:795 (1,2) - 01:11:335 (1,2) - 01:13:874 (1,2,3,4) -
- 01:16:414 (1,2,3,4) -
- 01:25:938 (1,2,3,1,2,3) - music isn't suggesting groups of 3, it's doing three groups of two instead so emphasis should be on each white tick ideally
- 01:29:906 (2,3) - not too much a fan of these for known reasons
- 01:42:446 (1,2,3,4,1,2) - represent the song much better, the rest of this section kinda doesn't do that though
- 01:48:319 (4) - 01:49:589 (4) - i don't hear anything that would suggest anything being held, playing these in this part kinda doesn't fit anything
- 02:33:239 (1,2) - playing these or any others of this is kinda uncomfortable because the way you simplified them they play like an 1/3 pattern with a weird cutoff at the end
- 02:45:620 - extends seem kinda unnecessary for this but i guess that's preference
- 03:08:477 (5,6) - doesn't really reflect what's happening music wise
- 03:22:762 (1,2,3,4) - 03:23:715 (6,7) - should be way more similar since they represent the same
- 03:51:810 (3) - music doesn't suggest this, kinda overmappwed for no reason
- 03:53:080 (3) - could leave 1/4 delay between sliders like this if they're followed by objects, would make interpreting them less mean for players
- 03:56:096 - would prefer clicking this as it's quite essential to the song but not represented in the map
- 04:31:334 (6,1,2) - 04:34:032 (1,2) - 04:35:620 (4) - why do you suddenly switch to red ticks nothing really suggests this ;_;
a few parts of this work pretty well so i'd hope to push this