Mais il m'a pas tout refusé s'il a fix son D en K kek
thanks a lot nely! i'll contact you once everything is alright! >3<Xinely wrote:
from pikachu PIKA PIKA PIKAAAAAA
Kotori will do changes for hitsounds since he did the hitsounds job!
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo
Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things fixed!
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls fixed!
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line deleted!
Normal :
- 00:02:915 (2) - spacing consistent pls :C changed
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^ for those two, I don't really agree with it, since we don't really pay attention that beat, and i wanted to map some basics beats for the normal, so i didn't changed those two
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D: sure fixed!
- 00:53:165 (3,4) - intentional whistle for body?
Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^ changed for those two!
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip refused, because we hear a lot those beats in the song, and in my opinion, if i would map this beat, i should also map the others, and it would increase the difficulty of this map to high.. so i don't really agree with this idea!
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo fixed!
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else i wanted to keep a basic patterns and repetitive, because the song is like that, and i wanted to represent this song into the map!
- 00:37:540 (7) - 241,110 for perfect line fixed!
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ? fixed!
- 01:04:165 (1) - ^ same!
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump yes! i agree!
std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
Xinely wrote:
from pikachu
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo wtf,where is a soft-sliderslide pls i only hear sliderslide with normal but well gonna change
Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle added
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah added
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho am a idiot sry~ fixed
- 01:05:165 (5) - ^^^
- 00:17:971 - unsnapped timing line
Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body? I'm a idiot 2.0 fixed~
Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional? wow i'm really a that big idiot... fixed !
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump
std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
thank you for your mod !Volta wrote:
[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.
00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat This shows the start of the kiai time
00:37:665 - and try to add note here instead if you want to make it more dense No, it is fine
00:40:665 - delete
00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete It will stay where it is
00:45:665 - and 00:46:665 - add note No, sorry
00:48:665 (53,54,55) - delete to make 4/1 break
00:50:165 ~ end - try to make similar structure as above, maybe with some color variation I think it is already fine.
xd jpp_Meep_ wrote:
this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
pachi pachi is the japanese onomotopoeia for clapping._Meep_ wrote:
this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
http://puu.sh/ta0Dd/cfec333ccf.osuFutsuu]
I prefer OD4.for OD spread. Rebalanced HP & OD for spread.
hmm..pattern is good.but,dencity is high.
e.g. 00:38:165 - 00:45:165 - I like what i've done here, no real explain to say, but for me, it sounds good enough
I prefer use bule tick on muzukashii ↑
If remove some notes,spread will be bad.→Muzukashi must remove some notes.
00:56:665 (24,25) - swap.I think dkk dkk is little strange. Ye, applied
01:05:915 - you can change d.for emphasized to next 01:06:165 - No need to contrast the last note.
tout est appliqué, merci bien !sheela wrote:
[Oui's Kantan]Tu peux me rappeler!
- 00:50:665 - Ajoute un don pour "équilibrer" la densité de la section 00:34:165 - à 00:50:165 - et de l'autre moitié, et pour être cohérent avec 00:34:665 (33) - ?
- 00:46:915 - Cette note placé sur 1/2 semble trop par hasard et trop soudain, parce que tous les rythmes de la map ne sont que sur les ticks blancs. Je l'aurais bougé à 00:46:665 -.
Volta wrote:
xinely asked me to look at the taiko again before she icon it, actually i'm still concerned with the kantan because there is no 4/1 break from 00:16:165 ~ until end which is almost 1 minute. one possible solution is to move 00:49:165 - to 00:46:665 - and then rearrange the color to your taste. ok
additonal:
00:29:165 - consider to change to k, it fits with the drum and high pitch piano sound i think it is already good
00:33:665 - you said in previous reply you want to show the start of kiai time, maybe adding k here for the drum will satisfy you it will be too much in this case
Aldwych wrote:
Gonna look on the evening and leave some points in Addition of volta's thoughts aswell.
As promised :
00:13:165 (8) - I would delete this note just because looking previously you have (3 * 4/1 + 3 * 2/1) note construction, so it's just a consistency point.
00:26:165 (23) - Even tho it looks like solid in terms of pattern consistency, it's not really on the rythm side because you've done an offset on your placements. In fact there should have a triple starting here. Althought i don't mind that much it is for me good to notice it. there will be three triplets in a row, which will be too much
00:30:165 (28,29,30,31) - As volta said there's a lack of breaks which i also agree, tbh this is a good place for, on the other hand, i would like to point the 4* 2/1 which is not regular compared to what we have before.
00:44:165 (45,46,47,48,49,50) - 00:52:165 (54,55,56,57) - Why such long 2/1?
01:05:165 (69,70,71) - This is the only triple you didn't start on a big white tick.
Also about the kiai, i don't really feel any difficulty evolution in the kiai part, but maybe it's not on your mapping style to do this.
These are my points on the kantan, you can talk with volta if they sounds decent or not if you prefer.
i just need taiko bn for now ;-;Secretpipe wrote:
when rank
also futsuu needs to be denser at the startas I said earlier
Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.
J'ai l'impréssion que vous arrivez pas avoir que je mappe sur le layer du piano en intro, la batterie sur l'avant kiai et la mélodie + batterie en kiai. Est-ce que ces layers sont respectés de facon décente pour une futsuu? Si oui, dans ce cas je vois pas pourquoi on doit chercher la petite bête juste pour le kekspread quoi.Nofool wrote:
Chromoxx est pas totalement en tord niveau spread, gros jump entre les diffs, jusqu'à la muzu est une oni quoi. Mes suggestions c'est surtout de la simplification + variation pour la kantan qu'il manque askip d'après le com du BN. Clairement si vous appliquez rien il va nuke la map maintenant que tu l'as appelé @Pachiru :/ donc j'vous conseil clairement d'appliquer des trucs/aller dans le sens de mes suggestions. Ca rendrait le set bien + safe.
le truc qui me tilt tho :
kantan => OD4/HP9
futsuu => OD4.5/HP8
muzukashii => OD5/HP7
Franchement les settings sont bien, perso c'est pas une map qui mérite le joueur de punir à mort, surtout vu le BPM, j'aurais pas dit non si le BPM était élevé, mais c'est pas le cas (pour la défense de ma futsuu, vu que y'a du 3/4, ca a encore moins d'intérêt de relever encore plus l'OD)
[Futsuu]
Mouais rien d'affolant non plus mais bon le fait que tu t'attaches juste aux sons de la musiques sans grosse réflexion rend le truc moins cohérent/plus dure qu'il pourrait l'être.
*- S'il cencerise encore sur le début, sachant que j'ai demandé à Oui de faire exactement le même que toi sans avoir vu cque t'avais fait lul (donc il aurait autant de notes au lieu d'une de plus), j'ai une idée vite fait : ajoutes des d à - 00:05:665 - et - 00:13:665 - ? C'est un peu freestyle mais ça passe relativement bien avec la song => k - - - d - - d k - - - d *2 Perso je trouve ca moche vu que les notes ajoutés ne correspondent a aucun layer. Mais j'ai quand même map plus a cet endroit, mais vraiement pour les jean-nazispread (c'est devenu pire que la peste cet argument, on peux pas simplement en venir à "est-ce que c'est décent pour une futsuu?" "Est-ce que c'est valable par rapport au reste de la diff?" Oui ou Non.
*- 00:18:165 - jusqu'au début 540 (39,40) - toutes celles là j'les aurais delete cash et surtout celles avant le kiai. Certe c'est dans la song et y'a quand même la répétition du dkk kd mais ces notes approtent pas grand chose à part un gros diff jump par rapport à la kantan lul. Je vois pas le reel intéret a part casser la forme/le relief de la map et donne une futsuu au rythme basique comme au final 95% des futsuu
En plus de delete tout ça j'aurais décallé - 00:28:915 (29) - à - 00:28:665 - histoire d'avoir le même schéma qu'à - 00:20:665 (10,11) -.
Ca fait répétition de d - - dkk - kd - d - k - - - d - - dkk - kd - - kd, y'a des beat ignorés ouais mais idk c'est plus cohérent en terme de look, plus simple à jouer donc meilleurs spread avec la kantan. Tu veux carrément décaler à des endroits ou y'a rien, je connais l'overmapping et l'undermapping mais le void mapping, ca non.
*- kiai : Pareil j'virerais les - 00:41:540 (7,8) - / - 00:49:540 (5,6) - (surtout ça avant une big note) / - 00:57:540 (27,28) - / - 01:05:540 (5,6) -. Juste histoire de calmer le diff jump avec la kantan, les variations sont ok mais ces 5/4 sont trop sévères encore j'pense. A la place de - 01:05:540 (5,6) - j'callerais même un d à - 01:05:790 - pour la petite variation finale. Même réponse que pour le relief
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
gl
J'avoue que ma diff manquait énormément de variations, mais justement, je ne savais pas du tout quoi mette, pas trop dur, pas trop de breaks... bref, j'étais paumé...Nofool wrote:
[Kantan]
C'est (pas spécialement) mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :
*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.
*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.
*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.
* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :
- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.
- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.
2017-01-29 08:08 Chromoxx: when comparing to the kantan the futsuu is way too hard now lol
2017-01-29 08:09 Pachiru: Kantan would be better to increase level then?
2017-01-29 08:22 Chromoxx: uhh
2017-01-29 08:22 Chromoxx: nerfing the futsuu a bit would be better
2017-01-29 08:22 Chromoxx: kantan is pretty standard
2017-01-29 08:22 Chromoxx: futsuu is harder than normal futsuus
2017-01-29 08:22 Pachiru: So Kantan is good owo
2017-01-29 08:22 Pachiru: Oki oki owo
2017-01-29 08:23 Chromoxx: it's ok i guess
2017-01-29 08:23 Pachiru: oki
2017-01-29 08:24 Pachiru: and once Futsuu is nerfed
2017-01-29 08:24 Pachiru: Muzu needs nerf too?
2017-01-29 08:25 Chromoxx: muzu is fine density wise i guess
2017-01-29 08:25 Chromoxx: just needs the 1/4 patterns nerfing to monocolor
2017-01-29 08:25 Pachiru: oh
2017-01-29 08:25 Pachiru: oki, ill do this if she doesn't answer
2017-01-29 08:25 Chromoxx: ok :o
2017-01-29 08:25 Chromoxx: if you nerf that it might be good to have an oni diff too to compensate for it
2017-01-29 08:25 Pachiru: im really fed with it ;o;
2017-01-29 08:26 Pachiru: oh o,o
2017-01-29 08:26 Chromoxx: i can make you one to add in and you can just rank it normally
2017-01-29 08:26 Pachiru: you want to do the oni then owo
2017-01-29 08:26 Chromoxx: not gonna delay things
2017-01-29 08:26 Pachiru: oki <3
2017-01-29 08:26 Pachiru: thanks bro, i really appreciate the help you give >w<
2017-01-29 08:27 Chromoxx: np
2017-01-29 08:53 Chromoxx: https://www.dropbox.com/s/2gbh1g4qv0mmij5/VINXIS%20-%20Applause%20%28Pachiru%29%20%5BChromoxx%27%20Oni%5D.osu?dl=0
2017-01-29 08:53 Chromoxx: oni
2017-01-29 08:53 Chromoxx: don't forget to add me into the tags c:
2017-01-29 08:53 Pachiru: sure~
2017-01-29 08:53 Pachiru: i also add you in the banner
2017-01-29 08:53 Pachiru: c:
2017-01-29 08:53 Chromoxx: ayy
2017-01-29 08:53 Chromoxx: ohh
2017-01-29 08:54 Chromoxx: this is gonna be your first ranked map? :o
2017-01-29 08:54 Chromoxx: pretty brave of you to take taiko GDs on, and also respectable that you didn't just delete them when it caused some problems
2017-01-29 08:54 Pachiru: yes! owo
2017-01-29 08:55 Pachiru: this is because i have respect for people that works on it, and also trust in me, so i want to keep them, to give them respect owo
2017-01-29 08:55 Chromoxx: yeah
2017-01-29 08:55 Chromoxx: hopefully you'll still take on taiko GDs for your next sets c:
2017-01-29 08:56 Pachiru: I will ♥
2017-01-29 08:56 Pachiru: but not with gder like ayyri uwu
2017-01-29 08:56 Chromoxx: ayy
2017-01-29 08:56 Chromoxx: if you want a safe rank you can always try asking Nardo or Nwolf
2017-01-29 08:56 Chromoxx: you can also ask me any time if you want
2017-01-29 08:57 Chromoxx: just make sure the set is going for rank :D
2017-01-29 08:57 Pachiru: sure! :3
2017-01-29 08:57 Pachiru: i always map for rank :3
2017-01-29 08:57 Chromoxx: ayy
2017-01-29 08:58 Pachiru: if you're interested
2017-01-29 08:59 Pachiru: I'm actually mapping this
2017-01-29 08:59 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1170480 Marshmello - Alone]
2017-01-29 08:59 Chromoxx: wow that song is dope
2017-01-29 08:59 Pachiru: yes!
2017-01-29 08:59 Chromoxx: i'd be down :3
2017-01-29 09:00 Pachiru: Muzu or Onii? :3
2017-01-29 09:00 Chromoxx: taiko doesn't have many songs like this
2017-01-29 09:00 Pachiru: you're interested? owo
2017-01-29 09:01 Chromoxx: yeah
2017-01-29 09:03 Chromoxx: also nice storyboard lol
2017-01-29 09:03 Pachiru: yes :D
2017-01-29 09:03 Pachiru: Cosmolade made it :)
2017-01-29 09:04 Chromoxx: :o
2017-01-29 09:04 Chromoxx: i think i can maybe make something interesting for this
2017-01-29 09:04 Chromoxx: might be a bit edgy because 1/8 doublets but should be rankable xD
2017-01-29 09:04 Pachiru: oh that would be great :3
2017-01-29 09:04 Chromoxx: pp map inc
2017-01-29 09:04 Pachiru: :3333
2017-01-29 09:04 Pachiru: pp is life ;)
2017-01-29 09:04 Chromoxx: ayy
2017-01-29 09:05 Pachiru: have you listened about the extra's hitsounds? :p
2017-01-29 09:05 Chromoxx: you want me to hitsound it? xD
2017-01-29 09:05 Pachiru: nooooo owo
2017-01-29 09:05 Pachiru: don't worry about that ><
2017-01-29 09:05 Chromoxx: oh
2017-01-29 09:06 Pachiru: i mean taiko don't have same hitsounds as std right? owo
2017-01-29 09:07 Chromoxx: yeah
2017-01-29 09:07 Chromoxx: taiko doesn't need hitsounding
2017-01-29 09:08 Pachiru: that's it o,o
2017-01-29 09:08 Chromoxx: mapping taiko is basically hitsounding in itsself lol
2017-01-29 09:08 Chromoxx: except that you only have don and kat
2017-01-29 09:08 Chromoxx: there are some maps with custom hitsounds but i usually prefer the normal ones
2017-01-29 09:09 Pachiru: normal ones are good i guess owo
2017-01-29 09:11 Chromoxx: yeah
2017-01-29 09:12 Chromoxx: anyway i'm gonna go out to buy something to eat now i guess
2017-01-29 09:12 Pachiru: updated everything ;)
2017-01-29 09:12 Chromoxx: ayy
2017-01-29 09:12 Pachiru: descr, banner, and tags ~
2017-01-29 09:12 Pachiru: oki!
2017-01-29 09:12 Pachiru: have a good meal then <3
2017-01-29 09:12 Chromoxx: did you update ayyri's diff too then?
2017-01-29 09:12 Pachiru: not already owo
2017-01-29 09:12 Chromoxx: ok
2017-01-29 09:13 Pachiru: since i don't really know what to change precisely owo
2017-01-29 09:13 Pachiru: but i'll do it if you tell me owo
2017-01-29 09:13 Pachiru: but don't worry, go to grab some food :3
2017-01-29 09:13 Chromoxx: ok :D
2017-01-29 09:13 Chromoxx: we'll briefly go over it tomorrow or so and then i'll taiko icon to let people know it should be safe
2017-01-29 09:13 Pachiru: i'll stay all the night online :3
2017-01-29 09:14 Pachiru: sure ! :3
2017-01-29 09:14 Chromoxx: lmao
2017-01-29 09:14 Chromoxx: i might sleep after i come back tho but we'll see
2017-01-29 09:14 Pachiru: no prob~
2017-01-29 09:14 Pachiru: take your time :3
2017-01-30 00:34 Chromoxx: yo
2017-01-30 00:34 Chromoxx: u wanna go over the muzu stuff in a minute?
2017-01-30 00:42 Pachiru: yes!
2017-01-30 00:42 Pachiru: sorry i was watching cinderella girls so i didn't saw the pm owo
2017-01-30 00:42 Chromoxx: lmao
2017-01-30 00:44 Chromoxx: just gonna go over ways to make the 1/4 patterns monocolor but still fit
2017-01-30 00:44 Chromoxx: 00:25:415 (71,72,73,74) - dd kk
2017-01-30 00:45 Pachiru: oki
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: 00:33:415 (101,102,103,104) - dd dd
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: although dd kk would be good for consistency i guess
2017-01-30 00:46 Pachiru: yes, since we did this previously
2017-01-30 00:46 Chromoxx: 00:34:915 (108,109,110) - kkk
2017-01-30 00:47 Pachiru: yep
2017-01-30 00:47 Chromoxx: 00:37:915 (120,121,122) - ddd
2017-01-30 00:47 Chromoxx: 00:38:915 (125,126,127) - kkk
2017-01-30 00:47 Chromoxx: 00:41:415 (135,136,137,138) - dd kk
2017-01-30 00:47 Chromoxx: 00:42:915 (142,143,144) - kkk
2017-01-30 00:48 Chromoxx: 00:45:915 (154,155,156) - ddd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:48 Chromoxx: 00:49:415 (169,170,171,172) - dd kk
2017-01-30 00:48 Pachiru: which?
2017-01-30 00:48 Chromoxx: 00:46:915 (159,160,161) - kkk lol ctrl V didnt work
2017-01-30 00:48 Pachiru: which should be kkk?
2017-01-30 00:48 Pachiru: oki xd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:49 Chromoxx: 00:53:915 (188,189,190) - ddd
2017-01-30 00:49 Chromoxx: dd kk
2017-01-30 00:49 Pachiru: the last kkk didn't works
2017-01-30 00:49 Pachiru: ctrl+v is bugged i gues
2017-01-30 00:50 Chromoxx: 00:50:915 (176,177,178) - kkk
2017-01-30 00:50 Pachiru: oki
2017-01-30 00:50 Chromoxx: 00:57:415 (202,203,204,205) - dd kk
2017-01-30 00:50 Chromoxx: 00:58:915 (209,210,211) - kkk
2017-01-30 00:50 Chromoxx: 01:01:915 (221,222,223) - ddd
2017-01-30 00:50 Chromoxx: 01:05:415 (235,236,237,238) - dd kk
2017-01-30 00:51 Pachiru: done !
2017-01-30 00:51 Chromoxx: you can update for now after this and i'll take another look to fix some playability stuff that might have arisen from this
2017-01-30 00:51 Pachiru: oki
2017-01-30 00:51 Pachiru: <3
2017-01-30 00:52 Pachiru: uploaded ~
2017-01-30 00:55 Chromoxx: brb doing another quick irc on my map
2017-01-30 00:55 Pachiru: sure!
2017-01-30 00:55 Pachiru: thanks :3
2017-01-30 03:18 Chromoxx: ayy
2017-01-30 03:18 Chromoxx: gonna give it a quick recheck
2017-01-30 03:18 Pachiru: ayaya
2017-01-30 03:19 Pachiru: sure!
2017-01-30 03:19 Pachiru: gg for ranked diff btw
2017-01-30 03:19 Chromoxx: ty
2017-01-30 03:21 Chromoxx: futsuu is still too dense D:
2017-01-30 03:21 Pachiru: D:
2017-01-30 03:22 Pachiru: you want me to call aldwych? o,o
2017-01-30 03:22 Chromoxx: 00:49:540 (5) - you can tell him to delete notes like these and it will be somewhat ok i guess
2017-01-30 03:22 Chromoxx: yeah sure
2017-01-30 03:27 Pachiru: i told him
2017-01-30 03:27 Pachiru: he'll probably doing it once he is online o,o
2017-01-30 03:27 Pachiru: he is actually on wow
2017-01-30 03:27 Chromoxx: ok
2017-01-30 03:29 Chromoxx: for the kantan you could add notes at 00:05:165 - and 00:11:165 - for a bit better spread with muzu
2017-01-30 03:30 Pachiru: oki
2017-01-30 03:30 Pachiru: what kind of notes
2017-01-30 03:31 Chromoxx: just d
2017-01-30 03:33 Pachiru: done
2017-01-30 03:34 Pachiru: aldwych said that he told you to dont change 3/4 on muzu ;o;
2017-01-30 03:34 Chromoxx: some
2017-01-30 03:34 Chromoxx: but the patterns are still too long
2017-01-30 03:48 Chromoxx: oh yeah also for ayyri's diff the pre-kiai part is a bit repetitive
2017-01-30 03:48 Chromoxx: i'd suggest the following
2017-01-30 03:48 Chromoxx: 00:17:915 (44) - change to k, 00:18:165 (45) - change to D
2017-01-30 03:48 Chromoxx: 00:22:165 (59) - k
2017-01-30 03:49 Chromoxx: 00:30:165 (89) - k
2017-01-30 03:49 Chromoxx: then at least it isn't d d k d k k ddd k spam all the way
2017-01-30 03:49 Pachiru: done!
2017-01-30 03:49 Pachiru: i upload the updated diff!
2017-01-30 03:51 Chromoxx: lemme just check my oni real quick
2017-01-30 03:53 Pachiru: sure
2017-01-30 03:55 Chromoxx: 00:20:540 - 00:25:040 - 00:28:540 - delete these for me pls
2017-01-30 03:55 Chromoxx: in my diff
2017-01-30 03:55 Chromoxx: then it should be good to go
2017-01-30 03:58 Pachiru: done ;)
2017-01-30 03:59 Chromoxx: gimme a sec
2017-01-30 03:59 Chromoxx: just gonna #2 something
2017-01-30 04:00 Pachiru: sure
2017-01-30 04:00 Pachiru: #2 owo?
2017-01-30 04:00 Chromoxx: ACTION is editing [https://osu.ppy.sh/b/1087036 Inferi - Those Who from the Heavens Came [Heaven Oni]]
2017-01-30 04:02 Pachiru: oh oki!
2017-01-30 04:05 Chromoxx: ok now back to this
2017-01-30 04:05 Pachiru: yess!!
2017-01-30 04:05 Chromoxx: SV bug in the kantan
2017-01-30 04:05 Chromoxx: fix in the .osu file
2017-01-30 04:06 Chromoxx: that's it
2017-01-30 04:06 Pachiru: oh yes
2017-01-30 04:06 Chromoxx: you know how to fix that right?
2017-01-30 04:07 Pachiru: done
2017-01-30 04:07 Pachiru: yes
2017-01-30 04:07 Chromoxx: ok
2017-01-30 04:07 Pachiru: just replace it by 1.40
2017-01-30 04:07 Pachiru: ^^
2017-01-30 04:07 Chromoxx: ye
2017-01-30 04:08 Pachiru: its done!
2017-01-29 08:48 Aldwych: Yow, Pachru poked me for the futsuu's nerf
2017-01-29 08:48 Aldwych: i may be ok, but i'm kinda reticent on some points
2017-01-29 08:48 Aldwych: especially if you'll talk about the 3/4 :(
2017-01-29 08:48 Chromoxx: well
2017-01-29 08:48 Chromoxx: the kantan is pretty standard
2017-01-29 08:48 Chromoxx: and then the futsuu has more than double the notes
2017-01-29 08:49 Chromoxx: :v
2017-01-29 08:49 Chromoxx: not enough 2/1 breaks and 5plets are maybe a bit over the top
2017-01-29 08:49 Aldwych: and muzu the triple :>
2017-01-29 08:49 Chromoxx: 3/4 is acceptable at this bpm tbh, it's just the general density
2017-01-29 08:49 Aldwych: I though splitting the quints first
2017-01-29 08:49 Chromoxx: well, i'd just suggest adding a few more breaks and not mapping the 5plets
2017-01-29 08:49 Aldwych: ok, i thoughts on some nerfs about the kiai
2017-01-29 08:49 Aldwych: does the middle needs?
2017-01-29 08:51 Aldwych: ^meaning nerfs
2017-01-29 08:52 Chromoxx: tbh i'd just suggest nerfing the 5plets
2017-01-29 08:52 Chromoxx: that should be enough i guess
2017-01-29 08:53 Aldwych: Done, also the triples after the 3/4 are splits
2017-01-29 08:54 Aldwych: That is a bit too much moreover after some 3/4
2017-01-29 08:54 Chromoxx: okay :D
2017-01-29 08:56 Aldwych: poke me if you need some feedbacks about your Oni
2017-01-29 08:57 Aldwych: I don't think this will be passed with some mods/feedbacks
2017-01-29 08:57 Chromoxx: it will be ok
2017-01-29 08:57 Aldwych: (well i'm not BN but w/e)
2017-01-29 08:57 Chromoxx: it can pretty much be ranked straight away now, i highly doubt it would cause any problems later on
2017-01-29 08:58 Aldwych: okay
2017-01-29 09:00 Chromoxx: but if you want you can drop a quick mod on it
2017-01-29 09:02 Aldwych: as you wish
2017-01-30 03:34 Aldwych: Meh i told you i don't want to touch on these 3/4 D:
2017-01-30 03:35 Chromoxx: 00:38:165 - these kind of patterns are just becoming too long
2017-01-30 03:35 Chromoxx: you have 3 triplets in a row, then a tricky rythm part and then some more notes after that too
2017-01-30 03:35 Chromoxx: you can delete notes like 00:42:665 (10) - too if you want
2017-01-30 03:36 Chromoxx: that would create a break after the 3/2
2017-01-30 03:36 Chromoxx: 00:50:665 (8) -
2017-01-30 03:36 Chromoxx: 00:58:665 (28) -
2017-01-30 03:36 Chromoxx: deleting those should suffice tbh
2017-01-30 03:37 Chromoxx: 00:34:665 (42) - oh yeah also this then for consistency
2017-01-30 03:39 Aldwych: Then i we go for these kind of deletes i'll something a bit better
2017-01-30 03:40 Chromoxx: ok
2017-01-30 03:40 Aldwych: https://puu.sh/tFCDq/cd163700a0.osu
2017-01-30 03:40 Aldwych: take a look
2017-01-30 03:41 Aldwych: At least the density of the kiai will be better dispached
2017-01-30 03:41 Chromoxx: :ok_hand:
2017-01-30 03:42 Chromoxx: yeah very nice
2017-01-30 03:43 Aldwych: there we go
2017-01-30 03:43 Aldwych: sent to Pachi
2017-01-30 03:43 Chromoxx: ayy
Xinely wrote:
Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu pattern is getting longer here for the sake of not being repetitive and buildup, i added a note on 00:16:415 - though to further that and not make it look like just a one time thing
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) - it's keeping consistency with the sounds like 00:38:915 (161,162,163) - and if i changed there would be too much ddkdk
well what is taiko i dont even know
T'inquiète même pas commandant !Secretpipe wrote:
c t rapid!
gl pour remettre ça sur les rails pd
Oh, that makes sense i guessPachiru wrote:
I got contact with Ayyri on Discord, so she send me code when she finished ~
ça devrait bien se faire.Secretpipe wrote:
c t rapid!
gl pour remettre ça sur les rails pd
Thanks for pointing out that, I applied this!qoot8123 wrote:
Before this map got qualified, remember to enable "widescreen support" in taiko difficulties, because there is storyboard in this set.
Fixed everything that there is no answer! Thanks a lot for the mod Bakari! I really appreciate the helpBakari wrote:
You see, when you speak French no one really understands a thing and you pretty much leave modders without any clue of what exactly is happening. At least give a short comment on what you've discussed already :c Indeed! I'm sorry, in the short discussion we had, Gabe told me to ask Irre for the re-bubble, but since he didn't checked the mapset, I wont do this, that's all :3
[General][Easy]
- Hitsounds must be .wav. Please replace or convert the soft-hitclap hitsound with a .wav one.
- Shouldn't Taiko difficulties have epilepsy warning enabled? Since there is no flashing stuff on the Taiko diffs SB, I think that it's quite useless to add it o,o But if you want me to add it, I can !
[Normal]
- 00:06:165 (1,1) - try to individually inverse (Ctrl+G), this way the whole Intro will stick to x0.4 spacing or some values around it. It ust makes it feel a bit better-thought.
Note: it'd also be cool if you could match some beat/slidertick and the red anchor in the sliderbody. This way everything in these sliders would follow the song.- 00:23:165 (2,3) - minor - the transition could be slightly improved by softening the angle between these two.What do you think about this picture?
- 01:02:165 (1,2,3) - the transition is not exactly smooth. Let's go for something a bit more natural here? example
[Hard]
- 00:16:165 (1,2) - given that this is the only overlap of this kind you probably should avoid this as it stands out of the context and feels a bit unfitting with your style. I agree that's something that I don't use anymore on the diff apart this, but I also did a small overlap on the Easy diff, and to me it doesn't look quite disturbing, also it kinda mark the strong beat, by going in the other way than the curving slider.
- 00:47:165 (3) - minor - slightly overlaps with HP Bar. Is there any way to place it lower?
- 01:00:165 (1,2,3,4) - why do you turn (4) to go in a different direction? All four of these sliders follow similar beats, so it's probably better to make them look similar as well.
00:52:165 (1,2,3,4) - same.I can't agree with the difficulty naming as I on't see a Normal working with 1/4 sliders. Probably something like Simple/Advanced/Challenging would be more accurate. Apart from that it's pretty neat, remind me to recheck it.
- 00:33:665 - why would you leave a strong beat unmapped? Perhaps you could have it mapped and add some 1/4 sliders, so that it doesn't feel too streamy. Or you could simplify the rhythm like this
Thanks !HeyItsSins wrote:
Your first qualified map! Congratulations >U< I'm so happy for you!!